Version19.17.2

This commit is contained in:
Antonio Cañas Vargas 2019-09-27 21:45:53 +02:00
parent befebdd2dc
commit 86884a2e7e
4 changed files with 101 additions and 51 deletions

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@ -471,10 +471,11 @@ enscript -2 --landscape --color --file-align=2 --highlight --line-numbers -o - *
En OpenSWAD:
ps2pdf source.ps destination.pdf
*/
#define Log_PLATFORM_VERSION "SWAD 19.17.1 (2019-09-27)"
#define Log_PLATFORM_VERSION "SWAD 19.17.2 (2019-09-27)"
#define CSS_FILE "swad19.15.css"
#define JS_FILE "swad19.15.js"
/*
Version 19.17.2: Sep 27, 2019 Code refactoring removing matches and games. (246448 lines)
Version 19.17.1: Sep 27, 2019 Remove associations between matches and groups when removing groups. (246412 lines)
Version 19.17: Sep 27, 2019 Improvements in the code that deletes a match. (246410 lines)
Version 19.16.8: Sep 27, 2019 Code refactoring. (246387 lines)

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@ -73,6 +73,16 @@ const char *Gam_StrAnswerTypesDB[Gam_NUM_ANS_TYPES] =
#define Gam_MAX_SELECTED_QUESTIONS 1000
#define Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS (Gam_MAX_SELECTED_QUESTIONS * (1 + 10 + 1))
/*
mysql> SELECT table_name FROM information_schema.tables WHERE table_name LIKE 'gam%';
*/
const char *GameTables[] =
{
"gam_questions", // questions in games
"gam_games" // the games themselves
};
#define Gam_NUM_TABLES (sizeof (GameTables) / sizeof (GameTables[0]))
/*****************************************************************************/
/******************************* Private types *******************************/
/*****************************************************************************/
@ -105,6 +115,9 @@ static void Gam_ResetGame (struct Game *Game);
static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]);
static void Gam_RemoveGameFromAllTables (long GamCod);
static void Gam_RemoveGameFromTable (long GamCod,const char *TableName);
static bool Gam_CheckIfSimilarGameExists (struct Game *Game);
static void Gam_CreateGame (struct Game *Game,const char *Txt);
@ -933,28 +946,11 @@ void Gam_RemoveGame (void)
if (!Game.Status.ICanEdit)
Lay_ShowErrorAndExit ("You can not remove this game.");
/***** Remove all the questions in this game *****/
DB_QueryDELETE ("can not remove questions of a game",
"DELETE FROM gam_questions WHERE GamCod=%ld",
Game.GamCod);
/***** Remove all the matches in this game *****/
/* Remove groups in matches of the game */
DB_QueryDELETE ("can not remove the groups associated to matches of a game",
"DELETE FROM mch_groups"
" USING mch_matches,mch_groups"
" WHERE mch_matches.GamCod=%ld"
" AND mch_matches.MchCod=mch_groups.MchCod",
Game.GamCod);
/* Remove matches of the game */
DB_QueryDELETE ("can not remove matches of a game",
"DELETE FROM mch_matches WHERE GamCod=%ld",
Game.GamCod);
Mch_RemoveMatchInGameFromAllTables (Game.GamCod);
/***** Remove game *****/
DB_QueryDELETE ("can not remove game",
"DELETE FROM gam_games WHERE GamCod=%ld",
Game.GamCod);
/***** Remove game from all tables *****/
Gam_RemoveGameFromAllTables (Game.GamCod);
/***** Write message to show the change made *****/
Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_removed,
@ -964,6 +960,34 @@ void Gam_RemoveGame (void)
Gam_ListAllGames ();
}
/*****************************************************************************/
/*********************** Remove game from all tables *************************/
/*****************************************************************************/
static void Gam_RemoveGameFromAllTables (long GamCod)
{
unsigned NumTable;
for (NumTable = 0;
NumTable < Gam_NUM_TABLES;
NumTable++)
/* Remove game from table */
Gam_RemoveGameFromTable (GamCod,GameTables[NumTable]);
}
/*****************************************************************************/
/************************* Remove game from table ****************************/
/*****************************************************************************/
static void Gam_RemoveGameFromTable (long GamCod,const char *TableName)
{
/***** Remove game from table *****/
DB_QueryDELETE ("can not remove game from table",
"DELETE FROM %s WHERE GamCod=%ld",
TableName,
GamCod);
}
/*****************************************************************************/
/******************************** Hide a game ******************************/
/*****************************************************************************/
@ -1867,7 +1891,7 @@ void Gam_AddTstQuestionsToGame (void)
/* Check number of questions */
if (Gam_CountNumQuestionsInList () == 0) // If no questions selected...
{ // ...write warning alert
{ // ...write warning alert
Ale_ShowAlert (Ale_WARNING,Txt_You_must_select_one_ore_more_questions);
// TODO: Show form again!!!

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@ -118,6 +118,22 @@ const char *Mch_ShowingStringsDB[Mch_NUM_SHOWING] =
"results",
};
/*
mysql> SELECT table_name FROM information_schema.tables WHERE table_name LIKE 'mch%';
*/
const char *MatchTables[] =
{
"mch_players", // match players
"mch_playing", // matches being played
"mch_results", // matches results
"mch_answers", // students' answers to matches
"mch_times", // times associated to matches
"mch_groups", // groups associated to matches
"mch_indexes", // indexes associated to matches
"mch_matches" // the matches themselves
};
#define Mch_NUM_TABLES (sizeof (MatchTables) / sizeof (MatchTables[0]))
/*****************************************************************************/
/***************************** Private variables *****************************/
/*****************************************************************************/
@ -155,6 +171,7 @@ static Mch_Showing_t Mch_GetShowingFromStr (const char *Str);
static void Mch_RemoveMatchFromAllTables (long MchCod);
static void Mch_RemoveMatchFromTable (long MchCod,const char *TableName);
static void Mch_RemoveMatchInGameFromTable (long GamCod,const char *TableName);
static void Mch_PutParamCurrentMchCod (void);
static void Mch_PutParamMchCod (long MchCod);
@ -1044,36 +1061,9 @@ void Mch_RemoveMatchTch (void)
/*****************************************************************************/
/********************** Remove match from all tables *************************/
/*****************************************************************************/
/*
mysql> SELECT table_name FROM information_schema.tables WHERE table_name LIKE 'mch%';
+-------------+
| table_name |
+-------------+
| mch_answers |
| mch_groups |
| mch_indexes |
| mch_matches |
| mch_players |
| mch_playing |
| mch_results |
| mch_times |
+-------------+
8 rows in set (0.00 sec)
*/
static void Mch_RemoveMatchFromAllTables (long MchCod)
{
static const char *MatchTables[] =
{
"mch_players", // match players
"mch_playing", // matches being played
"mch_results", // matches results
"mch_answers", // students' answers to matches
"mch_times", // times associated to matches
"mch_groups", // groups associated to matches
"mch_indexes", // indexes associated to matches
"mch_matches" // the matches themselves
};
#define Mch_NUM_TABLES (sizeof (MatchTables) / sizeof (MatchTables[0]))
unsigned NumTable;
for (NumTable = 0;
@ -1083,6 +1073,21 @@ static void Mch_RemoveMatchFromAllTables (long MchCod)
Mch_RemoveMatchFromTable (MchCod,MatchTables[NumTable]);
}
/*****************************************************************************/
/******************** Remove match in game from all tables *******************/
/*****************************************************************************/
void Mch_RemoveMatchInGameFromAllTables (long GamCod)
{
unsigned NumTable;
for (NumTable = 0;
NumTable < Mch_NUM_TABLES;
NumTable++)
/* Remove match from table */
Mch_RemoveMatchInGameFromTable (GamCod,MatchTables[NumTable]);
}
/*****************************************************************************/
/************************ Remove match from table ****************************/
/*****************************************************************************/
@ -1092,7 +1097,25 @@ static void Mch_RemoveMatchFromTable (long MchCod,const char *TableName)
/***** Remove match from table *****/
DB_QueryDELETE ("can not remove match from table",
"DELETE FROM %s WHERE MchCod=%ld",
TableName,MchCod);
TableName,
MchCod);
}
/*****************************************************************************/
/****************** Remove all matches in game from table ********************/
/*****************************************************************************/
static void Mch_RemoveMatchInGameFromTable (long GamCod,const char *TableName)
{
DB_QueryDELETE ("can not remove matches of a game from table",
"DELETE FROM %s"
" USING mch_matches,%s"
" WHERE mch_matches.GamCod=%ld"
" AND mch_matches.MchCod=%s.MchCod",
TableName,
TableName,
GamCod,
TableName);
}
/*****************************************************************************/

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@ -48,6 +48,8 @@ void Mch_ToggleVisibilResultsMchUsr (void);
void Mch_RequestRemoveMatchTch (void);
void Mch_RemoveMatchTch (void);
void Mch_RemoveMatchInGameFromAllTables (long GamCod);
void Mch_CreateNewMatchTch (void);
void Mch_RequestStartResumeMatchTch (void);
void Mch_GetIndexes (long MchCod,unsigned QstInd,