swad-core/swad_game.h

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// swad_game.h: games using remote control
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#ifndef _SWAD_GAM
#define _SWAD_GAM
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/*
SWAD (Shared Workspace At a Distance in Spanish),
is a web platform developed at the University of Granada (Spain),
and used to support university teaching.
This file is part of SWAD core.
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Copyright (C) 1999-2020 Antonio Ca<EFBFBD>as Vargas
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This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*****************************************************************************/
/********************************* Headers ***********************************/
/*****************************************************************************/
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#include "swad_date.h"
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#include "swad_scope.h"
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/*****************************************************************************/
/************************** Public types and constants ***********************/
/*****************************************************************************/
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#define Gam_MAX_CHARS_TITLE (128 - 1) // 127
#define Gam_MAX_BYTES_TITLE ((Gam_MAX_CHARS_TITLE + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 2047
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struct GameSelected
{
long GamCod; // Game code
bool Selected; // Is this game selected when viewing match results?
};
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struct Game
{
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long GamCod; // Game code
long CrsCod; // Course code
long UsrCod; // Author code
double MaxGrade; // Score range [0...max.score]
// will be converted to
// grade range [0...max.grade]
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unsigned Visibility; // Visibility of results
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char Title[Gam_MAX_BYTES_TITLE + 1];
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time_t TimeUTC[Dat_NUM_START_END_TIME];
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bool Hidden; // Game is hidden
unsigned NumQsts; // Number of questions in the game
unsigned NumMchs; // Number of matches in the game
unsigned NumUnfinishedMchs; // Number of unfinished matches in the game
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};
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#define Gam_NUM_ORDERS 3
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typedef enum
{
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Gam_ORDER_BY_START_DATE = 0,
Gam_ORDER_BY_END_DATE = 1,
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Gam_ORDER_BY_TITLE = 2,
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} Gam_Order_t;
#define Gam_ORDER_DEFAULT Gam_ORDER_BY_START_DATE
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#define Gam_NUM_ANS_TYPES 2
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typedef enum
{
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Gam_ANS_UNIQUE_CHOICE = 0,
Gam_ANS_MULTIPLE_CHOICE = 1,
} Gam_AnswerType_t;
#define Gam_ANSWER_TYPE_DEFAULT Gam_ANS_UNIQUE_CHOICE
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/*****************************************************************************/
/***************************** Public prototypes *****************************/
/*****************************************************************************/
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void Gam_SeeAllGames (void);
void Gam_SeeOneGame (void);
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void Gam_ShowOnlyOneGame (struct Game *Game,
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bool ListGameQuestions,
bool PutFormNewMatch);
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void Gam_ShowOnlyOneGameBegin (struct Game *Game,
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bool ListGameQuestions,
bool PutFormNewMatch);
void Gam_ShowOnlyOneGameEnd (void);
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void Gam_PutHiddenParamGameOrder (void);
void Gam_RequestCreatOrEditGame (void);
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void Gam_SetCurrentGamCod (long GamCod);
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void Gam_PutParams (void *Args);
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void Gam_PutParamGameCod (long GamCod);
long Gam_GetParamGameCod (void);
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long Gam_GetParams (void);
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void Gam_GetListGames (Gam_Order_t SelectedOrder);
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void Gam_GetListSelectedGamCods (void);
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void Gam_GetDataOfGameByCod (struct Game *Gam);
void Gam_GetDataOfGameByFolder (struct Game *Gam);
void Gam_FreeListGames (void);
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void Gam_AskRemGame (void);
void Gam_RemoveGame (void);
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void Gam_RemoveGamesCrs (long CrsCod);
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void Gam_HideGame (void);
void Gam_UnhideGame (void);
void Gam_RecFormGame (void);
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bool Gam_CheckIfMatchIsAssociatedToGrp (long MchCod,long GrpCod);
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unsigned Gam_GetNumQstsGame (long GamCod);
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void Gam_RequestNewQuestion (void);
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void Gam_ListTstQuestionsToSelect (void);
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void Gam_PutParamQstInd (unsigned QstInd);
unsigned Gam_GetParamQstInd (void);
long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd);
unsigned Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd);
unsigned Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd);
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void Gam_AddTstQuestionsToGame (void);
void Gam_RequestRemoveQst (void);
void Gam_RemoveQst (void);
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void Gam_MoveUpQst (void);
void Gam_MoveDownQst (void);
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void Gam_PutButtonNewMatch (long GamCod);
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void Gam_RequestNewMatch (void);
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unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope);
unsigned Gam_GetNumGames (Hie_Level_t Scope);
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double Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope);
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void Gam_ShowTstTagsPresentInAGame (long GamCod);
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void Gam_GetScoreRange (long GamCod,double *MinScore,double *MaxScore);
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#endif