// swad_game.h: games using remote control #ifndef _SWAD_GAM #define _SWAD_GAM /* SWAD (Shared Workspace At a Distance in Spanish), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2019 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #include "swad_scope.h" /*****************************************************************************/ /************************** Public types and constants ***********************/ /*****************************************************************************/ #define Gam_MAX_CHARS_SURVEY_TITLE (128 - 1) // 127 #define Gam_MAX_BYTES_SURVEY_TITLE ((Gam_MAX_CHARS_SURVEY_TITLE + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 2047 #define Gam_NUM_DATES 2 typedef enum { Gam_START_TIME = 0, Gam_END_TIME = 1, } Gam_StartOrEndTime_t; struct Game { long GamCod; Hie_Level_t Scope; long Cod; // Country, institution, centre, degree or course code unsigned Roles; // Example: if game can be made by students, Roles == (1 << Rol_STD) long UsrCod; char Title[Gam_MAX_BYTES_SURVEY_TITLE + 1]; time_t TimeUTC[Gam_NUM_DATES]; unsigned NumQsts; // Number of questions in the game unsigned NumUsrs; // Number of distinct users who have already answered the game struct { bool Visible; // Game is not hidden bool Open; // Start date <= now <= end date bool IAmLoggedWithAValidRoleToAnswer; // I am logged with a valid role to answer this game bool IBelongToScope; // I belong to the scope of this game bool IHaveAnswered; // I have already answered this game bool ICanAnswer; bool ICanViewResults; bool ICanEdit; } Status; }; #define Gam_NUM_ORDERS 2 typedef enum { Gam_ORDER_BY_START_DATE = 0, Gam_ORDER_BY_END_DATE = 1, } Gam_Order_t; #define Gam_ORDER_DEFAULT Gam_ORDER_BY_START_DATE #define Gam_NUM_ANS_TYPES 2 typedef enum { Gam_ANS_UNIQUE_CHOICE = 0, Gam_ANS_MULTIPLE_CHOICE = 1, } Gam_AnswerType_t; #define Gam_ANSWER_TYPE_DEFAULT Gam_ANS_UNIQUE_CHOICE /*****************************************************************************/ /***************************** Public prototypes *****************************/ /*****************************************************************************/ void Gam_SeeAllGames (void); void Gam_SeeOneGame (void); void Gam_PutHiddenParamGameOrder (void); void Gam_RequestCreatOrEditGame (void); void Gam_GetListGames (void); void Gam_GetDataOfGameByCod (struct Game *Gam); void Gam_GetDataOfGameByFolder (struct Game *Gam); void Gam_FreeListGames (void); void Gam_PutParamGameCod (long GamCod); long Gam_GetParamGameCod (void); void Gam_AskRemGame (void); void Gam_RemoveGame (void); void Gam_AskResetGame (void); void Gam_ResetGame (void); void Gam_HideGame (void); void Gam_UnhideGame (void); void Gam_RecFormGame (void); bool Gam_CheckIfGamIsAssociatedToGrp (long GamCod,long GrpCod); void Gam_RemoveGroup (long GrpCod); void Gam_RemoveGroupsOfType (long GrpTypCod); void Gam_RemoveGames (Hie_Level_t Scope,long Cod); void Gam_RequestNewQuestion (void); void Gam_GetAndDrawBarNumUsrsWhoAnswered (struct Game *Game,long QstCod,unsigned AnsInd); void Gam_AddTstQuestionsToGame (void); void Gam_RequestRemoveQst (void); void Gam_RemoveQst (void); void Gam_MoveUpQst (void); void Gam_MoveDownQst (void); void Gam_PlayGame (void); void Gam_ReceiveGameAnswers (void); void Gam_PlayGameNextQuestion (void); void Gam_PlayGameShowAnswers (void); unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope); unsigned Gam_GetNumGames (Hie_Level_t Scope); float Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope); #endif