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136 lines
4.4 KiB
C
136 lines
4.4 KiB
C
// swad_game.h: games using remote control
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#ifndef _SWAD_GAM
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#define _SWAD_GAM
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/*
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SWAD (Shared Workspace At a Distance in Spanish),
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is a web platform developed at the University of Granada (Spain),
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and used to support university teaching.
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This file is part of SWAD core.
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Copyright (C) 1999-2019 Antonio Cañas Vargas
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*****************************************************************************/
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/********************************* Headers ***********************************/
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/*****************************************************************************/
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#include "swad_date.h"
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#include "swad_scope.h"
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/*****************************************************************************/
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/************************** Public types and constants ***********************/
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/*****************************************************************************/
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#define Gam_MAX_CHARS_TITLE (128 - 1) // 127
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#define Gam_MAX_BYTES_TITLE ((Gam_MAX_CHARS_TITLE + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 2047
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struct Game
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{
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long GamCod; // Game code
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long CrsCod; // Course code
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long UsrCod; // Author code
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char Title[Gam_MAX_BYTES_TITLE + 1];
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time_t TimeUTC[Dat_NUM_START_END_TIME];
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bool Hidden; // Game is hidden
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unsigned NumQsts; // Number of questions in the game
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unsigned NumMchs; // Number of matches in the game
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};
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#define Gam_NUM_ORDERS 3
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typedef enum
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{
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Gam_ORDER_BY_START_DATE = 0,
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Gam_ORDER_BY_END_DATE = 1,
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Gam_ORDER_BY_TITLE = 2,
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} Gam_Order_t;
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#define Gam_ORDER_DEFAULT Gam_ORDER_BY_START_DATE
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#define Gam_NUM_ANS_TYPES 2
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typedef enum
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{
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Gam_ANS_UNIQUE_CHOICE = 0,
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Gam_ANS_MULTIPLE_CHOICE = 1,
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} Gam_AnswerType_t;
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#define Gam_ANSWER_TYPE_DEFAULT Gam_ANS_UNIQUE_CHOICE
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/*****************************************************************************/
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/***************************** Public prototypes *****************************/
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/*****************************************************************************/
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void Gam_SeeAllGames (void);
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void Gam_SeeOneGame (void);
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void Gam_ShowOneGame (long GamCod,
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bool ShowOnlyThisGame,
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bool ListGameQuestions,
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bool PutFormNewMatch);
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void Gam_PutHiddenParamGameOrder (void);
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void Gam_RequestCreatOrEditGame (void);
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void Gam_PutParams (void);
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long Gam_GetParams (void);
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void Gam_GetListGames (void);
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void Gam_GetDataOfGameByCod (struct Game *Gam);
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void Gam_GetDataOfGameByFolder (struct Game *Gam);
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void Gam_FreeListGames (void);
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void Gam_PutParamGameCod (long GamCod);
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long Gam_GetParamGameCod (void);
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void Gam_AskRemGame (void);
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void Gam_RemoveGame (void);
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void Gam_RemoveGamesCrs (long CrsCod);
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void Gam_HideGame (void);
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void Gam_UnhideGame (void);
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void Gam_RecFormGame (void);
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bool Gam_CheckIfMatchIsAssociatedToGrp (long MchCod,long GrpCod);
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unsigned Gam_GetNumQstsGame (long GamCod);
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void Gam_RequestNewQuestion (void);
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void Gam_ListTstQuestionsToSelect (void);
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void Gam_PutParamQstInd (unsigned QstInd);
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unsigned Gam_GetParamQstInd (void);
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unsigned Gam_GetQstIndFromStr (const char *UnsignedStr);
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long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd);
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unsigned Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd);
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unsigned Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd);
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void Gam_AddTstQuestionsToGame (void);
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void Gam_RequestRemoveQst (void);
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void Gam_RemoveQst (void);
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void Gam_MoveUpQst (void);
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void Gam_MoveDownQst (void);
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void Gam_PutButtonNewMatch (long GamCod);
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void Gam_RequestNewMatch (void);
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unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope);
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unsigned Gam_GetNumGames (Hie_Level_t Scope);
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double Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope);
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void Gam_ShowTstTagsPresentInAGame (long GamCod);
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void Gam_SetParamCurrentGamCod (long GamCod);
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void Gam_GetScoreRange (long GamCod,double *MinScore,double *MaxScore);
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#endif
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