Version19.0

This commit is contained in:
Antonio Cañas Vargas 2019-09-12 23:53:00 +02:00
parent 4e9c759f28
commit bea194144a
11 changed files with 380 additions and 445 deletions

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@ -639,8 +639,7 @@ CREATE TABLE IF NOT EXISTS gam_matches (
QstInd INT NOT NULL DEFAULT 0,
QstCod INT NOT NULL DEFAULT -1,
QstStartTime DATETIME NOT NULL,
ShowResults ENUM('N','Y') NOT NULL DEFAULT 'N',
Showing ENUM('stem','answers','results') NOT NULL DEFAULT 'stem',
Showing ENUM('wording','answers','request','results') NOT NULL DEFAULT 'wording',
UNIQUE INDEX(MchCod),
INDEX(GamCod));
--

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@ -613,12 +613,11 @@ Assessment:
NEW. ActResMchTch Resume an unfinished match showing current question in a new browser tab (by a teacher)
NEW. ActPauMchTch Pause current match (by a teacher)
NEW. ActPlyMchTch Play/resume current match (by a teacher)
NEW. ActShoSteMchTch Show stem of current question, hiding answers, when playing a match (by a teacher)
NEW. ActShoAnsMchTch Show full current question, including answers, when playing a match (by a teacher)
NEW. ActBckMchTch Go back when playing a match (by a teacher)
457. ActFwdMchTch Go forward when playing a match (by a teacher)
NEW. ActShoResMchTch Show results when playing a match (by a teacher)
NEW. ActPrvQstMchTch Show previous question when playing a match (by a teacher)
457. ActNxtQstMchTch Show next question when playing a match (by a teacher)
NEW. ActChgShoResMchTch Change display of results when playing a match (by a teacher)
NEW. ActRefMchTch Refresh current question when playing a match (as teacher)
NEW. ActShoMchTch Show finished match results
@ -2160,12 +2159,9 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_RequestStartResumeMatchTch ,NULL},
/* ActPauMchTch */{1791,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_PauseMatchTch ,NULL},
/* ActPlyMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ResumeMatchTch ,NULL},
/* ActShoSteMchTch */{1792,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ShowStemQstMatchTch ,NULL},
/* ActShoAnsMchTch */{1793,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ShowAnssQstMatchTch ,NULL},
/* ActShoResMchTch */{1795,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ShowRessQstMatchTch ,NULL},
/* ActPrvQstMchTch */{1790,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_PrevQstMatchTch ,NULL},
/* ActNxtQstMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_NextQstMatchTch ,NULL},
/* ActChgShoResMchTch*/{1794,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_CurrQstMatchTch ,NULL},
/* ActBckMchTch */{1790,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_BackMatchTch ,NULL},
/* ActFwdMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ForwardMatchTch ,NULL},
/* ActShoResMchTch */{1795,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ShowResultsQstMatchTch ,NULL},
/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshMatchTch ,NULL},
/* ActShoMchTch */{1786,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ShowFinishedMatchResults ,NULL},
@ -4895,7 +4891,7 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActDwnGamQst, // #1669
ActReqNewMchTch, // #1670
ActNewMchTch, // #1671
ActNxtQstMchTch, // #1672
ActFwdMchTch, // #1672
-1, // #1673 (obsolete action)
ActSeePrj, // #1674
ActFrmNewPrj, // #1675
@ -5013,11 +5009,11 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActCreMyAcc, // #1787
ActRefMchTch, // #1788
ActPlyMchTch, // #1789
ActPrvQstMchTch, // #1790
ActBckMchTch, // #1790
ActPauMchTch, // #1791
ActShoSteMchTch, // #1792
ActShoAnsMchTch, // #1793
ActChgShoResMchTch, // #1794
-1, // #1792 (obsolete action)
-1, // #1793 (obsolete action)
-1, // #1794 (obsolete action)
ActShoResMchTch, // #1795
};

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@ -64,7 +64,7 @@ typedef enum
typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to indicate obsolete action
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 176 + 437 + 176 + 169 + 16 + 68)
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 173 + 437 + 176 + 169 + 16 + 68)
#define Act_MAX_ACTION_COD 1795
@ -614,61 +614,58 @@ typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to
#define ActResMchTch (ActChgCrsTT1stDay + 121)
#define ActPauMchTch (ActChgCrsTT1stDay + 122)
#define ActPlyMchTch (ActChgCrsTT1stDay + 123)
#define ActShoSteMchTch (ActChgCrsTT1stDay + 124)
#define ActShoAnsMchTch (ActChgCrsTT1stDay + 125)
#define ActBckMchTch (ActChgCrsTT1stDay + 124)
#define ActFwdMchTch (ActChgCrsTT1stDay + 125)
#define ActShoResMchTch (ActChgCrsTT1stDay + 126)
#define ActPrvQstMchTch (ActChgCrsTT1stDay + 127)
#define ActNxtQstMchTch (ActChgCrsTT1stDay + 128)
#define ActChgShoResMchTch (ActChgCrsTT1stDay + 129)
#define ActRefMchTch (ActChgCrsTT1stDay + 130)
#define ActShoMchTch (ActChgCrsTT1stDay + 131)
#define ActPlyMchStd (ActChgCrsTT1stDay + 132)
#define ActRefMchStd (ActChgCrsTT1stDay + 133)
#define ActAnsMchQstStd (ActChgCrsTT1stDay + 134)
#define ActFrmNewGam (ActChgCrsTT1stDay + 135)
#define ActEdiOneGam (ActChgCrsTT1stDay + 136)
#define ActNewGam (ActChgCrsTT1stDay + 137)
#define ActChgGam (ActChgCrsTT1stDay + 138)
#define ActReqRemGam (ActChgCrsTT1stDay + 139)
#define ActRemGam (ActChgCrsTT1stDay + 140)
#define ActReqRstGam (ActChgCrsTT1stDay + 141)
#define ActRstGam (ActChgCrsTT1stDay + 142)
#define ActHidGam (ActChgCrsTT1stDay + 143)
#define ActShoGam (ActChgCrsTT1stDay + 144)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 145)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 146)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 147)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 148)
#define ActRemGamQst (ActChgCrsTT1stDay + 149)
#define ActUp_GamQst (ActChgCrsTT1stDay + 150)
#define ActDwnGamQst (ActChgCrsTT1stDay + 151)
#define ActRefMchTch (ActChgCrsTT1stDay + 127)
#define ActShoMchTch (ActChgCrsTT1stDay + 128)
#define ActPlyMchStd (ActChgCrsTT1stDay + 129)
#define ActRefMchStd (ActChgCrsTT1stDay + 130)
#define ActAnsMchQstStd (ActChgCrsTT1stDay + 131)
#define ActFrmNewGam (ActChgCrsTT1stDay + 132)
#define ActEdiOneGam (ActChgCrsTT1stDay + 133)
#define ActNewGam (ActChgCrsTT1stDay + 134)
#define ActChgGam (ActChgCrsTT1stDay + 135)
#define ActReqRemGam (ActChgCrsTT1stDay + 136)
#define ActRemGam (ActChgCrsTT1stDay + 137)
#define ActReqRstGam (ActChgCrsTT1stDay + 138)
#define ActRstGam (ActChgCrsTT1stDay + 139)
#define ActHidGam (ActChgCrsTT1stDay + 140)
#define ActShoGam (ActChgCrsTT1stDay + 141)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 142)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 143)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 144)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 145)
#define ActRemGamQst (ActChgCrsTT1stDay + 146)
#define ActUp_GamQst (ActChgCrsTT1stDay + 147)
#define ActDwnGamQst (ActChgCrsTT1stDay + 148)
#define ActSeeSvy (ActChgCrsTT1stDay + 152)
#define ActAnsSvy (ActChgCrsTT1stDay + 153)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 154)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 155)
#define ActNewSvy (ActChgCrsTT1stDay + 156)
#define ActChgSvy (ActChgCrsTT1stDay + 157)
#define ActReqRemSvy (ActChgCrsTT1stDay + 158)
#define ActRemSvy (ActChgCrsTT1stDay + 159)
#define ActReqRstSvy (ActChgCrsTT1stDay + 160)
#define ActRstSvy (ActChgCrsTT1stDay + 161)
#define ActHidSvy (ActChgCrsTT1stDay + 162)
#define ActShoSvy (ActChgCrsTT1stDay + 163)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 164)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 165)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 166)
#define ActRemSvyQst (ActChgCrsTT1stDay + 167)
#define ActSeeSvy (ActChgCrsTT1stDay + 149)
#define ActAnsSvy (ActChgCrsTT1stDay + 150)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 151)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 152)
#define ActNewSvy (ActChgCrsTT1stDay + 153)
#define ActChgSvy (ActChgCrsTT1stDay + 154)
#define ActReqRemSvy (ActChgCrsTT1stDay + 155)
#define ActRemSvy (ActChgCrsTT1stDay + 156)
#define ActReqRstSvy (ActChgCrsTT1stDay + 157)
#define ActRstSvy (ActChgCrsTT1stDay + 158)
#define ActHidSvy (ActChgCrsTT1stDay + 159)
#define ActShoSvy (ActChgCrsTT1stDay + 160)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 161)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 162)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 163)
#define ActRemSvyQst (ActChgCrsTT1stDay + 164)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 168)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 169)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 170)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 171)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 172)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 173)
#define ActRemExaAnn (ActChgCrsTT1stDay + 174)
#define ActHidExaAnn (ActChgCrsTT1stDay + 175)
#define ActShoExaAnn (ActChgCrsTT1stDay + 176)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 165)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 166)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 167)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 168)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 169)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 170)
#define ActRemExaAnn (ActChgCrsTT1stDay + 171)
#define ActHidExaAnn (ActChgCrsTT1stDay + 172)
#define ActShoExaAnn (ActChgCrsTT1stDay + 173)
/*****************************************************************************/
/******************************** Files tab **********************************/

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@ -460,10 +460,16 @@ En OpenSWAD:
ps2pdf source.ps destination.pdf
*/
#define Log_PLATFORM_VERSION "SWAD 18.144 (2019-09-10)"
#define Log_PLATFORM_VERSION "SWAD 19.0 (2019-09-12)"
#define CSS_FILE "swad18.138.css"
#define JS_FILE "swad18.130.2.js"
/*
Version 19.0: Sep 12, 2019 Changes in behaviour of matches. (244585 lines)
3 changes necessary in database:
ALTER TABLE gam_matches DROP COLUMN ShowResults,DROP COLUMN Showing;
ALTER TABLE gam_matches ADD COLUMN Showing ENUM('wording','answers','request','results') NOT NULL DEFAULT 'wording' AFTER QstStartTime;
UPDATE actions SET Obsolete='Y' WHERE ActCod IN (1792,1793,1794);
Version 18.144: Sep 10, 2019 Show question results in match. (244641 lines)
3 changes necessary in database:
ALTER TABLE gam_matches DROP COLUMN ShowingAnswers,DROP COLUMN ShowResults;

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@ -1369,22 +1369,21 @@ mysql> DESCRIBE gam_grp;
/***** Table gam_matches *****/
/*
mysql> DESCRIBE gam_matches;
+--------------+----------------------------------+------+-----+---------+----------------+
| Field | Type | Null | Key | Default | Extra |
+--------------+----------------------------------+------+-----+---------+----------------+
| MchCod | int(11) | NO | PRI | NULL | auto_increment |
| GamCod | int(11) | NO | MUL | NULL | |
| UsrCod | int(11) | NO | | NULL | |
| StartTime | datetime | NO | | NULL | |
| EndTime | datetime | NO | | NULL | |
| Title | varchar(2047) | NO | | NULL | |
| QstInd | int(11) | NO | | 0 | |
| QstCod | int(11) | NO | | -1 | |
| QstStartTime | datetime | NO | | NULL | |
| ShowResults | enum('N','Y') | NO | | N | |
| Showing | enum('stem','answers','results') | NO | | stem | |
+--------------+----------------------------------+------+-----+---------+----------------+
11 rows in set (0.00 sec)
+--------------+-----------------------------------------------+------+-----+---------+----------------+
| Field | Type | Null | Key | Default | Extra |
+--------------+-----------------------------------------------+------+-----+---------+----------------+
| MchCod | int(11) | NO | PRI | NULL | auto_increment |
| GamCod | int(11) | NO | MUL | NULL | |
| UsrCod | int(11) | NO | | NULL | |
| StartTime | datetime | NO | | NULL | |
| EndTime | datetime | NO | | NULL | |
| Title | varchar(2047) | NO | | NULL | |
| QstInd | int(11) | NO | | 0 | |
| QstCod | int(11) | NO | | -1 | |
| QstStartTime | datetime | NO | | NULL | |
| Showing | enum('wording','answers','request','results') | NO | | wording | |
+--------------+-----------------------------------------------+------+-----+---------+----------------+
10 rows in set (0.00 sec)
*/
DB_CreateTable ("CREATE TABLE IF NOT EXISTS gam_matches ("
"MchCod INT NOT NULL AUTO_INCREMENT,"
@ -1396,8 +1395,7 @@ mysql> DESCRIBE gam_matches;
"QstInd INT NOT NULL DEFAULT 0,"
"QstCod INT NOT NULL DEFAULT -1,"
"QstStartTime DATETIME NOT NULL,"
"ShowResults ENUM('N','Y') NOT NULL DEFAULT 'N',"
"Showing ENUM('stem','answers','results') NOT NULL DEFAULT 'stem',"
"Showing ENUM('wording','answers','request','results') NOT NULL DEFAULT 'wording',"
"UNIQUE INDEX(MchCod),"
"INDEX(GamCod)");

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@ -75,39 +75,32 @@ const char *Gam_StrAnswerTypesDB[Gam_NUM_ANS_TYPES] =
#define Gam_NEW_MATCH_SECTION_ID "new_match"
#define Gam_AFTER_LAST_QUESTION ((unsigned)((1UL << 31) - 1)) // 2^31 - 1, don't change this number because it is used in database to indicate that a match is finished
/*
#define Gam_ICON_CLOSE "&#10062;" // Alternatives: "&#10005;" "&#10060;" "&times;"
#define Gam_ICON_PLAY "&#127937;" // Alternatives: "&#8227;" "&#9193;" "&#9654;" "&#9656;" "&rarrb;" "&rtrif;"
#define Gam_ICON_STEM "&#9194;" // Alternatives: "&larrb;"
#define Gam_ICON_START "&#9194;" // Alternatives: "&larrb;"
#define Gam_ICON_PREVIOUS "&#9194;" // Alternatives: "&larrb;"
#define Gam_ICON_FINISH "&#9193;" // Alternatives: "&#127937;" "&rarrb;"
#define Gam_ICON_NEXT "&#9193;" // Alternatives: "&rarrb;"
#define Gam_ICON_ANSWERS "&#9193;" // Alternatives: "&rarrb;"
*/
#define Gam_ICON_CLOSE "fas fa-times"
#define Gam_ICON_PLAY "fas fa-play"
#define Gam_ICON_PAUSE "fas fa-pause"
#define Gam_ICON_PREVIOUS "fas fa-step-backward"
#define Gam_ICON_NEXT "fas fa-step-forward"
#define Gam_ICON_RESULTS "fas fa-chart-bar"
/*****************************************************************************/
/******************************* Private types *******************************/
/*****************************************************************************/
#define Gam_NUM_SHOWING 3
#define Gam_NUM_SHOWING 4
typedef enum
{
Gam_SHOWING_WORDING, // Showing only the question wording
Gam_SHOWING_ANSWERS, // Showing the question wording and the answers
Gam_REQUEST_RESULTS, // Requesting confirmation to show the results
Gam_SHOWING_RESULTS, // Showing the results
Gam_WORDING, // Showing only the question wording
Gam_ANSWERS, // Showing the question wording and the answers
Gam_REQUEST, // Requesting confirmation to show the results
Gam_RESULTS, // Showing the results
} Gam_Showing_t;
#define Gam_SHOWING_DEFAULT Gam_SHOWING_WORDING
#define Gam_SHOWING_DEFAULT Gam_WORDING
const char *Gam_ShowingStringsDB[Gam_NUM_SHOWING] =
{
"stem",
"wording",
"answers",
"request",
"results",
};
@ -120,10 +113,9 @@ struct Match
char Title[Gam_MAX_BYTES_TITLE + 1];
struct
{
unsigned QstInd; // 0 means that the game has not started. First question has index 0.
unsigned QstInd; // 0 means that the game has not started. First question has index 1.
long QstCod;
time_t QstStartTimeUTC;
bool ShowResults;
Gam_Showing_t Showing;
bool BeingPlayed;
unsigned NumPlayers;
@ -229,14 +221,14 @@ static void Gam_GetElapsedTimeInMatch (struct Match *Match,
static void Gam_GetElapsedTime (unsigned NumRows,MYSQL_RES *mysql_res,
struct Time *Time);
static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match);
static void Gam_SetMatchStatusToNextQuestion (struct Match *Match);
static void Gam_SetMatchStatusToPrev (struct Match *Match);
static void Gam_SetMatchStatusToNext (struct Match *Match);
static void Gam_ShowMatchStatusForTch (struct Match *Match);
static void Gam_ShowMatchStatusForStd (struct Match *Match);
static void Gam_ShowLeftColumnTch (struct Match *Match);
static void Gam_ShowLeftColumnStd (struct Match *Match);
static void Gam_PutMatchControlButtons (struct Match *Match);
static void Gam_PutCheckboxResult (struct Match *Match);
// static void Gam_PutCheckboxResult (struct Match *Match);
static void Gam_ShowNumQstInGame (struct Match *Match);
static void Gam_ShowNumPlayers (struct Match *Match);
static void Gam_ShowMatchTitle (struct Match *Match);
@ -2722,17 +2714,16 @@ static void Gam_ListMatches (struct Game *Game,bool PutFormNewMatch)
/* Make query */
NumMatches = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches",
"SELECT MchCod," // row[ 0]
"GamCod," // row[ 1]
"UsrCod," // row[ 2]
"UNIX_TIMESTAMP(StartTime)," // row[ 3]
"UNIX_TIMESTAMP(EndTime)," // row[ 4]
"Title," // row[ 5]
"ShowResults," // row[ 6]
"QstInd," // row[ 7]
"QstCod," // row[ 8]
"UNIX_TIMESTAMP(QstStartTime)," // row[ 9]
"Showing" // row[10]
"SELECT MchCod," // row[0]
"GamCod," // row[1]
"UsrCod," // row[2]
"UNIX_TIMESTAMP(StartTime)," // row[3]
"UNIX_TIMESTAMP(EndTime)," // row[4]
"Title," // row[5]
"QstInd," // row[6]
"QstCod," // row[7]
"UNIX_TIMESTAMP(QstStartTime)," // row[8]
"Showing" // row[9]
" FROM gam_matches"
" WHERE GamCod=%ld%s"
" ORDER BY MchCod",
@ -2784,17 +2775,16 @@ void Gam_GetDataOfMatchByCod (struct Match *Match)
/***** Get data of match from database *****/
NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches",
"SELECT MchCod," // row[ 0]
"GamCod," // row[ 1]
"UsrCod," // row[ 2]
"UNIX_TIMESTAMP(StartTime)," // row[ 3]
"UNIX_TIMESTAMP(EndTime)," // row[ 4]
"Title," // row[ 5]
"ShowResults," // row[ 6]
"QstInd," // row[ 7]
"QstCod," // row[ 8]
"UNIX_TIMESTAMP(QstStartTime)," // row[ 9]
"Showing" // row[10]
"SELECT MchCod," // row[0]
"GamCod," // row[1]
"UsrCod," // row[2]
"UNIX_TIMESTAMP(StartTime)," // row[3]
"UNIX_TIMESTAMP(EndTime)," // row[4]
"Title," // row[5]
"QstInd," // row[6]
"QstCod," // row[7]
"UNIX_TIMESTAMP(QstStartTime)," // row[8]
"Showing" // row[9]
" FROM gam_matches"
" WHERE MchCod=%ld"
" AND GamCod IN" // Extra check
@ -2817,8 +2807,7 @@ void Gam_GetDataOfMatchByCod (struct Match *Match)
Match->Status.QstInd = 0;
Match->Status.QstCod = -1L;
Match->Status.QstStartTimeUTC = (time_t) 0;
Match->Status.ShowResults = false;
Match->Status.Showing = Gam_SHOWING_WORDING;
Match->Status.Showing = Gam_WORDING;
Match->Status.BeingPlayed = false;
}
@ -3022,13 +3011,12 @@ static void Gam_GetMatchDataFromRow (MYSQL_RES *mysql_res,
/***** Get match data *****/
row = mysql_fetch_row (mysql_res);
/*
row[ 0] MchCod
row[ 1] GamCod
row[ 2] UsrCod
row[ 3] UNIX_TIMESTAMP(StartTime)
row[ 4] UNIX_TIMESTAMP(EndTime)
row[ 5] Title
row[ 6] ShowResults
row[0] MchCod
row[1] GamCod
row[2] UsrCod
row[3] UNIX_TIMESTAMP(StartTime)
row[4] UNIX_TIMESTAMP(EndTime)
row[5] Title
*/
/***** Get match data *****/
/* Code of the match (row[0]) */
@ -3055,27 +3043,24 @@ static void Gam_GetMatchDataFromRow (MYSQL_RES *mysql_res,
else
Match->Title[0] = '\0';
/* Get whether to show results or not (row(6)) */
Match->Status.ShowResults = (row[6][0] == 'Y');
/***** Get current match status *****/
/*
row[ 7] QstInd
row[ 8] QstCod
row[ 9] UNIX_TIMESTAMP(QstStartTime)
row[10] Showing
row[6] QstInd
row[7] QstCod
row[8] UNIX_TIMESTAMP(QstStartTime)
row[9] Showing
*/
/* Current question index (row[7]) */
Match->Status.QstInd = Gam_GetQstIndFromStr (row[7]);
/* Current question index (row[6]) */
Match->Status.QstInd = Gam_GetQstIndFromStr (row[6]);
/* Current question code (row[8]) */
Match->Status.QstCod = Str_ConvertStrCodToLongCod (row[8]);
/* Current question code (row[7]) */
Match->Status.QstCod = Str_ConvertStrCodToLongCod (row[7]);
/* Get question start date (row[9] holds the start UTC time) */
Match->Status.QstStartTimeUTC = Dat_GetUNIXTimeFromStr (row[9]);
/* Get question start date (row[8] holds the start UTC time) */
Match->Status.QstStartTimeUTC = Dat_GetUNIXTimeFromStr (row[8]);
/* Get what to show (stem, answers, results) (row(10)) */
Match->Status.Showing = Gam_GetShowingFromStr (row[10]);
/* Get what to show (stem, answers, results) (row(9)) */
Match->Status.Showing = Gam_GetShowingFromStr (row[9]);
/***** Get whether the match is being played or not *****/
if (Match->Status.QstInd >= Gam_AFTER_LAST_QUESTION) // Finished
@ -3557,7 +3542,7 @@ void Gam_ResumeMatchTch (void)
if (Match.Status.QstInd < Gam_AFTER_LAST_QUESTION) // Unfinished
{
if (Match.Status.QstInd == 0) // Match has been created, but it has not started
Gam_SetMatchStatusToNextQuestion (&Match);
Gam_SetMatchStatusToNext (&Match);
Match.Status.BeingPlayed = true; // Start/resume match
}
@ -3573,64 +3558,64 @@ void Gam_ResumeMatchTch (void)
/*****************************************************************************/
/** Show stem, hiding answers, of current question in a match (by a teacher) */
/*****************************************************************************/
/*
void Gam_ShowStemQstMatchTch (void)
{
struct Match Match;
/***** Remove old players.
This function must be called before getting match status. *****/
***** Remove old players.
This function must be called before getting match status. *****
Gam_RemoveOldPlayers ();
/***** Get data of the match from database *****/
***** Get data of the match from database *****
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** Update status *****/
Match.Status.Showing = Gam_SHOWING_WORDING; // Show only the stem
***** Update status *****
Match.Status.Showing = Gam_WORDING; // Show only the stem
/***** Update match status in database *****/
***** Update match status in database *****
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
***** Show current match status *****
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
Gam_ShowMatchStatusForTch (&Match);
fprintf (Gbl.F.Out,"</div>");
}
*/
/*****************************************************************************/
/**** Show stem and answers of current question in a match (by a teacher) ****/
/*****************************************************************************/
/*
void Gam_ShowAnssQstMatchTch (void)
{
struct Match Match;
/***** Remove old players.
This function must be called before getting match status. *****/
***** Remove old players.
This function must be called before getting match status. *****
Gam_RemoveOldPlayers ();
/***** Get data of the match from database *****/
***** Get data of the match from database *****
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** Update status *****/
Match.Status.Showing = Gam_SHOWING_ANSWERS; // Show answers
***** Update status *****
Match.Status.Showing = Gam_ANSWERS; // Show answers
/***** Update match status in database *****/
***** Update match status in database *****
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
***** Show current match status *****
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
Gam_ShowMatchStatusForTch (&Match);
fprintf (Gbl.F.Out,"</div>");
}
*/
/*****************************************************************************/
/******** Show results of current question in a match (by a teacher) *********/
/*****************************************************************************/
void Gam_ShowRessQstMatchTch (void)
void Gam_ShowResultsQstMatchTch (void)
{
struct Match Match;
@ -3643,7 +3628,7 @@ void Gam_ShowRessQstMatchTch (void)
Gam_GetDataOfMatchByCod (&Match);
/***** Update status *****/
Match.Status.Showing = Gam_REQUEST_RESULTS; // Show results
Match.Status.Showing = Gam_RESULTS; // Show results
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
@ -3658,7 +3643,7 @@ void Gam_ShowRessQstMatchTch (void)
/************* Show previous question in a match (by a teacher) **************/
/*****************************************************************************/
void Gam_PrevQstMatchTch (void)
void Gam_BackMatchTch (void)
{
struct Match Match;
@ -3671,7 +3656,7 @@ void Gam_PrevQstMatchTch (void)
Gam_GetDataOfMatchByCod (&Match);
/***** Update status *****/
Gam_SetMatchStatusToPrevQuestion (&Match);
Gam_SetMatchStatusToPrev (&Match);
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
@ -3686,7 +3671,7 @@ void Gam_PrevQstMatchTch (void)
/*************** Show next question in a match (by a teacher) ****************/
/*****************************************************************************/
void Gam_NextQstMatchTch (void)
void Gam_ForwardMatchTch (void)
{
struct Match Match;
@ -3699,7 +3684,7 @@ void Gam_NextQstMatchTch (void)
Gam_GetDataOfMatchByCod (&Match);
/***** Update status *****/
Gam_SetMatchStatusToNextQuestion (&Match);
Gam_SetMatchStatusToNext (&Match);
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
@ -3713,79 +3698,99 @@ void Gam_NextQstMatchTch (void)
/*****************************************************************************/
/************** Show current question in a match (by a teacher) **************/
/*****************************************************************************/
/*
void Gam_CurrQstMatchTch (void)
{
struct Match Match;
/***** Remove old players.
This function must be called before getting match status. *****/
***** Remove old players.
This function must be called before getting match status. *****
Gam_RemoveOldPlayers ();
/***** Get data of the match from database *****/
***** Get data of the match from database *****
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** Toggle display of results *****/
***** Toggle display of results *****
Match.Status.ShowResults = !Match.Status.ShowResults;
/***** Update match status in database *****/
***** Update match status in database *****
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
***** Show current match status *****
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
Gam_ShowMatchStatusForTch (&Match);
fprintf (Gbl.F.Out,"</div>");
}
*/
/*****************************************************************************/
/******************* Set match status to previous question *******************/
/************** Set match status to previous (backward) status ***************/
/*****************************************************************************/
static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match)
static void Gam_SetMatchStatusToPrev (struct Match *Match)
{
/***** Get index of the previous question *****/
Match->Status.QstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (Match->Status.QstInd == 0) // Start of questions has been reached
{
Match->Status.QstCod = -1L; // No previous questions
Match->Status.BeingPlayed = false; // Match is not being played
}
else
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
Match->Status.QstInd);
/***** What to show *****/
if (Match->Status.BeingPlayed)
switch (Match->Status.Showing)
{
if (Match->Status.ShowResults)
Match->Status.Showing = Gam_REQUEST_RESULTS; // Show results
else
Match->Status.Showing = Gam_SHOWING_ANSWERS; // Show answers
case Gam_WORDING:
Match->Status.Showing = Gam_REQUEST;
/***** Get index of the previous question *****/
Match->Status.QstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (Match->Status.QstInd == 0) // Start of questions has been reached
{
Match->Status.QstCod = -1L; // No previous questions
Match->Status.BeingPlayed = false; // Match is not being played
}
else
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
Match->Status.QstInd);
break;
case Gam_ANSWERS:
Match->Status.Showing = Gam_WORDING;
break;
case Gam_REQUEST:
Match->Status.Showing = Gam_ANSWERS;
break;
case Gam_RESULTS:
Match->Status.Showing = Gam_REQUEST;
break;
}
else
Match->Status.Showing = Gam_SHOWING_WORDING; // Show only stem
}
/*****************************************************************************/
/********************* Set match status to next question *********************/
/**************** Set match status to next (forward) status ******************/
/*****************************************************************************/
static void Gam_SetMatchStatusToNextQuestion (struct Match *Match)
static void Gam_SetMatchStatusToNext (struct Match *Match)
{
/***** Get index of the next question *****/
Match->Status.QstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (Match->Status.QstInd < Gam_AFTER_LAST_QUESTION) // Unfinished
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
Match->Status.QstInd);
else // Finished
/***** What to show *****/
switch (Match->Status.Showing)
{
Match->Status.QstCod = -1L; // No more questions
Match->Status.BeingPlayed = false;
case Gam_WORDING:
Match->Status.Showing = Gam_ANSWERS;
break;
case Gam_ANSWERS:
Match->Status.Showing = Gam_REQUEST;
break;
case Gam_REQUEST:
case Gam_RESULTS:
Match->Status.Showing = Gam_WORDING;
/***** Get index of the next question *****/
Match->Status.QstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (Match->Status.QstInd < Gam_AFTER_LAST_QUESTION) // Unfinished
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
Match->Status.QstInd);
else // Finished
{
Match->Status.QstCod = -1L; // No more questions
Match->Status.BeingPlayed = false;
}
break;
}
Match->Status.Showing = Gam_SHOWING_WORDING; // Show only the stem
}
/*****************************************************************************/
@ -3794,8 +3799,6 @@ static void Gam_SetMatchStatusToNextQuestion (struct Match *Match)
static void Gam_ShowMatchStatusForTch (struct Match *Match)
{
extern const char *Txt_MATCH_Paused;
/***** Get current number of players *****/
Gam_GetNumPlayers (Match);
@ -3806,15 +3809,11 @@ static void Gam_ShowMatchStatusForTch (struct Match *Match)
/* Start right container */
fprintf (Gbl.F.Out,"<div class=\"MATCH_RIGHT\">");
/* Top row */
/* Top row: match title */
Gam_ShowMatchTitle (Match);
/* Bottom row */
if (Match->Status.BeingPlayed)
/* Show current question and possible answers */
Gam_ShowQuestionAndAnswersTch (Match);
else // Not being played
Gam_ShowWaitImage (Txt_MATCH_Paused);
/* Bottom row: current question and possible answers */
Gam_ShowQuestionAndAnswersTch (Match);
/* End right container */
fprintf (Gbl.F.Out,"</div>");
@ -3910,7 +3909,7 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
Gam_PutMatchControlButtons (Match);
/***** Checkbox to show results *****/
Gam_PutCheckboxResult (Match);
// Gam_PutCheckboxResult (Match);
/***** Number of players *****/
Gam_ShowNumPlayers (Match);
@ -3956,95 +3955,43 @@ static void Gam_ShowLeftColumnStd (struct Match *Match)
static void Gam_PutMatchControlButtons (struct Match *Match)
{
extern const char *Txt_Stem;
extern const char *Txt_MATCH_Start;
extern const char *Txt_Previous_QUESTION;
extern const char *Txt_Go_back;
extern const char *Txt_Go_forward;
extern const char *Txt_Pause;
extern const char *Txt_Start;
extern const char *Txt_Resume;
extern const char *Txt_Next_QUESTION;
extern const char *Txt_Answers;
extern const char *Txt_View_results;
extern const char *Txt_Finish;
unsigned PrvQstInd; // Previous question index
unsigned NxtQstInd; // Next question index
/***** Start buttons container *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTONS_CONTAINER\">");
/***** Left button *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_LEFT_CONTAINER\">");
if (Match->Status.QstInd < Gam_AFTER_LAST_QUESTION) // Unfinished
{
if (Match->Status.BeingPlayed)
{
switch (Match->Status.Showing)
{
case Gam_SHOWING_WORDING:
/* Put button to show stem of current question, hiding answers */
Gam_PutBigButton (ActPrvQstMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_Previous_QUESTION);
break;
case Gam_SHOWING_ANSWERS:
/* Put button to show stem of current question, hiding answers */
Gam_PutBigButton (ActShoSteMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_Stem);
break;
case Gam_REQUEST_RESULTS:
/* Put button to show stem of current question, hiding answers */
Gam_PutBigButton (ActShoAnsMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_Stem);
break;
}
}
else if (Match->Status.QstInd == 0)
{
if (Match->Status.BeingPlayed)
/* Put button to go to start of match before first question */
Gam_PutBigButton (ActPrvQstMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_MATCH_Start);
else // Not being played
/* Put button to close browser tab */
Gam_PutBigButtonClose ();
}
else
{
/* Get index of the previous question */
PrvQstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (PrvQstInd == 0) // There is not a previous question
/* Put button to resume match before first question */
Gam_PutBigButton (ActPrvQstMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_MATCH_Start);
else // There is a previous question
/* Put button to show previous question */
Gam_PutBigButton (ActPrvQstMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_Previous_QUESTION);
}
}
else // Finished
/* Put button to show last question */
Gam_PutBigButton (ActPrvQstMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_Previous_QUESTION);
if (Match->Status.QstInd == 0)
/* Put button to close browser tab */
Gam_PutBigButtonClose ();
else
/* Put button to go back */
Gam_PutBigButton (ActBckMchTch,Match->MchCod,
Gam_ICON_PREVIOUS,Txt_Go_back);
fprintf (Gbl.F.Out,"</div>");
/***** Center button *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_CENTER_CONTAINER\">");
if (Match->Status.BeingPlayed)
if (Match->Status.BeingPlayed) // Being played
/* Put button to pause match */
Gam_PutBigButton (ActPauMchTch,
Match->MchCod,
Gam_ICON_PAUSE,Txt_Pause);
else
else // Paused
{
if (Match->Status.QstInd < Gam_AFTER_LAST_QUESTION) // Not finished
/* Put button to resume match */
/* Put button to play match */
Gam_PutBigButton (ActPlyMchTch,
Match->MchCod,
Gam_ICON_PLAY,Match->Status.QstInd == 0 ? Txt_Start :
Txt_Resume);
else // Finished
/* Put disabled button to play match */
Gam_PutBigButtonOff (Gam_ICON_PLAY);
}
fprintf (Gbl.F.Out,"</div>");
@ -4055,103 +4002,15 @@ static void Gam_PutMatchControlButtons (struct Match *Match)
/* Put button to close browser tab */
Gam_PutBigButtonClose ();
else
{
/* Get index of the next question */
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (Match->Status.BeingPlayed) // Being played
{
if (Match->Status.Showing == Gam_SHOWING_WORDING) // Not showing answers
{
if (Match->Status.QstInd == 0)
/* Put button to show first question */
Gam_PutBigButton (ActNxtQstMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_Next_QUESTION);
else
/* Put button to show answers */
Gam_PutBigButton (ActShoAnsMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_Answers);
}
else // Showing answers
{
if (Match->Status.ShowResults) // Show results
{
/* Put button to show results */
Gam_PutBigButton (ActShoResMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_View_results);
}
else // Don't show results
{
if (NxtQstInd >= Gam_AFTER_LAST_QUESTION) // No more questions
/* Put button to finish */
Gam_PutBigButton (ActNxtQstMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_Finish);
else // There are more questions
/* Put button to show next question */
Gam_PutBigButton (ActNxtQstMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_Next_QUESTION);
}
}
}
else // Not being played
{
if (NxtQstInd >= Gam_AFTER_LAST_QUESTION) // No more questions
/* Put button to finish */
Gam_PutBigButton (ActNxtQstMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_Finish);
else // There are more questions
/* Put button to show next question */
Gam_PutBigButton (ActNxtQstMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_Next_QUESTION);
}
}
/* Put button to show answers */
Gam_PutBigButton (ActFwdMchTch,Match->MchCod,
Gam_ICON_NEXT,Txt_Go_forward);
fprintf (Gbl.F.Out,"</div>");
/***** End buttons container *****/
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/***************** Put checkbox to select if show results ********************/
/*****************************************************************************/
static void Gam_PutCheckboxResult (struct Match *Match)
{
extern const char *Txt_View_results;
/***** Start container *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_SHOW_RESULTS\">");
/***** Start form *****/
Frm_StartForm (ActChgShoResMchTch);
Gam_PutParamMatchCod (Match->MchCod); // Current match being played
/***** Put icon with link *****/
/* Submitting onmousedown instead of default onclick
is necessary in order to be fast
and not lose clicks due to refresh */
fprintf (Gbl.F.Out,"<div class=\"CONTEXT_OPT\">"
"<a href=\"\" class=\"ICO_HIGHLIGHT\""
" title=\"%s\" "
" onmousedown=\"document.getElementById('%s').submit();"
" return false;\">"
"<i class=\"%s\"></i>"
"&nbsp;%s"
"</a>"
"</div>",
Txt_View_results,
Gbl.Form.Id,
Match->Status.ShowResults ? "fas fa-toggle-on" :
"fas fa-toggle-off",
Txt_View_results);
/***** End form *****/
Frm_EndForm ();
/***** End container *****/
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/********************* Show number of question in game ***********************/
/*****************************************************************************/
@ -4203,11 +4062,14 @@ static void Gam_ShowMatchTitle (struct Match *Match)
static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
{
extern const char *Txt_MATCH_Paused;
extern const char *Txt_View_results;
MYSQL_RES *mysql_res;
MYSQL_ROW row;
/***** Trivial check: Question index should be > 0 *****/
if (Match->Status.QstInd == 0)
/***** Trivial check: question index should be correct *****/
if (Match->Status.QstInd == 0 ||
Match->Status.QstInd >= Gam_AFTER_LAST_QUESTION)
return;
/***** Get data of question from database *****/
@ -4241,16 +4103,77 @@ static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
"TEST_MED_EDIT_LIST_STEM");
/* Write answers? */
if (Match->Status.Showing == Gam_SHOWING_ANSWERS)
/* Write answers */
Tst_WriteAnswersGameResult (Match->GamCod,
Match->Status.QstInd,
Match->Status.QstCod,
"MATCH_TCH_QST",false); // Don't show result
switch (Match->Status.Showing)
{
case Gam_WORDING:
/* Don't write anything */
break;
case Gam_ANSWERS:
if (Match->Status.BeingPlayed)
/* Write answers */
Tst_WriteAnswersGameResult (Match->GamCod,
Match->Status.QstInd,
Match->Status.QstCod,
"MATCH_TCH_QST",false); // Don't show result
else // Not being played
Gam_ShowWaitImage (Txt_MATCH_Paused);
break;
case Gam_REQUEST:
/* Write button to request viewing results */
Gam_PutBigButton (ActShoResMchTch,Match->MchCod,
Gam_ICON_RESULTS,Txt_View_results);
break;
case Gam_RESULTS:
/* Show results */
fprintf (Gbl.F.Out,"%s","Resultados aqu&iacute;"); // TODO: Show results here
break;
}
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/************************ Put button to show results *************************/
/*****************************************************************************/
/*
static void Gam_PutCheckboxResult (struct Match *Match)
{
extern const char *Txt_View_results;
***** Start container *****
fprintf (Gbl.F.Out,"<div class=\"MATCH_SHOW_RESULTS\">");
***** Start form *****
Frm_StartForm (ActChgShoResMchTch);
Gam_PutParamMatchCod (Match->MchCod); // Current match being played
***** Put icon with link *****
* Submitting onmousedown instead of default onclick
is necessary in order to be fast
and not lose clicks due to refresh *
fprintf (Gbl.F.Out,"<div class=\"CONTEXT_OPT\">"
"<a href=\"\" class=\"ICO_HIGHLIGHT\""
" title=\"%s\" "
" onmousedown=\"document.getElementById('%s').submit();"
" return false;\">"
"<i class=\"%s\"></i>"
"&nbsp;%s"
"</a>"
"</div>",
Txt_View_results,
Gbl.Form.Id,
Match->Status.ShowResults ? "fas fa-toggle-on" :
"fas fa-toggle-off",
Txt_View_results);
***** End form *****
Frm_EndForm ();
***** End container *****
fprintf (Gbl.F.Out,"</div>");
}
*/
/*****************************************************************************/
/***** Show question and its answers when playing a match (as a student) *****/
/*****************************************************************************/
@ -4268,7 +4191,7 @@ static void Gam_ShowQuestionAndAnswersStd (struct Match *Match)
/***** Show question *****/
/* Write buttons for answers? */
if (Match->Status.Showing == Gam_SHOWING_ANSWERS)
if (Match->Status.Showing == Gam_ANSWERS)
{
if (Tst_CheckIfQuestionIsValidForGame (Match->Status.QstCod))
{

View File

@ -123,12 +123,12 @@ void Gam_CreateNewMatchTch (void);
void Gam_RequestStartResumeMatchTch (void);
void Gam_PauseMatchTch (void);
void Gam_ResumeMatchTch (void);
void Gam_ShowStemQstMatchTch (void);
void Gam_ShowAnssQstMatchTch (void);
void Gam_ShowRessQstMatchTch (void);
void Gam_PrevQstMatchTch (void);
void Gam_NextQstMatchTch (void);
void Gam_CurrQstMatchTch (void);
// void Gam_ShowStemQstMatchTch (void);
// void Gam_ShowAnssQstMatchTch (void);
void Gam_ShowResultsQstMatchTch (void);
void Gam_BackMatchTch (void);
void Gam_ForwardMatchTch (void);
// void Gam_CurrQstMatchTch (void);
void Gam_ShowFinishedMatchResults (void);

View File

@ -698,12 +698,9 @@ static void Lay_WriteScriptInit (void)
case ActResMchTch:
case ActPauMchTch:
case ActPlyMchTch:
case ActShoSteMchTch:
case ActShoAnsMchTch:
case ActBckMchTch:
case ActFwdMchTch:
case ActShoResMchTch:
case ActPrvQstMchTch:
case ActNxtQstMchTch:
case ActChgShoResMchTch:
case ActPlyMchStd:
case ActAnsMchQstStd:
RefreshGame = true;
@ -824,12 +821,9 @@ static void Lay_WriteScriptParamsAJAX (void)
case ActResMchTch:
case ActPauMchTch:
case ActPlyMchTch:
case ActShoSteMchTch:
case ActShoAnsMchTch:
case ActBckMchTch:
case ActFwdMchTch:
case ActShoResMchTch:
case ActPrvQstMchTch:
case ActNxtQstMchTch:
case ActChgShoResMchTch:
fprintf (Gbl.F.Out,"var RefreshParamNxtActGam = \"act=%ld\";\n"
"var RefreshParamMchCod = \"MchCod=%ld\";\n",
Act_GetActCod (ActRefMchTch),

View File

@ -2576,7 +2576,7 @@ static void Svy_ShowFormEditOneQst (long SvyCod,struct SurveyQuestion *SvyQst,
extern const char *The_ClassFormInBox[The_NUM_THEMES];
extern const char *Txt_Question;
extern const char *Txt_New_question;
extern const char *Txt_Stem;
extern const char *Txt_Wording;
extern const char *Txt_Type;
extern const char *Txt_SURVEY_STR_ANSWER_TYPES[Svy_NUM_ANS_TYPES];
extern const char *Txt_Save_changes;
@ -2674,7 +2674,7 @@ static void Svy_ShowFormEditOneQst (long SvyCod,struct SurveyQuestion *SvyQst,
"</textarea>"
"</td>"
"</tr>",
The_ClassFormInBox[Gbl.Prefs.Theme],Txt_Stem,
The_ClassFormInBox[Gbl.Prefs.Theme],Txt_Wording,
Txt);
/***** Type of answer *****/

View File

@ -4932,7 +4932,7 @@ static void Tst_PutFormEditOneQst (char Stem[Cns_MAX_BYTES_TEXT + 1],
extern const char *Txt_New_question;
extern const char *Txt_Tags;
extern const char *Txt_new_tag;
extern const char *Txt_Stem;
extern const char *Txt_Wording;
extern const char *Txt_Feedback;
extern const char *Txt_optional;
extern const char *Txt_Type;
@ -5069,7 +5069,7 @@ static void Tst_PutFormEditOneQst (char Stem[Cns_MAX_BYTES_TEXT + 1],
"%s"
"</textarea><br />",
The_ClassFormInBox[Gbl.Prefs.Theme],
Txt_Stem,
Txt_Wording,
Stem);
Tst_PutFormToEditQstMedia (&Gbl.Test.Media,-1,
false);

View File

@ -12225,7 +12225,7 @@ const char *Txt_Filter = // As a noun
#elif L==9 // pt
"Filtro";
#endif
/*
const char *Txt_Finish =
#if L==1 // ca
"Acabar";
@ -12246,6 +12246,7 @@ const char *Txt_Finish =
#elif L==9 // pt
"Terminar";
#endif
*/
/*
const char *Txt_Finished_match =
#if L==1 // ca
@ -13888,6 +13889,27 @@ const char *Txt_Go_back =
"Voltar";
#endif
const char *Txt_Go_forward =
#if L==1 // ca
"Anar endavant";
#elif L==2 // de
"Vorw&auml;rts gehen";
#elif L==3 // en
"Go forward";
#elif L==4 // es
"Avanzar";
#elif L==5 // fr
"Aller de l'avant";
#elif L==6 // gn
"Avanzar"; // Okoteve traducción
#elif L==7 // it
"Avanzare";
#elif L==8 // pl
"Id&zacute; napr&oacute;d";
#elif L==9 // pt
"Avan&ccedil;ar";
#endif
const char *Txt_Go_to_X = // Warning: it is very important to include %s in the following sentences
#if L==1 // ca
"Ir a %s"; // Necessita traduccio
@ -24463,7 +24485,7 @@ const char *Txt_NEW_YEAR_GREETING = // Warning: it is very important to include
#elif L==9 // pt
"Feliz %u!";
#endif
/*
const char *Txt_Next_QUESTION =
#if L==1 // ca
"Seg&uuml;ent";
@ -24484,7 +24506,7 @@ const char *Txt_Next_QUESTION =
#elif L==9 // pt
"Seguinte";
#endif
*/
const char *Txt_nick_email_or_ID =
#if L==1 // ca
"@sobrenom, correu o ID (DNI/c&egrave;dula)";
@ -29751,7 +29773,7 @@ const char *Txt_Presents =
#elif L==9 // pt
"Presentes";
#endif
/*
const char *Txt_Previous_QUESTION =
#if L==1 // ca
"Anterior";
@ -29772,7 +29794,7 @@ const char *Txt_Previous_QUESTION =
#elif L==9 // pt
"Anterior";
#endif
*/
const char *Txt_Print =
#if L==1 // ca
"Imprimir";
@ -41476,27 +41498,6 @@ const char *Txt_Stay_connected_with_SWADroid =
"Fique ligado/a com <strong>SWADroid</strong>.";
#endif
const char *Txt_Stem = // Stem of a test question
#if L==1 // ca
"Enunciat";
#elif L==2 // de
"Stamm";
#elif L==3 // en
"Stem";
#elif L==4 // es
"Enunciado";
#elif L==5 // fr
"Question";
#elif L==6 // gn
"Enunciado"; // Okoteve traducción
#elif L==7 // it
"Domanda";
#elif L==8 // pl
"Stem"; // Potrzebujesz tlumaczenie
#elif L==9 // pt
"Quest&atilde;o";
#endif
const char *Txt_Step_1_Provide_a_list_of_users =
#if L==1 // ca
"Paso 1: Proporcione una lista de usuarios"; // Necessita traduccio
@ -53311,6 +53312,27 @@ const char *Txt_works_ZIP_FILE_NAME = // Name (without extension) of the ZIP fil
"trabalhos";
#endif
const char *Txt_Wording = // Statement of a question
#if L==1 // ca
"Enunciat";
#elif L==2 // de
"Aussage";
#elif L==3 // en
"Wording";
#elif L==4 // es
"Enunciado";
#elif L==5 // fr
"&Eacute;nonc&eacute;";
#elif L==6 // gn
"Enunciado"; // Okoteve traducción
#elif L==7 // it
"Formulazione";
#elif L==8 // pl
"Sformu&lstrok;owanie";
#elif L==9 // pt
"Reda&ccedil;&atilde;o";
#endif
const char *Txt_Works_area =
#if L==1 // ca
"Zona d'altres treballs";