swad-core/swad_game.h

136 lines
4.5 KiB
C

// swad_game.h: games using remote control
#ifndef _SWAD_GAM
#define _SWAD_GAM
/*
SWAD (Shared Workspace At a Distance in Spanish),
is a web platform developed at the University of Granada (Spain),
and used to support university teaching.
This file is part of SWAD core.
Copyright (C) 1999-2019 Antonio Cañas Vargas
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*****************************************************************************/
/********************************* Headers ***********************************/
/*****************************************************************************/
#include "swad_scope.h"
/*****************************************************************************/
/************************** Public types and constants ***********************/
/*****************************************************************************/
#define Gam_MAX_CHARS_SURVEY_TITLE (128 - 1) // 127
#define Gam_MAX_BYTES_SURVEY_TITLE ((Gam_MAX_CHARS_SURVEY_TITLE + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 2047
#define Gam_NUM_DATES 2
typedef enum
{
Gam_START_TIME = 0,
Gam_END_TIME = 1,
} Gam_StartOrEndTime_t;
struct Game
{
long GamCod;
Hie_Level_t Scope;
long Cod; // Country, institution, centre, degree or course code
unsigned Roles; // Example: if game can be made by students, Roles == (1 << Rol_STD)
long UsrCod;
char Title[Gam_MAX_BYTES_SURVEY_TITLE + 1];
time_t TimeUTC[Gam_NUM_DATES];
unsigned NumQsts; // Number of questions in the game
unsigned NumUsrs; // Number of distinct users who have already answered the game
struct
{
bool Visible; // Game is not hidden
bool Open; // Start date <= now <= end date
bool IAmLoggedWithAValidRoleToAnswer; // I am logged with a valid role to answer this game
bool IBelongToScope; // I belong to the scope of this game
bool IHaveAnswered; // I have already answered this game
bool ICanAnswer;
bool ICanViewResults;
bool ICanEdit;
} Status;
};
#define Gam_NUM_ORDERS 2
typedef enum
{
Gam_ORDER_BY_START_DATE = 0,
Gam_ORDER_BY_END_DATE = 1,
} Gam_Order_t;
#define Gam_ORDER_DEFAULT Gam_ORDER_BY_START_DATE
#define Gam_NUM_ANS_TYPES 2
typedef enum
{
Gam_ANS_UNIQUE_CHOICE = 0,
Gam_ANS_MULTIPLE_CHOICE = 1,
} Gam_AnswerType_t;
#define Gam_ANSWER_TYPE_DEFAULT Gam_ANS_UNIQUE_CHOICE
/*****************************************************************************/
/***************************** Public prototypes *****************************/
/*****************************************************************************/
void Gam_SeeAllGames (void);
void Gam_SeeOneGame (void);
void Gam_PutHiddenParamGameOrder (void);
void Gam_RequestCreatOrEditGame (void);
void Gam_GetListGames (void);
void Gam_GetDataOfGameByCod (struct Game *Gam);
void Gam_GetDataOfGameByFolder (struct Game *Gam);
void Gam_FreeListGames (void);
void Gam_PutParamGameCod (long GamCod);
long Gam_GetParamGameCod (void);
void Gam_AskRemGame (void);
void Gam_RemoveGame (void);
void Gam_AskResetGame (void);
void Gam_ResetGame (void);
void Gam_HideGame (void);
void Gam_UnhideGame (void);
void Gam_RecFormGame (void);
bool Gam_CheckIfGamIsAssociatedToGrp (long GamCod,long GrpCod);
void Gam_RemoveGroup (long GrpCod);
void Gam_RemoveGroupsOfType (long GrpTypCod);
void Gam_RemoveGames (Hie_Level_t Scope,long Cod);
void Gam_RequestNewQuestion (void);
void Gam_GetAndDrawBarNumUsrsWhoAnswered (struct Game *Game,long QstCod,unsigned AnsInd);
void Gam_AddTstQuestionsToGame (void);
void Gam_RequestRemoveQst (void);
void Gam_RemoveQst (void);
void Gam_MoveUpQst (void);
void Gam_MoveDownQst (void);
void Gam_PlayGame (void);
void Gam_ReceiveGameAnswers (void);
void Gam_PlayGameNextQuestion (void);
void Gam_PlayGameShowAnswers (void);
unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope);
unsigned Gam_GetNumGames (Hie_Level_t Scope);
float Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope);
#endif