swad-core/swad_game.c

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// swad_game.c: games using remote control
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/*
SWAD (Shared Workspace At a Distance),
is a web platform developed at the University of Granada (Spain),
and used to support university teaching.
This file is part of SWAD core.
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Copyright (C) 1999-2019 Antonio Ca<EFBFBD>as Vargas
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This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*****************************************************************************/
/********************************* Headers ***********************************/
/*****************************************************************************/
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#define _GNU_SOURCE // For asprintf
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#include <linux/limits.h> // For PATH_MAX
#include <linux/stddef.h> // For NULL
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#include <stdio.h> // For asprintf
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#include <stdlib.h> // For calloc
#include <string.h> // For string functions
#include "swad_alert.h"
#include "swad_box.h"
#include "swad_database.h"
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#include "swad_form.h"
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#include "swad_game.h"
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#include "swad_global.h"
#include "swad_group.h"
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#include "swad_match.h"
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#include "swad_pagination.h"
#include "swad_parameter.h"
#include "swad_role.h"
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#include "swad_setting.h"
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#include "swad_table.h"
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#include "swad_test.h"
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/*****************************************************************************/
/************** External global variables from others modules ****************/
/*****************************************************************************/
extern struct Globals Gbl;
/*****************************************************************************/
/***************************** Private constants *****************************/
/*****************************************************************************/
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#define Gam_MAX_CHARS_ANSWER (1024 - 1) // 1023
#define Gam_MAX_BYTES_ANSWER ((Gam_MAX_CHARS_ANSWER + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 16383
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#define Gam_MAX_BYTES_LIST_ANSWER_TYPES (10 + (Gam_NUM_ANS_TYPES - 1) * (1 + 10))
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const char *Gam_StrAnswerTypesDB[Gam_NUM_ANS_TYPES] =
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{
"unique_choice",
"multiple_choice",
};
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#define Gam_MAX_ANSWERS_PER_QUESTION 10
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#define Gam_MAX_SELECTED_QUESTIONS 1000
#define Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS (Gam_MAX_SELECTED_QUESTIONS * (1 + 10 + 1))
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/*****************************************************************************/
/******************************* Private types *******************************/
/*****************************************************************************/
/*****************************************************************************/
/***************************** Private variables *****************************/
/*****************************************************************************/
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long Gam_CurrentGamCod = -1L; // Used as parameter in contextual links
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unsigned Gam_CurrentQstInd = 0; // Used as parameter in contextual links
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/*****************************************************************************/
/***************************** Private prototypes ****************************/
/*****************************************************************************/
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static void Gam_ListAllGames (void);
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static bool Gam_CheckIfICanEditGames (void);
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static void Gam_PutIconsListGames (void);
static void Gam_PutIconToCreateNewGame (void);
static void Gam_PutButtonToCreateNewGame (void);
static void Gam_PutParamsToCreateNewGame (void);
static void Gam_WriteAuthor (struct Game *Game);
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static void Gam_PutFormsToRemEditOneGame (const struct Game *Game,
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const char *Anchor);
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static void Gam_PutHiddenParamOrder (void);
static void Gam_GetParamOrder (void);
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static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]);
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static bool Gam_CheckIfSimilarGameExists (struct Game *Game);
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static void Gam_CreateGame (struct Game *Game,const char *Txt);
static void Gam_UpdateGame (struct Game *Game,const char *Txt);
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static void Gam_RemAnswersOfAQuestion (long GamCod,unsigned QstInd);
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static unsigned Gam_GetMaxQuestionIndexInGame (long GamCod);
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static void Gam_ListGameQuestions (struct Game *Game);
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static void Gam_ListOneOrMoreQuestionsForEdition (long GamCod,unsigned NumQsts,
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MYSQL_RES *mysql_res);
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static void Gam_PutIconToAddNewQuestions (void);
static void Gam_PutButtonToAddNewQuestions (void);
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static void Gam_AllocateListSelectedQuestions (void);
static void Gam_FreeListsSelectedQuestions (void);
static unsigned Gam_CountNumQuestionsInList (void);
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static void Gam_PutParamsOneQst (void);
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static void Gam_ExchangeQuestions (long GamCod,
unsigned QstIndTop,unsigned QstIndBottom);
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/*****************************************************************************/
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/*************************** List all the games ******************************/
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/*****************************************************************************/
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void Gam_SeeAllGames (void)
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{
/***** Get parameters *****/
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Gam_GetParamOrder ();
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Grp_GetParamWhichGrps ();
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Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
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/***** Show all the games *****/
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Gam_ListAllGames ();
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}
/*****************************************************************************/
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/**************************** Show all the games *****************************/
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/*****************************************************************************/
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static void Gam_ListAllGames (void)
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{
extern const char *Hlp_ASSESSMENT_Games;
extern const char *Txt_Games;
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extern const char *Txt_GAMES_ORDER_HELP[Gam_NUM_ORDERS];
extern const char *Txt_GAMES_ORDER[Gam_NUM_ORDERS];
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extern const char *Txt_No_games;
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Gam_Order_t Order;
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struct Pagination Pagination;
unsigned NumGame;
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/***** Put link to view matches results *****/
switch (Gbl.Usrs.Me.Role.Logged)
{
case Rol_STD:
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Mch_PutFormToViewMchResults (ActReqSeeMyMchRes);
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break;
case Rol_NET:
case Rol_TCH:
case Rol_SYS_ADM:
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Mch_PutFormToViewMchResults (ActReqSeeUsrMchRes);
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break;
default:
break;
}
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/***** Get number of groups in current course *****/
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if (!Gbl.Crs.Grps.NumGrps)
Gbl.Crs.Grps.WhichGrps = Grp_ALL_GROUPS;
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/***** Get list of games *****/
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Gam_GetListGames ();
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/***** Compute variables related to pagination *****/
Pagination.NumItems = Gbl.Games.Num;
Pagination.CurrentPage = (int) Gbl.Games.CurrentPage;
Pag_CalculatePagination (&Pagination);
Gbl.Games.CurrentPage = (unsigned) Pagination.CurrentPage;
/***** Write links to pages *****/
if (Pagination.MoreThanOnePage)
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Pag_WriteLinksToPagesCentered (Pag_GAMES,
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0,
&Pagination);
/***** Start box *****/
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Box_StartBox ("100%",Txt_Games,Gam_PutIconsListGames,
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Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE);
if (Gbl.Games.Num)
{
/***** Table head *****/
Tbl_StartTableWideMargin (2);
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fprintf (Gbl.F.Out,"<tr>");
if (Gam_CheckIfICanEditGames ())
fprintf (Gbl.F.Out,"<th class=\"CONTEXT_COL\"></th>"); // Column for contextual icons
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for (Order = (Gam_Order_t) 0;
Order <= (Gam_Order_t) (Gam_NUM_ORDERS - 1);
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Order++)
{
fprintf (Gbl.F.Out,"<th class=\"LEFT_MIDDLE\">");
/* Form to change order */
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Frm_StartForm (ActSeeAllGam);
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Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
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Par_PutHiddenParamUnsigned ("Order",(unsigned) Order);
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Frm_LinkFormSubmit (Txt_GAMES_ORDER_HELP[Order],"TIT_TBL",NULL);
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if (Order == Gbl.Games.SelectedOrder)
fprintf (Gbl.F.Out,"<u>");
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fprintf (Gbl.F.Out,"%s",Txt_GAMES_ORDER[Order]);
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if (Order == Gbl.Games.SelectedOrder)
fprintf (Gbl.F.Out,"</u>");
fprintf (Gbl.F.Out,"</a>");
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Frm_EndForm ();
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fprintf (Gbl.F.Out,"</th>");
}
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fprintf (Gbl.F.Out,"</tr>");
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/***** Write all the games *****/
for (NumGame = Pagination.FirstItemVisible;
NumGame <= Pagination.LastItemVisible;
NumGame++)
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Gam_ShowOneGame (Gbl.Games.LstGamCods[NumGame - 1],
false,
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false, // Do not list game questions
false); // Do not put form to start new match
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/***** End table *****/
Tbl_EndTable ();
}
else // No games created
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Ale_ShowAlert (Ale_INFO,Txt_No_games);
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/***** Button to create a new game *****/
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if (Gam_CheckIfICanEditGames ())
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Gam_PutButtonToCreateNewGame ();
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/***** End box *****/
Box_EndBox ();
/***** Write again links to pages *****/
if (Pagination.MoreThanOnePage)
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Pag_WriteLinksToPagesCentered (Pag_GAMES,
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0,
&Pagination);
/***** Free list of games *****/
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Gam_FreeListGames ();
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}
/*****************************************************************************/
/******************* Check if I can create a new game **********************/
/*****************************************************************************/
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static bool Gam_CheckIfICanEditGames (void)
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{
switch (Gbl.Usrs.Me.Role.Logged)
{
case Rol_TCH:
case Rol_DEG_ADM:
case Rol_CTR_ADM:
case Rol_INS_ADM:
case Rol_SYS_ADM:
return true;
default:
return false;
}
return false;
}
/*****************************************************************************/
/***************** Put contextual icons in list of games *******************/
/*****************************************************************************/
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static void Gam_PutIconsListGames (void)
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{
/***** Put icon to create a new game *****/
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if (Gam_CheckIfICanEditGames ())
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Gam_PutIconToCreateNewGame ();
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/***** Put icon to show a figure *****/
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Gbl.Figures.FigureType = Fig_GAMES;
Fig_PutIconToShowFigure ();
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}
/*****************************************************************************/
/********************** Put icon to create a new game **********************/
/*****************************************************************************/
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static void Gam_PutIconToCreateNewGame (void)
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{
extern const char *Txt_New_game;
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Ico_PutContextualIconToAdd (ActFrmNewGam,NULL,Gam_PutParamsToCreateNewGame,
Txt_New_game);
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}
/*****************************************************************************/
/********************* Put button to create a new game *********************/
/*****************************************************************************/
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static void Gam_PutButtonToCreateNewGame (void)
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{
extern const char *Txt_New_game;
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Frm_StartForm (ActFrmNewGam);
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Gam_PutParamsToCreateNewGame ();
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Btn_PutConfirmButton (Txt_New_game);
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Frm_EndForm ();
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}
/*****************************************************************************/
/******************* Put parameters to create a new game *******************/
/*****************************************************************************/
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static void Gam_PutParamsToCreateNewGame (void)
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{
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Gam_PutHiddenParamGameOrder ();
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Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
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}
/*****************************************************************************/
/****************************** Show one game ******************************/
/*****************************************************************************/
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void Gam_SeeOneGame (void)
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{
struct Game Game;
/***** Get parameters *****/
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Gam_GetParamOrder ();
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Grp_GetParamWhichGrps ();
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Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Show game *****/
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Gam_ShowOneGame (Game.GamCod,
true, // Show only this game
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false, // Do not list game questions
false); // Do not put form to start new match
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}
/*****************************************************************************/
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/******************************* Show one game *******************************/
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/*****************************************************************************/
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void Gam_ShowOneGame (long GamCod,
bool ShowOnlyThisGame,
bool ListGameQuestions,
bool PutFormNewMatch)
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{
extern const char *Hlp_ASSESSMENT_Games;
extern const char *Txt_Game;
extern const char *Txt_Today;
extern const char *Txt_View_game;
extern const char *Txt_No_of_questions;
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char *Anchor = NULL;
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static unsigned UniqueId = 0;
struct Game Game;
char Txt[Cns_MAX_BYTES_TEXT + 1];
/***** Start box *****/
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if (ShowOnlyThisGame)
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Box_StartBox (NULL,Txt_Game,NULL,
Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE);
/***** Get data of this game *****/
Game.GamCod = GamCod;
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Gam_GetDataOfGameByCod (&Game);
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Gam_CurrentGamCod = Game.GamCod; // Used as parameter in contextual links
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/***** Set anchor string *****/
Frm_SetAnchorStr (Game.GamCod,&Anchor);
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/***** Start table *****/
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if (ShowOnlyThisGame)
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Tbl_StartTableWide (2);
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/***** Start first row of this game *****/
fprintf (Gbl.F.Out,"<tr>");
/***** Icons related to this game *****/
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if (Game.Status.ICanEdit)
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{
fprintf (Gbl.F.Out,"<td rowspan=\"2\" class=\"CONTEXT_COL");
if (!ShowOnlyThisGame)
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">");
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/* Icons to remove/edit this game */
Gam_PutFormsToRemEditOneGame (&Game,Anchor);
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fprintf (Gbl.F.Out,"</td>");
}
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/***** Start date/time *****/
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UniqueId++;
fprintf (Gbl.F.Out,"<td id=\"gam_date_start_%u\" class=\"%s LEFT_TOP",
UniqueId,
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Game.Status.Visible ? "DATE_GREEN" :
"DATE_GREEN_LIGHT");
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if (!ShowOnlyThisGame)
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fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
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fprintf (Gbl.F.Out,"\">");
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if (Game.TimeUTC[Dat_START_TIME])
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fprintf (Gbl.F.Out,"<script type=\"text/javascript\">"
"writeLocalDateHMSFromUTC('gam_date_start_%u',%ld,"
"%u,'<br />','%s',true,true,0x7);"
"</script>",
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UniqueId,Game.TimeUTC[Dat_START_TIME],
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(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
fprintf (Gbl.F.Out,"</td>");
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/***** End date/time *****/
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fprintf (Gbl.F.Out,"<td id=\"gam_date_end_%u\" class=\"%s LEFT_TOP",
UniqueId,
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Game.Status.Visible ? "DATE_GREEN" :
"DATE_GREEN_LIGHT");
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if (!ShowOnlyThisGame)
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fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
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fprintf (Gbl.F.Out,"\">");
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if (Game.TimeUTC[Dat_END_TIME])
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fprintf (Gbl.F.Out,"<script type=\"text/javascript\">"
"writeLocalDateHMSFromUTC('gam_date_end_%u',%ld,"
"%u,'<br />','%s',false,true,0x7);"
"</script>",
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UniqueId,Game.TimeUTC[Dat_END_TIME],
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(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
fprintf (Gbl.F.Out,"</td>");
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/***** Game title and main data *****/
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fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP");
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if (!ShowOnlyThisGame)
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fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">");
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/* Game title */
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Lay_StartArticle (Anchor);
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Frm_StartForm (ActSeeGam);
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Gam_PutParamGameCod (GamCod);
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Frm_LinkFormSubmit (Txt_View_game,
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Game.Status.Visible ? "ASG_TITLE" :
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"ASG_TITLE_LIGHT",NULL);
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fprintf (Gbl.F.Out,"%s</a>",
Game.Title);
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Frm_EndForm ();
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Lay_EndArticle ();
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/* Number of questions */
fprintf (Gbl.F.Out,"<div class=\"%s\">%s: %u</div>",
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Game.Status.Visible ? "ASG_GRP" :
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"ASG_GRP_LIGHT",
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Txt_No_of_questions,
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Game.NumQsts);
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fprintf (Gbl.F.Out,"</td>");
/***** End 1st row of this game *****/
fprintf (Gbl.F.Out,"</tr>");
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/***** Start 2nd row of this game *****/
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fprintf (Gbl.F.Out,"<tr>");
/***** Author of the game *****/
fprintf (Gbl.F.Out,"<td colspan=\"2\" class=\"LEFT_TOP");
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if (!ShowOnlyThisGame)
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fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">");
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Gam_WriteAuthor (&Game);
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fprintf (Gbl.F.Out,"</td>");
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/***** Text of the game *****/
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP");
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if (!ShowOnlyThisGame)
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fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">");
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Gam_GetGameTxtFromDB (Game.GamCod,Txt);
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Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML,
Txt,Cns_MAX_BYTES_TEXT,false); // Convert from HTML to rigorous HTML
Str_InsertLinks (Txt,Cns_MAX_BYTES_TEXT,60); // Insert links
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fprintf (Gbl.F.Out,"<div class=\"PAR %s\">%s</div>"
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"</td>",
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Game.Status.Visible ? "DAT" :
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"DAT_LIGHT",
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Txt);
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/***** End 2nd row of this game *****/
fprintf (Gbl.F.Out,"</tr>");
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/***** End table *****/
if (ShowOnlyThisGame)
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Tbl_EndTable ();
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else
Gbl.RowEvenOdd = 1 - Gbl.RowEvenOdd;
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/***** Free anchor string *****/
Frm_FreeAnchorStr (Anchor);
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if (ShowOnlyThisGame)
{
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/***** List matches *****/
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Mch_ListMatches (&Game,PutFormNewMatch);
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/***** Write questions of this game *****/
if (ListGameQuestions)
Gam_ListGameQuestions (&Game);
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/***** End box *****/
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Box_EndBox ();
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}
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}
/*****************************************************************************/
/*********************** Write the author of a game ************************/
/*****************************************************************************/
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static void Gam_WriteAuthor (struct Game *Game)
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{
Usr_WriteAuthor1Line (Game->UsrCod,!Game->Status.Visible);
}
/*****************************************************************************/
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/****** Put a hidden parameter with the type of order in list of games *******/
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/*****************************************************************************/
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void Gam_PutHiddenParamGameOrder (void)
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{
Par_PutHiddenParamUnsigned ("Order",(unsigned) Gbl.Games.SelectedOrder);
}
/*****************************************************************************/
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/******************** Put a link (form) to edit one game *********************/
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/*****************************************************************************/
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static void Gam_PutFormsToRemEditOneGame (const struct Game *Game,
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const char *Anchor)
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{
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/***** Put icon to remove game *****/
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Ico_PutContextualIconToRemove (ActReqRemGam,Gam_PutParams);
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/***** Put icon to hide/show game *****/
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if (Game->Status.Visible)
Ico_PutContextualIconToHide (ActHidGam,Anchor,Gam_PutParams);
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else
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Ico_PutContextualIconToUnhide (ActShoGam,Anchor,Gam_PutParams);
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/***** Put icon to edit game *****/
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Ico_PutContextualIconToEdit (ActEdiOneGam,Gam_PutParams);
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}
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/*****************************************************************************/
/******************** Params used to edit/play a game ************************/
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/*****************************************************************************/
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void Gam_PutParams (void)
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{
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if (Gam_CurrentGamCod > 0)
Gam_PutParamGameCod (Gam_CurrentGamCod);
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Gam_PutHiddenParamOrder ();
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Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
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}
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/*****************************************************************************/
/****** Put a hidden parameter with the type of order in list of games *******/
/*****************************************************************************/
static void Gam_PutHiddenParamOrder (void)
{
Par_PutHiddenParamUnsigned ("Order",(unsigned) Gbl.Games.SelectedOrder);
}
/*****************************************************************************/
/********** Get parameter with the type or order in list of games ************/
/*****************************************************************************/
static void Gam_GetParamOrder (void)
{
Gbl.Games.SelectedOrder = (Gam_Order_t)
Par_GetParToUnsignedLong ("Order",
0,
Gam_NUM_ORDERS - 1,
(unsigned long) Gam_ORDER_DEFAULT);
}
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/*****************************************************************************/
/*********************** Get list of all the games *************************/
/*****************************************************************************/
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void Gam_GetListGames (void)
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{
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static const char *OrderBySubQuery[Gam_NUM_ORDERS] =
{
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"StartTime DESC,EndTime DESC,gam_games.Title DESC", // Gam_ORDER_BY_START_DATE
"EndTime DESC,StartTime DESC,gam_games.Title DESC", // Gam_ORDER_BY_END_DATE
"gam_games.Title DESC", // Gam_ORDER_BY_TITLE
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};
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MYSQL_RES *mysql_res;
MYSQL_ROW row;
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unsigned long NumRows = 0; // Initialized to avoid warning
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unsigned NumGame;
/***** Free list of games *****/
if (Gbl.Games.LstIsRead)
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Gam_FreeListGames ();
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/***** Get list of games from database *****/
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NumRows = DB_QuerySELECT (&mysql_res,"can not get games",
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"SELECT gam_games.GamCod,"
"MIN(mch_matches.StartTime) AS StartTime,"
"MAX(mch_matches.EndTime) AS EndTime"
" FROM gam_games"
" LEFT JOIN mch_matches"
" ON gam_games.GamCod=mch_matches.GamCod"
" WHERE gam_games.CrsCod=%ld"
" GROUP BY gam_games.GamCod"
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" ORDER BY %s",
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Gbl.Hierarchy.Crs.CrsCod,
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OrderBySubQuery[Gbl.Games.SelectedOrder]);
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if (NumRows) // Games found...
{
Gbl.Games.Num = (unsigned) NumRows;
/***** Create list of games *****/
if ((Gbl.Games.LstGamCods = (long *) calloc (NumRows,sizeof (long))) == NULL)
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Lay_NotEnoughMemoryExit ();
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/***** Get the games codes *****/
for (NumGame = 0;
NumGame < Gbl.Games.Num;
NumGame++)
{
/* Get next game code */
row = mysql_fetch_row (mysql_res);
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if ((Gbl.Games.LstGamCods[NumGame] = Str_ConvertStrCodToLongCod (row[0])) <= 0)
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Lay_ShowErrorAndExit ("Error: wrong game code.");
}
}
else
Gbl.Games.Num = 0;
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
Gbl.Games.LstIsRead = true;
}
/*****************************************************************************/
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/********************** Get game data using its code *************************/
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/*****************************************************************************/
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void Gam_GetDataOfGameByCod (struct Game *Game)
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{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
unsigned long NumRows;
/***** Get data of game from database *****/
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NumRows = DB_QuerySELECT (&mysql_res,"can not get game data",
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"SELECT gam_games.GamCod," // row[0]
"gam_games.Hidden," // row[1]
"gam_games.UsrCod," // row[2]
"gam_games.Title" // row[3]
" FROM gam_games"
" LEFT JOIN mch_matches"
" ON gam_games.GamCod=mch_matches.GamCod"
" WHERE gam_games.GamCod=%ld",
2018-10-31 10:19:01 +01:00
Game->GamCod);
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if (NumRows) // Game found...
{
/* Get row */
row = mysql_fetch_row (mysql_res);
/* Get code of the game (row[0]) */
Game->GamCod = Str_ConvertStrCodToLongCod (row[0]);
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/* Get whether the game is hidden (row[1]) */
Game->Status.Visible = (row[1][0] == 'N');
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/* Get author of the game (row[2]) */
Game->UsrCod = Str_ConvertStrCodToLongCod (row[2]);
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2019-07-04 16:06:31 +02:00
/* Get the title of the game (row[3]) */
Str_Copy (Game->Title,row[3],
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Gam_MAX_BYTES_TITLE);
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/* Get number of questions */
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Game->NumQsts = Gam_GetNumQstsGame (Game->GamCod);
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/* Can I view results of the game?
Can I edit game? */
switch (Gbl.Usrs.Me.Role.Logged)
{
case Rol_STD:
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Game->Status.ICanViewResults = Game->NumQsts != 0 &&
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Game->Status.Visible;
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Game->Status.ICanEdit = false;
break;
case Rol_NET:
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Game->Status.ICanViewResults = Game->NumQsts != 0;
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Game->Status.ICanEdit = false;
break;
case Rol_TCH:
case Rol_DEG_ADM:
case Rol_CTR_ADM:
case Rol_INS_ADM:
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Game->Status.ICanViewResults = Game->NumQsts != 0;
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Game->Status.ICanEdit = true;
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break;
case Rol_SYS_ADM:
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Game->Status.ICanViewResults = Game->NumQsts != 0;
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Game->Status.ICanEdit = true;
break;
default:
Game->Status.ICanViewResults = false;
Game->Status.ICanEdit = false;
break;
}
}
else
{
/* Initialize to empty game */
Game->GamCod = -1L;
Game->UsrCod = -1L;
Game->Title[0] = '\0';
Game->NumQsts = 0;
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Game->Status.Visible = true;
Game->Status.ICanViewResults = false;
Game->Status.ICanEdit = false;
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}
2019-07-04 16:06:31 +02:00
/* Free structure that stores the query result */
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DB_FreeMySQLResult (&mysql_res);
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if (Game->GamCod > 0)
{
/***** Get start and end times from database *****/
NumRows = DB_QuerySELECT (&mysql_res,"can not get game data",
"SELECT UNIX_TIMESTAMP(MIN(StartTime))," // row[0]
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"UNIX_TIMESTAMP(MAX(EndTime))" // row[1]
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" FROM mch_matches"
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" WHERE GamCod=%ld",
Game->GamCod);
if (NumRows)
{
/* Get row */
row = mysql_fetch_row (mysql_res);
/* Get start date (row[0] holds the start UTC time) */
2019-09-22 19:50:24 +02:00
Game->TimeUTC[Dat_START_TIME] = Dat_GetUNIXTimeFromStr (row[0]);
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/* Get end date (row[1] holds the end UTC time) */
2019-09-22 19:50:24 +02:00
Game->TimeUTC[Dat_END_TIME ] = Dat_GetUNIXTimeFromStr (row[1]);
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}
/* Free structure that stores the query result */
DB_FreeMySQLResult (&mysql_res);
}
else
{
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Game->TimeUTC[Dat_START_TIME] =
Game->TimeUTC[Dat_END_TIME ] = (time_t) 0;
2019-07-04 16:06:31 +02:00
}
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}
/*****************************************************************************/
2019-05-28 15:06:53 +02:00
/***************************** Free list of games ****************************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_FreeListGames (void)
2017-07-09 20:31:40 +02:00
{
if (Gbl.Games.LstIsRead && Gbl.Games.LstGamCods)
{
/***** Free memory used by the list of games *****/
free ((void *) Gbl.Games.LstGamCods);
Gbl.Games.LstGamCods = NULL;
Gbl.Games.Num = 0;
Gbl.Games.LstIsRead = false;
}
}
/*****************************************************************************/
/********************** Get game text from database ************************/
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1])
2017-07-09 20:31:40 +02:00
{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
unsigned long NumRows;
/***** Get text of game from database *****/
2018-10-31 10:19:01 +01:00
NumRows = DB_QuerySELECT (&mysql_res,"can not get game text",
2019-09-17 01:37:07 +02:00
"SELECT Txt FROM gam_games WHERE GamCod=%ld",
2018-10-31 10:19:01 +01:00
GamCod);
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/***** The result of the query must have one row or none *****/
if (NumRows == 1)
{
/* Get info text */
row = mysql_fetch_row (mysql_res);
Str_Copy (Txt,row[0],
Cns_MAX_BYTES_TEXT);
}
else
Txt[0] = '\0';
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
if (NumRows > 1)
Lay_ShowErrorAndExit ("Error when getting game text.");
}
/*****************************************************************************/
2019-05-28 15:06:53 +02:00
/******************** Write parameter with code of game **********************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_PutParamGameCod (long GamCod)
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{
Par_PutHiddenParamLong ("GamCod",GamCod);
}
/*****************************************************************************/
2019-05-28 15:06:53 +02:00
/********************* Get parameter with code of game ***********************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
long Gam_GetParamGameCod (void)
2017-07-09 20:31:40 +02:00
{
/***** Get code of game *****/
return Par_GetParToLong ("GamCod");
}
2019-05-28 15:06:53 +02:00
/*****************************************************************************/
/*************** Ask for confirmation of removing of a game ******************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_AskRemGame (void)
2017-07-09 20:31:40 +02:00
{
extern const char *Txt_Do_you_really_want_to_remove_the_game_X;
extern const char *Txt_Remove_game;
struct Game Game;
/***** Get parameters *****/
2019-07-04 17:17:15 +02:00
Gam_GetParamOrder ();
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Grp_GetParamWhichGrps ();
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Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
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/***** Get game code *****/
2017-09-07 18:38:18 +02:00
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Get data of the game from database *****/
2017-09-07 18:38:18 +02:00
Gam_GetDataOfGameByCod (&Game);
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if (!Game.Status.ICanEdit)
Lay_ShowErrorAndExit ("You can not remove this game.");
/***** Show question and button to remove game *****/
2019-05-20 08:52:07 +02:00
Gam_CurrentGamCod = Game.GamCod;
2019-02-17 01:14:55 +01:00
Ale_ShowAlertAndButton (ActRemGam,NULL,NULL,Gam_PutParams,
Btn_REMOVE_BUTTON,Txt_Remove_game,
Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_game_X,
Game.Title);
2017-07-09 20:31:40 +02:00
/***** Show games again *****/
2017-09-07 18:38:18 +02:00
Gam_ListAllGames ();
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}
/*****************************************************************************/
2019-05-28 15:06:53 +02:00
/******************************* Remove a game *******************************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_RemoveGame (void)
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{
extern const char *Txt_Game_X_removed;
struct Game Game;
/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Get data of the game from database *****/
2017-09-07 18:38:18 +02:00
Gam_GetDataOfGameByCod (&Game);
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if (!Game.Status.ICanEdit)
Lay_ShowErrorAndExit ("You can not remove this game.");
/***** Remove all the questions in this game *****/
2018-11-02 22:00:31 +01:00
DB_QueryDELETE ("can not remove questions of a game",
"DELETE FROM gam_questions WHERE GamCod=%ld",
Game.GamCod);
2017-07-09 20:31:40 +02:00
2019-05-28 15:06:53 +02:00
/***** Remove all the matches in this game *****/
/* Remove groups in matches of the game */
DB_QueryDELETE ("can not remove the groups associated to matches of a game",
2019-09-17 08:43:50 +02:00
"DELETE FROM mch_groups"
" USING mch_matches,mch_groups"
2019-09-17 23:58:45 +02:00
" WHERE mch_matches.GamCod=%ld"
2019-09-17 01:37:07 +02:00
" AND mch_matches.MchCod=mch_groups.MchCod",
2019-05-28 15:06:53 +02:00
Game.GamCod);
/* Remove matches of the game */
DB_QueryDELETE ("can not remove matches of a game",
2019-09-17 01:37:07 +02:00
"DELETE FROM mch_matches WHERE GamCod=%ld",
2019-05-28 15:06:53 +02:00
Game.GamCod);
2017-07-09 20:31:40 +02:00
/***** Remove game *****/
2018-11-02 22:00:31 +01:00
DB_QueryDELETE ("can not remove game",
2019-09-17 01:37:07 +02:00
"DELETE FROM gam_games WHERE GamCod=%ld",
2018-11-02 22:00:31 +01:00
Game.GamCod);
2017-07-09 20:31:40 +02:00
/***** Write message to show the change made *****/
2019-02-16 16:18:54 +01:00
Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_removed,
Game.Title);
2017-07-09 20:31:40 +02:00
/***** Show games again *****/
2017-09-07 18:38:18 +02:00
Gam_ListAllGames ();
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}
/*****************************************************************************/
/******************************** Hide a game ******************************/
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_HideGame (void)
2017-07-09 20:31:40 +02:00
{
struct Game Game;
/***** Get game code *****/
2017-09-07 18:38:18 +02:00
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
2017-07-09 20:31:40 +02:00
Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Get data of the game from database *****/
2017-09-07 18:38:18 +02:00
Gam_GetDataOfGameByCod (&Game);
2017-07-09 20:31:40 +02:00
if (!Game.Status.ICanEdit)
Lay_ShowErrorAndExit ("You can not hide this game.");
/***** Hide game *****/
2018-11-03 12:16:40 +01:00
DB_QueryUPDATE ("can not hide game",
2019-09-17 01:37:07 +02:00
"UPDATE gam_games SET Hidden='Y' WHERE GamCod=%ld",
2018-11-03 12:16:40 +01:00
Game.GamCod);
2017-07-09 20:31:40 +02:00
/***** Show games again *****/
2017-09-07 18:38:18 +02:00
Gam_ListAllGames ();
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}
/*****************************************************************************/
/******************************** Show a game ******************************/
/*****************************************************************************/
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void Gam_UnhideGame (void)
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{
struct Game Game;
/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Get data of the game from database *****/
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Gam_GetDataOfGameByCod (&Game);
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if (!Game.Status.ICanEdit)
Lay_ShowErrorAndExit ("You can not unhide this game.");
/***** Show game *****/
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DB_QueryUPDATE ("can not show game",
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"UPDATE gam_games SET Hidden='N' WHERE GamCod=%ld",
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Game.GamCod);
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/***** Show games again *****/
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Gam_ListAllGames ();
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}
/*****************************************************************************/
/******************* Check if the title of a game exists *******************/
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
static bool Gam_CheckIfSimilarGameExists (struct Game *Game)
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{
/***** Get number of games with a field value from database *****/
2018-11-03 20:52:00 +01:00
return (DB_QueryCOUNT ("can not get similar games",
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"SELECT COUNT(*) FROM gam_games"
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" WHERE CrsCod=%ld AND Title='%s'"
" AND GamCod<>%ld",
Gbl.Hierarchy.Crs.CrsCod,Game->Title,
Game->GamCod) != 0);
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}
/*****************************************************************************/
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/*********************** Put a form to create a new game *********************/
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/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_RequestCreatOrEditGame (void)
2017-07-09 20:31:40 +02:00
{
extern const char *Hlp_ASSESSMENT_Games_new_game;
extern const char *Hlp_ASSESSMENT_Games_edit_game;
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extern const char *The_ClassFormInBox[The_NUM_THEMES];
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extern const char *Txt_New_game;
extern const char *Txt_Edit_game;
extern const char *Txt_Title;
extern const char *Txt_Description;
extern const char *Txt_Create_game;
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extern const char *Txt_Save_changes;
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struct Game Game;
bool ItsANewGame;
char Txt[Cns_MAX_BYTES_TEXT + 1];
/***** Get parameters *****/
2019-07-04 17:17:15 +02:00
Gam_GetParamOrder ();
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Grp_GetParamWhichGrps ();
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Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
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/***** Get the code of the game *****/
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ItsANewGame = ((Game.GamCod = Gam_GetParamGameCod ()) == -1L);
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/***** Get from the database the data of the game *****/
if (ItsANewGame)
{
/***** Put link (form) to create new game *****/
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if (!Gam_CheckIfICanEditGames ())
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Lay_ShowErrorAndExit ("You can not create a new game here.");
/* Initialize to empty game */
Game.GamCod = -1L;
Game.UsrCod = Gbl.Usrs.Me.UsrDat.UsrCod;
2019-09-22 19:50:24 +02:00
Game.TimeUTC[Dat_START_TIME] = (time_t) 0;
Game.TimeUTC[Dat_END_TIME ] = (time_t) 0;
2019-05-20 08:52:07 +02:00
Game.Title[0] = '\0';
Game.NumQsts = 0;
Game.Status.Visible = true;
Game.Status.ICanViewResults = false;
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}
else
{
/* Get data of the game from database */
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Gam_GetDataOfGameByCod (&Game);
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if (!Game.Status.ICanEdit)
Lay_ShowErrorAndExit ("You can not update this game.");
/* Get text of the game from database */
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Gam_GetGameTxtFromDB (Game.GamCod,Txt);
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}
/***** Start form *****/
2019-05-20 08:52:07 +02:00
Gam_CurrentGamCod = Game.GamCod;
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Frm_StartForm (ItsANewGame ? ActNewGam :
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ActChgGam);
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Gam_PutParams ();
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/***** Start box and table *****/
if (ItsANewGame)
Box_StartBoxTable (NULL,Txt_New_game,NULL,
Hlp_ASSESSMENT_Games_new_game,Box_NOT_CLOSABLE,2);
else
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Box_StartBoxTable (NULL,
Game.Title[0] ? Game.Title :
Txt_Edit_game,
NULL,
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Hlp_ASSESSMENT_Games_edit_game,Box_NOT_CLOSABLE,2);
/***** Game title *****/
fprintf (Gbl.F.Out,"<tr>"
"<td class=\"RIGHT_MIDDLE\">"
"<label for=\"Title\" class=\"%s\">%s:</label>"
"</td>"
"<td class=\"LEFT_MIDDLE\">"
"<input type=\"text\" id=\"Title\" name=\"Title\""
" size=\"45\" maxlength=\"%u\" value=\"%s\""
" required=\"required\" />"
"</td>"
"</tr>",
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The_ClassFormInBox[Gbl.Prefs.Theme],
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Txt_Title,
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Gam_MAX_CHARS_TITLE,Game.Title);
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/***** Game text *****/
fprintf (Gbl.F.Out,"<tr>"
"<td class=\"RIGHT_TOP\">"
"<label for=\"Txt\" class=\"%s\">%s:</label>"
"</td>"
"<td class=\"LEFT_TOP\">"
"<textarea id=\"Txt\" name=\"Txt\""
" cols=\"60\" rows=\"10\">",
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The_ClassFormInBox[Gbl.Prefs.Theme],
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Txt_Description);
if (!ItsANewGame)
fprintf (Gbl.F.Out,"%s",Txt);
fprintf (Gbl.F.Out,"</textarea>"
"</td>"
"</tr>");
/***** End table, send button and end box *****/
if (ItsANewGame)
Box_EndBoxTableWithButton (Btn_CREATE_BUTTON,Txt_Create_game);
else
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Box_EndBoxTableWithButton (Btn_CONFIRM_BUTTON,Txt_Save_changes);
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/***** End form *****/
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Frm_EndForm ();
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/***** Show questions of the game ready to be edited *****/
if (!ItsANewGame)
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Gam_ListGameQuestions (&Game);
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}
/*****************************************************************************/
/********************* Receive form to create a new game *******************/
/*****************************************************************************/
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void Gam_RecFormGame (void)
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{
extern const char *Txt_Already_existed_a_game_with_the_title_X;
extern const char *Txt_You_must_specify_the_title_of_the_game;
struct Game OldGame;
struct Game NewGame;
bool ItsANewGame;
bool NewGameIsCorrect = true;
char Txt[Cns_MAX_BYTES_TEXT + 1];
/***** Get the code of the game *****/
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ItsANewGame = ((NewGame.GamCod = Gam_GetParamGameCod ()) == -1L);
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2019-05-20 08:52:07 +02:00
if (!ItsANewGame)
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{
/* Get data of the old (current) game from database */
OldGame.GamCod = NewGame.GamCod;
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Gam_GetDataOfGameByCod (&OldGame);
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if (!OldGame.Status.ICanEdit)
Lay_ShowErrorAndExit ("You can not update this game.");
}
/***** Get game title *****/
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Par_GetParToText ("Title",NewGame.Title,Gam_MAX_BYTES_TITLE);
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/***** Get game text and insert links *****/
Par_GetParToHTML ("Txt",Txt,Cns_MAX_BYTES_TEXT); // Store in HTML format (not rigorous)
/***** Check if title is correct *****/
if (NewGame.Title[0]) // If there's a game title
{
/* If title of game was in database... */
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if (Gam_CheckIfSimilarGameExists (&NewGame))
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{
NewGameIsCorrect = false;
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Ale_ShowAlert (Ale_WARNING,Txt_Already_existed_a_game_with_the_title_X,
NewGame.Title);
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}
}
else // If there is not a game title
{
NewGameIsCorrect = false;
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Ale_ShowAlert (Ale_WARNING,Txt_You_must_specify_the_title_of_the_game);
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}
/***** Create a new game or update an existing one *****/
if (NewGameIsCorrect)
{
if (ItsANewGame)
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Gam_CreateGame (&NewGame,Txt); // Add new game to database
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else
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Gam_UpdateGame (&NewGame,Txt);
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}
else
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Gam_RequestCreatOrEditGame ();
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/***** Show games again *****/
2017-09-07 18:38:18 +02:00
Gam_ListAllGames ();
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}
/*****************************************************************************/
2017-09-13 09:47:45 +02:00
/**************************** Create a new game ******************************/
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/*****************************************************************************/
2017-09-07 18:38:18 +02:00
static void Gam_CreateGame (struct Game *Game,const char *Txt)
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{
extern const char *Txt_Created_new_game_X;
/***** Create a new game *****/
2018-11-03 01:45:36 +01:00
Game->GamCod =
DB_QueryINSERTandReturnCode ("can not create new game",
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"INSERT INTO gam_games"
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" (CrsCod,Hidden,UsrCod,Title,Txt)"
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" VALUES"
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" (%ld,'N',%ld,'%s','%s')",
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Gbl.Hierarchy.Crs.CrsCod,
2018-11-03 01:45:36 +01:00
Gbl.Usrs.Me.UsrDat.UsrCod,
Game->Title,
Txt);
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/***** Write success message *****/
2019-02-16 16:18:54 +01:00
Ale_ShowAlert (Ale_SUCCESS,Txt_Created_new_game_X,
Game->Title);
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}
/*****************************************************************************/
/************************* Update an existing game *************************/
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
static void Gam_UpdateGame (struct Game *Game,const char *Txt)
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{
extern const char *Txt_The_game_has_been_modified;
/***** Update the data of the game *****/
2018-11-03 12:16:40 +01:00
DB_QueryUPDATE ("can not update game",
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"UPDATE gam_games"
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" SET CrsCod=%ld,"
"Title='%s',"
"Txt='%s'"
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" WHERE GamCod=%ld",
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Gbl.Hierarchy.Crs.CrsCod,
2018-11-03 12:16:40 +01:00
Game->Title,
Txt,
Game->GamCod);
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/***** Write success message *****/
2019-02-16 16:18:54 +01:00
Ale_ShowAlert (Ale_SUCCESS,Txt_The_game_has_been_modified);
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}
/*****************************************************************************/
2019-05-28 15:06:53 +02:00
/************* Check if a match is associated to a given group ***************/
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/*****************************************************************************/
2019-05-28 15:06:53 +02:00
bool Gam_CheckIfMatchIsAssociatedToGrp (long MchCod,long GrpCod)
2017-07-09 20:31:40 +02:00
{
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/***** Get if a match is associated to a group from database *****/
return (DB_QueryCOUNT ("can not check if a match is associated to a group",
2019-09-17 01:37:07 +02:00
"SELECT COUNT(*) FROM mch_groups"
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" WHERE MchCod=%ld AND GrpCod=%ld",
MchCod,GrpCod) != 0);
2017-07-09 20:31:40 +02:00
}
/*****************************************************************************/
2019-05-28 15:06:53 +02:00
/******************** Remove one group from all the games ********************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2019-05-29 01:14:56 +02:00
// TODO: Check if this function should be called when removing group
2017-07-09 20:31:40 +02:00
2017-09-07 18:38:18 +02:00
void Gam_RemoveGroup (long GrpCod)
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{
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/***** Remove group from all the matches *****/
2018-11-02 22:00:31 +01:00
DB_QueryDELETE ("can not remove group"
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" from the associations between matches and groups",
"DELETE FROM mch_groups WHERE GrpCod=%ld",
2018-11-02 22:00:31 +01:00
GrpCod);
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}
/*****************************************************************************/
2019-05-28 15:06:53 +02:00
/**************** Remove groups of one type from all the games ***************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2019-05-29 01:14:56 +02:00
// TODO: Check if this function should be called when removing group type
2017-07-09 20:31:40 +02:00
2017-09-07 18:38:18 +02:00
void Gam_RemoveGroupsOfType (long GrpTypCod)
2017-07-09 20:31:40 +02:00
{
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/***** Remove group from all the matches *****/
2018-11-02 22:00:31 +01:00
DB_QueryDELETE ("can not remove groups of a type"
2019-09-17 01:37:07 +02:00
" from the associations between matches and groups",
2019-09-17 08:43:50 +02:00
"DELETE FROM mch_groups"
" USING crs_grp,mch_groups"
2018-11-02 22:00:31 +01:00
" WHERE crs_grp.GrpTypCod=%ld"
2019-09-17 01:37:07 +02:00
" AND crs_grp.GrpCod=mch_groups.GrpCod",
2018-11-02 22:00:31 +01:00
GrpTypCod);
2017-07-09 20:31:40 +02:00
}
/*****************************************************************************/
2019-09-17 22:01:59 +02:00
/******************** Remove all the games of a course ***********************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2019-09-17 22:01:59 +02:00
void Gam_RemoveGamesCrs (long CrsCod)
2017-07-09 20:31:40 +02:00
{
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/***** Remove the matches of games in this course *****/
/* Remove matches players */
DB_QueryDELETE ("can not remove match players",
"DELETE FROM mch_players"
" USING gam_games,mch_matches,mch_players"
2019-09-17 01:37:07 +02:00
" WHERE gam_games.CrsCod=%ld"
2019-09-17 22:01:59 +02:00
" AND gam_games.GamCod=mch_matches.GamCod"
" AND mch_matches.MchCod=mch_players.MchCod",
CrsCod);
/* Remove matches from list of matches being played */
DB_QueryDELETE ("can not remove matches being played",
"DELETE FROM mch_playing"
" USING gam_games,mch_matches,mch_playing"
" WHERE gam_games.CrsCod=%ld"
" AND gam_games.GamCod=mch_matches.GamCod"
" AND mch_matches.MchCod=mch_playing.MchCod",
CrsCod);
2017-07-09 20:31:40 +02:00
2019-09-17 22:01:59 +02:00
/* Remove students' answers to match */
DB_QueryDELETE ("can not remove students' answers associated to matches",
"DELETE FROM mch_answers"
" USING gam_games,mch_matches,mch_answers"
2019-09-17 01:37:07 +02:00
" WHERE gam_games.CrsCod=%ld"
2019-09-17 22:01:59 +02:00
" AND gam_games.GamCod=mch_matches.GamCod"
" AND mch_matches.MchCod=mch_answers.MchCod",
CrsCod);
2017-07-09 20:31:40 +02:00
2019-09-17 22:01:59 +02:00
/* Remove groups associated to the match */
DB_QueryDELETE ("can not remove the groups associated to matches",
2019-09-17 01:37:07 +02:00
"DELETE FROM mch_groups"
2019-09-17 22:01:59 +02:00
" USING gam_games,mch_matches,mch_answers"
2019-09-17 01:37:07 +02:00
" WHERE gam_games.CrsCod=%ld"
2019-09-17 22:01:59 +02:00
" AND gam_games.GamCod=mch_matches.GamCod"
" AND mch_matches.MchCod=mch_groups.MchCod",
CrsCod);
/* Remove the matches themselves */
DB_QueryDELETE ("can not remove matches",
"DELETE FROM mch_matches"
" USING gam_games,mch_matches"
" WHERE gam_games.CrsCod=%ld"
" AND gam_games.GamCod=mch_matches.GamCod",
CrsCod);
2017-07-09 20:31:40 +02:00
2019-09-17 22:01:59 +02:00
/***** Remove the games *****/
DB_QueryDELETE ("can not remove games",
"DELETE FROM gam_games"
" WHERE CrsCod=%ld",
2019-09-17 01:37:07 +02:00
CrsCod);
2017-07-09 20:31:40 +02:00
}
/*****************************************************************************/
/******************* Get number of questions of a game *********************/
/*****************************************************************************/
2019-09-14 12:59:34 +02:00
unsigned Gam_GetNumQstsGame (long GamCod)
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{
2019-07-19 13:11:59 +02:00
/***** Get nuumber of questions in a game from database *****/
2018-11-03 20:52:00 +01:00
return
(unsigned) DB_QueryCOUNT ("can not get number of questions of a game",
"SELECT COUNT(*) FROM gam_questions"
" WHERE GamCod=%ld",
GamCod);
2017-07-09 20:31:40 +02:00
}
/*****************************************************************************/
/*********** Put a form to edit/create a question in game *****************/
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_RequestNewQuestion (void)
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{
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struct Game Game;
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/***** Get game code *****/
2017-09-07 18:38:18 +02:00
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
/***** Get other parameters *****/
2019-07-04 17:17:15 +02:00
Gam_GetParamOrder ();
2017-07-09 20:31:40 +02:00
Grp_GetParamWhichGrps ();
2017-09-13 16:24:29 +02:00
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
2017-07-09 20:31:40 +02:00
/***** Show form to create a new question in this game *****/
2017-09-01 00:52:19 +02:00
Tst_ShowFormAskSelectTstsForGame (Game.GamCod);
2017-07-09 20:31:40 +02:00
/***** Show current game *****/
2017-09-13 16:24:29 +02:00
Gam_ShowOneGame (Game.GamCod,
true, // Show only this game
true, // List game questions
2019-07-04 19:45:15 +02:00
false); // Do not put form to start new match
2017-07-09 20:31:40 +02:00
}
2017-09-13 21:22:52 +02:00
/*****************************************************************************/
/****************** Write parameter with index of question *******************/
/*****************************************************************************/
2019-09-14 12:59:34 +02:00
void Gam_PutParamQstInd (unsigned QstInd)
2017-09-13 21:22:52 +02:00
{
Par_PutHiddenParamUnsigned ("QstInd",QstInd);
}
/*****************************************************************************/
/******************* Get parameter with index of question ********************/
/*****************************************************************************/
2019-09-14 12:59:34 +02:00
unsigned Gam_GetParamQstInd (void)
2017-09-13 21:22:52 +02:00
{
2019-09-24 01:41:51 +02:00
long QstInd;
2017-09-13 21:22:52 +02:00
2019-09-24 01:41:51 +02:00
QstInd = Par_GetParToLong ("QstInd");
if (QstInd < 0)
2017-09-13 21:22:52 +02:00
Lay_ShowErrorAndExit ("Wrong question index.");
2019-09-24 01:41:51 +02:00
return (unsigned) QstInd;
2017-09-13 21:22:52 +02:00
}
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2019-05-30 12:57:31 +02:00
/******************* Get parameter with index of question ********************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2019-09-14 12:59:34 +02:00
unsigned Gam_GetQstIndFromStr (const char *UnsignedStr)
2017-07-09 20:31:40 +02:00
{
2019-09-24 01:41:51 +02:00
long QstInd;
2019-05-30 12:57:31 +02:00
2019-09-24 01:41:51 +02:00
QstInd = Str_ConvertStrCodToLongCod (UnsignedStr);
return (QstInd > 0) ? (unsigned) QstInd :
0;
2017-07-09 20:31:40 +02:00
}
/*****************************************************************************/
2019-05-30 12:57:31 +02:00
/********************** Remove answers of a game question ********************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2019-05-30 12:57:31 +02:00
static void Gam_RemAnswersOfAQuestion (long GamCod,unsigned QstInd)
2017-07-09 20:31:40 +02:00
{
2019-09-17 08:43:50 +02:00
/***** Remove answers from all matches of this game *****/
2019-05-30 12:57:31 +02:00
DB_QueryDELETE ("can not remove the answers of a question",
2019-09-17 01:37:07 +02:00
"DELETE FROM mch_answers"
2019-09-17 08:43:50 +02:00
" USING mch_matches,mch_answers"
" WHERE mch_matches.GamCod=%ld" // From all matches of this game...
" AND mch_matches.MchCod=mch_answers.MchCod"
" AND mch_answers.QstInd=%u", // ...remove only answers to this question
2019-05-30 12:57:31 +02:00
GamCod,QstInd);
2017-07-09 20:31:40 +02:00
}
/*****************************************************************************/
2017-09-11 19:06:46 +02:00
/************ Get question code given game and index of question *************/
/*****************************************************************************/
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long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd)
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{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
long QstCod;
/***** Get question code of thw question to be moved up *****/
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if (!DB_QuerySELECT (&mysql_res,"can not get question code",
"SELECT QstCod FROM gam_questions"
" WHERE GamCod=%ld AND QstInd=%u",
GamCod,QstInd))
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Lay_ShowErrorAndExit ("Error: wrong question code.");
/***** Get question code (row[0]) *****/
row = mysql_fetch_row (mysql_res);
if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
Lay_ShowErrorAndExit ("Error: wrong question code.");
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
return QstCod;
}
/*****************************************************************************/
/****************** Get maximum question index in a game *********************/
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/*****************************************************************************/
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// Question index can be 1, 2, 3...
// Return 0 if no questions
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static unsigned Gam_GetMaxQuestionIndexInGame (long GamCod)
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{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
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unsigned QstInd = 0;
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/***** Get maximum question index in a game from database *****/
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DB_QuerySELECT (&mysql_res,"can not get last question index",
"SELECT MAX(QstInd) FROM gam_questions WHERE GamCod=%ld",
GamCod);
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row = mysql_fetch_row (mysql_res);
if (row[0]) // There are questions
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if (sscanf (row[0],"%u",&QstInd) != 1)
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Lay_ShowErrorAndExit ("Error when getting last question index.");
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
return QstInd;
}
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/*****************************************************************************/
/*********** Get previous question index to a given index in a game **********/
/*****************************************************************************/
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// Input question index can be 1, 2, 3... n-1
// Return question index will be 1, 2, 3... n if previous question exists, or 0 if no previous question
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unsigned Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd)
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{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
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unsigned PrevQstInd = 0;
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/***** Get previous question index in a game from database *****/
// Although indexes are always continuous...
// ...this implementation works even with non continuous indexes
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if (!DB_QuerySELECT (&mysql_res,"can not get previous question index",
"SELECT MAX(QstInd) FROM gam_questions"
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" WHERE GamCod=%ld AND QstInd<%u",
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GamCod,QstInd))
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Lay_ShowErrorAndExit ("Error: previous question index not found.");
/***** Get previous question index (row[0]) *****/
row = mysql_fetch_row (mysql_res);
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if (row[0])
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if (sscanf (row[0],"%u",&PrevQstInd) != 1)
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Lay_ShowErrorAndExit ("Error when getting previous question index.");
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/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
return PrevQstInd;
}
/*****************************************************************************/
/************* Get next question index to a given index in a game ************/
/*****************************************************************************/
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// Input question index can be 0, 1, 2, 3... n-1
// Return question index will be 1, 2, 3... n if next question exists, or 0 if no next question
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unsigned Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd)
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{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
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unsigned NextQstInd = Mch_AFTER_LAST_QUESTION; // End of questions has been reached
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/***** Get next question index in a game from database *****/
// Although indexes are always continuous...
// ...this implementation works even with non continuous indexes
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if (!DB_QuerySELECT (&mysql_res,"can not get next question index",
"SELECT MIN(QstInd) FROM gam_questions"
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" WHERE GamCod=%ld AND QstInd>%u",
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GamCod,QstInd))
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Lay_ShowErrorAndExit ("Error: next question index not found.");
/***** Get next question index (row[0]) *****/
row = mysql_fetch_row (mysql_res);
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if (row[0])
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if (sscanf (row[0],"%u",&NextQstInd) != 1)
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Lay_ShowErrorAndExit ("Error when getting next question index.");
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/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
return NextQstInd;
}
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/*****************************************************************************/
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/************************ List the questions of a game ***********************/
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/*****************************************************************************/
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static void Gam_ListGameQuestions (struct Game *Game)
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{
extern const char *Hlp_ASSESSMENT_Games_questions;
extern const char *Txt_Questions;
extern const char *Txt_This_game_has_no_questions;
MYSQL_RES *mysql_res;
unsigned NumQsts;
bool Editing = (Gbl.Action.Act == ActEdiOneGam ||
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Gbl.Action.Act == ActAddOneGamQst); // TODO: Ampliar casos en los que se est<73> editando para que se muestre el bot<6F>n de A<>adir preguntas
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/***** Get data of questions from database *****/
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NumQsts = (unsigned) DB_QuerySELECT (&mysql_res,"can not get data of a question",
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"SELECT gam_questions.QstInd," // row[0]
"gam_questions.QstCod," // row[1]
"tst_questions.AnsType," // row[2]
"tst_questions.Stem," // row[3]
"tst_questions.Feedback," // row[4]
"tst_questions.MedCod" // row[5]
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" FROM gam_questions,tst_questions"
" WHERE gam_questions.GamCod=%ld"
" AND gam_questions.QstCod=tst_questions.QstCod"
" ORDER BY gam_questions.QstInd",
Game->GamCod);
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/***** Start box *****/
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Gam_CurrentGamCod = Game->GamCod;
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Box_StartBox (NULL,Txt_Questions,Game->Status.ICanEdit ? Gam_PutIconToAddNewQuestions :
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NULL,
Hlp_ASSESSMENT_Games_questions,Box_NOT_CLOSABLE);
if (NumQsts)
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/***** Show the table with the questions *****/
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Gam_ListOneOrMoreQuestionsForEdition (Game->GamCod,NumQsts,mysql_res);
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else // This game has no questions
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Ale_ShowAlert (Ale_INFO,Txt_This_game_has_no_questions);
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if (Game->Status.ICanEdit && // I can edit
(!NumQsts || // This game has no questions
Editing)) // I am editing
/***** Put button to add a new question in this game *****/
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Gam_PutButtonToAddNewQuestions ();
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/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
/***** End box *****/
Box_EndBox ();
}
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/*****************************************************************************/
/********************* List game questions for edition ***********************/
/*****************************************************************************/
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static void Gam_ListOneOrMoreQuestionsForEdition (long GamCod,unsigned NumQsts,
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MYSQL_RES *mysql_res)
{
extern const char *Txt_Questions;
extern const char *Txt_No_INDEX;
extern const char *Txt_Code;
extern const char *Txt_Tags;
extern const char *Txt_Question;
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extern const char *Txt_Move_up_X;
extern const char *Txt_Move_down_X;
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extern const char *Txt_Movement_not_allowed;
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extern const char *Txt_TST_STR_ANSWER_TYPES[Tst_NUM_ANS_TYPES];
unsigned NumQst;
MYSQL_ROW row;
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unsigned QstInd;
unsigned MaxQstInd;
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long QstCod;
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char StrQstInd[10 + 1];
/***** Get maximum question index *****/
MaxQstInd = Gam_GetMaxQuestionIndexInGame (GamCod);
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/***** Write the heading *****/
Tbl_StartTableWideMargin (2);
fprintf (Gbl.F.Out,"<tr>"
"<th></th>"
"<th class=\"CENTER_TOP\">"
"%s"
"</th>"
"<th class=\"CENTER_TOP\">"
"%s"
"</th>"
"<th class=\"CENTER_TOP\">"
"%s"
"</th>"
"<th class=\"CENTER_TOP\">"
"%s"
"</th>"
"</tr>",
Txt_No_INDEX,
Txt_Code,
Txt_Tags,
Txt_Question);
/***** Write rows *****/
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for (NumQst = 0;
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NumQst < NumQsts;
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NumQst++)
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{
Gbl.RowEvenOdd = NumQst % 2;
row = mysql_fetch_row (mysql_res);
/*
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row[0] QstInd
row[1] QstCod
row[2] AnsType
row[3] Stem
row[4] Feedback
row[5] MedCod
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*/
/***** Create test question *****/
Tst_QstConstructor ();
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/* Get question index (row[0]) */
QstInd = Gam_GetQstIndFromStr (row[0]);
snprintf (StrQstInd,sizeof (StrQstInd),
"%u",
QstInd);
/* Get question code (row[1]) */
QstCod = Str_ConvertStrCodToLongCod (row[1]);
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/***** Icons *****/
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Gam_CurrentGamCod = GamCod;
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Gam_CurrentQstInd = QstInd;
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fprintf (Gbl.F.Out,"<tr>"
"<td class=\"BT%u\">",Gbl.RowEvenOdd);
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/* Put icon to remove the question */
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Frm_StartForm (ActReqRemGamQst);
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Gam_PutParamGameCod (GamCod);
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Gam_PutParamQstInd (QstInd);
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Ico_PutIconRemove ();
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Frm_EndForm ();
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/* Put icon to move up the question */
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if (QstInd > 1)
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{
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snprintf (Gbl.Title,sizeof (Gbl.Title),
Txt_Move_up_X,
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StrQstInd);
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Lay_PutContextualLinkOnlyIcon (ActUp_GamQst,NULL,Gam_PutParamsOneQst,
"arrow-up.svg",
Gbl.Title);
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}
else
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Ico_PutIconOff ("arrow-up.svg",Txt_Movement_not_allowed);
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/* Put icon to move down the question */
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if (QstInd < MaxQstInd)
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{
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snprintf (Gbl.Title,sizeof (Gbl.Title),
Txt_Move_down_X,
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StrQstInd);
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Lay_PutContextualLinkOnlyIcon (ActDwnGamQst,NULL,Gam_PutParamsOneQst,
"arrow-down.svg",
Gbl.Title);
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}
else
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Ico_PutIconOff ("arrow-down.svg",Txt_Movement_not_allowed);
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/* Put icon to edit the question */
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Gbl.Test.QstCod = QstCod;
Ico_PutContextualIconToEdit (ActEdiOneTstQst,Tst_PutParamQstCod);
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fprintf (Gbl.F.Out,"</td>");
/* Write number of question */
fprintf (Gbl.F.Out,"<td class=\"RIGHT_TOP COLOR%u\">"
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"<div class=\"BIG_INDEX\">%s</div>",
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Gbl.RowEvenOdd,
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StrQstInd);
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/* Write answer type (row[2]) */
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[2]);
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fprintf (Gbl.F.Out,"<div class=\"DAT_SMALL\">%s</div>"
"</td>",
Txt_TST_STR_ANSWER_TYPES[Gbl.Test.AnswerType]);
/* Write question code */
fprintf (Gbl.F.Out,"<td class=\"DAT_SMALL CENTER_TOP COLOR%u\">"
"%ld&nbsp;"
"</td>",
Gbl.RowEvenOdd,Gbl.Test.QstCod);
/* Write the question tags */
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",
Gbl.RowEvenOdd);
Tst_GetAndWriteTagsQst (Gbl.Test.QstCod);
fprintf (Gbl.F.Out,"</td>");
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/* Write stem (row[3]) */
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fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",
Gbl.RowEvenOdd);
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Tst_WriteQstStem (row[3],"TEST_EDI");
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/* Get media (row[5]) */
Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[5]);
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Med_GetMediaDataByCod (&Gbl.Test.Media);
/* Show media */
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Med_ShowMedia (&Gbl.Test.Media,
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"TEST_MED_EDIT_LIST_STEM_CONTAINER",
"TEST_MED_EDIT_LIST_STEM");
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/* Show feedback (row[4]) */
Tst_WriteQstFeedback (row[4],"TEST_EDI_LIGHT");
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/* Show answers */
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Tst_WriteAnswersEdit (Gbl.Test.QstCod);
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fprintf (Gbl.F.Out,"</td>"
"</tr>");
/***** Destroy test question *****/
Tst_QstDestructor ();
}
/***** End table *****/
Tbl_EndTable ();
/***** Button to add a new question *****/
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// Gam_PutButtonToAddNewQuestions ();
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/***** End box *****/
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// Box_EndBox ();
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}
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/*****************************************************************************/
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/***************** Put icon to add a new questions to game *******************/
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/*****************************************************************************/
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static void Gam_PutIconToAddNewQuestions (void)
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{
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extern const char *Txt_Add_questions;
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/***** Put form to create a new question *****/
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Ico_PutContextualIconToAdd (ActAddOneGamQst,NULL,Gam_PutParams,
Txt_Add_questions);
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}
/*****************************************************************************/
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/***************** Put button to add new questions to game *******************/
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/*****************************************************************************/
2017-09-07 18:38:18 +02:00
static void Gam_PutButtonToAddNewQuestions (void)
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{
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extern const char *Txt_Add_questions;
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2018-11-09 20:47:39 +01:00
Frm_StartForm (ActAddOneGamQst);
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Gam_PutParams ();
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Btn_PutConfirmButton (Txt_Add_questions);
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Frm_EndForm ();
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}
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/*****************************************************************************/
/******************** Add selected test questions to game ********************/
/*****************************************************************************/
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void Gam_AddTstQuestionsToGame (void)
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{
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extern const char *Txt_You_must_select_one_ore_more_questions;
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struct Game Game;
const char *Ptr;
char LongStr[1 + 10 + 1];
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long QstCod;
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unsigned MaxQstInd;
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/***** Get selected questions *****/
/* Allocate space for selected question codes */
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Gam_AllocateListSelectedQuestions ();
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/* Get question codes */
Par_GetParMultiToText ("QstCods",Gbl.Games.ListQuestions,
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Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS);
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/* Check number of questions */
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if (Gam_CountNumQuestionsInList () == 0) // If no questions selected...
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{ // ...write warning alert
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Ale_ShowAlert (Ale_WARNING,Txt_You_must_select_one_ore_more_questions);
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// TODO: Show form again!!!
}
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/***** Insert questions in database *****/
Ptr = Gbl.Games.ListQuestions;
while (*Ptr)
{
/* Get next code */
Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10);
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if (sscanf (LongStr,"%ld",&QstCod) != 1)
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Lay_ShowErrorAndExit ("Wrong question code.");
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/* Get current maximum index */
MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod); // -1 if no questions
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/* Insert question in the table of questions */
2018-11-02 19:37:11 +01:00
DB_QueryINSERT ("can not create question",
"INSERT INTO gam_questions"
" (GamCod,QstCod,QstInd)"
" VALUES"
" (%ld,%ld,%u)",
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Game.GamCod,QstCod,MaxQstInd + 1);
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}
/***** Free space for selected question codes *****/
2017-09-07 18:38:18 +02:00
Gam_FreeListsSelectedQuestions ();
2017-09-07 12:00:01 +02:00
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/***** Show current game *****/
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Gam_ShowOneGame (Game.GamCod,
true, // Show only this game
true, // List game questions
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false); // Do not put form to start new match
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}
/*****************************************************************************/
/****************** Allocate memory for list of questions ********************/
/*****************************************************************************/
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static void Gam_AllocateListSelectedQuestions (void)
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{
if (!Gbl.Games.ListQuestions)
{
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if ((Gbl.Games.ListQuestions = (char *) malloc (Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS + 1)) == NULL)
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Lay_NotEnoughMemoryExit ();;
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Gbl.Games.ListQuestions[0] = '\0';
}
}
/*****************************************************************************/
/*********** Free memory used by list of selected question codes *************/
/*****************************************************************************/
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static void Gam_FreeListsSelectedQuestions (void)
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{
if (Gbl.Games.ListQuestions)
{
free ((void *) Gbl.Games.ListQuestions);
Gbl.Games.ListQuestions = NULL;
}
}
/*****************************************************************************/
/**** Count the number of questions in the list of selected question codes ***/
/*****************************************************************************/
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static unsigned Gam_CountNumQuestionsInList (void)
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{
const char *Ptr;
unsigned NumQuestions = 0;
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char LongStr[1 + 10 + 1];
2017-07-18 20:34:32 +02:00
long QstCod;
/***** Go over the list Gbl.Test.ListAnsTypes counting the number of types of answer *****/
Ptr = Gbl.Games.ListQuestions;
while (*Ptr)
{
Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10);
if (sscanf (LongStr,"%ld",&QstCod) != 1)
Lay_ShowErrorAndExit ("Wrong question code.");
NumQuestions++;
}
return NumQuestions;
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}
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-08 01:18:20 +02:00
/**************** Put parameter to move/remove one question ******************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-08 01:18:20 +02:00
static void Gam_PutParamsOneQst (void)
2017-07-09 20:31:40 +02:00
{
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Gam_PutParamGameCod (Gam_CurrentGamCod);
2019-05-30 12:57:31 +02:00
Gam_PutParamQstInd (Gam_CurrentQstInd);
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}
/*****************************************************************************/
/********************** Request the removal of a question ********************/
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_RequestRemoveQst (void)
2017-07-09 20:31:40 +02:00
{
extern const char *Txt_Do_you_really_want_to_remove_the_question_X;
extern const char *Txt_Remove_question;
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struct Game Game;
2017-09-07 12:00:01 +02:00
unsigned QstInd;
2017-07-09 20:31:40 +02:00
2019-05-28 15:06:53 +02:00
/***** Get parameters *****/
2017-07-09 20:31:40 +02:00
/* Get game code */
2017-09-07 18:38:18 +02:00
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
2017-07-09 20:31:40 +02:00
Lay_ShowErrorAndExit ("Code of game is missing.");
/* Get question index */
2019-05-30 12:57:31 +02:00
QstInd = Gam_GetParamQstInd ();
2017-07-09 20:31:40 +02:00
/***** Show question and button to remove question *****/
2019-05-20 08:52:07 +02:00
Gam_CurrentGamCod = Game.GamCod;
2019-05-30 12:57:31 +02:00
Gam_CurrentQstInd = QstInd;
2019-02-17 01:14:55 +01:00
Ale_ShowAlertAndButton (ActRemGamQst,NULL,NULL,Gam_PutParamsOneQst,
Btn_REMOVE_BUTTON,Txt_Remove_question,
Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_question_X,
2019-05-30 12:57:31 +02:00
QstInd);
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/***** Show current game *****/
2017-09-13 16:24:29 +02:00
Gam_ShowOneGame (Game.GamCod,
true, // Show only this game
true, // List game questions
2019-07-04 19:45:15 +02:00
false); // Do not put form to start new match
2017-07-09 20:31:40 +02:00
}
/*****************************************************************************/
/****************************** Remove a question ****************************/
/*****************************************************************************/
2017-09-07 18:38:18 +02:00
void Gam_RemoveQst (void)
2017-07-09 20:31:40 +02:00
{
extern const char *Txt_Question_removed;
2017-09-01 00:52:19 +02:00
struct Game Game;
2017-09-07 12:00:01 +02:00
unsigned QstInd;
2017-07-09 20:31:40 +02:00
2019-05-28 15:06:53 +02:00
/***** Get parameters *****/
2017-07-09 20:31:40 +02:00
/* Get game code */
2017-09-07 18:38:18 +02:00
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
2017-07-09 20:31:40 +02:00
Lay_ShowErrorAndExit ("Code of game is missing.");
/* Get question index */
2019-05-30 12:57:31 +02:00
QstInd = Gam_GetParamQstInd ();
2017-07-09 20:31:40 +02:00
/***** Remove the question from all the tables *****/
/* Remove answers from this test question */
2019-05-30 12:57:31 +02:00
Gam_RemAnswersOfAQuestion (Game.GamCod,QstInd);
2017-07-09 20:31:40 +02:00
/* Remove the question itself */
2018-11-02 22:00:31 +01:00
DB_QueryDELETE ("can not remove a question",
2019-05-30 12:57:31 +02:00
"DELETE FROM gam_questions"
" WHERE GamCod=%ld AND QstInd=%u",
Game.GamCod,QstInd);
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if (!mysql_affected_rows (&Gbl.mysql))
Lay_ShowErrorAndExit ("The question to be removed does not exist.");
/* Change index of questions greater than this */
2019-05-30 12:57:31 +02:00
DB_QueryUPDATE ("can not update indexes of questions in table of answers",
2019-09-17 08:50:20 +02:00
"UPDATE mch_answers,mch_matches"
" SET mch_answers.QstInd=mch_answers.QstInd-1"
" WHERE mch_matches.GamCod=%ld"
" WHERE mch_matches.MchCod=mch_answers.MchCod"
" AND mch_answers.QstInd>%u",
2019-05-30 12:57:31 +02:00
Game.GamCod,QstInd);
2018-11-03 12:16:40 +01:00
DB_QueryUPDATE ("can not update indexes of questions",
"UPDATE gam_questions SET QstInd=QstInd-1"
" WHERE GamCod=%ld AND QstInd>%u",
Game.GamCod,QstInd);
2017-07-09 20:31:40 +02:00
/***** Write message *****/
2019-02-16 16:18:54 +01:00
Ale_ShowAlert (Ale_SUCCESS,Txt_Question_removed);
2017-07-09 20:31:40 +02:00
/***** Show current game *****/
2017-09-13 16:24:29 +02:00
Gam_ShowOneGame (Game.GamCod,
true, // Show only this game
true, // List game questions
2019-07-04 19:45:15 +02:00
false); // Do not put form to start new match
2017-07-09 20:31:40 +02:00
}
2017-09-11 19:06:46 +02:00
/*****************************************************************************/
/***************** Move up position of a question in a game ******************/
/*****************************************************************************/
void Gam_MoveUpQst (void)
{
extern const char *Txt_The_question_has_been_moved_up;
2019-05-30 12:57:31 +02:00
extern const char *Txt_Movement_not_allowed;
2017-09-11 19:06:46 +02:00
struct Game Game;
2019-05-30 12:57:31 +02:00
unsigned QstIndTop;
unsigned QstIndBottom;
2017-09-11 19:06:46 +02:00
2019-05-28 15:06:53 +02:00
/***** Get parameters *****/
2017-09-11 19:06:46 +02:00
/* Get game code */
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
Lay_ShowErrorAndExit ("Code of game is missing.");
/* Get question index */
2019-05-30 12:57:31 +02:00
QstIndBottom = Gam_GetParamQstInd ();
2017-09-11 19:06:46 +02:00
/***** Move up question *****/
2019-05-30 12:57:31 +02:00
if (QstIndBottom > 1)
2017-09-11 19:06:46 +02:00
{
/* Indexes of questions to be exchanged */
QstIndTop = Gam_GetPrevQuestionIndexInGame (Game.GamCod,QstIndBottom);
2019-05-30 12:57:31 +02:00
if (!QstIndTop)
2017-09-14 02:32:36 +02:00
Lay_ShowErrorAndExit ("Wrong index of question.");
2017-09-11 19:06:46 +02:00
/* Exchange questions */
2019-05-30 12:57:31 +02:00
Gam_ExchangeQuestions (Game.GamCod,QstIndTop,QstIndBottom);
2017-09-11 19:06:46 +02:00
/* Success alert */
2019-02-16 16:18:54 +01:00
Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_up);
2017-09-11 19:06:46 +02:00
}
2019-05-30 12:57:31 +02:00
else
Ale_ShowAlert (Ale_WARNING,Txt_Movement_not_allowed);
2017-09-11 19:06:46 +02:00
/***** Show current game *****/
2017-09-13 16:24:29 +02:00
Gam_ShowOneGame (Game.GamCod,
true, // Show only this game
true, // List game questions
2019-07-04 19:45:15 +02:00
false); // Do not put form to start new match
2017-09-11 19:06:46 +02:00
}
/*****************************************************************************/
/**************** Move down position of a question in a game *****************/
/*****************************************************************************/
void Gam_MoveDownQst (void)
{
extern const char *Txt_The_question_has_been_moved_down;
2019-05-30 12:57:31 +02:00
extern const char *Txt_Movement_not_allowed;
extern const char *Txt_This_game_has_no_questions;
2017-09-11 19:06:46 +02:00
struct Game Game;
2019-05-30 12:57:31 +02:00
unsigned QstIndTop;
unsigned QstIndBottom;
unsigned MaxQstInd; // 0 if no questions
2017-09-11 19:06:46 +02:00
2019-05-28 15:06:53 +02:00
/***** Get parameters *****/
2017-09-11 19:06:46 +02:00
/* Get game code */
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
Lay_ShowErrorAndExit ("Code of game is missing.");
/* Get question index */
2019-05-30 12:57:31 +02:00
QstIndTop = Gam_GetParamQstInd ();
2017-09-11 19:06:46 +02:00
/* Get maximum question index */
MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod);
/***** Move down question *****/
2019-05-30 12:57:31 +02:00
if (MaxQstInd)
{
2017-09-14 02:32:36 +02:00
if (QstIndTop < MaxQstInd)
2017-09-11 19:06:46 +02:00
{
/* Indexes of questions to be exchanged */
QstIndBottom = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstIndTop);
2019-05-30 12:57:31 +02:00
if (!QstIndBottom)
2017-09-14 02:32:36 +02:00
Lay_ShowErrorAndExit ("Wrong index of question.");
2017-09-11 19:06:46 +02:00
/* Exchange questions */
2019-05-30 12:57:31 +02:00
Gam_ExchangeQuestions (Game.GamCod,QstIndTop,QstIndBottom);
2017-09-11 19:06:46 +02:00
/* Success alert */
2019-02-16 16:18:54 +01:00
Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_down);
2017-09-11 19:06:46 +02:00
}
2019-05-30 12:57:31 +02:00
else
Ale_ShowAlert (Ale_WARNING,Txt_Movement_not_allowed);
}
else
Ale_ShowAlert (Ale_WARNING,Txt_This_game_has_no_questions);
2017-09-11 19:06:46 +02:00
/***** Show current game *****/
2017-09-13 16:24:29 +02:00
Gam_ShowOneGame (Game.GamCod,
true, // Show only this game
true, // List game questions
2019-07-04 19:45:15 +02:00
false); // Do not put form to start new match
2017-09-11 19:06:46 +02:00
}
/*****************************************************************************/
/********* Exchange the order of two consecutive questions in a game *********/
/*****************************************************************************/
static void Gam_ExchangeQuestions (long GamCod,
unsigned QstIndTop,unsigned QstIndBottom)
{
long QstCodTop;
long QstCodBottom;
/***** Lock table to make the inscription atomic *****/
2018-11-02 22:41:02 +01:00
DB_Query ("can not lock tables to move game question",
"LOCK TABLES gam_questions WRITE");
2017-09-11 19:06:46 +02:00
Gbl.DB.LockedTables = true;
/***** Get question code of the questions to be moved *****/
QstCodTop = Gam_GetQstCodFromQstInd (GamCod,QstIndTop);
QstCodBottom = Gam_GetQstCodFromQstInd (GamCod,QstIndBottom);
/***** Exchange indexes of questions *****/
/*
Example:
2019-05-30 12:57:31 +02:00
QstIndTop = 1; QstCodTop = 218
QstIndBottom = 2; QstCodBottom = 220
2017-09-11 19:06:46 +02:00
+--------+--------+ +--------+--------+ +--------+--------+
| QstInd | QstCod | | QstInd | QstCod | | QstInd | QstCod |
+--------+--------+ +--------+--------+ +--------+--------+
2019-05-30 12:57:31 +02:00
| 1 | 218 | -----> | 2 | 218 | = | 1 | 220 |
| 2 | 220 | | 1 | 220 | | 2 | 218 |
| 3 | 232 | | 3 | 232 | | 3 | 232 |
2017-09-11 19:06:46 +02:00
+--------+--------+ +--------+--------+ +--------+--------+
*/
2018-11-03 12:16:40 +01:00
DB_QueryUPDATE ("can not exchange indexes of questions",
"UPDATE gam_questions SET QstInd=%u"
" WHERE GamCod=%ld AND QstCod=%ld",
QstIndBottom,
GamCod,QstCodTop);
DB_QueryUPDATE ("can not exchange indexes of questions",
"UPDATE gam_questions SET QstInd=%u"
" WHERE GamCod=%ld AND QstCod=%ld",
QstIndTop,
GamCod,QstCodBottom);
2017-09-11 19:06:46 +02:00
/***** Unlock table *****/
Gbl.DB.LockedTables = false; // Set to false before the following unlock...
// ...to not retry the unlock if error in unlocking
2018-11-02 22:41:02 +01:00
DB_Query ("can not unlock tables after moving game questions",
"UNLOCK TABLES");
2017-09-11 19:06:46 +02:00
}
2019-05-28 15:06:53 +02:00
/*****************************************************************************/
2019-09-14 12:59:34 +02:00
/************* Request the creation of a new match as a teacher **************/
2019-05-28 15:06:53 +02:00
/*****************************************************************************/
2019-09-14 12:59:34 +02:00
void Gam_RequestNewMatchTch (void)
2019-05-28 15:06:53 +02:00
{
2019-09-14 12:59:34 +02:00
long GamCod;
2019-08-02 00:44:30 +02:00
2019-09-14 12:59:34 +02:00
/***** Get parameters *****/
Gam_GetParamOrder ();
Grp_GetParamWhichGrps ();
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
2019-05-31 10:04:13 +02:00
2019-09-14 12:59:34 +02:00
/***** Get game code *****/
if ((GamCod = Gam_GetParamGameCod ()) == -1L)
Lay_ShowErrorAndExit ("Code of game is missing.");
2017-09-13 09:47:45 +02:00
/***** Show game *****/
2019-05-20 10:35:57 +02:00
Gam_ShowOneGame (GamCod,
true, // Show only this game
2019-07-04 19:45:15 +02:00
false, // Do not list game questions
true); // Put form to start new match
2019-05-20 10:35:57 +02:00
}
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-01 10:37:00 +02:00
/********************* Get number of courses with games **********************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-17 18:22:36 +02:00
// Returns the number of courses with games in this location
2017-07-09 20:31:40 +02:00
2019-04-03 20:57:04 +02:00
unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope)
2017-07-09 20:31:40 +02:00
{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
unsigned NumCourses;
/***** Get number of courses with games from database *****/
switch (Scope)
{
2019-04-03 20:57:04 +02:00
case Hie_SYS:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
2019-09-17 01:37:07 +02:00
"SELECT COUNT(DISTINCT CrsCod)"
" FROM gam_games");
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_CTY:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
2019-09-17 01:37:07 +02:00
"SELECT COUNT(DISTINCT gam_games.CrsCod)"
" FROM institutions,centres,degrees,courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE institutions.CtyCod=%ld"
" AND institutions.InsCod=centres.InsCod"
" AND centres.CtrCod=degrees.CtrCod"
" AND degrees.DegCod=courses.DegCod"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Ins.InsCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_INS:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
2019-09-17 01:37:07 +02:00
"SELECT COUNT(DISTINCT gam_games.CrsCod)"
" FROM centres,degrees,courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE centres.InsCod=%ld"
" AND centres.CtrCod=degrees.CtrCod"
" AND degrees.DegCod=courses.DegCod"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Ins.InsCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_CTR:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
2019-09-17 01:37:07 +02:00
"SELECT COUNT(DISTINCT gam_games.CrsCod)"
" FROM degrees,courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE degrees.CtrCod=%ld"
" AND degrees.DegCod=courses.DegCod"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Ctr.CtrCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_DEG:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
2019-09-17 01:37:07 +02:00
"SELECT COUNT(DISTINCT gam_games.CrsCod)"
" FROM courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE courses.DegCod=%ld"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Deg.DegCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_CRS:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
2019-09-17 01:37:07 +02:00
"SELECT COUNT(DISTINCT CrsCod)"
" FROM gam_games"
" WHERE CrsCod=%ld",
2019-04-04 10:45:15 +02:00
Gbl.Hierarchy.Crs.CrsCod);
2017-07-09 20:31:40 +02:00
break;
default:
2018-10-24 23:03:11 +02:00
Lay_WrongScopeExit ();
2017-07-09 20:31:40 +02:00
break;
}
/***** Get number of games *****/
row = mysql_fetch_row (mysql_res);
if (sscanf (row[0],"%u",&NumCourses) != 1)
Lay_ShowErrorAndExit ("Error when getting number of courses with games.");
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
return NumCourses;
}
/*****************************************************************************/
2017-09-17 18:22:36 +02:00
/**************************** Get number of games ****************************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2017-09-17 18:22:36 +02:00
// Returns the number of games in this location
2017-07-09 20:31:40 +02:00
2019-04-03 20:57:04 +02:00
unsigned Gam_GetNumGames (Hie_Level_t Scope)
2017-07-09 20:31:40 +02:00
{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
unsigned NumGames;
/***** Get number of games from database *****/
switch (Scope)
{
2019-04-03 20:57:04 +02:00
case Hie_SYS:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of games",
"SELECT COUNT(*)"
2019-09-17 01:37:07 +02:00
" FROM gam_games");
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_CTY:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of games",
"SELECT COUNT(*)"
2019-09-17 01:37:07 +02:00
" FROM institutions,centres,degrees,courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE institutions.CtyCod=%ld"
" AND institutions.InsCod=centres.InsCod"
" AND centres.CtrCod=degrees.CtrCod"
" AND degrees.DegCod=courses.DegCod"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Cty.CtyCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_INS:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of games",
"SELECT COUNT(*)"
2019-09-17 01:37:07 +02:00
" FROM centres,degrees,courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE centres.InsCod=%ld"
" AND centres.CtrCod=degrees.CtrCod"
" AND degrees.DegCod=courses.DegCod"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Ins.InsCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_CTR:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of games",
"SELECT COUNT(*)"
2019-09-17 01:37:07 +02:00
" FROM degrees,courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE degrees.CtrCod=%ld"
" AND degrees.DegCod=courses.DegCod"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Ctr.CtrCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_DEG:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of games",
"SELECT COUNT(*)"
2019-09-17 01:37:07 +02:00
" FROM courses,gam_games"
2018-10-31 10:19:01 +01:00
" WHERE courses.DegCod=%ld"
2019-09-17 01:37:07 +02:00
" AND courses.CrsCod=gam_games.CrsCod",
Gbl.Hierarchy.Deg.DegCod);
2017-07-09 20:31:40 +02:00
break;
2019-04-03 20:57:04 +02:00
case Hie_CRS:
2018-10-31 10:19:01 +01:00
DB_QuerySELECT (&mysql_res,"can not get number of games",
"SELECT COUNT(*)"
2019-09-17 01:37:07 +02:00
" FROM gam_games"
" WHERE CrsCod=%ld",
2019-04-04 10:45:15 +02:00
Gbl.Hierarchy.Crs.CrsCod);
2017-07-09 20:31:40 +02:00
break;
default:
2018-10-24 23:03:11 +02:00
Lay_WrongScopeExit ();
2017-07-09 20:31:40 +02:00
break;
}
/***** Get number of games *****/
row = mysql_fetch_row (mysql_res);
if (sscanf (row[0],"%u",&NumGames) != 1)
Lay_ShowErrorAndExit ("Error when getting number of games.");
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
return NumGames;
}
/*****************************************************************************/
2017-09-01 10:37:00 +02:00
/************* Get average number of questions per course game ***************/
2017-07-09 20:31:40 +02:00
/*****************************************************************************/
2019-04-03 20:57:04 +02:00
float Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope)
2017-07-09 20:31:40 +02:00
{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
float NumQstsPerGame;
/***** Get number of questions per game from database *****/
switch (Scope)
{
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case Hie_SYS:
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DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
"SELECT AVG(NumQsts) FROM"
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
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" FROM gam_games,gam_questions"
" WHERE gam_games.GamCod=gam_questions.GamCod"
" GROUP BY gam_questions.GamCod) AS NumQstsTable");
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break;
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case Hie_CTY:
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DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
"SELECT AVG(NumQsts) FROM"
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
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" FROM institutions,centres,degrees,courses,gam_games,gam_questions"
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" WHERE institutions.CtyCod=%ld"
" AND institutions.InsCod=centres.InsCod"
" AND centres.CtrCod=degrees.CtrCod"
" AND degrees.DegCod=courses.DegCod"
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" AND courses.CrsCod=gam_games.CrsCod"
" AND gam_games.GamCod=gam_questions.GamCod"
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" GROUP BY gam_questions.GamCod) AS NumQstsTable",
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Gbl.Hierarchy.Cty.CtyCod);
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break;
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case Hie_INS:
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DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
"SELECT AVG(NumQsts) FROM"
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
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" FROM centres,degrees,courses,gam_games,gam_questions"
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" WHERE centres.InsCod=%ld"
" AND centres.CtrCod=degrees.CtrCod"
" AND degrees.DegCod=courses.DegCod"
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" AND courses.CrsCod=gam_games.CrsCod"
" AND gam_games.GamCod=gam_questions.GamCod"
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" GROUP BY gam_questions.GamCod) AS NumQstsTable",
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Gbl.Hierarchy.Ins.InsCod);
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break;
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case Hie_CTR:
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DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
"SELECT AVG(NumQsts) FROM"
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
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" FROM degrees,courses,gam_games,gam_questions"
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" WHERE degrees.CtrCod=%ld"
" AND degrees.DegCod=courses.DegCod"
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" AND courses.CrsCod=gam_games.CrsCod"
" AND gam_games.GamCod=gam_questions.GamCod"
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" GROUP BY gam_questions.GamCod) AS NumQstsTable",
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Gbl.Hierarchy.Ctr.CtrCod);
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break;
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case Hie_DEG:
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DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
"SELECT AVG(NumQsts) FROM"
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
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" FROM courses,gam_games,gam_questions"
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" WHERE courses.DegCod=%ld"
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" AND courses.CrsCod=gam_games.CrsCod"
" AND gam_games.GamCod=gam_questions.GamCod"
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" GROUP BY gam_questions.GamCod) AS NumQstsTable",
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Gbl.Hierarchy.Deg.DegCod);
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break;
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case Hie_CRS:
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DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
"SELECT AVG(NumQsts) FROM"
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
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" FROM gam_games,gam_questions"
" WHERE gam_games.Cod=%ld"
" AND gam_games.GamCod=gam_questions.GamCod"
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" GROUP BY gam_questions.GamCod) AS NumQstsTable",
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Gbl.Hierarchy.Crs.CrsCod);
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break;
default:
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Lay_WrongScopeExit ();
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break;
}
/***** Get number of courses *****/
row = mysql_fetch_row (mysql_res);
NumQstsPerGame = Str_GetFloatNumFromStr (row[0]);
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
return NumQstsPerGame;
}
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/*****************************************************************************/
/************************* Show test tags in a game **************************/
/*****************************************************************************/
void Gam_ShowTstTagsPresentInAGame (long GamCod)
{
MYSQL_RES *mysql_res;
unsigned long NumTags;
/***** Get all tags of questions in this game *****/
NumTags = (unsigned)
DB_QuerySELECT (&mysql_res,"can not get tags"
" present in a match result",
"SELECT tst_tags.TagTxt" // row[0]
" FROM"
" (SELECT DISTINCT(tst_question_tags.TagCod)"
" FROM tst_question_tags,gam_questions"
" WHERE gam_questions.GamCod=%ld"
" AND gam_questions.QstCod=tst_question_tags.QstCod)"
" AS TagsCods,tst_tags"
" WHERE TagsCods.TagCod=tst_tags.TagCod"
" ORDER BY tst_tags.TagTxt",
GamCod);
Tst_ShowTagList (NumTags,mysql_res);
/***** Free structure that stores the query result *****/
DB_FreeMySQLResult (&mysql_res);
}