Version18.122.1

This commit is contained in:
Antonio Cañas Vargas 2019-05-20 10:35:57 +02:00
parent f19ee52458
commit 2ea138f471
6 changed files with 254 additions and 126 deletions

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@ -606,10 +606,10 @@ Assessment:
453. ActRemSvyQst Confirm the removal of a question of a survey 453. ActRemSvyQst Confirm the removal of a question of a survey
454. ActSeeGam Show one game 454. ActSeeGam Show one game
455. ActPlyGam Start playing a game 455. ActStrGamTch Start playing a game
456. ActPlyGam1stQst Show first question when playing a game 456. ActGamTch1stQst Show first question when playing a game
457. ActPlyGamNxtQst Show next question when playing a game 457. ActGamTchNxtQst Show next question when playing a game
458. ActPlyGamAns Show answers of current question when playing a game 458. ActGamTchAns Show answers of current question when playing a game
459. ActAnsGam Answer a game 459. ActAnsGam Answer a game
460. ActFrmNewGam Form to create a new game 460. ActFrmNewGam Form to create a new game
461. ActEdiOneGam Edit one game 461. ActEdiOneGam Edit one game
@ -2135,10 +2135,14 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
/* ActSeeOneTstResOth*/{1082,-1,TabUnk,ActReqTst ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Tst_ShowOneTestResult ,NULL}, /* ActSeeOneTstResOth*/{1082,-1,TabUnk,ActReqTst ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Tst_ShowOneTestResult ,NULL},
/* ActSeeGam */{1650,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_SeeOneGame ,NULL}, /* ActSeeGam */{1650,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_SeeOneGame ,NULL},
/* ActPlyGam */{1670,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_PlayGame ,NULL},
/* ActPlyGam1stQst */{1671,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,NULL ,Gam_PlayGameNextQuestion ,NULL}, /* ActStrGamTch */{1670,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_StartGameTch ,NULL},
/* ActPlyGamNxtQst */{1672,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_PlayGameNextQuestion ,NULL}, /* ActGamTch1stQst */{1671,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,NULL ,Gam_GameTchNextQuestion ,NULL},
/* ActPlyGamAns */{1673,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_PlayGameShowAnswers ,NULL}, /* ActGamTchNxtQst */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_GameTchNextQuestion ,NULL},
/* ActGamTchAns */{1673,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_GameTchShowAnswers ,NULL},
/* ActPlyGamStd */{1779,-1,TabUnk,ActSeeAllGam ,0x208,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_PlayGameStd ,NULL},
/* ActAnsGam */{1651,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ReceiveGameAnswers ,NULL}, /* ActAnsGam */{1651,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ReceiveGameAnswers ,NULL},
/* ActFrmNewGam */{1652,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestCreatOrEditGame ,NULL}, /* ActFrmNewGam */{1652,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestCreatOrEditGame ,NULL},
/* ActEdiOneGam */{1653,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestCreatOrEditGame ,NULL}, /* ActEdiOneGam */{1653,-1,TabUnk,ActSeeAllGam ,0x238,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestCreatOrEditGame ,NULL},
@ -4858,10 +4862,10 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActAddTstQstToGam, // #1667 ActAddTstQstToGam, // #1667
ActUp_GamQst, // #1668 ActUp_GamQst, // #1668
ActDwnGamQst, // #1669 ActDwnGamQst, // #1669
ActPlyGam, // #1670 ActStrGamTch, // #1670
ActPlyGam1stQst, // #1671 ActGamTch1stQst, // #1671
ActPlyGamNxtQst, // #1672 ActGamTchNxtQst, // #1672
ActPlyGamAns, // #1673 ActGamTchAns, // #1673
ActSeePrj, // #1674 ActSeePrj, // #1674
ActFrmNewPrj, // #1675 ActFrmNewPrj, // #1675
ActEdiOnePrj, // #1676 ActEdiOnePrj, // #1676
@ -4967,6 +4971,7 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActReqUnlAllPrj, // #1776 ActReqUnlAllPrj, // #1776
ActLckAllPrj, // #1777 ActLckAllPrj, // #1777
ActUnlAllPrj, // #1778 ActUnlAllPrj, // #1778
ActPlyGamStd, // #1779
}; };
/*****************************************************************************/ /*****************************************************************************/

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@ -64,9 +64,9 @@ typedef enum
typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to indicate obsolete action typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to indicate obsolete action
#define Act_NUM_ACTIONS (1 + 8 + 61 + 38 + 12 + 42 + 36 + 19 + 110 + 163 + 437 + 176 + 169 + 15 + 67) #define Act_NUM_ACTIONS (1 + 8 + 61 + 38 + 12 + 42 + 36 + 19 + 110 + 164 + 437 + 176 + 169 + 15 + 67)
#define Act_MAX_ACTION_COD 1778 #define Act_MAX_ACTION_COD 1779
#define Act_MAX_OPTIONS_IN_MENU_PER_TAB 13 #define Act_MAX_OPTIONS_IN_MENU_PER_TAB 13
@ -609,55 +609,56 @@ typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to
#define ActSeeOneTstResOth (ActChgCrsTT1stDay + 115) #define ActSeeOneTstResOth (ActChgCrsTT1stDay + 115)
#define ActSeeGam (ActChgCrsTT1stDay + 116) #define ActSeeGam (ActChgCrsTT1stDay + 116)
#define ActPlyGam (ActChgCrsTT1stDay + 117) #define ActStrGamTch (ActChgCrsTT1stDay + 117)
#define ActPlyGam1stQst (ActChgCrsTT1stDay + 118) #define ActGamTch1stQst (ActChgCrsTT1stDay + 118)
#define ActPlyGamNxtQst (ActChgCrsTT1stDay + 119) #define ActGamTchNxtQst (ActChgCrsTT1stDay + 119)
#define ActPlyGamAns (ActChgCrsTT1stDay + 120) #define ActGamTchAns (ActChgCrsTT1stDay + 120)
#define ActAnsGam (ActChgCrsTT1stDay + 121) #define ActPlyGamStd (ActChgCrsTT1stDay + 121)
#define ActFrmNewGam (ActChgCrsTT1stDay + 122) #define ActAnsGam (ActChgCrsTT1stDay + 122)
#define ActEdiOneGam (ActChgCrsTT1stDay + 123) #define ActFrmNewGam (ActChgCrsTT1stDay + 123)
#define ActNewGam (ActChgCrsTT1stDay + 124) #define ActEdiOneGam (ActChgCrsTT1stDay + 124)
#define ActChgGam (ActChgCrsTT1stDay + 125) #define ActNewGam (ActChgCrsTT1stDay + 125)
#define ActReqRemGam (ActChgCrsTT1stDay + 126) #define ActChgGam (ActChgCrsTT1stDay + 126)
#define ActRemGam (ActChgCrsTT1stDay + 127) #define ActReqRemGam (ActChgCrsTT1stDay + 127)
#define ActReqRstGam (ActChgCrsTT1stDay + 128) #define ActRemGam (ActChgCrsTT1stDay + 128)
#define ActRstGam (ActChgCrsTT1stDay + 129) #define ActReqRstGam (ActChgCrsTT1stDay + 129)
#define ActHidGam (ActChgCrsTT1stDay + 130) #define ActRstGam (ActChgCrsTT1stDay + 130)
#define ActShoGam (ActChgCrsTT1stDay + 131) #define ActHidGam (ActChgCrsTT1stDay + 131)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 132) #define ActShoGam (ActChgCrsTT1stDay + 132)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 133) #define ActAddOneGamQst (ActChgCrsTT1stDay + 133)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 134) #define ActGamLstTstQst (ActChgCrsTT1stDay + 134)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 135) #define ActAddTstQstToGam (ActChgCrsTT1stDay + 135)
#define ActRemGamQst (ActChgCrsTT1stDay + 136) #define ActReqRemGamQst (ActChgCrsTT1stDay + 136)
#define ActUp_GamQst (ActChgCrsTT1stDay + 137) #define ActRemGamQst (ActChgCrsTT1stDay + 137)
#define ActDwnGamQst (ActChgCrsTT1stDay + 138) #define ActUp_GamQst (ActChgCrsTT1stDay + 138)
#define ActDwnGamQst (ActChgCrsTT1stDay + 139)
#define ActSeeSvy (ActChgCrsTT1stDay + 139) #define ActSeeSvy (ActChgCrsTT1stDay + 140)
#define ActAnsSvy (ActChgCrsTT1stDay + 140) #define ActAnsSvy (ActChgCrsTT1stDay + 141)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 141) #define ActFrmNewSvy (ActChgCrsTT1stDay + 142)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 142) #define ActEdiOneSvy (ActChgCrsTT1stDay + 143)
#define ActNewSvy (ActChgCrsTT1stDay + 143) #define ActNewSvy (ActChgCrsTT1stDay + 144)
#define ActChgSvy (ActChgCrsTT1stDay + 144) #define ActChgSvy (ActChgCrsTT1stDay + 145)
#define ActReqRemSvy (ActChgCrsTT1stDay + 145) #define ActReqRemSvy (ActChgCrsTT1stDay + 146)
#define ActRemSvy (ActChgCrsTT1stDay + 146) #define ActRemSvy (ActChgCrsTT1stDay + 147)
#define ActReqRstSvy (ActChgCrsTT1stDay + 147) #define ActReqRstSvy (ActChgCrsTT1stDay + 148)
#define ActRstSvy (ActChgCrsTT1stDay + 148) #define ActRstSvy (ActChgCrsTT1stDay + 149)
#define ActHidSvy (ActChgCrsTT1stDay + 149) #define ActHidSvy (ActChgCrsTT1stDay + 150)
#define ActShoSvy (ActChgCrsTT1stDay + 150) #define ActShoSvy (ActChgCrsTT1stDay + 151)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 151) #define ActEdiOneSvyQst (ActChgCrsTT1stDay + 152)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 152) #define ActRcvSvyQst (ActChgCrsTT1stDay + 153)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 153) #define ActReqRemSvyQst (ActChgCrsTT1stDay + 154)
#define ActRemSvyQst (ActChgCrsTT1stDay + 154) #define ActRemSvyQst (ActChgCrsTT1stDay + 155)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 155) #define ActSeeOneExaAnn (ActChgCrsTT1stDay + 156)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 156) #define ActSeeDatExaAnn (ActChgCrsTT1stDay + 157)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 157) #define ActEdiExaAnn (ActChgCrsTT1stDay + 158)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 158) #define ActRcvExaAnn (ActChgCrsTT1stDay + 159)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 159) #define ActPrnExaAnn (ActChgCrsTT1stDay + 160)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 160) #define ActReqRemExaAnn (ActChgCrsTT1stDay + 161)
#define ActRemExaAnn (ActChgCrsTT1stDay + 161) #define ActRemExaAnn (ActChgCrsTT1stDay + 162)
#define ActHidExaAnn (ActChgCrsTT1stDay + 162) #define ActHidExaAnn (ActChgCrsTT1stDay + 163)
#define ActShoExaAnn (ActChgCrsTT1stDay + 163) #define ActShoExaAnn (ActChgCrsTT1stDay + 164)
/*****************************************************************************/ /*****************************************************************************/
/******************************** Files tab **********************************/ /******************************** Files tab **********************************/

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@ -448,10 +448,15 @@ En OpenSWAD:
ps2pdf source.ps destination.pdf ps2pdf source.ps destination.pdf
*/ */
#define Log_PLATFORM_VERSION "SWAD 18.122 (2019-05-18)" #define Log_PLATFORM_VERSION "SWAD 18.122.1 (2019-05-18)"
#define CSS_FILE "swad18.112.1.css" #define CSS_FILE "swad18.112.1.css"
#define JS_FILE "swad18.116.5.js" #define JS_FILE "swad18.116.5.js"
/* /*
Version 18.122.1: May 20, 2019 New action to play game by a student. (242257 lines)
2 changes necessary in database:
UPDATE actions SET Txt='Preparar para comenzar juego' WHERE ActCod='1670' AND Language='es';
INSERT INTO actions (ActCod,Language,Obsolete,Txt) VALUES ('1779','es','N','Preparar para jugar como estudiante');
Version 18.122: May 18, 2019 Games available for students. Version 18.122: May 18, 2019 Games available for students.
Scope and roles removed from games. (242145 lines) Scope and roles removed from games. (242145 lines)
3 changes necessary in database: 3 changes necessary in database:

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@ -97,7 +97,8 @@ static void Gam_ParamsWhichGroupsToShow (void);
static void Gam_ShowOneGame (long GamCod, static void Gam_ShowOneGame (long GamCod,
bool ShowOnlyThisGame, bool ShowOnlyThisGame,
bool ListGameQuestions, bool ListGameQuestions,
bool PutButtonToStart); bool PutButtonToStart,
bool PutButtonToPlay);
static void Gam_WriteAuthor (struct Game *Game); static void Gam_WriteAuthor (struct Game *Game);
static void Gam_WriteStatus (struct Game *Game); static void Gam_WriteStatus (struct Game *Game);
static void Gam_GetParamGameOrder (void); static void Gam_GetParamGameOrder (void);
@ -152,7 +153,8 @@ static void Gam_PutParamsOneQst (void);
static void Gam_ExchangeQuestions (long GamCod, static void Gam_ExchangeQuestions (long GamCod,
unsigned QstIndTop,unsigned QstIndBottom); unsigned QstIndTop,unsigned QstIndBottom);
static void Gam_PutBigButtonToStartGame (long GamCod); static void Gam_PutBigButtonToStartGameTch (long GamCod);
static void Gam_PutBigButtonToPlayGameStd (long GamCod);
static void Gam_PlayGameShowQuestionAndAnswers (bool ShowAnswers); static void Gam_PlayGameShowQuestionAndAnswers (bool ShowAnswers);
static void Gam_PutBigButtonToContinue (Act_Action_t NextAction, static void Gam_PutBigButtonToContinue (Act_Action_t NextAction,
@ -272,7 +274,8 @@ static void Gam_ListAllGames (void)
Gam_ShowOneGame (Gbl.Games.LstGamCods[NumGame - 1], Gam_ShowOneGame (Gbl.Games.LstGamCods[NumGame - 1],
false, false,
false, false,
false); false, // Do not put button to start game
false); // Do not put button to play
/***** End table *****/ /***** End table *****/
Tbl_EndTable (); Tbl_EndTable ();
@ -400,7 +403,8 @@ void Gam_SeeOneGame (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
@ -410,7 +414,8 @@ void Gam_SeeOneGame (void)
static void Gam_ShowOneGame (long GamCod, static void Gam_ShowOneGame (long GamCod,
bool ShowOnlyThisGame, bool ShowOnlyThisGame,
bool ListGameQuestions, bool ListGameQuestions,
bool PutButtonToStart) bool PutButtonToStart,
bool PutButtonToPlay)
{ {
extern const char *Hlp_ASSESSMENT_Games; extern const char *Hlp_ASSESSMENT_Games;
extern const char *Txt_Game; extern const char *Txt_Game;
@ -419,6 +424,7 @@ static void Gam_ShowOneGame (long GamCod,
extern const char *Txt_No_of_questions; extern const char *Txt_No_of_questions;
extern const char *Txt_No_of_users; extern const char *Txt_No_of_users;
extern const char *Txt_Play; extern const char *Txt_Play;
extern const char *Txt_Start_game;
extern const char *Txt_View_game_results; extern const char *Txt_View_game_results;
char *Anchor = NULL; char *Anchor = NULL;
static unsigned UniqueId = 0; static unsigned UniqueId = 0;
@ -455,17 +461,33 @@ static void Gam_ShowOneGame (long GamCod,
/* Icons to remove/edit this game */ /* Icons to remove/edit this game */
Gam_PutFormsToRemEditOneGame (&Game,Anchor); Gam_PutFormsToRemEditOneGame (&Game,Anchor);
if (ShowOnlyThisGame) switch (Gbl.Usrs.Me.Role.Logged)
/* Icon to show first question */ {
Lay_PutContextualLinkOnlyIcon (ActPlyGam1stQst,NULL, case Rol_STD:
Gam_PutParamsToPlayGame1stQst, /* Icon to play game */
"play.svg", Lay_PutContextualLinkOnlyIcon (ActPlyGamStd,NULL,
Txt_Play); Gam_PutParams,
else "play.svg",
/* Icon to play game */ Txt_Play);
Lay_PutContextualLinkOnlyIcon (ActPlyGam,NULL,Gam_PutParams, break;
"play.svg", case Rol_NET:
Txt_Play); case Rol_TCH:
if (ShowOnlyThisGame)
/* Icon to show first question */
Lay_PutContextualLinkOnlyIcon (ActGamTch1stQst,NULL,
Gam_PutParamsToPlayGame1stQst,
"play.svg",
Txt_Play);
else
/* Icon to start game */
Lay_PutContextualLinkOnlyIcon (ActStrGamTch,NULL,
Gam_PutParams,
"play.svg",
Txt_Play);
break;
default:
break;
}
fprintf (Gbl.F.Out,"</td>"); fprintf (Gbl.F.Out,"</td>");
@ -516,9 +538,6 @@ static void Gam_ShowOneGame (long GamCod,
Lay_StartArticle (Anchor); Lay_StartArticle (Anchor);
Frm_StartForm (ActSeeGam); Frm_StartForm (ActSeeGam);
Gam_PutParamGameCod (GamCod); Gam_PutParamGameCod (GamCod);
// Gam_PutHiddenParamGameOrder ();
// Grp_PutParamWhichGrps ();
// Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
Frm_LinkFormSubmit (Txt_View_game, Frm_LinkFormSubmit (Txt_View_game,
Game.Status.Visible ? "ASG_TITLE" : Game.Status.Visible ? "ASG_TITLE" :
"ASG_TITLE_LIGHT",NULL); "ASG_TITLE_LIGHT",NULL);
@ -553,16 +572,29 @@ static void Gam_ShowOneGame (long GamCod,
{ {
fprintf (Gbl.F.Out,"<div class=\"BUTTONS_AFTER_ALERT\">"); fprintf (Gbl.F.Out,"<div class=\"BUTTONS_AFTER_ALERT\">");
/* Possible button to play the game */ /* Possible button to play/start the game */
if (Game.Status.Open) if (Game.Status.Open)
{ {
Frm_StartForm (ActPlyGam); switch (Gbl.Usrs.Me.Role.Logged)
Gam_PutParamGameCod (Game.GamCod); {
Gam_PutHiddenParamGameOrder (); case Rol_STD:
Grp_PutParamWhichGrps (); /* Icon to play game */
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); Frm_StartForm (ActPlyGamStd);
Btn_PutCreateButtonInline (Txt_Play); Gam_PutParamGameCod (Game.GamCod);
Frm_EndForm (); Btn_PutCreateButtonInline (Txt_Play);
Frm_EndForm ();
break;
case Rol_NET:
case Rol_TCH:
/* Icon to start game */
Frm_StartForm (ActStrGamTch);
Gam_PutParamGameCod (Game.GamCod);
Btn_PutCreateButtonInline (Txt_Start_game);
Frm_EndForm ();
break;
default:
break;
}
} }
/* Possible button to see the result of the game */ /* Possible button to see the result of the game */
@ -586,7 +618,7 @@ static void Gam_ShowOneGame (long GamCod,
/* Possible button to answer this game */ /* Possible button to answer this game */
if (Game.Status.ICanAnswer) if (Game.Status.ICanAnswer)
{ {
Frm_StartForm (ActPlyGam); Frm_StartForm (ActStrGamTch);
Gam_PutParamGameCod (Game.GamCod); Gam_PutParamGameCod (Game.GamCod);
Gam_PutHiddenParamGameOrder (); Gam_PutHiddenParamGameOrder ();
Grp_PutParamWhichGrps (); Grp_PutParamWhichGrps ();
@ -604,33 +636,34 @@ static void Gam_ShowOneGame (long GamCod,
fprintf (Gbl.F.Out,"</tr>"); fprintf (Gbl.F.Out,"</tr>");
/***** Start 2nd row of this game *****/ /***** Start 2nd row of this game *****/
fprintf (Gbl.F.Out,"<tr>" fprintf (Gbl.F.Out,"<tr>");
"<td colspan=\"2\" class=\"LEFT_TOP");
/***** Author of the game *****/
fprintf (Gbl.F.Out,"<td colspan=\"2\" class=\"LEFT_TOP");
if (!ShowOnlyThisGame) if (!ShowOnlyThisGame)
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd); fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">"); fprintf (Gbl.F.Out,"\">");
/* Author of the game */
Gam_WriteAuthor (&Game); Gam_WriteAuthor (&Game);
fprintf (Gbl.F.Out,"</td>");
fprintf (Gbl.F.Out,"</td>" /***** Text of the game *****/
"<td class=\"LEFT_TOP"); fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP");
if (!ShowOnlyThisGame) if (!ShowOnlyThisGame)
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd); fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">"); fprintf (Gbl.F.Out,"\">");
/* Text of the game */
Gam_GetGameTxtFromDB (Game.GamCod,Txt); Gam_GetGameTxtFromDB (Game.GamCod,Txt);
Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML, Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML,
Txt,Cns_MAX_BYTES_TEXT,false); // Convert from HTML to rigorous HTML Txt,Cns_MAX_BYTES_TEXT,false); // Convert from HTML to rigorous HTML
Str_InsertLinks (Txt,Cns_MAX_BYTES_TEXT,60); // Insert links Str_InsertLinks (Txt,Cns_MAX_BYTES_TEXT,60); // Insert links
fprintf (Gbl.F.Out,"<div class=\"PAR %s\">%s</div>" fprintf (Gbl.F.Out,"<div class=\"PAR %s\">%s</div>"
"</td>" "</td>",
"</tr>",
Game.Status.Visible ? "DAT" : Game.Status.Visible ? "DAT" :
"DAT_LIGHT", "DAT_LIGHT",
Txt); Txt);
/***** End 2nd row of this game *****/
fprintf (Gbl.F.Out,"</tr>");
/***** Write questions of this game *****/ /***** Write questions of this game *****/
if (ListGameQuestions) if (ListGameQuestions)
{ {
@ -650,9 +683,13 @@ static void Gam_ShowOneGame (long GamCod,
/***** Free anchor string *****/ /***** Free anchor string *****/
Frm_FreeAnchorStr (Anchor); Frm_FreeAnchorStr (Anchor);
/***** Put big button to start playing *****/ /***** Put big button to start game as a teacher *****/
if (PutButtonToStart) if (PutButtonToStart)
Gam_PutBigButtonToStartGame (Game.GamCod); Gam_PutBigButtonToStartGameTch (Game.GamCod);
/***** Put big button to play game as a student *****/
if (PutButtonToPlay)
Gam_PutBigButtonToPlayGameStd (Game.GamCod);
/***** End box *****/ /***** End box *****/
if (ShowOnlyThisGame) if (ShowOnlyThisGame)
@ -1913,7 +1950,8 @@ void Gam_RequestNewQuestion (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
@ -2458,7 +2496,8 @@ void Gam_AddTstQuestionsToGame (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
@ -2652,7 +2691,8 @@ void Gam_RequestRemoveQst (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
@ -2702,7 +2742,8 @@ void Gam_RemoveQst (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
@ -2749,7 +2790,8 @@ void Gam_MoveUpQst (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
@ -2801,7 +2843,8 @@ void Gam_MoveDownQst (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
@ -2856,12 +2899,12 @@ static void Gam_ExchangeQuestions (long GamCod,
} }
/*****************************************************************************/ /*****************************************************************************/
/************************* Start playing a game ******************************/ /******************* Start playing a game as a teacher ***********************/
/*****************************************************************************/ /*****************************************************************************/
void Gam_PlayGame (void) void Gam_StartGameTch (void)
{ {
struct Game Game; long GamCod;
/***** Get parameters *****/ /***** Get parameters *****/
Gam_GetParamGameOrder (); Gam_GetParamGameOrder ();
@ -2869,26 +2912,77 @@ void Gam_PlayGame (void)
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
/***** Get game code *****/ /***** Get game code *****/
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) if ((GamCod = Gam_GetParamGameCod ()) == -1L)
Lay_ShowErrorAndExit ("Code of game is missing."); Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Show game *****/ /***** Show game *****/
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (GamCod,
true, // Show only this game true, // Show only this game
false, false, // Do not list questions
true); // Put button to start true, // Put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/
/********************* Put a big button to start game ************************/ /******************* Start playing a game as a student ***********************/
/*****************************************************************************/ /*****************************************************************************/
static void Gam_PutBigButtonToStartGame (long GamCod) void Gam_PlayGameStd (void)
{
long GamCod;
/***** Get parameters *****/
Gam_GetParamGameOrder ();
Grp_GetParamWhichGrps ();
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
/***** Get game code *****/
if ((GamCod = Gam_GetParamGameCod ()) == -1L)
Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Show game *****/
Gam_ShowOneGame (GamCod,
true, // Show only this game
false, // Do not list questions
false, // Do not put button to start game
true); // Put button to play
}
/*****************************************************************************/
/*************** Put a big button to start game as a teacher *****************/
/*****************************************************************************/
static void Gam_PutBigButtonToStartGameTch (long GamCod)
{
extern const char *Txt_Start_game;
/***** Start form *****/
Frm_StartForm (ActGamTch1stQst);
Gam_PutParamGameCod (GamCod);
Gam_PutParamQstInd (0); // Start by first question in game
/***** Put icon with link *****/
Frm_LinkFormSubmit (Txt_Start_game,NULL,NULL);
fprintf (Gbl.F.Out,"<img src=\"%s/play.svg\""
" alt=\"%s\" title=\"%s\""
" class=\"CONTEXT_OPT ICO_HIGHLIGHT ICO64x64\" />",
Cfg_URL_ICON_PUBLIC,Txt_Start_game,Txt_Start_game);
fprintf (Gbl.F.Out,"</a>");
/***** End form *****/
Frm_EndForm ();
}
/*****************************************************************************/
/**************** Put a big button to play game as a student *****************/
/*****************************************************************************/
static void Gam_PutBigButtonToPlayGameStd (long GamCod)
{ {
extern const char *Txt_Play; extern const char *Txt_Play;
/***** Start form *****/ /***** Start form *****/
Frm_StartForm (ActPlyGam1stQst); Frm_StartForm (ActPlyGamStd);
Gam_PutParamGameCod (GamCod); Gam_PutParamGameCod (GamCod);
Gam_PutParamQstInd (0); // Start by first question in game Gam_PutParamQstInd (0); // Start by first question in game
@ -2908,7 +3002,7 @@ static void Gam_PutBigButtonToStartGame (long GamCod)
/**************** Show next question when playing a game *********************/ /**************** Show next question when playing a game *********************/
/*****************************************************************************/ /*****************************************************************************/
void Gam_PlayGameNextQuestion (void) void Gam_GameTchNextQuestion (void)
{ {
Gam_PlayGameShowQuestionAndAnswers (false); // Don't show answers Gam_PlayGameShowQuestionAndAnswers (false); // Don't show answers
} }
@ -2917,7 +3011,7 @@ void Gam_PlayGameNextQuestion (void)
/************ Show question and its answers when playing a game **************/ /************ Show question and its answers when playing a game **************/
/*****************************************************************************/ /*****************************************************************************/
void Gam_PlayGameShowAnswers (void) void Gam_GameTchShowAnswers (void)
{ {
Gam_PlayGameShowQuestionAndAnswers (true); // Show answers Gam_PlayGameShowQuestionAndAnswers (true); // Show answers
} }
@ -3006,11 +3100,11 @@ static void Gam_PlayGameShowQuestionAndAnswers (bool ShowAnswers)
NxtQstInd = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstInd); NxtQstInd = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstInd);
if (NxtQstInd > 0) if (NxtQstInd > 0)
/* Put button to show next question */ /* Put button to show next question */
Gam_PutBigButtonToContinue (ActPlyGamNxtQst,Game.GamCod,(unsigned) NxtQstInd); Gam_PutBigButtonToContinue (ActGamTchNxtQst,Game.GamCod,(unsigned) NxtQstInd);
} }
else else
/* Put button to show answers */ /* Put button to show answers */
Gam_PutBigButtonToContinue (ActPlyGamAns,Game.GamCod,QstInd); Gam_PutBigButtonToContinue (ActGamTchAns,Game.GamCod,QstInd);
fprintf (Gbl.F.Out,"</div>"); fprintf (Gbl.F.Out,"</div>");
/***** End container for question *****/ /***** End container for question *****/
@ -3082,7 +3176,8 @@ void Gam_ReceiveGameAnswers (void)
Gam_ShowOneGame (Game.GamCod, Gam_ShowOneGame (Game.GamCod,
true, // Show only this game true, // Show only this game
true, // List game questions true, // List game questions
false); false, // Do not put button to start game
false); // Do not put button to play
} }
/*****************************************************************************/ /*****************************************************************************/

View File

@ -118,11 +118,12 @@ void Gam_RemoveQst (void);
void Gam_MoveUpQst (void); void Gam_MoveUpQst (void);
void Gam_MoveDownQst (void); void Gam_MoveDownQst (void);
void Gam_PlayGame (void); void Gam_StartGameTch (void);
void Gam_PlayGameStd (void);
void Gam_ReceiveGameAnswers (void); void Gam_ReceiveGameAnswers (void);
void Gam_PlayGameNextQuestion (void); void Gam_GameTchNextQuestion (void);
void Gam_PlayGameShowAnswers (void); void Gam_GameTchShowAnswers (void);
unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope); unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope);
unsigned Gam_GetNumGames (Hie_Level_t Scope); unsigned Gam_GetNumGames (Hie_Level_t Scope);

View File

@ -40875,6 +40875,27 @@ const char *Txt_FIGURE_TYPES[Fig_NUM_FIGURES] =
#endif #endif
}; };
const char *Txt_Start_game =
#if L==1 // ca
"Comen&ccedil;ar joc";
#elif L==2 // de
"Spiel starten";
#elif L==3 // en
"Start game";
#elif L==4 // es
"Comenzar juego";
#elif L==5 // fr
"Commencer le jeu";
#elif L==6 // gn
"&Ntilde;epyr&utilde; &ntilde;embosar&aacute;i";
#elif L==7 // it
"Inizia il gioco";
#elif L==8 // pl
"Rozpocznij gr&eogon;";
#elif L==9 // pt
"Come&ccedil;ar o jogo";
#endif
const char *Txt_Statistic = const char *Txt_Statistic =
#if L==1 // ca #if L==1 // ca
"Estad&iacute;stique"; "Estad&iacute;stique";