mirror of https://github.com/acanas/swad-core.git
Version18.136
This commit is contained in:
parent
8826e77a50
commit
f7d404a4fa
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@ -2571,29 +2571,65 @@ a:hover img.CENTRE_PHOTO_SHOW
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margin:5%;
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margin:5%;
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width:90%;
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width:90%;
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}
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}
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.MATCH_CONT_TOP
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.MATCH_TOP
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{
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{
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box-sizing:border-box;
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box-sizing:border-box;
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display:table;
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width:100%;
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border:1px solid pink;
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}
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.MATCH_TOP_LEFT
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{
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box-sizing:border-box;
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float:left;
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width:80%;
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white-space:nowrap;
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overflow:hidden;
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text-overflow:ellipsis;
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border:1px solid red;
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}
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.MATCH_TOP_RIGHT
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{
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box-sizing:border-box;
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float:left;
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width:20%;
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text-align:right;
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border:1px solid blue;
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}
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.MATCH_BOTTOM
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{
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box-sizing:border-box;
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width:100%;
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border:1px solid pink;
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}
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.MATCH_BOTTOM_LEFT
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{
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box-sizing:border-box;
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float:left;
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width:20%;
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white-space:nowrap;
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overflow:hidden;
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text-overflow:ellipsis;
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border:1px solid red;
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}
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.MATCH_BOTTOM_RIGHT
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{
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box-sizing:border-box;
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float:left;
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width:80%;
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border:1px solid blue;
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}
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}
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.MATCH_TCH_NUM_QST
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.MATCH_TCH_NUM_QST
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{
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{
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width:15%;
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text-align:center;
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float:left;
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padding-bottom:24pt;
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padding-bottom:24pt;
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color:#808080;
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color:#808080;
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font-size:48pt;
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font-size:48pt;
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font-weight:bold;
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font-weight:bold;
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}
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}
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.MATCH_TCH_QST_CONTAINER
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{
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width:70%;
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float:left;
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}
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.MATCH_TCH_NXT_CONTAINER
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.MATCH_TCH_NXT_CONTAINER
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{
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{
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width:15%;
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float:left;
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}
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}
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.MATCH_TCH_QST
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.MATCH_TCH_QST
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{
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{
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@ -2603,6 +2639,7 @@ a:hover img.CENTRE_PHOTO_SHOW
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.MATCH_TCH_CONTINUE_CONTAINER
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.MATCH_TCH_CONTINUE_CONTAINER
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{
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{
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clear:all;
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clear:all;
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margin:0 auto;
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text-align:center;
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text-align:center;
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}
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}
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.MATCH_TCH_CONTINUE_CONTAINER a
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.MATCH_TCH_CONTINUE_CONTAINER a
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@ -458,10 +458,11 @@ En OpenSWAD:
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ps2pdf source.ps destination.pdf
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ps2pdf source.ps destination.pdf
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*/
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*/
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#define Log_PLATFORM_VERSION "SWAD 18.135.7 (2019-07-17)"
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#define Log_PLATFORM_VERSION "SWAD 18.136 (2019-07-17)"
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#define CSS_FILE "swad18.135.7.css"
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#define CSS_FILE "swad18.136.css"
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#define JS_FILE "swad18.130.2.js"
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#define JS_FILE "swad18.130.2.js"
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/*
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/*
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Version 18.136: Jul 18, 2019 Changes in layout of match. (243767 lines)
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Version 18.135.7: Jul 17, 2019 CSS refactoring and translation in match playing. (243699 lines)
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Version 18.135.7: Jul 17, 2019 CSS refactoring and translation in match playing. (243699 lines)
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Version 18.135.6: Jul 17, 2019 Code refactoring in match playing. (243654 lines)
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Version 18.135.6: Jul 17, 2019 Code refactoring in match playing. (243654 lines)
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Version 18.135.5: Jul 17, 2019 Changes while removing a match. (243692 lines)
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Version 18.135.5: Jul 17, 2019 Changes while removing a match. (243692 lines)
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@ -503,7 +503,7 @@
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#define Cfg_TIME_TO_REFRESH_TIMELINE ((time_t)( 2UL * 1000UL)) // Initial refresh period of social timeline in miliseconds
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#define Cfg_TIME_TO_REFRESH_TIMELINE ((time_t)( 2UL * 1000UL)) // Initial refresh period of social timeline in miliseconds
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// This delay is increased 1 second on each refresh
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// This delay is increased 1 second on each refresh
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#define Cfg_SECONDS_TO_REFRESH_GAME 1 // Refresh period of game being played in seconds
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#define Cfg_SECONDS_TO_REFRESH_GAME 60 // Refresh period of game being played in seconds
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#define Cfg_TIME_TO_REFRESH_GAME ((time_t)(Cfg_SECONDS_TO_REFRESH_GAME * 1000UL)) // Refresh period of game being played in miliseconds
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#define Cfg_TIME_TO_REFRESH_GAME ((time_t)(Cfg_SECONDS_TO_REFRESH_GAME * 1000UL)) // Refresh period of game being played in miliseconds
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#define Cfg_TIME_TO_REFRESH_LAST_CLICKS ((time_t)( 1UL * 1000UL)) // Refresh period of last clicks in miliseconds
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#define Cfg_TIME_TO_REFRESH_LAST_CLICKS ((time_t)( 1UL * 1000UL)) // Refresh period of last clicks in miliseconds
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176
swad_game.c
176
swad_game.c
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@ -183,12 +183,13 @@ static void Gam_PutButtonNewMatch (long GamCod);
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static void Gam_PutFormNewMatch (struct Game *Game);
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static void Gam_PutFormNewMatch (struct Game *Game);
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static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1]);
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static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1]);
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static void Gam_UpdateMatchBeingPlayed (struct Match *Match);
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static void Gam_UpdateMatchStatus (struct Match *Match);
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static void Gam_SetMatchStatusToNextQuestion (struct Match *Match);
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static void Gam_SetMatchStatusToNextQuestion (struct Match *Match);
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static void Gam_ShowMatchStatusForTch (struct Match *Match);
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static void Gam_ShowMatchStatusForTch (struct Match *Match);
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static void Gam_ShowAlertFinishedMatch (void);
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static void Gam_ShowAlertFinishedMatch (void);
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static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match);
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static void Gam_ShowBottonLeftColumnTch (struct Match *Match);
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static void Gam_ShowQuestionAndAnswersTch (struct Match *Match);
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static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
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static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
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const char *Icon,const char *Txt);
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const char *Icon,const char *Txt);
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@ -3262,8 +3263,6 @@ void Gam_CreateNewMatchTch (void)
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void Gam_RequestStartResumeMatchTch (void)
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void Gam_RequestStartResumeMatchTch (void)
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{
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{
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extern const char *Txt_Start_match;
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extern const char *Txt_Resume_match;
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struct Match Match;
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struct Match Match;
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/***** Get data of the match from database *****/
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/***** Get data of the match from database *****/
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@ -3271,22 +3270,8 @@ void Gam_RequestStartResumeMatchTch (void)
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Gam_GetDataOfMatchByCod (&Match);
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Gam_GetDataOfMatchByCod (&Match);
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/***** Show current match status *****/
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/***** Show current match status *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_CONT\">");
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
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Gam_ShowMatchStatusForTch (&Match);
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT_TOP\">");
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Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
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fprintf (Gbl.F.Out,"</div>");
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if (Match.Status.Finished)
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Gam_ShowAlertFinishedMatch ();
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else // Unfinished match
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/***** Put button to start / resume match *****/
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Gam_PutBigButton (ActCurMchTch,
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Match.MchCod,
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"play.svg",
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Match.Status.QstInd == 0 ? Txt_Start_match :
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Txt_Resume_match);
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fprintf (Gbl.F.Out,"</div>");
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fprintf (Gbl.F.Out,"</div>");
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}
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}
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@ -3329,7 +3314,7 @@ static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1])
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/***************** Insert/update a game match being played *******************/
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/***************** Insert/update a game match being played *******************/
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/*****************************************************************************/
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/*****************************************************************************/
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static void Gam_UpdateMatchBeingPlayed (struct Match *Match)
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static void Gam_UpdateMatchStatus (struct Match *Match)
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{
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{
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/***** Update match status in database *****/
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/***** Update match status in database *****/
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DB_QueryUPDATE ("can not update match being played",
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DB_QueryUPDATE ("can not update match being played",
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@ -3374,20 +3359,15 @@ void Gam_ResumeMatchTch (void)
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Gam_SetMatchStatusToNextQuestion (&Match);
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Gam_SetMatchStatusToNextQuestion (&Match);
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Match.Status.ShowingAnswers = false; // Don't show answers in any case
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Match.Status.ShowingAnswers = false; // Don't show answers in any case
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Match.Status.BeingPlayed = true; // Resume match
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/* Update match status in database */
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/* Update match status in database */
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Gam_UpdateMatchBeingPlayed (&Match);
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Gam_UpdateMatchStatus (&Match);
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}
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}
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/***** Show current match status *****/
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/***** Show current match status *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_CONT\">");
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT_TOP\">");
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Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
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fprintf (Gbl.F.Out,"</div>");
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Gam_ShowMatchStatusForTch (&Match);
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Gam_ShowMatchStatusForTch (&Match);
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fprintf (Gbl.F.Out,"</div>");
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fprintf (Gbl.F.Out,"</div>");
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}
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}
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@ -3420,18 +3400,12 @@ void Gam_NextStatusMatchTch (void)
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}
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}
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/* Update match status in database */
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/* Update match status in database */
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Gam_UpdateMatchBeingPlayed (&Match);
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Gam_UpdateMatchStatus (&Match);
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}
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}
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/***** Show current match status *****/
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/***** Show current match status *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_CONT\">");
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT_TOP\">");
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Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
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fprintf (Gbl.F.Out,"</div>");
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Gam_ShowMatchStatusForTch (&Match);
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Gam_ShowMatchStatusForTch (&Match);
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fprintf (Gbl.F.Out,"</div>");
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fprintf (Gbl.F.Out,"</div>");
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}
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}
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@ -3466,18 +3440,46 @@ static void Gam_SetMatchStatusToNextQuestion (struct Match *Match)
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static void Gam_ShowMatchStatusForTch (struct Match *Match)
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static void Gam_ShowMatchStatusForTch (struct Match *Match)
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{
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{
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/***** Show current match status *****/
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/***** Top row *****/
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/* Start top container */
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fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP\">");
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/* Left: Match title */
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fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP_LEFT\">"
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"%s"
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"</div>",
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Match->Title);
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/* Right: Number of players */
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fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP_RIGHT\">");
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Gam_GetAndShowNumPlayersInMatch (Match->MchCod);
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fprintf (Gbl.F.Out,"</div>");
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/* End top container */
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fprintf (Gbl.F.Out,"</div>");
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/***** Bottom row *****/
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/* Start bottom container */
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fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
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/* Show left column */
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Gam_ShowBottonLeftColumnTch (Match);
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/* Bottom content */
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if (Match->Status.Finished)
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if (Match->Status.Finished)
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/* Show alert */
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/* Show alert */
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Gam_ShowAlertFinishedMatch ();
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Gam_ShowAlertFinishedMatch ();
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else // Unfinished match
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else if (Match->Status.BeingPlayed)
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{
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{
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/* Show current question and possible answers */
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/* Show current question and possible answers */
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Gam_PlayGameShowQuestionAndAnswers (Match);
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Gam_ShowQuestionAndAnswersTch (Match);
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/* Update match as being played */
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/* Update match as being played */
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Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
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Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
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}
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}
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/* End bottom container */
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fprintf (Gbl.F.Out,"</div>");
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -3497,16 +3499,72 @@ static void Gam_ShowAlertFinishedMatch (void)
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*********** Show question and its answers when playing a match **************/
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/******** Show left botton column when playing a match (as a teacher) ********/
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/*****************************************************************************/
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/*****************************************************************************/
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static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match)
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static void Gam_ShowBottonLeftColumnTch (struct Match *Match)
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{
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{
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extern const char *Txt_Continue;
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extern const char *Txt_Continue;
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extern const char *Txt_Finish;
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extern const char *Txt_Finish;
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extern const char *Txt_Start_match;
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extern const char *Txt_Resume_match;
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unsigned NxtQstInd;
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/***** Start bottom left container *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM_LEFT\">");
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if (Match->Status.BeingPlayed)
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{
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/***** Write number of question *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NUM_QST\">%u</div>",
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Match->Status.QstInd);
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/***** Put button to continue *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NXT_CONTAINER\">");
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if (Match->Status.ShowingAnswers)
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{
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/* Get index of the next question */
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NxtQstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
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Match->Status.QstInd);
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if (NxtQstInd) // Not last question
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/* Put button to show next question */
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Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
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"step-forward.svg",Txt_Continue);
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else // Last question
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/* Put button to finish */
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Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
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"flag-checkered.svg",Txt_Finish);
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}
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else
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/* Put button to show answers */
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Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
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"step-forward.svg",Txt_Continue);
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fprintf (Gbl.F.Out,"</div>");
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}
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else
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{
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fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NXT_CONTAINER\">");
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/* Put button to start / resume match */
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Gam_PutBigButton (ActCurMchTch,
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Match->MchCod,
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"play.svg",
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Match->Status.QstInd == 0 ? Txt_Start_match :
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Txt_Resume_match);
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fprintf (Gbl.F.Out,"</div>");
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}
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/***** End bottom left container *****/
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fprintf (Gbl.F.Out,"</div>");
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}
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/*****************************************************************************/
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/***** Show question and its answers when playing a match (as a teacher) *****/
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/*****************************************************************************/
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static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
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{
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MYSQL_RES *mysql_res;
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MYSQL_RES *mysql_res;
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MYSQL_ROW row;
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MYSQL_ROW row;
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unsigned NxtQstInd;
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/***** Trivial check: Question index should be > 0 *****/
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/***** Trivial check: Question index should be > 0 *****/
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||||||
if (Match->Status.QstInd == 0)
|
if (Match->Status.QstInd == 0)
|
||||||
|
@ -3524,11 +3582,7 @@ static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match)
|
||||||
row = mysql_fetch_row (mysql_res);
|
row = mysql_fetch_row (mysql_res);
|
||||||
|
|
||||||
/***** Show question *****/
|
/***** Show question *****/
|
||||||
/* Write number of question */
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM_RIGHT\">");
|
||||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NUM_QST\">%u</div>",
|
|
||||||
Match->Status.QstInd);
|
|
||||||
|
|
||||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_QST_CONTAINER\">");
|
|
||||||
|
|
||||||
/* Get answer type (row[0]) */
|
/* Get answer type (row[0]) */
|
||||||
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
|
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
|
||||||
|
@ -3555,28 +3609,6 @@ static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match)
|
||||||
"MATCH_TCH_QST",false); // Don't show result
|
"MATCH_TCH_QST",false); // Don't show result
|
||||||
|
|
||||||
fprintf (Gbl.F.Out,"</div>");
|
fprintf (Gbl.F.Out,"</div>");
|
||||||
|
|
||||||
/***** Put button to continue *****/
|
|
||||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NXT_CONTAINER\">");
|
|
||||||
if (Match->Status.ShowingAnswers)
|
|
||||||
{
|
|
||||||
/* Get index of the next question */
|
|
||||||
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
|
|
||||||
Match->Status.QstInd);
|
|
||||||
if (NxtQstInd) // Not last question
|
|
||||||
/* Put button to show next question */
|
|
||||||
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
|
|
||||||
"step-forward.svg",Txt_Continue);
|
|
||||||
else // Last question
|
|
||||||
/* Put button to finish */
|
|
||||||
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
|
|
||||||
"flag-checkered.svg",Txt_Finish);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
/* Put button to show answers */
|
|
||||||
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
|
|
||||||
"step-forward.svg",Txt_Continue);
|
|
||||||
fprintf (Gbl.F.Out,"</div>");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*****************************************************************************/
|
/*****************************************************************************/
|
||||||
|
@ -3749,8 +3781,8 @@ void Gam_RefreshMatchTch (void)
|
||||||
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
||||||
Gam_GetDataOfMatchByCod (&Match);
|
Gam_GetDataOfMatchByCod (&Match);
|
||||||
|
|
||||||
/***** Get and show number of players *****/
|
/***** Show current match status *****/
|
||||||
Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
|
Gam_ShowMatchStatusForTch (&Match);
|
||||||
|
|
||||||
/***** Update match as being played *****/
|
/***** Update match as being played *****/
|
||||||
if (Match.Status.BeingPlayed)
|
if (Match.Status.BeingPlayed)
|
||||||
|
|
Loading…
Reference in New Issue