Version18.138

This commit is contained in:
Antonio Cañas Vargas 2019-07-30 15:21:29 +02:00
parent 4640f5fdc1
commit fa3cb6f77d
12 changed files with 284 additions and 117 deletions

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@ -2641,28 +2641,46 @@ a:hover img.CENTRE_PHOTO_SHOW
font-size:16pt;
}
.MATCH_TCH_NXT_CONTAINER
.MATCH_BUTTONS_CONTAINER
{
box-sizing:border-box;
display:table;
width:100%;
background:pink;
}
.MATCH_BUTTON_LEFT_CONTAINER
{
box-sizing:border-box;
float:left;
width:50%;
margin:0 auto;
text-align:center;
border:1px solid red;
}
.MATCH_BUTTON_RIGHT_CONTAINER
{
box-sizing:border-box;
float:left;
width:50%;
margin:0 auto;
text-align:center;
border:1px solid blue;
}
.MATCH_BUTTON_RIGHT_CONTAINER a
{
text-decoration:none;
}
.MATCH_BUTTON
{
font-size:12pt;
}
.MATCH_TCH_QST
{
color:#202020;
font-size:24pt;
}
.MATCH_TCH_CONTINUE_CONTAINER
{
clear:all;
margin:0 auto;
text-align:center;
}
.MATCH_TCH_CONTINUE_CONTAINER a
{
text-decoration:none;
}
.MATCH_TCH_CONTINUE
{
font-size:16pt;
}
.MATCH_STD_WAIT_CONTAINER
{
@ -2675,11 +2693,6 @@ a:hover img.CENTRE_PHOTO_SHOW
width:50%;
}
.MATCH_STD_QST_CONTAINER
{
width:85%;
float:left;
}
.MATCH_STD_QST
{
color:#202020;
@ -2706,6 +2719,7 @@ a:hover img.CENTRE_PHOTO_SHOW
{
text-align:center;
vertical-align:middle;
border:1px solid green;
}
.MATCH_STD_BUTTON
{

1
icon/step-backward.svg Normal file
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@ -0,0 +1 @@
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="step-backward" class="svg-inline--fa fa-step-backward fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="#404040" d="M64 468V44c0-6.6 5.4-12 12-12h48c6.6 0 12 5.4 12 12v176.4l195.5-181C352.1 22.3 384 36.6 384 64v384c0 27.4-31.9 41.7-52.5 24.6L136 292.7V468c0 6.6-5.4 12-12 12H76c-6.6 0-12-5.4-12-12z"></path></svg>

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@ -1 +1 @@
<svg aria-hidden="true" data-prefix="fas" data-icon="step-forward" class="svg-inline--fa fa-step-forward fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="#404040" d="M384 44v424c0 6.6-5.4 12-12 12h-48c-6.6 0-12-5.4-12-12V291.6l-195.5 181C95.9 489.7 64 475.4 64 448V64c0-27.4 31.9-41.7 52.5-24.6L312 219.3V44c0-6.6 5.4-12 12-12h48c6.6 0 12 5.4 12 12z"></path></svg>
<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="step-forward" class="svg-inline--fa fa-step-forward fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="#404040" d="M384 44v424c0 6.6-5.4 12-12 12h-48c-6.6 0-12-5.4-12-12V291.6l-195.5 181C95.9 489.7 64 475.4 64 448V64c0-27.4 31.9-41.7 52.5-24.6L312 219.3V44c0-6.6 5.4-12 12-12h48c6.6 0 12 5.4 12 12z"></path></svg>

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@ -611,8 +611,9 @@ Assessment:
455. ActReqNewMchTch Put form to create a new match (by a teacher)
456. ActNewMchTch Create a new match showing first question in a new browser tab (by a teacher)
NEW. ActResMchTch Resume an unfinished match showing current question in a new browser tab (by a teacher)
NEW. ActCurMchTch Show current question when playing a match (by a teacher)
457. ActNxtMchTch Show next question when playing a match (by a teacher)
NEW. ActPrvMchTch Show previous question when playing a match (by a teacher)
NEW. ActCurMchTch Show current question when playing a match (by a teacher)
457. ActNxtMchTch Show next question when playing a match (by a teacher)
NEW. ActRefMchTch Refresh current question when playing a match (as teacher)
NEW. ActShoMchTch Show finished match results
@ -2152,6 +2153,7 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
/* ActReqNewMchTch */{1670,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestNewMatchTch ,NULL},
/* ActNewMchTch */{1671,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_CreateNewMatchTch ,Gam_RequestStartResumeMatchTch ,NULL},
/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_RequestStartResumeMatchTch ,NULL},
/* ActPrvMchTch */{1790,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_PrevStatusMatchTch ,NULL},
/* ActCurMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ResumeMatchTch ,NULL},
/* ActNxtMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_NextStatusMatchTch ,NULL},
/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshMatchTch ,NULL},
@ -5001,6 +5003,7 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActCreMyAcc, // #1787
ActRefMchTch, // #1788
ActCurMchTch, // #1789
ActPrvMchTch, // #1790
};
/*****************************************************************************/

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@ -64,9 +64,9 @@ typedef enum
typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to indicate obsolete action
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 170 + 437 + 176 + 169 + 16 + 68)
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 171 + 437 + 176 + 169 + 16 + 68)
#define Act_MAX_ACTION_COD 1789
#define Act_MAX_ACTION_COD 1790
#define Act_MAX_OPTIONS_IN_MENU_PER_TAB 13
@ -612,57 +612,58 @@ typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to
#define ActReqNewMchTch (ActChgCrsTT1stDay + 119)
#define ActNewMchTch (ActChgCrsTT1stDay + 120)
#define ActResMchTch (ActChgCrsTT1stDay + 121)
#define ActCurMchTch (ActChgCrsTT1stDay + 122)
#define ActNxtMchTch (ActChgCrsTT1stDay + 123)
#define ActRefMchTch (ActChgCrsTT1stDay + 124)
#define ActShoMchTch (ActChgCrsTT1stDay + 125)
#define ActPlyMchStd (ActChgCrsTT1stDay + 126)
#define ActRefMchStd (ActChgCrsTT1stDay + 127)
#define ActAnsMchQstStd (ActChgCrsTT1stDay + 128)
#define ActFrmNewGam (ActChgCrsTT1stDay + 129)
#define ActEdiOneGam (ActChgCrsTT1stDay + 130)
#define ActNewGam (ActChgCrsTT1stDay + 131)
#define ActChgGam (ActChgCrsTT1stDay + 132)
#define ActReqRemGam (ActChgCrsTT1stDay + 133)
#define ActRemGam (ActChgCrsTT1stDay + 134)
#define ActReqRstGam (ActChgCrsTT1stDay + 135)
#define ActRstGam (ActChgCrsTT1stDay + 136)
#define ActHidGam (ActChgCrsTT1stDay + 137)
#define ActShoGam (ActChgCrsTT1stDay + 138)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 139)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 140)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 141)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 142)
#define ActRemGamQst (ActChgCrsTT1stDay + 143)
#define ActUp_GamQst (ActChgCrsTT1stDay + 144)
#define ActDwnGamQst (ActChgCrsTT1stDay + 145)
#define ActPrvMchTch (ActChgCrsTT1stDay + 122)
#define ActCurMchTch (ActChgCrsTT1stDay + 123)
#define ActNxtMchTch (ActChgCrsTT1stDay + 124)
#define ActRefMchTch (ActChgCrsTT1stDay + 125)
#define ActShoMchTch (ActChgCrsTT1stDay + 126)
#define ActPlyMchStd (ActChgCrsTT1stDay + 127)
#define ActRefMchStd (ActChgCrsTT1stDay + 128)
#define ActAnsMchQstStd (ActChgCrsTT1stDay + 129)
#define ActFrmNewGam (ActChgCrsTT1stDay + 130)
#define ActEdiOneGam (ActChgCrsTT1stDay + 131)
#define ActNewGam (ActChgCrsTT1stDay + 132)
#define ActChgGam (ActChgCrsTT1stDay + 133)
#define ActReqRemGam (ActChgCrsTT1stDay + 134)
#define ActRemGam (ActChgCrsTT1stDay + 135)
#define ActReqRstGam (ActChgCrsTT1stDay + 136)
#define ActRstGam (ActChgCrsTT1stDay + 137)
#define ActHidGam (ActChgCrsTT1stDay + 138)
#define ActShoGam (ActChgCrsTT1stDay + 139)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 140)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 141)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 142)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 143)
#define ActRemGamQst (ActChgCrsTT1stDay + 144)
#define ActUp_GamQst (ActChgCrsTT1stDay + 145)
#define ActDwnGamQst (ActChgCrsTT1stDay + 146)
#define ActSeeSvy (ActChgCrsTT1stDay + 146)
#define ActAnsSvy (ActChgCrsTT1stDay + 147)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 148)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 149)
#define ActNewSvy (ActChgCrsTT1stDay + 150)
#define ActChgSvy (ActChgCrsTT1stDay + 151)
#define ActReqRemSvy (ActChgCrsTT1stDay + 152)
#define ActRemSvy (ActChgCrsTT1stDay + 153)
#define ActReqRstSvy (ActChgCrsTT1stDay + 154)
#define ActRstSvy (ActChgCrsTT1stDay + 155)
#define ActHidSvy (ActChgCrsTT1stDay + 156)
#define ActShoSvy (ActChgCrsTT1stDay + 157)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 158)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 159)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 160)
#define ActRemSvyQst (ActChgCrsTT1stDay + 161)
#define ActSeeSvy (ActChgCrsTT1stDay + 147)
#define ActAnsSvy (ActChgCrsTT1stDay + 148)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 149)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 150)
#define ActNewSvy (ActChgCrsTT1stDay + 151)
#define ActChgSvy (ActChgCrsTT1stDay + 152)
#define ActReqRemSvy (ActChgCrsTT1stDay + 153)
#define ActRemSvy (ActChgCrsTT1stDay + 154)
#define ActReqRstSvy (ActChgCrsTT1stDay + 155)
#define ActRstSvy (ActChgCrsTT1stDay + 156)
#define ActHidSvy (ActChgCrsTT1stDay + 157)
#define ActShoSvy (ActChgCrsTT1stDay + 158)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 159)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 160)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 161)
#define ActRemSvyQst (ActChgCrsTT1stDay + 162)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 162)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 163)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 164)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 165)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 166)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 167)
#define ActRemExaAnn (ActChgCrsTT1stDay + 168)
#define ActHidExaAnn (ActChgCrsTT1stDay + 169)
#define ActShoExaAnn (ActChgCrsTT1stDay + 170)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 163)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 164)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 165)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 166)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 167)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 168)
#define ActRemExaAnn (ActChgCrsTT1stDay + 169)
#define ActHidExaAnn (ActChgCrsTT1stDay + 170)
#define ActShoExaAnn (ActChgCrsTT1stDay + 171)
/*****************************************************************************/
/******************************** Files tab **********************************/

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@ -460,10 +460,22 @@ En OpenSWAD:
ps2pdf source.ps destination.pdf
*/
#define Log_PLATFORM_VERSION "SWAD 18.136.5 (2019-07-25)"
#define CSS_FILE "swad18.136.4.css"
#define Log_PLATFORM_VERSION "SWAD 18.138 (2019-07-30)"
#define CSS_FILE "swad18.138.css"
#define JS_FILE "swad18.130.2.js"
/*
Version 18.138.3: Jul 30, 2019 Time of current match and current match question are stored in database. (? lines)
Version 18.138.2: Jul 30, 2019 Buttons backward and start on finished games. (? lines)
Version 18.138.1: Jul 30, 2019 Close button in games always present. (? lines)
Version 18.138: Jul 30, 2019 Button to go backward when playing a game. (244080 lines)
1 change necessary in database:
INSERT INTO actions (ActCod,Language,Obsolete,Txt) VALUES ('1790','es','N','Mostrar pregunta anterior en partida (como profesor)');
Copy the following icons to icon public directory:
sudo cp icon/step-backward.svg /var/www/html/swad/icon/
sudo cp icon/step-forward.svg /var/www/html/swad/icon/
Version 18.136.6: Jul 25, 2019 Changes in layout of match for students. (243931 lines)
Version 18.136.5: Jul 25, 2019 Changes in layout of match for students. (243936 lines)
Version 18.136.4: Jul 19, 2019 Changes in layout of match for teachers. (243920 lines)
Version 18.136.3: Jul 19, 2019 New icon to see answers in a match. (243924 lines)

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@ -187,6 +187,7 @@ static void Gam_PutFormNewMatch (struct Game *Game);
static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1]);
static void Gam_UpdateMatchStatusInDB (struct Match *Match);
static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match);
static void Gam_SetMatchStatusToNextQuestion (struct Match *Match);
static void Gam_ShowMatchStatusForTch (struct Match *Match);
static void Gam_ShowMatchStatusForStd (struct Match *Match);
@ -3293,6 +3294,9 @@ void Gam_RequestStartResumeMatchTch (void)
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
Gam_ShowMatchStatusForTch (&Match);
@ -3359,7 +3363,10 @@ static void Gam_UpdateMatchStatusInDB (struct Match *Match)
'N',
Match->MchCod,Gbl.Hierarchy.Crs.CrsCod);
if (Match->Status.Finished)
if (Match->Status.BeingPlayed)
/* Update match as being played */
Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
else
/* Update match as not being played */
Gam_SetMatchAsNotBeingPlayed (Match->MchCod);
}
@ -3388,11 +3395,48 @@ void Gam_ResumeMatchTch (void)
Match.Status.ShowingAnswers = false; // Don't show answers in any case
Match.Status.BeingPlayed = true; // Resume match
/* Update match status in database */
Gam_UpdateMatchStatusInDB (&Match);
}
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
Gam_ShowMatchStatusForTch (&Match);
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/* Show previous match status (previous question, answers...) (by a teacher) */
/*****************************************************************************/
void Gam_PrevStatusMatchTch (void)
{
struct Match Match;
/***** Remove old players.
This function must be called before getting match status. *****/
Gam_RemoveOldPlayers ();
/***** Get data of the match from database *****/
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** If not yet finished, update status *****/
if (!Match.Status.Finished)
{
if (Match.Status.ShowingAnswers) // Showing answers currently
{
Match.Status.Finished = false; // Match is not finished
Match.Status.ShowingAnswers = false; // Do not show answers
}
else
Gam_SetMatchStatusToPrevQuestion (&Match);
}
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
Gam_ShowMatchStatusForTch (&Match);
@ -3430,17 +3474,43 @@ void Gam_NextStatusMatchTch (void)
Match.Status.ShowingAnswers = true; // Show answers
}
}
/* Update match status in database */
Gam_UpdateMatchStatusInDB (&Match);
}
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
Gam_ShowMatchStatusForTch (&Match);
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
/******************* Set match status to previous question *******************/
/*****************************************************************************/
static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match)
{
/***** Get index of the previous question *****/
Match->Status.QstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (Match->Status.QstInd) // Not first question
{
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
Match->Status.QstInd);
Match->Status.Finished = false; // Match is not finished
}
else // No previous question
{
Match->Status.QstCod = -1L; // No previous questions
Match->Status.BeingPlayed = false; // Match is not being played
Match->Status.Finished = false; // Match is not finished
}
Match->Status.ShowingAnswers = false; // Don't show answers
}
/*****************************************************************************/
/********************* Set match status to next question *********************/
/*****************************************************************************/
@ -3486,20 +3556,11 @@ static void Gam_ShowMatchStatusForTch (struct Match *Match)
Gam_ShowMatchTitleAndPlayers (Match);
/***** Bottom row *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
if (!Match->Status.Finished &&
Match->Status.BeingPlayed)
{
/* Show current question and possible answers */
Gam_ShowQuestionAndAnswersTch (Match);
/* Update match as being played */
Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
}
fprintf (Gbl.F.Out,"</div>");
/* End right container */
fprintf (Gbl.F.Out,"</div>");
}
@ -3533,9 +3594,10 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
Gam_ShowMatchTitleAndPlayers (Match);
/***** Bottom row *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
if (!Match->Status.Finished)
{
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
/***** Update players ******/
Gam_RegisterMeAsPlayerInMatch (Match->MchCod);
@ -3551,8 +3613,9 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
Cfg_URL_ICON_PUBLIC,
Txt_Please_wait_,
Txt_Please_wait_);
fprintf (Gbl.F.Out,"</div>");
}
fprintf (Gbl.F.Out,"</div>");
/* End right container */
fprintf (Gbl.F.Out,"</div>");
@ -3565,12 +3628,16 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
static void Gam_ShowLeftColumnTch (struct Match *Match)
{
extern const char *Txt_End;
extern const char *Txt_Stem;
extern const char *Txt_Previous_QUESTION;
extern const char *Txt_Start;
extern const char *Txt_Next_QUESTION;
extern const char *Txt_Finish;
extern const char *Txt_Answers;
extern const char *Txt_Start;
extern const char *Txt_Resume;
unsigned NxtQstInd;
unsigned PrvQstInd; // Previous question index
unsigned NxtQstInd; // Next question index
unsigned NumQsts;
unsigned NumAnswerers;
@ -3589,9 +3656,44 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
fprintf (Gbl.F.Out,"%u/%u",Match->Status.QstInd,NumQsts);
fprintf (Gbl.F.Out,"</div>");
/***** Button *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NXT_CONTAINER\">"
"<div class=\"MATCH_TCH_CONTINUE_CONTAINER\">");
/***** Buttons *****/
/* Start buttons container */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTONS_CONTAINER\">");
/* Left button */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
if (!Match->Status.Finished) // Not finished
{
if (Match->Status.BeingPlayed)
{
/* Put button to go backward */
if (Match->Status.ShowingAnswers)
/* Put button to start current question */
Gam_PutBigButton (ActCurMchTch,Match->MchCod,
"step-backward.svg",Txt_Stem);
else
{
/* Get index of the previous question */
PrvQstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (PrvQstInd) // There is a previous question
/* Put button to show previous question */
Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
"step-backward.svg",Txt_Previous_QUESTION);
else // There is not a previous question
/* Put button to resume match before first question */
Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
"step-backward.svg",Txt_Start);
}
}
else // Not being played
/* Put button to close browser tab */
Gam_PutBigButtonClose ();
}
fprintf (Gbl.F.Out,"</div>");
/* Right button */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
if (Match->Status.Finished)
/* Put button to close browser tab */
Gam_PutBigButtonClose ();
@ -3615,7 +3717,7 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
else
/* Put button to show answers */
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
"list.svg",Txt_Answers);
"step-forward.svg",Txt_Answers);
}
else
/* Put button to start / resume match */
@ -3624,8 +3726,10 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
"play.svg",
Match->Status.QstInd == 0 ? Txt_Start :
Txt_Resume);
fprintf (Gbl.F.Out,"</div>"
"</div>");
fprintf (Gbl.F.Out,"</div>");
/* End buttons container */
fprintf (Gbl.F.Out,"</div>");
/***** Write number of users who have answered *****/
if (!Match->Status.Finished &&
@ -3668,14 +3772,23 @@ static void Gam_ShowLeftColumnStd (struct Match *Match)
fprintf (Gbl.F.Out,"%u/%u",Match->Status.QstInd,NumQsts);
fprintf (Gbl.F.Out,"</div>");
/***** Button *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NXT_CONTAINER\">"
"<div class=\"MATCH_TCH_CONTINUE_CONTAINER\">");
/***** Buttons *****/
/* Start buttons container */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTONS_CONTAINER\">");
/* Left button */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_LEFT_CONTAINER\">"
"</div>");
/* Right button */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
if (Match->Status.Finished)
/* Put button to close browser tab */
Gam_PutBigButtonClose ();
fprintf (Gbl.F.Out,"</div>"
"</div>");
fprintf (Gbl.F.Out,"</div>");
/* End buttons container */
fprintf (Gbl.F.Out,"</div>");
/***** End left container *****/
fprintf (Gbl.F.Out,"</div>");
@ -3735,6 +3848,8 @@ static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
// TODO: Check that answer type is correct (unique choice)
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
/* Write stem (row[1]) */
Tst_WriteQstStem (row[1],"MATCH_TCH_QST");
@ -3754,6 +3869,8 @@ static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
Match->Status.QstInd,
Match->Status.QstCod,
"MATCH_TCH_QST",false); // Don't show result
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
@ -3772,8 +3889,6 @@ static void Gam_ShowQuestionAndAnswersStd (struct Match *Match)
bool ErrorInIndex = false;
/***** Show question *****/
fprintf (Gbl.F.Out,"<div class=\"MATCH_STD_QST_CONTAINER\">");
/* Write buttons for answers? */
if (Match->Status.ShowingAnswers)
{
@ -3864,8 +3979,6 @@ static void Gam_ShowQuestionAndAnswersStd (struct Match *Match)
else
Ale_ShowAlert (Ale_ERROR,"Type of answer not valid in a game.");
}
fprintf (Gbl.F.Out,"</div>");
}
/*****************************************************************************/
@ -3885,7 +3998,7 @@ static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
and not lose clicks due to refresh */
fprintf (Gbl.F.Out,"<a href=\"\"");
fprintf (Gbl.F.Out," title=\"%s\"",Txt);
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_TCH_CONTINUE ICO_HIGHLIGHT");
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
fprintf (Gbl.F.Out," onmousedown=\"");
fprintf (Gbl.F.Out,"document.getElementById('%s').submit();"
"return false;\">",
@ -3913,7 +4026,7 @@ static void Gam_PutBigButtonClose (void)
and not lose clicks due to refresh */
fprintf (Gbl.F.Out,"<a href=\"\"");
fprintf (Gbl.F.Out," title=\"%s\"",Txt_Close);
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_TCH_CONTINUE ICO_HIGHLIGHT");
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
fprintf (Gbl.F.Out," onmousedown=\"window.close();\"\">");
fprintf (Gbl.F.Out,"<img src=\"%s/close.svg\""
" alt=\"%s\" title=\"%s\" class=\"ICO64x64\" />"
@ -3946,7 +4059,7 @@ static void Gam_RemoveOldPlayers (void)
static void Gam_UpdateMatchAsBeingPlayed (long MchCod)
{
/***** Insert me as match player *****/
/***** Insert match as being played *****/
DB_QueryREPLACE ("can not set match as being played",
"REPLACE gam_mch_being_played (MchCod) VALUE (%ld)",
MchCod);
@ -4055,12 +4168,11 @@ void Gam_RefreshMatchTch (void)
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
Gam_GetDataOfMatchByCod (&Match);
/***** Update match status in database *****/
Gam_UpdateMatchStatusInDB (&Match);
/***** Show current match status *****/
Gam_ShowMatchStatusForTch (&Match);
/***** Update match as being played *****/
if (Match.Status.BeingPlayed)
Gam_UpdateMatchAsBeingPlayed (Match.MchCod);
}
/*****************************************************************************/

View File

@ -123,6 +123,7 @@ void Gam_RequestNewMatchTch (void);
void Gam_CreateNewMatchTch (void);
void Gam_RequestStartResumeMatchTch (void);
void Gam_ResumeMatchTch (void);
void Gam_PrevStatusMatchTch (void);
void Gam_NextStatusMatchTch (void);
void Gam_ShowFinishedMatchResults (void);

View File

@ -684,6 +684,7 @@ static void Lay_WriteScriptInit (void)
break;
case ActNewMchTch:
case ActResMchTch:
case ActPrvMchTch:
case ActCurMchTch:
case ActNxtMchTch:
case ActPlyMchStd:
@ -804,6 +805,7 @@ static void Lay_WriteScriptParamsAJAX (void)
/* Parameters related with match refreshing (for teachers) */
case ActNewMchTch:
case ActResMchTch:
case ActPrvMchTch:
case ActCurMchTch:
case ActNxtMchTch:
fprintf (Gbl.F.Out,"var RefreshParamNxtActGam = \"act=%ld\";\n"

View File

@ -29668,6 +29668,27 @@ const char *Txt_Presents =
"Presentes";
#endif
const char *Txt_Previous_QUESTION =
#if L==1 // ca
"Anterior";
#elif L==2 // de
"Vorherige";
#elif L==3 // en
"Previous";
#elif L==4 // es
"Anterior";
#elif L==5 // fr
"Pr&eacute;c&eacute;dente";
#elif L==6 // gn
"Anterior"; // Okoteve traducción
#elif L==7 // it
"Precedente";
#elif L==8 // pl
"Poprzednie";
#elif L==9 // pt
"Anterior";
#endif
const char *Txt_Print =
#if L==1 // ca
"Imprimir";