yacy_search_server/source/net/yacy/document/language/Identificator.java
Michael Peter Christen e101c2e0e2 added changes from copperdust (submitted by email):
1. Improved and fixed language detection:
	1.1 Identificator.java - recognition fix (improved)
	1.2 DCEntry.java - fix (changed detection order due to detection from
tld in many cases is incorrect)
	1.3 MultiProtocolURI.java - fixed and enhanced language from tld
detection (all currently used top-level domains; ccTLD added but not
tested).
2. Ukrainian language update.
3. Main Slavic languages langstats (tested and works fine).
2012-02-22 12:21:27 +01:00

193 lines
6.9 KiB
Java

// Identificator.java
// -----------------------
// (C) by Marc Nause; marc.nause@audioattack.de
// first published on http://www.yacy.net
// Braunschweig, Germany, 2008
//
// $LastChangedDate$
// $LastChangedRevision$
// $LastChangedBy$
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package net.yacy.document.language;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Vector;
import java.util.concurrent.atomic.AtomicInteger;
/**
* This class can try to identify the language a text is written in.
*/
public final class Identificator {
private static final LanguageStatisticsHolder languages = LanguageStatisticsHolder.getInstance();
private final Map<Character, AtomicInteger> letter;
private int letters;
private String language;
public Identificator() {
this.letter = new HashMap<Character, AtomicInteger>();
this.letters = 0;
this.language = null;
}
/**
* This method tries to return the language a text is written in. The method will only
* use the first 100000 characters of the text which should be enough. Using more
* characters probably only slows down the process without gaining much accuracy.
* @param text the text that is to be analyzed
* @return the language or "unknown" if the method was not able to find out the language
*/
public static String getLanguage(final String text) {
// only test the first 100000 characters of a text
return getLanguage(text, 100000);
}
/**
* This method tries to return the language a text is written in. The method will
* use the number characters defined in the parameter limit.
* @param text the text that is to be analyzed
* @param limit the number of characters that are supposed to be considered
* @return the language or null if the method was not able to find out the language
*/
public static String getLanguage(final String text, final int limit) {
int upperLimit = text.length();
if (upperLimit > limit) {
upperLimit = limit;
}
final Identificator id = new Identificator();
// count number of characters in text
for (int i = 0; i < upperLimit; i++) id.inc(text.charAt(i));
return id.getLanguage();
}
public void inc(final char c) {
if (!Character.isLetter(c)) return;
final Character cc = Character.toLowerCase(c);
final AtomicInteger i = this.letter.get(cc);
if (i == null) {
this.letter.put(cc, new AtomicInteger(1));
} else {
i.incrementAndGet();
}
this.letters++;
}
public void add(final String word) {
if (word == null) return;
for (int i = 0; i < word.length(); i++) inc(word.charAt(i));
}
//modified by copperdust; Ukraine, 2012
public String getLanguage() {
if (this.language != null) return this.language; // don't compute that twice
if (this.letters == 0) return null; // not enough information available
final LanguageStatistics testStat = new LanguageStatistics("text");
// calculate percentage
Character character;
Character maxChar = null;
int count = 0;
int max = 0;
for (final Map.Entry<Character, AtomicInteger> e: this.letter.entrySet()) {
character = e.getKey();
count = e.getValue().intValue();
if (count > max) {
maxChar = character;
max = count;
}
testStat.put(character, ((float) 100) * ((float) count) / (this.letters));
}
// create list with relevant languages
final List<Integer> relevantLanguages = new Vector <Integer>();
for (int i = 0; i < languages.size(); i++) {
// only languages that contain the most common character in the text will be tested
if (languages.get(i).contains(maxChar)) {
relevantLanguages.add(i);
}
}
if (relevantLanguages.isEmpty()) return null;
// compare characters in text with characters in statistics
final float[] offsetList = new float[relevantLanguages.size()];
final float[] sumList = new float[relevantLanguages.size()];
final Iterator<Character> iter = testStat.keySet().iterator();
float offset = 0;
float valueCharacter;
float value;
while (iter.hasNext()) {
character = iter.next();
valueCharacter = testStat.get(character);
for (int i = 0; i < relevantLanguages.size(); i++) {
value = languages.get(relevantLanguages.get(i)).get(character);
if (value > 0) {
offset = Math.abs(value - valueCharacter);
offsetList[i] = offsetList[i] + offset;
sumList[i] = sumList[i] + value;// accumulation processed characters
// normally must be 100 after loop for language written in
}
}
}
//50/50
//abs(50-40) + abs(50-10) = 10 + 40 = 50 -- 50 = 0 [60 must be]
//abs(50-25) + abs(50-25) = 25 + 25 = 50 -- 50 = 0 [0 must be]
//75/25
//abs(50-60) + abs(50-15) = 10 + 35 = 45 -- 25 = 20 [60 must be]
//abs(50-12,5) + abs(50-12,5) = 37,5 + 37,5 = 75 -- 75 = 0 [0 must be]
//25/75
//abs(50-20) + abs(50-5) = 30 + 45 = 75 -- 75 = 0 [60 must be]
//abs(50-37,5) + abs(50-37,5) = 12,5 + 12,5 = 25 -- 25 = 0 [0 must be]
// Now we can count how closer each language to current pattern.
float minOffset = 100.1f;
int bestLanguage = -1;
for (int i = 0; i < sumList.length; i++) {
offset = offsetList[i] + 100 - sumList[i];// actual difference
if (offset < minOffset) {
minOffset = offset;
bestLanguage = i;
}
}
// Return name of language only if offset is smaller than 30%.
// Prevents wrong language detection due to actual language not in langstats.
if (minOffset < 30) {
this.language = languages.get(relevantLanguages.get(bestLanguage)).getName();
return this.language;
}
return null;
}
}