Version18.134

This commit is contained in:
Antonio Cañas Vargas 2019-07-17 11:31:42 +02:00
parent 665cbada44
commit 7c1b62b584
6 changed files with 255 additions and 214 deletions

View File

@ -605,14 +605,16 @@ Assessment:
453. ActRemSvyQst Confirm the removal of a question of a survey
454. ActSeeGam Show one game
455. ActFrmNewMchTch Put form to create a new match (by a teacher)
NEW. ActReqRemMchTch Request the removal of a match (by a teacher)
NEW. ActRemMchTch Confirm the removal of a match (by a teacher)
456. ActNewMchTch Create a new match showing first question in a new browser tab (by a teacher)
NEW. ActResMchTch Resume an unfinished match showing current question in a new browser tab (by a teacher)
457. ActNxtMchTch Show next question when playing a game (by a teacher)
NEW. ActRefMchTch Refresh current question when playing a game (as teacher)
NEW. ActShoMchTch Show finished match results
NEW. ActRemMchTch Confirm the removal of a match (by a teacher)
455. ActReqNewMchTch Put form to create a new match (by a teacher)
456. ActNewMchTch Create a new match showing first question in a new browser tab (by a teacher)
NEW. ActResMchTch Resume an unfinished match showing current question in a new browser tab (by a teacher)
NEW. ActCurMchTch Show current question when playing a match (by a teacher)
457. ActNxtMchTch Show next question when playing a match (by a teacher)
NEW. ActRefMchTch Refresh current question when playing a match (as teacher)
NEW. ActShoMchTch Show finished match results
NEW. ActPlyMchStd Show current question when playing a game (as student)
NEW. ActRefMchStd Refresh current question when playing a game (as student)
@ -2145,13 +2147,14 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
/* ActSeeGam */{1650,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_SeeOneGame ,NULL},
/* ActFrmNewMchTch */{1670,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestNewMatchTch ,NULL},
/* ActReqRemMchTch */{1783,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestRemoveMatchTch ,NULL},
/* ActRemMchTch */{1784,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RemoveMatchTch ,NULL},
/* ActNewMchTch */{1671,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_CreateNewMatchTch1 ,Gam_CreateNewMatchTch2 ,NULL},
/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_ResumeUnfinishedMatchTch ,NULL},
/* ActReqNewMchTch */{1670,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestNewMatchTch ,NULL},
/* ActNewMchTch */{1671,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_CreateNewMatchTch ,Gam_RequestStartResumeMatchTch ,NULL},
/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_RequestStartResumeMatchTch ,NULL},
/* ActCurMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_CurrentStatusMatchTch ,NULL},
/* ActNxtMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_NextStatusMatchTch ,NULL},
/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshCurrentMatchTch ,NULL},
/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshNumPlayersMatchTch ,NULL},
/* ActShoMchTch */{1786,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ShowFinishedMatchResults ,NULL},
/* ActPlyMchStd */{1780,-1,TabUnk,ActSeeAllGam ,0x008, 0, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_ShowMatchToMeAsStd ,NULL},
@ -4878,7 +4881,7 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActAddTstQstToGam, // #1667
ActUp_GamQst, // #1668
ActDwnGamQst, // #1669
ActFrmNewMchTch, // #1670
ActReqNewMchTch, // #1670
ActNewMchTch, // #1671
ActNxtMchTch, // #1672
-1, // #1673 (obsolete action)
@ -4991,12 +4994,13 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActPlyMchStd, // #1780
-1, // #1781 (obsolete action)
ActRefMchStd, // #1782
ActReqRemMchTch, // #1783
ActReqRemMchTch, // #1783
ActRemMchTch, // #1784
ActResMchTch, // #1785
ActShoMchTch, // #1786
ActCreMyAcc, // #1787
ActRefMchTch, // #1788
ActCurMchTch, // #1789
};
/*****************************************************************************/

View File

@ -64,9 +64,9 @@ typedef enum
typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to indicate obsolete action
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 169 + 437 + 176 + 169 + 16 + 68)
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 170 + 437 + 176 + 169 + 16 + 68)
#define Act_MAX_ACTION_COD 1788
#define Act_MAX_ACTION_COD 1789
#define Act_MAX_OPTIONS_IN_MENU_PER_TAB 13
@ -607,61 +607,62 @@ typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to
#define ActSeeOneTstResOth (ActChgCrsTT1stDay + 115)
#define ActSeeGam (ActChgCrsTT1stDay + 116)
#define ActFrmNewMchTch (ActChgCrsTT1stDay + 117)
#define ActReqRemMchTch (ActChgCrsTT1stDay + 118)
#define ActRemMchTch (ActChgCrsTT1stDay + 119)
#define ActReqRemMchTch (ActChgCrsTT1stDay + 117)
#define ActRemMchTch (ActChgCrsTT1stDay + 118)
#define ActReqNewMchTch (ActChgCrsTT1stDay + 119)
#define ActNewMchTch (ActChgCrsTT1stDay + 120)
#define ActResMchTch (ActChgCrsTT1stDay + 121)
#define ActNxtMchTch (ActChgCrsTT1stDay + 122)
#define ActRefMchTch (ActChgCrsTT1stDay + 123)
#define ActShoMchTch (ActChgCrsTT1stDay + 124)
#define ActPlyMchStd (ActChgCrsTT1stDay + 125)
#define ActRefMchStd (ActChgCrsTT1stDay + 126)
#define ActAnsMchQstStd (ActChgCrsTT1stDay + 127)
#define ActFrmNewGam (ActChgCrsTT1stDay + 128)
#define ActEdiOneGam (ActChgCrsTT1stDay + 129)
#define ActNewGam (ActChgCrsTT1stDay + 130)
#define ActChgGam (ActChgCrsTT1stDay + 131)
#define ActReqRemGam (ActChgCrsTT1stDay + 132)
#define ActRemGam (ActChgCrsTT1stDay + 133)
#define ActReqRstGam (ActChgCrsTT1stDay + 134)
#define ActRstGam (ActChgCrsTT1stDay + 135)
#define ActHidGam (ActChgCrsTT1stDay + 136)
#define ActShoGam (ActChgCrsTT1stDay + 137)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 138)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 139)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 140)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 141)
#define ActRemGamQst (ActChgCrsTT1stDay + 142)
#define ActUp_GamQst (ActChgCrsTT1stDay + 143)
#define ActDwnGamQst (ActChgCrsTT1stDay + 144)
#define ActCurMchTch (ActChgCrsTT1stDay + 122)
#define ActNxtMchTch (ActChgCrsTT1stDay + 123)
#define ActRefMchTch (ActChgCrsTT1stDay + 124)
#define ActShoMchTch (ActChgCrsTT1stDay + 125)
#define ActPlyMchStd (ActChgCrsTT1stDay + 126)
#define ActRefMchStd (ActChgCrsTT1stDay + 127)
#define ActAnsMchQstStd (ActChgCrsTT1stDay + 128)
#define ActFrmNewGam (ActChgCrsTT1stDay + 129)
#define ActEdiOneGam (ActChgCrsTT1stDay + 130)
#define ActNewGam (ActChgCrsTT1stDay + 131)
#define ActChgGam (ActChgCrsTT1stDay + 132)
#define ActReqRemGam (ActChgCrsTT1stDay + 133)
#define ActRemGam (ActChgCrsTT1stDay + 134)
#define ActReqRstGam (ActChgCrsTT1stDay + 135)
#define ActRstGam (ActChgCrsTT1stDay + 136)
#define ActHidGam (ActChgCrsTT1stDay + 137)
#define ActShoGam (ActChgCrsTT1stDay + 138)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 139)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 140)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 141)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 142)
#define ActRemGamQst (ActChgCrsTT1stDay + 143)
#define ActUp_GamQst (ActChgCrsTT1stDay + 144)
#define ActDwnGamQst (ActChgCrsTT1stDay + 145)
#define ActSeeSvy (ActChgCrsTT1stDay + 145)
#define ActAnsSvy (ActChgCrsTT1stDay + 146)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 147)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 148)
#define ActNewSvy (ActChgCrsTT1stDay + 149)
#define ActChgSvy (ActChgCrsTT1stDay + 150)
#define ActReqRemSvy (ActChgCrsTT1stDay + 151)
#define ActRemSvy (ActChgCrsTT1stDay + 152)
#define ActReqRstSvy (ActChgCrsTT1stDay + 153)
#define ActRstSvy (ActChgCrsTT1stDay + 154)
#define ActHidSvy (ActChgCrsTT1stDay + 155)
#define ActShoSvy (ActChgCrsTT1stDay + 156)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 157)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 158)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 159)
#define ActRemSvyQst (ActChgCrsTT1stDay + 160)
#define ActSeeSvy (ActChgCrsTT1stDay + 146)
#define ActAnsSvy (ActChgCrsTT1stDay + 147)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 148)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 149)
#define ActNewSvy (ActChgCrsTT1stDay + 150)
#define ActChgSvy (ActChgCrsTT1stDay + 151)
#define ActReqRemSvy (ActChgCrsTT1stDay + 152)
#define ActRemSvy (ActChgCrsTT1stDay + 153)
#define ActReqRstSvy (ActChgCrsTT1stDay + 154)
#define ActRstSvy (ActChgCrsTT1stDay + 155)
#define ActHidSvy (ActChgCrsTT1stDay + 156)
#define ActShoSvy (ActChgCrsTT1stDay + 157)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 158)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 159)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 160)
#define ActRemSvyQst (ActChgCrsTT1stDay + 161)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 161)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 162)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 163)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 164)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 165)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 166)
#define ActRemExaAnn (ActChgCrsTT1stDay + 167)
#define ActHidExaAnn (ActChgCrsTT1stDay + 168)
#define ActShoExaAnn (ActChgCrsTT1stDay + 169)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 162)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 163)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 164)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 165)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 166)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 167)
#define ActRemExaAnn (ActChgCrsTT1stDay + 168)
#define ActHidExaAnn (ActChgCrsTT1stDay + 169)
#define ActShoExaAnn (ActChgCrsTT1stDay + 170)
/*****************************************************************************/
/******************************** Files tab **********************************/

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@ -458,10 +458,15 @@ En OpenSWAD:
ps2pdf source.ps destination.pdf
*/
#define Log_PLATFORM_VERSION "SWAD 18.133 (2019-07-16)"
#define Log_PLATFORM_VERSION "SWAD 18.134 (2019-07-16)"
#define CSS_FILE "swad18.132.2.css"
#define JS_FILE "swad18.130.2.js"
/*
Version 18.134: Jul 17, 2019 Changes resuming a match. (243641 lines)
2 changes necessary in database:
UPDATE actions SET Txt='Mostrar pregunta siguiente en partida (como profesor)' WHERE ActCod='1672' AND Language='es';
INSERT INTO actions (ActCod,Language,Obsolete,Txt) VALUES ('1789','es','N','Mostrar pregunta actual en partida (como profesor)');
Version 18.133: Jul 16, 2019 Display number of players in a game. (243604 lines)
3 changes necessary in database:
DROP TABLE IF EXISTS gam_players;

View File

@ -132,7 +132,7 @@ static void Gam_PutParamMatchCod (long MchCod);
static long Gam_GetParamMatchCod (void);
static bool Gam_CheckIfSimilarGameExists (struct Game *Game);
static void Gam_ShowLstGrpsToEditMatch (void);
static void Gam_ShowLstGrpsToCreateMatch (void);
static void Gam_CreateGame (struct Game *Game,const char *Txt);
static void Gam_UpdateGame (struct Game *Game,const char *Txt);
@ -188,7 +188,8 @@ static void Gam_UpdateMatchBeingPlayed (struct Match *Match);
static void Gam_ShowMatchStatusForTch (struct Match *Match);
static void Gam_ShowAlertFinishedMatch (void);
static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match);
static void Gam_PutBigButton (long MchCod,const char *Txt,const char *Icon);
static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
const char *Icon,const char *Txt);
static void Gam_RemoveOldPlayers (void);
static void Gam_RemoveAllPlayersInMatch (long MchCod);
@ -466,7 +467,7 @@ static void Gam_ShowOneGame (long GamCod,
if (ShowOnlyThisGame)
/* Icon to start a new match */
Lay_PutContextualLinkOnlyIcon (ActFrmNewMchTch,Gam_NEW_MATCH_SECTION_ID,
Lay_PutContextualLinkOnlyIcon (ActReqNewMchTch,Gam_NEW_MATCH_SECTION_ID,
Gam_PutParams,
"play.svg",
Txt_New_match);
@ -1312,10 +1313,10 @@ void Gam_RequestCreatOrEditGame (void)
}
/*****************************************************************************/
/******************** Show list of groups to edit a game *******************/
/***************** Show list of groups to create a new match *****************/
/*****************************************************************************/
static void Gam_ShowLstGrpsToEditMatch (void)
static void Gam_ShowLstGrpsToCreateMatch (void)
{
extern const char *The_ClassFormInBox[The_NUM_THEMES];
extern const char *Txt_Groups;
@ -1423,16 +1424,10 @@ void Gam_RecFormGame (void)
/***** Create a new game or update an existing one *****/
if (NewGameIsCorrect)
{
/* Get groups for this games */
Grp_GetParCodsSeveralGrps ();
if (ItsANewGame)
Gam_CreateGame (&NewGame,Txt); // Add new game to database
else
Gam_UpdateGame (&NewGame,Txt);
/* Free memory for list of selected groups */
Grp_FreeListCodSelectedGrps ();
}
else
Gam_RequestCreatOrEditGame ();
@ -2799,7 +2794,7 @@ static void Gam_PutIconToPlayNewMatch (void)
extern const char *Txt_New_match;
/***** Put form to create a new question *****/
Ico_PutContextualIconToAdd (ActFrmNewMchTch,Gam_NEW_MATCH_SECTION_ID,Gam_PutParams,
Ico_PutContextualIconToAdd (ActReqNewMchTch,Gam_NEW_MATCH_SECTION_ID,Gam_PutParams,
Txt_New_match);
}
@ -2817,7 +2812,7 @@ static void Gam_ListOneOrMoreMatches (struct Game *Game,
extern const char *Txt_Match;
extern const char *Txt_Status;
extern const char *Txt_Play;
extern const char *Txt_Resume;
extern const char *Txt_Resume_match;
extern const char *Txt_Today;
extern const char *Txt_View_game_results;
unsigned NumMatch;
@ -2965,7 +2960,7 @@ static void Gam_ListOneOrMoreMatches (struct Game *Game,
Lay_PutContextualLinkOnlyIcon (ActResMchTch,NULL,
Gam_PutParamCurrentMchCod,
"play.svg",
Txt_Resume);
Txt_Resume_match);
break;
default:
break;
@ -3046,13 +3041,6 @@ static void Gam_GetMatchDataFromRow (MYSQL_RES *mysql_res,
/* Get whether the match is finished or not (row(10)) */
Match->Status.Finished = (row[10][0] == 'Y');
// /* If question index is 0 ==> the game is finished */
// if (Match->Status.QstInd == 0)
// {
// Match->Status.QstCod = -1L;
// Match->Status.Finished = true;
// }
}
/*****************************************************************************/
@ -3142,7 +3130,7 @@ static void Gam_PutButtonNewMatch (long GamCod)
{
extern const char *Txt_New_match;
Frm_StartFormAnchor (ActFrmNewMchTch,Gam_NEW_MATCH_SECTION_ID);
Frm_StartFormAnchor (ActReqNewMchTch,Gam_NEW_MATCH_SECTION_ID);
Gam_PutParamGameCod (GamCod);
Btn_PutConfirmButton (Txt_New_match);
Frm_EndForm ();
@ -3212,7 +3200,7 @@ static void Gam_PutFormNewMatch (struct Game *Game)
Gam_MAX_CHARS_TITLE,Game->Title);
/***** Groups *****/
Gam_ShowLstGrpsToEditMatch ();
Gam_ShowLstGrpsToCreateMatch ();
/***** End table *****/
Tbl_EndTable ();
@ -3236,10 +3224,10 @@ static void Gam_PutFormNewMatch (struct Game *Game)
}
/*****************************************************************************/
/********* Create a new match and show first question (by a teacher) *********/
/********************* Create a new match (by a teacher) *********************/
/*****************************************************************************/
void Gam_CreateNewMatchTch1 (void)
void Gam_CreateNewMatchTch (void)
{
long GamCod;
char Title[Gam_MAX_BYTES_TITLE + 1];
@ -3262,8 +3250,14 @@ void Gam_CreateNewMatchTch1 (void)
Grp_FreeListCodSelectedGrps ();
}
void Gam_CreateNewMatchTch2 (void)
/*****************************************************************************/
/******* Show button to actually start / resume a match (by a teacher) *******/
/*****************************************************************************/
void Gam_RequestStartResumeMatchTch (void)
{
extern const char *Txt_Start_match;
extern const char *Txt_Resume_match;
struct Match Match;
/***** Get data of the match from database *****/
@ -3277,7 +3271,15 @@ void Gam_CreateNewMatchTch2 (void)
Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
fprintf (Gbl.F.Out,"</div>");
Gam_ShowMatchStatusForTch (&Match);
if (Match.Status.Finished)
Gam_ShowAlertFinishedMatch ();
else // Unfinished match
/***** Put button to start / resume match *****/
Gam_PutBigButton (ActCurMchTch,
Match.MchCod,
"play.svg",
Match.Status.QstInd == 0 ? Txt_Start_match :
Txt_Resume_match);
fprintf (Gbl.F.Out,"</div>");
}
@ -3317,30 +3319,6 @@ static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1])
return MchCod;
}
/*****************************************************************************/
/**** Resume an unfinished match and show current question (by a teacher) ****/
/*****************************************************************************/
void Gam_ResumeUnfinishedMatchTch (void)
{
struct Match Match;
/***** Get data of the match from database *****/
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** Show current match status *****/
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_CONTAINER\">");
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"GAM_PLAY_CONTAINER_TOP\">");
Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
fprintf (Gbl.F.Out,"</div>");
Gam_ShowMatchStatusForTch (&Match);
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/***************** Insert/update a game match being played *******************/
/*****************************************************************************/
@ -3368,7 +3346,63 @@ static void Gam_UpdateMatchBeingPlayed (struct Match *Match)
}
/*****************************************************************************/
/*** Show next match status (show next question, answers...) (by a teacher) **/
/** Show current match status (current question, answers...) (by a teacher) **/
/*****************************************************************************/
void Gam_CurrentStatusMatchTch (void)
{
struct Match Match;
long NxtQstInd;
/***** Get data of the match from database *****/
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** If not yet finished, update status *****/
if (!Match.Status.Finished)
{
if (Match.Status.QstInd == 0) // Match has been created, but it has not started
{
/* Get index of the first question */
NxtQstInd = Gam_GetFirstQuestionIndexInGame (Match.GamCod);
if (NxtQstInd) // Not last question
{
Match.Status.QstInd = NxtQstInd; // Go to the next question
Match.Status.QstCod = Gam_GetQstCodFromQstInd (Match.GamCod,
Match.Status.QstInd);
Match.Status.Finished = false; // Match is not finished
}
else // No more questions
{
Match.Status.QstInd = 0; // No more questions
Match.Status.QstCod = -1L; // No more questions
Match.Status.Finished = true; // Match is finished
}
Match.Status.ShowingAnswers = false; // Don't show answers
/* Update match status in database */
Gam_UpdateMatchBeingPlayed (&Match);
}
/* Remove all players in this match */
if (Match.Status.Finished)
Gam_RemoveAllPlayersInMatch (Match.MchCod);
}
/***** Show current match status *****/
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_CONTAINER\">");
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"GAM_PLAY_CONTAINER_TOP\">");
Gam_GetAndShowNumPlayersInMatch (Match.MchCod);
fprintf (Gbl.F.Out,"</div>");
Gam_ShowMatchStatusForTch (&Match);
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/***** Show next match status (next question, answers...) (by a teacher) *****/
/*****************************************************************************/
void Gam_NextStatusMatchTch (void)
@ -3383,51 +3417,51 @@ void Gam_NextStatusMatchTch (void)
/***** If not yet finished, update status *****/
if (!Match.Status.Finished)
{
if (Match.Status.QstInd == 0) // Game has been created, but it has not started
if (Match.Status.QstInd == 0) // Match has been created, but it has not started
{
/* Get index of the first question */
NxtQstInd = Gam_GetFirstQuestionIndexInGame (Match.GamCod);
if (NxtQstInd) // Not last question
{
Match.Status.QstInd = NxtQstInd; // Go to the next question
Match.Status.QstInd = NxtQstInd; // Go to the next question
Match.Status.QstCod = Gam_GetQstCodFromQstInd (Match.GamCod,
Match.Status.QstInd);
Match.Status.Finished = false; // Game is not finished
Match.Status.Finished = false; // Match is not finished
}
else // No more questions
{
Match.Status.QstInd = 0; // No more questions
Match.Status.QstCod = -1L; // No more questions
Match.Status.Finished = true; // Game is finished
Match.Status.QstInd = 0; // No more questions
Match.Status.QstCod = -1L; // No more questions
Match.Status.Finished = true; // Match is finished
}
Match.Status.ShowingAnswers = false; // Don't show answers
Match.Status.ShowingAnswers = false; // Don't show answers
}
else // Game has started
else // Match has started
{
if (Match.Status.ShowingAnswers) // Showing answers currently
if (Match.Status.ShowingAnswers) // Showing answers currently
{
/* Get index of the next question */
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match.GamCod,
Match.Status.QstInd);
if (NxtQstInd) // Not last question
{
Match.Status.QstInd = NxtQstInd; // Go to the next question
Match.Status.QstInd = NxtQstInd; // Go to the next question
Match.Status.QstCod = Gam_GetQstCodFromQstInd (Match.GamCod,
Match.Status.QstInd);
Match.Status.Finished = false; // Game is not finished
Match.Status.Finished = false; // Match is not finished
}
else // No more questions
{
Match.Status.QstInd = 0; // No more questions
Match.Status.QstCod = -1L; // No more questions
Match.Status.Finished = true; // Game is finished
Match.Status.QstInd = 0; // No more questions
Match.Status.QstCod = -1L; // No more questions
Match.Status.Finished = true; // Match is finished
}
Match.Status.ShowingAnswers = false; // Don't show answers
}
else
{
Match.Status.Finished = false; // Game is not finished
Match.Status.ShowingAnswers = true; // Show answers
Match.Status.Finished = false; // Match is not finished
Match.Status.ShowingAnswers = true; // Show answers
}
}
@ -3486,98 +3520,95 @@ static void Gam_ShowAlertFinishedMatch (void)
static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match)
{
extern const char *Txt_Start_match;
extern const char *Txt_Continue;
extern const char *Txt_Finish;
MYSQL_RES *mysql_res;
MYSQL_ROW row;
unsigned NxtQstInd;
/***** In what question do we resume the match? *****/
if (Match->Status.QstInd > 0)
{
/***** Get data of question from database *****/
if (!DB_QuerySELECT (&mysql_res,"can not get data of a question",
"SELECT AnsType," // row[0]
"Stem," // row[1]
"MedCod" // row[2]
" FROM tst_questions"
" WHERE QstCod=%ld",
Match->Status.QstCod))
Ale_ShowAlert (Ale_ERROR,"Question doesn't exist.");
row = mysql_fetch_row (mysql_res);
/***** Trivial check: Question index should be > 0 *****/
if (Match->Status.QstInd == 0)
return;
/***** Show question *****/
/* Write number of question */
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_NUM_QST\">%u</div>",
Match->Status.QstInd);
/***** Get data of question from database *****/
if (!DB_QuerySELECT (&mysql_res,"can not get data of a question",
"SELECT AnsType," // row[0]
"Stem," // row[1]
"MedCod" // row[2]
" FROM tst_questions"
" WHERE QstCod=%ld",
Match->Status.QstCod))
Ale_ShowAlert (Ale_ERROR,"Question doesn't exist.");
row = mysql_fetch_row (mysql_res);
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_QST_CONTAINER\">");
/***** Show question *****/
/* Write number of question */
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_NUM_QST\">%u</div>",
Match->Status.QstInd);
/* Get answer type (row[0]) */
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
// TODO: Check that answer type is correct (unique choice)
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_QST_CONTAINER\">");
/* Write stem (row[1]) */
Tst_WriteQstStem (row[1],"GAM_PLAY_TCH_QST");
/* Get answer type (row[0]) */
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
// TODO: Check that answer type is correct (unique choice)
/* Get media (row[2]) */
Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[2]);
Med_GetMediaDataByCod (&Gbl.Test.Media);
/* Write stem (row[1]) */
Tst_WriteQstStem (row[1],"GAM_PLAY_TCH_QST");
/* Show media */
Med_ShowMedia (&Gbl.Test.Media,
"TEST_MED_EDIT_LIST_STEM_CONTAINER",
"TEST_MED_EDIT_LIST_STEM");
/* Get media (row[2]) */
Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[2]);
Med_GetMediaDataByCod (&Gbl.Test.Media);
/* Write answers? */
if (Match->Status.ShowingAnswers)
/* Write answers */
Tst_WriteAnswersGameResult (Match->GamCod,
Match->Status.QstInd,
Match->Status.QstCod,
"GAM_PLAY_TCH_QST",false); // Don't show result
/* Show media */
Med_ShowMedia (&Gbl.Test.Media,
"TEST_MED_EDIT_LIST_STEM_CONTAINER",
"TEST_MED_EDIT_LIST_STEM");
fprintf (Gbl.F.Out,"</div>");
}
/* Write answers? */
if (Match->Status.ShowingAnswers)
/* Write answers */
Tst_WriteAnswersGameResult (Match->GamCod,
Match->Status.QstInd,
Match->Status.QstCod,
"GAM_PLAY_TCH_QST",false); // Don't show result
fprintf (Gbl.F.Out,"</div>");
/***** Put button to continue *****/
if (Match->Status.QstInd == 0)
/***** Put button to start first question *****/
Gam_PutBigButton (Match->MchCod,Txt_Start_match,"play.svg");
else
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_NXT_CONTAINER\">");
if (Match->Status.ShowingAnswers)
{
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_NXT_CONTAINER\">");
if (Match->Status.ShowingAnswers)
{
/* Get index of the next question */
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (NxtQstInd) // Not last question
/* Put button to show next question */
Gam_PutBigButton (Match->MchCod,Txt_Continue,"step-forward.svg");
else // Last question
/* Put button to finish */
Gam_PutBigButton (Match->MchCod,Txt_Finish,"flag-checkered.svg");
}
else
/* Put button to show answers */
Gam_PutBigButton (Match->MchCod,Txt_Continue,"step-forward.svg");
fprintf (Gbl.F.Out,"</div>");
/* Get index of the next question */
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (NxtQstInd) // Not last question
/* Put button to show next question */
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
"step-forward.svg",Txt_Continue);
else // Last question
/* Put button to finish */
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
"flag-checkered.svg",Txt_Finish);
}
else
/* Put button to show answers */
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
"step-forward.svg",Txt_Continue);
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/************************** Put a big button to start ************************/
/*****************************************************************************/
static void Gam_PutBigButton (long MchCod,const char *Txt,const char *Icon)
static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
const char *Icon,const char *Txt)
{
/***** Start container for button *****/
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_CONTINUE_CONTAINER\">");
/***** Start form *****/
Frm_StartForm (ActNxtMchTch);
Frm_StartForm (NextAction);
Gam_PutParamMatchCod (MchCod);
/***** Put icon with link *****/
@ -3694,10 +3725,10 @@ void Gam_ShowMatchToMeAsStd (void)
}
/*****************************************************************************/
/*************** Refresh current game for a teacher via AJAX *****************/
/************ Refresh number of players for a teacher via AJAX ***************/
/*****************************************************************************/
void Gam_RefreshCurrentMatchTch (void)
void Gam_RefreshNumPlayersMatchTch (void)
{
if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything
return;

View File

@ -121,16 +121,16 @@ void Gam_RemoveMatchTch (void);
void Gam_RequestNewMatchTch (void);
void Gam_CreateNewMatchTch1 (void);
void Gam_CreateNewMatchTch2 (void);
void Gam_ResumeUnfinishedMatchTch (void);
void Gam_CreateNewMatchTch (void);
void Gam_RequestStartResumeMatchTch (void);
void Gam_CurrentStatusMatchTch (void);
void Gam_NextStatusMatchTch (void);
void Gam_ShowFinishedMatchResults (void);
void Gam_GetMatchBeingPlayed (void);
void Gam_ShowMatchToMeAsStd (void);
void Gam_RefreshCurrentMatchTch (void);
void Gam_RefreshNumPlayersMatchTch (void);
void Gam_RefreshCurrentMatchStd (void);
void Gam_ReceiveQstAnsFromStd (void);

View File

@ -33109,25 +33109,25 @@ const char *Txt_results_per_page =
"resultados por p&aacute;gina";
#endif
const char *Txt_Resume = // Resume a game match
const char *Txt_Resume_match =
#if L==1 // ca
"Reprendre";
"Reprendre partida";
#elif L==2 // de
"Fortsetzen";
"Spiel fortsetzen";
#elif L==3 // en
"Resume";
"Resume match";
#elif L==4 // es
"Reanudar";
"Reanudar partida";
#elif L==5 // fr
"Reprendre";
"Reprendre le match";
#elif L==6 // gn
"Reanudar"; // Okoteve traducción
"Reanudar partida"; // Okoteve traducción
#elif L==7 // it
"Riprendi";
"Riprendi la partita";
#elif L==8 // pl
"Wzn&oacute;w";
"Wzn&oacute;w mecz";
#elif L==9 // pt
"Retomar";
"Retomar o jogo";
#endif
const char *Txt_Retype_new_password =