Version18.116.9

This commit is contained in:
Antonio Cañas Vargas 2019-04-20 22:40:57 +02:00
parent 3c62e03068
commit 9e10644120
3 changed files with 20 additions and 63 deletions

View File

@ -448,10 +448,11 @@ En OpenSWAD:
ps2pdf source.ps destination.pdf
*/
#define Log_PLATFORM_VERSION "SWAD 18.116.8 (2019-04-20)"
#define Log_PLATFORM_VERSION "SWAD 18.116.9 (2019-04-20)"
#define CSS_FILE "swad18.112.1.css"
#define JS_FILE "swad18.116.5.js"
/*
Version 18.116.9: Apr 20, 2019 Changed the behaviour of hiding/showing a game. (242841 lines)
Version 18.116.8: Apr 20, 2019 Changed the behaviour of hiding/showing an exam announcement. (242881 lines)
Version 18.116.7: Apr 20, 2019 Changed the behaviour of hiding/showing a banner. (242934 lines)
Version 18.116.6: Apr 20, 2019 Changed the behaviour of hiding/showing an assignment. (242974 lines)

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@ -99,7 +99,8 @@ static void Gam_WriteAuthor (struct Game *Game);
static void Gam_WriteStatus (struct Game *Game);
static void Gam_GetParamGameOrder (void);
static void Gam_PutFormsToRemEditOneGame (long GamCod,bool Visible,
static void Gam_PutFormsToRemEditOneGame (const struct Game *Game,
const char *Anchor,
bool ShowOnlyThisGame);
static void Gam_PutParamsToPlayGame1stQst (void);
static void Gam_PutParams (void);
@ -430,6 +431,7 @@ static void Gam_ShowOneGame (long GamCod,
extern const char *Txt_Users;
extern const char *Txt_Play;
extern const char *Txt_View_game_results;
char *Anchor = NULL;
static unsigned UniqueId = 0;
struct Game Game;
char Txt[Cns_MAX_BYTES_TEXT + 1];
@ -443,6 +445,9 @@ static void Gam_ShowOneGame (long GamCod,
Game.GamCod = GamCod;
Gam_GetDataOfGameByCod (&Game);
/***** Set anchor string *****/
Frm_SetAnchorStr (Game.GamCod,&Anchor);
/***** Start table *****/
if (ShowOnlyThisGame)
Tbl_StartTableWide (2);
@ -455,8 +460,7 @@ static void Gam_ShowOneGame (long GamCod,
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">");
if (Game.Status.ICanEdit)
Gam_PutFormsToRemEditOneGame (Game.GamCod,Game.Status.Visible,
ShowOnlyThisGame);
Gam_PutFormsToRemEditOneGame (&Game,Anchor,ShowOnlyThisGame);
fprintf (Gbl.F.Out,"</td>");
/* Start date/time */
@ -501,8 +505,7 @@ static void Gam_ShowOneGame (long GamCod,
if (!ShowOnlyThisGame)
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
fprintf (Gbl.F.Out,"\">");
/* Put form to view game */
Lay_StartArticle (Anchor);
Frm_StartForm (ActSeeOneGam);
Gam_PutParamGameCod (GamCod);
Gam_PutHiddenParamGameOrder ();
@ -514,6 +517,7 @@ static void Gam_ShowOneGame (long GamCod,
fprintf (Gbl.F.Out,"%s</a>",
Game.Title);
Frm_EndForm ();
Lay_EndArticle ();
/* Number of questions and number of distinct users who have already answered this game */
fprintf (Gbl.F.Out,"<div class=\"%s\">%s: %u; %s: %u</div>"
@ -681,6 +685,9 @@ static void Gam_ShowOneGame (long GamCod,
else
Gbl.RowEvenOdd = 1 - Gbl.RowEvenOdd;
/***** Free anchor string *****/
Frm_FreeAnchorStr (Anchor);
/***** Put big button to start playing *****/
if (PutButtonToStart)
Gam_PutBigButtonToStartGame (Game.GamCod);
@ -805,13 +812,14 @@ void Gam_PutHiddenParamGameOrder (void)
/******************** Put a link (form) to edit one game *********************/
/*****************************************************************************/
static void Gam_PutFormsToRemEditOneGame (long GamCod,bool Visible,
static void Gam_PutFormsToRemEditOneGame (const struct Game *Game,
const char *Anchor,
bool ShowOnlyThisGame)
{
extern const char *Txt_Reset;
extern const char *Txt_Play;
Gbl.Games.CurrentGamCod = GamCod; // Used as parameter in contextual links
Gbl.Games.CurrentGamCod = Game->GamCod; // Used as parameter in contextual links
/***** Put icon to remove game *****/
Ico_PutContextualIconToRemove (ActReqRemGam,Gam_PutParams);
@ -822,10 +830,10 @@ static void Gam_PutFormsToRemEditOneGame (long GamCod,bool Visible,
Txt_Reset);
/***** Put icon to hide/show game *****/
if (Visible)
Ico_PutContextualIconToHide (ActHidGam,NULL,Gam_PutParams);
if (Game->Status.Visible)
Ico_PutContextualIconToHide (ActHidGam,Anchor,Gam_PutParams);
else
Ico_PutContextualIconToUnhide (ActShoGam,NULL,Gam_PutParams);
Ico_PutContextualIconToUnhide (ActShoGam,Anchor,Gam_PutParams);
/***** Put icon to edit game *****/
Ico_PutContextualIconToEdit (ActEdiOneGam,Gam_PutParams);
@ -1640,7 +1648,6 @@ void Gam_ResetGame (void)
void Gam_HideGame (void)
{
extern const char *Txt_Game_X_is_now_hidden;
struct Game Game;
/***** Get game code *****/
@ -1657,10 +1664,6 @@ void Gam_HideGame (void)
"UPDATE games SET Hidden='Y' WHERE GamCod=%ld",
Game.GamCod);
/***** Write message to show the change made *****/
Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_is_now_hidden,
Game.Title);
/***** Show games again *****/
Gam_ListAllGames ();
}
@ -1671,7 +1674,6 @@ void Gam_HideGame (void)
void Gam_UnhideGame (void)
{
extern const char *Txt_Game_X_is_now_visible;
struct Game Game;
/***** Get game code *****/
@ -1688,10 +1690,6 @@ void Gam_UnhideGame (void)
"UPDATE games SET Hidden='N' WHERE GamCod=%ld",
Game.GamCod);
/***** Write message to show the change made *****/
Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_is_now_visible,
Game.Title);
/***** Show games again *****/
Gam_ListAllGames ();
}

View File

@ -13552,48 +13552,6 @@ const char *Txt_Game =
"Jogo";
#endif
const char *Txt_Game_X_is_now_hidden = // Warning: it is very important to include %s in the following sentences
#if L==1 // ca
"El joc <strong>%s</strong> ara est&agrave; oculto.";
#elif L==2 // de
"Das Spiel <strong>%s</strong> ist jetzt ausgeblendet.";
#elif L==3 // en
"Game <strong>%s</strong> is now hidden.";
#elif L==4 // es
"El juego <strong>%s</strong> ahora est&aacute; oculto.";
#elif L==5 // fr
"Le jeu <strong>%s</strong> est maintenant cach&eacute;.";
#elif L==6 // gn
"El juego <strong>%s</strong> ahora est&aacute; oculto."; // Okoteve traducción
#elif L==7 // it
"Il gioco <strong>%s</strong> &egrave; ora nascosto.";
#elif L==8 // pl
"Gra <strong>%s</strong> jest teraz ukryta.";
#elif L==9 // pt
"O jogo <strong>%s</strong> &eacute; agora oculto.";
#endif
const char *Txt_Game_X_is_now_visible = // Warning: it is very important to include %s in the following sentences
#if L==1 // ca
"El joc <strong>%s</strong> ara est&agrave; visible.";
#elif L==2 // de
"Das Spiel <strong>%s</strong> ist jetzt sichtbar.";
#elif L==3 // en
"Game <strong>%s</strong> is now visible.";
#elif L==4 // es
"El juego <strong>%s</strong> ahora est&aacute; visible.";
#elif L==5 // fr
"Le jeu <strong>%s</strong> est maintenant visible.";
#elif L==6 // gn
"El juego <strong>%s</strong> ahora est&aacute; visible."; // Okoteve traducción
#elif L==7 // it
"Il gioco <strong>%s</strong> &egrave; ora visibile.";
#elif L==8 // pl
"Badanie <strong>%s</strong> jest teraz widoczne.";
#elif L==9 // pt
"O jogo <strong>%s</strong> &eacute; agora vis&iacute;vel.";
#endif
const char *Txt_Game_X_removed = // Warning: it is very important to include %s in the following sentences
#if L==1 // ca
"Joc <strong>%s</strong> eliminat.";