mirror of https://github.com/acanas/swad-core.git
Version19.16
This commit is contained in:
parent
84bd388258
commit
cf2a210545
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@ -2191,7 +2191,7 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
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/* ActHidGam */{1660,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_HideGame ,NULL},
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/* ActShoGam */{1661,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_UnhideGame ,NULL},
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/* ActAddOneGamQst */{1662,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestNewQuestion ,NULL},
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/* ActGamLstTstQst */{1666,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Tst_ListQuestionsToSelect ,NULL},
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/* ActGamLstTstQst */{1666,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ListTstQuestionsToSelect ,NULL},
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/* ActAddTstQstToGam */{1667,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_AddTstQuestionsToGame ,NULL},
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/* ActReqRemGamQst */{1664,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestRemoveQst ,NULL},
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/* ActRemGamQst */{1665,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RemoveQst ,NULL},
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@ -470,12 +470,11 @@ enscript -2 --landscape --color --file-align=2 --highlight --line-numbers -o - *
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En OpenSWAD:
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ps2pdf source.ps destination.pdf
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*/
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#define Log_PLATFORM_VERSION "SWAD 19.15 (2019-09-26)"
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#define Log_PLATFORM_VERSION "SWAD 19.16 (2019-09-26)"
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#define CSS_FILE "swad19.15.css"
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#define JS_FILE "swad19.15.js"
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/*
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// Version 19.*: Sep 26, 2019 TODO: Make it impossible to edit (create/delete/move) questions from a game when it has matches. (? lines)
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Version 19.16: Sep 26, 2019 Make it impossible to edit a game when it has matches. (246424 lines)
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Version 19.15: Sep 26, 2019 Refresh only left part of the teacher's screen when playing a match. (246332 lines)
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Version 19.14.6: Sep 26, 2019 Code refactoring related to match refreshing. (246294 lines)
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Version 19.14.5: Sep 26, 2019 Code refactoring related to match playing. (246291 lines)
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106
swad_game.c
106
swad_game.c
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@ -582,6 +582,7 @@ static void Gam_PutFormsToRemEditOneGame (const struct Game *Game,
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Ico_PutContextualIconToUnhide (ActShoGam,Anchor,Gam_PutParams);
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/***** Put icon to edit game *****/
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if (!Game->NumMchs) // Edit only if match has no matches
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Ico_PutContextualIconToEdit (ActEdiOneGam,Gam_PutParams);
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}
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@ -1042,6 +1043,7 @@ void Gam_RequestCreatOrEditGame (void)
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extern const char *Hlp_ASSESSMENT_Games_new_game;
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extern const char *Hlp_ASSESSMENT_Games_edit_game;
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extern const char *The_ClassFormInBox[The_NUM_THEMES];
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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extern const char *Txt_New_game;
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extern const char *Txt_Edit_game;
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extern const char *Txt_Title;
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@ -1058,9 +1060,15 @@ void Gam_RequestCreatOrEditGame (void)
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Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
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/***** Get the code of the game *****/
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ItsANewGame = ((Game.GamCod = Gam_GetParamGameCod ()) == -1L);
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Game.GamCod = Gam_GetParamGameCod ();
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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/***** Get from the database the data of the game *****/
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ItsANewGame = (Game.GamCod < 0);
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if (ItsANewGame)
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{
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/***** Put link (form) to create new game *****/
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@ -1142,6 +1150,7 @@ void Gam_RequestCreatOrEditGame (void)
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if (!ItsANewGame)
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Gam_ListGameQuestions (&Game);
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}
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}
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/*****************************************************************************/
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/********************* Receive form to create a new game *******************/
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@ -1149,6 +1158,7 @@ void Gam_RequestCreatOrEditGame (void)
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void Gam_RecFormGame (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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extern const char *Txt_Already_existed_a_game_with_the_title_X;
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extern const char *Txt_You_must_specify_the_title_of_the_game;
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struct Game OldGame;
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@ -1158,8 +1168,14 @@ void Gam_RecFormGame (void)
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char Txt[Cns_MAX_BYTES_TEXT + 1];
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/***** Get the code of the game *****/
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ItsANewGame = ((NewGame.GamCod = Gam_GetParamGameCod ()) == -1L);
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NewGame.GamCod = Gam_GetParamGameCod ();
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/***** Check if game has matches *****/
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if ((NewGame.NumMchs = Gam_GetNumMchsGame (NewGame.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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ItsANewGame = (NewGame.GamCod < 0);
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if (!ItsANewGame)
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{
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/* Get data of the old (current) game from database */
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@ -1202,6 +1218,7 @@ void Gam_RecFormGame (void)
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}
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else
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Gam_RequestCreatOrEditGame ();
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}
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/***** Show games again *****/
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Gam_ListAllGames ();
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@ -1378,12 +1395,18 @@ unsigned Gam_GetNumQstsGame (long GamCod)
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void Gam_RequestNewQuestion (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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struct Game Game;
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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/***** Get other parameters *****/
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Gam_GetParamOrder ();
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Grp_GetParamWhichGrps ();
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@ -1391,6 +1414,7 @@ void Gam_RequestNewQuestion (void)
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/***** Show form to create a new question in this game *****/
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Tst_ShowFormAskSelectTstsForGame (Game.GamCod);
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}
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/***** Show current game *****/
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Gam_ShowOneGame (Game.GamCod,
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false); // Do not put form to start new match
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}
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/*****************************************************************************/
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/**************** List several test questions for selection ******************/
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/*****************************************************************************/
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void Gam_ListTstQuestionsToSelect (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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struct Game Game;
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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/***** List several test questions for selection *****/
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Tst_ListQuestionsToSelect (Game.GamCod);
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}
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/*****************************************************************************/
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/****************** Write parameter with index of question *******************/
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/*****************************************************************************/
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@ -1841,6 +1886,7 @@ static void Gam_PutButtonToAddNewQuestions (void)
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void Gam_AddTstQuestionsToGame (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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extern const char *Txt_You_must_select_one_ore_more_questions;
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struct Game Game;
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const char *Ptr;
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@ -1852,6 +1898,11 @@ void Gam_AddTstQuestionsToGame (void)
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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/***** Get selected questions *****/
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/* Allocate space for selected question codes */
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Gam_AllocateListSelectedQuestions ();
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@ -1891,6 +1942,7 @@ void Gam_AddTstQuestionsToGame (void)
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/***** Free space for selected question codes *****/
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Gam_FreeListsSelectedQuestions ();
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}
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/***** Show current game *****/
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Gam_ShowOneGame (Game.GamCod,
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@ -1965,17 +2017,22 @@ static void Gam_PutParamsOneQst (void)
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void Gam_RequestRemoveQst (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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extern const char *Txt_Do_you_really_want_to_remove_the_question_X;
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extern const char *Txt_Remove_question;
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struct Game Game;
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unsigned QstInd;
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/***** Get parameters *****/
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/* Get game code */
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/* Get question index */
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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/***** Get question index *****/
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QstInd = Gam_GetParamQstInd ();
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/***** Show question and button to remove question *****/
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@ -1985,6 +2042,7 @@ void Gam_RequestRemoveQst (void)
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Btn_REMOVE_BUTTON,Txt_Remove_question,
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Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_question_X,
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QstInd);
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}
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/***** Show current game *****/
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Gam_ShowOneGame (Game.GamCod,
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@ -1999,16 +2057,21 @@ void Gam_RequestRemoveQst (void)
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void Gam_RemoveQst (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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extern const char *Txt_Question_removed;
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struct Game Game;
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unsigned QstInd;
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/***** Get parameters *****/
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/* Get game code */
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/* Get question index */
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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/***** Get question index *****/
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QstInd = Gam_GetParamQstInd ();
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/***** Remove the question from all the tables *****/
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@ -2038,6 +2101,7 @@ void Gam_RemoveQst (void)
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/***** Write message *****/
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Ale_ShowAlert (Ale_SUCCESS,Txt_Question_removed);
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}
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/***** Show current game *****/
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Gam_ShowOneGame (Game.GamCod,
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@ -2052,18 +2116,23 @@ void Gam_RemoveQst (void)
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void Gam_MoveUpQst (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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extern const char *Txt_The_question_has_been_moved_up;
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extern const char *Txt_Movement_not_allowed;
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struct Game Game;
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unsigned QstIndTop;
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unsigned QstIndBottom;
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/***** Get parameters *****/
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/* Get game code */
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/* Get question index */
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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/***** Get question index *****/
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QstIndBottom = Gam_GetParamQstInd ();
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/***** Move up question *****/
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}
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else
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Ale_ShowAlert (Ale_WARNING,Txt_Movement_not_allowed);
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}
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/***** Show current game *****/
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Gam_ShowOneGame (Game.GamCod,
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@ -2096,6 +2166,7 @@ void Gam_MoveUpQst (void)
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void Gam_MoveDownQst (void)
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{
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extern const char *Txt_You_can_not_edit_a_game_with_matches;
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extern const char *Txt_The_question_has_been_moved_down;
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extern const char *Txt_Movement_not_allowed;
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extern const char *Txt_This_game_has_no_questions;
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@ -2104,15 +2175,19 @@ void Gam_MoveDownQst (void)
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unsigned QstIndBottom;
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unsigned MaxQstInd; // 0 if no questions
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/***** Get parameters *****/
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/* Get game code */
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/* Get question index */
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/***** Check if game has matches *****/
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if ((Game.NumMchs = Gam_GetNumMchsGame (Game.GamCod)))
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Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_edit_a_game_with_matches);
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else
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{
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/***** Get question index *****/
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QstIndTop = Gam_GetParamQstInd ();
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/* Get maximum question index */
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/***** Get maximum question index *****/
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MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod);
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/***** Move down question *****/
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}
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else
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Ale_ShowAlert (Ale_WARNING,Txt_This_game_has_no_questions);
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}
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/***** Show current game *****/
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Gam_ShowOneGame (Game.GamCod,
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@ -103,6 +103,8 @@ void Gam_RemoveGamesCrs (long CrsCod);
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unsigned Gam_GetNumQstsGame (long GamCod);
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void Gam_RequestNewQuestion (void);
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void Gam_ListTstQuestionsToSelect (void);
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void Gam_PutParamQstInd (unsigned QstInd);
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unsigned Gam_GetParamQstInd (void);
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unsigned Gam_GetQstIndFromStr (const char *UnsignedStr);
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@ -1946,6 +1946,10 @@ static void Mch_ShowMatchStatusForStd (struct Match *Match)
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unsigned Gam_GetNumMchsGame (long GamCod)
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{
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/***** Trivial check *****/
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if (GamCod < 0) // A non-existing game...
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return 0; // ...has no matches
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/***** Get number of matches in a game from database *****/
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return
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(unsigned) DB_QueryCOUNT ("can not get number of matches of a game",
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@ -2413,16 +2413,11 @@ void Tst_ListQuestionsToEdit (void)
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/**************** List several test questions for selection ******************/
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/*****************************************************************************/
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void Tst_ListQuestionsToSelect (void)
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void Tst_ListQuestionsToSelect (long GamCod)
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{
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long GamCod;
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MYSQL_RES *mysql_res;
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unsigned long NumRows;
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/***** Get game code *****/
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if ((GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/***** Get parameters, query the database and list the questions *****/
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if (Tst_GetParamsTst (Tst_SELECT_QUESTIONS_FOR_GAME)) // Get parameters from the form
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{
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@ -150,7 +150,7 @@ void Tst_WriteQstFeedback (const char *Feedback,const char *ClassFeedback);
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void Tst_ShowFormAskEditTsts (void);
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void Tst_ShowFormAskSelectTstsForGame (long GamCod);
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void Tst_ListQuestionsToEdit (void);
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void Tst_ListQuestionsToSelect (void);
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void Tst_ListQuestionsToSelect (long GamCod);
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bool Tst_GetOneQuestionByCod (long QstCod,MYSQL_RES **mysql_res);
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void Tst_WriteParamEditQst (void);
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unsigned Tst_GetNumAnswersQst (long QstCod);
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22
swad_text.c
22
swad_text.c
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@ -54243,6 +54243,28 @@ const char *Txt_You_can_not_disable_file_uploading_once_folders_have_been_create
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" uma vez diretórios foram criados.";
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#endif
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const char *Txt_You_can_not_edit_a_game_with_matches =
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#if L==1 // ca
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"No es pot editar un joc amb partides.";
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#elif L==2 // de
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"Sie können ein Spiel mit Matche nicht bearbeiten.";
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#elif L==3 // en
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"You can not edit a game with matches.";
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#elif L==4 // es
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"No se puede editar un juego con partidas.";
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#elif L==5 // fr
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"Vous ne pouvez pas éditer un jeu avec des matchs.";
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#elif L==6 // gn
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"No se puede editar un juego con partidas."; // Okoteve traducción
|
||||
#elif L==7 // it
|
||||
"Non è possibile modificare un gioco con i partite.";
|
||||
#elif L==8 // pl
|
||||
"Nie można edytować gry za pomocą mecze.";
|
||||
#elif L==9 // pt
|
||||
"Você não pode editar um jogo com partidas.";
|
||||
#endif
|
||||
|
||||
|
||||
const char *Txt_You_can_not_leave_empty_intermediate_answers =
|
||||
#if L==1 // ca
|
||||
"No puede dejar respuestas intermedias sin rellenar."; // Necessita traduccio
|
||||
|
|
Loading…
Reference in New Issue