reduce size of static memory usage: use short instead of int in circle coordinates cache

git-svn-id: https://svn.berlios.de/svnroot/repos/yacy/trunk@7553 6c8d7289-2bf4-0310-a012-ef5d649a1542
This commit is contained in:
orbiter 2011-03-06 11:23:04 +00:00
parent ce0c8247fc
commit 6badc5e558

View File

@ -32,57 +32,57 @@ import java.util.List;
import java.util.Set;
public class CircleTool {
public class CircleTool {
private static int[][] circles = new int[0][];
private static short[][] circles = new short[0][];
private static int[] getCircleCoords(final int radius) {
private static short[] getCircleCoords(final short radius) {
if ((radius - 1) < circles.length) return circles[radius - 1];
// read some lines from known circles
Set<String> crds = new HashSet<String>();
crds.add("0|0");
String co;
for (int i = Math.max(0, circles.length - 2); i < circles.length; i++) {
for (int j = 0; j < circles[i].length; j = j + 2) {
for (short i = (short) Math.max(0, circles.length - 2); i < circles.length; i++) {
for (short j = 0; j < circles[i].length; j = (short) (j + 2)) {
co = circles[i][j] + "|" + circles[i][j + 1];
if (!(crds.contains(co))) crds.add(co);
}
}
// copy old circles into new array
int[][] newCircles = new int[radius + 30][];
short[][] newCircles = new short[radius + 30][];
System.arraycopy(circles, 0, newCircles, 0, circles.length);
// compute more lines in new circles
int x, y;
List<int[]> crc;
int r1;
for (int r = circles.length; r < newCircles.length; r++) {
r1 = r + 1;
crc = new ArrayList<int[]>();
for (int a = 0; a <= 2 * (r + 1); a++) {
x = (int) (r1 * Math.cos(Math.PI * a / (4 * r1)));
y = (int) (r1 * Math.sin(Math.PI * a / (4 * r1)));
short x, y;
List<short[]> crc;
short r1;
for (short r = (short) circles.length; r < newCircles.length; r++) {
r1 = (short) (r + 1);
crc = new ArrayList<short[]>();
for (short a = 0; a <= 2 * (r + 1); a++) {
x = (short) (r1 * Math.cos(Math.PI * a / (4 * r1)));
y = (short) (r1 * Math.sin(Math.PI * a / (4 * r1)));
co = x + "|" + y;
if (!(crds.contains(co))) {
crc.add(new int[]{x, y});
crc.add(new short[]{x, y});
crds.add(co);
}
x = (int) (((double) r + 0.5) * Math.cos(Math.PI * a / (4 * r1)));
y = (int) (((double) r + 0.5) * Math.sin(Math.PI * a / (4 * r1)));
x = (short) (((double) r + 0.5) * Math.cos(Math.PI * a / (4 * r1)));
y = (short) (((double) r + 0.5) * Math.sin(Math.PI * a / (4 * r1)));
co = x + "|" + y;
if (!(crds.contains(co))) {
crc.add(new int[]{x, y});
crc.add(new short[]{x, y});
crds.add(co);
}
}
// put coordinates into array
//System.out.print("Radius " + r + " => " + crc.size() + " points: ");
newCircles[r] = new int[2 * (crc.size() - 1)];
int[] coords;
int i2 = 0;
for (int i = 0; i < crc.size() - 1; i++) {
newCircles[r] = new short[2 * (crc.size() - 1)];
short[] coords;
short i2 = 0;
for (short i = 0; i < crc.size() - 1; i++) {
coords = crc.get(i);
newCircles[r][i2++] = coords[0];
newCircles[r][i2++] = coords[1];
@ -105,11 +105,11 @@ public class CircleTool {
if (radius == 0) {
//matrix.plot(xc, yc, 100);
} else {
final int[] c = getCircleCoords(radius);
int x, y;
int limit = c.length / 2;
int i2 = 0;
for (int i = 0; i < limit; i++) {
final short[] c = getCircleCoords((short) radius);
short x, y;
short limit = (short) (c.length / 2);
short i2 = 0;
for (short i = 0; i < limit; i++) {
x = c[i2++];
y = c[i2++];
matrix.plot(xc + x , yc - y - 1, intensity); // quadrant 1
@ -130,23 +130,23 @@ public class CircleTool {
if (radius == 0) {
//matrix.plot(xc, yc, 100);
} else {
final int[] c = getCircleCoords(radius);
final int q = c.length / 2;
final int[] c4x = new int[q * 4];
final int[] c4y = new int[q * 4];
int a0, a1, a2, a3, b0, b1;
for (int i = 0; i < q; i++) {
b0 = 2 * (i );
b1 = 2 * (q - 1 - i);
final short[] c = getCircleCoords((short) radius);
final short q = (short) (c.length / 2);
final short[] c4x = new short[q * 4];
final short[] c4y = new short[q * 4];
short a0, a1, a2, a3, b0, b1;
for (short i = 0; i < q; i++) {
b0 = (short) (2 * (i ));
b1 = (short) (2 * (q - 1 - i));
a0 = c[b0 ];
a1 = c[b0 + 1];
a2 = c[b1 ];
a3 = c[b1 + 1];
c4x[i ] = a0 ; // quadrant 1
c4y[i ] = -a1 - 1; // quadrant 1
c4x[i + q] = 1 - a2 ; // quadrant 2
c4y[i + q] = -a3 - 1; // quadrant 2
c4x[i + 2 * q] = 1 - a0 ; // quadrant 3
c4y[i ] = (short) (-a1 - 1); // quadrant 1
c4x[i + q] = (short) ( 1 - a2); // quadrant 2
c4y[i + q] = (short) (-a3 - 1); // quadrant 2
c4x[i + 2 * q] = (short) ( 1 - a0); // quadrant 3
c4y[i + 2 * q] = a1 ; // quadrant 3
c4x[i + 3 * q] = a2 ; // quadrant 4
c4y[i + 3 * q] = a3 ; // quadrant 4