Version18.127

This commit is contained in:
Antonio Cañas Vargas 2019-05-30 20:52:23 +02:00
parent 03a88663d5
commit ead1645756
5 changed files with 201 additions and 202 deletions

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@ -610,8 +610,7 @@ Assessment:
NEW. ActRemMch Confirm the removal of a match (by a teacher)
456. ActNewMch Create a new match showing first question in a new browser tab (by a teacher)
NEW. ActResMch Resume an unfinished match showing current question in a new browser tab (by a teacher)
457. ActGamTchNxtQst Show next question when playing a game (by a teacher)
458. ActGamTchAns Show answers of current question when playing a game (by a teacher)
457. ActNxtMch Show next question when playing a game (by a teacher)
NEW. ActEndMch Finish a match (by a teacher)
NEW. ActPlyMchStd Play a game (by a student)
@ -2149,8 +2148,7 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
/* ActRemMch */{1784,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RemoveMatch ,NULL},
/* ActNewMch */{1671,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,NULL ,Gam_CreateAndStartNewMatch ,NULL},
/* ActResMch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,NULL ,Gam_ResumeUnfinishedMatch ,NULL},
/* ActGamTchNxtQst */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_MatchTchNextQuestion ,NULL},
/* ActGamTchAns */{1673,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_MatchTchShowAnswers ,NULL},
/* ActNxtMch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_NextStatusMatch ,NULL},
/* ActEndMch */{1781,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,NULL ,Gam_MatchTchEnd ,NULL},
/* ActPlyMchStd */{1779,-1,TabUnk,ActSeeAllGam ,0x008, 0, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_PlayMatchStd ,NULL},
@ -4879,8 +4877,8 @@ Act_Action_t Act_FromActCodToAction[1 + Act_MAX_ACTION_COD] = // Do not reuse un
ActDwnGamQst, // #1669
ActFrmNewMch, // #1670
ActNewMch, // #1671
ActGamTchNxtQst, // #1672
ActGamTchAns, // #1673
ActNxtMch, // #1672
-1, // #1673 (obsolete action)
ActSeePrj, // #1674
ActFrmNewPrj, // #1675
ActEdiOnePrj, // #1676

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@ -64,7 +64,7 @@ typedef enum
typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to indicate obsolete action
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 170 + 437 + 176 + 169 + 16 + 67)
#define Act_NUM_ACTIONS (1 + 4 + 64 + 38 + 12 + 42 + 36 + 19 + 110 + 169 + 437 + 176 + 169 + 16 + 67)
#define Act_MAX_ACTION_COD 1785
@ -612,57 +612,56 @@ typedef signed int Act_Action_t; // Must be a signed type, because -1 is used to
#define ActRemMch (ActChgCrsTT1stDay + 119)
#define ActNewMch (ActChgCrsTT1stDay + 120)
#define ActResMch (ActChgCrsTT1stDay + 121)
#define ActGamTchNxtQst (ActChgCrsTT1stDay + 122)
#define ActGamTchAns (ActChgCrsTT1stDay + 123)
#define ActEndMch (ActChgCrsTT1stDay + 124)
#define ActPlyMchStd (ActChgCrsTT1stDay + 125)
#define ActGamStdCurQst (ActChgCrsTT1stDay + 126)
#define ActRefGamStd (ActChgCrsTT1stDay + 127)
#define ActAnsGam (ActChgCrsTT1stDay + 128)
#define ActFrmNewGam (ActChgCrsTT1stDay + 129)
#define ActEdiOneGam (ActChgCrsTT1stDay + 130)
#define ActNewGam (ActChgCrsTT1stDay + 131)
#define ActChgGam (ActChgCrsTT1stDay + 132)
#define ActReqRemGam (ActChgCrsTT1stDay + 133)
#define ActRemGam (ActChgCrsTT1stDay + 134)
#define ActReqRstGam (ActChgCrsTT1stDay + 135)
#define ActRstGam (ActChgCrsTT1stDay + 136)
#define ActHidGam (ActChgCrsTT1stDay + 137)
#define ActShoGam (ActChgCrsTT1stDay + 138)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 139)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 140)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 141)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 142)
#define ActRemGamQst (ActChgCrsTT1stDay + 143)
#define ActUp_GamQst (ActChgCrsTT1stDay + 144)
#define ActDwnGamQst (ActChgCrsTT1stDay + 145)
#define ActNxtMch (ActChgCrsTT1stDay + 122)
#define ActEndMch (ActChgCrsTT1stDay + 123)
#define ActPlyMchStd (ActChgCrsTT1stDay + 124)
#define ActGamStdCurQst (ActChgCrsTT1stDay + 125)
#define ActRefGamStd (ActChgCrsTT1stDay + 126)
#define ActAnsGam (ActChgCrsTT1stDay + 127)
#define ActFrmNewGam (ActChgCrsTT1stDay + 128)
#define ActEdiOneGam (ActChgCrsTT1stDay + 129)
#define ActNewGam (ActChgCrsTT1stDay + 130)
#define ActChgGam (ActChgCrsTT1stDay + 131)
#define ActReqRemGam (ActChgCrsTT1stDay + 132)
#define ActRemGam (ActChgCrsTT1stDay + 133)
#define ActReqRstGam (ActChgCrsTT1stDay + 134)
#define ActRstGam (ActChgCrsTT1stDay + 135)
#define ActHidGam (ActChgCrsTT1stDay + 136)
#define ActShoGam (ActChgCrsTT1stDay + 137)
#define ActAddOneGamQst (ActChgCrsTT1stDay + 138)
#define ActGamLstTstQst (ActChgCrsTT1stDay + 139)
#define ActAddTstQstToGam (ActChgCrsTT1stDay + 140)
#define ActReqRemGamQst (ActChgCrsTT1stDay + 141)
#define ActRemGamQst (ActChgCrsTT1stDay + 142)
#define ActUp_GamQst (ActChgCrsTT1stDay + 143)
#define ActDwnGamQst (ActChgCrsTT1stDay + 144)
#define ActSeeSvy (ActChgCrsTT1stDay + 146)
#define ActAnsSvy (ActChgCrsTT1stDay + 147)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 148)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 149)
#define ActNewSvy (ActChgCrsTT1stDay + 150)
#define ActChgSvy (ActChgCrsTT1stDay + 151)
#define ActReqRemSvy (ActChgCrsTT1stDay + 152)
#define ActRemSvy (ActChgCrsTT1stDay + 153)
#define ActReqRstSvy (ActChgCrsTT1stDay + 154)
#define ActRstSvy (ActChgCrsTT1stDay + 155)
#define ActHidSvy (ActChgCrsTT1stDay + 156)
#define ActShoSvy (ActChgCrsTT1stDay + 157)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 158)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 159)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 160)
#define ActRemSvyQst (ActChgCrsTT1stDay + 161)
#define ActSeeSvy (ActChgCrsTT1stDay + 145)
#define ActAnsSvy (ActChgCrsTT1stDay + 146)
#define ActFrmNewSvy (ActChgCrsTT1stDay + 147)
#define ActEdiOneSvy (ActChgCrsTT1stDay + 148)
#define ActNewSvy (ActChgCrsTT1stDay + 149)
#define ActChgSvy (ActChgCrsTT1stDay + 150)
#define ActReqRemSvy (ActChgCrsTT1stDay + 151)
#define ActRemSvy (ActChgCrsTT1stDay + 152)
#define ActReqRstSvy (ActChgCrsTT1stDay + 153)
#define ActRstSvy (ActChgCrsTT1stDay + 154)
#define ActHidSvy (ActChgCrsTT1stDay + 155)
#define ActShoSvy (ActChgCrsTT1stDay + 156)
#define ActEdiOneSvyQst (ActChgCrsTT1stDay + 157)
#define ActRcvSvyQst (ActChgCrsTT1stDay + 158)
#define ActReqRemSvyQst (ActChgCrsTT1stDay + 159)
#define ActRemSvyQst (ActChgCrsTT1stDay + 160)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 162)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 163)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 164)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 165)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 166)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 167)
#define ActRemExaAnn (ActChgCrsTT1stDay + 168)
#define ActHidExaAnn (ActChgCrsTT1stDay + 169)
#define ActShoExaAnn (ActChgCrsTT1stDay + 170)
#define ActSeeOneExaAnn (ActChgCrsTT1stDay + 161)
#define ActSeeDatExaAnn (ActChgCrsTT1stDay + 162)
#define ActEdiExaAnn (ActChgCrsTT1stDay + 163)
#define ActRcvExaAnn (ActChgCrsTT1stDay + 164)
#define ActPrnExaAnn (ActChgCrsTT1stDay + 165)
#define ActReqRemExaAnn (ActChgCrsTT1stDay + 166)
#define ActRemExaAnn (ActChgCrsTT1stDay + 167)
#define ActHidExaAnn (ActChgCrsTT1stDay + 168)
#define ActShoExaAnn (ActChgCrsTT1stDay + 169)
/*****************************************************************************/
/******************************** Files tab **********************************/

View File

@ -453,10 +453,17 @@ En OpenSWAD:
ps2pdf source.ps destination.pdf
*/
#define Log_PLATFORM_VERSION "SWAD 18.126.2 (2019-05-29)"
#define Log_PLATFORM_VERSION "SWAD 18.127 (2019-05-30)"
#define CSS_FILE "swad18.123.css"
#define JS_FILE "swad18.123.js"
/*
1. ¿Qué ocurre si se está jugando una partida en una pestaña y se reanuda la misma en otra pestaña (da igual otra pestaña que otro navegador u ordenador)?
¿Cómo deben avanzar las dos instancias de la misma partida?
2. ¿Puede un profesor reanudar una partida comenzada por otro profesor?
Version 18.127: May 30, 2019 Changes in game matches. (243481 lines)
1 change necessary in database:
UPDATE actions SET Obsolete='Y' WHERE ActCod=1673;
Version 18.126.2: May 30, 2019 New column in list of matches for match status. (? lines)
Version 18.126.1: May 30, 2019 New option to resume an unfinished match. (243415 lines)
11 changes necessary in database:

View File

@ -90,7 +90,7 @@ struct Match
unsigned QstInd; // 0 means that the game has not started. First question has index 0.
long QstCod;
time_t QstStartTimeUTC;
bool ShowAnswers;
bool ShowingAnswers;
bool Finished;
} Status;
};
@ -178,15 +178,11 @@ static void Gam_PutButtonNewMatch (long GamCod);
static void Gam_PutBigButtonToPlayMatchTch (struct Game *Game);
static void Gam_PutBigButtonToPlayMatchStd (long MchCod);
static long Gam_CreateMatch (struct Match *Match);
static void Gam_UpdateMatchBeingPlayed (long MchCod,unsigned QstInd,long QstCod,
bool ShowingAnswers);
static void Gam_CreateMatch (struct Match *Match);
static void Gam_UpdateMatchBeingPlayed (struct Match *Match);
static void Gam_PlayGameShowQuestionAndAnswers (long MchCod,
unsigned QstInd,
bool ShowAnswers);
static void Gam_PutBigButtonToContinue (Act_Action_t NextAction,
long MchCod,unsigned QstInd);
static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match);
static void Gam_PutBigButtonToContinue (long MchCod);
static void Gam_PutBigButtonToFinishMatch (long GamCod);
static void Gam_ShowQuestionBeingPlayed (struct Match *Match);
@ -2975,7 +2971,7 @@ void Gam_GetDataOfMatchByCod (struct Match *Match)
Match->Status.QstInd = 0;
Match->Status.QstCod = -1L;
Match->Status.QstStartTimeUTC = (time_t) 0;
Match->Status.ShowAnswers = false;
Match->Status.ShowingAnswers = false;
Match->Status.Finished = false;
}
@ -3213,7 +3209,7 @@ static void Gam_GetMatchDataFromRow (MYSQL_RES *mysql_res,
Match->Status.QstStartTimeUTC = Dat_GetUNIXTimeFromStr (row[8]);
/* Get whether to show question answers or not (row(9)) */
Match->Status.ShowAnswers = (row[9][0] == 'Y');
Match->Status.ShowingAnswers = (row[9][0] == 'Y');
/* Get whether the match is finished or not (row(10)) */
Match->Status.Finished = (row[10][0] == 'Y');
@ -3467,7 +3463,6 @@ static void Gam_PutBigButtonToPlayMatchStd (long MchCod)
void Gam_CreateAndStartNewMatch (void)
{
struct Match Match;
unsigned QstInd;
/***** Get form parameters *****/
/* Get game code */
@ -3481,43 +3476,55 @@ void Gam_CreateAndStartNewMatch (void)
Grp_GetParCodsSeveralGrps ();
/***** Create a new match *****/
Match.MchCod = Gam_CreateMatch (&Match);
Gam_CreateMatch (&Match);
/***** Free memory for list of selected groups *****/
Grp_FreeListCodSelectedGrps ();
/***** Show questions and possible answers *****/
QstInd = Gam_GetFirstQuestionIndexInGame (Match.GamCod);
Gam_PlayGameShowQuestionAndAnswers (Match.MchCod,
QstInd, // First question
false); // Don't show answers
Gam_PlayGameShowQuestionAndAnswers (&Match);
}
/*****************************************************************************/
/********************** Create a new match in a game *************************/
/*****************************************************************************/
static long Gam_CreateMatch (struct Match *Match)
static void Gam_CreateMatch (struct Match *Match)
{
long MchCod;
/***** Initialize new match *****/
Match->UsrCod = Gbl.Usrs.Me.UsrDat.UsrCod; // Player (me)
Match->Status.QstInd = Gam_GetFirstQuestionIndexInGame (Match->GamCod);
if (Match->Status.QstInd > 0)
{
Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod,Match->Status.QstInd);
Match->Status.ShowingAnswers = false; // Don't show answers initially
Match->Status.Finished = false; // Game not finished
}
else // The game has no questions!
{
Match->Status.QstCod = -1L; // Non-existent question
Match->Status.ShowingAnswers = false; // Don't show answers initially
Match->Status.Finished = true; // Game not finished
}
/***** Create a new match *****/
MchCod = DB_QueryINSERTandReturnCode ("can not create match",
/***** Insert this new match into database *****/
Match->MchCod = DB_QueryINSERTandReturnCode ("can not create match",
"INSERT gam_matches"
" (GamCod,UsrCod,StartTime,EndTime,Title,"
"QstInd,QstCod,QstStartTime,ShowingAnswers,Finished)"
" VALUES"
" (%ld,%ld,NOW(),NOW(),'%s',"
"0,-1,FROM_UNIXTIME(0),'N','N')",
Match->GamCod,
Gbl.Usrs.Me.UsrDat.UsrCod,
Match->Title);
"%u,%ld,NOW(),'%c','%c')",
Match->GamCod,Match->UsrCod,Match->Title,
Match->Status.QstInd,Match->Status.QstCod,
Match->Status.ShowingAnswers ? 'Y' :
'N',
Match->Status.Finished ? 'Y' :
'N');
/***** Create groups associated to the match *****/
if (Gbl.Crs.Grps.LstGrpsSel.NumGrps)
Gam_CreateGrps (MchCod);
return MchCod;
Gam_CreateGrps (Match->MchCod);
}
/*****************************************************************************/
@ -3528,7 +3535,6 @@ void Gam_ResumeUnfinishedMatch (void)
{
extern const char *Txt_Finished_match;
struct Match Match;
unsigned QstInd;
/***** Get parameters *****/
/* Get match code */
@ -3552,16 +3558,10 @@ void Gam_ResumeUnfinishedMatch (void)
if (Match.Status.QstInd == 0)
/* If current question index is 0 ==>
start playing the first question */
QstInd = Gam_GetFirstQuestionIndexInGame (Match.GamCod);
else
/* If current question index is >0 ==>
show again current question, without answers */
QstInd = Match.Status.QstInd;
Match.Status.QstInd = Gam_GetFirstQuestionIndexInGame (Match.GamCod);
/***** Show questions and possible answers *****/
Gam_PlayGameShowQuestionAndAnswers (Match.MchCod,
QstInd,
false); // Don't show answers
Gam_PlayGameShowQuestionAndAnswers (&Match);
}
}
@ -3569,107 +3569,109 @@ void Gam_ResumeUnfinishedMatch (void)
/***************** Insert/update a game match being played *******************/
/*****************************************************************************/
static void Gam_UpdateMatchBeingPlayed (long MchCod,unsigned QstInd,long QstCod,
bool ShowingAnswers)
static void Gam_UpdateMatchBeingPlayed (struct Match *Match)
{
/***** Update match in table of matches being played currently *****/
if (ShowingAnswers) // Show a question previously shown and its answers
DB_QueryUPDATE ("can not update match being played",
"UPDATE gam_matches,games"
" SET gam_matches.EndTime=NOW(),"
"gam_matches.ShowingAnswers='Y'"
" WHERE gam_matches.MchCod=%ld"
" AND gam_matches.GamCod=games.GamCod"
" AND games.CrsCod=%ld", // Extra check
MchCod,Gbl.Hierarchy.Crs.CrsCod);
else // Show a question without answers
/***** Update match status in database *****/
DB_QueryUPDATE ("can not update match being played",
"UPDATE gam_matches,games"
" SET gam_matches.EndTime=NOW(),"
"gam_matches.QstInd=%u,"
"gam_matches.QstCod=%ld,"
"gam_matches.ShowingAnswers='N',"
"gam_matches.ShowingAnswers='%c',"
"gam_matches.QstStartTime=NOW()"
" WHERE gam_matches.MchCod=%ld"
" AND gam_matches.GamCod=games.GamCod"
" AND games.CrsCod=%ld", // Extra check
QstInd,QstCod,
MchCod,Gbl.Hierarchy.Crs.CrsCod);
Match->Status.QstInd,Match->Status.QstCod,
Match->Status.ShowingAnswers ? 'Y' :
'N',
Match->MchCod,Gbl.Hierarchy.Crs.CrsCod);
}
/*****************************************************************************/
/********* Show next question when playing a game (by a teacher) *************/
/*** Show next match status (show next question, answers...) (by a teacher) **/
/*****************************************************************************/
void Gam_MatchTchNextQuestion (void)
void Gam_NextStatusMatch (void)
{
long MchCod;
unsigned QstInd;
extern const char *Txt_Finished_match;
struct Match Match;
long NxtQstInd;
/***** Get parameters *****/
/* Get match code */
if ((MchCod = Gam_GetParamMatchCod ()) == -1L)
if ((Match.MchCod = Gam_GetParamMatchCod ()) == -1L)
Lay_ShowErrorAndExit ("Code of match is missing.");
/* Get question index */
QstInd = Gam_GetParamQstInd ();
/***** Get data of the match from database *****/
Gam_GetDataOfMatchByCod (&Match);
/***** Show questions and possible answers *****/
Gam_PlayGameShowQuestionAndAnswers (MchCod,QstInd,
false); // Don't show answers
/***** If not yet finished, update status *****/
if (!Match.Status.Finished)
{
if (Match.Status.ShowingAnswers) // Showing answers currently
{
/* Get index of the next question */
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match.GamCod,
Match.Status.QstInd);
if (NxtQstInd) // Not last question
{
Match.Status.QstInd = NxtQstInd; // Go to the next question
Match.Status.QstCod = Gam_GetQstCodFromQstInd (Match.GamCod,
Match.Status.QstInd);
Match.Status.ShowingAnswers = false; // Don't show answers
Match.Status.Finished = false; // Game is not finished
}
else // No more questions
{
Match.Status.QstInd = 0; // No more questions
Match.Status.QstCod = -1L; // No more questions
Match.Status.ShowingAnswers = false; // Don't show answers
Match.Status.Finished = true; // Game is finished
}
}
else
{
Match.Status.ShowingAnswers = true; // Show answers
Match.Status.Finished = false; // Game is not finished
}
/*****************************************************************************/
/************ Show question and its answers when playing a game **************/
/*****************************************************************************/
/* Update match status in database */
Gam_UpdateMatchBeingPlayed (&Match);
}
void Gam_MatchTchShowAnswers (void)
/***** Show status and questions *****/
if (Match.Status.Finished)
{
long MchCod;
unsigned QstInd;
/* Show alert */
Ale_ShowAlert (Ale_WARNING,Txt_Finished_match);
/***** Get parameters *****/
/* Get match code */
if ((MchCod = Gam_GetParamMatchCod ()) == -1L)
Lay_ShowErrorAndExit ("Code of match is missing.");
/* Get question index */
QstInd = Gam_GetParamQstInd ();
/***** Show questions and possible answers *****/
Gam_PlayGameShowQuestionAndAnswers (MchCod,QstInd,
true); // Show answers
/* Button to close browser tab */
Btn_PutCloseButton ("Cerrar"); // TODO: Need translation!!!!!
}
else
/* Show questions and possible answers */
Gam_PlayGameShowQuestionAndAnswers (&Match);
}
/*****************************************************************************/
/*********** Show question and its answers when playing a match **************/
/*****************************************************************************/
static void Gam_PlayGameShowQuestionAndAnswers (long MchCod,
unsigned QstInd,
bool ShowAnswers)
static void Gam_PlayGameShowQuestionAndAnswers (struct Match *Match)
{
MYSQL_RES *mysql_res;
MYSQL_ROW row;
unsigned NxtQstInd;
long QstCod;
struct Match Match;
/***** Get data of the match from database *****/
Match.MchCod = MchCod;
Gam_GetDataOfMatchByCod (&Match);
/***** Get data of question from database *****/
if (!DB_QuerySELECT (&mysql_res,"can not get data of a question",
"SELECT tst_questions.QstCod," // row[0]
"tst_questions.AnsType," // row[1]
"tst_questions.Stem," // row[2]
"tst_questions.MedCod" // row[3]
" FROM gam_questions,tst_questions"
" WHERE gam_questions.GamCod=%ld"
" AND gam_questions.QstInd=%u"
" AND gam_questions.QstCod=tst_questions.QstCod",
Match.GamCod,QstInd))
"SELECT AnsType," // row[0]
"Stem," // row[1]
"MedCod" // row[2]
" FROM tst_questions"
" WHERE QstCod=%ld",
Match->Status.QstCod))
Ale_ShowAlert (Ale_ERROR,"Question doesn't exist.");
row = mysql_fetch_row (mysql_res);
@ -3678,19 +3680,20 @@ static void Gam_PlayGameShowQuestionAndAnswers (long MchCod,
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_CONTAINER\">");
/* Write number of question */
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_NUM_QST\">%u</div>",QstInd);
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_NUM_QST\">%u</div>",
Match->Status.QstInd);
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_QST_CONTAINER\">");
/* Get question code (row[0]) */
if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0)
Lay_ShowErrorAndExit ("Error: wrong question code.");
/* Get answer type (row[0]) */
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]);
// TODO: Check that answer type is correct (unique choice)
/* Write stem (row[2]) */
Tst_WriteQstStem (row[2],"GAM_PLAY_TCH_QST");
/* Write stem (row[1]) */
Tst_WriteQstStem (row[1],"GAM_PLAY_TCH_QST");
/* Get media (row[3]) */
Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[3]);
/* Get media (row[2]) */
Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[2]);
Med_GetMediaDataByCod (&Gbl.Test.Media);
/* Show media */
@ -3699,49 +3702,43 @@ static void Gam_PlayGameShowQuestionAndAnswers (long MchCod,
"TEST_MED_EDIT_LIST_STEM");
/* Write answers? */
if (ShowAnswers)
{
/* Get answer type (row[1]) */
Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[1]);
if (Match->Status.ShowingAnswers)
/* Write answers */
Tst_WriteAnswersGameResult (Match.GamCod,QstInd,QstCod,
Tst_WriteAnswersGameResult (Match->GamCod,
Match->Status.QstInd,
Match->Status.QstCod,
"GAM_PLAY_TCH_QST",false); // Don't show result
}
fprintf (Gbl.F.Out,"</div>");
/***** Put button to continue *****/
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_NXT_CONTAINER\">");
if (ShowAnswers)
if (Match->Status.ShowingAnswers)
{
/* Get index of the next question */
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match.GamCod,Match.Status.QstInd);
NxtQstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod,
Match->Status.QstInd);
if (NxtQstInd) // Not last question
/* Put button to show next question */
Gam_PutBigButtonToContinue (ActGamTchNxtQst,Match.MchCod,(unsigned) NxtQstInd);
Gam_PutBigButtonToContinue (Match->MchCod);
else // Last question
/* Put button to end */
Gam_PutBigButtonToFinishMatch (Match.MchCod);
Gam_PutBigButtonToFinishMatch (Match->MchCod);
}
else
/* Put button to show answers */
Gam_PutBigButtonToContinue (ActGamTchAns,Match.MchCod,QstInd);
Gam_PutBigButtonToContinue (Match->MchCod);
fprintf (Gbl.F.Out,"</div>");
/***** End container for question *****/
fprintf (Gbl.F.Out,"</div>");
/***** Insert/update game in table of games currently being played *****/
Gam_UpdateMatchBeingPlayed (MchCod,QstInd,QstCod,ShowAnswers);
}
/*****************************************************************************/
/*********************** Put a big button to continue ************************/
/*****************************************************************************/
static void Gam_PutBigButtonToContinue (Act_Action_t NextAction,
long MchCod,unsigned QstInd)
static void Gam_PutBigButtonToContinue (long MchCod)
{
extern const char *Txt_Continue;
@ -3749,9 +3746,8 @@ static void Gam_PutBigButtonToContinue (Act_Action_t NextAction,
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_TCH_CONTINUE_CONTAINER\">");
/***** Start form *****/
Frm_StartForm (NextAction);
Frm_StartForm (ActNxtMch);
Gam_PutParamMatchCod (MchCod);
Gam_PutParamQstInd (QstInd);
/***** Put icon with link *****/
Frm_LinkFormSubmit (Txt_Continue,"GAM_PLAY_TCH_CONTINUE ICO_HIGHLIGHT",NULL);
@ -3909,7 +3905,7 @@ static void Gam_ShowQuestionBeingPlayed (struct Match *Match)
fprintf (Gbl.F.Out,"<div class=\"GAM_PLAY_STD_QST_CONTAINER\">");
/* Write answers? */
if (Match->Status.ShowAnswers)
if (Match->Status.ShowingAnswers)
{
if (Tst_CheckIfQuestionIsValidForGame (Match->Status.QstCod))
{

View File

@ -128,8 +128,7 @@ void Gam_PlayMatchStd (void);
void Gam_ReceiveGameAnswers (void);
void Gam_CreateAndStartNewMatch (void);
void Gam_ResumeUnfinishedMatch (void);
void Gam_MatchTchNextQuestion (void);
void Gam_MatchTchShowAnswers (void);
void Gam_NextStatusMatch (void);
void Gam_MatchTchEnd (void);
void Gam_GetMatchBeingPlayed (void);