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80 lines
3.7 KiB
C
80 lines
3.7 KiB
C
// swad_game_database.h: games using remote control, operations with database
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#ifndef _SWAD_GAM_DB
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#define _SWAD_GAM_DB
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/*
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SWAD (Shared Workspace At a Distance in Spanish),
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is a web platform developed at the University of Granada (Spain),
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and used to support university teaching.
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This file is part of SWAD core.
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Copyright (C) 1999-2024 Antonio Cañas Vargas
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*****************************************************************************/
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/********************************* Headers ***********************************/
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/*****************************************************************************/
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#include <mysql/mysql.h> // To access MySQL databases
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#include "swad_game.h"
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#include "swad_hierarchy_type.h"
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/*****************************************************************************/
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/***************************** Public prototypes *****************************/
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/*****************************************************************************/
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//--------------------------------- Games -------------------------------------
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long Gam_DB_CreateGame (const struct Gam_Game *Game,const char *Txt);
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void Gam_DB_UpdateGame (const struct Gam_Game *Game,const char *Txt);
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void Gam_DB_HideOrUnhideGame (long GamCod,
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HidVis_HiddenOrVisible_t HiddenOrVisible);
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unsigned Gam_DB_GetListGames (MYSQL_RES **mysql_res,Gam_Order_t SelectedOrder);
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unsigned Gam_DB_GetListAvailableGames (MYSQL_RES **mysql_res);
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unsigned Gam_DB_GetGameDataByCod (MYSQL_RES **mysql_res,long GamCod);
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void Gam_DB_GetGameTitle (long GamCod,char *Title,size_t TitleSize);
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void Gam_DB_GetGameTxt (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]);
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bool Gam_DB_CheckIfSimilarGameExists (const struct Gam_Game *Game);
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unsigned Gam_DB_GetNumCoursesWithGames (Hie_Level_t Level);
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unsigned Gam_DB_GetNumGames (Hie_Level_t Level);
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void Gam_DB_RemoveGame (long GamCod);
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void Gam_DB_RemoveCrsGames (long CrsCod);
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//---------------------------- Game questions ---------------------------------
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void Gam_DB_InsertQstInGame (long GamCod,unsigned QstInd,long QstCod);
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void Gam_DB_UpdateIndexesOfQstsGreaterThan (long GamCod,unsigned QstInd);
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void Gam_DB_UpdateQstIndex (long QstInd,long GamCod,long QstCod);
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void Gam_DB_LockTable (void);
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unsigned Gam_DB_GetNumQstsGame (long GamCod);
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unsigned Gam_DB_GetGameQuestionsBasic (MYSQL_RES **mysql_res,long GamCod);
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unsigned Gam_DB_GetGameQuestionsFull (MYSQL_RES **mysql_res,long GamCod);
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long Gam_DB_GetQstCodFromQstInd (long GamCod,unsigned QstInd);
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unsigned Gam_DB_GetQstIndFromQstCod (long GamCod,long QstCod);
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unsigned Gam_DB_GetMaxQuestionIndexInGame (long GamCod);
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unsigned Gam_DB_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd);
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unsigned Gam_DB_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd);
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double Gam_DB_GetNumQstsPerGame (Hie_Level_t Level);
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unsigned Gam_DB_GetTstTagsPresentInAGame (MYSQL_RES **mysql_res,long GamCod);
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unsigned Gam_DB_GetNumAnswersOfQstsInGame (MYSQL_RES **mysql_res,long GamCod);
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void Gam_DB_RemoveQstFromGame (long GamCod,unsigned QstInd);
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void Gam_DB_RemoveGameQsts (long GamCod);
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void Gam_DB_RemoveCrsGameQsts (long CrsCod);
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#endif
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