mirror of
https://github.com/acanas/swad-core.git
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4616 lines
157 KiB
C
4616 lines
157 KiB
C
// swad_game.c: games using remote control
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/*
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SWAD (Shared Workspace At a Distance),
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is a web platform developed at the University of Granada (Spain),
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and used to support university teaching.
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This file is part of SWAD core.
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Copyright (C) 1999-2019 Antonio Cañas Vargas
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*****************************************************************************/
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/********************************* Headers ***********************************/
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/*****************************************************************************/
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#define _GNU_SOURCE // For asprintf
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#include <linux/limits.h> // For PATH_MAX
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#include <linux/stddef.h> // For NULL
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#include <stdio.h> // For asprintf
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#include <stdlib.h> // For calloc
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#include <string.h> // For string functions
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#include "swad_alert.h"
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#include "swad_box.h"
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#include "swad_database.h"
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#include "swad_form.h"
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#include "swad_game.h"
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#include "swad_global.h"
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#include "swad_group.h"
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#include "swad_pagination.h"
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#include "swad_parameter.h"
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#include "swad_role.h"
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#include "swad_setting.h"
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#include "swad_table.h"
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#include "swad_test.h"
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/*****************************************************************************/
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/************** External global variables from others modules ****************/
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/*****************************************************************************/
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extern struct Globals Gbl;
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/*****************************************************************************/
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/***************************** Private constants *****************************/
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/*****************************************************************************/
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#define Gam_MAX_CHARS_ANSWER (1024 - 1) // 1023
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#define Gam_MAX_BYTES_ANSWER ((Gam_MAX_CHARS_ANSWER + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 16383
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#define Gam_MAX_BYTES_LIST_ANSWER_TYPES (10 + (Gam_NUM_ANS_TYPES - 1) * (1 + 10))
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const char *Gam_StrAnswerTypesDB[Gam_NUM_ANS_TYPES] =
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{
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"unique_choice",
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"multiple_choice",
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};
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#define Gam_MAX_ANSWERS_PER_QUESTION 10
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#define Gam_MAX_SELECTED_QUESTIONS 1000
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#define Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS (Gam_MAX_SELECTED_QUESTIONS * (1 + 10 + 1))
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#define Gam_NEW_MATCH_SECTION_ID "new_match"
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/*****************************************************************************/
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/******************************* Private types *******************************/
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/*****************************************************************************/
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struct Match
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{
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long MchCod;
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long GamCod;
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long UsrCod;
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time_t TimeUTC[2];
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char Title[Gam_MAX_BYTES_TITLE + 1];
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struct
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{
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unsigned QstInd; // 0 means that the game has not started. First question has index 0.
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long QstCod;
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time_t QstStartTimeUTC;
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bool ShowingAnswers;
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bool Finished;
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bool BeingPlayed;
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unsigned NumPlayers;
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} Status;
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};
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/*****************************************************************************/
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/***************************** Private variables *****************************/
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/*****************************************************************************/
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long Gam_CurrentGamCod = -1L; // Used as parameter in contextual links
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long Gam_CurrentMchCod = -1L; // Used as parameter in contextual links
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unsigned Gam_CurrentQstInd = 0; // Used as parameter in contextual links
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/*****************************************************************************/
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/***************************** Private prototypes ****************************/
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/*****************************************************************************/
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static void Gam_ListAllGames (void);
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static bool Gam_CheckIfICanEditGames (void);
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static void Gam_PutIconsListGames (void);
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static void Gam_PutIconToCreateNewGame (void);
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static void Gam_PutButtonToCreateNewGame (void);
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static void Gam_PutParamsToCreateNewGame (void);
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static void Gam_ShowOneGame (long GamCod,
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bool ShowOnlyThisGame,
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bool ListGameQuestions,
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bool PutFormNewMatch);
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static void Gam_WriteAuthor (struct Game *Game);
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static void Gam_PutFormsToRemEditOneGame (const struct Game *Game,
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const char *Anchor);
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static void Gam_PutParams (void);
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static void Gam_PutParamCurrentMchCod (void);
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static void Gam_PutHiddenParamOrder (void);
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static void Gam_GetParamOrder (void);
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static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]);
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static void Gam_PutParamMatchCod (long MchCod);
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static long Gam_GetParamMatchCod (void);
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static bool Gam_CheckIfSimilarGameExists (struct Game *Game);
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static void Gam_ShowLstGrpsToCreateMatch (void);
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static void Gam_CreateGame (struct Game *Game,const char *Txt);
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static void Gam_UpdateGame (struct Game *Game,const char *Txt);
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static void Gam_CreateGrps (long MchCod);
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static void Gam_GetAndWriteNamesOfGrpsAssociatedToMatch (struct Match *Match);
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static bool Gam_CheckIfIPlayThisMatchBasedOnGrps (long GamCod);
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static unsigned Gam_GetNumQstsGame (long GamCod);
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static void Gam_PutParamQstInd (unsigned QstInd);
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static unsigned Gam_GetParamQstInd (void);
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static void Gam_PutParamAnswer (unsigned AnsInd);
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static unsigned Gam_GetParamAnswer (void);
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static unsigned Gam_GetQstIndFromStr (const char *UnsignedStr);
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static void Gam_RemAnswersOfAQuestion (long GamCod,unsigned QstInd);
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static long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd);
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static unsigned Gam_GetMaxQuestionIndexInGame (long GamCod);
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static unsigned Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd);
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static unsigned Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd);
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static void Gam_ListGameQuestions (struct Game *Game);
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static void Gam_ListOneOrMoreQuestionsForEdition (long GamCod,unsigned NumQsts,
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MYSQL_RES *mysql_res);
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static void Gam_PutIconToAddNewQuestions (void);
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static void Gam_PutButtonToAddNewQuestions (void);
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static void Gam_AllocateListSelectedQuestions (void);
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static void Gam_FreeListsSelectedQuestions (void);
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static unsigned Gam_CountNumQuestionsInList (void);
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static unsigned Gam_GetNumAnswerers (struct Match *Match);
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static unsigned Gam_GetNumUsrsWhoAnswered (long GamCod,unsigned QstInd,unsigned AnsInd);
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static void Gam_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs);
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static void Gam_PutParamsOneQst (void);
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static void Gam_ExchangeQuestions (long GamCod,
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unsigned QstIndTop,unsigned QstIndBottom);
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static void Gam_ListMatches (struct Game *Game,bool PutFormNewMatch);
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static void Gam_PutIconToPlayNewMatch (void);
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static void Gam_ListOneOrMoreMatches (struct Game *Game,
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unsigned NumMatches,
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MYSQL_RES *mysql_res);
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static void Gam_GetMatchDataFromRow (MYSQL_RES *mysql_res,
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struct Match *Match);
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static void Gam_PutButtonNewMatch (long GamCod);
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static void Gam_PutFormNewMatch (struct Game *Game);
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static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1]);
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static void Gam_UpdateMatchStatusInDB (struct Match *Match);
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static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match);
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static void Gam_SetMatchStatusToNextQuestion (struct Match *Match);
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static void Gam_ShowMatchStatusForTch (struct Match *Match);
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static void Gam_ShowMatchStatusForStd (struct Match *Match);
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static void Gam_ShowLeftColumnTch (struct Match *Match);
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static void Gam_ShowLeftColumnStd (struct Match *Match);
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static void Gam_ShowNumPlayers (struct Match *Match);
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static void Gam_ShowMatchTitleAndCloseButton (struct Match *Match);
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static void Gam_ShowQuestionAndAnswersTch (struct Match *Match);
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static void Gam_ShowQuestionAndAnswersStd (struct Match *Match);
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static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
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const char *Icon,const char *Txt);
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static void Gam_PutBigButtonClose (void);
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static void Gam_RemoveOldPlayers (void);
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static void Gam_UpdateMatchAsBeingPlayed (long MchCod);
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static void Gam_SetMatchAsNotBeingPlayed (long MchCod);
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static bool Gam_GetIfMatchIsBeingPlayed (long MchCod);
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static void Gam_RegisterMeAsPlayerInMatch (long MchCod);
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static void Gam_GetNumPlayers (struct Match *Match);
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static void Gam_ShowMatchStatusForStd (struct Match *Match);
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static int Gam_GetQstAnsFromDB (long MchCod,unsigned QstInd);
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/*****************************************************************************/
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/*************************** List all the games ******************************/
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/*****************************************************************************/
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void Gam_SeeAllGames (void)
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{
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/***** Get parameters *****/
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Gam_GetParamOrder ();
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Grp_GetParamWhichGrps ();
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Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
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/***** Show all the games *****/
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Gam_ListAllGames ();
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}
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/*****************************************************************************/
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/**************************** Show all the games *****************************/
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/*****************************************************************************/
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static void Gam_ListAllGames (void)
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{
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extern const char *Hlp_ASSESSMENT_Games;
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extern const char *Txt_Games;
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extern const char *Txt_GAMES_ORDER_HELP[Gam_NUM_ORDERS];
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extern const char *Txt_GAMES_ORDER[Gam_NUM_ORDERS];
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extern const char *Txt_No_games;
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Gam_Order_t Order;
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struct Pagination Pagination;
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unsigned NumGame;
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/***** Get number of groups in current course *****/
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if (!Gbl.Crs.Grps.NumGrps)
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Gbl.Crs.Grps.WhichGrps = Grp_ALL_GROUPS;
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/***** Get list of games *****/
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Gam_GetListGames ();
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/***** Compute variables related to pagination *****/
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Pagination.NumItems = Gbl.Games.Num;
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Pagination.CurrentPage = (int) Gbl.Games.CurrentPage;
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Pag_CalculatePagination (&Pagination);
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Gbl.Games.CurrentPage = (unsigned) Pagination.CurrentPage;
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/***** Write links to pages *****/
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if (Pagination.MoreThanOnePage)
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Pag_WriteLinksToPagesCentered (Pag_GAMES,
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0,
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&Pagination);
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/***** Start box *****/
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Box_StartBox ("100%",Txt_Games,Gam_PutIconsListGames,
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Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE);
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if (Gbl.Games.Num)
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{
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/***** Table head *****/
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Tbl_StartTableWideMargin (2);
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fprintf (Gbl.F.Out,"<tr>");
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if (Gam_CheckIfICanEditGames ())
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fprintf (Gbl.F.Out,"<th class=\"CONTEXT_COL\"></th>"); // Column for contextual icons
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for (Order = (Gam_Order_t) 0;
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Order <= (Gam_Order_t) (Gam_NUM_ORDERS - 1);
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Order++)
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{
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fprintf (Gbl.F.Out,"<th class=\"LEFT_MIDDLE\">");
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/* Form to change order */
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Frm_StartForm (ActSeeAllGam);
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Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
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Par_PutHiddenParamUnsigned ("Order",(unsigned) Order);
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Frm_LinkFormSubmit (Txt_GAMES_ORDER_HELP[Order],"TIT_TBL",NULL);
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if (Order == Gbl.Games.SelectedOrder)
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fprintf (Gbl.F.Out,"<u>");
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fprintf (Gbl.F.Out,"%s",Txt_GAMES_ORDER[Order]);
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if (Order == Gbl.Games.SelectedOrder)
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fprintf (Gbl.F.Out,"</u>");
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fprintf (Gbl.F.Out,"</a>");
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Frm_EndForm ();
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fprintf (Gbl.F.Out,"</th>");
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}
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fprintf (Gbl.F.Out,"</tr>");
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/***** Write all the games *****/
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for (NumGame = Pagination.FirstItemVisible;
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NumGame <= Pagination.LastItemVisible;
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NumGame++)
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Gam_ShowOneGame (Gbl.Games.LstGamCods[NumGame - 1],
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false,
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false, // Do not list game questions
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false); // Do not put form to start new match
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/***** End table *****/
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Tbl_EndTable ();
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}
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else // No games created
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Ale_ShowAlert (Ale_INFO,Txt_No_games);
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/***** Button to create a new game *****/
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if (Gam_CheckIfICanEditGames ())
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Gam_PutButtonToCreateNewGame ();
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/***** End box *****/
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Box_EndBox ();
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/***** Write again links to pages *****/
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if (Pagination.MoreThanOnePage)
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Pag_WriteLinksToPagesCentered (Pag_GAMES,
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0,
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&Pagination);
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/***** Free list of games *****/
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Gam_FreeListGames ();
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}
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/*****************************************************************************/
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/******************* Check if I can create a new game **********************/
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/*****************************************************************************/
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static bool Gam_CheckIfICanEditGames (void)
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{
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switch (Gbl.Usrs.Me.Role.Logged)
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{
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case Rol_TCH:
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case Rol_DEG_ADM:
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case Rol_CTR_ADM:
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case Rol_INS_ADM:
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case Rol_SYS_ADM:
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return true;
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default:
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return false;
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}
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return false;
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}
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/*****************************************************************************/
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/***************** Put contextual icons in list of games *******************/
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/*****************************************************************************/
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static void Gam_PutIconsListGames (void)
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{
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/***** Put icon to create a new game *****/
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if (Gam_CheckIfICanEditGames ())
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Gam_PutIconToCreateNewGame ();
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/***** Put icon to show a figure *****/
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Gbl.Figures.FigureType = Fig_GAMES;
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Fig_PutIconToShowFigure ();
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}
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/*****************************************************************************/
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/********************** Put icon to create a new game **********************/
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/*****************************************************************************/
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static void Gam_PutIconToCreateNewGame (void)
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{
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extern const char *Txt_New_game;
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Ico_PutContextualIconToAdd (ActFrmNewGam,NULL,Gam_PutParamsToCreateNewGame,
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Txt_New_game);
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}
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/*****************************************************************************/
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/********************* Put button to create a new game *********************/
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/*****************************************************************************/
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static void Gam_PutButtonToCreateNewGame (void)
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{
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extern const char *Txt_New_game;
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Frm_StartForm (ActFrmNewGam);
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Gam_PutParamsToCreateNewGame ();
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Btn_PutConfirmButton (Txt_New_game);
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Frm_EndForm ();
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}
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/*****************************************************************************/
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/******************* Put parameters to create a new game *******************/
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/*****************************************************************************/
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static void Gam_PutParamsToCreateNewGame (void)
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{
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Gam_PutHiddenParamGameOrder ();
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Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
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}
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/*****************************************************************************/
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/****************************** Show one game ******************************/
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/*****************************************************************************/
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void Gam_SeeOneGame (void)
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{
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struct Game Game;
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/***** Get parameters *****/
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Gam_GetParamOrder ();
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Grp_GetParamWhichGrps ();
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Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
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/***** Get game code *****/
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if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
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Lay_ShowErrorAndExit ("Code of game is missing.");
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/***** Show game *****/
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Gam_ShowOneGame (Game.GamCod,
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true, // Show only this game
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false, // Do not list game questions
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false); // Do not put form to start new match
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}
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/*****************************************************************************/
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/******************************* Show one game *******************************/
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/*****************************************************************************/
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static void Gam_ShowOneGame (long GamCod,
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bool ShowOnlyThisGame,
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bool ListGameQuestions,
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bool PutFormNewMatch)
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{
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extern const char *Hlp_ASSESSMENT_Games;
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extern const char *Txt_Game;
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extern const char *Txt_Today;
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extern const char *Txt_View_game;
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extern const char *Txt_No_of_questions;
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extern const char *Txt_New_match;
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char *Anchor = NULL;
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static unsigned UniqueId = 0;
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struct Game Game;
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char Txt[Cns_MAX_BYTES_TEXT + 1];
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/***** Start box *****/
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if (ShowOnlyThisGame)
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Box_StartBox (NULL,Txt_Game,NULL,
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Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE);
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/***** Get data of this game *****/
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Game.GamCod = GamCod;
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Gam_GetDataOfGameByCod (&Game);
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Gam_CurrentGamCod = Game.GamCod; // Used as parameter in contextual links
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/***** Set anchor string *****/
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Frm_SetAnchorStr (Game.GamCod,&Anchor);
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/***** Start table *****/
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if (ShowOnlyThisGame)
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Tbl_StartTableWide (2);
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/***** Start first row of this game *****/
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fprintf (Gbl.F.Out,"<tr>");
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/***** Icons related to this game *****/
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if (Game.Status.ICanEdit)
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{
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fprintf (Gbl.F.Out,"<td rowspan=\"2\" class=\"CONTEXT_COL");
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if (!ShowOnlyThisGame)
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fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
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fprintf (Gbl.F.Out,"\">");
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/* Icons to remove/edit this game */
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Gam_PutFormsToRemEditOneGame (&Game,Anchor);
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if (ShowOnlyThisGame)
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/* Icon to start a new match */
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Lay_PutContextualLinkOnlyIcon (ActReqNewMchTch,Gam_NEW_MATCH_SECTION_ID,
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Gam_PutParams,
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"play.svg",
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Txt_New_match);
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fprintf (Gbl.F.Out,"</td>");
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}
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/***** Start date/time *****/
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UniqueId++;
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fprintf (Gbl.F.Out,"<td id=\"gam_date_start_%u\" class=\"%s LEFT_TOP",
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UniqueId,
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Game.Status.Visible ? (Game.Status.Open ? "DATE_GREEN" :
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"DATE_RED") :
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(Game.Status.Open ? "DATE_GREEN_LIGHT" :
|
|
"DATE_RED_LIGHT"));
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
if (Game.TimeUTC[Gam_START_TIME])
|
|
fprintf (Gbl.F.Out,"<script type=\"text/javascript\">"
|
|
"writeLocalDateHMSFromUTC('gam_date_start_%u',%ld,"
|
|
"%u,'<br />','%s',true,true,0x7);"
|
|
"</script>",
|
|
UniqueId,Game.TimeUTC[Gam_START_TIME],
|
|
(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** End date/time *****/
|
|
fprintf (Gbl.F.Out,"<td id=\"gam_date_end_%u\" class=\"%s LEFT_TOP",
|
|
UniqueId,
|
|
Game.Status.Visible ? (Game.Status.Open ? "DATE_GREEN" :
|
|
"DATE_RED") :
|
|
(Game.Status.Open ? "DATE_GREEN_LIGHT" :
|
|
"DATE_RED_LIGHT"));
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
if (Game.TimeUTC[Gam_END_TIME])
|
|
fprintf (Gbl.F.Out,"<script type=\"text/javascript\">"
|
|
"writeLocalDateHMSFromUTC('gam_date_end_%u',%ld,"
|
|
"%u,'<br />','%s',false,true,0x7);"
|
|
"</script>",
|
|
UniqueId,Game.TimeUTC[Gam_END_TIME],
|
|
(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** Game title and main data *****/
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
|
|
/* Game title */
|
|
Lay_StartArticle (Anchor);
|
|
Frm_StartForm (ActSeeGam);
|
|
Gam_PutParamGameCod (GamCod);
|
|
Frm_LinkFormSubmit (Txt_View_game,
|
|
Game.Status.Visible ? "ASG_TITLE" :
|
|
"ASG_TITLE_LIGHT",NULL);
|
|
fprintf (Gbl.F.Out,"%s</a>",
|
|
Game.Title);
|
|
Frm_EndForm ();
|
|
Lay_EndArticle ();
|
|
|
|
/* Number of questions */
|
|
fprintf (Gbl.F.Out,"<div class=\"%s\">%s: %u</div>",
|
|
Game.Status.Visible ? "ASG_GRP" :
|
|
"ASG_GRP_LIGHT",
|
|
Txt_No_of_questions,
|
|
Game.NumQsts);
|
|
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** End 1st row of this game *****/
|
|
fprintf (Gbl.F.Out,"</tr>");
|
|
|
|
/***** Start 2nd row of this game *****/
|
|
fprintf (Gbl.F.Out,"<tr>");
|
|
|
|
/***** Author of the game *****/
|
|
fprintf (Gbl.F.Out,"<td colspan=\"2\" class=\"LEFT_TOP");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
Gam_WriteAuthor (&Game);
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** Text of the game *****/
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
Gam_GetGameTxtFromDB (Game.GamCod,Txt);
|
|
Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML,
|
|
Txt,Cns_MAX_BYTES_TEXT,false); // Convert from HTML to rigorous HTML
|
|
Str_InsertLinks (Txt,Cns_MAX_BYTES_TEXT,60); // Insert links
|
|
fprintf (Gbl.F.Out,"<div class=\"PAR %s\">%s</div>"
|
|
"</td>",
|
|
Game.Status.Visible ? "DAT" :
|
|
"DAT_LIGHT",
|
|
Txt);
|
|
|
|
/***** End 2nd row of this game *****/
|
|
fprintf (Gbl.F.Out,"</tr>");
|
|
|
|
/***** End table *****/
|
|
if (ShowOnlyThisGame)
|
|
Tbl_EndTable ();
|
|
else
|
|
Gbl.RowEvenOdd = 1 - Gbl.RowEvenOdd;
|
|
|
|
/***** Free anchor string *****/
|
|
Frm_FreeAnchorStr (Anchor);
|
|
|
|
if (ShowOnlyThisGame)
|
|
{
|
|
/***** List matches *****/
|
|
Gam_ListMatches (&Game,PutFormNewMatch);
|
|
|
|
/***** Write questions of this game *****/
|
|
if (ListGameQuestions)
|
|
Gam_ListGameQuestions (&Game);
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** Write the author of a game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_WriteAuthor (struct Game *Game)
|
|
{
|
|
Usr_WriteAuthor1Line (Game->UsrCod,!Game->Status.Visible);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****** Put a hidden parameter with the type of order in list of games *******/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PutHiddenParamGameOrder (void)
|
|
{
|
|
Par_PutHiddenParamUnsigned ("Order",(unsigned) Gbl.Games.SelectedOrder);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Put a link (form) to edit one game *********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutFormsToRemEditOneGame (const struct Game *Game,
|
|
const char *Anchor)
|
|
{
|
|
extern const char *Txt_Reset;
|
|
|
|
/***** Put icon to remove game *****/
|
|
Ico_PutContextualIconToRemove (ActReqRemGam,Gam_PutParams);
|
|
|
|
/***** Put icon to reset game *****/
|
|
Lay_PutContextualLinkOnlyIcon (ActReqRstGam,NULL,Gam_PutParams,
|
|
"recycle.svg",
|
|
Txt_Reset);
|
|
|
|
/***** Put icon to hide/show game *****/
|
|
if (Game->Status.Visible)
|
|
Ico_PutContextualIconToHide (ActHidGam,Anchor,Gam_PutParams);
|
|
else
|
|
Ico_PutContextualIconToUnhide (ActShoGam,Anchor,Gam_PutParams);
|
|
|
|
/***** Put icon to edit game *****/
|
|
Ico_PutContextualIconToEdit (ActEdiOneGam,Gam_PutParams);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Params used to edit/play a game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParams (void)
|
|
{
|
|
if (Gam_CurrentGamCod > 0)
|
|
Gam_PutParamGameCod (Gam_CurrentGamCod);
|
|
|
|
Gam_PutHiddenParamOrder ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
}
|
|
|
|
static void Gam_PutParamCurrentMchCod (void)
|
|
{
|
|
if (Gam_CurrentMchCod > 0)
|
|
Gam_PutParamMatchCod (Gam_CurrentMchCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****** Put a hidden parameter with the type of order in list of games *******/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutHiddenParamOrder (void)
|
|
{
|
|
Par_PutHiddenParamUnsigned ("Order",(unsigned) Gbl.Games.SelectedOrder);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********** Get parameter with the type or order in list of games ************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_GetParamOrder (void)
|
|
{
|
|
Gbl.Games.SelectedOrder = (Gam_Order_t)
|
|
Par_GetParToUnsignedLong ("Order",
|
|
0,
|
|
Gam_NUM_ORDERS - 1,
|
|
(unsigned long) Gam_ORDER_DEFAULT);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** Get list of all the games *************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetListGames (void)
|
|
{
|
|
static const char *OrderBySubQuery[Gam_NUM_ORDERS] =
|
|
{
|
|
"StartTime DESC,EndTime DESC,games.Title DESC", // Gam_ORDER_BY_START_DATE
|
|
"EndTime DESC,StartTime DESC,games.Title DESC", // Gam_ORDER_BY_END_DATE
|
|
"games.Title DESC", // Gam_ORDER_BY_TITLE
|
|
};
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRows = 0; // Initialized to avoid warning
|
|
unsigned NumGame;
|
|
|
|
/***** Free list of games *****/
|
|
if (Gbl.Games.LstIsRead)
|
|
Gam_FreeListGames ();
|
|
|
|
/***** Get list of games from database *****/
|
|
NumRows = DB_QuerySELECT (&mysql_res,"can not get games",
|
|
"SELECT games.GamCod,"
|
|
"MIN(gam_matches.StartTime) AS StartTime,"
|
|
"MAX(gam_matches.EndTime) AS EndTime"
|
|
" FROM games"
|
|
" LEFT JOIN gam_matches"
|
|
" ON games.GamCod=gam_matches.GamCod"
|
|
" WHERE games.CrsCod=%ld"
|
|
" GROUP BY games.GamCod"
|
|
" ORDER BY %s",
|
|
Gbl.Hierarchy.Crs.CrsCod,
|
|
OrderBySubQuery[Gbl.Games.SelectedOrder]);
|
|
if (NumRows) // Games found...
|
|
{
|
|
Gbl.Games.Num = (unsigned) NumRows;
|
|
|
|
/***** Create list of games *****/
|
|
if ((Gbl.Games.LstGamCods = (long *) calloc (NumRows,sizeof (long))) == NULL)
|
|
Lay_NotEnoughMemoryExit ();
|
|
|
|
/***** Get the games codes *****/
|
|
for (NumGame = 0;
|
|
NumGame < Gbl.Games.Num;
|
|
NumGame++)
|
|
{
|
|
/* Get next game code */
|
|
row = mysql_fetch_row (mysql_res);
|
|
if ((Gbl.Games.LstGamCods[NumGame] = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Error: wrong game code.");
|
|
}
|
|
}
|
|
else
|
|
Gbl.Games.Num = 0;
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
Gbl.Games.LstIsRead = true;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Get game data using its code *************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetDataOfGameByCod (struct Game *Game)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRows;
|
|
|
|
/***** Get data of game from database *****/
|
|
NumRows = DB_QuerySELECT (&mysql_res,"can not get game data",
|
|
"SELECT games.GamCod," // row[0]
|
|
"games.Hidden," // row[1]
|
|
"games.UsrCod," // row[2]
|
|
"games.Title" // row[3]
|
|
" FROM games"
|
|
" LEFT JOIN gam_matches"
|
|
" ON games.GamCod=gam_matches.GamCod"
|
|
" WHERE games.GamCod=%ld",
|
|
Game->GamCod);
|
|
if (NumRows) // Game found...
|
|
{
|
|
/* Get row */
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/* Get code of the game (row[0]) */
|
|
Game->GamCod = Str_ConvertStrCodToLongCod (row[0]);
|
|
|
|
/* Get whether the game is hidden (row[1]) */
|
|
Game->Status.Visible = (row[1][0] == 'N');
|
|
|
|
/* Get author of the game (row[2]) */
|
|
Game->UsrCod = Str_ConvertStrCodToLongCod (row[2]);
|
|
|
|
/* Get the title of the game (row[3]) */
|
|
Str_Copy (Game->Title,row[3],
|
|
Gam_MAX_BYTES_TITLE);
|
|
|
|
/* Get number of questions */
|
|
Game->NumQsts = Gam_GetNumQstsGame (Game->GamCod);
|
|
|
|
/* Can I view results of the game?
|
|
Can I edit game? */
|
|
switch (Gbl.Usrs.Me.Role.Logged)
|
|
{
|
|
case Rol_STD:
|
|
Game->Status.ICanViewResults = Game->NumQsts != 0 &&
|
|
Game->Status.Visible &&
|
|
Game->Status.Open;
|
|
Game->Status.ICanEdit = false;
|
|
break;
|
|
case Rol_NET:
|
|
Game->Status.ICanViewResults = Game->NumQsts != 0;
|
|
Game->Status.ICanEdit = false;
|
|
break;
|
|
case Rol_TCH:
|
|
case Rol_DEG_ADM:
|
|
case Rol_CTR_ADM:
|
|
case Rol_INS_ADM:
|
|
Game->Status.ICanViewResults = Game->NumQsts != 0;
|
|
Game->Status.ICanEdit = true;
|
|
break;
|
|
case Rol_SYS_ADM:
|
|
Game->Status.ICanViewResults = Game->NumQsts != 0;
|
|
Game->Status.ICanEdit = true;
|
|
break;
|
|
default:
|
|
Game->Status.ICanViewResults = false;
|
|
Game->Status.ICanEdit = false;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Initialize to empty game */
|
|
Game->GamCod = -1L;
|
|
Game->UsrCod = -1L;
|
|
Game->Title[0] = '\0';
|
|
Game->NumQsts = 0;
|
|
Game->Status.Visible = true;
|
|
Game->Status.ICanViewResults = false;
|
|
Game->Status.ICanEdit = false;
|
|
}
|
|
|
|
/* Free structure that stores the query result */
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
if (Game->GamCod > 0)
|
|
{
|
|
/***** Get start and end times from database *****/
|
|
NumRows = DB_QuerySELECT (&mysql_res,"can not get game data",
|
|
"SELECT UNIX_TIMESTAMP(MIN(StartTime))," // row[0]
|
|
"UNIX_TIMESTAMP(MAX(EndTime))" // row[1]
|
|
" FROM gam_matches"
|
|
" WHERE GamCod=%ld",
|
|
Game->GamCod);
|
|
if (NumRows)
|
|
{
|
|
/* Get row */
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/* Get start date (row[0] holds the start UTC time) */
|
|
Game->TimeUTC[Gam_START_TIME] = Dat_GetUNIXTimeFromStr (row[0]);
|
|
|
|
/* Get end date (row[1] holds the end UTC time) */
|
|
Game->TimeUTC[Gam_END_TIME ] = Dat_GetUNIXTimeFromStr (row[1]);
|
|
}
|
|
|
|
/* Free structure that stores the query result */
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
/***** Get whether the game is open or closed *****/
|
|
Game->Status.Open = DB_QueryCOUNT ("can not get game data",
|
|
"SELECT COUNT(*) FROM gam_matches"
|
|
" WHERE GamCod=%ld"
|
|
" AND Finished='N'", // Matches not finished
|
|
Game->GamCod);
|
|
}
|
|
else
|
|
{
|
|
Game->TimeUTC[Gam_START_TIME] =
|
|
Game->TimeUTC[Gam_END_TIME ] = (time_t) 0;
|
|
Game->Status.Open = false;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************************** Free list of games ****************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_FreeListGames (void)
|
|
{
|
|
if (Gbl.Games.LstIsRead && Gbl.Games.LstGamCods)
|
|
{
|
|
/***** Free memory used by the list of games *****/
|
|
free ((void *) Gbl.Games.LstGamCods);
|
|
Gbl.Games.LstGamCods = NULL;
|
|
Gbl.Games.Num = 0;
|
|
Gbl.Games.LstIsRead = false;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Get game text from database ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1])
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRows;
|
|
|
|
/***** Get text of game from database *****/
|
|
NumRows = DB_QuerySELECT (&mysql_res,"can not get game text",
|
|
"SELECT Txt FROM games WHERE GamCod=%ld",
|
|
GamCod);
|
|
|
|
/***** The result of the query must have one row or none *****/
|
|
if (NumRows == 1)
|
|
{
|
|
/* Get info text */
|
|
row = mysql_fetch_row (mysql_res);
|
|
Str_Copy (Txt,row[0],
|
|
Cns_MAX_BYTES_TEXT);
|
|
}
|
|
else
|
|
Txt[0] = '\0';
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
if (NumRows > 1)
|
|
Lay_ShowErrorAndExit ("Error when getting game text.");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Write parameter with code of game **********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PutParamGameCod (long GamCod)
|
|
{
|
|
Par_PutHiddenParamLong ("GamCod",GamCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Get parameter with code of game ***********************/
|
|
/*****************************************************************************/
|
|
|
|
long Gam_GetParamGameCod (void)
|
|
{
|
|
/***** Get code of game *****/
|
|
return Par_GetParToLong ("GamCod");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Write parameter with code of match **********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamMatchCod (long MchCod)
|
|
{
|
|
Par_PutHiddenParamLong ("MchCod",MchCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Get parameter with code of match **********************/
|
|
/*****************************************************************************/
|
|
|
|
static long Gam_GetParamMatchCod (void)
|
|
{
|
|
/***** Get code of match *****/
|
|
return Par_GetParToLong ("MchCod");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*************** Ask for confirmation of removing of a game ******************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_AskRemGame (void)
|
|
{
|
|
extern const char *Txt_Do_you_really_want_to_remove_the_game_X;
|
|
extern const char *Txt_Remove_game;
|
|
struct Game Game;
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not remove this game.");
|
|
|
|
/***** Show question and button to remove game *****/
|
|
Gam_CurrentGamCod = Game.GamCod;
|
|
Ale_ShowAlertAndButton (ActRemGam,NULL,NULL,Gam_PutParams,
|
|
Btn_REMOVE_BUTTON,Txt_Remove_game,
|
|
Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_game_X,
|
|
Game.Title);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************* Remove a game *******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveGame (void)
|
|
{
|
|
extern const char *Txt_Game_X_removed;
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not remove this game.");
|
|
|
|
/***** Remove all the questions in this game *****/
|
|
DB_QueryDELETE ("can not remove questions of a game",
|
|
"DELETE FROM gam_questions WHERE GamCod=%ld",
|
|
Game.GamCod);
|
|
|
|
/***** Remove all the matches in this game *****/
|
|
/* Remove groups in matches of the game */
|
|
DB_QueryDELETE ("can not remove the groups associated to matches of a game",
|
|
"DELETE FROM gam_grp USING gam_grp,gam_matches"
|
|
" WHERE gam_matches.GrpCod=%ld"
|
|
" AND gam_matches.MchCod=gam_grp.MchCod",
|
|
Game.GamCod);
|
|
/* Remove matches of the game */
|
|
DB_QueryDELETE ("can not remove matches of a game",
|
|
"DELETE FROM gam_matches WHERE GamCod=%ld",
|
|
Game.GamCod);
|
|
|
|
/***** Remove game *****/
|
|
DB_QueryDELETE ("can not remove game",
|
|
"DELETE FROM games WHERE GamCod=%ld",
|
|
Game.GamCod);
|
|
|
|
/***** Write message to show the change made *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_removed,
|
|
Game.Title);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Ask for confirmation of reset of a game *****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_AskResetGame (void)
|
|
{
|
|
extern const char *Txt_Do_you_really_want_to_reset_the_game_X;
|
|
extern const char *Txt_Reset_game;
|
|
struct Game Game;
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not reset this game.");
|
|
|
|
/***** Ask for confirmation of reset *****/
|
|
Gam_CurrentGamCod = Game.GamCod;
|
|
Ale_ShowAlertAndButton (ActRstGam,NULL,NULL,
|
|
Gam_PutParams,
|
|
Btn_REMOVE_BUTTON,
|
|
Txt_Reset_game,
|
|
Ale_QUESTION,Txt_Do_you_really_want_to_reset_the_game_X,
|
|
Game.Title);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************* Reset a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_ResetGame (void)
|
|
{
|
|
extern const char *Txt_Game_X_reset;
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not reset this game.");
|
|
|
|
/***** Reset all the answers in this game *****/
|
|
DB_QueryUPDATE ("can not reset answers of a game",
|
|
"UPDATE gam_answers,gam_questions"
|
|
" SET gam_answers.NumUsrs=0"
|
|
" WHERE gam_questions.GamCod=%ld"
|
|
" AND gam_questions.QstCod=gam_answers.QstCod",
|
|
Game.GamCod);
|
|
|
|
/***** Write message to show the change made *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_reset,
|
|
Game.Title);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************** Hide a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_HideGame (void)
|
|
{
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not hide this game.");
|
|
|
|
/***** Hide game *****/
|
|
DB_QueryUPDATE ("can not hide game",
|
|
"UPDATE games SET Hidden='Y' WHERE GamCod=%ld",
|
|
Game.GamCod);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************** Show a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_UnhideGame (void)
|
|
{
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not unhide this game.");
|
|
|
|
/***** Show game *****/
|
|
DB_QueryUPDATE ("can not show game",
|
|
"UPDATE games SET Hidden='N' WHERE GamCod=%ld",
|
|
Game.GamCod);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Check if the title of a game exists *******************/
|
|
/*****************************************************************************/
|
|
|
|
static bool Gam_CheckIfSimilarGameExists (struct Game *Game)
|
|
{
|
|
/***** Get number of games with a field value from database *****/
|
|
return (DB_QueryCOUNT ("can not get similar games",
|
|
"SELECT COUNT(*) FROM games"
|
|
" WHERE CrsCod=%ld AND Title='%s'"
|
|
" AND GamCod<>%ld",
|
|
Gbl.Hierarchy.Crs.CrsCod,Game->Title,
|
|
Game->GamCod) != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** Put a form to create a new game *********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestCreatOrEditGame (void)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games_new_game;
|
|
extern const char *Hlp_ASSESSMENT_Games_edit_game;
|
|
extern const char *The_ClassFormInBox[The_NUM_THEMES];
|
|
extern const char *Txt_New_game;
|
|
extern const char *Txt_Edit_game;
|
|
extern const char *Txt_Title;
|
|
extern const char *Txt_Description;
|
|
extern const char *Txt_Create_game;
|
|
extern const char *Txt_Save_changes;
|
|
struct Game Game;
|
|
bool ItsANewGame;
|
|
char Txt[Cns_MAX_BYTES_TEXT + 1];
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get the code of the game *****/
|
|
ItsANewGame = ((Game.GamCod = Gam_GetParamGameCod ()) == -1L);
|
|
|
|
/***** Get from the database the data of the game *****/
|
|
if (ItsANewGame)
|
|
{
|
|
/***** Put link (form) to create new game *****/
|
|
if (!Gam_CheckIfICanEditGames ())
|
|
Lay_ShowErrorAndExit ("You can not create a new game here.");
|
|
|
|
/* Initialize to empty game */
|
|
Game.GamCod = -1L;
|
|
Game.UsrCod = Gbl.Usrs.Me.UsrDat.UsrCod;
|
|
Game.TimeUTC[Gam_START_TIME] = (time_t) 0;
|
|
Game.TimeUTC[Gam_END_TIME ] = (time_t) 0;
|
|
Game.Title[0] = '\0';
|
|
Game.NumQsts = 0;
|
|
Game.Status.Visible = true;
|
|
Game.Status.Open = true;
|
|
Game.Status.ICanViewResults = false;
|
|
}
|
|
else
|
|
{
|
|
/* Get data of the game from database */
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not update this game.");
|
|
|
|
/* Get text of the game from database */
|
|
Gam_GetGameTxtFromDB (Game.GamCod,Txt);
|
|
}
|
|
|
|
/***** Start form *****/
|
|
Gam_CurrentGamCod = Game.GamCod;
|
|
Frm_StartForm (ItsANewGame ? ActNewGam :
|
|
ActChgGam);
|
|
Gam_PutParams ();
|
|
|
|
/***** Start box and table *****/
|
|
if (ItsANewGame)
|
|
Box_StartBoxTable (NULL,Txt_New_game,NULL,
|
|
Hlp_ASSESSMENT_Games_new_game,Box_NOT_CLOSABLE,2);
|
|
else
|
|
Box_StartBoxTable (NULL,
|
|
Game.Title[0] ? Game.Title :
|
|
Txt_Edit_game,
|
|
NULL,
|
|
Hlp_ASSESSMENT_Games_edit_game,Box_NOT_CLOSABLE,2);
|
|
|
|
/***** Game title *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"RIGHT_MIDDLE\">"
|
|
"<label for=\"Title\" class=\"%s\">%s:</label>"
|
|
"</td>"
|
|
"<td class=\"LEFT_MIDDLE\">"
|
|
"<input type=\"text\" id=\"Title\" name=\"Title\""
|
|
" size=\"45\" maxlength=\"%u\" value=\"%s\""
|
|
" required=\"required\" />"
|
|
"</td>"
|
|
"</tr>",
|
|
The_ClassFormInBox[Gbl.Prefs.Theme],
|
|
Txt_Title,
|
|
Gam_MAX_CHARS_TITLE,Game.Title);
|
|
|
|
/***** Game text *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"RIGHT_TOP\">"
|
|
"<label for=\"Txt\" class=\"%s\">%s:</label>"
|
|
"</td>"
|
|
"<td class=\"LEFT_TOP\">"
|
|
"<textarea id=\"Txt\" name=\"Txt\""
|
|
" cols=\"60\" rows=\"10\">",
|
|
The_ClassFormInBox[Gbl.Prefs.Theme],
|
|
Txt_Description);
|
|
if (!ItsANewGame)
|
|
fprintf (Gbl.F.Out,"%s",Txt);
|
|
fprintf (Gbl.F.Out,"</textarea>"
|
|
"</td>"
|
|
"</tr>");
|
|
|
|
/***** End table, send button and end box *****/
|
|
if (ItsANewGame)
|
|
Box_EndBoxTableWithButton (Btn_CREATE_BUTTON,Txt_Create_game);
|
|
else
|
|
Box_EndBoxTableWithButton (Btn_CONFIRM_BUTTON,Txt_Save_changes);
|
|
|
|
/***** End form *****/
|
|
Frm_EndForm ();
|
|
|
|
/***** Show questions of the game ready to be edited *****/
|
|
if (!ItsANewGame)
|
|
Gam_ListGameQuestions (&Game);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Show list of groups to create a new match *****************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowLstGrpsToCreateMatch (void)
|
|
{
|
|
extern const char *The_ClassFormInBox[The_NUM_THEMES];
|
|
extern const char *Txt_Groups;
|
|
extern const char *Txt_The_whole_course;
|
|
unsigned NumGrpTyp;
|
|
|
|
/***** Get list of groups types and groups in this course *****/
|
|
Grp_GetListGrpTypesAndGrpsInThisCrs (Grp_ONLY_GROUP_TYPES_WITH_GROUPS);
|
|
|
|
if (Gbl.Crs.Grps.GrpTypes.Num)
|
|
{
|
|
/***** Start box and table *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"%s RIGHT_TOP\">"
|
|
"%s:"
|
|
"</td>"
|
|
"<td class=\"LEFT_TOP\">",
|
|
The_ClassFormInBox[Gbl.Prefs.Theme],
|
|
Txt_Groups);
|
|
Box_StartBoxTable ("95%",NULL,NULL,
|
|
NULL,Box_NOT_CLOSABLE,0);
|
|
|
|
/***** First row: checkbox to select the whole course *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td colspan=\"7\" class=\"DAT LEFT_MIDDLE\">"
|
|
"<label>"
|
|
"<input type=\"checkbox\""
|
|
" id=\"WholeCrs\" name=\"WholeCrs\" value=\"Y\""
|
|
" checked=\"checked\""
|
|
" onclick=\"uncheckChildren(this,'GrpCods')\" />"
|
|
"%s %s"
|
|
"</label>"
|
|
"</td>"
|
|
"</tr>",
|
|
Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName);
|
|
|
|
/***** List the groups for each group type *****/
|
|
for (NumGrpTyp = 0;
|
|
NumGrpTyp < Gbl.Crs.Grps.GrpTypes.Num;
|
|
NumGrpTyp++)
|
|
if (Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp].NumGrps)
|
|
Grp_ListGrpsToEditAsgAttSvyMch (&Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp],
|
|
-1L, // -1 means "New match"
|
|
Grp_MATCH);
|
|
|
|
/***** End table and box *****/
|
|
Box_EndBoxTable ();
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
}
|
|
|
|
/***** Free list of groups types and groups in this course *****/
|
|
Grp_FreeListGrpTypesAndGrps ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Receive form to create a new game *******************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RecFormGame (void)
|
|
{
|
|
extern const char *Txt_Already_existed_a_game_with_the_title_X;
|
|
extern const char *Txt_You_must_specify_the_title_of_the_game;
|
|
struct Game OldGame;
|
|
struct Game NewGame;
|
|
bool ItsANewGame;
|
|
bool NewGameIsCorrect = true;
|
|
char Txt[Cns_MAX_BYTES_TEXT + 1];
|
|
|
|
/***** Get the code of the game *****/
|
|
ItsANewGame = ((NewGame.GamCod = Gam_GetParamGameCod ()) == -1L);
|
|
|
|
if (!ItsANewGame)
|
|
{
|
|
/* Get data of the old (current) game from database */
|
|
OldGame.GamCod = NewGame.GamCod;
|
|
Gam_GetDataOfGameByCod (&OldGame);
|
|
if (!OldGame.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not update this game.");
|
|
}
|
|
|
|
/***** Get game title *****/
|
|
Par_GetParToText ("Title",NewGame.Title,Gam_MAX_BYTES_TITLE);
|
|
|
|
/***** Get game text and insert links *****/
|
|
Par_GetParToHTML ("Txt",Txt,Cns_MAX_BYTES_TEXT); // Store in HTML format (not rigorous)
|
|
|
|
/***** Check if title is correct *****/
|
|
if (NewGame.Title[0]) // If there's a game title
|
|
{
|
|
/* If title of game was in database... */
|
|
if (Gam_CheckIfSimilarGameExists (&NewGame))
|
|
{
|
|
NewGameIsCorrect = false;
|
|
Ale_ShowAlert (Ale_WARNING,Txt_Already_existed_a_game_with_the_title_X,
|
|
NewGame.Title);
|
|
}
|
|
}
|
|
else // If there is not a game title
|
|
{
|
|
NewGameIsCorrect = false;
|
|
Ale_ShowAlert (Ale_WARNING,Txt_You_must_specify_the_title_of_the_game);
|
|
}
|
|
|
|
/***** Create a new game or update an existing one *****/
|
|
if (NewGameIsCorrect)
|
|
{
|
|
if (ItsANewGame)
|
|
Gam_CreateGame (&NewGame,Txt); // Add new game to database
|
|
else
|
|
Gam_UpdateGame (&NewGame,Txt);
|
|
}
|
|
else
|
|
Gam_RequestCreatOrEditGame ();
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************************** Create a new game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_CreateGame (struct Game *Game,const char *Txt)
|
|
{
|
|
extern const char *Txt_Created_new_game_X;
|
|
|
|
/***** Create a new game *****/
|
|
Game->GamCod =
|
|
DB_QueryINSERTandReturnCode ("can not create new game",
|
|
"INSERT INTO games"
|
|
" (CrsCod,Hidden,UsrCod,Title,Txt)"
|
|
" VALUES"
|
|
" (%ld,'N',%ld,'%s','%s')",
|
|
Gbl.Hierarchy.Crs.CrsCod,
|
|
Gbl.Usrs.Me.UsrDat.UsrCod,
|
|
Game->Title,
|
|
Txt);
|
|
|
|
/***** Write success message *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_Created_new_game_X,
|
|
Game->Title);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************* Update an existing game *************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_UpdateGame (struct Game *Game,const char *Txt)
|
|
{
|
|
extern const char *Txt_The_game_has_been_modified;
|
|
|
|
/***** Update the data of the game *****/
|
|
DB_QueryUPDATE ("can not update game",
|
|
"UPDATE games"
|
|
" SET CrsCod=%ld,"
|
|
"Title='%s',"
|
|
"Txt='%s'"
|
|
" WHERE GamCod=%ld",
|
|
Gbl.Hierarchy.Crs.CrsCod,
|
|
Game->Title,
|
|
Txt,
|
|
Game->GamCod);
|
|
|
|
/***** Write success message *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_The_game_has_been_modified);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Check if a match is associated to a given group ***************/
|
|
/*****************************************************************************/
|
|
|
|
bool Gam_CheckIfMatchIsAssociatedToGrp (long MchCod,long GrpCod)
|
|
{
|
|
/***** Get if a match is associated to a group from database *****/
|
|
return (DB_QueryCOUNT ("can not check if a match is associated to a group",
|
|
"SELECT COUNT(*) FROM gam_grp"
|
|
" WHERE MchCod=%ld AND GrpCod=%ld",
|
|
MchCod,GrpCod) != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Remove one group from all the games ********************/
|
|
/*****************************************************************************/
|
|
// TODO: Check if this function should be called when removing group
|
|
|
|
void Gam_RemoveGroup (long GrpCod)
|
|
{
|
|
/***** Remove group from all the games *****/
|
|
DB_QueryDELETE ("can not remove group"
|
|
" from the associations between games and groups",
|
|
"DELETE FROM gam_grp WHERE GrpCod=%ld",
|
|
GrpCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************** Remove groups of one type from all the games ***************/
|
|
/*****************************************************************************/
|
|
// TODO: Check if this function should be called when removing group type
|
|
|
|
void Gam_RemoveGroupsOfType (long GrpTypCod)
|
|
{
|
|
/***** Remove group from all the games *****/
|
|
DB_QueryDELETE ("can not remove groups of a type"
|
|
" from the associations between games and groups",
|
|
"DELETE FROM gam_grp USING crs_grp,gam_grp"
|
|
" WHERE crs_grp.GrpTypCod=%ld"
|
|
" AND crs_grp.GrpCod=gam_grp.GrpCod",
|
|
GrpTypCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Create groups associated to a match *********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_CreateGrps (long MchCod)
|
|
{
|
|
unsigned NumGrpSel;
|
|
|
|
/***** Create groups associated to the match *****/
|
|
for (NumGrpSel = 0;
|
|
NumGrpSel < Gbl.Crs.Grps.LstGrpsSel.NumGrps;
|
|
NumGrpSel++)
|
|
/* Create group */
|
|
DB_QueryINSERT ("can not associate a group to a match",
|
|
"INSERT INTO gam_grp"
|
|
" (MchCod,GrpCod)"
|
|
" VALUES"
|
|
" (%ld,%ld)",
|
|
MchCod,Gbl.Crs.Grps.LstGrpsSel.GrpCods[NumGrpSel]);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Get and write the names of the groups of a match **************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_GetAndWriteNamesOfGrpsAssociatedToMatch (struct Match *Match)
|
|
{
|
|
extern const char *Txt_Group;
|
|
extern const char *Txt_Groups;
|
|
extern const char *Txt_and;
|
|
extern const char *Txt_The_whole_course;
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRow;
|
|
unsigned long NumRows;
|
|
|
|
/***** Get groups associated to a match from database *****/
|
|
NumRows = DB_QuerySELECT (&mysql_res,"can not get groups of a match",
|
|
"SELECT crs_grp_types.GrpTypName,crs_grp.GrpName"
|
|
" FROM gam_grp,crs_grp,crs_grp_types"
|
|
" WHERE gam_grp.MchCod=%ld"
|
|
" AND gam_grp.GrpCod=crs_grp.GrpCod"
|
|
" AND crs_grp.GrpTypCod=crs_grp_types.GrpTypCod"
|
|
" ORDER BY crs_grp_types.GrpTypName,crs_grp.GrpName",
|
|
Match->MchCod);
|
|
|
|
/***** Write heading *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"ASG_GRP\">%s: ",
|
|
NumRows == 1 ? Txt_Group :
|
|
Txt_Groups);
|
|
|
|
/***** Write groups *****/
|
|
if (NumRows) // Groups found...
|
|
{
|
|
/* Get and write the group types and names */
|
|
for (NumRow = 0;
|
|
NumRow < NumRows;
|
|
NumRow++)
|
|
{
|
|
/* Get next group */
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/* Write group type name and group name */
|
|
fprintf (Gbl.F.Out,"%s %s",row[0],row[1]);
|
|
|
|
if (NumRows >= 2)
|
|
{
|
|
if (NumRow == NumRows-2)
|
|
fprintf (Gbl.F.Out," %s ",Txt_and);
|
|
if (NumRows >= 3)
|
|
if (NumRow < NumRows-2)
|
|
fprintf (Gbl.F.Out,", ");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
fprintf (Gbl.F.Out,"%s %s",
|
|
Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName);
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Remove all the games of a place on the hierarchy **************/
|
|
/************* (country, institution, centre, degree or course) **************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveGames (Hie_Level_t Scope,long Cod)
|
|
{
|
|
/***** Remove all the answers in course games *****/
|
|
DB_QueryDELETE ("can not remove answers of games"
|
|
" in a place on the hierarchy"
|
|
"DELETE FROM gam_answers"
|
|
" USING games,gam_questions,gam_answers"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" AND gam_questions.QstCod=gam_answers.QstCod",
|
|
Sco_GetDBStrFromScope (Scope),Cod);
|
|
|
|
/***** Remove all the questions in course games *****/
|
|
DB_QueryDELETE ("can not remove questions of games"
|
|
" in a place on the hierarchy",
|
|
"DELETE FROM gam_questions"
|
|
" USING games,gam_questions"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_questions.GamCod",
|
|
Sco_GetDBStrFromScope (Scope),Cod);
|
|
|
|
/***** Remove groups *****/
|
|
DB_QueryDELETE ("can not remove all the groups"
|
|
" associated to games of a course",
|
|
"DELETE FROM gam_grp"
|
|
" USING games,gam_grp"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_grp.GamCod",
|
|
Sco_GetDBStrFromScope (Scope),Cod);
|
|
|
|
/***** Remove course games *****/
|
|
DB_QueryDELETE ("can not remove all the games in a place on the hierarchy",
|
|
"DELETE FROM games WHERE Scope='%s' AND Cod=%ld",
|
|
Sco_GetDBStrFromScope (Scope),Cod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Check if I belong to any of the groups of a match **************/
|
|
/*****************************************************************************/
|
|
|
|
static bool Gam_CheckIfIPlayThisMatchBasedOnGrps (long MchCod)
|
|
{
|
|
/***** Get if I can play a match from database *****/
|
|
return (DB_QueryCOUNT ("can not check if I can play a match",
|
|
"SELECT COUNT(*) FROM gam_matches"
|
|
" WHERE MchCod=%ld"
|
|
" AND (MchCod NOT IN (SELECT MchCod FROM gam_grp) OR"
|
|
" MchCod IN (SELECT gam_grp.MchCod FROM gam_grp,crs_grp_usr"
|
|
" WHERE crs_grp_usr.UsrCod=%ld"
|
|
" AND gam_grp.GrpCod=crs_grp_usr.GrpCod))",
|
|
MchCod,Gbl.Usrs.Me.UsrDat.UsrCod) != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Get number of questions of a game *********************/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetNumQstsGame (long GamCod)
|
|
{
|
|
/***** Get nuumber of questions in a game from database *****/
|
|
return
|
|
(unsigned) DB_QueryCOUNT ("can not get number of questions of a game",
|
|
"SELECT COUNT(*) FROM gam_questions"
|
|
" WHERE GamCod=%ld",
|
|
GamCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********** Put a form to edit/create a question in game *****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestNewQuestion (void)
|
|
{
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get other parameters *****/
|
|
Gam_GetParamOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Show form to create a new question in this game *****/
|
|
Tst_ShowFormAskSelectTstsForGame (Game.GamCod);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Write parameter with index of question *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamQstInd (unsigned QstInd)
|
|
{
|
|
Par_PutHiddenParamUnsigned ("QstInd",QstInd);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Get parameter with index of question ********************/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetParamQstInd (void)
|
|
{
|
|
long LongNum;
|
|
|
|
LongNum = Par_GetParToLong ("QstInd");
|
|
if (LongNum < 0)
|
|
Lay_ShowErrorAndExit ("Wrong question index.");
|
|
|
|
return (unsigned) LongNum;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Write parameter with student's answer *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamAnswer (unsigned AnsInd)
|
|
{
|
|
Par_PutHiddenParamUnsigned ("Ans",AnsInd);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Get parameter with student's answer *********************/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetParamAnswer (void)
|
|
{
|
|
long LongNum;
|
|
|
|
LongNum = Par_GetParToLong ("Ans");
|
|
if (LongNum < 0)
|
|
Lay_ShowErrorAndExit ("Wrong answer index.");
|
|
|
|
return (unsigned) LongNum;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Get parameter with index of question ********************/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetQstIndFromStr (const char *UnsignedStr)
|
|
{
|
|
long LongNum;
|
|
|
|
LongNum = Str_ConvertStrCodToLongCod (UnsignedStr);
|
|
return (LongNum > 0) ? (unsigned) LongNum :
|
|
0;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Remove answers of a game question ********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_RemAnswersOfAQuestion (long GamCod,unsigned QstInd)
|
|
{
|
|
/***** Remove answers *****/
|
|
DB_QueryDELETE ("can not remove the answers of a question",
|
|
"DELETE FROM gam_answers"
|
|
" WHERE GamCod=%ld AND QstInd=%u",
|
|
GamCod,QstInd);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Get question code given game and index of question *************/
|
|
/*****************************************************************************/
|
|
|
|
static long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
long QstCod;
|
|
|
|
/***** Get question code of thw question to be moved up *****/
|
|
if (!DB_QuerySELECT (&mysql_res,"can not get question code",
|
|
"SELECT QstCod FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstInd=%u",
|
|
GamCod,QstInd))
|
|
Lay_ShowErrorAndExit ("Error: wrong question code.");
|
|
|
|
/***** Get question code (row[0]) *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Error: wrong question code.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return QstCod;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Get maximum question index in a game *********************/
|
|
/*****************************************************************************/
|
|
// Question index can be 1, 2, 3...
|
|
// Return 0 if no questions
|
|
|
|
static unsigned Gam_GetMaxQuestionIndexInGame (long GamCod)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned QstInd = 0;
|
|
|
|
/***** Get maximum question index in a game from database *****/
|
|
DB_QuerySELECT (&mysql_res,"can not get last question index",
|
|
"SELECT MAX(QstInd) FROM gam_questions WHERE GamCod=%ld",
|
|
GamCod);
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0]) // There are questions
|
|
if (sscanf (row[0],"%u",&QstInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting last question index.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return QstInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********** Get previous question index to a given index in a game **********/
|
|
/*****************************************************************************/
|
|
// Input question index can be 1, 2, 3... n-1
|
|
// Return question index will be 1, 2, 3... n if previous question exists, or 0 if no previous question
|
|
|
|
static unsigned Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned PrevQstInd = 0;
|
|
|
|
/***** Get previous question index in a game from database *****/
|
|
// Although indexes are always continuous...
|
|
// ...this implementation works even with non continuous indexes
|
|
if (!DB_QuerySELECT (&mysql_res,"can not get previous question index",
|
|
"SELECT MAX(QstInd) FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstInd<%u",
|
|
GamCod,QstInd))
|
|
Lay_ShowErrorAndExit ("Error: previous question index not found.");
|
|
|
|
/***** Get previous question index (row[0]) *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0])
|
|
if (sscanf (row[0],"%u",&PrevQstInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting previous question index.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return PrevQstInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Get next question index to a given index in a game ************/
|
|
/*****************************************************************************/
|
|
// Input question index can be 0, 1, 2, 3... n-1
|
|
// Return question index will be 1, 2, 3... n if next question exists, or 0 if no next question
|
|
|
|
static unsigned Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NextQstInd = 0;
|
|
|
|
/***** Get next question index in a game from database *****/
|
|
// Although indexes are always continuous...
|
|
// ...this implementation works even with non continuous indexes
|
|
if (!DB_QuerySELECT (&mysql_res,"can not get next question index",
|
|
"SELECT MIN(QstInd) FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstInd>%u",
|
|
GamCod,QstInd))
|
|
Lay_ShowErrorAndExit ("Error: next question index not found.");
|
|
|
|
/***** Get next question index (row[0]) *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0])
|
|
if (sscanf (row[0],"%u",&NextQstInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting next question index.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NextQstInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************ List the questions of a game ***********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListGameQuestions (struct Game *Game)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games_questions;
|
|
extern const char *Txt_Questions;
|
|
extern const char *Txt_This_game_has_no_questions;
|
|
extern const char *Txt_Done;
|
|
MYSQL_RES *mysql_res;
|
|
unsigned NumQsts;
|
|
bool Editing = (Gbl.Action.Act == ActEdiOneGam ||
|
|
Gbl.Action.Act == ActAddOneGamQst);
|
|
Tst_ActionToDoWithQuestions_t ActionToDoWithQuestions;
|
|
|
|
/***** How to show the questions ******/
|
|
if (Editing)
|
|
ActionToDoWithQuestions = Tst_SHOW_GAME_RESULT;
|
|
else
|
|
ActionToDoWithQuestions = Tst_SHOW_GAME_TO_ANSWER;
|
|
|
|
/***** Get data of questions from database *****/
|
|
NumQsts = (unsigned) DB_QuerySELECT (&mysql_res,"can not get data of a question",
|
|
"SELECT gam_questions.QstInd," // row[0]
|
|
"gam_questions.QstCod," // row[1]
|
|
"tst_questions.AnsType," // row[2]
|
|
"tst_questions.Stem," // row[3]
|
|
"tst_questions.Feedback," // row[4]
|
|
"tst_questions.MedCod" // row[5]
|
|
" FROM gam_questions,tst_questions"
|
|
" WHERE gam_questions.GamCod=%ld"
|
|
" AND gam_questions.QstCod=tst_questions.QstCod"
|
|
" ORDER BY gam_questions.QstInd",
|
|
Game->GamCod);
|
|
|
|
/***** Start box *****/
|
|
Gam_CurrentGamCod = Game->GamCod;
|
|
Box_StartBox (NULL,Txt_Questions,Game->Status.ICanEdit ? Gam_PutIconToAddNewQuestions :
|
|
NULL,
|
|
Hlp_ASSESSMENT_Games_questions,Box_NOT_CLOSABLE);
|
|
|
|
if (NumQsts)
|
|
{
|
|
/***** Show the table with the questions *****/
|
|
Gam_ListOneOrMoreQuestionsForEdition (Game->GamCod,NumQsts,mysql_res);
|
|
|
|
if (ActionToDoWithQuestions == Tst_SHOW_GAME_TO_ANSWER)
|
|
{
|
|
/***** Button to create/modify game *****/
|
|
Btn_PutConfirmButton (Txt_Done);
|
|
|
|
/***** End form *****/
|
|
Frm_EndForm ();
|
|
}
|
|
}
|
|
else // This game has no questions
|
|
Ale_ShowAlert (Ale_INFO,Txt_This_game_has_no_questions);
|
|
|
|
if (Game->Status.ICanEdit && // I can edit
|
|
(!NumQsts || // This game has no questions
|
|
Editing)) // I am editing
|
|
/***** Put button to add a new question in this game *****/
|
|
Gam_PutButtonToAddNewQuestions ();
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* List game questions for edition ***********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListOneOrMoreQuestionsForEdition (long GamCod,unsigned NumQsts,
|
|
MYSQL_RES *mysql_res)
|
|
{
|
|
extern const char *Txt_Questions;
|
|
extern const char *Txt_No_INDEX;
|
|
extern const char *Txt_Code;
|
|
extern const char *Txt_Tags;
|
|
extern const char *Txt_Question;
|
|
extern const char *Txt_Move_up_X;
|
|
extern const char *Txt_Move_down_X;
|
|
extern const char *Txt_Movement_not_allowed;
|
|
extern const char *Txt_TST_STR_ANSWER_TYPES[Tst_NUM_ANS_TYPES];
|
|
unsigned NumQst;
|
|
MYSQL_ROW row;
|
|
unsigned QstInd;
|
|
unsigned MaxQstInd;
|
|
long QstCod;
|
|
char StrQstInd[10 + 1];
|
|
|
|
/***** Get maximum question index *****/
|
|
MaxQstInd = Gam_GetMaxQuestionIndexInGame (GamCod);
|
|
|
|
/***** Write the heading *****/
|
|
Tbl_StartTableWideMargin (2);
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<th></th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"</tr>",
|
|
Txt_No_INDEX,
|
|
Txt_Code,
|
|
Txt_Tags,
|
|
Txt_Question);
|
|
|
|
/***** Write rows *****/
|
|
for (NumQst = 0;
|
|
NumQst < NumQsts;
|
|
NumQst++)
|
|
{
|
|
Gbl.RowEvenOdd = NumQst % 2;
|
|
|
|
row = mysql_fetch_row (mysql_res);
|
|
/*
|
|
row[0] QstInd
|
|
row[1] QstCod
|
|
row[2] AnsType
|
|
row[3] Stem
|
|
row[4] Feedback
|
|
row[5] MedCod
|
|
*/
|
|
/***** Create test question *****/
|
|
Tst_QstConstructor ();
|
|
|
|
/* Get question index (row[0]) */
|
|
QstInd = Gam_GetQstIndFromStr (row[0]);
|
|
snprintf (StrQstInd,sizeof (StrQstInd),
|
|
"%u",
|
|
QstInd);
|
|
|
|
/* Get question code (row[1]) */
|
|
QstCod = Str_ConvertStrCodToLongCod (row[1]);
|
|
|
|
/***** Icons *****/
|
|
Gam_CurrentGamCod = GamCod;
|
|
Gam_CurrentQstInd = QstInd;
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"BT%u\">",Gbl.RowEvenOdd);
|
|
|
|
/* Put icon to remove the question */
|
|
Frm_StartForm (ActReqRemGamQst);
|
|
Gam_PutParamGameCod (GamCod);
|
|
Gam_PutParamQstInd (QstInd);
|
|
Ico_PutIconRemove ();
|
|
Frm_EndForm ();
|
|
|
|
/* Put icon to move up the question */
|
|
if (QstInd > 1)
|
|
{
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
Txt_Move_up_X,
|
|
StrQstInd);
|
|
Lay_PutContextualLinkOnlyIcon (ActUp_GamQst,NULL,Gam_PutParamsOneQst,
|
|
"arrow-up.svg",
|
|
Gbl.Title);
|
|
}
|
|
else
|
|
Ico_PutIconOff ("arrow-up.svg",Txt_Movement_not_allowed);
|
|
|
|
/* Put icon to move down the question */
|
|
if (QstInd < MaxQstInd)
|
|
{
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
Txt_Move_down_X,
|
|
StrQstInd);
|
|
Lay_PutContextualLinkOnlyIcon (ActDwnGamQst,NULL,Gam_PutParamsOneQst,
|
|
"arrow-down.svg",
|
|
Gbl.Title);
|
|
}
|
|
else
|
|
Ico_PutIconOff ("arrow-down.svg",Txt_Movement_not_allowed);
|
|
|
|
/* Put icon to edit the question */
|
|
Gbl.Test.QstCod = QstCod;
|
|
Ico_PutContextualIconToEdit (ActEdiOneTstQst,Tst_PutParamQstCod);
|
|
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/* Write number of question */
|
|
fprintf (Gbl.F.Out,"<td class=\"RIGHT_TOP COLOR%u\">"
|
|
"<div class=\"BIG_INDEX\">%s</div>",
|
|
Gbl.RowEvenOdd,
|
|
StrQstInd);
|
|
|
|
/* Write answer type (row[2]) */
|
|
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[2]);
|
|
fprintf (Gbl.F.Out,"<div class=\"DAT_SMALL\">%s</div>"
|
|
"</td>",
|
|
Txt_TST_STR_ANSWER_TYPES[Gbl.Test.AnswerType]);
|
|
|
|
/* Write question code */
|
|
fprintf (Gbl.F.Out,"<td class=\"DAT_SMALL CENTER_TOP COLOR%u\">"
|
|
"%ld "
|
|
"</td>",
|
|
Gbl.RowEvenOdd,Gbl.Test.QstCod);
|
|
|
|
/* Write the question tags */
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",
|
|
Gbl.RowEvenOdd);
|
|
Tst_GetAndWriteTagsQst (Gbl.Test.QstCod);
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/* Write stem (row[3]) */
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",
|
|
Gbl.RowEvenOdd);
|
|
Tst_WriteQstStem (row[3],"TEST_EDI");
|
|
|
|
/* Get media (row[5]) */
|
|
Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[5]);
|
|
Med_GetMediaDataByCod (&Gbl.Test.Media);
|
|
|
|
/* Show media */
|
|
Med_ShowMedia (&Gbl.Test.Media,
|
|
"TEST_MED_EDIT_LIST_STEM_CONTAINER",
|
|
"TEST_MED_EDIT_LIST_STEM");
|
|
|
|
/* Show feedback (row[4]) */
|
|
Tst_WriteQstFeedback (row[4],"TEST_EDI_LIGHT");
|
|
|
|
/* Show answers */
|
|
Tst_WriteAnswersGameResult (GamCod,QstInd,QstCod,
|
|
"TEST_EDI",true); // Show result
|
|
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
|
|
/***** Destroy test question *****/
|
|
Tst_QstDestructor ();
|
|
}
|
|
|
|
/***** End table *****/
|
|
Tbl_EndTable ();
|
|
|
|
/***** Button to add a new question *****/
|
|
Gam_PutButtonToAddNewQuestions ();
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Put icon to add a new questions to game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutIconToAddNewQuestions (void)
|
|
{
|
|
extern const char *Txt_Add_questions;
|
|
|
|
/***** Put form to create a new question *****/
|
|
Ico_PutContextualIconToAdd (ActAddOneGamQst,NULL,Gam_PutParams,
|
|
Txt_Add_questions);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Put button to add new questions to game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutButtonToAddNewQuestions (void)
|
|
{
|
|
extern const char *Txt_Add_questions;
|
|
|
|
Frm_StartForm (ActAddOneGamQst);
|
|
Gam_PutParams ();
|
|
Btn_PutConfirmButton (Txt_Add_questions);
|
|
Frm_EndForm ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Add selected test questions to game ********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_AddTstQuestionsToGame (void)
|
|
{
|
|
extern const char *Txt_You_must_select_one_ore_more_questions;
|
|
struct Game Game;
|
|
const char *Ptr;
|
|
char LongStr[1 + 10 + 1];
|
|
long QstCod;
|
|
unsigned MaxQstInd;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get selected questions *****/
|
|
/* Allocate space for selected question codes */
|
|
Gam_AllocateListSelectedQuestions ();
|
|
|
|
/* Get question codes */
|
|
Par_GetParMultiToText ("QstCods",Gbl.Games.ListQuestions,
|
|
Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS);
|
|
|
|
/* Check number of questions */
|
|
if (Gam_CountNumQuestionsInList () == 0) // If no questions selected...
|
|
{ // ...write warning alert
|
|
Ale_ShowAlert (Ale_WARNING,Txt_You_must_select_one_ore_more_questions);
|
|
|
|
// TODO: Show form again!!!
|
|
}
|
|
|
|
/***** Insert questions in database *****/
|
|
Ptr = Gbl.Games.ListQuestions;
|
|
while (*Ptr)
|
|
{
|
|
/* Get next code */
|
|
Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10);
|
|
if (sscanf (LongStr,"%ld",&QstCod) != 1)
|
|
Lay_ShowErrorAndExit ("Wrong question code.");
|
|
|
|
/* Get current maximum index */
|
|
MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod); // -1 if no questions
|
|
|
|
/* Insert question in the table of questions */
|
|
DB_QueryINSERT ("can not create question",
|
|
"INSERT INTO gam_questions"
|
|
" (GamCod,QstCod,QstInd)"
|
|
" VALUES"
|
|
" (%ld,%ld,%u)",
|
|
Game.GamCod,QstCod,MaxQstInd + 1);
|
|
}
|
|
|
|
/***** Free space for selected question codes *****/
|
|
Gam_FreeListsSelectedQuestions ();
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Allocate memory for list of questions ********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_AllocateListSelectedQuestions (void)
|
|
{
|
|
if (!Gbl.Games.ListQuestions)
|
|
{
|
|
if ((Gbl.Games.ListQuestions = (char *) malloc (Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS + 1)) == NULL)
|
|
Lay_NotEnoughMemoryExit ();;
|
|
Gbl.Games.ListQuestions[0] = '\0';
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********** Free memory used by list of selected question codes *************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_FreeListsSelectedQuestions (void)
|
|
{
|
|
if (Gbl.Games.ListQuestions)
|
|
{
|
|
free ((void *) Gbl.Games.ListQuestions);
|
|
Gbl.Games.ListQuestions = NULL;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**** Count the number of questions in the list of selected question codes ***/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_CountNumQuestionsInList (void)
|
|
{
|
|
const char *Ptr;
|
|
unsigned NumQuestions = 0;
|
|
char LongStr[1 + 10 + 1];
|
|
long QstCod;
|
|
|
|
/***** Go over the list Gbl.Test.ListAnsTypes counting the number of types of answer *****/
|
|
Ptr = Gbl.Games.ListQuestions;
|
|
while (*Ptr)
|
|
{
|
|
Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10);
|
|
if (sscanf (LongStr,"%ld",&QstCod) != 1)
|
|
Lay_ShowErrorAndExit ("Wrong question code.");
|
|
NumQuestions++;
|
|
}
|
|
return NumQuestions;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Get number of users who selected this answer and draw proportional bar **/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetAndDrawBarNumUsrsWhoAnswered (long GamCod,unsigned QstInd,unsigned AnsInd,unsigned NumUsrs)
|
|
{
|
|
unsigned NumUsrsThisAnswer;
|
|
|
|
/***** Get number of users who selected this answer *****/
|
|
NumUsrsThisAnswer = Gam_GetNumUsrsWhoAnswered (GamCod,QstInd,AnsInd);
|
|
|
|
/***** Show stats of this answer *****/
|
|
Gam_DrawBarNumUsrs (NumUsrsThisAnswer,NumUsrs);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***** Get number of users who have answered current question in a match *****/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetNumAnswerers (struct Match *Match)
|
|
{
|
|
/***** Get number of users who have answered the current question in a match from database *****/
|
|
return
|
|
(unsigned) DB_QueryCOUNT ("can not get number of questions of a game",
|
|
"SELECT COUNT(*) FROM gam_answers"
|
|
" WHERE MchCod=%ld AND QstInd=%u",
|
|
Match->MchCod,Match->Status.QstInd);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**** Get number of users who selected a given answer of a game question *****/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetNumUsrsWhoAnswered (long GamCod,unsigned QstInd,unsigned AnsInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumUsrs = 0; // Default returned value
|
|
|
|
/***** Get answers of a question from database *****/
|
|
if (DB_QuerySELECT (&mysql_res,"can not get number of users who answered",
|
|
"SELECT NumUsrs FROM gam_answers"
|
|
" WHERE GamCod=%ld AND QstInd=%u AND AnsInd=%u",
|
|
GamCod,QstInd,AnsInd))
|
|
{
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0]) // There are users who selected this answer
|
|
if (sscanf (row[0],"%u",&NumUsrs) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting number of users who answered.");
|
|
}
|
|
|
|
return NumUsrs;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Draw a bar with the percentage of answers *****************/
|
|
/*****************************************************************************/
|
|
|
|
#define Gam_MAX_BAR_WIDTH 125
|
|
|
|
static void Gam_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs)
|
|
{
|
|
extern const char *Txt_of_PART_OF_A_TOTAL;
|
|
unsigned BarWidth = 0;
|
|
|
|
/***** String with the number of users *****/
|
|
if (MaxUsrs)
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
"%u (%u%% %s %u)",
|
|
NumUsrs,
|
|
(unsigned) ((((float) NumUsrs * 100.0) / (float) MaxUsrs) + 0.5),
|
|
Txt_of_PART_OF_A_TOTAL,MaxUsrs);
|
|
else
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
"0 (0%% %s %u)",
|
|
Txt_of_PART_OF_A_TOTAL,MaxUsrs);
|
|
|
|
/***** Draw bar with a with proportional to the number of clicks *****/
|
|
if (NumUsrs && MaxUsrs)
|
|
BarWidth = (unsigned) ((((float) NumUsrs * (float) Gam_MAX_BAR_WIDTH) /
|
|
(float) MaxUsrs) + 0.5);
|
|
if (BarWidth < 2)
|
|
BarWidth = 2;
|
|
fprintf (Gbl.F.Out,"<img src=\"%s/c1x16.gif\""
|
|
" alt=\"%s\" title=\"%s\""
|
|
" class=\"LEFT_TOP\""
|
|
" style=\"width:%upx; height:20px;\" />"
|
|
" ",
|
|
Cfg_URL_ICON_PUBLIC,
|
|
Gbl.Title,
|
|
Gbl.Title,
|
|
BarWidth);
|
|
|
|
/***** Write the number of users *****/
|
|
fprintf (Gbl.F.Out,"%s",Gbl.Title);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************** Put parameter to move/remove one question ******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamsOneQst (void)
|
|
{
|
|
Gam_PutParamGameCod (Gam_CurrentGamCod);
|
|
Gam_PutParamQstInd (Gam_CurrentQstInd);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Request the removal of a question ********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestRemoveQst (void)
|
|
{
|
|
extern const char *Txt_Do_you_really_want_to_remove_the_question_X;
|
|
extern const char *Txt_Remove_question;
|
|
struct Game Game;
|
|
unsigned QstInd;
|
|
|
|
/***** Get parameters *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question index */
|
|
QstInd = Gam_GetParamQstInd ();
|
|
|
|
/***** Show question and button to remove question *****/
|
|
Gam_CurrentGamCod = Game.GamCod;
|
|
Gam_CurrentQstInd = QstInd;
|
|
Ale_ShowAlertAndButton (ActRemGamQst,NULL,NULL,Gam_PutParamsOneQst,
|
|
Btn_REMOVE_BUTTON,Txt_Remove_question,
|
|
Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_question_X,
|
|
QstInd);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************************** Remove a question ****************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveQst (void)
|
|
{
|
|
extern const char *Txt_Question_removed;
|
|
struct Game Game;
|
|
unsigned QstInd;
|
|
|
|
/***** Get parameters *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question index */
|
|
QstInd = Gam_GetParamQstInd ();
|
|
|
|
/***** Remove the question from all the tables *****/
|
|
/* Remove answers from this test question */
|
|
Gam_RemAnswersOfAQuestion (Game.GamCod,QstInd);
|
|
|
|
/* Remove the question itself */
|
|
DB_QueryDELETE ("can not remove a question",
|
|
"DELETE FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstInd=%u",
|
|
Game.GamCod,QstInd);
|
|
if (!mysql_affected_rows (&Gbl.mysql))
|
|
Lay_ShowErrorAndExit ("The question to be removed does not exist.");
|
|
|
|
/* Change index of questions greater than this */
|
|
DB_QueryUPDATE ("can not update indexes of questions in table of answers",
|
|
"UPDATE gam_answers SET QstInd=QstInd-1"
|
|
" WHERE GamCod=%ld AND QstInd>%u",
|
|
Game.GamCod,QstInd);
|
|
DB_QueryUPDATE ("can not update indexes of questions",
|
|
"UPDATE gam_questions SET QstInd=QstInd-1"
|
|
" WHERE GamCod=%ld AND QstInd>%u",
|
|
Game.GamCod,QstInd);
|
|
|
|
/***** Write message *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_Question_removed);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Move up position of a question in a game ******************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_MoveUpQst (void)
|
|
{
|
|
extern const char *Txt_The_question_has_been_moved_up;
|
|
extern const char *Txt_Movement_not_allowed;
|
|
struct Game Game;
|
|
unsigned QstIndTop;
|
|
unsigned QstIndBottom;
|
|
|
|
/***** Get parameters *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question index */
|
|
QstIndBottom = Gam_GetParamQstInd ();
|
|
|
|
/***** Move up question *****/
|
|
if (QstIndBottom > 1)
|
|
{
|
|
/* Indexes of questions to be exchanged */
|
|
QstIndTop = Gam_GetPrevQuestionIndexInGame (Game.GamCod,QstIndBottom);
|
|
if (!QstIndTop)
|
|
Lay_ShowErrorAndExit ("Wrong index of question.");
|
|
|
|
/* Exchange questions */
|
|
Gam_ExchangeQuestions (Game.GamCod,QstIndTop,QstIndBottom);
|
|
|
|
/* Success alert */
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_up);
|
|
}
|
|
else
|
|
Ale_ShowAlert (Ale_WARNING,Txt_Movement_not_allowed);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************** Move down position of a question in a game *****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_MoveDownQst (void)
|
|
{
|
|
extern const char *Txt_The_question_has_been_moved_down;
|
|
extern const char *Txt_Movement_not_allowed;
|
|
extern const char *Txt_This_game_has_no_questions;
|
|
struct Game Game;
|
|
unsigned QstIndTop;
|
|
unsigned QstIndBottom;
|
|
unsigned MaxQstInd; // 0 if no questions
|
|
|
|
/***** Get parameters *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question index */
|
|
QstIndTop = Gam_GetParamQstInd ();
|
|
|
|
/* Get maximum question index */
|
|
MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod);
|
|
|
|
/***** Move down question *****/
|
|
if (MaxQstInd)
|
|
{
|
|
if (QstIndTop < MaxQstInd)
|
|
{
|
|
/* Indexes of questions to be exchanged */
|
|
QstIndBottom = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstIndTop);
|
|
if (!QstIndBottom)
|
|
Lay_ShowErrorAndExit ("Wrong index of question.");
|
|
|
|
/* Exchange questions */
|
|
Gam_ExchangeQuestions (Game.GamCod,QstIndTop,QstIndBottom);
|
|
|
|
/* Success alert */
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_down);
|
|
}
|
|
else
|
|
Ale_ShowAlert (Ale_WARNING,Txt_Movement_not_allowed);
|
|
}
|
|
else
|
|
Ale_ShowAlert (Ale_WARNING,Txt_This_game_has_no_questions);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********* Exchange the order of two consecutive questions in a game *********/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ExchangeQuestions (long GamCod,
|
|
unsigned QstIndTop,unsigned QstIndBottom)
|
|
{
|
|
long QstCodTop;
|
|
long QstCodBottom;
|
|
|
|
/***** Lock table to make the inscription atomic *****/
|
|
DB_Query ("can not lock tables to move game question",
|
|
"LOCK TABLES gam_questions WRITE");
|
|
Gbl.DB.LockedTables = true;
|
|
|
|
/***** Get question code of the questions to be moved *****/
|
|
QstCodTop = Gam_GetQstCodFromQstInd (GamCod,QstIndTop);
|
|
QstCodBottom = Gam_GetQstCodFromQstInd (GamCod,QstIndBottom);
|
|
|
|
/***** Exchange indexes of questions *****/
|
|
/*
|
|
Example:
|
|
QstIndTop = 1; QstCodTop = 218
|
|
QstIndBottom = 2; QstCodBottom = 220
|
|
+--------+--------+ +--------+--------+ +--------+--------+
|
|
| QstInd | QstCod | | QstInd | QstCod | | QstInd | QstCod |
|
|
+--------+--------+ +--------+--------+ +--------+--------+
|
|
| 1 | 218 | -----> | 2 | 218 | = | 1 | 220 |
|
|
| 2 | 220 | | 1 | 220 | | 2 | 218 |
|
|
| 3 | 232 | | 3 | 232 | | 3 | 232 |
|
|
+--------+--------+ +--------+--------+ +--------+--------+
|
|
*/
|
|
DB_QueryUPDATE ("can not exchange indexes of questions",
|
|
"UPDATE gam_questions SET QstInd=%u"
|
|
" WHERE GamCod=%ld AND QstCod=%ld",
|
|
QstIndBottom,
|
|
GamCod,QstCodTop);
|
|
|
|
DB_QueryUPDATE ("can not exchange indexes of questions",
|
|
"UPDATE gam_questions SET QstInd=%u"
|
|
" WHERE GamCod=%ld AND QstCod=%ld",
|
|
QstIndTop,
|
|
GamCod,QstCodBottom);
|
|
|
|
/***** Unlock table *****/
|
|
Gbl.DB.LockedTables = false; // Set to false before the following unlock...
|
|
// ...to not retry the unlock if error in unlocking
|
|
DB_Query ("can not unlock tables after moving game questions",
|
|
"UNLOCK TABLES");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************* List the matches of a game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListMatches (struct Game *Game,bool PutFormNewMatch)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games_matches;
|
|
extern const char *Txt_Matches;
|
|
char *SubQuery;
|
|
MYSQL_RES *mysql_res;
|
|
unsigned NumMatches;
|
|
|
|
/***** Get data of matches from database *****/
|
|
/* Fill subquery for game */
|
|
if (Gbl.Crs.Grps.WhichGrps == Grp_ONLY_MY_GROUPS)
|
|
{
|
|
if (asprintf (&SubQuery," AND"
|
|
"(MchCod NOT IN"
|
|
" (SELECT MchCod FROM gam_grp)"
|
|
" OR"
|
|
" MchCod IN"
|
|
" (SELECT gam_grp.MchCod"
|
|
" FROM gam_grp,crs_grp_usr"
|
|
" WHERE crs_grp_usr.UsrCod=%ld"
|
|
" AND gam_grp.GrpCod=crs_grp_usr.GrpCod))",
|
|
Gbl.Usrs.Me.UsrDat.UsrCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
}
|
|
else // Gbl.Crs.Grps.WhichGrps == Grp_ALL_GROUPS
|
|
if (asprintf (&SubQuery,"%s","") < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
|
|
/* Make query */
|
|
NumMatches = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches",
|
|
"SELECT MchCod," // row[ 0]
|
|
"GamCod," // row[ 1]
|
|
"UsrCod," // row[ 2]
|
|
"UNIX_TIMESTAMP(StartTime)," // row[ 3]
|
|
"UNIX_TIMESTAMP(EndTime)," // row[ 4]
|
|
"Title," // row[ 5]
|
|
"QstInd," // row[ 6]
|
|
"QstCod," // row[ 7]
|
|
"UNIX_TIMESTAMP(QstStartTime)," // row[ 8]
|
|
"ShowingAnswers," // row[ 9]
|
|
"Finished" // row[10]
|
|
" FROM gam_matches"
|
|
" WHERE GamCod=%ld%s"
|
|
" ORDER BY MchCod",
|
|
Game->GamCod,
|
|
SubQuery);
|
|
|
|
/* Free allocated memory for subquery */
|
|
free ((void *) SubQuery);
|
|
|
|
/***** Start box *****/
|
|
Gam_CurrentGamCod = Game->GamCod;
|
|
Box_StartBox (NULL,Txt_Matches,Gam_PutIconToPlayNewMatch,
|
|
Hlp_ASSESSMENT_Games_matches,Box_NOT_CLOSABLE);
|
|
|
|
if (NumMatches)
|
|
/***** Show the table with the matches *****/
|
|
Gam_ListOneOrMoreMatches (Game,NumMatches,mysql_res);
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
/***** Put button to play a new match in this game *****/
|
|
switch (Gbl.Usrs.Me.Role.Logged)
|
|
{
|
|
case Rol_NET:
|
|
case Rol_TCH:
|
|
case Rol_SYS_ADM:
|
|
if (PutFormNewMatch)
|
|
Gam_PutFormNewMatch (Game); // Form to fill in data and start playing a new match
|
|
else
|
|
Gam_PutButtonNewMatch (Game->GamCod); // Button to create a new match
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Get match data using its code ************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetDataOfMatchByCod (struct Match *Match)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
unsigned long NumRows;
|
|
|
|
/***** Get data of match from database *****/
|
|
NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches",
|
|
"SELECT MchCod," // row[ 0]
|
|
"GamCod," // row[ 1]
|
|
"UsrCod," // row[ 2]
|
|
"UNIX_TIMESTAMP(StartTime)," // row[ 3]
|
|
"UNIX_TIMESTAMP(EndTime)," // row[ 4]
|
|
"Title," // row[ 5]
|
|
"QstInd," // row[ 6]
|
|
"QstCod," // row[ 7]
|
|
"UNIX_TIMESTAMP(QstStartTime)," // row[ 8]
|
|
"ShowingAnswers," // row[ 9]
|
|
"Finished" // row[10]
|
|
" FROM gam_matches"
|
|
" WHERE MchCod=%ld"
|
|
" AND GamCod IN" // Extra check
|
|
" (SELECT GamCod FROM games"
|
|
" WHERE CrsCod='%ld')",
|
|
Match->MchCod,
|
|
Gbl.Hierarchy.Crs.CrsCod);
|
|
if (NumRows) // Match found...
|
|
/***** Get match data from row *****/
|
|
Gam_GetMatchDataFromRow (mysql_res,Match);
|
|
else
|
|
{
|
|
/* Initialize to empty match */
|
|
Match->MchCod = -1L;
|
|
Match->GamCod = -1L;
|
|
Match->UsrCod = -1L;
|
|
Match->TimeUTC[Gam_START_TIME] =
|
|
Match->TimeUTC[Gam_END_TIME ] = (time_t) 0;
|
|
Match->Title[0] = '\0';
|
|
Match->Status.QstInd = 0;
|
|
Match->Status.QstCod = -1L;
|
|
Match->Status.QstStartTimeUTC = (time_t) 0;
|
|
Match->Status.ShowingAnswers = false;
|
|
Match->Status.Finished = false;
|
|
Match->Status.BeingPlayed = false;
|
|
}
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Put icon to add a new questions to game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutIconToPlayNewMatch (void)
|
|
{
|
|
extern const char *Txt_New_match;
|
|
|
|
/***** Put form to create a new question *****/
|
|
Ico_PutContextualIconToAdd (ActReqNewMchTch,Gam_NEW_MATCH_SECTION_ID,Gam_PutParams,
|
|
Txt_New_match);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** List game matches for edition ***********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListOneOrMoreMatches (struct Game *Game,
|
|
unsigned NumMatches,
|
|
MYSQL_RES *mysql_res)
|
|
{
|
|
extern const char *Txt_No_INDEX;
|
|
extern const char *Txt_ROLES_SINGUL_Abc[Rol_NUM_ROLES][Usr_NUM_SEXS];
|
|
extern const char *Txt_START_END_TIME[Dat_NUM_START_END_TIME];
|
|
extern const char *Txt_Match;
|
|
extern const char *Txt_Status;
|
|
extern const char *Txt_Play;
|
|
extern const char *Txt_Resume;
|
|
extern const char *Txt_Today;
|
|
extern const char *Txt_View_game_results;
|
|
unsigned NumMatch;
|
|
unsigned UniqueId;
|
|
struct Match Match;
|
|
|
|
/***** Write the heading *****/
|
|
Tbl_StartTableWideMargin (2);
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<th></th>"
|
|
"<th class=\"RIGHT_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"LEFT_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"LEFT_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"LEFT_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"LEFT_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"RIGHT_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"</tr>",
|
|
Txt_No_INDEX,
|
|
Txt_ROLES_SINGUL_Abc[Rol_TCH][Usr_SEX_UNKNOWN],
|
|
Txt_START_END_TIME[Gam_ORDER_BY_START_DATE],
|
|
Txt_START_END_TIME[Gam_ORDER_BY_END_DATE],
|
|
Txt_Match,
|
|
Txt_Status);
|
|
|
|
/***** Write rows *****/
|
|
for (NumMatch = 0, UniqueId = 1;
|
|
NumMatch < NumMatches;
|
|
NumMatch++, UniqueId++)
|
|
{
|
|
Gbl.RowEvenOdd = NumMatch % 2;
|
|
|
|
/***** Get match data from row *****/
|
|
Gam_GetMatchDataFromRow (mysql_res,&Match);
|
|
|
|
/***** Icons *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"BT%u\">",Gbl.RowEvenOdd);
|
|
|
|
/* Put icon to remove the match */
|
|
Frm_StartForm (ActReqRemMchTch);
|
|
Gam_PutParamMatchCod (Match.MchCod);
|
|
Ico_PutIconRemove ();
|
|
Frm_EndForm ();
|
|
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** Number of match ******/
|
|
fprintf (Gbl.F.Out,"<td class=\"BIG_INDEX RIGHT_TOP COLOR%u\">%u</td>",
|
|
Gbl.RowEvenOdd,NumMatch + 1);
|
|
|
|
/***** Match player *****/
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",
|
|
Gbl.RowEvenOdd);
|
|
Usr_WriteAuthor1Line (Match.UsrCod,false);
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** Start date/time *****/
|
|
fprintf (Gbl.F.Out,"<td id=\"mch_date_start_%u\""
|
|
" class=\"%s LEFT_TOP COLOR%u\">",
|
|
UniqueId,
|
|
Match.Status.Finished ? "DATE_RED" :
|
|
"DATE_GREEN",
|
|
Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"<script type=\"text/javascript\">"
|
|
"writeLocalDateHMSFromUTC('mch_date_start_%u',%ld,"
|
|
"%u,'<br />','%s',true,true,0x7);"
|
|
"</script>"
|
|
"</td>",
|
|
UniqueId,Match.TimeUTC[Gam_START_TIME],
|
|
(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
|
|
|
|
/***** End date/time *****/
|
|
fprintf (Gbl.F.Out,"<td id=\"mch_date_end_%u\""
|
|
" class=\"%s LEFT_TOP COLOR%u\">",
|
|
UniqueId,
|
|
Match.Status.Finished ? "DATE_RED" :
|
|
"DATE_GREEN",
|
|
Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">"
|
|
"<script type=\"text/javascript\">"
|
|
"writeLocalDateHMSFromUTC('mch_date_end_%u',%ld,"
|
|
"%u,'<br />','%s',false,true,0x7);"
|
|
"</script>"
|
|
"</td>",
|
|
UniqueId,Match.TimeUTC[Gam_END_TIME],
|
|
(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
|
|
|
|
/***** Title and groups *****/
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",Gbl.RowEvenOdd);
|
|
|
|
/* Title */
|
|
fprintf (Gbl.F.Out,"<span class=\"ASG_TITLE\">%s</span>",Match.Title);
|
|
|
|
/* Groups whose students can answer this match */
|
|
if (Gbl.Crs.Grps.NumGrps)
|
|
Gam_GetAndWriteNamesOfGrpsAssociatedToMatch (&Match);
|
|
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** Match status ******/
|
|
fprintf (Gbl.F.Out,"<td class=\"DAT RIGHT_TOP COLOR%u\">",Gbl.RowEvenOdd);
|
|
if (Match.Status.Finished)
|
|
/* Icon to inform about finished match */
|
|
// Ico_PutIconOff ("flag-checkered.svg",Txt_Finished_match);
|
|
Lay_PutContextualLinkOnlyIcon (ActShoMchTch,NULL,
|
|
Gam_PutParamCurrentMchCod,
|
|
"flag-checkered.svg",
|
|
Txt_View_game_results);
|
|
else // Unfinished match
|
|
{
|
|
/* Current question index / total of questions */
|
|
fprintf (Gbl.F.Out,"<div class=\"DAT\">%u/%u</div>",
|
|
Match.Status.QstInd,Game->NumQsts);
|
|
|
|
switch (Gbl.Usrs.Me.Role.Logged)
|
|
{
|
|
case Rol_STD:
|
|
/* Icon to play as student */
|
|
Gam_CurrentMchCod = Match.MchCod;
|
|
Lay_PutContextualLinkOnlyIcon (ActPlyMchStd,NULL,
|
|
Gam_PutParamCurrentMchCod,
|
|
"play.svg",
|
|
Txt_Play);
|
|
break;
|
|
case Rol_NET:
|
|
case Rol_TCH:
|
|
case Rol_DEG_ADM:
|
|
case Rol_CTR_ADM:
|
|
case Rol_INS_ADM:
|
|
case Rol_SYS_ADM:
|
|
/* Icon to resume */
|
|
Gam_CurrentMchCod = Match.MchCod;
|
|
Lay_PutContextualLinkOnlyIcon (ActResMchTch,NULL,
|
|
Gam_PutParamCurrentMchCod,
|
|
"play.svg",
|
|
Txt_Resume);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
fprintf (Gbl.F.Out,"</tr>");
|
|
}
|
|
|
|
/***** End table *****/
|
|
Tbl_EndTable ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Get game data from a database row **********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_GetMatchDataFromRow (MYSQL_RES *mysql_res,
|
|
struct Match *Match)
|
|
{
|
|
MYSQL_ROW row;
|
|
|
|
/***** Get match data *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
/*
|
|
row[ 0] MchCod
|
|
row[ 1] GamCod
|
|
row[ 2] UsrCod
|
|
row[ 3] UNIX_TIMESTAMP(StartTime)
|
|
row[ 4] UNIX_TIMESTAMP(EndTime)
|
|
row[ 5] Title
|
|
*/
|
|
/***** Get match data *****/
|
|
/* Code of the match (row[0]) */
|
|
if ((Match->MchCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Wrong code of match.");
|
|
|
|
/* Code of the game (row[1]) */
|
|
if ((Match->GamCod = Str_ConvertStrCodToLongCod (row[1])) <= 0)
|
|
Lay_ShowErrorAndExit ("Wrong code of game.");
|
|
|
|
/* Get match teacher (row[2]) */
|
|
Match->UsrCod = Str_ConvertStrCodToLongCod (row[2]);
|
|
|
|
/* Get start date (row[3] holds the start UTC time) */
|
|
Match->TimeUTC[Gam_START_TIME] = Dat_GetUNIXTimeFromStr (row[3]);
|
|
|
|
/* Get end date (row[4] holds the end UTC time) */
|
|
Match->TimeUTC[Gam_END_TIME ] = Dat_GetUNIXTimeFromStr (row[4]);
|
|
|
|
/* Get the title of the game (row[5]) */
|
|
if (row[5])
|
|
Str_Copy (Match->Title,row[5],
|
|
Gam_MAX_BYTES_TITLE);
|
|
else
|
|
Match->Title[0] = '\0';
|
|
|
|
/***** Get current match status *****/
|
|
/*
|
|
row[ 6] QstInd
|
|
row[ 7] QstCod
|
|
row[ 8] UNIX_TIMESTAMP(QstStartTime)
|
|
row[ 9] ShowingAnswers
|
|
row[10] Finished
|
|
*/
|
|
/* Current question index (row[6]) */
|
|
Match->Status.QstInd = Gam_GetQstIndFromStr (row[6]);
|
|
|
|
/* Current question code (row[7]) */
|
|
Match->Status.QstCod = Str_ConvertStrCodToLongCod (row[7]);
|
|
|
|
/* Get question start date (row[8] holds the start UTC time) */
|
|
Match->Status.QstStartTimeUTC = Dat_GetUNIXTimeFromStr (row[8]);
|
|
|
|
/* Get whether to show question answers or not (row(9)) */
|
|
Match->Status.ShowingAnswers = (row[9][0] == 'Y');
|
|
|
|
/* Get whether the match is finished or not (row(10)) */
|
|
Match->Status.Finished = (row[10][0] == 'Y');
|
|
|
|
/***** Get whether the match is being played or not *****/
|
|
if (Match->Status.Finished)
|
|
Match->Status.BeingPlayed = false;
|
|
else
|
|
Match->Status.BeingPlayed = Gam_GetIfMatchIsBeingPlayed (Match->MchCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************** Request the removal of a match (game instance) ***************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestRemoveMatchTch (void)
|
|
{
|
|
extern const char *Txt_Do_you_really_want_to_remove_the_match_X;
|
|
extern const char *Txt_Remove_match;
|
|
struct Match Match;
|
|
|
|
/***** Get parameters *****/
|
|
/* Get match code */
|
|
if ((Match.MchCod = Gam_GetParamMatchCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of match is missing.");
|
|
|
|
/***** Get data of the match from database *****/
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** Show question and button to remove question *****/
|
|
Gam_CurrentMchCod = Match.MchCod;
|
|
Ale_ShowAlertAndButton (ActRemMchTch,NULL,NULL,Gam_PutParamCurrentMchCod,
|
|
Btn_REMOVE_BUTTON,Txt_Remove_match,
|
|
Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_match_X,
|
|
Match.Title);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Match.GamCod,
|
|
true, // Show only this game
|
|
false, // Do not list game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Remove a match (game instance) ***********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveMatchTch (void)
|
|
{
|
|
extern const char *Txt_Match_X_removed;
|
|
struct Match Match;
|
|
|
|
/***** Get parameters *****/
|
|
/* Get match code */
|
|
if ((Match.MchCod = Gam_GetParamMatchCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of match is missing.");
|
|
|
|
/***** Get data of the match from database *****/
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** Remove the match from all the tables *****/
|
|
/* Remove match players */
|
|
DB_QueryDELETE ("can not remove match players",
|
|
"DELETE FROM gam_players"
|
|
" USING gam_players,gam_matches,games"
|
|
" WHERE gam_players.MchCod=%ld"
|
|
" AND gam_players.MchCod=gam_matches.MchCod"
|
|
" AND gam_matches.GamCod=games.GamCod"
|
|
" AND games.CrsCod=%ld", // Extra check
|
|
Match.MchCod,Gbl.Hierarchy.Crs.CrsCod);
|
|
|
|
/* Remove match from list of matches being played */
|
|
DB_QueryDELETE ("can not remove match from matches being played",
|
|
"DELETE FROM gam_mch_being_played"
|
|
" USING gam_mch_being_played,gam_matches,games"
|
|
" WHERE gam_mch_being_played.MchCod=%ld"
|
|
" AND gam_mch_being_played.MchCod=gam_matches.MchCod"
|
|
" AND gam_matches.GamCod=games.GamCod"
|
|
" AND games.CrsCod=%ld", // Extra check
|
|
Match.MchCod,Gbl.Hierarchy.Crs.CrsCod);
|
|
|
|
/* Remove students' answers to match */
|
|
DB_QueryDELETE ("can not remove students' answers associated to a match",
|
|
"DELETE FROM gam_answers"
|
|
" USING gam_answers,gam_matches,games"
|
|
" WHERE gam_answers.MchCod=%ld"
|
|
" AND gam_answers.MchCod=gam_matches.MchCod"
|
|
" AND gam_matches.GamCod=games.GamCod"
|
|
" AND games.CrsCod=%ld", // Extra check
|
|
Match.MchCod,Gbl.Hierarchy.Crs.CrsCod);
|
|
|
|
/* Remove groups associated to the match */
|
|
DB_QueryDELETE ("can not remove the groups associated to a match",
|
|
"DELETE FROM gam_grp"
|
|
" USING gam_grp,gam_matches,games"
|
|
" WHERE gam_grp.MchCod=%ld"
|
|
" AND gam_grp.MchCod=gam_matches.MchCod"
|
|
" AND gam_matches.GamCod=games.GamCod"
|
|
" AND games.CrsCod=%ld", // Extra check
|
|
Match.MchCod,Gbl.Hierarchy.Crs.CrsCod);
|
|
|
|
/* Remove the match itself */
|
|
DB_QueryDELETE ("can not remove a match",
|
|
"DELETE FROM gam_matches"
|
|
" USING gam_matches,games"
|
|
" WHERE gam_matches.MchCod=%ld"
|
|
" AND gam_matches.GamCod=games.GamCod"
|
|
" AND games.CrsCod=%ld", // Extra check
|
|
Match.MchCod,Gbl.Hierarchy.Crs.CrsCod);
|
|
if (!mysql_affected_rows (&Gbl.mysql))
|
|
Lay_ShowErrorAndExit ("The match to be removed does not exist.");
|
|
|
|
/***** Write message *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_Match_X_removed,
|
|
Match.Title);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Match.GamCod,
|
|
true, // Show only this game
|
|
false, // Do not list game questions
|
|
false); // Do not put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Put button to create a new match **********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutButtonNewMatch (long GamCod)
|
|
{
|
|
extern const char *Txt_New_match;
|
|
|
|
Frm_StartFormAnchor (ActReqNewMchTch,Gam_NEW_MATCH_SECTION_ID);
|
|
Gam_PutParamGameCod (GamCod);
|
|
Btn_PutConfirmButton (Txt_New_match);
|
|
Frm_EndForm ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Start playing a game as a teacher ***********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestNewMatchTch (void)
|
|
{
|
|
long GamCod;
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get game code *****/
|
|
if ((GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Show game *****/
|
|
Gam_ShowOneGame (GamCod,
|
|
true, // Show only this game
|
|
false, // Do not list game questions
|
|
true); // Put form to start new match
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****** Put a big button to play match (start a new match) as a teacher ******/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutFormNewMatch (struct Game *Game)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games_new_match;
|
|
extern const char *The_ClassFormInBox[The_NUM_THEMES];
|
|
extern const char *Txt_New_match;
|
|
extern const char *Txt_Title;
|
|
extern const char *Txt_Play;
|
|
|
|
/***** Start section for a new match *****/
|
|
Lay_StartSection (Gam_NEW_MATCH_SECTION_ID);
|
|
|
|
/***** Start form *****/
|
|
Frm_StartForm (ActNewMchTch);
|
|
Gam_PutParamGameCod (Game->GamCod);
|
|
Gam_PutParamQstInd (0); // Start by first question in game
|
|
|
|
/***** Start box and table *****/
|
|
Box_StartBoxTable (NULL,Txt_New_match,NULL,
|
|
Hlp_ASSESSMENT_Games_new_match,Box_NOT_CLOSABLE,2);
|
|
|
|
/***** Match title *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"RIGHT_MIDDLE\">"
|
|
"<label for=\"Title\" class=\"%s\">%s:</label>"
|
|
"</td>"
|
|
"<td class=\"LEFT_MIDDLE\">"
|
|
"<input type=\"text\" id=\"Title\" name=\"Title\""
|
|
" size=\"45\" maxlength=\"%u\" value=\"%s\""
|
|
" required=\"required\" />"
|
|
"</td>"
|
|
"</tr>",
|
|
The_ClassFormInBox[Gbl.Prefs.Theme],
|
|
Txt_Title,
|
|
Gam_MAX_CHARS_TITLE,Game->Title);
|
|
|
|
/***** Groups *****/
|
|
Gam_ShowLstGrpsToCreateMatch ();
|
|
|
|
/***** End table *****/
|
|
Tbl_EndTable ();
|
|
|
|
/***** Put icon with link *****/
|
|
Frm_LinkFormSubmit (Txt_Play,NULL,NULL);
|
|
fprintf (Gbl.F.Out,"<img src=\"%s/play.svg\""
|
|
" alt=\"%s\" title=\"%s\""
|
|
" class=\"CONTEXT_OPT ICO_HIGHLIGHT ICO64x64\" />",
|
|
Cfg_URL_ICON_PUBLIC,Txt_Play,Txt_Play);
|
|
fprintf (Gbl.F.Out,"</a>");
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
|
|
/***** End form *****/
|
|
Frm_EndForm ();
|
|
|
|
/***** End section for a new match *****/
|
|
Lay_EndSection ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Create a new match (by a teacher) *********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_CreateNewMatchTch (void)
|
|
{
|
|
long GamCod;
|
|
char Title[Gam_MAX_BYTES_TITLE + 1];
|
|
|
|
/***** Get form parameters *****/
|
|
/* Get match code */
|
|
if ((GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get match title */
|
|
Par_GetParToText ("Title",Title,Gam_MAX_BYTES_TITLE);
|
|
|
|
/* Get groups for this games */
|
|
Grp_GetParCodsSeveralGrps ();
|
|
|
|
/***** Create a new match *****/
|
|
Gbl.Games.MchCodBeingPlayed = Gam_CreateMatch (GamCod,Title);
|
|
|
|
/***** Free memory for list of selected groups *****/
|
|
Grp_FreeListCodSelectedGrps ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******* Show button to actually start / resume a match (by a teacher) *******/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestStartResumeMatchTch (void)
|
|
{
|
|
struct Match Match;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** Update match status in database *****/
|
|
Gam_UpdateMatchStatusInDB (&Match);
|
|
|
|
/***** Show current match status *****/
|
|
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
|
Gam_ShowMatchStatusForTch (&Match);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Create a new match in a game *************************/
|
|
/*****************************************************************************/
|
|
|
|
static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1])
|
|
{
|
|
long MchCod;
|
|
|
|
/***** Insert this new match into database *****/
|
|
MchCod = DB_QueryINSERTandReturnCode ("can not create match",
|
|
"INSERT gam_matches"
|
|
" (GamCod,UsrCod,StartTime,EndTime,Title,"
|
|
"QstInd,QstCod,QstStartTime,ShowingAnswers,Finished)"
|
|
" VALUES"
|
|
" (%ld," // GamCod
|
|
"%ld," // UsrCod
|
|
"NOW()," // StartTime
|
|
"NOW()," // EndTime
|
|
"'%s'," // Title
|
|
"0," // QstInd: Match has not started, so not the first question yet
|
|
"-1," // QstCod: Non-existent question
|
|
"NOW()," // QstStartTime
|
|
"'N'," // ShowingAnswers: Don't show answers initially
|
|
"'N')", // Finished: Game unfinished
|
|
GamCod,
|
|
Gbl.Usrs.Me.UsrDat.UsrCod, // Game creator
|
|
Title);
|
|
|
|
/***** Create groups associated to the match *****/
|
|
if (Gbl.Crs.Grps.LstGrpsSel.NumGrps)
|
|
Gam_CreateGrps (MchCod);
|
|
|
|
return MchCod;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Insert/update a game match being played *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_UpdateMatchStatusInDB (struct Match *Match)
|
|
{
|
|
/***** Update match status in database *****/
|
|
DB_QueryUPDATE ("can not update match being played",
|
|
"UPDATE gam_matches,games"
|
|
" SET gam_matches.EndTime=NOW(),"
|
|
"gam_matches.QstInd=%u,"
|
|
"gam_matches.QstCod=%ld,"
|
|
"gam_matches.QstStartTime=NOW(),"
|
|
"gam_matches.ShowingAnswers='%c',"
|
|
"gam_matches.Finished='%c'"
|
|
" WHERE gam_matches.MchCod=%ld"
|
|
" AND gam_matches.GamCod=games.GamCod"
|
|
" AND games.CrsCod=%ld", // Extra check
|
|
Match->Status.QstInd,Match->Status.QstCod,
|
|
Match->Status.ShowingAnswers ? 'Y' :
|
|
'N',
|
|
Match->Status.Finished ? 'Y' :
|
|
'N',
|
|
Match->MchCod,Gbl.Hierarchy.Crs.CrsCod);
|
|
|
|
if (Match->Status.BeingPlayed)
|
|
/* Update match as being played */
|
|
Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
|
|
else
|
|
/* Update match as not being played */
|
|
Gam_SetMatchAsNotBeingPlayed (Match->MchCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/** Show current match status (current question, answers...) (by a teacher) **/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_ResumeMatchTch (void)
|
|
{
|
|
struct Match Match;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** If not yet finished, update status *****/
|
|
if (!Match.Status.Finished)
|
|
{
|
|
if (Match.Status.QstInd == 0) // Match has been created, but it has not started
|
|
Gam_SetMatchStatusToNextQuestion (&Match);
|
|
|
|
Match.Status.ShowingAnswers = false; // Don't show answers in any case
|
|
Match.Status.BeingPlayed = true; // Resume match
|
|
}
|
|
|
|
/***** Update match status in database *****/
|
|
Gam_UpdateMatchStatusInDB (&Match);
|
|
|
|
/***** Show current match status *****/
|
|
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
|
Gam_ShowMatchStatusForTch (&Match);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/* Show previous match status (previous question, answers...) (by a teacher) */
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PrevStatusMatchTch (void)
|
|
{
|
|
struct Match Match;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** If not yet finished, update status *****/
|
|
if (!Match.Status.Finished)
|
|
{
|
|
if (Match.Status.ShowingAnswers) // Showing answers currently
|
|
{
|
|
Match.Status.Finished = false; // Match is not finished
|
|
Match.Status.ShowingAnswers = false; // Do not show answers
|
|
}
|
|
else
|
|
Gam_SetMatchStatusToPrevQuestion (&Match);
|
|
}
|
|
|
|
/***** Update match status in database *****/
|
|
Gam_UpdateMatchStatusInDB (&Match);
|
|
|
|
/***** Show current match status *****/
|
|
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
|
Gam_ShowMatchStatusForTch (&Match);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***** Show next match status (next question, answers...) (by a teacher) *****/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_NextStatusMatchTch (void)
|
|
{
|
|
struct Match Match;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** If not yet finished, update status *****/
|
|
if (!Match.Status.Finished)
|
|
{
|
|
if (Match.Status.QstInd == 0) // Match has been created, but it has not started
|
|
Gam_SetMatchStatusToNextQuestion (&Match);
|
|
else // Match has started
|
|
{
|
|
if (Match.Status.ShowingAnswers) // Showing answers currently
|
|
Gam_SetMatchStatusToNextQuestion (&Match);
|
|
else
|
|
{
|
|
Match.Status.Finished = false; // Match is not finished
|
|
Match.Status.ShowingAnswers = true; // Show answers
|
|
}
|
|
}
|
|
}
|
|
|
|
/***** Update match status in database *****/
|
|
Gam_UpdateMatchStatusInDB (&Match);
|
|
|
|
/***** Show current match status *****/
|
|
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
|
Gam_ShowMatchStatusForTch (&Match);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Set match status to previous question *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match)
|
|
{
|
|
/***** Get index of the previous question *****/
|
|
Match->Status.QstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
|
|
Match->Status.QstInd);
|
|
|
|
if (Match->Status.QstInd) // Not first question
|
|
{
|
|
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
|
|
Match->Status.QstInd);
|
|
Match->Status.Finished = false; // Match is not finished
|
|
}
|
|
else // No previous question
|
|
{
|
|
Match->Status.QstCod = -1L; // No previous questions
|
|
Match->Status.BeingPlayed = false; // Match is not being played
|
|
Match->Status.Finished = false; // Match is not finished
|
|
}
|
|
|
|
Match->Status.ShowingAnswers = false; // Don't show answers
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Set match status to next question *********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_SetMatchStatusToNextQuestion (struct Match *Match)
|
|
{
|
|
/***** Get index of the next question *****/
|
|
Match->Status.QstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
|
|
Match->Status.QstInd);
|
|
|
|
if (Match->Status.QstInd) // Not last question
|
|
{
|
|
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
|
|
Match->Status.QstInd);
|
|
Match->Status.Finished = false; // Match is not finished
|
|
}
|
|
else // No more questions
|
|
{
|
|
Match->Status.QstCod = -1L; // No more questions
|
|
Match->Status.Finished = true; // Match is finished
|
|
}
|
|
|
|
Match->Status.ShowingAnswers = false; // Don't show answers
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******* Show current match status (number, question, answers, button) *******/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowMatchStatusForTch (struct Match *Match)
|
|
{
|
|
/***** Get current number of players *****/
|
|
Gam_GetNumPlayers (Match);
|
|
|
|
/***** Left column *****/
|
|
Gam_ShowLeftColumnTch (Match);
|
|
|
|
/***** Right column *****/
|
|
/* Start right container */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_RIGHT\">");
|
|
|
|
/***** Top row *****/
|
|
Gam_ShowMatchTitleAndCloseButton (Match);
|
|
|
|
/***** Bottom row *****/
|
|
if (!Match->Status.Finished &&
|
|
Match->Status.BeingPlayed)
|
|
/* Show current question and possible answers */
|
|
Gam_ShowQuestionAndAnswersTch (Match);
|
|
|
|
/* End right container */
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Show current question being played for a student ***************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowMatchStatusForStd (struct Match *Match)
|
|
{
|
|
extern const char *Txt_Please_wait_;
|
|
bool IBelongToGroups;
|
|
|
|
/***** Do I belong to valid groups to play this match? *****/
|
|
IBelongToGroups = Gbl.Usrs.Me.IBelongToCurrentCrs &&
|
|
Gam_CheckIfIPlayThisMatchBasedOnGrps (Match->MchCod);
|
|
if (!IBelongToGroups)
|
|
Lay_ShowErrorAndExit ("You can not play this match!");
|
|
|
|
/***** Get current number of players *****/
|
|
Gam_GetNumPlayers (Match);
|
|
|
|
/***** Left column *****/
|
|
Gam_ShowLeftColumnStd (Match);
|
|
|
|
/***** Right column *****/
|
|
/* Start right container */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_RIGHT\">");
|
|
|
|
/***** Top row *****/
|
|
Gam_ShowMatchTitleAndCloseButton (Match);
|
|
|
|
/***** Bottom row *****/
|
|
if (!Match->Status.Finished)
|
|
{
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
|
|
|
|
/***** Update players ******/
|
|
Gam_RegisterMeAsPlayerInMatch (Match->MchCod);
|
|
|
|
if (Match->Status.BeingPlayed)
|
|
/* Show current question and possible answers */
|
|
Gam_ShowQuestionAndAnswersStd (Match);
|
|
else // Not being played
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_STD_WAIT_CONTAINER\">"
|
|
"<img src=\"%s/wait.gif\""
|
|
" alt=\"%s\" title=\"%s\""
|
|
" class=\"MATCH_STD_WAIT_IMAGE\" />"
|
|
"</div>",
|
|
Cfg_URL_ICON_PUBLIC,
|
|
Txt_Please_wait_,
|
|
Txt_Please_wait_);
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/* End right container */
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******** Show left botton column when playing a match (as a teacher) ********/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowLeftColumnTch (struct Match *Match)
|
|
{
|
|
extern const char *Txt_End;
|
|
extern const char *Txt_Stem;
|
|
extern const char *Txt_Previous_QUESTION;
|
|
extern const char *Txt_Start;
|
|
extern const char *Txt_Next_QUESTION;
|
|
extern const char *Txt_Finish;
|
|
extern const char *Txt_Answers;
|
|
extern const char *Txt_Start;
|
|
extern const char *Txt_Resume;
|
|
unsigned PrvQstInd; // Previous question index
|
|
unsigned NxtQstInd; // Next question index
|
|
unsigned NumQsts;
|
|
unsigned NumAnswerers;
|
|
|
|
/***** Start left container *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_LEFT\">");
|
|
|
|
/***** Top *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP\"></div>");
|
|
|
|
/***** Write number of question *****/
|
|
NumQsts = Gam_GetNumQstsGame (Match->GamCod);
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_NUM_QST\">");
|
|
if (Match->Status.Finished)
|
|
fprintf (Gbl.F.Out,"%s",Txt_End);
|
|
else
|
|
fprintf (Gbl.F.Out,"%u/%u",Match->Status.QstInd,NumQsts);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** Buttons *****/
|
|
/* Start buttons container */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTONS_CONTAINER\">");
|
|
|
|
/* Left button */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
|
|
if (!Match->Status.Finished) // Not finished
|
|
{
|
|
if (Match->Status.BeingPlayed)
|
|
{
|
|
/* Put button to go backward */
|
|
if (Match->Status.ShowingAnswers)
|
|
/* Put button to start current question */
|
|
Gam_PutBigButton (ActCurMchTch,Match->MchCod,
|
|
"angle-up.svg",Txt_Stem);
|
|
else
|
|
{
|
|
/* Get index of the previous question */
|
|
PrvQstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
|
|
Match->Status.QstInd);
|
|
if (PrvQstInd) // There is a previous question
|
|
/* Put button to show previous question */
|
|
Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
|
|
"step-backward.svg",Txt_Previous_QUESTION);
|
|
else // There is not a previous question
|
|
/* Put button to resume match before first question */
|
|
Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
|
|
"step-backward.svg",Txt_Start);
|
|
}
|
|
}
|
|
else // Not being played
|
|
/* Put button to close browser tab */
|
|
Gam_PutBigButtonClose ();
|
|
}
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/* Right button */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
|
|
if (Match->Status.Finished)
|
|
/* Put button to close browser tab */
|
|
Gam_PutBigButtonClose ();
|
|
else if (Match->Status.BeingPlayed)
|
|
{
|
|
/* Put button to continue */
|
|
if (Match->Status.ShowingAnswers)
|
|
{
|
|
/* Get index of the next question */
|
|
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
|
|
Match->Status.QstInd);
|
|
if (NxtQstInd) // Not last question
|
|
/* Put button to show next question */
|
|
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
|
|
"step-forward.svg",Txt_Next_QUESTION);
|
|
else // Last question
|
|
/* Put button to finish */
|
|
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
|
|
"flag-checkered.svg",Txt_Finish);
|
|
}
|
|
else
|
|
/* Put button to show answers */
|
|
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
|
|
"angle-down.svg",Txt_Answers);
|
|
}
|
|
else
|
|
/* Put button to start / resume match */
|
|
Gam_PutBigButton (ActCurMchTch,
|
|
Match->MchCod,
|
|
"play.svg",
|
|
Match->Status.QstInd == 0 ? Txt_Start :
|
|
Txt_Resume);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/* End buttons container */
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** Number of players *****/
|
|
Gam_ShowNumPlayers (Match);
|
|
|
|
/***** Number of users who have answered *****/
|
|
if (!Match->Status.Finished &&
|
|
Match->Status.BeingPlayed &&
|
|
Match->Status.ShowingAnswers)
|
|
{
|
|
NumAnswerers = Gam_GetNumAnswerers (Match);
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_NUM_ANSWERERS\">"
|
|
"responden<br />" // TODO: Need translation!!!
|
|
"<strong>%u/%u</strong>"
|
|
"</div>",
|
|
NumAnswerers,Match->Status.NumPlayers);
|
|
}
|
|
|
|
/***** End left container *****/
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******** Show left botton column when playing a match (as a student) ********/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowLeftColumnStd (struct Match *Match)
|
|
{
|
|
extern const char *Txt_End;
|
|
unsigned NumQsts;
|
|
|
|
/***** Start left container *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_LEFT\">");
|
|
|
|
/***** Top *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP\"></div>");
|
|
|
|
/***** Write number of question *****/
|
|
NumQsts = Gam_GetNumQstsGame (Match->GamCod);
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_NUM_QST\">");
|
|
if (Match->Status.Finished)
|
|
fprintf (Gbl.F.Out,"%s",Txt_End);
|
|
else
|
|
fprintf (Gbl.F.Out,"%u/%u",Match->Status.QstInd,NumQsts);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** Buttons *****/
|
|
/* Start buttons container */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTONS_CONTAINER\">");
|
|
|
|
/* Left button */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_LEFT_CONTAINER\">"
|
|
"</div>");
|
|
|
|
/* Right button */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
|
|
if (Match->Status.Finished)
|
|
/* Put button to close browser tab */
|
|
Gam_PutBigButtonClose ();
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/* End buttons container */
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** Number of players *****/
|
|
Gam_ShowNumPlayers (Match);
|
|
|
|
/***** End left container *****/
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************** Show number of players ***************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowNumPlayers (struct Match *Match)
|
|
{
|
|
extern const char *Txt_Players;
|
|
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_NUM_PLAYERS\">"
|
|
"%s<br />"
|
|
"<strong>%u</strong>"
|
|
"</div>",
|
|
Txt_Players,Match->Status.NumPlayers);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Show match title and close button **********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowMatchTitleAndCloseButton (struct Match *Match)
|
|
{
|
|
extern const char *Txt_Close;
|
|
|
|
/***** Start container *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP\">");
|
|
|
|
/***** Left: Match title *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP_LEFT\">"
|
|
"%s"
|
|
"</div>",
|
|
Match->Title);
|
|
|
|
/***** Right: Icon to close this tab *****/
|
|
/* onmousedown instead of default onclick
|
|
is necessary in order to be fast
|
|
and not lose clicks due to refresh */
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_TOP_RIGHT ICO_HIGHLIGHT\">"
|
|
"<a href=\"\" title=\"%s\""
|
|
" onmousedown=\"window.close();\"\">"
|
|
"<img src=\"%s/close.svg\" alt=\"%s\" title=\"%s\""
|
|
" class=\"ICO16x16\" />"
|
|
"</a>"
|
|
"</div>",
|
|
Txt_Close,
|
|
Cfg_URL_ICON_PUBLIC,
|
|
Txt_Close,Txt_Close);
|
|
|
|
/***** End container *****/
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***** Show question and its answers when playing a match (as a teacher) *****/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
|
|
/***** Trivial check: Question index should be > 0 *****/
|
|
if (Match->Status.QstInd == 0)
|
|
return;
|
|
|
|
/***** Get data of question from database *****/
|
|
if (!DB_QuerySELECT (&mysql_res,"can not get data of a question",
|
|
"SELECT AnsType," // row[0]
|
|
"Stem," // row[1]
|
|
"MedCod" // row[2]
|
|
" FROM tst_questions"
|
|
" WHERE QstCod=%ld",
|
|
Match->Status.QstCod))
|
|
Ale_ShowAlert (Ale_ERROR,"Question doesn't exist.");
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/***** Show question *****/
|
|
/* Get answer type (row[0]) */
|
|
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
|
|
// TODO: Check that answer type is correct (unique choice)
|
|
|
|
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
|
|
|
|
/* Write stem (row[1]) */
|
|
Tst_WriteQstStem (row[1],"MATCH_TCH_QST");
|
|
|
|
/* Get media (row[2]) */
|
|
Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[2]);
|
|
Med_GetMediaDataByCod (&Gbl.Test.Media);
|
|
|
|
/* Show media */
|
|
Med_ShowMedia (&Gbl.Test.Media,
|
|
"TEST_MED_EDIT_LIST_STEM_CONTAINER",
|
|
"TEST_MED_EDIT_LIST_STEM");
|
|
|
|
/* Write answers? */
|
|
if (Match->Status.ShowingAnswers)
|
|
/* Write answers */
|
|
Tst_WriteAnswersGameResult (Match->GamCod,
|
|
Match->Status.QstInd,
|
|
Match->Status.QstCod,
|
|
"MATCH_TCH_QST",false); // Don't show result
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***** Show question and its answers when playing a match (as a student) *****/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowQuestionAndAnswersStd (struct Match *Match)
|
|
{
|
|
bool Shuffle = false; // TODO: Read shuffle from question
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
int StdAnsInd;
|
|
unsigned NumOptions;
|
|
unsigned NumOpt;
|
|
unsigned Index;
|
|
bool ErrorInIndex = false;
|
|
|
|
/***** Show question *****/
|
|
/* Write buttons for answers? */
|
|
if (Match->Status.ShowingAnswers)
|
|
{
|
|
if (Tst_CheckIfQuestionIsValidForGame (Match->Status.QstCod))
|
|
{
|
|
/***** Get student's answer to this question
|
|
(<0 ==> no answer) *****/
|
|
StdAnsInd = Gam_GetQstAnsFromDB (Match->MchCod,
|
|
Match->Status.QstInd);
|
|
|
|
/***** Get number of options in this question *****/
|
|
NumOptions = Tst_GetNumAnswersQst (Match->Status.QstCod);
|
|
|
|
/***** Get answers of question from database *****/
|
|
Shuffle = false;
|
|
NumOptions = Tst_GetAnswersQst (Match->Status.QstCod,&mysql_res,Shuffle);
|
|
/*
|
|
row[0] AnsInd
|
|
row[1] Answer
|
|
row[2] Feedback
|
|
row[3] MedCod
|
|
row[4] Correct
|
|
*/
|
|
|
|
/***** Start table *****/
|
|
Tbl_StartTableWide (8);
|
|
|
|
for (NumOpt = 0;
|
|
NumOpt < NumOptions;
|
|
NumOpt++)
|
|
{
|
|
/***** Get next answer *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/***** Assign index (row[0]).
|
|
Index is 0,1,2,3... if no shuffle
|
|
or 1,3,0,2... (example) if shuffle *****/
|
|
if (sscanf (row[0],"%u",&Index) == 1)
|
|
{
|
|
if (Index >= Tst_MAX_OPTIONS_PER_QUESTION)
|
|
ErrorInIndex = true;
|
|
}
|
|
else
|
|
ErrorInIndex = true;
|
|
if (ErrorInIndex)
|
|
Lay_ShowErrorAndExit ("Wrong index of answer when showing a test.");
|
|
|
|
/***** Start row *****/
|
|
// if (NumOpt % 2 == 0)
|
|
fprintf (Gbl.F.Out,"<tr>");
|
|
|
|
/***** Write letter for this option *****/
|
|
/* Start table cell */
|
|
fprintf (Gbl.F.Out,"<td class=\"MATCH_STD_CELL\">");
|
|
|
|
/* Form with button.
|
|
Sumitting onmousedown instead of default onclick
|
|
is necessary in order to be fast
|
|
and not lose clicks due to refresh */
|
|
Frm_StartForm (ActAnsMchQstStd);
|
|
Gam_PutParamMatchCod (Match->MchCod); // Current match being played
|
|
Gam_PutParamQstInd (Match->Status.QstInd); // Current question index shown
|
|
Gam_PutParamAnswer (Index); // Index for this option
|
|
fprintf (Gbl.F.Out,"<button type=\"submit\""
|
|
" onmousedown=\"document.getElementById('%s').submit();"
|
|
"return false;\" class=\"",
|
|
Gbl.Form.Id);
|
|
if (StdAnsInd == (int) NumOpt) // Student's answer
|
|
fprintf (Gbl.F.Out,"MATCH_STD_ANSWER_SELECTED ");
|
|
fprintf (Gbl.F.Out,"MATCH_STD_BUTTON BT_%c\">"
|
|
"%c"
|
|
"</button>",
|
|
'A' + (char) NumOpt,
|
|
'a' + (char) NumOpt);
|
|
Frm_EndForm ();
|
|
|
|
/* End table cell */
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/***** End row *****/
|
|
// if (NumOpt % 2 == 1)
|
|
fprintf (Gbl.F.Out,"</tr>");
|
|
}
|
|
|
|
/***** End table *****/
|
|
Tbl_EndTable ();
|
|
}
|
|
else
|
|
Ale_ShowAlert (Ale_ERROR,"Type of answer not valid in a game.");
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** Put a big button to do action ***********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
|
|
const char *Icon,const char *Txt)
|
|
{
|
|
/***** Start form *****/
|
|
Frm_StartForm (NextAction);
|
|
Gam_PutParamMatchCod (MchCod);
|
|
|
|
/***** Put icon with link *****/
|
|
/* Submitting onmousedown instead of default onclick
|
|
is necessary in order to be fast
|
|
and not lose clicks due to refresh */
|
|
fprintf (Gbl.F.Out,"<a href=\"\"");
|
|
fprintf (Gbl.F.Out," title=\"%s\"",Txt);
|
|
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
|
|
fprintf (Gbl.F.Out," onmousedown=\"");
|
|
fprintf (Gbl.F.Out,"document.getElementById('%s').submit();"
|
|
"return false;\">",
|
|
Gbl.Form.Id);
|
|
fprintf (Gbl.F.Out,"<img src=\"%s/%s\""
|
|
" alt=\"%s\" title=\"%s\" class=\"ICO64x64\" />"
|
|
"<br />"
|
|
"%s",
|
|
Cfg_URL_ICON_PUBLIC,Icon,
|
|
Txt,Txt,
|
|
Txt);
|
|
fprintf (Gbl.F.Out,"</a>");
|
|
|
|
/***** End form *****/
|
|
Frm_EndForm ();
|
|
}
|
|
|
|
static void Gam_PutBigButtonClose (void)
|
|
{
|
|
extern const char *Txt_Close;
|
|
|
|
/***** Put icon with link *****/
|
|
/* onmousedown instead of default onclick
|
|
is necessary in order to be fast
|
|
and not lose clicks due to refresh */
|
|
fprintf (Gbl.F.Out,"<a href=\"\"");
|
|
fprintf (Gbl.F.Out," title=\"%s\"",Txt_Close);
|
|
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
|
|
fprintf (Gbl.F.Out," onmousedown=\"window.close();\"\">");
|
|
fprintf (Gbl.F.Out,"<img src=\"%s/close.svg\""
|
|
" alt=\"%s\" title=\"%s\" class=\"ICO64x64\" />"
|
|
"<br />"
|
|
"%s",
|
|
Cfg_URL_ICON_PUBLIC,
|
|
Txt_Close,Txt_Close,
|
|
Txt_Close);
|
|
fprintf (Gbl.F.Out,"</a>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************************** Remove old players *****************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_RemoveOldPlayers (void)
|
|
{
|
|
/***** Delete matches not being played *****/
|
|
DB_QueryDELETE ("can not update matches as not being played",
|
|
"DELETE FROM gam_mch_being_played"
|
|
" WHERE TS<FROM_UNIXTIME(UNIX_TIMESTAMP()-%lu)",
|
|
Cfg_SECONDS_TO_REFRESH_GAME*3);
|
|
|
|
/***** Delete players who have left matches *****/
|
|
DB_QueryDELETE ("can not update match players",
|
|
"DELETE FROM gam_players"
|
|
" WHERE TS<FROM_UNIXTIME(UNIX_TIMESTAMP()-%lu)",
|
|
Cfg_SECONDS_TO_REFRESH_GAME*3);
|
|
}
|
|
|
|
static void Gam_UpdateMatchAsBeingPlayed (long MchCod)
|
|
{
|
|
/***** Insert match as being played *****/
|
|
DB_QueryREPLACE ("can not set match as being played",
|
|
"REPLACE gam_mch_being_played (MchCod) VALUE (%ld)",
|
|
MchCod);
|
|
}
|
|
|
|
static void Gam_SetMatchAsNotBeingPlayed (long MchCod)
|
|
{
|
|
/***** Delete all match players ******/
|
|
DB_QueryDELETE ("can not update match players",
|
|
"DELETE FROM gam_players"
|
|
" WHERE MchCod=%ld",
|
|
MchCod);
|
|
|
|
/***** Delete match as being played ******/
|
|
DB_QueryDELETE ("can not set match as not being played",
|
|
"DELETE FROM gam_mch_being_played"
|
|
" WHERE MchCod=%ld",
|
|
MchCod);
|
|
}
|
|
|
|
static bool Gam_GetIfMatchIsBeingPlayed (long MchCod)
|
|
{
|
|
/***** Get if a match is being played or not *****/
|
|
return
|
|
(bool) (DB_QueryCOUNT ("can not get if match is being played",
|
|
"SELECT COUNT(*) FROM gam_mch_being_played"
|
|
" WHERE MchCod=%ld",
|
|
MchCod) != 0);
|
|
}
|
|
|
|
static void Gam_RegisterMeAsPlayerInMatch (long MchCod)
|
|
{
|
|
/***** Insert me as match player *****/
|
|
DB_QueryREPLACE ("can not insert match player",
|
|
"REPLACE gam_players (MchCod,UsrCod) VALUES (%ld,%ld)",
|
|
MchCod,Gbl.Usrs.Me.UsrDat.UsrCod);
|
|
}
|
|
|
|
static void Gam_GetNumPlayers (struct Match *Match)
|
|
{
|
|
/***** Get number of players who are playing a match *****/
|
|
Match->Status.NumPlayers = (unsigned) DB_QueryCOUNT ("can not get number of players",
|
|
"SELECT COUNT(*) FROM gam_players"
|
|
" WHERE MchCod=%ld",
|
|
Match->MchCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Show the results of a finished match ********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_ShowFinishedMatchResults (void)
|
|
{
|
|
Ale_ShowAlert (Ale_INFO,"To be implemented...");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Get code of match being played ***********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetMatchBeingPlayed (void)
|
|
{
|
|
/***** Get match code ****/
|
|
if ((Gbl.Games.MchCodBeingPlayed = Gam_GetParamMatchCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of match is missing.");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********* Show game being played to me as student in a new window ***********/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_ShowMatchToMeAsStd (void)
|
|
{
|
|
struct Match Match;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** Show current match status *****/
|
|
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
|
Gam_ShowMatchStatusForStd (&Match);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Refresh match for a teacher via AJAX *********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RefreshMatchTch (void)
|
|
{
|
|
struct Match Match;
|
|
|
|
if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything
|
|
return;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** Update match status in database *****/
|
|
Gam_UpdateMatchStatusInDB (&Match);
|
|
|
|
/***** Show current match status *****/
|
|
Gam_ShowMatchStatusForTch (&Match);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*************** Refresh current game for a student via AJAX *****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RefreshMatchStd (void)
|
|
{
|
|
struct Match Match;
|
|
|
|
if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything
|
|
return;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** Show current match status *****/
|
|
Gam_ShowMatchStatusForStd (&Match);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**** Receive previous question answer in a match question from database *****/
|
|
/*****************************************************************************/
|
|
|
|
static int Gam_GetQstAnsFromDB (long MchCod,unsigned QstInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumRows;
|
|
int StdAnsInd = -1; // <0 ==> no answer selected
|
|
|
|
/***** Get student's answer *****/
|
|
NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get student's answer to a match question",
|
|
"SELECT AnsInd FROM gam_answers"
|
|
" WHERE MchCod=%ld AND UsrCod=%ld AND QstInd=%u",
|
|
MchCod,
|
|
Gbl.Usrs.Me.UsrDat.UsrCod,
|
|
QstInd);
|
|
if (NumRows) // Answer found...
|
|
{
|
|
/***** Get answer index *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (sscanf (row[0],"%d",&StdAnsInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting student's answer to a match question.");
|
|
}
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return StdAnsInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********* Receive question answer from student when playing a match *********/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_ReceiveQstAnsFromStd (void)
|
|
{
|
|
struct Match Match;
|
|
unsigned QstInd;
|
|
unsigned StdAnsInd;
|
|
int PreviousStdAnsInd;
|
|
|
|
/***** Remove old players.
|
|
This function must be called before getting match status. *****/
|
|
Gam_RemoveOldPlayers ();
|
|
|
|
/***** Get data of the match from database *****/
|
|
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
|
Gam_GetDataOfMatchByCod (&Match);
|
|
|
|
/***** Get question index from form *****/
|
|
QstInd = Gam_GetParamQstInd ();
|
|
|
|
/***** Check that question index is the current one being played *****/
|
|
if (QstInd == Match.Status.QstInd) // Receiving an answer
|
|
// to the current question being played
|
|
{
|
|
/***** Get answer index *****/
|
|
/*-------+--------------+
|
|
| Button | Answer index |
|
|
+--------+--------------+
|
|
| a | 0 |
|
|
| b | 1 |
|
|
| c | 2 |
|
|
| d | 3 |
|
|
| ... | ... |
|
|
+--------+-------------*/
|
|
StdAnsInd = Gam_GetParamAnswer ();
|
|
|
|
/***** Get previous student's answer to this question
|
|
(<0 ==> no answer) *****/
|
|
PreviousStdAnsInd = Gam_GetQstAnsFromDB (Match.MchCod,QstInd);
|
|
|
|
/***** Store student's answer *****/
|
|
if (PreviousStdAnsInd == (int) StdAnsInd)
|
|
DB_QueryDELETE ("can not register your answer to the match question",
|
|
"DELETE FROM gam_answers"
|
|
" WHERE MchCod=%ld AND UsrCod=%ld AND QstInd=%u",
|
|
Match.MchCod,Gbl.Usrs.Me.UsrDat.UsrCod,QstInd);
|
|
else
|
|
DB_QueryREPLACE ("can not register your answer to the match question",
|
|
"REPLACE gam_answers"
|
|
" (MchCod,UsrCod,QstInd,AnsInd)"
|
|
" VALUES"
|
|
" (%ld,%ld,%u,%u)",
|
|
Match.MchCod,Gbl.Usrs.Me.UsrDat.UsrCod,QstInd,StdAnsInd);
|
|
}
|
|
|
|
/***** Show current match status *****/
|
|
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
|
Gam_ShowMatchStatusForStd (&Match);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Get number of courses with games **********************/
|
|
/*****************************************************************************/
|
|
// Returns the number of courses with games in this location
|
|
|
|
unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumCourses;
|
|
|
|
/***** Get number of courses with games from database *****/
|
|
switch (Scope)
|
|
{
|
|
case Hie_SYS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
|
|
"SELECT COUNT(DISTINCT Cod)"
|
|
" FROM games"
|
|
" WHERE Scope='%s'",
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CTY:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
|
|
"SELECT COUNT(DISTINCT games.Cod)"
|
|
" FROM institutions,centres,degrees,courses,games"
|
|
" WHERE institutions.CtyCod=%ld"
|
|
" AND institutions.InsCod=centres.InsCod"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Ins.InsCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_INS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
|
|
"SELECT COUNT(DISTINCT games.Cod)"
|
|
" FROM centres,degrees,courses,games"
|
|
" WHERE centres.InsCod=%ld"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Ins.InsCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CTR:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
|
|
" FROM degrees,courses,games"
|
|
" WHERE degrees.CtrCod=%ld"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Ctr.CtrCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_DEG:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
|
|
"SELECT COUNT(DISTINCT games.Cod)"
|
|
" FROM courses,games"
|
|
" WHERE courses.DegCod=%ld"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Deg.DegCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CRS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of courses with games",
|
|
"SELECT COUNT(DISTINCT Cod)"
|
|
" FROM games"
|
|
" WHERE Scope='%s' AND Cod=%ld",
|
|
Sco_GetDBStrFromScope (Hie_CRS),
|
|
Gbl.Hierarchy.Crs.CrsCod);
|
|
break;
|
|
default:
|
|
Lay_WrongScopeExit ();
|
|
break;
|
|
}
|
|
|
|
/***** Get number of games *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (sscanf (row[0],"%u",&NumCourses) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting number of courses with games.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NumCourses;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************************** Get number of games ****************************/
|
|
/*****************************************************************************/
|
|
// Returns the number of games in this location
|
|
|
|
unsigned Gam_GetNumGames (Hie_Level_t Scope)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumGames;
|
|
|
|
/***** Get number of games from database *****/
|
|
switch (Scope)
|
|
{
|
|
case Hie_SYS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of games",
|
|
"SELECT COUNT(*)"
|
|
" FROM games"
|
|
" WHERE Scope='%s'",
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CTY:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of games",
|
|
"SELECT COUNT(*)"
|
|
" FROM institutions,centres,degrees,courses,games"
|
|
" WHERE institutions.CtyCod=%ld"
|
|
" AND institutions.InsCod=centres.InsCod"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Cty.CtyCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_INS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of games",
|
|
"SELECT COUNT(*)"
|
|
" FROM centres,degrees,courses,games"
|
|
" WHERE centres.InsCod=%ld"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Ins.InsCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CTR:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of games",
|
|
"SELECT COUNT(*)"
|
|
" FROM degrees,courses,games"
|
|
" WHERE degrees.CtrCod=%ld"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Ctr.CtrCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_DEG:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of games",
|
|
"SELECT COUNT(*)"
|
|
" FROM courses,games"
|
|
" WHERE courses.DegCod=%ld"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.Hierarchy.Deg.DegCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CRS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of games",
|
|
"SELECT COUNT(*)"
|
|
" FROM games"
|
|
" WHERE games.Scope='%s'"
|
|
" AND CrsCod=%ld",
|
|
Sco_GetDBStrFromScope (Hie_CRS),
|
|
Gbl.Hierarchy.Crs.CrsCod);
|
|
break;
|
|
default:
|
|
Lay_WrongScopeExit ();
|
|
break;
|
|
}
|
|
|
|
/***** Get number of games *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (sscanf (row[0],"%u",&NumGames) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting number of games.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NumGames;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Get average number of questions per course game ***************/
|
|
/*****************************************************************************/
|
|
|
|
float Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
float NumQstsPerGame;
|
|
|
|
/***** Get number of questions per game from database *****/
|
|
switch (Scope)
|
|
{
|
|
case Hie_SYS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
|
|
"SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM games,gam_questions"
|
|
" WHERE games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CTY:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
|
|
"SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM institutions,centres,degrees,courses,games,gam_questions"
|
|
" WHERE institutions.CtyCod=%ld"
|
|
" AND institutions.InsCod=centres.InsCod"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.Hierarchy.Cty.CtyCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_INS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
|
|
"SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM centres,degrees,courses,games,gam_questions"
|
|
" WHERE centres.InsCod=%ld"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.Hierarchy.Ins.InsCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CTR:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
|
|
"SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM degrees,courses,games,gam_questions"
|
|
" WHERE degrees.CtrCod=%ld"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.Hierarchy.Ctr.CtrCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_DEG:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
|
|
"SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM courses,games,gam_questions"
|
|
" WHERE courses.DegCod=%ld"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.Hierarchy.Deg.DegCod,
|
|
Sco_GetDBStrFromScope (Hie_CRS));
|
|
break;
|
|
case Hie_CRS:
|
|
DB_QuerySELECT (&mysql_res,"can not get number of questions per game",
|
|
"SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM games,gam_questions"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Sco_GetDBStrFromScope (Hie_CRS),Gbl.Hierarchy.Crs.CrsCod);
|
|
break;
|
|
default:
|
|
Lay_WrongScopeExit ();
|
|
break;
|
|
}
|
|
|
|
/***** Get number of courses *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
NumQstsPerGame = Str_GetFloatNumFromStr (row[0]);
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NumQstsPerGame;
|
|
}
|