Version 16.249.4

This commit is contained in:
Antonio Cañas Vargas 2017-07-06 18:53:20 +02:00
parent b93a659ce9
commit 66fea4171f
3 changed files with 164 additions and 16 deletions

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@ -236,13 +236,14 @@
/****************************** Public constants *****************************/
/*****************************************************************************/
#define Log_PLATFORM_VERSION "SWAD 16.249.3 (2017-07-04)"
#define Log_PLATFORM_VERSION "SWAD 16.249.4 (2017-07-04)"
#define CSS_FILE "swad16.235.1.css"
#define JS_FILE "swad16.206.3.js"
// Number of lines (includes comments but not blank lines) has been got with the following command:
// nl swad*.c swad*.h css/swad*.css py/swad*.py js/swad*.js soap/swad*?.h sql/swad*.sql | tail -1
/*
Version 16.249.4: Jul 06, 2017 Listing games for remote control. Not finished. (226463 lines)
Version 16.249.3: Jul 04, 2017 Listing games for remote control. Not finished. (226322 lines)
Version 16.249.2: Jul 04, 2017 Listing games for remote control. Not finished. (226281 lines)
Version 16.249.1: Jul 04, 2017 Listing games for remote control. Not finished. (226162 lines)

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@ -1114,25 +1114,46 @@ const char *Hlp_ASSESSMENT_Games =
"ASSESSMENT.Games.en";
#endif
const char *Hlp_ASSESSMENT_Games_new_juego =
const char *Hlp_ASSESSMENT_Games_edit_game =
#if L==1
"ASSESSMENT.Games.es#editar-juego";
#elif L==2
"ASSESSMENT.Games.en#edit-game";
#elif L==3
"ASSESSMENT.Games.en#edit-game";
#elif L==4
"ASSESSMENT.Games.es#editar-juego";
#elif L==5
"ASSESSMENT.Games.en#edit-game";
#elif L==6
"ASSESSMENT.Games.es#editar-juego";
#elif L==7
"ASSESSMENT.Games.en#edit-game";
#elif L==8
"ASSESSMENT.Games.en#edit-game";
#elif L==9
"ASSESSMENT.Games.en#edit-game";
#endif
const char *Hlp_ASSESSMENT_Games_new_game =
#if L==1
"ASSESSMENT.Games.es#nueva-juego";
#elif L==2
"ASSESSMENT.Games.en#new-juego";
"ASSESSMENT.Games.en#new-game";
#elif L==3
"ASSESSMENT.Games.en#new-juego";
"ASSESSMENT.Games.en#new-game";
#elif L==4
"ASSESSMENT.Games.es#nueva-juego";
#elif L==5
"ASSESSMENT.Games.en#new-juego";
"ASSESSMENT.Games.en#new-game";
#elif L==6
"ASSESSMENT.Games.es#nueva-juego";
#elif L==7
"ASSESSMENT.Games.en#new-juego";
"ASSESSMENT.Games.en#new-game";
#elif L==8
"ASSESSMENT.Games.en#new-juego";
"ASSESSMENT.Games.en#new-game";
#elif L==9
"ASSESSMENT.Games.en#new-juego";
"ASSESSMENT.Games.en#new-game";
#endif
const char *Hlp_ASSESSMENT_Games_edit_juego =

View File

@ -6525,6 +6525,27 @@ const char *Txt_Create_folder =
"Criar diretório";
#endif
const char *Txt_Create_game =
#if L==1
"Crear joc";
#elif L==2
"Spiel erstellen";
#elif L==3
"Create game";
#elif L==4
"Crear juego";
#elif L==5
"Créer jeu";
#elif L==6
"Crear juego"; // Okoteve traducción
#elif L==7
"Crea gioco";
#elif L==8
"Tworzenie gra";
#elif L==9
"Criar jogo";
#endif
const char *Txt_Create_group =
#if L==1
"Crear grupo"; // Necessita traduccio
@ -10150,6 +10171,27 @@ const char *Txt_Edit_event =
"Editar evento";
#endif
const char *Txt_Edit_game =
#if L==1
"Editar joc";
#elif L==2
"Spiel bearbeiten";
#elif L==3
"Edit game";
#elif L==4
"Editar juego";
#elif L==5
"Éditer jeu";
#elif L==6
"Editar juego"; // Okoteve traducción
#elif L==7
"Editare gioco";
#elif L==8
"Edycja gra";
#elif L==9
"Editar jogo";
#endif
const char *Txt_Edit_my_institution =
#if L==1
"Edita la meva institució";
@ -13830,6 +13872,48 @@ const char *Txt_Game =
"Jogo";
#endif
const char *Txt_Game_X_is_now_hidden = // Warning: it is very important to include %s in the following sentences
#if L==1
"El joc <strong>%s</strong> ara est&agrave; oculto.";
#elif L==2
"Das Spiel <strong>%s</strong> ist jetzt ausgeblendet.";
#elif L==3
"Game <strong>%s</strong> is now hidden.";
#elif L==4
"El juego <strong>%s</strong> ahora est&aacute; oculto.";
#elif L==5
"Le jeu <strong>%s</strong> est maintenant cach&eacute;.";
#elif L==6
"El juego <strong>%s</strong> ahora est&aacute; oculto."; // Okoteve traducción
#elif L==7
"Il gioco <strong>%s</strong> &egrave; ora nascosto.";
#elif L==8
"Gra <strong>%s</strong> jest teraz ukryta.";
#elif L==9
"O jogo <strong>%s</strong> &eacute; agora oculto.";
#endif
const char *Txt_Game_X_is_now_visible = // Warning: it is very important to include %s in the following sentences
#if L==1
"El joc <strong>%s</strong> ara est&agrave; visible.";
#elif L==2
"Das Spiel <strong>%s</strong> ist jetzt sichtbar.";
#elif L==3
"Game <strong>%s</strong> is now visible.";
#elif L==4
"El juego <strong>%s</strong> ahora est&aacute; visible.";
#elif L==5
"Le jeu <strong>%s</strong> est maintenant visible.";
#elif L==6
"El juego <strong>%s</strong> ahora est&aacute; visible."; // Okoteve traducción
#elif L==7
"Il gioco <strong>%s</strong> &egrave; ora visibile.";
#elif L==8
"Badanie <strong>%s</strong> jest teraz widoczne.";
#elif L==9
"O jogo <strong>%s</strong> &eacute; agora vis&iacute;vel.";
#endif
const char *Txt_Game_X_removed = // Warning: it is very important to include %s in the following sentences
#if L==1
"Joc <strong>%s</strong> eliminat.";
@ -13851,6 +13935,27 @@ const char *Txt_Game_X_removed = // Warning: it is very important to include %s
"Jogo <strong>%s</strong> removido.";
#endif
const char *Txt_Game_X_reset = // Warning: it is very important to include %s in the following sentences
#if L==1
"Joc <strong>%s</strong> posat a zero..";
#elif L==2
"Spiel <strong>%s</strong> zur&uuml;ckgesetzt.";
#elif L==3
"Game <strong>%s</strong> reset.";
#elif L==4
"Juego <strong>%s</strong> puesto a cero.";
#elif L==5
"Jeu <strong>%s</strong> remis &agrave; z&eacute;ro.";
#elif L==6
"Juego <strong>%s</strong> puesto a cero."; // Okoteve traducción
#elif L==7
"Gioco <strong>%s</strong> resettato.";
#elif L==8
"Gra <strong>%s</strong> zresetowane.";
#elif L==9
"Jogo <strong>%s</strong> fixado em zero.";
#endif
const char *Txt_GAME_You_belong_to_the_scope_of_the_game =
#if L==1
"Pertany a l'&agrave;mbit del joc";
@ -41151,7 +41256,7 @@ const char *Txt_SURVEY_Type_of_user_not_allowed =
const char *Txt_Survey_X_is_now_hidden = // Warning: it is very important to include %s in the following sentences
#if L==1
"La encuesta <strong>%s</strong> ahora est&aacute; oculta."; // Necessita traduccio
"L'enquesta <strong>%s</strong> ara est&agrave; oculta.";
#elif L==2
"Die Umfrage <strong>%s</strong> ist jetzt ausgeblendet.";
#elif L==3
@ -41165,14 +41270,14 @@ const char *Txt_Survey_X_is_now_hidden = // Warning: it is very important to inc
#elif L==7
"Il sondaggio <strong>%s</strong> &egrave; ora nascosto.";
#elif L==8
"Survey <strong>%s</strong> is now hidden."; // Potrzebujesz tlumaczenie
"Badanie <strong>%s</strong> jest teraz ukryta.";
#elif L==9
"O inqu&eacute;rito <strong>%s</strong> &eacute; agora oculta.";
#endif
const char *Txt_Survey_X_is_now_visible = // Warning: it is very important to include %s in the following sentences
#if L==1
"La encuesta <strong>%s</strong> ahora est&aacute; visible."; // Necessita traduccio
"L'enquesta <strong>%s</strong> ara est&agrave; visible.";
#elif L==2
"Die Umfrage <strong>%s</strong> ist jetzt sichtbar.";
#elif L==3
@ -41186,7 +41291,7 @@ const char *Txt_Survey_X_is_now_visible = // Warning: it is very important to in
#elif L==7
"Il sondaggio <strong>%s</strong> &egrave; ora visibile.";
#elif L==8
"Survey <strong>%s</strong> is now visible."; // Potrzebujesz tlumaczenie
"Badanie <strong>%s</strong> jest teraz widoczne.";
#elif L==9
"O inqu&eacute;rito <strong>%s</strong> &eacute; agora vis&iacute;vel.";
#endif
@ -41214,7 +41319,7 @@ const char *Txt_Survey_X_removed = // Warning: it is very important to include %
const char *Txt_Survey_X_reset = // Warning: it is very important to include %s in the following sentences
#if L==1
"Encuesta <strong>%s</strong> puesta a cero."; // Necessita traduccio
"Enquesta <strong>%s</strong> posada a zero..";
#elif L==2
"Umfrage <strong>%s</strong> zur&uuml;ckgesetzt.";
#elif L==3
@ -41228,7 +41333,7 @@ const char *Txt_Survey_X_reset = // Warning: it is very important to include %s
#elif L==7
"Sondaggio <strong>%s</strong> resettato.";
#elif L==8
"Survey <strong>%s</strong> reset."; // Potrzebujesz tlumaczenie
"Badanie <strong>%s</strong> zresetowane.";
#elif L==9
"Inqu&eacute;rito <strong>%s</strong> fixado em zero.";
#endif
@ -43902,6 +44007,27 @@ const char *Txt_The_folder_name_X_has_not_changed_because_there_is_already_a_fol
" because there is already a folder or a file with the name <strong>%s</strong>."; // Necessita de tradução
#endif
const char *Txt_The_game_has_been_modified =
#if L==1
"El joc ha estat modificat.";
#elif L==2
"Das Spiel wurde ge&auml;ndert.";
#elif L==3
"The game has been modified.";
#elif L==4
"El juego ha sido modificado.";
#elif L==5
"Le jeu a &eacute;t&eacute; modifi&eacute;.";
#elif L==6
"El juego ha sido modificado."; // Okoteve traducción
#elif L==7
"Il gioco &egrave; stato modificato.";
#elif L==8
"Gra zosta&lstrok;o zmodyfikowane.";
#elif L==9
"O jogo foi modificado.";
#endif
const char *Txt_The_group_X_already_exists = // Warning: it is very important to include %s in the following sentences
#if L==1
"El grupo <strong>%s</strong> ya existe."; // Necessita traduccio
@ -46085,7 +46211,7 @@ const char *Txt_The_status_of_the_institution_X_has_changed = // Warning: it is
const char *Txt_The_survey_has_been_modified =
#if L==1
"La encuesta ha sido modificada."; // Necessita traduccio
"L'enquesta ha estat modificada.";
#elif L==2
"Die Umfrage wurde ge&auml;ndert.";
#elif L==3
@ -46099,7 +46225,7 @@ const char *Txt_The_survey_has_been_modified =
#elif L==7
"Il sondaggio &egrave; stato modificato.";
#elif L==8
"The survey has been modified."; // Potrzebujesz tlumaczenie
"Badanie zosta&lstrok;o zmodyfikowane.";
#elif L==9
"O inqu&eacute;rito foi modificado.";
#endif