swad-core/swad_match.h

69 lines
2.6 KiB
C

// swad_match.h: matches in games using remote control
#ifndef _SWAD_MCH
#define _SWAD_MCH
/*
SWAD (Shared Workspace At a Distance in Spanish),
is a web platform developed at the University of Granada (Spain),
and used to support university teaching.
This file is part of SWAD core.
Copyright (C) 1999-2019 Antonio Cañas Vargas
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*****************************************************************************/
/********************************* Headers ***********************************/
/*****************************************************************************/
#include "swad_scope.h"
/*****************************************************************************/
/************************** Public types and constants ***********************/
/*****************************************************************************/
#define Mch_NEW_MATCH_SECTION_ID "new_match"
#define Mch_AFTER_LAST_QUESTION ((unsigned)((1UL << 31) - 1)) // 2^31 - 1, don't change this number because it is used in database to indicate that a match is finished
/*****************************************************************************/
/***************************** Public prototypes *****************************/
/*****************************************************************************/
void Mch_ListMatches (struct Game *Game,bool PutFormNewMatch);
void Mch_RequestRemoveMatchTch (void);
void Mch_RemoveMatchTch (void);
void Mch_CreateNewMatchTch (void);
void Mch_RequestStartResumeMatchTch (void);
void Mch_PauseMatchTch (void);
void Mch_ResumeMatchTch (void);
void Mch_ShowResultsQstMatchTch (void);
void Mch_BackMatchTch (void);
void Mch_ForwardMatchTch (void);
void Mch_ShowFinishedMatchResults (void);
void Mch_GetMatchBeingPlayed (void);
void Mch_ShowMatchToMeAsStd (void);
void Mch_RefreshMatchTch (void);
void Mch_RefreshMatchStd (void);
void Mch_ReceiveQstAnsFromStd (void);
void Mch_GetAndDrawBarNumUsrsWhoAnswered (long MchCod,unsigned QstInd,unsigned AnsInd,unsigned NumUsrs);
#endif