mirror of
https://github.com/acanas/swad-core.git
synced 2024-09-23 00:00:50 +02:00
4110 lines
146 KiB
C
4110 lines
146 KiB
C
// swad_game.c: games using remote control
|
|
|
|
/*
|
|
SWAD (Shared Workspace At a Distance),
|
|
is a web platform developed at the University of Granada (Spain),
|
|
and used to support university teaching.
|
|
|
|
This file is part of SWAD core.
|
|
Copyright (C) 1999-2018 Antonio Cañas Vargas
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Affero General Public License as
|
|
published by the Free Software Foundation, either version 3 of the
|
|
License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Affero General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Affero General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
/*****************************************************************************/
|
|
/********************************* Headers ***********************************/
|
|
/*****************************************************************************/
|
|
|
|
#define _GNU_SOURCE // For asprintf
|
|
#include <linux/limits.h> // For PATH_MAX
|
|
#include <linux/stddef.h> // For NULL
|
|
#include <stdio.h> // For asprintf
|
|
#include <stdlib.h> // For calloc
|
|
#include <string.h> // For string functions
|
|
|
|
#include "swad_alert.h"
|
|
#include "swad_box.h"
|
|
#include "swad_database.h"
|
|
#include "swad_game.h"
|
|
#include "swad_global.h"
|
|
#include "swad_group.h"
|
|
#include "swad_pagination.h"
|
|
#include "swad_parameter.h"
|
|
#include "swad_role.h"
|
|
#include "swad_table.h"
|
|
#include "swad_test.h"
|
|
|
|
/*****************************************************************************/
|
|
/************** External global variables from others modules ****************/
|
|
/*****************************************************************************/
|
|
|
|
extern struct Globals Gbl;
|
|
|
|
/*****************************************************************************/
|
|
/***************************** Private constants *****************************/
|
|
/*****************************************************************************/
|
|
|
|
#define Gam_MAX_CHARS_ANSWER (1024 - 1) // 1023
|
|
#define Gam_MAX_BYTES_ANSWER ((Gam_MAX_CHARS_ANSWER + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 16383
|
|
|
|
#define Gam_MAX_BYTES_LIST_ANSWER_TYPES (10 + (Gam_NUM_ANS_TYPES - 1) * (1 + 10))
|
|
|
|
const char *Gam_StrAnswerTypesDB[Gam_NUM_ANS_TYPES] =
|
|
{
|
|
"unique_choice",
|
|
"multiple_choice",
|
|
};
|
|
|
|
#define Gam_MAX_ANSWERS_PER_QUESTION 10
|
|
|
|
#define Gam_MAX_SELECTED_QUESTIONS 1000
|
|
#define Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS (Gam_MAX_SELECTED_QUESTIONS * (1 + 10 + 1))
|
|
|
|
/*****************************************************************************/
|
|
/******************************* Private types *******************************/
|
|
/*****************************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
/***************************** Private variables *****************************/
|
|
/*****************************************************************************/
|
|
|
|
/*****************************************************************************/
|
|
/***************************** Private prototypes ****************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListAllGames (void);
|
|
static bool Gam_CheckIfICanCreateGame (void);
|
|
static void Gam_PutIconsListGames (void);
|
|
static void Gam_PutIconToCreateNewGame (void);
|
|
static void Gam_PutButtonToCreateNewGame (void);
|
|
static void Gam_PutParamsToCreateNewGame (void);
|
|
static void Gam_PutFormToSelectWhichGroupsToShow (void);
|
|
static void Gam_ParamsWhichGroupsToShow (void);
|
|
static void Gam_ShowOneGame (long GamCod,
|
|
bool ShowOnlyThisGame,
|
|
bool ListGameQuestions,
|
|
bool PutButtonToStart);
|
|
static void Gam_WriteAuthor (struct Game *Game);
|
|
static void Gam_WriteStatus (struct Game *Game);
|
|
static void Gam_GetParamGameOrder (void);
|
|
|
|
static void Gam_PutFormsToRemEditOneGame (long GamCod,bool Visible,
|
|
bool ShowOnlyThisGame);
|
|
static void Gam_PutParamsToPlayGame1stQst (void);
|
|
static void Gam_PutParams (void);
|
|
|
|
static void Gam_SetAllowedAndHiddenScopes (unsigned *ScopesAllowed,
|
|
unsigned *HiddenAllowed);
|
|
|
|
static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]);
|
|
|
|
static void Gam_PutButtonToResetGame (void);
|
|
|
|
static bool Gam_CheckIfSimilarGameExists (struct Game *Game);
|
|
static void Gam_SetDefaultAndAllowedScope (struct Game *Game);
|
|
static void Gam_ShowLstGrpsToEditGame (long GamCod);
|
|
|
|
static void Gam_CreateGame (struct Game *Game,const char *Txt);
|
|
static void Gam_UpdateGame (struct Game *Game,const char *Txt);
|
|
static bool Gam_CheckIfGamIsAssociatedToGrps (long GamCod);
|
|
static void Gam_RemoveAllTheGrpsAssociatedToAndGame (long GamCod);
|
|
static void Gam_CreateGrps (long GamCod);
|
|
static void Gam_GetAndWriteNamesOfGrpsAssociatedToGame (struct Game *Game);
|
|
static bool Gam_CheckIfICanDoThisGameBasedOnGrps (long GamCod);
|
|
|
|
static unsigned Gam_GetNumQstsGame (long GamCod);
|
|
static void Gam_PutParamQstCod (long QstCod);
|
|
static long Gam_GetParamQstCod (void);
|
|
static void Gam_PutParamQstInd (unsigned QstInd);
|
|
static unsigned Gam_GetParamQstInd (void);
|
|
static void Gam_RemAnswersOfAQuestion (long QstCod);
|
|
|
|
static int Gam_GetQstIndFromQstCod (long GamCod,long QstCod); // TODO: Remove this function because a question code can be repeated
|
|
static long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd);
|
|
static int Gam_GetMaxQuestionIndexInGame (long GamCod);
|
|
static int Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd);
|
|
static int Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd);
|
|
static void Gam_ListGameQuestions (struct Game *Game);
|
|
static void Gam_ListOneOrMoreQuestionsForEdition (struct Game *Game,
|
|
unsigned NumQsts,
|
|
MYSQL_RES *mysql_res);
|
|
static void Gam_PutIconToAddNewQuestions (void);
|
|
static void Gam_PutButtonToAddNewQuestions (void);
|
|
|
|
static void Gam_AllocateListSelectedQuestions (void);
|
|
static void Gam_FreeListsSelectedQuestions (void);
|
|
static unsigned Gam_CountNumQuestionsInList (void);
|
|
|
|
static unsigned Gam_GetNumUsrsWhoAnswered (long GamCod,long QstCod,unsigned AnsInd);
|
|
static void Gam_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs);
|
|
|
|
// static void Gam_PutIconToRemoveOneQst (void);
|
|
static void Gam_PutParamsOneQst (void);
|
|
|
|
static void Gam_ExchangeQuestions (long GamCod,
|
|
unsigned QstIndTop,unsigned QstIndBottom);
|
|
|
|
static void Gam_PutBigButtonToStartGame (long GamCod);
|
|
|
|
static void Gam_PlayGameShowQuestionAndAnswers (bool ShowAnswers);
|
|
static void Gam_PutBigButtonToContinue (Act_Action_t NextAction,
|
|
long GamCod,unsigned QstInd);
|
|
|
|
static void Gam_ReceiveAndStoreUserAnswersToAGame (long GamCod);
|
|
static void Gam_IncreaseAnswerInDB (long QstCod,unsigned AnsInd);
|
|
static void Gam_RegisterIHaveAnsweredGame (long GamCod);
|
|
static bool Gam_CheckIfIHaveAnsweredGame (long GamCod);
|
|
static unsigned Gam_GetNumUsrsWhoHaveAnsweredGame (long GamCod);
|
|
|
|
/*****************************************************************************/
|
|
/*************************** List all the games ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_SeeAllGames (void)
|
|
{
|
|
/***** Get parameters *****/
|
|
Gam_GetParamGameOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Show all the games *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************************** Show all the games *****************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListAllGames (void)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games;
|
|
extern const char *Txt_Games;
|
|
extern const char *Txt_START_END_TIME_HELP[Dat_NUM_START_END_TIME];
|
|
extern const char *Txt_START_END_TIME[Dat_NUM_START_END_TIME];
|
|
extern const char *Txt_Game;
|
|
extern const char *Txt_Status;
|
|
extern const char *Txt_No_games;
|
|
Gam_Order_t Order;
|
|
struct Pagination Pagination;
|
|
unsigned NumGame;
|
|
|
|
/***** Get number of groups in current course *****/
|
|
if (!Gbl.CurrentCrs.Grps.NumGrps)
|
|
Gbl.CurrentCrs.Grps.WhichGrps = Grp_ALL_GROUPS;
|
|
|
|
/***** Get list of games *****/
|
|
Gam_GetListGames ();
|
|
|
|
/***** Compute variables related to pagination *****/
|
|
Pagination.NumItems = Gbl.Games.Num;
|
|
Pagination.CurrentPage = (int) Gbl.Games.CurrentPage;
|
|
Pag_CalculatePagination (&Pagination);
|
|
Gbl.Games.CurrentPage = (unsigned) Pagination.CurrentPage;
|
|
|
|
/***** Write links to pages *****/
|
|
if (Pagination.MoreThanOnePage)
|
|
Pag_WriteLinksToPagesCentered (Pag_GAMES,
|
|
0,
|
|
&Pagination);
|
|
|
|
/***** Start box *****/
|
|
Box_StartBox ("100%",Txt_Games,Gam_PutIconsListGames,
|
|
Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE);
|
|
|
|
/***** Select whether show only my groups or all groups *****/
|
|
if (Gbl.CurrentCrs.Grps.NumGrps)
|
|
Gam_PutFormToSelectWhichGroupsToShow ();
|
|
|
|
if (Gbl.Games.Num)
|
|
{
|
|
/***** Table head *****/
|
|
Tbl_StartTableWideMargin (2);
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<th class=\"CONTEXT_COL\"></th>"); // Column for contextual icons
|
|
for (Order = Gam_ORDER_BY_START_DATE;
|
|
Order <= Gam_ORDER_BY_END_DATE;
|
|
Order++)
|
|
{
|
|
fprintf (Gbl.F.Out,"<th class=\"LEFT_MIDDLE\">");
|
|
|
|
/* Form to change order */
|
|
Act_StartForm (ActSeeAllGam);
|
|
Grp_PutParamWhichGrps ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
Par_PutHiddenParamUnsigned ("Order",(unsigned) Order);
|
|
Act_LinkFormSubmit (Txt_START_END_TIME_HELP[Order],"TIT_TBL",NULL);
|
|
if (Order == Gbl.Games.SelectedOrder)
|
|
fprintf (Gbl.F.Out,"<u>");
|
|
fprintf (Gbl.F.Out,"%s",Txt_START_END_TIME[Order]);
|
|
if (Order == Gbl.Games.SelectedOrder)
|
|
fprintf (Gbl.F.Out,"</u>");
|
|
fprintf (Gbl.F.Out,"</a>");
|
|
Act_EndForm ();
|
|
|
|
fprintf (Gbl.F.Out,"</th>");
|
|
}
|
|
fprintf (Gbl.F.Out,"<th class=\"LEFT_MIDDLE\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"CENTER_MIDDLE\">"
|
|
"%s"
|
|
"</th>"
|
|
"</tr>",
|
|
Txt_Game,
|
|
Txt_Status);
|
|
|
|
/***** Write all the games *****/
|
|
for (NumGame = Pagination.FirstItemVisible;
|
|
NumGame <= Pagination.LastItemVisible;
|
|
NumGame++)
|
|
Gam_ShowOneGame (Gbl.Games.LstGamCods[NumGame - 1],
|
|
false,
|
|
false,
|
|
false);
|
|
|
|
/***** End table *****/
|
|
Tbl_EndTable ();
|
|
}
|
|
else // No games created
|
|
Ale_ShowAlert (Ale_INFO,Txt_No_games);
|
|
|
|
/***** Button to create a new game *****/
|
|
if (Gam_CheckIfICanCreateGame ())
|
|
Gam_PutButtonToCreateNewGame ();
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
|
|
/***** Write again links to pages *****/
|
|
if (Pagination.MoreThanOnePage)
|
|
Pag_WriteLinksToPagesCentered (Pag_GAMES,
|
|
0,
|
|
&Pagination);
|
|
|
|
/***** Free list of games *****/
|
|
Gam_FreeListGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Check if I can create a new game **********************/
|
|
/*****************************************************************************/
|
|
|
|
static bool Gam_CheckIfICanCreateGame (void)
|
|
{
|
|
switch (Gbl.Usrs.Me.Role.Logged)
|
|
{
|
|
case Rol_TCH:
|
|
return (Gbl.CurrentCrs.Crs.CrsCod > 0);
|
|
case Rol_DEG_ADM:
|
|
return (Gbl.CurrentDeg.Deg.DegCod > 0); // Always true
|
|
case Rol_CTR_ADM:
|
|
return (Gbl.CurrentCtr.Ctr.CtrCod > 0); // Always true
|
|
case Rol_INS_ADM:
|
|
return (Gbl.CurrentIns.Ins.InsCod > 0); // Always true
|
|
case Rol_SYS_ADM:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Put contextual icons in list of games *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutIconsListGames (void)
|
|
{
|
|
/***** Put icon to create a new game *****/
|
|
if (Gam_CheckIfICanCreateGame ())
|
|
Gam_PutIconToCreateNewGame ();
|
|
|
|
/***** Put icon to show a figure *****/
|
|
Gbl.Stat.FigureType = Sta_GAMES;
|
|
Sta_PutIconToShowFigure ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Put icon to create a new game **********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutIconToCreateNewGame (void)
|
|
{
|
|
extern const char *Txt_New_game;
|
|
|
|
Lay_PutContextualLink (ActFrmNewGam,NULL,Gam_PutParamsToCreateNewGame,
|
|
"plus64x64.png",
|
|
Txt_New_game,NULL,
|
|
NULL);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Put button to create a new game *********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutButtonToCreateNewGame (void)
|
|
{
|
|
extern const char *Txt_New_game;
|
|
|
|
Act_StartForm (ActFrmNewGam);
|
|
Gam_PutParamsToCreateNewGame ();
|
|
Btn_PutConfirmButton (Txt_New_game);
|
|
Act_EndForm ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Put parameters to create a new game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamsToCreateNewGame (void)
|
|
{
|
|
Gam_PutHiddenParamGameOrder ();
|
|
Grp_PutParamWhichGrps ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Put form to select which groups to show *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutFormToSelectWhichGroupsToShow (void)
|
|
{
|
|
fprintf (Gbl.F.Out,"<div style=\"display:table; margin:0 auto;\">");
|
|
Grp_ShowFormToSelWhichGrps (ActSeeAllGam,Gam_ParamsWhichGroupsToShow);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
static void Gam_ParamsWhichGroupsToShow (void)
|
|
{
|
|
Gam_PutHiddenParamGameOrder ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************************** Show one game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_SeeOneGame (void)
|
|
{
|
|
struct Game Game;
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamGameOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Show game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************* Show one game *******************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowOneGame (long GamCod,
|
|
bool ShowOnlyThisGame,
|
|
bool ListGameQuestions,
|
|
bool PutButtonToStart)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games;
|
|
extern const char *Txt_Game;
|
|
extern const char *Txt_Today;
|
|
extern const char *Txt_View_game;
|
|
extern const char *Txt_No_of_questions;
|
|
extern const char *Txt_No_of_users;
|
|
extern const char *Txt_Scope;
|
|
extern const char *Txt_Country;
|
|
extern const char *Txt_Institution;
|
|
extern const char *Txt_Centre;
|
|
extern const char *Txt_Degree;
|
|
extern const char *Txt_Course;
|
|
extern const char *Txt_Users;
|
|
extern const char *Txt_Play;
|
|
extern const char *Txt_View_game_results;
|
|
static unsigned UniqueId = 0;
|
|
struct Game Game;
|
|
char Txt[Cns_MAX_BYTES_TEXT + 1];
|
|
|
|
/***** Start box *****/
|
|
if (ShowOnlyThisGame)
|
|
Box_StartBox (NULL,Txt_Game,NULL,
|
|
Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE);
|
|
|
|
/***** Get data of this game *****/
|
|
Game.GamCod = GamCod;
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
|
|
/***** Start table *****/
|
|
if (ShowOnlyThisGame)
|
|
Tbl_StartTableWide (2);
|
|
|
|
/***** Write first row of data of this assignment *****/
|
|
/* Forms to remove/edit this assignment */
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td rowspan=\"2\" class=\"CONTEXT_COL");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
if (Game.Status.ICanEdit)
|
|
Gam_PutFormsToRemEditOneGame (Game.GamCod,Game.Status.Visible,
|
|
ShowOnlyThisGame);
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/* Start date/time */
|
|
UniqueId++;
|
|
fprintf (Gbl.F.Out,"<td id=\"gam_date_start_%u\" class=\"%s LEFT_TOP",
|
|
UniqueId,
|
|
Game.Status.Visible ? (Game.Status.Open ? "DATE_GREEN" :
|
|
"DATE_RED") :
|
|
(Game.Status.Open ? "DATE_GREEN_LIGHT" :
|
|
"DATE_RED_LIGHT"));
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">"
|
|
"<script type=\"text/javascript\">"
|
|
"writeLocalDateHMSFromUTC('gam_date_start_%u',%ld,"
|
|
"%u,'<br />','%s',true,true,0x7);"
|
|
"</script>"
|
|
"</td>",
|
|
UniqueId,Game.TimeUTC[Gam_START_TIME],
|
|
(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
|
|
|
|
/* End date/time */
|
|
fprintf (Gbl.F.Out,"<td id=\"gam_date_end_%u\" class=\"%s LEFT_TOP",
|
|
UniqueId,
|
|
Game.Status.Visible ? (Game.Status.Open ? "DATE_GREEN" :
|
|
"DATE_RED") :
|
|
(Game.Status.Open ? "DATE_GREEN_LIGHT" :
|
|
"DATE_RED_LIGHT"));
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">"
|
|
"<script type=\"text/javascript\">"
|
|
"writeLocalDateHMSFromUTC('gam_date_end_%u',%ld,"
|
|
"%u,'<br />','%s',false,true,0x7);"
|
|
"</script>"
|
|
"</td>",
|
|
UniqueId,Game.TimeUTC[Gam_END_TIME],
|
|
(unsigned) Gbl.Prefs.DateFormat,Txt_Today);
|
|
|
|
/* Game title */
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
|
|
/* Put form to view game */
|
|
Act_StartForm (ActSeeOneGam);
|
|
Gam_PutParamGameCod (GamCod);
|
|
Gam_PutHiddenParamGameOrder ();
|
|
Grp_PutParamWhichGrps ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
Act_LinkFormSubmit (Txt_View_game,
|
|
Game.Status.Visible ? "ASG_TITLE" :
|
|
"ASG_TITLE_LIGHT",NULL);
|
|
fprintf (Gbl.F.Out,"%s</a>",
|
|
Game.Title);
|
|
Act_EndForm ();
|
|
|
|
/* Number of questions and number of distinct users who have already answered this game */
|
|
fprintf (Gbl.F.Out,"<div class=\"%s\">%s: %u; %s: %u</div>"
|
|
"</td>",
|
|
Game.Status.Visible ? "ASG_GRP" :
|
|
"ASG_GRP_LIGHT",
|
|
Txt_No_of_questions,
|
|
Game.NumQsts,
|
|
Txt_No_of_users,
|
|
Game.NumUsrs);
|
|
|
|
/* Status of the game */
|
|
fprintf (Gbl.F.Out,"<td rowspan=\"2\" class=\"LEFT_TOP");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
Gam_WriteStatus (&Game);
|
|
|
|
if (ShowOnlyThisGame)
|
|
{
|
|
fprintf (Gbl.F.Out,"<div class=\"BUTTONS_AFTER_ALERT\">");
|
|
|
|
Act_StartForm (ActPlyGam);
|
|
Gam_PutParamGameCod (Game.GamCod);
|
|
Gam_PutHiddenParamGameOrder ();
|
|
Grp_PutParamWhichGrps ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
Btn_PutCreateButtonInline (Txt_Play);
|
|
Act_EndForm ();
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
else // Show several games
|
|
{
|
|
/* Possible button to answer this game */
|
|
if (Game.Status.ICanAnswer)
|
|
{
|
|
fprintf (Gbl.F.Out,"<div class=\"BUTTONS_AFTER_ALERT\">");
|
|
|
|
Act_StartForm (ActSeeOneGam);
|
|
Gam_PutParamGameCod (Game.GamCod);
|
|
Gam_PutHiddenParamGameOrder ();
|
|
Grp_PutParamWhichGrps ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
Btn_PutCreateButtonInline (Txt_Play);
|
|
Act_EndForm ();
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
/* Possible button to see the result of the game */
|
|
else if (Game.Status.ICanViewResults)
|
|
{
|
|
fprintf (Gbl.F.Out,"<div class=\"BUTTONS_AFTER_ALERT\">");
|
|
|
|
Act_StartForm (ActSeeOneGam);
|
|
Gam_PutParamGameCod (Game.GamCod);
|
|
Gam_PutHiddenParamGameOrder ();
|
|
Grp_PutParamWhichGrps ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
Btn_PutConfirmButtonInline (Txt_View_game_results);
|
|
Act_EndForm ();
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
}
|
|
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
|
|
/***** Write second row of data of this game *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td colspan=\"2\" class=\"LEFT_TOP");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
|
|
/* Author of the game */
|
|
Gam_WriteAuthor (&Game);
|
|
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"<td class=\"LEFT_TOP");
|
|
if (!ShowOnlyThisGame)
|
|
fprintf (Gbl.F.Out," COLOR%u",Gbl.RowEvenOdd);
|
|
fprintf (Gbl.F.Out,"\">");
|
|
|
|
/* Scope of the game */
|
|
fprintf (Gbl.F.Out,"<div class=\"%s\">%s: ",
|
|
Game.Status.Visible ? "ASG_GRP" :
|
|
"ASG_GRP_LIGHT",
|
|
Txt_Scope);
|
|
switch (Game.Scope)
|
|
{
|
|
case Sco_SCOPE_UNK: // Unknown
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
break;
|
|
case Sco_SCOPE_SYS: // System
|
|
fprintf (Gbl.F.Out,"%s",
|
|
Cfg_PLATFORM_SHORT_NAME);
|
|
break;
|
|
case Sco_SCOPE_CTY: // Country
|
|
fprintf (Gbl.F.Out,"%s %s",
|
|
Txt_Country,Gbl.CurrentCty.Cty.Name[Gbl.Prefs.Language]);
|
|
break;
|
|
case Sco_SCOPE_INS: // Institution
|
|
fprintf (Gbl.F.Out,"%s %s",
|
|
Txt_Institution,Gbl.CurrentIns.Ins.ShrtName);
|
|
break;
|
|
case Sco_SCOPE_CTR: // Centre
|
|
fprintf (Gbl.F.Out,"%s %s",
|
|
Txt_Centre,Gbl.CurrentCtr.Ctr.ShrtName);
|
|
break;
|
|
case Sco_SCOPE_DEG: // Degree
|
|
fprintf (Gbl.F.Out,"%s %s",
|
|
Txt_Degree,Gbl.CurrentDeg.Deg.ShrtName);
|
|
break;
|
|
case Sco_SCOPE_CRS: // Course
|
|
fprintf (Gbl.F.Out,"%s %s",
|
|
Txt_Course,Gbl.CurrentCrs.Crs.ShrtName);
|
|
break;
|
|
}
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/* Users' roles who can answer the game */
|
|
fprintf (Gbl.F.Out,"<div class=\"%s\">%s:<br />",
|
|
Game.Status.Visible ? "ASG_GRP" :
|
|
"ASG_GRP_LIGHT",
|
|
Txt_Users);
|
|
Rol_WriteSelectorRoles (1 << Rol_STD |
|
|
1 << Rol_NET |
|
|
1 << Rol_TCH,
|
|
Game.Roles,
|
|
true,false);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/* Groups whose users can answer this game */
|
|
if (Game.Scope == Sco_SCOPE_CRS)
|
|
if (Gbl.CurrentCrs.Grps.NumGrps)
|
|
Gam_GetAndWriteNamesOfGrpsAssociatedToGame (&Game);
|
|
|
|
/* Text of the game */
|
|
Gam_GetGameTxtFromDB (Game.GamCod,Txt);
|
|
Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML,
|
|
Txt,Cns_MAX_BYTES_TEXT,false); // Convert from HTML to rigorous HTML
|
|
Str_InsertLinks (Txt,Cns_MAX_BYTES_TEXT,60); // Insert links
|
|
fprintf (Gbl.F.Out,"<div class=\"PAR %s\">%s</div>"
|
|
"</td>"
|
|
"</tr>",
|
|
Game.Status.Visible ? "DAT" :
|
|
"DAT_LIGHT",
|
|
Txt);
|
|
|
|
/***** Write questions of this game *****/
|
|
if (ListGameQuestions)
|
|
{
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td colspan=\"5\">");
|
|
Gam_ListGameQuestions (&Game);
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
}
|
|
|
|
/***** End table *****/
|
|
if (ShowOnlyThisGame)
|
|
Tbl_EndTable ();
|
|
else
|
|
Gbl.RowEvenOdd = 1 - Gbl.RowEvenOdd;
|
|
|
|
/***** Put big button to start playing *****/
|
|
if (PutButtonToStart)
|
|
Gam_PutBigButtonToStartGame (Game.GamCod);
|
|
|
|
/***** End box *****/
|
|
if (ShowOnlyThisGame)
|
|
Box_EndBox ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** Write the author of a game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_WriteAuthor (struct Game *Game)
|
|
{
|
|
Usr_WriteAuthor1Line (Game->UsrCod,!Game->Status.Visible);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************ Write status of a game ***************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_WriteStatus (struct Game *Game)
|
|
{
|
|
extern const char *Txt_Hidden_game;
|
|
extern const char *Txt_Visible_game;
|
|
extern const char *Txt_Closed_game;
|
|
extern const char *Txt_Open_game;
|
|
extern const char *Txt_SURVEY_Type_of_user_not_allowed;
|
|
extern const char *Txt_SURVEY_Type_of_user_allowed;
|
|
extern const char *Txt_GAME_You_belong_to_the_scope_of_the_game;
|
|
extern const char *Txt_GAME_You_dont_belong_to_the_scope_of_the_game;
|
|
extern const char *Txt_SURVEY_You_have_already_answered;
|
|
extern const char *Txt_SURVEY_You_have_not_answered;
|
|
|
|
/***** Start list with items of status *****/
|
|
fprintf (Gbl.F.Out,"<ul>");
|
|
|
|
/* Write whether game is visible or hidden */
|
|
if (Game->Status.Visible)
|
|
fprintf (Gbl.F.Out,"<li class=\"STATUS_GREEN\">%s</li>",
|
|
Txt_Visible_game);
|
|
else
|
|
fprintf (Gbl.F.Out,"<li class=\"STATUS_RED_LIGHT\">%s</li>",
|
|
Txt_Hidden_game);
|
|
|
|
/* Write whether game is open or closed */
|
|
if (Game->Status.Open)
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_GREEN" :
|
|
"STATUS_GREEN_LIGHT",
|
|
Txt_Open_game);
|
|
else
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_RED" :
|
|
"STATUS_RED_LIGHT",
|
|
Txt_Closed_game);
|
|
|
|
/* Write whether game can be answered by me or not depending on user type */
|
|
if (Game->Status.IAmLoggedWithAValidRoleToAnswer)
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_GREEN" :
|
|
"STATUS_GREEN_LIGHT",
|
|
Txt_SURVEY_Type_of_user_allowed);
|
|
else
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_RED" :
|
|
"STATUS_RED_LIGHT",
|
|
Txt_SURVEY_Type_of_user_not_allowed);
|
|
|
|
/* Write whether game can be answered by me or not depending on groups */
|
|
if (Game->Status.IBelongToScope)
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_GREEN" :
|
|
"STATUS_GREEN_LIGHT",
|
|
Txt_GAME_You_belong_to_the_scope_of_the_game);
|
|
else
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_RED" :
|
|
"STATUS_RED_LIGHT",
|
|
Txt_GAME_You_dont_belong_to_the_scope_of_the_game);
|
|
|
|
/* Write whether game has been already answered by me or not */
|
|
if (Game->Status.IHaveAnswered)
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_GREEN" :
|
|
"STATUS_GREEN_LIGHT",
|
|
Txt_SURVEY_You_have_already_answered);
|
|
else
|
|
fprintf (Gbl.F.Out,"<li class=\"%s\">%s</li>",
|
|
Game->Status.Visible ? "STATUS_RED" :
|
|
"STATUS_RED_LIGHT",
|
|
Txt_SURVEY_You_have_not_answered);
|
|
|
|
/***** End list with items of status *****/
|
|
fprintf (Gbl.F.Out,"</ul>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********** Get parameter with the type or order in list of games ************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_GetParamGameOrder (void)
|
|
{
|
|
Gbl.Games.SelectedOrder = (Gam_Order_t)
|
|
Par_GetParToUnsignedLong ("Order",
|
|
0,
|
|
Gam_NUM_ORDERS - 1,
|
|
(unsigned long) Gam_ORDER_DEFAULT);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****** Put a hidden parameter with the type of order in list of games *******/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PutHiddenParamGameOrder (void)
|
|
{
|
|
Par_PutHiddenParamUnsigned ("Order",(unsigned) Gbl.Games.SelectedOrder);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Put a link (form) to edit one game *********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutFormsToRemEditOneGame (long GamCod,bool Visible,
|
|
bool ShowOnlyThisGame)
|
|
{
|
|
extern const char *Txt_Reset;
|
|
extern const char *Txt_Play;
|
|
|
|
Gbl.Games.CurrentGamCod = GamCod; // Used as parameter in contextual links
|
|
|
|
/***** Put icon to remove game *****/
|
|
Ico_PutContextualIconToRemove (ActReqRemGam,Gam_PutParams);
|
|
|
|
/***** Put icon to reset game *****/
|
|
Lay_PutContextualLink (ActReqRstGam,NULL,Gam_PutParams,
|
|
"recycle64x64.png",
|
|
Txt_Reset,NULL,
|
|
NULL);
|
|
|
|
/***** Put icon to hide/show game *****/
|
|
if (Visible)
|
|
Ico_PutContextualIconToHide (ActHidGam,Gam_PutParams);
|
|
else
|
|
Ico_PutContextualIconToUnhide (ActShoGam,Gam_PutParams);
|
|
|
|
/***** Put icon to edit game *****/
|
|
Ico_PutContextualIconToEdit (ActEdiOneGam,Gam_PutParams);
|
|
|
|
if (ShowOnlyThisGame)
|
|
/***** Put icon to show first question *****/
|
|
Lay_PutContextualLink (ActPlyGam1stQst,NULL,Gam_PutParamsToPlayGame1stQst,
|
|
"play64x64.png",
|
|
Txt_Play,NULL,
|
|
NULL);
|
|
else
|
|
/***** Put icon to play game *****/
|
|
Lay_PutContextualLink (ActPlyGam,NULL,Gam_PutParams,
|
|
"play64x64.png",
|
|
Txt_Play,NULL,
|
|
NULL);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Params used to play the first question of a game **************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamsToPlayGame1stQst (void)
|
|
{
|
|
Gam_PutParams ();
|
|
Gam_PutParamQstInd (0); // Start by first question in game
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Params used to edit/play a game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParams (void)
|
|
{
|
|
if (Gbl.Games.CurrentGamCod > 0)
|
|
Gam_PutParamGameCod (Gbl.Games.CurrentGamCod);
|
|
|
|
Att_PutHiddenParamAttOrder ();
|
|
Grp_PutParamWhichGrps ();
|
|
Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** Get list of all the games *************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetListGames (void)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
char SubQuery[Sco_NUM_SCOPES][256];
|
|
char OrderBySubQuery[256];
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRows;
|
|
unsigned NumGame;
|
|
unsigned ScopesAllowed = 0;
|
|
unsigned HiddenAllowed = 0;
|
|
long Cods[Sco_NUM_SCOPES];
|
|
Sco_Scope_t Scope;
|
|
bool SubQueryFilled;
|
|
|
|
/***** Free list of games *****/
|
|
if (Gbl.Games.LstIsRead)
|
|
Gam_FreeListGames ();
|
|
|
|
/***** Set allowed and hidden scopes to get list depending on my user's role *****/
|
|
Gam_SetAllowedAndHiddenScopes (&ScopesAllowed,&HiddenAllowed);
|
|
|
|
/***** Get list of games from database *****/
|
|
Cods[Sco_SCOPE_SYS] = -1L; // System
|
|
Cods[Sco_SCOPE_CTY] = Gbl.CurrentCty.Cty.CtyCod; // Country
|
|
Cods[Sco_SCOPE_INS] = Gbl.CurrentIns.Ins.InsCod; // Institution
|
|
Cods[Sco_SCOPE_CTR] = Gbl.CurrentCtr.Ctr.CtrCod; // Centre
|
|
Cods[Sco_SCOPE_DEG] = Gbl.CurrentDeg.Deg.DegCod; // Degree
|
|
Cods[Sco_SCOPE_CRS] = Gbl.CurrentCrs.Crs.CrsCod; // Course
|
|
|
|
/* Fill subqueries for system, country, institution, centre and degree */
|
|
for (Scope = Sco_SCOPE_SYS, SubQueryFilled = false;
|
|
Scope <= Sco_SCOPE_DEG;
|
|
Scope++)
|
|
if (ScopesAllowed & 1 << Scope)
|
|
{
|
|
sprintf (SubQuery[Scope],"%s(Scope='%s' AND Cod=%ld%s)",
|
|
SubQueryFilled ? " OR " :
|
|
"",
|
|
Sco_ScopeDB[Scope],Cods[Scope],
|
|
(HiddenAllowed & 1 << Scope) ? "" :
|
|
" AND Hidden='N'");
|
|
SubQueryFilled = true;
|
|
}
|
|
else
|
|
SubQuery[Scope][0] = '\0';
|
|
|
|
/* Fill subquery for course */
|
|
if (ScopesAllowed & 1 << Sco_SCOPE_CRS)
|
|
{
|
|
if (Gbl.CurrentCrs.Grps.WhichGrps == Grp_ONLY_MY_GROUPS)
|
|
sprintf (SubQuery[Sco_SCOPE_CRS],"%s("
|
|
"Scope='%s' AND Cod=%ld%s"
|
|
" AND "
|
|
"(GamCod NOT IN"
|
|
" (SELECT GamCod FROM gam_grp)"
|
|
" OR"
|
|
" GamCod IN"
|
|
" (SELECT gam_grp.GamCod"
|
|
" FROM gam_grp,crs_grp_usr"
|
|
" WHERE crs_grp_usr.UsrCod=%ld"
|
|
" AND gam_grp.GrpCod=crs_grp_usr.GrpCod))"
|
|
")",
|
|
SubQueryFilled ? " OR " :
|
|
"",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS],Cods[Sco_SCOPE_CRS],
|
|
(HiddenAllowed & 1 << Sco_SCOPE_CRS) ? "" :
|
|
" AND Hidden='N'",
|
|
Gbl.Usrs.Me.UsrDat.UsrCod);
|
|
else // Gbl.CurrentCrs.Grps.WhichGrps == Grp_ALL_GROUPS
|
|
sprintf (SubQuery[Sco_SCOPE_CRS],"%s(Scope='%s' AND Cod=%ld%s)",
|
|
SubQueryFilled ? " OR " :
|
|
"",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS],Cods[Sco_SCOPE_CRS],
|
|
(HiddenAllowed & 1 << Sco_SCOPE_CRS) ? "" :
|
|
" AND Hidden='N'");
|
|
SubQueryFilled = true;
|
|
}
|
|
else
|
|
SubQuery[Sco_SCOPE_CRS][0] = '\0';
|
|
|
|
/* Build query */
|
|
if (SubQueryFilled)
|
|
{
|
|
switch (Gbl.Games.SelectedOrder)
|
|
{
|
|
case Gam_ORDER_BY_START_DATE:
|
|
sprintf (OrderBySubQuery,"StartTime DESC,EndTime DESC,Title DESC");
|
|
break;
|
|
case Gam_ORDER_BY_END_DATE:
|
|
sprintf (OrderBySubQuery,"EndTime DESC,StartTime DESC,Title DESC");
|
|
break;
|
|
}
|
|
|
|
DB_BuildQuery ("SELECT GamCod FROM games"
|
|
" WHERE %s%s%s%s%s%s"
|
|
" ORDER BY %s",
|
|
SubQuery[Sco_SCOPE_SYS],
|
|
SubQuery[Sco_SCOPE_CTY],
|
|
SubQuery[Sco_SCOPE_INS],
|
|
SubQuery[Sco_SCOPE_CTR],
|
|
SubQuery[Sco_SCOPE_DEG],
|
|
SubQuery[Sco_SCOPE_CRS],
|
|
OrderBySubQuery);
|
|
}
|
|
else
|
|
Lay_ShowErrorAndExit ("Can not get list of games.");
|
|
|
|
/* Make query */
|
|
NumRows = DB_QuerySELECT_new (&mysql_res,"can not get games");
|
|
|
|
if (NumRows) // Games found...
|
|
{
|
|
Gbl.Games.Num = (unsigned) NumRows;
|
|
|
|
/***** Create list of games *****/
|
|
if ((Gbl.Games.LstGamCods = (long *) calloc (NumRows,sizeof (long))) == NULL)
|
|
Lay_NotEnoughMemoryExit ();
|
|
|
|
/***** Get the games codes *****/
|
|
for (NumGame = 0;
|
|
NumGame < Gbl.Games.Num;
|
|
NumGame++)
|
|
{
|
|
/* Get next game code */
|
|
row = mysql_fetch_row (mysql_res);
|
|
if ((Gbl.Games.LstGamCods[NumGame] = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Error: wrong game code.");
|
|
}
|
|
}
|
|
else
|
|
Gbl.Games.Num = 0;
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
Gbl.Games.LstIsRead = true;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Set allowed and hidden scopes to get list depending on my user's role ***/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_SetAllowedAndHiddenScopes (unsigned *ScopesAllowed,
|
|
unsigned *HiddenAllowed)
|
|
{
|
|
switch (Gbl.Usrs.Me.Role.Logged)
|
|
{
|
|
case Rol_UNK: // User not logged in *********************************
|
|
*ScopesAllowed = 0;
|
|
*HiddenAllowed = 0;
|
|
break;
|
|
case Rol_GST: // User not belonging to any course *******************
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 0;
|
|
break;
|
|
case Rol_USR: // Student or teacher in other courses...
|
|
// ...but not belonging to the current course *********
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 0;
|
|
if (Usr_CheckIfIBelongToCty (Gbl.CurrentCty.Cty.CtyCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTY;
|
|
if (Usr_CheckIfIBelongToIns (Gbl.CurrentIns.Ins.InsCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_INS;
|
|
if (Usr_CheckIfIBelongToCtr (Gbl.CurrentCtr.Ctr.CtrCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTR;
|
|
if (Usr_CheckIfIBelongToDeg (Gbl.CurrentDeg.Deg.DegCod))
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_DEG;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case Rol_STD: // Student in current course **************************
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 0;
|
|
if (Usr_CheckIfIBelongToCty (Gbl.CurrentCty.Cty.CtyCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTY;
|
|
if (Usr_CheckIfIBelongToIns (Gbl.CurrentIns.Ins.InsCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_INS;
|
|
if (Usr_CheckIfIBelongToCtr (Gbl.CurrentCtr.Ctr.CtrCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTR;
|
|
if (Usr_CheckIfIBelongToDeg (Gbl.CurrentDeg.Deg.DegCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_DEG;
|
|
if (Gbl.Usrs.Me.IBelongToCurrentCrs)
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CRS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case Rol_NET: // Non-editing teacher in current course **************
|
|
case Rol_TCH: // Teacher in current course **************************
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 0;
|
|
if (Usr_CheckIfIBelongToCty (Gbl.CurrentCty.Cty.CtyCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTY;
|
|
if (Usr_CheckIfIBelongToIns (Gbl.CurrentIns.Ins.InsCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_INS;
|
|
if (Usr_CheckIfIBelongToCtr (Gbl.CurrentCtr.Ctr.CtrCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTR;
|
|
if (Usr_CheckIfIBelongToDeg (Gbl.CurrentDeg.Deg.DegCod))
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_DEG;
|
|
if (Gbl.Usrs.Me.IBelongToCurrentCrs)
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CRS;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_CRS; // A non-editing teacher or teacher can view hidden course games
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case Rol_DEG_ADM: // Degree administrator *******************************
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 0;
|
|
if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTY;
|
|
if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_INS;
|
|
if (Gbl.CurrentCtr.Ctr.CtrCod > 0) // Centre selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTR;
|
|
if (Gbl.CurrentDeg.Deg.DegCod > 0) // Degree selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_DEG;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_DEG; // A degree admin can view hidden degree games
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case Rol_CTR_ADM: // Centre administrator *******************************
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 0;
|
|
if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTY;
|
|
if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_INS;
|
|
if (Gbl.CurrentCtr.Ctr.CtrCod > 0) // Centre selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTR;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_CTR; // A centre admin can view hidden centre games
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case Rol_INS_ADM: // Institution administrator **************************
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 0;
|
|
if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTY;
|
|
if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_INS;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_INS; // An institution admin can view hidden institution games
|
|
}
|
|
}
|
|
break;
|
|
case Rol_SYS_ADM: // System administrator (superuser) *******************
|
|
*ScopesAllowed = 1 << Sco_SCOPE_SYS;
|
|
*HiddenAllowed = 1 << Sco_SCOPE_SYS; // A system admin can view hidden system games
|
|
if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTY;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_CTY; // A system admin can view hidden country games
|
|
if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_INS;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_INS; // A system admin can view hidden institution games
|
|
if (Gbl.CurrentCtr.Ctr.CtrCod > 0) // Centre selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CTR;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_CTR; // A system admin can view hidden centre games
|
|
if (Gbl.CurrentDeg.Deg.DegCod > 0) // Degree selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_DEG;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_DEG; // A system admin can view hidden degree games
|
|
if (Gbl.CurrentCrs.Crs.CrsCod > 0) // Course selected
|
|
{
|
|
*ScopesAllowed |= 1 << Sco_SCOPE_CRS;
|
|
*HiddenAllowed |= 1 << Sco_SCOPE_CRS; // A system admin can view hidden course games
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Get game data using its code ************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetDataOfGameByCod (struct Game *Game)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRows;
|
|
|
|
/***** Build query *****/
|
|
DB_BuildQuery ("SELECT GamCod,Scope,Cod,Hidden,Roles,UsrCod,"
|
|
"UNIX_TIMESTAMP(StartTime),"
|
|
"UNIX_TIMESTAMP(EndTime),"
|
|
"NOW() BETWEEN StartTime AND EndTime,"
|
|
"Title"
|
|
" FROM games"
|
|
" WHERE GamCod=%ld",
|
|
Game->GamCod);
|
|
|
|
/***** Get data of game from database *****/
|
|
NumRows = DB_QuerySELECT_new (&mysql_res,"can not get game data");
|
|
|
|
if (NumRows) // Game found...
|
|
{
|
|
/* Get row */
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/* Get code of the game (row[0]) */
|
|
Game->GamCod = Str_ConvertStrCodToLongCod (row[0]);
|
|
|
|
/* Get game scope (row[1]) */
|
|
if ((Game->Scope = Sco_GetScopeFromDBStr (row[1])) == Sco_SCOPE_UNK)
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
|
|
/* Get code of the country, institution, centre, degree or course (row[2]) */
|
|
Game->Cod = Str_ConvertStrCodToLongCod (row[2]);
|
|
|
|
/* Get whether the game is hidden (row[3]) */
|
|
Game->Status.Visible = (row[3][0] == 'N');
|
|
|
|
/* Get roles (row[4]) */
|
|
if (sscanf (row[4],"%u",&Game->Roles) != 1)
|
|
Lay_ShowErrorAndExit ("Error when reading roles of game.");
|
|
|
|
/* Get author of the game (row[5]) */
|
|
Game->UsrCod = Str_ConvertStrCodToLongCod (row[5]);
|
|
|
|
/* Get start date (row[6] holds the start UTC time) */
|
|
Game->TimeUTC[Att_START_TIME] = Dat_GetUNIXTimeFromStr (row[6]);
|
|
|
|
/* Get end date (row[7] holds the end UTC time) */
|
|
Game->TimeUTC[Att_END_TIME ] = Dat_GetUNIXTimeFromStr (row[7]);
|
|
|
|
/* Get whether the game is open or closed (row(8)) */
|
|
Game->Status.Open = (row[8][0] == '1');
|
|
|
|
/* Get the title of the game (row[9]) */
|
|
Str_Copy (Game->Title,row[9],
|
|
Gam_MAX_BYTES_SURVEY_TITLE);
|
|
|
|
/* Get number of questions and number of users who have already answer this game */
|
|
Game->NumQsts = Gam_GetNumQstsGame (Game->GamCod);
|
|
Game->NumUsrs = Gam_GetNumUsrsWhoHaveAnsweredGame (Game->GamCod);
|
|
|
|
/* Am I logged with a valid role to answer this game? */
|
|
Game->Status.IAmLoggedWithAValidRoleToAnswer = (Game->Roles & (1 << Gbl.Usrs.Me.Role.Logged));
|
|
|
|
/* Do I belong to valid groups to answer this game? */
|
|
switch (Game->Scope)
|
|
{
|
|
case Sco_SCOPE_UNK: // Unknown
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
break;
|
|
case Sco_SCOPE_SYS: // System
|
|
Game->Status.IBelongToScope = Gbl.Usrs.Me.Logged;
|
|
break;
|
|
case Sco_SCOPE_CTY: // Country
|
|
Game->Status.IBelongToScope = Usr_CheckIfIBelongToCty (Game->Cod);
|
|
break;
|
|
case Sco_SCOPE_INS: // Institution
|
|
Game->Status.IBelongToScope = Usr_CheckIfIBelongToIns (Game->Cod);
|
|
break;
|
|
case Sco_SCOPE_CTR: // Centre
|
|
Game->Status.IBelongToScope = Usr_CheckIfIBelongToCtr (Game->Cod);
|
|
break;
|
|
case Sco_SCOPE_DEG: // Degree
|
|
Game->Status.IBelongToScope = Usr_CheckIfIBelongToDeg (Game->Cod);
|
|
break;
|
|
case Sco_SCOPE_CRS: // Course
|
|
Game->Status.IBelongToScope = Usr_CheckIfIBelongToCrs (Game->Cod) &&
|
|
Gam_CheckIfICanDoThisGameBasedOnGrps (Game->GamCod);
|
|
break;
|
|
}
|
|
|
|
/* Have I answered this game? */
|
|
Game->Status.IHaveAnswered = Gam_CheckIfIHaveAnsweredGame (Game->GamCod);
|
|
|
|
/* Can I answer game? */
|
|
Game->Status.ICanAnswer = (Game->NumQsts != 0) &&
|
|
Game->Status.Visible &&
|
|
Game->Status.Open &&
|
|
Game->Status.IAmLoggedWithAValidRoleToAnswer &&
|
|
Game->Status.IBelongToScope &&
|
|
!Game->Status.IHaveAnswered;
|
|
|
|
/* Can I view results of the game?
|
|
Can I edit game? */
|
|
switch (Gbl.Usrs.Me.Role.Logged)
|
|
{
|
|
case Rol_STD:
|
|
Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CRS ||
|
|
Game->Scope == Sco_SCOPE_DEG ||
|
|
Game->Scope == Sco_SCOPE_CTR ||
|
|
Game->Scope == Sco_SCOPE_INS ||
|
|
Game->Scope == Sco_SCOPE_CTY ||
|
|
Game->Scope == Sco_SCOPE_SYS) &&
|
|
(Game->NumQsts != 0) &&
|
|
Game->Status.Visible &&
|
|
Game->Status.Open &&
|
|
Game->Status.IAmLoggedWithAValidRoleToAnswer &&
|
|
Game->Status.IBelongToScope &&
|
|
Game->Status.IHaveAnswered;
|
|
Game->Status.ICanEdit = false;
|
|
break;
|
|
case Rol_NET:
|
|
Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CRS ||
|
|
Game->Scope == Sco_SCOPE_DEG ||
|
|
Game->Scope == Sco_SCOPE_CTR ||
|
|
Game->Scope == Sco_SCOPE_INS ||
|
|
Game->Scope == Sco_SCOPE_CTY ||
|
|
Game->Scope == Sco_SCOPE_SYS) &&
|
|
Game->NumQsts != 0 &&
|
|
!Game->Status.ICanAnswer;
|
|
Game->Status.ICanEdit = false;
|
|
break;
|
|
case Rol_TCH:
|
|
Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CRS ||
|
|
Game->Scope == Sco_SCOPE_DEG ||
|
|
Game->Scope == Sco_SCOPE_CTR ||
|
|
Game->Scope == Sco_SCOPE_INS ||
|
|
Game->Scope == Sco_SCOPE_CTY ||
|
|
Game->Scope == Sco_SCOPE_SYS) &&
|
|
Game->NumQsts != 0 &&
|
|
!Game->Status.ICanAnswer;
|
|
Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_CRS &&
|
|
Game->Status.IBelongToScope;
|
|
break;
|
|
case Rol_DEG_ADM:
|
|
Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_DEG ||
|
|
Game->Scope == Sco_SCOPE_CTR ||
|
|
Game->Scope == Sco_SCOPE_INS ||
|
|
Game->Scope == Sco_SCOPE_CTY ||
|
|
Game->Scope == Sco_SCOPE_SYS) &&
|
|
(Game->NumQsts != 0) &&
|
|
!Game->Status.ICanAnswer;
|
|
Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_DEG &&
|
|
Game->Status.IBelongToScope;
|
|
break;
|
|
case Rol_CTR_ADM:
|
|
Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CTR ||
|
|
Game->Scope == Sco_SCOPE_INS ||
|
|
Game->Scope == Sco_SCOPE_CTY ||
|
|
Game->Scope == Sco_SCOPE_SYS) &&
|
|
(Game->NumQsts != 0) &&
|
|
!Game->Status.ICanAnswer;
|
|
Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_CTR &&
|
|
Game->Status.IBelongToScope;
|
|
break;
|
|
case Rol_INS_ADM:
|
|
Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_INS ||
|
|
Game->Scope == Sco_SCOPE_CTY ||
|
|
Game->Scope == Sco_SCOPE_SYS) &&
|
|
(Game->NumQsts != 0) &&
|
|
!Game->Status.ICanAnswer;
|
|
Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_INS &&
|
|
Game->Status.IBelongToScope;
|
|
break;
|
|
case Rol_SYS_ADM:
|
|
Game->Status.ICanViewResults = (Game->NumQsts != 0);
|
|
Game->Status.ICanEdit = true;
|
|
break;
|
|
default:
|
|
Game->Status.ICanViewResults = false;
|
|
Game->Status.ICanEdit = false;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Initialize to empty game */
|
|
Game->GamCod = -1L;
|
|
Game->Scope = Sco_SCOPE_UNK;
|
|
Game->Roles = 0;
|
|
Game->UsrCod = -1L;
|
|
Game->TimeUTC[Gam_START_TIME] =
|
|
Game->TimeUTC[Gam_END_TIME ] = (time_t) 0;
|
|
Game->Title[0] = '\0';
|
|
Game->NumQsts = 0;
|
|
Game->NumUsrs = 0;
|
|
Game->Status.Visible = true;
|
|
Game->Status.Open = false;
|
|
Game->Status.IAmLoggedWithAValidRoleToAnswer = false;
|
|
Game->Status.IBelongToScope = false;
|
|
Game->Status.IHaveAnswered = false;
|
|
Game->Status.ICanAnswer = false;
|
|
Game->Status.ICanViewResults = false;
|
|
Game->Status.ICanEdit = false;
|
|
}
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************************** Free list of games ***************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_FreeListGames (void)
|
|
{
|
|
if (Gbl.Games.LstIsRead && Gbl.Games.LstGamCods)
|
|
{
|
|
/***** Free memory used by the list of games *****/
|
|
free ((void *) Gbl.Games.LstGamCods);
|
|
Gbl.Games.LstGamCods = NULL;
|
|
Gbl.Games.Num = 0;
|
|
Gbl.Games.LstIsRead = false;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Get game text from database ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1])
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRows;
|
|
|
|
/***** Get text of game from database *****/
|
|
DB_BuildQuery ("SELECT Txt FROM games WHERE GamCod=%ld",GamCod);
|
|
NumRows = DB_QuerySELECT_new (&mysql_res,"can not get game text");
|
|
|
|
/***** The result of the query must have one row or none *****/
|
|
if (NumRows == 1)
|
|
{
|
|
/* Get info text */
|
|
row = mysql_fetch_row (mysql_res);
|
|
Str_Copy (Txt,row[0],
|
|
Cns_MAX_BYTES_TEXT);
|
|
}
|
|
else
|
|
Txt[0] = '\0';
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
if (NumRows > 1)
|
|
Lay_ShowErrorAndExit ("Error when getting game text.");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Write parameter with code of game *********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PutParamGameCod (long GamCod)
|
|
{
|
|
Par_PutHiddenParamLong ("GamCod",GamCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Get parameter with code of game **********************/
|
|
/*****************************************************************************/
|
|
|
|
long Gam_GetParamGameCod (void)
|
|
{
|
|
/***** Get code of game *****/
|
|
return Par_GetParToLong ("GamCod");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*************** Ask for confirmation of removing of a game ****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_AskRemGame (void)
|
|
{
|
|
extern const char *Txt_Do_you_really_want_to_remove_the_game_X;
|
|
extern const char *Txt_Remove_game;
|
|
struct Game Game;
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamGameOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not remove this game.");
|
|
|
|
/***** Show question and button to remove game *****/
|
|
Gbl.Games.CurrentGamCod = Game.GamCod;
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Do_you_really_want_to_remove_the_game_X,
|
|
Game.Title);
|
|
Ale_ShowAlertAndButton (Ale_QUESTION,Gbl.Alert.Txt,
|
|
ActRemGam,NULL,NULL,Gam_PutParams,
|
|
Btn_REMOVE_BUTTON,Txt_Remove_game);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************************** Remove a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveGame (void)
|
|
{
|
|
extern const char *Txt_Game_X_removed;
|
|
char *Query;
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not remove this game.");
|
|
|
|
/***** Remove all the users in this game *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_users WHERE GamCod=%ld",
|
|
Game.GamCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove users who are answered a game");
|
|
|
|
/***** Remove all the questions in this game *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_questions"
|
|
" WHERE GamCod=%ld",
|
|
Game.GamCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove questions of a game");
|
|
|
|
/***** Remove all the groups of this game *****/
|
|
Gam_RemoveAllTheGrpsAssociatedToAndGame (Game.GamCod);
|
|
|
|
/***** Remove game *****/
|
|
if (asprintf (&Query,"DELETE FROM games WHERE GamCod=%ld",
|
|
Game.GamCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove game");
|
|
|
|
/***** Write message to show the change made *****/
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Game_X_removed,
|
|
Game.Title);
|
|
Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Ask for confirmation of reset of a game *****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_AskResetGame (void)
|
|
{
|
|
extern const char *Txt_Do_you_really_want_to_reset_the_game_X;
|
|
struct Game Game;
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamGameOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not reset this game.");
|
|
|
|
/***** Ask for confirmation of reset *****/
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Do_you_really_want_to_reset_the_game_X,
|
|
Game.Title);
|
|
Ale_ShowAlert (Ale_WARNING,Gbl.Alert.Txt);
|
|
|
|
/***** Button of confirmation of reset *****/
|
|
Gbl.Games.CurrentGamCod = Game.GamCod;
|
|
Gam_PutButtonToResetGame ();
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************* Put button to reset game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutButtonToResetGame (void)
|
|
{
|
|
extern const char *Txt_Reset_game;
|
|
|
|
Act_StartForm (ActRstGam);
|
|
Gam_PutParams ();
|
|
Btn_PutRemoveButton (Txt_Reset_game);
|
|
Act_EndForm ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************* Reset a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_ResetGame (void)
|
|
{
|
|
extern const char *Txt_Game_X_reset;
|
|
char *Query;
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not reset this game.");
|
|
|
|
/***** Remove all the users in this game *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_users WHERE GamCod=%ld",
|
|
Game.GamCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove users who are answered a game");
|
|
|
|
/***** Reset all the answers in this game *****/
|
|
DB_BuildQuery ("UPDATE gam_answers,gam_questions SET gam_answers.NumUsrs=0"
|
|
" WHERE gam_questions.GamCod=%ld"
|
|
" AND gam_questions.QstCod=gam_answers.QstCod",
|
|
Game.GamCod);
|
|
DB_QueryUPDATE_new ("can not reset answers of a game");
|
|
|
|
/***** Write message to show the change made *****/
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Game_X_reset,
|
|
Game.Title);
|
|
Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************** Hide a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_HideGame (void)
|
|
{
|
|
extern const char *Txt_Game_X_is_now_hidden;
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not hide this game.");
|
|
|
|
/***** Hide game *****/
|
|
DB_BuildQuery ("UPDATE games SET Hidden='Y' WHERE GamCod=%ld",Game.GamCod);
|
|
DB_QueryUPDATE_new ("can not hide game");
|
|
|
|
/***** Write message to show the change made *****/
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Game_X_is_now_hidden,
|
|
Game.Title);
|
|
Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************************** Show a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_UnhideGame (void)
|
|
{
|
|
extern const char *Txt_Game_X_is_now_visible;
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not unhide this game.");
|
|
|
|
/***** Show game *****/
|
|
DB_BuildQuery ("UPDATE games SET Hidden='N' WHERE GamCod=%ld",Game.GamCod);
|
|
DB_QueryUPDATE_new ("can not show game");
|
|
|
|
/***** Write message to show the change made *****/
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Game_X_is_now_visible,
|
|
Game.Title);
|
|
Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt);
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Check if the title of a game exists *******************/
|
|
/*****************************************************************************/
|
|
|
|
static bool Gam_CheckIfSimilarGameExists (struct Game *Game)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
|
|
/***** Get number of games with a field value from database *****/
|
|
DB_BuildQuery ("SELECT COUNT(*) FROM games"
|
|
" WHERE Scope='%s' AND Cod=%ld"
|
|
" AND Title='%s' AND GamCod<>%ld",
|
|
Sco_ScopeDB[Game->Scope],Game->Cod,
|
|
Game->Title,Game->GamCod);
|
|
return (DB_QueryCOUNT_new ("can not get similar games") != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Put a form to create a new game *********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestCreatOrEditGame (void)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games_new_game;
|
|
extern const char *Hlp_ASSESSMENT_Games_edit_game;
|
|
extern const char *The_ClassForm[The_NUM_THEMES];
|
|
extern const char *Txt_New_game;
|
|
extern const char *Txt_Scope;
|
|
extern const char *Txt_Edit_game;
|
|
extern const char *Txt_Title;
|
|
extern const char *Txt_Description;
|
|
extern const char *Txt_Users;
|
|
extern const char *Txt_Create_game;
|
|
extern const char *Txt_Save;
|
|
struct Game Game;
|
|
bool ItsANewGame;
|
|
char Txt[Cns_MAX_BYTES_TEXT + 1];
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamGameOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get the code of the game *****/
|
|
ItsANewGame = ((Game.GamCod = Gam_GetParamGameCod ()) == -1L);
|
|
|
|
/***** Get from the database the data of the game *****/
|
|
if (ItsANewGame)
|
|
{
|
|
/***** Put link (form) to create new game *****/
|
|
if (!Gam_CheckIfICanCreateGame ())
|
|
Lay_ShowErrorAndExit ("You can not create a new game here.");
|
|
|
|
/* Initialize to empty game */
|
|
Game.GamCod = -1L;
|
|
Game.Scope = Sco_SCOPE_UNK;
|
|
Game.Roles = (1 << Rol_STD);
|
|
Game.UsrCod = Gbl.Usrs.Me.UsrDat.UsrCod;
|
|
Game.TimeUTC[Gam_START_TIME] = Gbl.StartExecutionTimeUTC;
|
|
Game.TimeUTC[Gam_END_TIME ] = Gbl.StartExecutionTimeUTC + (24 * 60 * 60); // +24 hours
|
|
Game.Title[0] = '\0';
|
|
Game.NumQsts = 0;
|
|
Game.NumUsrs = 0;
|
|
Game.Status.Visible = true;
|
|
Game.Status.Open = true;
|
|
Game.Status.IAmLoggedWithAValidRoleToAnswer = false;
|
|
Game.Status.IBelongToScope = false;
|
|
Game.Status.IHaveAnswered = false;
|
|
Game.Status.ICanAnswer = false;
|
|
Game.Status.ICanViewResults = false;
|
|
}
|
|
else
|
|
{
|
|
/* Get data of the game from database */
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
if (!Game.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not update this game.");
|
|
|
|
/* Get text of the game from database */
|
|
Gam_GetGameTxtFromDB (Game.GamCod,Txt);
|
|
}
|
|
|
|
/***** Start form *****/
|
|
Gbl.Games.CurrentGamCod = Game.GamCod;
|
|
Act_StartForm (ItsANewGame ? ActNewGam :
|
|
ActChgGam);
|
|
Gam_PutParams ();
|
|
|
|
/***** Start box and table *****/
|
|
if (ItsANewGame)
|
|
Box_StartBoxTable (NULL,Txt_New_game,NULL,
|
|
Hlp_ASSESSMENT_Games_new_game,Box_NOT_CLOSABLE,2);
|
|
else
|
|
Box_StartBoxTable (NULL,
|
|
Game.Title[0] ? Game.Title :
|
|
Txt_Edit_game,
|
|
NULL,
|
|
Hlp_ASSESSMENT_Games_edit_game,Box_NOT_CLOSABLE,2);
|
|
|
|
/***** Scope of the game *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"RIGHT_MIDDLE\">"
|
|
"<label for=\"ScopeGame\" class=\"%s\">%s:</label>"
|
|
"</td>"
|
|
"<td class=\"LEFT_MIDDLE\">",
|
|
The_ClassForm[Gbl.Prefs.Theme],
|
|
Txt_Scope);
|
|
Gam_SetDefaultAndAllowedScope (&Game);
|
|
Sco_GetScope ("ScopeGame");
|
|
Sco_PutSelectorScope ("ScopeGame",false);
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
|
|
/***** Game title *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"RIGHT_MIDDLE\">"
|
|
"<label for=\"Title\" class=\"%s\">%s:</label>"
|
|
"</td>"
|
|
"<td class=\"LEFT_MIDDLE\">"
|
|
"<input type=\"text\" id=\"Title\" name=\"Title\""
|
|
" size=\"45\" maxlength=\"%u\" value=\"%s\""
|
|
" required=\"required\" />"
|
|
"</td>"
|
|
"</tr>",
|
|
The_ClassForm[Gbl.Prefs.Theme],
|
|
Txt_Title,
|
|
Gam_MAX_CHARS_SURVEY_TITLE,Game.Title);
|
|
|
|
/***** Game start and end dates *****/
|
|
Dat_PutFormStartEndClientLocalDateTimes (Game.TimeUTC,Dat_FORM_SECONDS_ON);
|
|
|
|
/***** Game text *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"RIGHT_TOP\">"
|
|
"<label for=\"Txt\" class=\"%s\">%s:</label>"
|
|
"</td>"
|
|
"<td class=\"LEFT_TOP\">"
|
|
"<textarea id=\"Txt\" name=\"Txt\""
|
|
" cols=\"60\" rows=\"10\">",
|
|
The_ClassForm[Gbl.Prefs.Theme],
|
|
Txt_Description);
|
|
if (!ItsANewGame)
|
|
fprintf (Gbl.F.Out,"%s",Txt);
|
|
fprintf (Gbl.F.Out,"</textarea>"
|
|
"</td>"
|
|
"</tr>");
|
|
|
|
/***** Users' roles who can answer the game *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"RIGHT_TOP %s\">%s:"
|
|
"</td>"
|
|
"<td class=\"DAT LEFT_MIDDLE\">",
|
|
The_ClassForm[Gbl.Prefs.Theme],
|
|
Txt_Users);
|
|
Rol_WriteSelectorRoles (1 << Rol_STD |
|
|
1 << Rol_NET |
|
|
1 << Rol_TCH,
|
|
Game.Roles,
|
|
false,false);
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
|
|
/***** Groups *****/
|
|
Gam_ShowLstGrpsToEditGame (Game.GamCod);
|
|
|
|
/***** End table, send button and end box *****/
|
|
if (ItsANewGame)
|
|
Box_EndBoxTableWithButton (Btn_CREATE_BUTTON,Txt_Create_game);
|
|
else
|
|
Box_EndBoxTableWithButton (Btn_CONFIRM_BUTTON,Txt_Save);
|
|
|
|
/***** End form *****/
|
|
Act_EndForm ();
|
|
|
|
/***** Show questions of the game ready to be edited *****/
|
|
if (!ItsANewGame)
|
|
Gam_ListGameQuestions (&Game);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****** Set default and allowed scopes depending on logged user's role *******/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_SetDefaultAndAllowedScope (struct Game *Game)
|
|
{
|
|
bool ICanEdit = false;
|
|
|
|
/***** Set default scope *****/
|
|
Gbl.Scope.Default = Sco_SCOPE_UNK;
|
|
Gbl.Scope.Allowed = 0;
|
|
|
|
switch (Gbl.Usrs.Me.Role.Logged)
|
|
{
|
|
case Rol_TCH: // Teachers only can edit course games
|
|
if (Gbl.CurrentCrs.Crs.CrsCod > 0)
|
|
{
|
|
if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined
|
|
Game->Scope = Sco_SCOPE_CRS;
|
|
if (Game->Scope == Sco_SCOPE_CRS)
|
|
{
|
|
Gbl.Scope.Default = Game->Scope;
|
|
Gbl.Scope.Allowed = 1 << Sco_SCOPE_CRS;
|
|
ICanEdit = true;
|
|
}
|
|
}
|
|
break;
|
|
case Rol_DEG_ADM: // Degree admins only can edit degree games
|
|
if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined
|
|
Game->Scope = Sco_SCOPE_DEG;
|
|
if (Game->Scope == Sco_SCOPE_DEG)
|
|
{
|
|
Gbl.Scope.Default = Game->Scope;
|
|
Gbl.Scope.Allowed = 1 << Sco_SCOPE_DEG;
|
|
ICanEdit = true;
|
|
}
|
|
break;
|
|
case Rol_CTR_ADM: // Centre admins only can edit centre games
|
|
if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined
|
|
Game->Scope = Sco_SCOPE_CTR;
|
|
if (Game->Scope == Sco_SCOPE_CTR)
|
|
{
|
|
Gbl.Scope.Default = Game->Scope;
|
|
Gbl.Scope.Allowed = 1 << Sco_SCOPE_CTR;
|
|
ICanEdit = true;
|
|
}
|
|
break;
|
|
case Rol_INS_ADM: // Institution admins only can edit institution games
|
|
if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined
|
|
Game->Scope = Sco_SCOPE_INS;
|
|
if (Game->Scope == Sco_SCOPE_INS)
|
|
{
|
|
Gbl.Scope.Default = Game->Scope;
|
|
Gbl.Scope.Allowed = 1 << Sco_SCOPE_INS;
|
|
ICanEdit = true;
|
|
}
|
|
break;
|
|
case Rol_SYS_ADM:// System admins can edit any game
|
|
if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined
|
|
{
|
|
if (Gbl.CurrentCrs.Crs.CrsCod > 0)
|
|
Game->Scope = Sco_SCOPE_CRS;
|
|
else if (Gbl.CurrentDeg.Deg.DegCod > 0)
|
|
Game->Scope = Sco_SCOPE_DEG;
|
|
else if (Gbl.CurrentCtr.Ctr.CtrCod > 0)
|
|
Game->Scope = Sco_SCOPE_CTR;
|
|
else if (Gbl.CurrentIns.Ins.InsCod > 0)
|
|
Game->Scope = Sco_SCOPE_INS;
|
|
else if (Gbl.CurrentCty.Cty.CtyCod > 0)
|
|
Game->Scope = Sco_SCOPE_CTY;
|
|
else
|
|
Game->Scope = Sco_SCOPE_SYS;
|
|
}
|
|
Gbl.Scope.Default = Game->Scope;
|
|
Gbl.Scope.Allowed = 1 << Sco_SCOPE_SYS |
|
|
1 << Sco_SCOPE_CTY |
|
|
1 << Sco_SCOPE_INS |
|
|
1 << Sco_SCOPE_CTR |
|
|
1 << Sco_SCOPE_DEG |
|
|
1 << Sco_SCOPE_CRS;
|
|
ICanEdit = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!ICanEdit)
|
|
Lay_ShowErrorAndExit ("You don't have permission to edit games here.");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Show list of groups to edit a game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ShowLstGrpsToEditGame (long GamCod)
|
|
{
|
|
extern const char *The_ClassForm[The_NUM_THEMES];
|
|
extern const char *Txt_Groups;
|
|
extern const char *Txt_The_whole_course;
|
|
unsigned NumGrpTyp;
|
|
|
|
/***** Get list of groups types and groups in this course *****/
|
|
Grp_GetListGrpTypesAndGrpsInThisCrs (Grp_ONLY_GROUP_TYPES_WITH_GROUPS);
|
|
|
|
if (Gbl.CurrentCrs.Grps.GrpTypes.Num)
|
|
{
|
|
/***** Start box and table *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"%s RIGHT_TOP\">"
|
|
"%s:"
|
|
"</td>"
|
|
"<td class=\"LEFT_TOP\">",
|
|
The_ClassForm[Gbl.Prefs.Theme],
|
|
Txt_Groups);
|
|
Box_StartBoxTable ("95%",NULL,NULL,
|
|
NULL,Box_NOT_CLOSABLE,0);
|
|
|
|
/***** First row: checkbox to select the whole course *****/
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td colspan=\"7\" class=\"DAT LEFT_MIDDLE\">"
|
|
"<label>"
|
|
"<input type=\"checkbox\""
|
|
" id=\"WholeCrs\" name=\"WholeCrs\" value=\"Y\"");
|
|
if (!Gam_CheckIfGamIsAssociatedToGrps (GamCod))
|
|
fprintf (Gbl.F.Out," checked=\"checked\"");
|
|
fprintf (Gbl.F.Out," onclick=\"uncheckChildren(this,'GrpCods')\" />"
|
|
"%s %s"
|
|
"</label>"
|
|
"</td>"
|
|
"</tr>",
|
|
Txt_The_whole_course,Gbl.CurrentCrs.Crs.ShrtName);
|
|
|
|
/***** List the groups for each group type *****/
|
|
for (NumGrpTyp = 0;
|
|
NumGrpTyp < Gbl.CurrentCrs.Grps.GrpTypes.Num;
|
|
NumGrpTyp++)
|
|
if (Gbl.CurrentCrs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp].NumGrps)
|
|
Grp_ListGrpsToEditAsgAttSvyGam (&Gbl.CurrentCrs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp],
|
|
GamCod,Grp_SURVEY);
|
|
|
|
/***** End table and box *****/
|
|
Box_EndBoxTable ();
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
}
|
|
|
|
/***** Free list of groups types and groups in this course *****/
|
|
Grp_FreeListGrpTypesAndGrps ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Receive form to create a new game *******************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RecFormGame (void)
|
|
{
|
|
extern const char *Txt_Already_existed_a_game_with_the_title_X;
|
|
extern const char *Txt_You_must_specify_the_title_of_the_game;
|
|
struct Game OldGame;
|
|
struct Game NewGame;
|
|
bool ItsANewGame;
|
|
bool NewGameIsCorrect = true;
|
|
char Txt[Cns_MAX_BYTES_TEXT + 1];
|
|
|
|
/***** Get the code of the game *****/
|
|
ItsANewGame = ((NewGame.GamCod = Gam_GetParamGameCod ()) == -1L);
|
|
|
|
if (ItsANewGame)
|
|
NewGame.Scope = Sco_SCOPE_UNK;
|
|
else
|
|
{
|
|
/* Get data of the old (current) game from database */
|
|
OldGame.GamCod = NewGame.GamCod;
|
|
Gam_GetDataOfGameByCod (&OldGame);
|
|
if (!OldGame.Status.ICanEdit)
|
|
Lay_ShowErrorAndExit ("You can not update this game.");
|
|
NewGame.Scope = OldGame.Scope;
|
|
}
|
|
|
|
/***** Get scope *****/
|
|
Gam_SetDefaultAndAllowedScope (&NewGame);
|
|
Sco_GetScope ("ScopeGame");
|
|
switch (Gbl.Scope.Current)
|
|
{
|
|
case Sco_SCOPE_SYS:
|
|
if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM)
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
NewGame.Scope = Sco_SCOPE_SYS;
|
|
NewGame.Cod = -1L;
|
|
break;
|
|
case Sco_SCOPE_CTY:
|
|
if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM)
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
NewGame.Scope = Sco_SCOPE_CTY;
|
|
NewGame.Cod = Gbl.CurrentCty.Cty.CtyCod;
|
|
break;
|
|
case Sco_SCOPE_INS:
|
|
if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM &&
|
|
Gbl.Usrs.Me.Role.Logged != Rol_INS_ADM)
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
NewGame.Scope = Sco_SCOPE_INS;
|
|
NewGame.Cod = Gbl.CurrentIns.Ins.InsCod;
|
|
break;
|
|
case Sco_SCOPE_CTR:
|
|
if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM &&
|
|
Gbl.Usrs.Me.Role.Logged != Rol_CTR_ADM)
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
NewGame.Scope = Sco_SCOPE_CTR;
|
|
NewGame.Cod = Gbl.CurrentCtr.Ctr.CtrCod;
|
|
break;
|
|
case Sco_SCOPE_DEG:
|
|
if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM &&
|
|
Gbl.Usrs.Me.Role.Logged != Rol_DEG_ADM)
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
NewGame.Scope = Sco_SCOPE_DEG;
|
|
NewGame.Cod = Gbl.CurrentDeg.Deg.DegCod;
|
|
break;
|
|
case Sco_SCOPE_CRS:
|
|
if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM &&
|
|
Gbl.Usrs.Me.Role.Logged != Rol_TCH)
|
|
Lay_ShowErrorAndExit ("Wrong game scope.");
|
|
NewGame.Scope = Sco_SCOPE_CRS;
|
|
NewGame.Cod = Gbl.CurrentCrs.Crs.CrsCod;
|
|
break;
|
|
default:
|
|
Lay_WrongScopeExit ();
|
|
break;
|
|
}
|
|
|
|
/***** Get start/end date-times *****/
|
|
NewGame.TimeUTC[Dat_START_TIME] = Dat_GetTimeUTCFromForm ("StartTimeUTC");
|
|
NewGame.TimeUTC[Dat_END_TIME ] = Dat_GetTimeUTCFromForm ("EndTimeUTC" );
|
|
|
|
/***** Get game title *****/
|
|
Par_GetParToText ("Title",NewGame.Title,Gam_MAX_BYTES_SURVEY_TITLE);
|
|
|
|
/***** Get game text and insert links *****/
|
|
Par_GetParToHTML ("Txt",Txt,Cns_MAX_BYTES_TEXT); // Store in HTML format (not rigorous)
|
|
|
|
/***** Adjust dates *****/
|
|
if (NewGame.TimeUTC[Gam_START_TIME] == 0)
|
|
NewGame.TimeUTC[Gam_START_TIME] = Gbl.StartExecutionTimeUTC;
|
|
if (NewGame.TimeUTC[Gam_END_TIME] == 0)
|
|
NewGame.TimeUTC[Gam_END_TIME] = NewGame.TimeUTC[Gam_START_TIME] + 24 * 60 * 60; // +24 hours
|
|
|
|
/***** Get users who can answer this game *****/
|
|
NewGame.Roles = Rol_GetSelectedRoles ();
|
|
|
|
/***** Check if title is correct *****/
|
|
if (NewGame.Title[0]) // If there's a game title
|
|
{
|
|
/* If title of game was in database... */
|
|
if (Gam_CheckIfSimilarGameExists (&NewGame))
|
|
{
|
|
NewGameIsCorrect = false;
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Already_existed_a_game_with_the_title_X,
|
|
NewGame.Title);
|
|
Ale_ShowAlert (Ale_WARNING,Gbl.Alert.Txt);
|
|
}
|
|
}
|
|
else // If there is not a game title
|
|
{
|
|
NewGameIsCorrect = false;
|
|
Ale_ShowAlert (Ale_WARNING,Txt_You_must_specify_the_title_of_the_game);
|
|
}
|
|
|
|
/***** Create a new game or update an existing one *****/
|
|
if (NewGameIsCorrect)
|
|
{
|
|
/* Get groups for this games */
|
|
Grp_GetParCodsSeveralGrps ();
|
|
|
|
if (ItsANewGame)
|
|
Gam_CreateGame (&NewGame,Txt); // Add new game to database
|
|
else
|
|
Gam_UpdateGame (&NewGame,Txt);
|
|
|
|
/* Free memory for list of selected groups */
|
|
Grp_FreeListCodSelectedGrps ();
|
|
}
|
|
else
|
|
Gam_RequestCreatOrEditGame ();
|
|
|
|
/***** Show games again *****/
|
|
Gam_ListAllGames ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************************** Create a new game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_CreateGame (struct Game *Game,const char *Txt)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
extern const char *Txt_Created_new_game_X;
|
|
|
|
/***** Create a new game *****/
|
|
DB_BuildQuery ("INSERT INTO games"
|
|
" (Scope,Cod,Hidden,Roles,UsrCod,StartTime,EndTime,Title,Txt)"
|
|
" VALUES"
|
|
" ('%s',%ld,'N',%u,%ld,"
|
|
"FROM_UNIXTIME(%ld),FROM_UNIXTIME(%ld),"
|
|
"'%s','%s')",
|
|
Sco_ScopeDB[Game->Scope],Game->Cod,
|
|
Game->Roles,
|
|
Gbl.Usrs.Me.UsrDat.UsrCod,
|
|
Game->TimeUTC[Gam_START_TIME],
|
|
Game->TimeUTC[Gam_END_TIME ],
|
|
Game->Title,
|
|
Txt);
|
|
Game->GamCod = DB_QueryINSERTandReturnCode_new ("can not create new game");
|
|
|
|
/***** Create groups *****/
|
|
if (Gbl.CurrentCrs.Grps.LstGrpsSel.NumGrps)
|
|
Gam_CreateGrps (Game->GamCod);
|
|
|
|
/***** Write success message *****/
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Created_new_game_X,
|
|
Game->Title);
|
|
Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************* Update an existing game *************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_UpdateGame (struct Game *Game,const char *Txt)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
extern const char *Txt_The_game_has_been_modified;
|
|
|
|
/***** Update the data of the game *****/
|
|
DB_BuildQuery ("UPDATE games"
|
|
" SET Scope='%s',Cod=%ld,Roles=%u,"
|
|
"StartTime=FROM_UNIXTIME(%ld),"
|
|
"EndTime=FROM_UNIXTIME(%ld),"
|
|
"Title='%s',Txt='%s'"
|
|
" WHERE GamCod=%ld",
|
|
Sco_ScopeDB[Game->Scope],Game->Cod,
|
|
Game->Roles,
|
|
Game->TimeUTC[Gam_START_TIME],
|
|
Game->TimeUTC[Gam_END_TIME ],
|
|
Game->Title,
|
|
Txt,
|
|
Game->GamCod);
|
|
DB_QueryUPDATE_new ("can not update game");
|
|
|
|
/***** Update groups *****/
|
|
/* Remove old groups */
|
|
Gam_RemoveAllTheGrpsAssociatedToAndGame (Game->GamCod);
|
|
|
|
/* Create new groups */
|
|
if (Gbl.CurrentCrs.Grps.LstGrpsSel.NumGrps)
|
|
Gam_CreateGrps (Game->GamCod);
|
|
|
|
/***** Write success message *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_The_game_has_been_modified);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*************** Check if a game is associated to any group ****************/
|
|
/*****************************************************************************/
|
|
|
|
static bool Gam_CheckIfGamIsAssociatedToGrps (long GamCod)
|
|
{
|
|
/***** Get if a game is associated to a group from database *****/
|
|
DB_BuildQuery ("SELECT COUNT(*) FROM gam_grp WHERE GamCod=%ld",GamCod);
|
|
return (DB_QueryCOUNT_new ("can not check if a game is associated to groups") != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************** Check if a game is associated to a group *****************/
|
|
/*****************************************************************************/
|
|
|
|
bool Gam_CheckIfGamIsAssociatedToGrp (long GamCod,long GrpCod)
|
|
{
|
|
/***** Get if a game is associated to a group from database *****/
|
|
DB_BuildQuery ("SELECT COUNT(*) FROM gam_grp"
|
|
" WHERE GamCod=%ld AND GrpCod=%ld",
|
|
GamCod,GrpCod);
|
|
return (DB_QueryCOUNT_new ("can not check if a game is associated to a group") != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************* Remove groups of a game *************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_RemoveAllTheGrpsAssociatedToAndGame (long GamCod)
|
|
{
|
|
char *Query;
|
|
|
|
/***** Remove groups of the game *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_grp WHERE GamCod=%ld",
|
|
GamCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove the groups associated to a game");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Remove one group from all the games *******************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveGroup (long GrpCod)
|
|
{
|
|
char *Query;
|
|
|
|
/***** Remove group from all the games *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_grp WHERE GrpCod=%ld",
|
|
GrpCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove group"
|
|
" from the associations between games and groups");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*************** Remove groups of one type from all the games **************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveGroupsOfType (long GrpTypCod)
|
|
{
|
|
char *Query;
|
|
|
|
/***** Remove group from all the games *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_grp USING crs_grp,gam_grp"
|
|
" WHERE crs_grp.GrpTypCod=%ld"
|
|
" AND crs_grp.GrpCod=gam_grp.GrpCod",
|
|
GrpTypCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove groups of a type"
|
|
" from the associations between games and groups");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************ Create groups of a game **************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_CreateGrps (long GamCod)
|
|
{
|
|
unsigned NumGrpSel;
|
|
|
|
/***** Create groups of the game *****/
|
|
for (NumGrpSel = 0;
|
|
NumGrpSel < Gbl.CurrentCrs.Grps.LstGrpsSel.NumGrps;
|
|
NumGrpSel++)
|
|
{
|
|
/* Create group */
|
|
DB_BuildQuery ("INSERT INTO gam_grp"
|
|
" (GamCod,GrpCod)"
|
|
" VALUES"
|
|
" (%ld,%ld)",
|
|
GamCod,Gbl.CurrentCrs.Grps.LstGrpsSel.GrpCods[NumGrpSel]);
|
|
DB_QueryINSERT_new ("can not associate a group to a game");
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Get and write the names of the groups of a game **************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_GetAndWriteNamesOfGrpsAssociatedToGame (struct Game *Game)
|
|
{
|
|
extern const char *Txt_Group;
|
|
extern const char *Txt_Groups;
|
|
extern const char *Txt_and;
|
|
extern const char *Txt_The_whole_course;
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned long NumRow;
|
|
unsigned long NumRows;
|
|
|
|
/***** Get groups associated to a game from database *****/
|
|
DB_BuildQuery ("SELECT crs_grp_types.GrpTypName,crs_grp.GrpName"
|
|
" FROM gam_grp,crs_grp,crs_grp_types"
|
|
" WHERE gam_grp.GamCod=%ld"
|
|
" AND gam_grp.GrpCod=crs_grp.GrpCod"
|
|
" AND crs_grp.GrpTypCod=crs_grp_types.GrpTypCod"
|
|
" ORDER BY crs_grp_types.GrpTypName,crs_grp.GrpName",
|
|
Game->GamCod);
|
|
NumRows = DB_QuerySELECT_new (&mysql_res,"can not get groups of a game");
|
|
|
|
/***** Write heading *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"%s\">%s: ",
|
|
Game->Status.Visible ? "ASG_GRP" :
|
|
"ASG_GRP_LIGHT",
|
|
NumRows == 1 ? Txt_Group :
|
|
Txt_Groups);
|
|
|
|
/***** Write groups *****/
|
|
if (NumRows) // Groups found...
|
|
{
|
|
/* Get and write the group types and names */
|
|
for (NumRow = 0;
|
|
NumRow < NumRows;
|
|
NumRow++)
|
|
{
|
|
/* Get next group */
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/* Write group type name and group name */
|
|
fprintf (Gbl.F.Out,"%s %s",row[0],row[1]);
|
|
|
|
if (NumRows >= 2)
|
|
{
|
|
if (NumRow == NumRows-2)
|
|
fprintf (Gbl.F.Out," %s ",Txt_and);
|
|
if (NumRows >= 3)
|
|
if (NumRow < NumRows-2)
|
|
fprintf (Gbl.F.Out,", ");
|
|
}
|
|
}
|
|
}
|
|
else
|
|
fprintf (Gbl.F.Out,"%s %s",
|
|
Txt_The_whole_course,Gbl.CurrentCrs.Crs.ShrtName);
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Remove all the games of a place on the hierarchy *************/
|
|
/************ (country, institution, centre, degree or course) *************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveGames (Sco_Scope_t Scope,long Cod)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
char *Query;
|
|
|
|
/***** Remove all the users in course games *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_users"
|
|
" USING games,gam_users"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_users.GamCod",
|
|
Sco_ScopeDB[Scope],Cod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove users"
|
|
" who had answered games in a place on the hierarchy");
|
|
|
|
/***** Remove all the answers in course games *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_answers"
|
|
" USING games,gam_questions,gam_answers"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" AND gam_questions.QstCod=gam_answers.QstCod",
|
|
Sco_ScopeDB[Scope],Cod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove answers of games in a place on the hierarchy");
|
|
|
|
/***** Remove all the questions in course games *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_questions"
|
|
" USING games,gam_questions"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_questions.GamCod",
|
|
Sco_ScopeDB[Scope],Cod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove questions of games in a place on the hierarchy");
|
|
|
|
/***** Remove groups *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_grp"
|
|
" USING games,gam_grp"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_grp.GamCod",
|
|
Sco_ScopeDB[Scope],Cod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove all the groups"
|
|
" associated to games of a course");
|
|
|
|
/***** Remove course games *****/
|
|
if (asprintf (&Query,"DELETE FROM games"
|
|
" WHERE Scope='%s' AND Cod=%ld",
|
|
Sco_ScopeDB[Scope],Cod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove all the games in a place on the hierarchy");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Check if I belong to any of the groups of a game *************/
|
|
/*****************************************************************************/
|
|
|
|
static bool Gam_CheckIfICanDoThisGameBasedOnGrps (long GamCod)
|
|
{
|
|
/***** Get if I can do a game from database *****/
|
|
DB_BuildQuery ("SELECT COUNT(*) FROM games"
|
|
" WHERE GamCod=%ld"
|
|
" AND (GamCod NOT IN (SELECT GamCod FROM gam_grp) OR"
|
|
" GamCod IN (SELECT gam_grp.GamCod FROM gam_grp,crs_grp_usr"
|
|
" WHERE crs_grp_usr.UsrCod=%ld"
|
|
" AND gam_grp.GrpCod=crs_grp_usr.GrpCod))",
|
|
GamCod,Gbl.Usrs.Me.UsrDat.UsrCod);
|
|
return (DB_QueryCOUNT_new ("can not check if I can do a game") != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Get number of questions of a game *********************/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetNumQstsGame (long GamCod)
|
|
{
|
|
/***** Get data of questions from database *****/
|
|
DB_BuildQuery ("SELECT COUNT(*) FROM gam_questions WHERE GamCod=%ld",GamCod);
|
|
return (unsigned) DB_QueryCOUNT_new ("can not get number of questions of a game");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********** Put a form to edit/create a question in game *****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestNewQuestion (void)
|
|
{
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get other parameters *****/
|
|
Gam_GetParamGameOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Show form to create a new question in this game *****/
|
|
Tst_ShowFormAskSelectTstsForGame (Game.GamCod);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Write parameter with code of question ********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamQstCod (long QstCod)
|
|
{
|
|
Par_PutHiddenParamLong ("QstCod",QstCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Get parameter with code of question *********************/
|
|
/*****************************************************************************/
|
|
|
|
static long Gam_GetParamQstCod (void)
|
|
{
|
|
return Par_GetParToLong ("QstCod");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Write parameter with index of question *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamQstInd (unsigned QstInd)
|
|
{
|
|
Par_PutHiddenParamUnsigned ("QstInd",QstInd);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Get parameter with index of question ********************/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetParamQstInd (void)
|
|
{
|
|
long LongInt;
|
|
|
|
LongInt = Par_GetParToLong ("QstInd");
|
|
if (LongInt < 0)
|
|
Lay_ShowErrorAndExit ("Wrong question index.");
|
|
|
|
return (unsigned) LongInt;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Remove answers of a game question *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_RemAnswersOfAQuestion (long QstCod)
|
|
{
|
|
char *Query;
|
|
|
|
/***** Remove answers *****/
|
|
if (asprintf (&Query,"DELETE FROM gam_answers WHERE QstCod=%ld",
|
|
QstCod) < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_QueryDELETE_free (Query,"can not remove the answers of a question");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Get next question index in a game **********************/
|
|
/*****************************************************************************/
|
|
// TODO: Remove this function because a question code can be repeated
|
|
|
|
static int Gam_GetQstIndFromQstCod (long GamCod,long QstCod)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
int QstInd = -1;
|
|
|
|
/***** Get number of games with a field value from database *****/
|
|
DB_BuildQuery ("SELECT QstInd FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstCod=%ld",
|
|
GamCod,QstCod);
|
|
if (!DB_QuerySELECT_new (&mysql_res,"can not get question index"))
|
|
Lay_ShowErrorAndExit ("Error when getting question index.");
|
|
|
|
/***** Get question index (row[0]) *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0])
|
|
if (sscanf (row[0],"%d",&QstInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting question index.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return QstInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Get question code given game and index of question *************/
|
|
/*****************************************************************************/
|
|
|
|
static long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
long QstCod;
|
|
|
|
/***** Get question code of thw question to be moved up *****/
|
|
DB_BuildQuery ("SELECT QstCod FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstInd=%u",
|
|
GamCod,QstInd);
|
|
if (!DB_QuerySELECT_new (&mysql_res,"can not get question code"))
|
|
Lay_ShowErrorAndExit ("Error: wrong question code.");
|
|
|
|
/***** Get question code (row[0]) *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Error: wrong question code.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return QstCod;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Get maximum question index in a game *********************/
|
|
/*****************************************************************************/
|
|
// Question index can be 0, 1, 2,...
|
|
// Return -1 if no questions
|
|
|
|
static int Gam_GetMaxQuestionIndexInGame (long GamCod)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
int QstInd = -1;
|
|
|
|
/***** Get maximum question index in a game from database *****/
|
|
DB_BuildQuery ("SELECT MAX(QstInd) FROM gam_questions WHERE GamCod=%ld",
|
|
GamCod);
|
|
DB_QuerySELECT_new (&mysql_res,"can not get last question index");
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0]) // There are questions
|
|
if (sscanf (row[0],"%d",&QstInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting last question index.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return QstInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********** Get previous question index to a given index in a game **********/
|
|
/*****************************************************************************/
|
|
// Question index can be 0, 1, 2,...
|
|
// Return -1 if no previous question
|
|
|
|
static int Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
int PrevQstInd = -1;
|
|
|
|
/***** Get previous question index in a game from database *****/
|
|
// Although indexes are always continuous...
|
|
// ...this implementation works even with non continuous indexes
|
|
DB_BuildQuery ("SELECT MAX(QstInd) FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstInd<%u",
|
|
GamCod,QstInd);
|
|
if (!DB_QuerySELECT_new (&mysql_res,"can not get previous question index"))
|
|
Lay_ShowErrorAndExit ("Error: previous question index not found.");
|
|
|
|
/***** Get previous question index (row[0]) *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0])
|
|
if (sscanf (row[0],"%d",&PrevQstInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting previous question index.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return PrevQstInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Get next question index to a given index in a game ************/
|
|
/*****************************************************************************/
|
|
// Question index can be 0, 1, 2,...
|
|
// Return -1 if no next question
|
|
|
|
static int Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
int NextQstInd = -1;
|
|
|
|
/***** Get next question index in a game from database *****/
|
|
// Although indexes are always continuous...
|
|
// ...this implementation works even with non continuous indexes
|
|
DB_BuildQuery ("SELECT MIN(QstInd) FROM gam_questions"
|
|
" WHERE GamCod=%ld AND QstInd>%u",
|
|
GamCod,QstInd);
|
|
if (!DB_QuerySELECT_new (&mysql_res,"can not get next question index"))
|
|
Lay_ShowErrorAndExit ("Error: next question index not found.");
|
|
|
|
/***** Get next question index (row[0]) *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0])
|
|
if (sscanf (row[0],"%d",&NextQstInd) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting next question index.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NextQstInd;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************ List the questions of a game ***********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListGameQuestions (struct Game *Game)
|
|
{
|
|
extern const char *Hlp_ASSESSMENT_Games_questions;
|
|
extern const char *Txt_Questions;
|
|
extern const char *Txt_This_game_has_no_questions;
|
|
extern const char *Txt_Done;
|
|
MYSQL_RES *mysql_res;
|
|
unsigned NumQsts;
|
|
bool Editing = (Gbl.Action.Act == ActEdiOneGam ||
|
|
Gbl.Action.Act == ActAddOneGamQst);
|
|
Tst_ActionToDoWithQuestions_t ActionToDoWithQuestions;
|
|
|
|
/***** How to show the questions ******/
|
|
if (Game->Status.ICanAnswer && !Editing)
|
|
ActionToDoWithQuestions = Tst_SHOW_GAME_TO_ANSWER;
|
|
else
|
|
ActionToDoWithQuestions = Tst_SHOW_GAME_RESULT;
|
|
|
|
/***** Get data of questions from database *****/
|
|
/*
|
|
row[0] QstCod
|
|
row[1] AnsType
|
|
row[2] Stem
|
|
row[3] Feedback
|
|
row[4] ImageName
|
|
row[5] ImageTitle
|
|
row[6] ImageURL
|
|
*/
|
|
DB_BuildQuery ("SELECT tst_questions.QstCod,"
|
|
"tst_questions.AnsType,"
|
|
"tst_questions.Stem,"
|
|
"tst_questions.Feedback,"
|
|
"tst_questions.ImageName,"
|
|
"tst_questions.ImageTitle,"
|
|
"tst_questions.ImageURL"
|
|
" FROM gam_questions,tst_questions"
|
|
" WHERE gam_questions.GamCod=%ld"
|
|
" AND gam_questions.QstCod=tst_questions.QstCod"
|
|
" ORDER BY gam_questions.QstInd",
|
|
Game->GamCod);
|
|
NumQsts = (unsigned) DB_QuerySELECT_new (&mysql_res,"can not get data of a question");
|
|
|
|
/***** Start box *****/
|
|
Gbl.Games.CurrentGamCod = Game->GamCod;
|
|
Box_StartBox (NULL,Txt_Questions,Game->Status.ICanEdit ? Gam_PutIconToAddNewQuestions :
|
|
NULL,
|
|
Hlp_ASSESSMENT_Games_questions,Box_NOT_CLOSABLE);
|
|
|
|
if (NumQsts)
|
|
{
|
|
/***** Show the table with the questions *****/
|
|
Gam_ListOneOrMoreQuestionsForEdition (Game,NumQsts,mysql_res);
|
|
|
|
if (ActionToDoWithQuestions == Tst_SHOW_GAME_TO_ANSWER)
|
|
{
|
|
/***** Button to create/modify game *****/
|
|
Btn_PutConfirmButton (Txt_Done);
|
|
|
|
/***** End form *****/
|
|
Act_EndForm ();
|
|
}
|
|
}
|
|
else // This game has no questions
|
|
Ale_ShowAlert (Ale_INFO,Txt_This_game_has_no_questions);
|
|
|
|
if (Game->Status.ICanEdit && // I can edit
|
|
(!NumQsts || // This game has no questions
|
|
Editing)) // I am editing
|
|
/***** Put button to add a new question in this game *****/
|
|
Gam_PutButtonToAddNewQuestions ();
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* List game questions for edition ***********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ListOneOrMoreQuestionsForEdition (struct Game *Game,
|
|
unsigned NumQsts,
|
|
MYSQL_RES *mysql_res)
|
|
{
|
|
extern const char *Txt_Questions;
|
|
extern const char *Txt_No_INDEX;
|
|
extern const char *Txt_Code;
|
|
extern const char *Txt_Tags;
|
|
extern const char *Txt_Question;
|
|
extern const char *Txt_Move_up_X;
|
|
extern const char *Txt_Move_down_X;
|
|
extern const char *Txt_Movement_not_allowed;
|
|
extern const char *Txt_TST_STR_ANSWER_TYPES[Tst_NUM_ANS_TYPES];
|
|
unsigned NumQst;
|
|
MYSQL_ROW row;
|
|
unsigned UniqueId;
|
|
long QstCod;
|
|
char StrNumQst[10 + 1];
|
|
|
|
/***** Write the heading *****/
|
|
Tbl_StartTableWideMargin (2);
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<th></th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"<th class=\"CENTER_TOP\">"
|
|
"%s"
|
|
"</th>"
|
|
"</tr>",
|
|
Txt_No_INDEX,
|
|
Txt_Code,
|
|
Txt_Tags,
|
|
Txt_Question);
|
|
|
|
/***** Write rows *****/
|
|
for (NumQst = 0, UniqueId = 1;
|
|
NumQst < NumQsts;
|
|
NumQst++, UniqueId++)
|
|
{
|
|
Gbl.RowEvenOdd = NumQst % 2;
|
|
|
|
snprintf (StrNumQst,sizeof (StrNumQst),
|
|
"%u",
|
|
NumQst + 1);
|
|
|
|
row = mysql_fetch_row (mysql_res);
|
|
/*
|
|
row[0] QstCod
|
|
row[1] AnsType
|
|
row[2] Stem
|
|
row[3] Feedback
|
|
row[4] ImageName
|
|
row[5] ImageTitle
|
|
row[6] ImageURL
|
|
*/
|
|
/***** Create test question *****/
|
|
Tst_QstConstructor ();
|
|
|
|
/* row[0] holds the code of the question */
|
|
if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Wrong code of question.");
|
|
|
|
/***** Icons *****/
|
|
Gbl.Games.CurrentGamCod = Game->GamCod;
|
|
Gbl.Games.CurrentQstCod = QstCod;
|
|
fprintf (Gbl.F.Out,"<tr>"
|
|
"<td class=\"BT%u\">",Gbl.RowEvenOdd);
|
|
|
|
/* Put icon to remove the question */
|
|
Act_StartForm (ActReqRemGamQst);
|
|
Gam_PutParamGameCod (Game->GamCod);
|
|
Gam_PutParamQstCod (QstCod);
|
|
Ico_PutIconRemove ();
|
|
Act_EndForm ();
|
|
|
|
/* Put icon to move up the question */
|
|
if (NumQst)
|
|
{
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
Txt_Move_up_X,
|
|
StrNumQst);
|
|
Lay_PutContextualLink (ActUp_GamQst,NULL,Gam_PutParamsOneQst,
|
|
"up_on16x16.gif",
|
|
Gbl.Title,NULL,
|
|
NULL);
|
|
}
|
|
else
|
|
Ico_PutIcon ("up_off16x16.gif",Txt_Movement_not_allowed);
|
|
|
|
/* Put icon to move down the question */
|
|
if (NumQst + 1 < NumQsts)
|
|
{
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
Txt_Move_down_X,
|
|
StrNumQst);
|
|
Lay_PutContextualLink (ActDwnGamQst,NULL,Gam_PutParamsOneQst,
|
|
"down_on16x16.gif",
|
|
Gbl.Title,NULL,
|
|
NULL);
|
|
}
|
|
else
|
|
Ico_PutIcon ("down_off16x16.gif",Txt_Movement_not_allowed);
|
|
|
|
/* Put icon to edit the question */
|
|
Gbl.Test.QstCod = QstCod;
|
|
Ico_PutContextualIconToEdit (ActEdiOneTstQst,Tst_PutParamQstCod);
|
|
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/* Write number of question */
|
|
fprintf (Gbl.F.Out,"<td class=\"RIGHT_TOP COLOR%u\">"
|
|
"<div class=\"BIG_INDEX\">%s</div>",
|
|
Gbl.RowEvenOdd,
|
|
StrNumQst);
|
|
|
|
/* Write answer type (row[1]) */
|
|
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[1]);
|
|
fprintf (Gbl.F.Out,"<div class=\"DAT_SMALL\">%s</div>"
|
|
"</td>",
|
|
Txt_TST_STR_ANSWER_TYPES[Gbl.Test.AnswerType]);
|
|
|
|
/* Write question code */
|
|
fprintf (Gbl.F.Out,"<td class=\"DAT_SMALL CENTER_TOP COLOR%u\">"
|
|
"%ld "
|
|
"</td>",
|
|
Gbl.RowEvenOdd,Gbl.Test.QstCod);
|
|
|
|
/* Write the question tags */
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",
|
|
Gbl.RowEvenOdd);
|
|
Tst_GetAndWriteTagsQst (Gbl.Test.QstCod);
|
|
fprintf (Gbl.F.Out,"</td>");
|
|
|
|
/* Write the stem (row[2]), the image (row[4], row[5], row[6]),
|
|
the feedback (row[3]) and the answers */
|
|
fprintf (Gbl.F.Out,"<td class=\"LEFT_TOP COLOR%u\">",
|
|
Gbl.RowEvenOdd);
|
|
Tst_WriteQstStem (row[2],"TEST_EDI");
|
|
Img_GetImageNameTitleAndURLFromRow (row[4],row[5],row[6],&Gbl.Test.Image);
|
|
Img_ShowImage (&Gbl.Test.Image,
|
|
"TEST_IMG_EDIT_LIST_STEM_CONTAINER",
|
|
"TEST_IMG_EDIT_LIST_STEM");
|
|
Tst_WriteQstFeedback (row[3],"TEST_EDI_LIGHT");
|
|
Tst_WriteAnswersGameResult (Game,NumQst,QstCod,
|
|
"TEST_EDI",true); // Show result
|
|
|
|
fprintf (Gbl.F.Out,"</td>"
|
|
"</tr>");
|
|
|
|
/***** Destroy test question *****/
|
|
Tst_QstDestructor ();
|
|
}
|
|
|
|
/***** End table *****/
|
|
Tbl_EndTable ();
|
|
|
|
/***** Button to add a new question *****/
|
|
Gam_PutButtonToAddNewQuestions ();
|
|
|
|
/***** End box *****/
|
|
Box_EndBox ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Put icon to add a new questions to game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutIconToAddNewQuestions (void)
|
|
{
|
|
extern const char *Txt_Add_questions;
|
|
|
|
/***** Put form to create a new question *****/
|
|
Lay_PutContextualLink (ActAddOneGamQst,NULL,Gam_PutParams,
|
|
"plus64x64.png",
|
|
Txt_Add_questions,NULL,
|
|
NULL);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Put button to add new questions to game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutButtonToAddNewQuestions (void)
|
|
{
|
|
extern const char *Txt_Add_questions;
|
|
|
|
Act_StartForm (ActAddOneGamQst);
|
|
Gam_PutParams ();
|
|
Btn_PutConfirmButton (Txt_Add_questions);
|
|
Act_EndForm ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Add selected test questions to game ********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_AddTstQuestionsToGame (void)
|
|
{
|
|
extern const char *Txt_You_must_select_one_ore_more_questions;
|
|
struct Game Game;
|
|
const char *Ptr;
|
|
char LongStr[1 + 10 + 1];
|
|
long QstCod;
|
|
int MaxQstInd;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get selected questions *****/
|
|
/* Allocate space for selected question codes */
|
|
Gam_AllocateListSelectedQuestions ();
|
|
|
|
/* Get question codes */
|
|
Par_GetParMultiToText ("QstCods",Gbl.Games.ListQuestions,
|
|
Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS);
|
|
|
|
/* Check number of questions */
|
|
if (Gam_CountNumQuestionsInList () == 0) // If no questions selected...
|
|
{ // ...write warning alert
|
|
Ale_ShowAlert (Ale_WARNING,Txt_You_must_select_one_ore_more_questions);
|
|
|
|
// TODO: Show form again!!!
|
|
}
|
|
|
|
/***** Insert questions in database *****/
|
|
Ptr = Gbl.Games.ListQuestions;
|
|
while (*Ptr)
|
|
{
|
|
/* Get next code */
|
|
Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10);
|
|
if (sscanf (LongStr,"%ld",&QstCod) != 1)
|
|
Lay_ShowErrorAndExit ("Wrong question code.");
|
|
|
|
/* Get current maximum index */
|
|
MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod); // -1 if no questions
|
|
|
|
/* Insert question in the table of questions */
|
|
DB_BuildQuery ("INSERT INTO gam_questions"
|
|
" (GamCod,QstCod,QstInd)"
|
|
" VALUES"
|
|
" (%ld,%ld,%u)",
|
|
Game.GamCod,QstCod,(unsigned) (MaxQstInd + 1));
|
|
DB_QueryINSERT_new ("can not create question");
|
|
}
|
|
|
|
/***** Free space for selected question codes *****/
|
|
Gam_FreeListsSelectedQuestions ();
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************** Allocate memory for list of questions ********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_AllocateListSelectedQuestions (void)
|
|
{
|
|
if (!Gbl.Games.ListQuestions)
|
|
{
|
|
if ((Gbl.Games.ListQuestions = (char *) malloc (Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS + 1)) == NULL)
|
|
Lay_NotEnoughMemoryExit ();;
|
|
Gbl.Games.ListQuestions[0] = '\0';
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********** Free memory used by list of selected question codes *************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_FreeListsSelectedQuestions (void)
|
|
{
|
|
if (Gbl.Games.ListQuestions)
|
|
{
|
|
free ((void *) Gbl.Games.ListQuestions);
|
|
Gbl.Games.ListQuestions = NULL;
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**** Count the number of questions in the list of selected question codes ***/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_CountNumQuestionsInList (void)
|
|
{
|
|
const char *Ptr;
|
|
unsigned NumQuestions = 0;
|
|
char LongStr[1 + 10 + 1];
|
|
long QstCod;
|
|
|
|
/***** Go over the list Gbl.Test.ListAnsTypes counting the number of types of answer *****/
|
|
Ptr = Gbl.Games.ListQuestions;
|
|
while (*Ptr)
|
|
{
|
|
Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10);
|
|
if (sscanf (LongStr,"%ld",&QstCod) != 1)
|
|
Lay_ShowErrorAndExit ("Wrong question code.");
|
|
NumQuestions++;
|
|
}
|
|
return NumQuestions;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*** Get number of users who selected this answer and draw proportional bar **/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_GetAndDrawBarNumUsrsWhoAnswered (struct Game *Game,long QstCod,unsigned AnsInd)
|
|
{
|
|
unsigned NumUsrsThisAnswer;
|
|
|
|
/***** Get number of users who selected this answer *****/
|
|
NumUsrsThisAnswer = Gam_GetNumUsrsWhoAnswered (Game->GamCod,QstCod,AnsInd);
|
|
|
|
/***** Show stats of this answer *****/
|
|
if (Game->Status.ICanViewResults)
|
|
Gam_DrawBarNumUsrs (NumUsrsThisAnswer,Game->NumUsrs);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**** Get number of users who selected a given answer of a game question *****/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetNumUsrsWhoAnswered (long GamCod,long QstCod,unsigned AnsInd)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumUsrs = 0; // Default returned value
|
|
|
|
/***** Get answers of a question from database *****/
|
|
DB_BuildQuery ("SELECT NumUsrs FROM gam_answers"
|
|
" WHERE GamCod=%ld AND QstCod=%ld AND AnsInd=%u",
|
|
GamCod,QstCod,AnsInd);
|
|
if (DB_QuerySELECT_new (&mysql_res,"can not get number of users who answered"))
|
|
{
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (row[0]) // There are users who selected this answer
|
|
if (sscanf (row[0],"%u",&NumUsrs) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting number of users who answered.");
|
|
}
|
|
|
|
return NumUsrs;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Draw a bar with the percentage of answers *****************/
|
|
/*****************************************************************************/
|
|
|
|
#define Gam_MAX_BAR_WIDTH 125
|
|
|
|
static void Gam_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs)
|
|
{
|
|
extern const char *Txt_of_PART_OF_A_TOTAL;
|
|
unsigned BarWidth = 0;
|
|
|
|
/***** String with the number of users *****/
|
|
if (MaxUsrs)
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
"%u (%u%% %s %u)",
|
|
NumUsrs,
|
|
(unsigned) ((((float) NumUsrs * 100.0) / (float) MaxUsrs) + 0.5),
|
|
Txt_of_PART_OF_A_TOTAL,MaxUsrs);
|
|
else
|
|
snprintf (Gbl.Title,sizeof (Gbl.Title),
|
|
"0 (0%% %s %u)",
|
|
Txt_of_PART_OF_A_TOTAL,MaxUsrs);
|
|
|
|
/***** Draw bar with a with proportional to the number of clicks *****/
|
|
fprintf (Gbl.F.Out,"<td class=\"DAT LEFT_TOP\" style=\"width:%upx;\">",
|
|
Gam_MAX_BAR_WIDTH + 125);
|
|
if (NumUsrs && MaxUsrs)
|
|
BarWidth = (unsigned) ((((float) NumUsrs * (float) Gam_MAX_BAR_WIDTH) /
|
|
(float) MaxUsrs) + 0.5);
|
|
if (BarWidth < 2)
|
|
BarWidth = 2;
|
|
fprintf (Gbl.F.Out,"<img src=\"%s/c1x16.gif\""
|
|
" alt=\"%s\" title=\"%s\""
|
|
" class=\"LEFT_TOP\""
|
|
" style=\"width:%upx; height:20px;\" />"
|
|
" ",
|
|
Gbl.Prefs.IconsURL,
|
|
Gbl.Title,
|
|
Gbl.Title,
|
|
BarWidth);
|
|
|
|
/***** Write the number of users *****/
|
|
fprintf (Gbl.F.Out,"%s</td>",Gbl.Title);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Put icon to remove one question ***********************/
|
|
/*****************************************************************************/
|
|
/*
|
|
static void Gam_PutIconToRemoveOneQst (void)
|
|
{
|
|
Ico_PutContextualIconToRemove (ActReqRemGamQst,Gam_PutParamsRemoveOneQst);
|
|
}
|
|
*/
|
|
/*****************************************************************************/
|
|
/**************** Put parameter to move/remove one question ******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutParamsOneQst (void)
|
|
{
|
|
Gam_PutParamGameCod (Gbl.Games.CurrentGamCod);
|
|
Gam_PutParamQstCod (Gbl.Games.CurrentQstCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************** Request the removal of a question ********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RequestRemoveQst (void)
|
|
{
|
|
extern const char *Txt_Do_you_really_want_to_remove_the_question_X;
|
|
extern const char *Txt_Remove_question;
|
|
struct Game Game;
|
|
long QstCod;
|
|
unsigned QstInd;
|
|
|
|
/***** Get parameters from form *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question code */
|
|
if ((QstCod = Gam_GetParamQstCod ()) <= 0)
|
|
Lay_ShowErrorAndExit ("Wrong code of question.");
|
|
|
|
/* Get question index */
|
|
QstInd = (unsigned) Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated
|
|
|
|
/***** Show question and button to remove question *****/
|
|
Gbl.Games.CurrentGamCod = Game.GamCod;
|
|
Gbl.Games.CurrentQstCod = QstCod;
|
|
snprintf (Gbl.Alert.Txt,sizeof (Gbl.Alert.Txt),
|
|
Txt_Do_you_really_want_to_remove_the_question_X,
|
|
(unsigned long) (QstInd + 1));
|
|
Ale_ShowAlertAndButton (Ale_QUESTION,Gbl.Alert.Txt,
|
|
ActRemGamQst,NULL,NULL,Gam_PutParamsOneQst,
|
|
Btn_REMOVE_BUTTON,Txt_Remove_question);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/****************************** Remove a question ****************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_RemoveQst (void)
|
|
{
|
|
extern const char *Txt_Question_removed;
|
|
struct Game Game;
|
|
long QstCod;
|
|
unsigned QstInd;
|
|
|
|
/***** Get parameters from form *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question code */
|
|
if ((QstCod = Gam_GetParamQstCod ()) <= 0)
|
|
Lay_ShowErrorAndExit ("Wrong code of question.");
|
|
|
|
/* Get question index */
|
|
QstInd = (unsigned) Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated
|
|
|
|
/***** Remove the question from all the tables *****/
|
|
/* Remove answers from this test question */
|
|
Gam_RemAnswersOfAQuestion (QstCod);
|
|
|
|
/* Remove the question itself */
|
|
DB_BuildQuery ("DELETE FROM gam_questions WHERE QstCod=%ld",QstCod);
|
|
DB_QueryDELETE_new ("can not remove a question");
|
|
if (!mysql_affected_rows (&Gbl.mysql))
|
|
Lay_ShowErrorAndExit ("The question to be removed does not exist.");
|
|
|
|
/* Change index of questions greater than this */
|
|
DB_BuildQuery ("UPDATE gam_questions SET QstInd=QstInd-1"
|
|
" WHERE GamCod=%ld AND QstInd>%u",
|
|
Game.GamCod,QstInd);
|
|
DB_QueryUPDATE_new ("can not update indexes of questions");
|
|
|
|
/***** Write message *****/
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_Question_removed);
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/***************** Move up position of a question in a game ******************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_MoveUpQst (void)
|
|
{
|
|
extern const char *Txt_The_question_has_been_moved_up;
|
|
struct Game Game;
|
|
long QstCod;
|
|
int QstIndTop;
|
|
int QstIndBottom;
|
|
|
|
/***** Get parameters from form *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question code */
|
|
if ((QstCod = Gam_GetParamQstCod ()) <= 0)
|
|
Lay_ShowErrorAndExit ("Wrong code of question.");
|
|
|
|
/* Get question index */
|
|
QstIndBottom = Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated
|
|
|
|
/***** Move up question *****/
|
|
if (QstIndBottom > 0)
|
|
{
|
|
/* Indexes of questions to be exchanged */
|
|
QstIndTop = Gam_GetPrevQuestionIndexInGame (Game.GamCod,QstIndBottom);
|
|
if (QstIndTop < 0)
|
|
Lay_ShowErrorAndExit ("Wrong index of question.");
|
|
|
|
/* Exchange questions */
|
|
Gam_ExchangeQuestions (Game.GamCod,
|
|
(unsigned) QstIndTop,(unsigned) QstIndBottom);
|
|
|
|
/* Success alert */
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_up);
|
|
}
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************** Move down position of a question in a game *****************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_MoveDownQst (void)
|
|
{
|
|
extern const char *Txt_The_question_has_been_moved_down;
|
|
struct Game Game;
|
|
long QstCod;
|
|
int QstIndTop;
|
|
int QstIndBottom;
|
|
int MaxQstInd; // -1 if no questions
|
|
|
|
/***** Get parameters from form *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question code */
|
|
if ((QstCod = Gam_GetParamQstCod ()) <= 0)
|
|
Lay_ShowErrorAndExit ("Wrong code of question.");
|
|
|
|
/* Get question index */
|
|
QstIndTop = Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated
|
|
|
|
/* Get maximum question index */
|
|
MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod);
|
|
|
|
/***** Move down question *****/
|
|
if (MaxQstInd > 0)
|
|
if (QstIndTop < MaxQstInd)
|
|
{
|
|
/* Indexes of questions to be exchanged */
|
|
QstIndBottom = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstIndTop);
|
|
if (QstIndBottom < 0)
|
|
Lay_ShowErrorAndExit ("Wrong index of question.");
|
|
|
|
/* Exchange questions */
|
|
Gam_ExchangeQuestions (Game.GamCod,
|
|
(unsigned) QstIndTop,(unsigned) QstIndBottom);
|
|
|
|
/* Success alert */
|
|
Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_down);
|
|
}
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********* Exchange the order of two consecutive questions in a game *********/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ExchangeQuestions (long GamCod,
|
|
unsigned QstIndTop,unsigned QstIndBottom)
|
|
{
|
|
char *Query;
|
|
long QstCodTop;
|
|
long QstCodBottom;
|
|
|
|
/***** Lock table to make the inscription atomic *****/
|
|
if (asprintf (&Query,"LOCK TABLES gam_questions WRITE") < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_Query_free (Query,"can not lock tables to move game question");
|
|
Gbl.DB.LockedTables = true;
|
|
|
|
/***** Get question code of the questions to be moved *****/
|
|
QstCodTop = Gam_GetQstCodFromQstInd (GamCod,QstIndTop);
|
|
QstCodBottom = Gam_GetQstCodFromQstInd (GamCod,QstIndBottom);
|
|
|
|
/***** Exchange indexes of questions *****/
|
|
/*
|
|
Example:
|
|
QstIndTop = 0; QstCodTop = 218
|
|
QstIndBottom = 1; QstCodBottom = 220
|
|
+--------+--------+ +--------+--------+ +--------+--------+
|
|
| QstInd | QstCod | | QstInd | QstCod | | QstInd | QstCod |
|
|
+--------+--------+ +--------+--------+ +--------+--------+
|
|
| 0 | 218 | -----> | 1 | 218 | = | 0 | 220 |
|
|
| 1 | 220 | | 0 | 220 | | 1 | 218 |
|
|
| 2 | 232 | | 2 | 232 | | 2 | 232 |
|
|
+--------+--------+ +--------+--------+ +--------+--------+
|
|
*/
|
|
DB_BuildQuery ("UPDATE gam_questions SET QstInd=%u"
|
|
" WHERE GamCod=%ld AND QstCod=%ld",
|
|
QstIndBottom,
|
|
GamCod,QstCodTop);
|
|
DB_QueryUPDATE_new ("can not exchange indexes of questions");
|
|
|
|
DB_BuildQuery ("UPDATE gam_questions SET QstInd=%u"
|
|
" WHERE GamCod=%ld AND QstCod=%ld",
|
|
QstIndTop,
|
|
GamCod,QstCodBottom);
|
|
DB_QueryUPDATE_new ("can not exchange indexes of questions");
|
|
|
|
/***** Unlock table *****/
|
|
Gbl.DB.LockedTables = false; // Set to false before the following unlock...
|
|
// ...to not retry the unlock if error in unlocking
|
|
if (asprintf (&Query,"UNLOCK TABLES") < 0)
|
|
Lay_NotEnoughMemoryExit ();
|
|
DB_Query_free (Query,"can not unlock tables after moving game questions");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************* Start playing a game ******************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PlayGame (void)
|
|
{
|
|
struct Game Game;
|
|
|
|
/***** Get parameters *****/
|
|
Gam_GetParamGameOrder ();
|
|
Grp_GetParamWhichGrps ();
|
|
Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES);
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Show game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
false,
|
|
true); // Put button to start
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Put a big button to start game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutBigButtonToStartGame (long GamCod)
|
|
{
|
|
extern const char *Txt_Play;
|
|
|
|
/***** Start form *****/
|
|
Act_StartForm (ActPlyGam1stQst);
|
|
Gam_PutParamGameCod (GamCod);
|
|
Gam_PutParamQstInd (0); // Start by first question in game
|
|
|
|
/***** Put icon with link *****/
|
|
Act_LinkFormSubmit (Txt_Play,NULL,NULL);
|
|
fprintf (Gbl.F.Out,"<img src=\"%s/play64x64.png\" alt=\"%s\" title=\"%s\""
|
|
" class=\"CONTEXT_OPT ICO_HIGHLIGHT ICO64x64\" />",
|
|
Gbl.Prefs.IconsURL,Txt_Play,Txt_Play);
|
|
fprintf (Gbl.F.Out,"</a>");
|
|
|
|
/***** End form *****/
|
|
Act_EndForm ();
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************** Show next question when playing a game *********************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PlayGameNextQuestion (void)
|
|
{
|
|
Gam_PlayGameShowQuestionAndAnswers (false); // Don't show answers
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Show question and its answers when playing a game **************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_PlayGameShowAnswers (void)
|
|
{
|
|
Gam_PlayGameShowQuestionAndAnswers (true); // Show answers
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Show question and its answers when playing a game **************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PlayGameShowQuestionAndAnswers (bool ShowAnswers)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
struct Game Game;
|
|
unsigned QstInd;
|
|
int NxtQstInd;
|
|
long QstCod;
|
|
|
|
/***** Get parameters *****/
|
|
/* Get game code */
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/* Get question index */
|
|
QstInd = Gam_GetParamQstInd ();
|
|
|
|
/***** Get data of question from database *****/
|
|
/*
|
|
row[0] AnsType
|
|
row[1] QstCod
|
|
row[2] Stem
|
|
row[3] ImageName
|
|
row[4] ImageTitle
|
|
row[5] ImageURL
|
|
*/
|
|
DB_BuildQuery ("SELECT "
|
|
"tst_questions.QstCod,"
|
|
"tst_questions.AnsType,"
|
|
"tst_questions.Stem,"
|
|
"tst_questions.ImageName,"
|
|
"tst_questions.ImageTitle,"
|
|
"tst_questions.ImageURL"
|
|
" FROM gam_questions,tst_questions"
|
|
" WHERE gam_questions.GamCod=%ld"
|
|
" AND gam_questions.QstInd=%u"
|
|
" AND gam_questions.QstCod=tst_questions.QstCod",
|
|
Game.GamCod,QstInd);
|
|
if (!DB_QuerySELECT_new (&mysql_res,"can not get data of a question"))
|
|
Ale_ShowAlert (Ale_WARNING,"Questions doesn't exist.");
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/***** Show question *****/
|
|
/* Start container for number and question */
|
|
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_CONTAINER\">");
|
|
|
|
/* Write number of question */
|
|
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_NUM_QST\">%u</div>",
|
|
QstInd + 1);
|
|
|
|
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_QST_CONTAINER\">");
|
|
|
|
/* Write the stem (row[2]) and the image (row[3], row[4], row[5]) */
|
|
Tst_WriteQstStem (row[2],"GAM_PLAY_QST");
|
|
Img_GetImageNameTitleAndURLFromRow (row[3],row[4],row[5],&Gbl.Test.Image);
|
|
Img_ShowImage (&Gbl.Test.Image,
|
|
"TEST_IMG_EDIT_LIST_STEM_CONTAINER",
|
|
"TEST_IMG_EDIT_LIST_STEM");
|
|
|
|
/* Write answers? */
|
|
if (ShowAnswers)
|
|
{
|
|
/* Get question code (row[0]) */
|
|
if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Error: wrong question code.");
|
|
|
|
/* Get answer type (row[1]) */
|
|
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[1]);
|
|
|
|
/* Write answers */
|
|
Tst_WriteAnswersGameResult (&Game,QstInd,QstCod,
|
|
"GAM_PLAY_QST",false); // Don't show result
|
|
}
|
|
else
|
|
fprintf (Gbl.F.Out," ");
|
|
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** Put button to continue *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_NXT_CONTAINER\">");
|
|
if (ShowAnswers)
|
|
{
|
|
/* Get index of the next question */
|
|
NxtQstInd = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstInd);
|
|
if (NxtQstInd > 0)
|
|
/* Put button to show next question */
|
|
Gam_PutBigButtonToContinue (ActPlyGamNxtQst,Game.GamCod,(unsigned) NxtQstInd);
|
|
}
|
|
else
|
|
/* Put button to show answers */
|
|
Gam_PutBigButtonToContinue (ActPlyGamAns,Game.GamCod,QstInd);
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
|
|
/***** End container for question *****/
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/*********************** Put a big button to continue ************************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_PutBigButtonToContinue (Act_Action_t NextAction,
|
|
long GamCod,unsigned QstInd)
|
|
{
|
|
extern const char *Txt_Continue;
|
|
|
|
/***** Start container *****/
|
|
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_CONTINUE_CONTAINER\">");
|
|
|
|
/***** Start form *****/
|
|
Act_StartForm (NextAction);
|
|
Gam_PutParamGameCod (GamCod);
|
|
Gam_PutParamQstInd (QstInd);
|
|
|
|
/***** Put icon with link *****/
|
|
Act_LinkFormSubmit (Txt_Continue,"GAM_PLAY_CONTINUE ICO_HIGHLIGHT",NULL);
|
|
fprintf (Gbl.F.Out,"<img src=\"%s/step-forward64x64.png\""
|
|
" alt=\"%s\" title=\"%s\" class=\"ICO64x64\" />"
|
|
"<br />"
|
|
"%s",
|
|
Gbl.Prefs.IconsURL,Txt_Continue,Txt_Continue,
|
|
Txt_Continue);
|
|
fprintf (Gbl.F.Out,"</a>");
|
|
|
|
/***** End form *****/
|
|
Act_EndForm ();
|
|
|
|
/***** End container *****/
|
|
fprintf (Gbl.F.Out,"</div>");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************************ Receive answers of a game ************************/
|
|
/*****************************************************************************/
|
|
|
|
void Gam_ReceiveGameAnswers (void)
|
|
{
|
|
extern const char *Txt_You_already_played_this_game_before;
|
|
extern const char *Txt_Thanks_for_playing_the_game;
|
|
struct Game Game;
|
|
|
|
/***** Get game code *****/
|
|
if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L)
|
|
Lay_ShowErrorAndExit ("Code of game is missing.");
|
|
|
|
/***** Get data of the game from database *****/
|
|
Gam_GetDataOfGameByCod (&Game);
|
|
|
|
/***** Check if I have no answered this game formerly *****/
|
|
if (Game.Status.IHaveAnswered)
|
|
Ale_ShowAlert (Ale_WARNING,Txt_You_already_played_this_game_before);
|
|
else
|
|
{
|
|
/***** Receive and store user's answers *****/
|
|
Gam_ReceiveAndStoreUserAnswersToAGame (Game.GamCod);
|
|
Ale_ShowAlert (Ale_INFO,Txt_Thanks_for_playing_the_game);
|
|
}
|
|
|
|
/***** Show current game *****/
|
|
Gam_ShowOneGame (Game.GamCod,
|
|
true, // Show only this game
|
|
true, // List game questions
|
|
false);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************** Get and store user's answers to a game *******************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_ReceiveAndStoreUserAnswersToAGame (long GamCod)
|
|
{
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumQst;
|
|
unsigned NumQsts;
|
|
long QstCod;
|
|
char ParamName[3 + 10 + 6 + 1];
|
|
char StrAnswersIndexes[Tst_MAX_OPTIONS_PER_QUESTION * (10 + 1)];
|
|
const char *Ptr;
|
|
char UnsignedStr[10 + 1];
|
|
unsigned AnsInd;
|
|
|
|
/***** Get questions of this game from database *****/
|
|
DB_BuildQuery ("SELECT QstCod FROM gam_questions"
|
|
" WHERE GamCod=%ld ORDER BY QstCod",
|
|
GamCod);
|
|
if ((NumQsts = (unsigned) DB_QuerySELECT_new (&mysql_res,"can not get questions of a game"))) // The game has questions
|
|
{
|
|
/***** Get questions *****/
|
|
for (NumQst = 0;
|
|
NumQst < NumQsts;
|
|
NumQst++)
|
|
{
|
|
/* Get next answer */
|
|
row = mysql_fetch_row (mysql_res);
|
|
|
|
/* Get question code (row[0]) */
|
|
if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
|
|
Lay_ShowErrorAndExit ("Error: wrong question code.");
|
|
|
|
/* Get possible parameter with the user's answer */
|
|
snprintf (ParamName,sizeof (ParamName),
|
|
"Ans%010u",
|
|
(unsigned) QstCod);
|
|
// Lay_ShowAlert (Lay_INFO,ParamName);
|
|
Par_GetParMultiToText (ParamName,StrAnswersIndexes,
|
|
Gam_MAX_ANSWERS_PER_QUESTION * (10 + 1));
|
|
Ptr = StrAnswersIndexes;
|
|
while (*Ptr)
|
|
{
|
|
Par_GetNextStrUntilSeparParamMult (&Ptr,UnsignedStr,10);
|
|
if (sscanf (UnsignedStr,"%u",&AnsInd) == 1)
|
|
// Parameter exists, so user has marked this answer, so store it in database
|
|
Gam_IncreaseAnswerInDB (QstCod,AnsInd);
|
|
}
|
|
}
|
|
}
|
|
else // The game has no questions and answers
|
|
Lay_ShowErrorAndExit ("Error: this game has no questions.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
/***** Register that you have answered this game *****/
|
|
Gam_RegisterIHaveAnsweredGame (GamCod);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************ Increase number of users who have marked one answer ************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_IncreaseAnswerInDB (long QstCod,unsigned AnsInd)
|
|
{
|
|
/***** Increase number of users who have selected
|
|
the answer AnsInd in the question QstCod *****/
|
|
DB_BuildQuery ("UPDATE gam_answers SET NumUsrs=NumUsrs+1"
|
|
" WHERE QstCod=%ld AND AnsInd=%u",
|
|
QstCod,AnsInd);
|
|
DB_QueryINSERT_new ("can not register your answer to the game");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************* Register that I have answered a game ********************/
|
|
/*****************************************************************************/
|
|
|
|
static void Gam_RegisterIHaveAnsweredGame (long GamCod)
|
|
{
|
|
DB_BuildQuery ("INSERT INTO gam_users"
|
|
" (GamCod,UsrCod)"
|
|
" VALUES"
|
|
" (%ld,%ld)",
|
|
GamCod,Gbl.Usrs.Me.UsrDat.UsrCod);
|
|
DB_QueryINSERT_new ("can not register that you have answered the game");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/******************** Check if I have answered a game ************************/
|
|
/*****************************************************************************/
|
|
|
|
static bool Gam_CheckIfIHaveAnsweredGame (long GamCod)
|
|
{
|
|
/***** Get number of games with a field value from database *****/
|
|
DB_BuildQuery ("SELECT COUNT(*) FROM gam_users"
|
|
" WHERE GamCod=%ld AND UsrCod=%ld",
|
|
GamCod,Gbl.Usrs.Me.UsrDat.UsrCod);
|
|
return (DB_QueryCOUNT_new ("can not check if you have answered a game") != 0);
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************** Get number of users who have answered a game *****************/
|
|
/*****************************************************************************/
|
|
|
|
static unsigned Gam_GetNumUsrsWhoHaveAnsweredGame (long GamCod)
|
|
{
|
|
/***** Get number of games with a field value from database *****/
|
|
DB_BuildQuery ("SELECT COUNT(*) FROM gam_users WHERE GamCod=%ld",GamCod);
|
|
return (unsigned) DB_QueryCOUNT_new ("can not get number of users who have answered a game");
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/********************* Get number of courses with games **********************/
|
|
/*****************************************************************************/
|
|
// Returns the number of courses with games in this location
|
|
|
|
unsigned Gam_GetNumCoursesWithGames (Sco_Scope_t Scope)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumCourses;
|
|
|
|
/***** Get number of courses with games from database *****/
|
|
switch (Scope)
|
|
{
|
|
case Sco_SCOPE_SYS:
|
|
DB_BuildQuery ("SELECT COUNT(DISTINCT Cod)"
|
|
" FROM games"
|
|
" WHERE Scope='%s'",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CTY:
|
|
DB_BuildQuery ("SELECT COUNT(DISTINCT games.Cod)"
|
|
" FROM institutions,centres,degrees,courses,games"
|
|
" WHERE institutions.CtyCod=%ld"
|
|
" AND institutions.InsCod=centres.InsCod"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentIns.Ins.InsCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_INS:
|
|
DB_BuildQuery ("SELECT COUNT(DISTINCT games.Cod)"
|
|
" FROM centres,degrees,courses,games"
|
|
" WHERE centres.InsCod=%ld"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentIns.Ins.InsCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CTR:
|
|
DB_BuildQuery ("SELECT COUNT(DISTINCT games.Cod)"
|
|
" FROM degrees,courses,games"
|
|
" WHERE degrees.CtrCod=%ld"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentCtr.Ctr.CtrCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_DEG:
|
|
DB_BuildQuery ("SELECT COUNT(DISTINCT games.Cod)"
|
|
" FROM courses,games"
|
|
" WHERE courses.DegCod=%ld"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentDeg.Deg.DegCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CRS:
|
|
DB_BuildQuery ("SELECT COUNT(DISTINCT Cod)"
|
|
" FROM games"
|
|
" WHERE Scope='%s' AND Cod=%ld",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS],
|
|
Gbl.CurrentCrs.Crs.CrsCod);
|
|
break;
|
|
default:
|
|
Lay_WrongScopeExit ();
|
|
break;
|
|
}
|
|
DB_QuerySELECT_new (&mysql_res,"can not get number of courses with games");
|
|
|
|
/***** Get number of games *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (sscanf (row[0],"%u",&NumCourses) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting number of courses with games.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NumCourses;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/**************************** Get number of games ****************************/
|
|
/*****************************************************************************/
|
|
// Returns the number of games in this location
|
|
|
|
unsigned Gam_GetNumGames (Sco_Scope_t Scope)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
unsigned NumGames;
|
|
|
|
/***** Get number of games from database *****/
|
|
switch (Scope)
|
|
{
|
|
case Sco_SCOPE_SYS:
|
|
DB_BuildQuery ("SELECT COUNT(*)"
|
|
" FROM games"
|
|
" WHERE Scope='%s'",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CTY:
|
|
DB_BuildQuery ("SELECT COUNT(*)"
|
|
" FROM institutions,centres,degrees,courses,games"
|
|
" WHERE institutions.CtyCod=%ld"
|
|
" AND institutions.InsCod=centres.InsCod"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentCty.Cty.CtyCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_INS:
|
|
DB_BuildQuery ("SELECT COUNT(*)"
|
|
" FROM centres,degrees,courses,games"
|
|
" WHERE centres.InsCod=%ld"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentIns.Ins.InsCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CTR:
|
|
DB_BuildQuery ("SELECT COUNT(*)"
|
|
" FROM degrees,courses,games"
|
|
" WHERE degrees.CtrCod=%ld"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentCtr.Ctr.CtrCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_DEG:
|
|
DB_BuildQuery ("SELECT COUNT(*)"
|
|
" FROM courses,games"
|
|
" WHERE courses.DegCod=%ld"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'",
|
|
Gbl.CurrentDeg.Deg.DegCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CRS:
|
|
DB_BuildQuery ("SELECT COUNT(*)"
|
|
" FROM games"
|
|
" WHERE games.Scope='%s'"
|
|
" AND CrsCod=%ld",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS],
|
|
Gbl.CurrentCrs.Crs.CrsCod);
|
|
break;
|
|
default:
|
|
Lay_WrongScopeExit ();
|
|
break;
|
|
}
|
|
DB_QuerySELECT_new (&mysql_res,"can not get number of games");
|
|
|
|
/***** Get number of games *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
if (sscanf (row[0],"%u",&NumGames) != 1)
|
|
Lay_ShowErrorAndExit ("Error when getting number of games.");
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NumGames;
|
|
}
|
|
|
|
/*****************************************************************************/
|
|
/************* Get average number of questions per course game ***************/
|
|
/*****************************************************************************/
|
|
|
|
float Gam_GetNumQstsPerCrsGame (Sco_Scope_t Scope)
|
|
{
|
|
extern const char *Sco_ScopeDB[Sco_NUM_SCOPES];
|
|
MYSQL_RES *mysql_res;
|
|
MYSQL_ROW row;
|
|
float NumQstsPerGame;
|
|
|
|
/***** Get number of questions per game from database *****/
|
|
switch (Scope)
|
|
{
|
|
case Sco_SCOPE_SYS:
|
|
DB_BuildQuery ("SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM games,gam_questions"
|
|
" WHERE games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CTY:
|
|
DB_BuildQuery ("SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM institutions,centres,degrees,courses,games,gam_questions"
|
|
" WHERE institutions.CtyCod=%ld"
|
|
" AND institutions.InsCod=centres.InsCod"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.CurrentCty.Cty.CtyCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_INS:
|
|
DB_BuildQuery ("SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM centres,degrees,courses,games,gam_questions"
|
|
" WHERE centres.InsCod=%ld"
|
|
" AND centres.CtrCod=degrees.CtrCod"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.CurrentIns.Ins.InsCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CTR:
|
|
DB_BuildQuery ("SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM degrees,courses,games,gam_questions"
|
|
" WHERE degrees.CtrCod=%ld"
|
|
" AND degrees.DegCod=courses.DegCod"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.CurrentCtr.Ctr.CtrCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_DEG:
|
|
DB_BuildQuery ("SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM courses,games,gam_questions"
|
|
" WHERE courses.DegCod=%ld"
|
|
" AND courses.CrsCod=games.Cod"
|
|
" AND games.Scope='%s'"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Gbl.CurrentDeg.Deg.DegCod,
|
|
Sco_ScopeDB[Sco_SCOPE_CRS]);
|
|
break;
|
|
case Sco_SCOPE_CRS:
|
|
DB_BuildQuery ("SELECT AVG(NumQsts) FROM"
|
|
" (SELECT COUNT(gam_questions.QstCod) AS NumQsts"
|
|
" FROM games,gam_questions"
|
|
" WHERE games.Scope='%s' AND games.Cod=%ld"
|
|
" AND games.GamCod=gam_questions.GamCod"
|
|
" GROUP BY gam_questions.GamCod) AS NumQstsTable",
|
|
Sco_ScopeDB[Sco_SCOPE_CRS],Gbl.CurrentCrs.Crs.CrsCod);
|
|
break;
|
|
default:
|
|
Lay_WrongScopeExit ();
|
|
break;
|
|
}
|
|
DB_QuerySELECT_new (&mysql_res,"can not get number of questions per game");
|
|
|
|
/***** Get number of courses *****/
|
|
row = mysql_fetch_row (mysql_res);
|
|
NumQstsPerGame = Str_GetFloatNumFromStr (row[0]);
|
|
|
|
/***** Free structure that stores the query result *****/
|
|
DB_FreeMySQLResult (&mysql_res);
|
|
|
|
return NumQstsPerGame;
|
|
}
|