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Version 16.249.4
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parent
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commit
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@ -236,13 +236,14 @@
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/****************************** Public constants *****************************/
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/*****************************************************************************/
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#define Log_PLATFORM_VERSION "SWAD 16.249.3 (2017-07-04)"
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#define Log_PLATFORM_VERSION "SWAD 16.249.4 (2017-07-04)"
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#define CSS_FILE "swad16.235.1.css"
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#define JS_FILE "swad16.206.3.js"
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// Number of lines (includes comments but not blank lines) has been got with the following command:
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// nl swad*.c swad*.h css/swad*.css py/swad*.py js/swad*.js soap/swad*?.h sql/swad*.sql | tail -1
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/*
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Version 16.249.4: Jul 06, 2017 Listing games for remote control. Not finished. (226463 lines)
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Version 16.249.3: Jul 04, 2017 Listing games for remote control. Not finished. (226322 lines)
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Version 16.249.2: Jul 04, 2017 Listing games for remote control. Not finished. (226281 lines)
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Version 16.249.1: Jul 04, 2017 Listing games for remote control. Not finished. (226162 lines)
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@ -1114,25 +1114,46 @@ const char *Hlp_ASSESSMENT_Games =
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"ASSESSMENT.Games.en";
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#endif
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const char *Hlp_ASSESSMENT_Games_new_juego =
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const char *Hlp_ASSESSMENT_Games_edit_game =
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#if L==1
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"ASSESSMENT.Games.es#editar-juego";
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#elif L==2
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"ASSESSMENT.Games.en#edit-game";
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#elif L==3
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"ASSESSMENT.Games.en#edit-game";
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#elif L==4
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"ASSESSMENT.Games.es#editar-juego";
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#elif L==5
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"ASSESSMENT.Games.en#edit-game";
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#elif L==6
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"ASSESSMENT.Games.es#editar-juego";
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#elif L==7
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"ASSESSMENT.Games.en#edit-game";
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#elif L==8
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"ASSESSMENT.Games.en#edit-game";
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#elif L==9
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"ASSESSMENT.Games.en#edit-game";
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#endif
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const char *Hlp_ASSESSMENT_Games_new_game =
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#if L==1
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"ASSESSMENT.Games.es#nueva-juego";
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#elif L==2
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"ASSESSMENT.Games.en#new-juego";
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"ASSESSMENT.Games.en#new-game";
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#elif L==3
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"ASSESSMENT.Games.en#new-juego";
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"ASSESSMENT.Games.en#new-game";
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#elif L==4
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"ASSESSMENT.Games.es#nueva-juego";
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#elif L==5
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"ASSESSMENT.Games.en#new-juego";
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"ASSESSMENT.Games.en#new-game";
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#elif L==6
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"ASSESSMENT.Games.es#nueva-juego";
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#elif L==7
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"ASSESSMENT.Games.en#new-juego";
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"ASSESSMENT.Games.en#new-game";
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#elif L==8
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"ASSESSMENT.Games.en#new-juego";
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"ASSESSMENT.Games.en#new-game";
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#elif L==9
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"ASSESSMENT.Games.en#new-juego";
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"ASSESSMENT.Games.en#new-game";
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#endif
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const char *Hlp_ASSESSMENT_Games_edit_juego =
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142
swad_text.c
142
swad_text.c
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@ -6525,6 +6525,27 @@ const char *Txt_Create_folder =
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"Criar diretório";
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#endif
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const char *Txt_Create_game =
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#if L==1
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"Crear joc";
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#elif L==2
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"Spiel erstellen";
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#elif L==3
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"Create game";
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#elif L==4
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"Crear juego";
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#elif L==5
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"Créer jeu";
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#elif L==6
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"Crear juego"; // Okoteve traducción
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#elif L==7
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"Crea gioco";
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#elif L==8
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"Tworzenie gra";
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#elif L==9
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"Criar jogo";
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#endif
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const char *Txt_Create_group =
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#if L==1
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"Crear grupo"; // Necessita traduccio
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@ -10150,6 +10171,27 @@ const char *Txt_Edit_event =
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"Editar evento";
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#endif
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const char *Txt_Edit_game =
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#if L==1
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"Editar joc";
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#elif L==2
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"Spiel bearbeiten";
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#elif L==3
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"Edit game";
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#elif L==4
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"Editar juego";
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#elif L==5
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"Éditer jeu";
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#elif L==6
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"Editar juego"; // Okoteve traducción
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#elif L==7
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"Editare gioco";
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#elif L==8
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"Edycja gra";
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#elif L==9
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"Editar jogo";
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#endif
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const char *Txt_Edit_my_institution =
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#if L==1
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"Edita la meva institució";
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@ -13830,6 +13872,48 @@ const char *Txt_Game =
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"Jogo";
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#endif
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const char *Txt_Game_X_is_now_hidden = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"El joc <strong>%s</strong> ara està oculto.";
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#elif L==2
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"Das Spiel <strong>%s</strong> ist jetzt ausgeblendet.";
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#elif L==3
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"Game <strong>%s</strong> is now hidden.";
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#elif L==4
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"El juego <strong>%s</strong> ahora está oculto.";
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#elif L==5
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"Le jeu <strong>%s</strong> est maintenant caché.";
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#elif L==6
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"El juego <strong>%s</strong> ahora está oculto."; // Okoteve traducción
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#elif L==7
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"Il gioco <strong>%s</strong> è ora nascosto.";
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#elif L==8
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"Gra <strong>%s</strong> jest teraz ukryta.";
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#elif L==9
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"O jogo <strong>%s</strong> é agora oculto.";
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#endif
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const char *Txt_Game_X_is_now_visible = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"El joc <strong>%s</strong> ara està visible.";
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#elif L==2
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"Das Spiel <strong>%s</strong> ist jetzt sichtbar.";
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#elif L==3
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"Game <strong>%s</strong> is now visible.";
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#elif L==4
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"El juego <strong>%s</strong> ahora está visible.";
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#elif L==5
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"Le jeu <strong>%s</strong> est maintenant visible.";
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#elif L==6
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"El juego <strong>%s</strong> ahora está visible."; // Okoteve traducción
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#elif L==7
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"Il gioco <strong>%s</strong> è ora visibile.";
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#elif L==8
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"Badanie <strong>%s</strong> jest teraz widoczne.";
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#elif L==9
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"O jogo <strong>%s</strong> é agora visível.";
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#endif
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const char *Txt_Game_X_removed = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"Joc <strong>%s</strong> eliminat.";
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"Jogo <strong>%s</strong> removido.";
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#endif
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const char *Txt_Game_X_reset = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"Joc <strong>%s</strong> posat a zero..";
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#elif L==2
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"Spiel <strong>%s</strong> zurückgesetzt.";
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#elif L==3
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"Game <strong>%s</strong> reset.";
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#elif L==4
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"Juego <strong>%s</strong> puesto a cero.";
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#elif L==5
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"Jeu <strong>%s</strong> remis à zéro.";
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#elif L==6
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"Juego <strong>%s</strong> puesto a cero."; // Okoteve traducción
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#elif L==7
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"Gioco <strong>%s</strong> resettato.";
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#elif L==8
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"Gra <strong>%s</strong> zresetowane.";
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#elif L==9
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"Jogo <strong>%s</strong> fixado em zero.";
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#endif
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const char *Txt_GAME_You_belong_to_the_scope_of_the_game =
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#if L==1
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"Pertany a l'àmbit del joc";
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@ -41151,7 +41256,7 @@ const char *Txt_SURVEY_Type_of_user_not_allowed =
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const char *Txt_Survey_X_is_now_hidden = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"La encuesta <strong>%s</strong> ahora está oculta."; // Necessita traduccio
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"L'enquesta <strong>%s</strong> ara està oculta.";
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#elif L==2
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"Die Umfrage <strong>%s</strong> ist jetzt ausgeblendet.";
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#elif L==3
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@ -41165,14 +41270,14 @@ const char *Txt_Survey_X_is_now_hidden = // Warning: it is very important to inc
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#elif L==7
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"Il sondaggio <strong>%s</strong> è ora nascosto.";
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#elif L==8
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"Survey <strong>%s</strong> is now hidden."; // Potrzebujesz tlumaczenie
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"Badanie <strong>%s</strong> jest teraz ukryta.";
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#elif L==9
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"O inquérito <strong>%s</strong> é agora oculta.";
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#endif
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const char *Txt_Survey_X_is_now_visible = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"La encuesta <strong>%s</strong> ahora está visible."; // Necessita traduccio
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"L'enquesta <strong>%s</strong> ara està visible.";
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#elif L==2
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"Die Umfrage <strong>%s</strong> ist jetzt sichtbar.";
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#elif L==3
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#elif L==7
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"Il sondaggio <strong>%s</strong> è ora visibile.";
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#elif L==8
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"Survey <strong>%s</strong> is now visible."; // Potrzebujesz tlumaczenie
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"Badanie <strong>%s</strong> jest teraz widoczne.";
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#elif L==9
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"O inquérito <strong>%s</strong> é agora visível.";
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#endif
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@ -41214,7 +41319,7 @@ const char *Txt_Survey_X_removed = // Warning: it is very important to include %
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const char *Txt_Survey_X_reset = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"Encuesta <strong>%s</strong> puesta a cero."; // Necessita traduccio
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"Enquesta <strong>%s</strong> posada a zero..";
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#elif L==2
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"Umfrage <strong>%s</strong> zurückgesetzt.";
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#elif L==3
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#elif L==7
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"Sondaggio <strong>%s</strong> resettato.";
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#elif L==8
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"Survey <strong>%s</strong> reset."; // Potrzebujesz tlumaczenie
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"Badanie <strong>%s</strong> zresetowane.";
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#elif L==9
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"Inquérito <strong>%s</strong> fixado em zero.";
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#endif
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" because there is already a folder or a file with the name <strong>%s</strong>."; // Necessita de tradução
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#endif
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const char *Txt_The_game_has_been_modified =
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#if L==1
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"El joc ha estat modificat.";
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#elif L==2
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"Das Spiel wurde geändert.";
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#elif L==3
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"The game has been modified.";
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#elif L==4
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"El juego ha sido modificado.";
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#elif L==5
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"Le jeu a été modifié.";
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#elif L==6
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"El juego ha sido modificado."; // Okoteve traducción
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#elif L==7
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"Il gioco è stato modificato.";
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#elif L==8
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"Gra zostało zmodyfikowane.";
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#elif L==9
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"O jogo foi modificado.";
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#endif
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const char *Txt_The_group_X_already_exists = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"El grupo <strong>%s</strong> ya existe."; // Necessita traduccio
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const char *Txt_The_survey_has_been_modified =
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#if L==1
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"La encuesta ha sido modificada."; // Necessita traduccio
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"L'enquesta ha estat modificada.";
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#elif L==2
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"Die Umfrage wurde geändert.";
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#elif L==3
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#elif L==7
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"Il sondaggio è stato modificato.";
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#elif L==8
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"The survey has been modified."; // Potrzebujesz tlumaczenie
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"Badanie zostało zmodyfikowane.";
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#elif L==9
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"O inquérito foi modificado.";
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#endif
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