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Version19.19.4
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@ -471,10 +471,11 @@ enscript -2 --landscape --color --file-align=2 --highlight --line-numbers -o - *
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En OpenSWAD:
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ps2pdf source.ps destination.pdf
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*/
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#define Log_PLATFORM_VERSION "SWAD 19.19.3 (2019-09-29)"
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#define Log_PLATFORM_VERSION "SWAD 19.19.4 (2019-09-29)"
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#define CSS_FILE "swad19.15.css"
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#define JS_FILE "swad19.15.js"
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/*
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Version 19.19.4: Sep 29, 2019 Code refactoring in games. (246638 lines)
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Version 19.19.3: Sep 29, 2019 Students will not see matches results for groups to which they don't belong. (246645 lines)
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Version 19.19.2: Sep 29, 2019 Students will not see icons to remove matches. (246619 lines)
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Version 19.19.1: Sep 29, 2019 Students will not see matches for groups to which they don't belong. (246601 lines)
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@ -774,27 +774,21 @@ void Gam_GetDataOfGameByCod (struct Game *Game)
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switch (Gbl.Usrs.Me.Role.Logged)
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{
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case Rol_STD:
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Game->Status.ICanViewResults = Game->NumQsts != 0 &&
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Game->Status.Visible;
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Game->Status.ICanEdit = false;
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break;
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case Rol_NET:
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Game->Status.ICanViewResults = Game->NumQsts != 0;
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Game->Status.ICanEdit = false;
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break;
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case Rol_TCH:
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case Rol_DEG_ADM:
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case Rol_CTR_ADM:
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case Rol_INS_ADM:
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Game->Status.ICanViewResults = Game->NumQsts != 0;
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Game->Status.ICanEdit = true;
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break;
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case Rol_SYS_ADM:
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Game->Status.ICanViewResults = Game->NumQsts != 0;
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Game->Status.ICanEdit = true;
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break;
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default:
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Game->Status.ICanViewResults = false;
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Game->Status.ICanEdit = false;
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break;
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}
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@ -853,7 +847,6 @@ static void Gam_ResetGame (struct Game *Game)
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Game->NumQsts = 0;
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Game->NumMchs = 0;
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Game->Status.Visible = true;
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Game->Status.ICanViewResults = false;
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Game->Status.ICanEdit = false;
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}
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@ -49,7 +49,6 @@ struct Game
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struct
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{
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bool Visible; // Game is not hidden
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bool ICanViewResults;
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bool ICanEdit;
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} Status;
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};
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