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Version 16.249.3
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@ -236,13 +236,14 @@
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/****************************** Public constants *****************************/
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/****************************** Public constants *****************************/
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/*****************************************************************************/
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/*****************************************************************************/
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#define Log_PLATFORM_VERSION "SWAD 16.249.2 (2017-07-04)"
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#define Log_PLATFORM_VERSION "SWAD 16.249.3 (2017-07-04)"
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#define CSS_FILE "swad16.235.1.css"
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#define CSS_FILE "swad16.235.1.css"
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#define JS_FILE "swad16.206.3.js"
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#define JS_FILE "swad16.206.3.js"
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// Number of lines (includes comments but not blank lines) has been got with the following command:
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// Number of lines (includes comments but not blank lines) has been got with the following command:
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// nl swad*.c swad*.h css/swad*.css py/swad*.py js/swad*.js soap/swad*?.h sql/swad*.sql | tail -1
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// nl swad*.c swad*.h css/swad*.css py/swad*.py js/swad*.js soap/swad*?.h sql/swad*.sql | tail -1
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/*
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/*
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Version 16.249.3: Jul 04, 2017 Listing games for remote control. Not finished. (226322 lines)
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Version 16.249.2: Jul 04, 2017 Listing games for remote control. Not finished. (226281 lines)
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Version 16.249.2: Jul 04, 2017 Listing games for remote control. Not finished. (226281 lines)
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Version 16.249.1: Jul 04, 2017 Listing games for remote control. Not finished. (226162 lines)
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Version 16.249.1: Jul 04, 2017 Listing games for remote control. Not finished. (226162 lines)
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Version 16.249: Jul 04, 2017 Listing games for remote control. Not finished. (226021 lines)
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Version 16.249: Jul 04, 2017 Listing games for remote control. Not finished. (226021 lines)
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42
swad_text.c
42
swad_text.c
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@ -9625,6 +9625,27 @@ const char *Txt_Do_you_really_want_to_remove_your_photo =
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"Você realmente deseja remover a sua foto?";
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"Você realmente deseja remover a sua foto?";
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#endif
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#endif
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const char *Txt_Do_you_really_want_to_reset_the_game_X = // Warning: it is very important to include %s in the following sentences
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#if L==1
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"De veres voleu posar a zero le joc <strong>%s</strong>?";
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#elif L==2
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"Wollen Sie die Spiel <strong>%s</strong> wirklich reset?";
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#elif L==3
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"Do you really want to reset the game <strong>%s</strong>?";
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#elif L==4
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"¿Realmente desea poner a cero el juego <strong>%s</strong>?";
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#elif L==5
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"Voulez-vous vraiment reset le jeu <strong>%s</strong>?";
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#elif L==6
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"¿Realmente desea poner a cero el juego <strong>%s</strong>?"; // Okoteve traducción
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#elif L==7
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"Vuoi realmente resettare il gioco <strong>%s</strong>?";
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#elif L==8
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"Czy na pewno chcesz zresetowac gra <strong>%s</strong>?";
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#elif L==9
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"Você realmente deseja reiniciar o jogo <strong>%s</strong>?";
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#endif
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const char *Txt_Do_you_really_want_to_reset_the_survey_X = // Warning: it is very important to include %s in the following sentences
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const char *Txt_Do_you_really_want_to_reset_the_survey_X = // Warning: it is very important to include %s in the following sentences
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#if L==1
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#if L==1
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"De veres voleu posar a zero l'enquesta <strong>%s</strong>?";
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"De veres voleu posar a zero l'enquesta <strong>%s</strong>?";
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@ -32205,6 +32226,27 @@ const char *Txt_Reset =
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"Reiniciar";
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"Reiniciar";
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#endif
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#endif
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const char *Txt_Reset_game =
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#if L==1
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"Posar joc a zero";
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#elif L==2
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"Reset Spiel";
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#elif L==3
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"Reset game";
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#elif L==4
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"Poner juego a cero";
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#elif L==5
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"Reset jeu";
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#elif L==6
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"Poner juego a cero"; // Okoteve traducción
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#elif L==7
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"Resettare gioco";
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#elif L==8
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"Reset grę";
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#elif L==9
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"Reiniciar jogo";
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#endif
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const char *Txt_Reset_survey =
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const char *Txt_Reset_survey =
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#if L==1
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#if L==1
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"Posar enquesta a zero";
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"Posar enquesta a zero";
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