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Version18.135
This commit is contained in:
parent
7c1b62b584
commit
f5f48cd08e
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@ -644,6 +644,13 @@ CREATE TABLE IF NOT EXISTS gam_matches (
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UNIQUE INDEX(MchCod),
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UNIQUE INDEX(MchCod),
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INDEX(GamCod));
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INDEX(GamCod));
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--
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--
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-- Table gam_mch_being_played: stores the current matches being played
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--
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CREATE TABLE IF NOT EXISTS gam_mch_being_played (
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MchCod INT NOT NULL,
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TS TIMESTAMP,
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UNIQUE INDEX(MchCod));
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--
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-- Table gam_players: stores the current match players
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-- Table gam_players: stores the current match players
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--
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--
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CREATE TABLE IF NOT EXISTS gam_players (
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CREATE TABLE IF NOT EXISTS gam_players (
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@ -2154,11 +2154,11 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
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/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_RequestStartResumeMatchTch ,NULL},
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/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_RequestStartResumeMatchTch ,NULL},
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/* ActCurMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_CurrentStatusMatchTch ,NULL},
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/* ActCurMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_CurrentStatusMatchTch ,NULL},
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/* ActNxtMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_NextStatusMatchTch ,NULL},
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/* ActNxtMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_NextStatusMatchTch ,NULL},
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/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshNumPlayersMatchTch ,NULL},
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/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshMatchTch ,NULL},
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/* ActShoMchTch */{1786,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ShowFinishedMatchResults ,NULL},
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/* ActShoMchTch */{1786,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ShowFinishedMatchResults ,NULL},
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/* ActPlyMchStd */{1780,-1,TabUnk,ActSeeAllGam ,0x008, 0, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_ShowMatchToMeAsStd ,NULL},
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/* ActPlyMchStd */{1780,-1,TabUnk,ActSeeAllGam ,0x008, 0, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_ShowMatchToMeAsStd ,NULL},
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/* ActRefMchStd */{1782,-1,TabUnk,ActSeeAllGam ,0x008, 0, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshCurrentMatchStd ,NULL},
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/* ActRefMchStd */{1782,-1,TabUnk,ActSeeAllGam ,0x008, 0, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshMatchStd ,NULL},
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/* ActAnsMchQstStd */{1651,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ReceiveQstAnsFromStd ,NULL},
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/* ActAnsMchQstStd */{1651,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ReceiveQstAnsFromStd ,NULL},
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/* ActFrmNewGam */{1652,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestCreatOrEditGame ,NULL},
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/* ActFrmNewGam */{1652,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestCreatOrEditGame ,NULL},
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@ -458,10 +458,14 @@ En OpenSWAD:
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ps2pdf source.ps destination.pdf
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ps2pdf source.ps destination.pdf
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*/
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*/
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#define Log_PLATFORM_VERSION "SWAD 18.134 (2019-07-16)"
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#define Log_PLATFORM_VERSION "SWAD 18.135 (2019-07-17)"
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#define CSS_FILE "swad18.132.2.css"
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#define CSS_FILE "swad18.132.2.css"
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#define JS_FILE "swad18.130.2.js"
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#define JS_FILE "swad18.130.2.js"
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/*
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/*
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Version 18.135: Jul 17, 2019 A match is put in pause for students when the teacher closes the tab. (243707 lines)
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1 change necessary in database:
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CREATE TABLE IF NOT EXISTS gam_mch_being_played (MchCod INT NOT NULL,TS TIMESTAMP,UNIQUE INDEX(MchCod));
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Version 18.134: Jul 17, 2019 Changes resuming a match. (243641 lines)
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Version 18.134: Jul 17, 2019 Changes resuming a match. (243641 lines)
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2 changes necessary in database:
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2 changes necessary in database:
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UPDATE actions SET Txt='Mostrar pregunta siguiente en partida (como profesor)' WHERE ActCod='1672' AND Language='es';
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UPDATE actions SET Txt='Mostrar pregunta siguiente en partida (como profesor)' WHERE ActCod='1672' AND Language='es';
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@ -1401,6 +1401,22 @@ mysql> DESCRIBE gam_matches;
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"UNIQUE INDEX(MchCod),"
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"UNIQUE INDEX(MchCod),"
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"INDEX(GamCod)");
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"INDEX(GamCod)");
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/***** Table gam_mch_being_played *****/
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/*
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mysql> DESCRIBE gam_mch_being_played;
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+--------+-----------+------+-----+-------------------+-----------------------------+
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| Field | Type | Null | Key | Default | Extra |
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+--------+-----------+------+-----+-------------------+-----------------------------+
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| MchCod | int(11) | NO | PRI | NULL | |
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| TS | timestamp | NO | | CURRENT_TIMESTAMP | on update CURRENT_TIMESTAMP |
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+--------+-----------+------+-----+-------------------+-----------------------------+
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2 rows in set (0.01 sec)
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*/
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DB_CreateTable ("CREATE TABLE IF NOT EXISTS gam_mch_being_played ("
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"MchCod INT NOT NULL,"
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"TS TIMESTAMP,"
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"UNIQUE INDEX(MchCod))");
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/***** Table gam_players *****/
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/***** Table gam_players *****/
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/*
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/*
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mysql> DESCRIBE gam_players;
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mysql> DESCRIBE gam_players;
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118
swad_game.c
118
swad_game.c
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@ -92,6 +92,7 @@ struct Match
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time_t QstStartTimeUTC;
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time_t QstStartTimeUTC;
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bool ShowingAnswers;
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bool ShowingAnswers;
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bool Finished;
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bool Finished;
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bool BeingPlayed;
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} Status;
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} Status;
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};
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};
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@ -192,7 +193,9 @@ static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
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const char *Icon,const char *Txt);
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const char *Icon,const char *Txt);
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static void Gam_RemoveOldPlayers (void);
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static void Gam_RemoveOldPlayers (void);
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static void Gam_RemoveAllPlayersInMatch (long MchCod);
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static void Gam_UpdateMatchAsBeingPlayed (long MchCod);
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static void Gam_SetMatchAsNotBeingPlayed (long MchCod);
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static bool Gam_GetIfMatchIsBeingPlayed (long MchCod);
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static void Gam_RegisterMeAsPlayerInMatch (long MchCod);
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static void Gam_RegisterMeAsPlayerInMatch (long MchCod);
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static void Gam_GetAndShowNumPlayersInMatch (long MchCod);
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static void Gam_GetAndShowNumPlayersInMatch (long MchCod);
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static unsigned Gam_GetNumPlayers (long MchCod);
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static unsigned Gam_GetNumPlayers (long MchCod);
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@ -2779,6 +2782,7 @@ void Gam_GetDataOfMatchByCod (struct Match *Match)
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Match->Status.QstStartTimeUTC = (time_t) 0;
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Match->Status.QstStartTimeUTC = (time_t) 0;
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Match->Status.ShowingAnswers = false;
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Match->Status.ShowingAnswers = false;
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Match->Status.Finished = false;
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Match->Status.Finished = false;
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Match->Status.BeingPlayed = false;
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}
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}
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/***** Free structure that stores the query result *****/
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/***** Free structure that stores the query result *****/
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@ -3041,6 +3045,12 @@ static void Gam_GetMatchDataFromRow (MYSQL_RES *mysql_res,
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/* Get whether the match is finished or not (row(10)) */
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/* Get whether the match is finished or not (row(10)) */
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Match->Status.Finished = (row[10][0] == 'Y');
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Match->Status.Finished = (row[10][0] == 'Y');
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/***** Get whether the match is being played or not *****/
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if (Match->Status.Finished)
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Match->Status.BeingPlayed = false;
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else
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Match->Status.BeingPlayed = Gam_GetIfMatchIsBeingPlayed (Match->MchCod);
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -3343,6 +3353,10 @@ static void Gam_UpdateMatchBeingPlayed (struct Match *Match)
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Match->Status.Finished ? 'Y' :
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Match->Status.Finished ? 'Y' :
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'N',
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'N',
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Match->MchCod,Gbl.Hierarchy.Crs.CrsCod);
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Match->MchCod,Gbl.Hierarchy.Crs.CrsCod);
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if (Match->Status.Finished)
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/* Update match as not being played */
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Gam_SetMatchAsNotBeingPlayed (Match->MchCod);
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -3383,10 +3397,6 @@ void Gam_CurrentStatusMatchTch (void)
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/* Update match status in database */
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/* Update match status in database */
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Gam_UpdateMatchBeingPlayed (&Match);
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Gam_UpdateMatchBeingPlayed (&Match);
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}
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}
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/* Remove all players in this match */
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if (Match.Status.Finished)
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Gam_RemoveAllPlayersInMatch (Match.MchCod);
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}
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}
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/***** Show current match status *****/
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/***** Show current match status *****/
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@ -3467,10 +3477,6 @@ void Gam_NextStatusMatchTch (void)
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/* Update match status in database */
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/* Update match status in database */
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Gam_UpdateMatchBeingPlayed (&Match);
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Gam_UpdateMatchBeingPlayed (&Match);
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/* Remove all players in this match */
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if (Match.Status.Finished)
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Gam_RemoveAllPlayersInMatch (Match.MchCod);
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}
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}
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/***** Show current match status *****/
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/***** Show current match status *****/
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@ -3493,10 +3499,16 @@ static void Gam_ShowMatchStatusForTch (struct Match *Match)
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{
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{
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/***** Show current match status *****/
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/***** Show current match status *****/
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if (Match->Status.Finished)
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if (Match->Status.Finished)
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/* Show alert */
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Gam_ShowAlertFinishedMatch ();
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Gam_ShowAlertFinishedMatch ();
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else // Unfinished match
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else // Unfinished match
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/***** Show current question and possible answers *****/
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{
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/* Show current question and possible answers */
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Gam_PlayGameShowQuestionAndAnswers (Match);
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Gam_PlayGameShowQuestionAndAnswers (Match);
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/* Update match as being played */
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Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -3635,30 +3647,57 @@ static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
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static void Gam_RemoveOldPlayers (void)
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static void Gam_RemoveOldPlayers (void)
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{
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{
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/***** Remove players who have left matches *****/
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/***** Delete matches not being played *****/
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DB_QueryDELETE ("can not remove old match players",
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DB_QueryDELETE ("can not update matches as not being played",
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"DELETE FROM gam_players"
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"DELETE FROM gam_mch_being_played"
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" WHERE TS<FROM_UNIXTIME(UNIX_TIMESTAMP()-%lu)",
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" WHERE TS<FROM_UNIXTIME(UNIX_TIMESTAMP()-%lu)",
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Cfg_SECONDS_TO_REFRESH_GAME*5);
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Cfg_SECONDS_TO_REFRESH_GAME*3);
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/***** Delete players who have left matches *****/
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DB_QueryDELETE ("can not update match players",
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"DELETE FROM gam_players"
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" WHERE TS<FROM_UNIXTIME(UNIX_TIMESTAMP()-%lu)",
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Cfg_SECONDS_TO_REFRESH_GAME*3);
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}
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}
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static void Gam_RemoveAllPlayersInMatch (long MchCod)
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static void Gam_UpdateMatchAsBeingPlayed (long MchCod)
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{
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/***** Insert me as match player *****/
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DB_QueryREPLACE ("can not set match as being played",
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"REPLACE gam_mch_being_played (MchCod) VALUE (%ld)",
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MchCod);
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}
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static void Gam_SetMatchAsNotBeingPlayed (long MchCod)
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{
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{
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/***** Delete all match players ******/
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/***** Delete all match players ******/
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DB_QueryDELETE ("can not delete match players",
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DB_QueryDELETE ("can not update match players",
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"DELETE FROM gam_players"
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"DELETE FROM gam_players"
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" WHERE MchCod=%ld",
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" WHERE MchCod=%ld",
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MchCod);
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MchCod);
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/***** Delete match as being played ******/
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DB_QueryDELETE ("can not set match as not being played",
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"DELETE FROM gam_mch_being_played"
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" WHERE MchCod=%ld",
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MchCod);
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}
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static bool Gam_GetIfMatchIsBeingPlayed (long MchCod)
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{
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/***** Get if a match is being played or not *****/
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return
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(bool) (DB_QueryCOUNT ("can not get if match is being played",
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"SELECT COUNT(*) FROM gam_mch_being_played"
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" WHERE MchCod=%ld",
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MchCod) != 0);
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}
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}
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static void Gam_RegisterMeAsPlayerInMatch (long MchCod)
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static void Gam_RegisterMeAsPlayerInMatch (long MchCod)
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{
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{
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/***** Insert me as match player *****/
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/***** Insert me as match player *****/
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DB_QueryREPLACE ("can not insert match player",
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DB_QueryREPLACE ("can not insert match player",
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"REPLACE gam_players"
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"REPLACE gam_players (MchCod,UsrCod) VALUES (%ld,%ld)",
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" (MchCod,UsrCod)"
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" VALUES"
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" (%ld,%ld)",
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MchCod,Gbl.Usrs.Me.UsrDat.UsrCod);
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MchCod,Gbl.Usrs.Me.UsrDat.UsrCod);
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}
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}
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@ -3725,23 +3764,33 @@ void Gam_ShowMatchToMeAsStd (void)
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/************ Refresh number of players for a teacher via AJAX ***************/
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/****************** Refresh match for a teacher via AJAX *********************/
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/*****************************************************************************/
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/*****************************************************************************/
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void Gam_RefreshNumPlayersMatchTch (void)
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void Gam_RefreshMatchTch (void)
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{
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{
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struct Match Match;
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if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything
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if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything
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return;
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return;
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/***** Get data of the match from database *****/
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Match.MchCod = Gbl.Games.MchCodBeingPlayed;
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Gam_GetDataOfMatchByCod (&Match);
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/***** Get and show number of players *****/
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/***** Get and show number of players *****/
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Gam_GetAndShowNumPlayersInMatch (Gbl.Games.MchCodBeingPlayed);
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Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
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/***** Update match as being played *****/
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if (Match.Status.BeingPlayed)
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Gam_UpdateMatchAsBeingPlayed (Match.MchCod);
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*************** Refresh current game for a student via AJAX *****************/
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/*************** Refresh current game for a student via AJAX *****************/
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/*****************************************************************************/
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/*****************************************************************************/
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void Gam_RefreshCurrentMatchStd (void)
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void Gam_RefreshMatchStd (void)
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{
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{
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struct Match Match;
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struct Match Match;
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@ -3787,17 +3836,7 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
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Gam_RemoveOldPlayers ();
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Gam_RemoveOldPlayers ();
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Gam_RegisterMeAsPlayerInMatch (Match->MchCod);
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Gam_RegisterMeAsPlayerInMatch (Match->MchCod);
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if (Match->Status.QstInd == 0) // Not yet started
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if (Match->Status.BeingPlayed)
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{
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|
||||||
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_STD_WAIT_CONTAINER\">"
|
|
||||||
"<img src=\"%s/wait.gif\""
|
|
||||||
" alt=\"Please wait\" title=\"%s\""
|
|
||||||
" class=\"GAM_PLAY_STD_WAIT_IMAGE\" />"
|
|
||||||
"</div>",
|
|
||||||
Cfg_URL_ICON_PUBLIC,
|
|
||||||
"Por favor, espere a que el juego comience..."); // TODO: Need translation!!!!!
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
/***** Show question *****/
|
/***** Show question *****/
|
||||||
/* Write number of question */
|
/* Write number of question */
|
||||||
|
@ -3894,6 +3933,13 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
|
||||||
|
|
||||||
fprintf (Gbl.F.Out,"</div>");
|
fprintf (Gbl.F.Out,"</div>");
|
||||||
}
|
}
|
||||||
|
else // Not being played
|
||||||
|
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_STD_WAIT_CONTAINER\">"
|
||||||
|
"<img src=\"%s/wait.gif\""
|
||||||
|
" alt=\"Please wait...\" title=\"Please wait...\"" // TODO: Need translation!!!!!
|
||||||
|
" class=\"GAM_PLAY_STD_WAIT_IMAGE\" />"
|
||||||
|
"</div>",
|
||||||
|
Cfg_URL_ICON_PUBLIC);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -130,8 +130,8 @@ void Gam_ShowFinishedMatchResults (void);
|
||||||
|
|
||||||
void Gam_GetMatchBeingPlayed (void);
|
void Gam_GetMatchBeingPlayed (void);
|
||||||
void Gam_ShowMatchToMeAsStd (void);
|
void Gam_ShowMatchToMeAsStd (void);
|
||||||
void Gam_RefreshNumPlayersMatchTch (void);
|
void Gam_RefreshMatchTch (void);
|
||||||
void Gam_RefreshCurrentMatchStd (void);
|
void Gam_RefreshMatchStd (void);
|
||||||
|
|
||||||
void Gam_ReceiveQstAnsFromStd (void);
|
void Gam_ReceiveQstAnsFromStd (void);
|
||||||
|
|
||||||
|
|
|
@ -684,6 +684,7 @@ static void Lay_WriteScriptInit (void)
|
||||||
break;
|
break;
|
||||||
case ActNewMchTch:
|
case ActNewMchTch:
|
||||||
case ActResMchTch:
|
case ActResMchTch:
|
||||||
|
case ActCurMchTch:
|
||||||
case ActNxtMchTch:
|
case ActNxtMchTch:
|
||||||
case ActPlyMchStd:
|
case ActPlyMchStd:
|
||||||
case ActAnsMchQstStd:
|
case ActAnsMchQstStd:
|
||||||
|
@ -800,15 +801,17 @@ static void Lay_WriteScriptParamsAJAX (void)
|
||||||
Act_GetActCod (ActRefOldSocPubUsr),
|
Act_GetActCod (ActRefOldSocPubUsr),
|
||||||
Gbl.Usrs.Other.UsrDat.EncryptedUsrCod);
|
Gbl.Usrs.Other.UsrDat.EncryptedUsrCod);
|
||||||
break;
|
break;
|
||||||
/* Parameters related with match refreshing */
|
/* Parameters related with match refreshing (for teachers) */
|
||||||
case ActNewMchTch:
|
case ActNewMchTch:
|
||||||
case ActResMchTch:
|
case ActResMchTch:
|
||||||
|
case ActCurMchTch:
|
||||||
case ActNxtMchTch:
|
case ActNxtMchTch:
|
||||||
fprintf (Gbl.F.Out,"var RefreshParamNxtActGam = \"act=%ld\";\n"
|
fprintf (Gbl.F.Out,"var RefreshParamNxtActGam = \"act=%ld\";\n"
|
||||||
"var RefreshParamMchCod = \"MchCod=%ld\";\n",
|
"var RefreshParamMchCod = \"MchCod=%ld\";\n",
|
||||||
Act_GetActCod (ActRefMchTch),
|
Act_GetActCod (ActRefMchTch),
|
||||||
Gbl.Games.MchCodBeingPlayed);
|
Gbl.Games.MchCodBeingPlayed);
|
||||||
break;
|
break;
|
||||||
|
/* Parameters related with match refreshing (for students) */
|
||||||
case ActPlyMchStd:
|
case ActPlyMchStd:
|
||||||
case ActAnsMchQstStd:
|
case ActAnsMchQstStd:
|
||||||
fprintf (Gbl.F.Out,"var RefreshParamNxtActGam = \"act=%ld\";\n"
|
fprintf (Gbl.F.Out,"var RefreshParamNxtActGam = \"act=%ld\";\n"
|
||||||
|
|
Loading…
Reference in New Issue
Block a user