mirror of https://github.com/acanas/swad-core.git
Version18.138
This commit is contained in:
parent
4640f5fdc1
commit
fa3cb6f77d
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@ -2641,28 +2641,46 @@ a:hover img.CENTRE_PHOTO_SHOW
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font-size:16pt;
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}
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.MATCH_TCH_NXT_CONTAINER
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.MATCH_BUTTONS_CONTAINER
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{
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box-sizing:border-box;
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display:table;
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width:100%;
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background:pink;
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}
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.MATCH_BUTTON_LEFT_CONTAINER
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{
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box-sizing:border-box;
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float:left;
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width:50%;
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margin:0 auto;
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text-align:center;
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border:1px solid red;
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}
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.MATCH_BUTTON_RIGHT_CONTAINER
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{
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box-sizing:border-box;
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float:left;
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width:50%;
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margin:0 auto;
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text-align:center;
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border:1px solid blue;
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}
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.MATCH_BUTTON_RIGHT_CONTAINER a
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{
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text-decoration:none;
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}
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.MATCH_BUTTON
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{
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font-size:12pt;
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}
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.MATCH_TCH_QST
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{
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color:#202020;
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font-size:24pt;
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}
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.MATCH_TCH_CONTINUE_CONTAINER
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{
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clear:all;
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margin:0 auto;
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text-align:center;
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}
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.MATCH_TCH_CONTINUE_CONTAINER a
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{
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text-decoration:none;
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}
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.MATCH_TCH_CONTINUE
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{
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font-size:16pt;
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}
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.MATCH_STD_WAIT_CONTAINER
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{
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@ -2675,11 +2693,6 @@ a:hover img.CENTRE_PHOTO_SHOW
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width:50%;
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}
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.MATCH_STD_QST_CONTAINER
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{
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width:85%;
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float:left;
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}
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.MATCH_STD_QST
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{
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color:#202020;
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@ -2706,6 +2719,7 @@ a:hover img.CENTRE_PHOTO_SHOW
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{
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text-align:center;
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vertical-align:middle;
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border:1px solid green;
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}
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.MATCH_STD_BUTTON
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{
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@ -0,0 +1 @@
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<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="step-backward" class="svg-inline--fa fa-step-backward fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="#404040" d="M64 468V44c0-6.6 5.4-12 12-12h48c6.6 0 12 5.4 12 12v176.4l195.5-181C352.1 22.3 384 36.6 384 64v384c0 27.4-31.9 41.7-52.5 24.6L136 292.7V468c0 6.6-5.4 12-12 12H76c-6.6 0-12-5.4-12-12z"></path></svg>
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After Width: | Height: | Size: 424 B |
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@ -1 +1 @@
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<svg aria-hidden="true" data-prefix="fas" data-icon="step-forward" class="svg-inline--fa fa-step-forward fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="#404040" d="M384 44v424c0 6.6-5.4 12-12 12h-48c-6.6 0-12-5.4-12-12V291.6l-195.5 181C95.9 489.7 64 475.4 64 448V64c0-27.4 31.9-41.7 52.5-24.6L312 219.3V44c0-6.6 5.4-12 12-12h48c6.6 0 12 5.4 12 12z"></path></svg>
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<svg aria-hidden="true" focusable="false" data-prefix="fas" data-icon="step-forward" class="svg-inline--fa fa-step-forward fa-w-14" role="img" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 448 512"><path fill="#404040" d="M384 44v424c0 6.6-5.4 12-12 12h-48c-6.6 0-12-5.4-12-12V291.6l-195.5 181C95.9 489.7 64 475.4 64 448V64c0-27.4 31.9-41.7 52.5-24.6L312 219.3V44c0-6.6 5.4-12 12-12h48c6.6 0 12 5.4 12 12z"></path></svg>
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Before Width: | Height: | Size: 405 B After Width: | Height: | Size: 423 B |
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Before Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 521 B |
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@ -611,8 +611,9 @@ Assessment:
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455. ActReqNewMchTch Put form to create a new match (by a teacher)
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456. ActNewMchTch Create a new match showing first question in a new browser tab (by a teacher)
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NEW. ActResMchTch Resume an unfinished match showing current question in a new browser tab (by a teacher)
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NEW. ActCurMchTch Show current question when playing a match (by a teacher)
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457. ActNxtMchTch Show next question when playing a match (by a teacher)
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NEW. ActPrvMchTch Show previous question when playing a match (by a teacher)
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NEW. ActCurMchTch Show current question when playing a match (by a teacher)
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457. ActNxtMchTch Show next question when playing a match (by a teacher)
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NEW. ActRefMchTch Refresh current question when playing a match (as teacher)
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NEW. ActShoMchTch Show finished match results
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@ -2152,6 +2153,7 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
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/* ActReqNewMchTch */{1670,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestNewMatchTch ,NULL},
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/* ActNewMchTch */{1671,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_CreateNewMatchTch ,Gam_RequestStartResumeMatchTch ,NULL},
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/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_RequestStartResumeMatchTch ,NULL},
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/* ActPrvMchTch */{1790,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_PrevStatusMatchTch ,NULL},
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/* ActCurMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ResumeMatchTch ,NULL},
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/* ActNxtMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_NextStatusMatchTch ,NULL},
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/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshMatchTch ,NULL},
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@ -5001,6 +5003,7 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
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ActCreMyAcc, // #1787
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ActRefMchTch, // #1788
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ActCurMchTch, // #1789
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ActPrvMchTch, // #1790
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};
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/*****************************************************************************/
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103
swad_action.h
103
swad_action.h
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@ -64,9 +64,9 @@ typedef enum
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typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to indicate obsolete action
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#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 170 + 437 + 176 + 169 + 16 + 68)
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#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 171 + 437 + 176 + 169 + 16 + 68)
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#define Act_MAX_ACTION_COD 1789
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#define Act_MAX_ACTION_COD 1790
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#define Act_MAX_OPTIONS_IN_MENU_PER_TAB 13
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@ -612,57 +612,58 @@ typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to
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#define ActReqNewMchTch (ActChgCrsTT1stDay + 119)
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#define ActNewMchTch (ActChgCrsTT1stDay + 120)
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#define ActResMchTch (ActChgCrsTT1stDay + 121)
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#define ActCurMchTch (ActChgCrsTT1stDay + 122)
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#define ActNxtMchTch (ActChgCrsTT1stDay + 123)
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#define ActRefMchTch (ActChgCrsTT1stDay + 124)
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#define ActShoMchTch (ActChgCrsTT1stDay + 125)
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#define ActPlyMchStd (ActChgCrsTT1stDay + 126)
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#define ActRefMchStd (ActChgCrsTT1stDay + 127)
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#define ActAnsMchQstStd (ActChgCrsTT1stDay + 128)
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#define ActFrmNewGam (ActChgCrsTT1stDay + 129)
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#define ActEdiOneGam (ActChgCrsTT1stDay + 130)
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#define ActNewGam (ActChgCrsTT1stDay + 131)
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#define ActChgGam (ActChgCrsTT1stDay + 132)
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#define ActReqRemGam (ActChgCrsTT1stDay + 133)
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#define ActRemGam (ActChgCrsTT1stDay + 134)
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#define ActReqRstGam (ActChgCrsTT1stDay + 135)
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#define ActRstGam (ActChgCrsTT1stDay + 136)
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#define ActHidGam (ActChgCrsTT1stDay + 137)
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#define ActShoGam (ActChgCrsTT1stDay + 138)
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#define ActAddOneGamQst (ActChgCrsTT1stDay + 139)
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#define ActGamLstTstQst (ActChgCrsTT1stDay + 140)
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#define ActAddTstQstToGam (ActChgCrsTT1stDay + 141)
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#define ActReqRemGamQst (ActChgCrsTT1stDay + 142)
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#define ActRemGamQst (ActChgCrsTT1stDay + 143)
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#define ActUp_GamQst (ActChgCrsTT1stDay + 144)
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#define ActDwnGamQst (ActChgCrsTT1stDay + 145)
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#define ActPrvMchTch (ActChgCrsTT1stDay + 122)
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#define ActCurMchTch (ActChgCrsTT1stDay + 123)
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#define ActNxtMchTch (ActChgCrsTT1stDay + 124)
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#define ActRefMchTch (ActChgCrsTT1stDay + 125)
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#define ActShoMchTch (ActChgCrsTT1stDay + 126)
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#define ActPlyMchStd (ActChgCrsTT1stDay + 127)
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#define ActRefMchStd (ActChgCrsTT1stDay + 128)
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#define ActAnsMchQstStd (ActChgCrsTT1stDay + 129)
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#define ActFrmNewGam (ActChgCrsTT1stDay + 130)
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#define ActEdiOneGam (ActChgCrsTT1stDay + 131)
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#define ActNewGam (ActChgCrsTT1stDay + 132)
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#define ActChgGam (ActChgCrsTT1stDay + 133)
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#define ActReqRemGam (ActChgCrsTT1stDay + 134)
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#define ActRemGam (ActChgCrsTT1stDay + 135)
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#define ActReqRstGam (ActChgCrsTT1stDay + 136)
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#define ActRstGam (ActChgCrsTT1stDay + 137)
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#define ActHidGam (ActChgCrsTT1stDay + 138)
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#define ActShoGam (ActChgCrsTT1stDay + 139)
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#define ActAddOneGamQst (ActChgCrsTT1stDay + 140)
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#define ActGamLstTstQst (ActChgCrsTT1stDay + 141)
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#define ActAddTstQstToGam (ActChgCrsTT1stDay + 142)
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#define ActReqRemGamQst (ActChgCrsTT1stDay + 143)
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#define ActRemGamQst (ActChgCrsTT1stDay + 144)
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#define ActUp_GamQst (ActChgCrsTT1stDay + 145)
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#define ActDwnGamQst (ActChgCrsTT1stDay + 146)
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#define ActSeeSvy (ActChgCrsTT1stDay + 146)
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#define ActAnsSvy (ActChgCrsTT1stDay + 147)
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#define ActFrmNewSvy (ActChgCrsTT1stDay + 148)
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#define ActEdiOneSvy (ActChgCrsTT1stDay + 149)
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#define ActNewSvy (ActChgCrsTT1stDay + 150)
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#define ActChgSvy (ActChgCrsTT1stDay + 151)
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#define ActReqRemSvy (ActChgCrsTT1stDay + 152)
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#define ActRemSvy (ActChgCrsTT1stDay + 153)
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#define ActReqRstSvy (ActChgCrsTT1stDay + 154)
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#define ActRstSvy (ActChgCrsTT1stDay + 155)
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#define ActHidSvy (ActChgCrsTT1stDay + 156)
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#define ActShoSvy (ActChgCrsTT1stDay + 157)
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#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 158)
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#define ActRcvSvyQst (ActChgCrsTT1stDay + 159)
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#define ActReqRemSvyQst (ActChgCrsTT1stDay + 160)
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#define ActRemSvyQst (ActChgCrsTT1stDay + 161)
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#define ActSeeSvy (ActChgCrsTT1stDay + 147)
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#define ActAnsSvy (ActChgCrsTT1stDay + 148)
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#define ActFrmNewSvy (ActChgCrsTT1stDay + 149)
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#define ActEdiOneSvy (ActChgCrsTT1stDay + 150)
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#define ActNewSvy (ActChgCrsTT1stDay + 151)
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#define ActChgSvy (ActChgCrsTT1stDay + 152)
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#define ActReqRemSvy (ActChgCrsTT1stDay + 153)
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#define ActRemSvy (ActChgCrsTT1stDay + 154)
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#define ActReqRstSvy (ActChgCrsTT1stDay + 155)
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#define ActRstSvy (ActChgCrsTT1stDay + 156)
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#define ActHidSvy (ActChgCrsTT1stDay + 157)
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#define ActShoSvy (ActChgCrsTT1stDay + 158)
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#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 159)
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#define ActRcvSvyQst (ActChgCrsTT1stDay + 160)
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#define ActReqRemSvyQst (ActChgCrsTT1stDay + 161)
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#define ActRemSvyQst (ActChgCrsTT1stDay + 162)
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#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 162)
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#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 163)
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#define ActEdiExaAnn (ActChgCrsTT1stDay + 164)
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#define ActRcvExaAnn (ActChgCrsTT1stDay + 165)
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#define ActPrnExaAnn (ActChgCrsTT1stDay + 166)
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#define ActReqRemExaAnn (ActChgCrsTT1stDay + 167)
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#define ActRemExaAnn (ActChgCrsTT1stDay + 168)
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#define ActHidExaAnn (ActChgCrsTT1stDay + 169)
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#define ActShoExaAnn (ActChgCrsTT1stDay + 170)
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#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 163)
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#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 164)
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#define ActEdiExaAnn (ActChgCrsTT1stDay + 165)
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#define ActRcvExaAnn (ActChgCrsTT1stDay + 166)
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#define ActPrnExaAnn (ActChgCrsTT1stDay + 167)
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#define ActReqRemExaAnn (ActChgCrsTT1stDay + 168)
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#define ActRemExaAnn (ActChgCrsTT1stDay + 169)
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#define ActHidExaAnn (ActChgCrsTT1stDay + 170)
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#define ActShoExaAnn (ActChgCrsTT1stDay + 171)
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/*****************************************************************************/
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/******************************** Files tab **********************************/
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@ -460,10 +460,22 @@ En OpenSWAD:
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ps2pdf source.ps destination.pdf
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*/
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#define Log_PLATFORM_VERSION "SWAD 18.136.5 (2019-07-25)"
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#define CSS_FILE "swad18.136.4.css"
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#define Log_PLATFORM_VERSION "SWAD 18.138 (2019-07-30)"
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#define CSS_FILE "swad18.138.css"
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#define JS_FILE "swad18.130.2.js"
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/*
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Version 18.138.3: Jul 30, 2019 Time of current match and current match question are stored in database. (? lines)
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Version 18.138.2: Jul 30, 2019 Buttons backward and start on finished games. (? lines)
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Version 18.138.1: Jul 30, 2019 Close button in games always present. (? lines)
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Version 18.138: Jul 30, 2019 Button to go backward when playing a game. (244080 lines)
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1 change necessary in database:
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INSERT INTO actions (ActCod,Language,Obsolete,Txt) VALUES ('1790','es','N','Mostrar pregunta anterior en partida (como profesor)');
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Copy the following icons to icon public directory:
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sudo cp icon/step-backward.svg /var/www/html/swad/icon/
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sudo cp icon/step-forward.svg /var/www/html/swad/icon/
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Version 18.136.6: Jul 25, 2019 Changes in layout of match for students. (243931 lines)
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Version 18.136.5: Jul 25, 2019 Changes in layout of match for students. (243936 lines)
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Version 18.136.4: Jul 19, 2019 Changes in layout of match for teachers. (243920 lines)
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Version 18.136.3: Jul 19, 2019 New icon to see answers in a match. (243924 lines)
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194
swad_game.c
194
swad_game.c
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@ -187,6 +187,7 @@ static void Gam_PutFormNewMatch (struct Game *Game);
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static long Gam_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1]);
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static void Gam_UpdateMatchStatusInDB (struct Match *Match);
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static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match);
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static void Gam_SetMatchStatusToNextQuestion (struct Match *Match);
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static void Gam_ShowMatchStatusForTch (struct Match *Match);
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static void Gam_ShowMatchStatusForStd (struct Match *Match);
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@ -3293,6 +3294,9 @@ void Gam_RequestStartResumeMatchTch (void)
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Match.MchCod = Gbl.Games.MchCodBeingPlayed;
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Gam_GetDataOfMatchByCod (&Match);
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/***** Update match status in database *****/
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Gam_UpdateMatchStatusInDB (&Match);
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/***** Show current match status *****/
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
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Gam_ShowMatchStatusForTch (&Match);
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@ -3359,7 +3363,10 @@ static void Gam_UpdateMatchStatusInDB (struct Match *Match)
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'N',
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Match->MchCod,Gbl.Hierarchy.Crs.CrsCod);
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if (Match->Status.Finished)
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if (Match->Status.BeingPlayed)
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/* Update match as being played */
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Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
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else
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/* Update match as not being played */
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Gam_SetMatchAsNotBeingPlayed (Match->MchCod);
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}
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@ -3388,11 +3395,48 @@ void Gam_ResumeMatchTch (void)
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Match.Status.ShowingAnswers = false; // Don't show answers in any case
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Match.Status.BeingPlayed = true; // Resume match
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/* Update match status in database */
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Gam_UpdateMatchStatusInDB (&Match);
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}
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/***** Update match status in database *****/
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Gam_UpdateMatchStatusInDB (&Match);
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/***** Show current match status *****/
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fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
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Gam_ShowMatchStatusForTch (&Match);
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fprintf (Gbl.F.Out,"</div>");
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}
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/*****************************************************************************/
|
||||
/* Show previous match status (previous question, answers...) (by a teacher) */
|
||||
/*****************************************************************************/
|
||||
|
||||
void Gam_PrevStatusMatchTch (void)
|
||||
{
|
||||
struct Match Match;
|
||||
|
||||
/***** Remove old players.
|
||||
This function must be called before getting match status. *****/
|
||||
Gam_RemoveOldPlayers ();
|
||||
|
||||
/***** Get data of the match from database *****/
|
||||
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
||||
Gam_GetDataOfMatchByCod (&Match);
|
||||
|
||||
/***** If not yet finished, update status *****/
|
||||
if (!Match.Status.Finished)
|
||||
{
|
||||
if (Match.Status.ShowingAnswers) // Showing answers currently
|
||||
{
|
||||
Match.Status.Finished = false; // Match is not finished
|
||||
Match.Status.ShowingAnswers = false; // Do not show answers
|
||||
}
|
||||
else
|
||||
Gam_SetMatchStatusToPrevQuestion (&Match);
|
||||
}
|
||||
|
||||
/***** Update match status in database *****/
|
||||
Gam_UpdateMatchStatusInDB (&Match);
|
||||
|
||||
/***** Show current match status *****/
|
||||
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
||||
Gam_ShowMatchStatusForTch (&Match);
|
||||
|
@ -3430,17 +3474,43 @@ void Gam_NextStatusMatchTch (void)
|
|||
Match.Status.ShowingAnswers = true; // Show answers
|
||||
}
|
||||
}
|
||||
|
||||
/* Update match status in database */
|
||||
Gam_UpdateMatchStatusInDB (&Match);
|
||||
}
|
||||
|
||||
/***** Update match status in database *****/
|
||||
Gam_UpdateMatchStatusInDB (&Match);
|
||||
|
||||
/***** Show current match status *****/
|
||||
fprintf (Gbl.F.Out,"<div id=\"game\" class=\"MATCH_CONT\">");
|
||||
Gam_ShowMatchStatusForTch (&Match);
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/******************* Set match status to previous question *******************/
|
||||
/*****************************************************************************/
|
||||
|
||||
static void Gam_SetMatchStatusToPrevQuestion (struct Match *Match)
|
||||
{
|
||||
/***** Get index of the previous question *****/
|
||||
Match->Status.QstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
|
||||
Match->Status.QstInd);
|
||||
|
||||
if (Match->Status.QstInd) // Not first question
|
||||
{
|
||||
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,
|
||||
Match->Status.QstInd);
|
||||
Match->Status.Finished = false; // Match is not finished
|
||||
}
|
||||
else // No previous question
|
||||
{
|
||||
Match->Status.QstCod = -1L; // No previous questions
|
||||
Match->Status.BeingPlayed = false; // Match is not being played
|
||||
Match->Status.Finished = false; // Match is not finished
|
||||
}
|
||||
|
||||
Match->Status.ShowingAnswers = false; // Don't show answers
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/********************* Set match status to next question *********************/
|
||||
/*****************************************************************************/
|
||||
|
@ -3486,20 +3556,11 @@ static void Gam_ShowMatchStatusForTch (struct Match *Match)
|
|||
Gam_ShowMatchTitleAndPlayers (Match);
|
||||
|
||||
/***** Bottom row *****/
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
|
||||
|
||||
if (!Match->Status.Finished &&
|
||||
Match->Status.BeingPlayed)
|
||||
{
|
||||
/* Show current question and possible answers */
|
||||
Gam_ShowQuestionAndAnswersTch (Match);
|
||||
|
||||
/* Update match as being played */
|
||||
Gam_UpdateMatchAsBeingPlayed (Match->MchCod);
|
||||
}
|
||||
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/* End right container */
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
}
|
||||
|
@ -3533,9 +3594,10 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
|
|||
Gam_ShowMatchTitleAndPlayers (Match);
|
||||
|
||||
/***** Bottom row *****/
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
|
||||
if (!Match->Status.Finished)
|
||||
{
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
|
||||
|
||||
/***** Update players ******/
|
||||
Gam_RegisterMeAsPlayerInMatch (Match->MchCod);
|
||||
|
||||
|
@ -3551,8 +3613,9 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
|
|||
Cfg_URL_ICON_PUBLIC,
|
||||
Txt_Please_wait_,
|
||||
Txt_Please_wait_);
|
||||
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
}
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/* End right container */
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
@ -3565,12 +3628,16 @@ static void Gam_ShowMatchStatusForStd (struct Match *Match)
|
|||
static void Gam_ShowLeftColumnTch (struct Match *Match)
|
||||
{
|
||||
extern const char *Txt_End;
|
||||
extern const char *Txt_Stem;
|
||||
extern const char *Txt_Previous_QUESTION;
|
||||
extern const char *Txt_Start;
|
||||
extern const char *Txt_Next_QUESTION;
|
||||
extern const char *Txt_Finish;
|
||||
extern const char *Txt_Answers;
|
||||
extern const char *Txt_Start;
|
||||
extern const char *Txt_Resume;
|
||||
unsigned NxtQstInd;
|
||||
unsigned PrvQstInd; // Previous question index
|
||||
unsigned NxtQstInd; // Next question index
|
||||
unsigned NumQsts;
|
||||
unsigned NumAnswerers;
|
||||
|
||||
|
@ -3589,9 +3656,44 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
|
|||
fprintf (Gbl.F.Out,"%u/%u",Match->Status.QstInd,NumQsts);
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/***** Button *****/
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NXT_CONTAINER\">"
|
||||
"<div class=\"MATCH_TCH_CONTINUE_CONTAINER\">");
|
||||
/***** Buttons *****/
|
||||
/* Start buttons container */
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTONS_CONTAINER\">");
|
||||
|
||||
/* Left button */
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
|
||||
if (!Match->Status.Finished) // Not finished
|
||||
{
|
||||
if (Match->Status.BeingPlayed)
|
||||
{
|
||||
/* Put button to go backward */
|
||||
if (Match->Status.ShowingAnswers)
|
||||
/* Put button to start current question */
|
||||
Gam_PutBigButton (ActCurMchTch,Match->MchCod,
|
||||
"step-backward.svg",Txt_Stem);
|
||||
else
|
||||
{
|
||||
/* Get index of the previous question */
|
||||
PrvQstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod,
|
||||
Match->Status.QstInd);
|
||||
if (PrvQstInd) // There is a previous question
|
||||
/* Put button to show previous question */
|
||||
Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
|
||||
"step-backward.svg",Txt_Previous_QUESTION);
|
||||
else // There is not a previous question
|
||||
/* Put button to resume match before first question */
|
||||
Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
|
||||
"step-backward.svg",Txt_Start);
|
||||
}
|
||||
}
|
||||
else // Not being played
|
||||
/* Put button to close browser tab */
|
||||
Gam_PutBigButtonClose ();
|
||||
}
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/* Right button */
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
|
||||
if (Match->Status.Finished)
|
||||
/* Put button to close browser tab */
|
||||
Gam_PutBigButtonClose ();
|
||||
|
@ -3615,7 +3717,7 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
|
|||
else
|
||||
/* Put button to show answers */
|
||||
Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
|
||||
"list.svg",Txt_Answers);
|
||||
"step-forward.svg",Txt_Answers);
|
||||
}
|
||||
else
|
||||
/* Put button to start / resume match */
|
||||
|
@ -3624,8 +3726,10 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
|
|||
"play.svg",
|
||||
Match->Status.QstInd == 0 ? Txt_Start :
|
||||
Txt_Resume);
|
||||
fprintf (Gbl.F.Out,"</div>"
|
||||
"</div>");
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/* End buttons container */
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/***** Write number of users who have answered *****/
|
||||
if (!Match->Status.Finished &&
|
||||
|
@ -3668,14 +3772,23 @@ static void Gam_ShowLeftColumnStd (struct Match *Match)
|
|||
fprintf (Gbl.F.Out,"%u/%u",Match->Status.QstInd,NumQsts);
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/***** Button *****/
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_TCH_NXT_CONTAINER\">"
|
||||
"<div class=\"MATCH_TCH_CONTINUE_CONTAINER\">");
|
||||
/***** Buttons *****/
|
||||
/* Start buttons container */
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTONS_CONTAINER\">");
|
||||
|
||||
/* Left button */
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_LEFT_CONTAINER\">"
|
||||
"</div>");
|
||||
|
||||
/* Right button */
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_RIGHT_CONTAINER\">");
|
||||
if (Match->Status.Finished)
|
||||
/* Put button to close browser tab */
|
||||
Gam_PutBigButtonClose ();
|
||||
fprintf (Gbl.F.Out,"</div>"
|
||||
"</div>");
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/* End buttons container */
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
||||
/***** End left container *****/
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
|
@ -3735,6 +3848,8 @@ static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
|
|||
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
|
||||
// TODO: Check that answer type is correct (unique choice)
|
||||
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
|
||||
|
||||
/* Write stem (row[1]) */
|
||||
Tst_WriteQstStem (row[1],"MATCH_TCH_QST");
|
||||
|
||||
|
@ -3754,6 +3869,8 @@ static void Gam_ShowQuestionAndAnswersTch (struct Match *Match)
|
|||
Match->Status.QstInd,
|
||||
Match->Status.QstCod,
|
||||
"MATCH_TCH_QST",false); // Don't show result
|
||||
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -3772,8 +3889,6 @@ static void Gam_ShowQuestionAndAnswersStd (struct Match *Match)
|
|||
bool ErrorInIndex = false;
|
||||
|
||||
/***** Show question *****/
|
||||
fprintf (Gbl.F.Out,"<div class=\"MATCH_STD_QST_CONTAINER\">");
|
||||
|
||||
/* Write buttons for answers? */
|
||||
if (Match->Status.ShowingAnswers)
|
||||
{
|
||||
|
@ -3864,8 +3979,6 @@ static void Gam_ShowQuestionAndAnswersStd (struct Match *Match)
|
|||
else
|
||||
Ale_ShowAlert (Ale_ERROR,"Type of answer not valid in a game.");
|
||||
}
|
||||
|
||||
fprintf (Gbl.F.Out,"</div>");
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
@ -3885,7 +3998,7 @@ static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
|
|||
and not lose clicks due to refresh */
|
||||
fprintf (Gbl.F.Out,"<a href=\"\"");
|
||||
fprintf (Gbl.F.Out," title=\"%s\"",Txt);
|
||||
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_TCH_CONTINUE ICO_HIGHLIGHT");
|
||||
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
|
||||
fprintf (Gbl.F.Out," onmousedown=\"");
|
||||
fprintf (Gbl.F.Out,"document.getElementById('%s').submit();"
|
||||
"return false;\">",
|
||||
|
@ -3913,7 +4026,7 @@ static void Gam_PutBigButtonClose (void)
|
|||
and not lose clicks due to refresh */
|
||||
fprintf (Gbl.F.Out,"<a href=\"\"");
|
||||
fprintf (Gbl.F.Out," title=\"%s\"",Txt_Close);
|
||||
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_TCH_CONTINUE ICO_HIGHLIGHT");
|
||||
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
|
||||
fprintf (Gbl.F.Out," onmousedown=\"window.close();\"\">");
|
||||
fprintf (Gbl.F.Out,"<img src=\"%s/close.svg\""
|
||||
" alt=\"%s\" title=\"%s\" class=\"ICO64x64\" />"
|
||||
|
@ -3946,7 +4059,7 @@ static void Gam_RemoveOldPlayers (void)
|
|||
|
||||
static void Gam_UpdateMatchAsBeingPlayed (long MchCod)
|
||||
{
|
||||
/***** Insert me as match player *****/
|
||||
/***** Insert match as being played *****/
|
||||
DB_QueryREPLACE ("can not set match as being played",
|
||||
"REPLACE gam_mch_being_played (MchCod) VALUE (%ld)",
|
||||
MchCod);
|
||||
|
@ -4055,12 +4168,11 @@ void Gam_RefreshMatchTch (void)
|
|||
Match.MchCod = Gbl.Games.MchCodBeingPlayed;
|
||||
Gam_GetDataOfMatchByCod (&Match);
|
||||
|
||||
/***** Update match status in database *****/
|
||||
Gam_UpdateMatchStatusInDB (&Match);
|
||||
|
||||
/***** Show current match status *****/
|
||||
Gam_ShowMatchStatusForTch (&Match);
|
||||
|
||||
/***** Update match as being played *****/
|
||||
if (Match.Status.BeingPlayed)
|
||||
Gam_UpdateMatchAsBeingPlayed (Match.MchCod);
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
|
|
|
@ -123,6 +123,7 @@ void Gam_RequestNewMatchTch (void);
|
|||
void Gam_CreateNewMatchTch (void);
|
||||
void Gam_RequestStartResumeMatchTch (void);
|
||||
void Gam_ResumeMatchTch (void);
|
||||
void Gam_PrevStatusMatchTch (void);
|
||||
void Gam_NextStatusMatchTch (void);
|
||||
|
||||
void Gam_ShowFinishedMatchResults (void);
|
||||
|
|
|
@ -684,6 +684,7 @@ static void Lay_WriteScriptInit (void)
|
|||
break;
|
||||
case ActNewMchTch:
|
||||
case ActResMchTch:
|
||||
case ActPrvMchTch:
|
||||
case ActCurMchTch:
|
||||
case ActNxtMchTch:
|
||||
case ActPlyMchStd:
|
||||
|
@ -804,6 +805,7 @@ static void Lay_WriteScriptParamsAJAX (void)
|
|||
/* Parameters related with match refreshing (for teachers) */
|
||||
case ActNewMchTch:
|
||||
case ActResMchTch:
|
||||
case ActPrvMchTch:
|
||||
case ActCurMchTch:
|
||||
case ActNxtMchTch:
|
||||
fprintf (Gbl.F.Out,"var RefreshParamNxtActGam = \"act=%ld\";\n"
|
||||
|
|
21
swad_text.c
21
swad_text.c
|
@ -29668,6 +29668,27 @@ const char *Txt_Presents =
|
|||
"Presentes";
|
||||
#endif
|
||||
|
||||
const char *Txt_Previous_QUESTION =
|
||||
#if L==1 // ca
|
||||
"Anterior";
|
||||
#elif L==2 // de
|
||||
"Vorherige";
|
||||
#elif L==3 // en
|
||||
"Previous";
|
||||
#elif L==4 // es
|
||||
"Anterior";
|
||||
#elif L==5 // fr
|
||||
"Précédente";
|
||||
#elif L==6 // gn
|
||||
"Anterior"; // Okoteve traducción
|
||||
#elif L==7 // it
|
||||
"Precedente";
|
||||
#elif L==8 // pl
|
||||
"Poprzednie";
|
||||
#elif L==9 // pt
|
||||
"Anterior";
|
||||
#endif
|
||||
|
||||
const char *Txt_Print =
|
||||
#if L==1 // ca
|
||||
"Imprimir";
|
||||
|
|
Loading…
Reference in New Issue