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https://github.com/acanas/swad-core.git
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Version19.14.5
This commit is contained in:
parent
d61988cfc4
commit
55b7d0a883
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@ -2579,6 +2579,7 @@ a:hover img.CENTRE_PHOTO_SHOW
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white-space:nowrap;
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white-space:nowrap;
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overflow:hidden;
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overflow:hidden;
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text-overflow:ellipsis;
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text-overflow:ellipsis;
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border:1px solid red;
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}
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}
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.MATCH_RIGHT
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.MATCH_RIGHT
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{
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{
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@ -2586,6 +2587,7 @@ a:hover img.CENTRE_PHOTO_SHOW
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display:table;
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display:table;
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float:left;
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float:left;
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width:75%;
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width:75%;
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border:1px solid red;
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}
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}
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.MATCH_TOP
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.MATCH_TOP
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{
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{
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@ -470,18 +470,23 @@ enscript -2 --landscape --color --file-align=2 --highlight --line-numbers -o - *
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En OpenSWAD:
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En OpenSWAD:
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ps2pdf source.ps destination.pdf
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ps2pdf source.ps destination.pdf
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*/
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*/
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#define Log_PLATFORM_VERSION "SWAD 19.14.4 (2019-09-26)"
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#define Log_PLATFORM_VERSION "SWAD 19.14.5 (2019-09-26)"
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#define CSS_FILE "swad19.3.css"
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#define CSS_FILE "swad19.3.css"
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#define JS_FILE "swad18.130.2.js"
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#define JS_FILE "swad18.130.2.js"
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/*
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/*
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// TODO: Imposibilitar la edición (creación/eliminación/movimiento) de preguntas de un juego cuando tenga partidas
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// Version 19.*: Sep 26, 2019 TODO: Make it impossible to edit (create/delete/move) questions from a game when it has matches. (? lines)
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Version 19.14.4: Sep 26, 2019 Fixed bug creating a new match. (246270 lines)
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Version 19.15: Sep 26, 2019 Refresh only left part of the teacher's screen when playing a match. (? lines)
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8 changes necessary in database:
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Version 19.14.5: Sep 26, 2019 Code refactoring related to match playing. (246291 lines)
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Version 19.14.4: Sep 26, 2019 Fixed bug creating a new match. (246273 lines)
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6 changes necessary in database:
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Only if you use MyISAM:
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Only if you use MyISAM:
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ALTER TABLE hidden_params ENGINE=MyISAM;
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ALTER TABLE mch_indexes ENGINE=MyISAM;
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ALTER TABLE mch_indexes ENGINE=MyISAM;
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ALTER TABLE mch_results ENGINE=MyISAM;
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ALTER TABLE mch_results ENGINE=MyISAM;
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ALTER TABLE mch_times ENGINE=MyISAM;
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ALTER TABLE mch_times ENGINE=MyISAM;
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ALTER TABLE timetable_tut ENGINE=MyISAM;
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SELECT TABLE_NAME,ENGINE FROM information_schema.TABLES WHERE TABLE_SCHEMA = 'swad';
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Version 19.14.3: Sep 26, 2019 Column in game row with the number of matches. (246264 lines)
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Version 19.14.3: Sep 26, 2019 Column in game row with the number of matches. (246264 lines)
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Version 19.14.2: Sep 26, 2019 Student can not see a match result if hidden. (246227 lines)
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Version 19.14.2: Sep 26, 2019 Student can not see a match result if hidden. (246227 lines)
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110
swad_match.c
110
swad_match.c
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@ -188,8 +188,12 @@ static void Mch_SetMatchStatusToEnd (struct Match *Match);
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static void Mch_ShowMatchStatusForTch (struct Match *Match);
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static void Mch_ShowMatchStatusForTch (struct Match *Match);
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static void Mch_ShowMatchStatusForStd (struct Match *Match);
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static void Mch_ShowMatchStatusForStd (struct Match *Match);
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static bool Mch_CheckIfIPlayThisMatchBasedOnGrps (long MchCod);
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static bool Mch_CheckIfIPlayThisMatchBasedOnGrps (long MchCod);
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static void Mch_ShowLeftColumnTch (struct Match *Match);
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static void Mch_ShowLeftColumnTch (struct Match *Match);
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static void Mch_ShowRightColumnTch (struct Match *Match);
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static void Mch_ShowLeftColumnStd (struct Match *Match);
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static void Mch_ShowLeftColumnStd (struct Match *Match);
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static void Mch_ShowRightColumnStd (struct Match *Match);
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static void Mch_ShowNumQstInMatch (struct Match *Match);
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static void Mch_ShowNumQstInMatch (struct Match *Match);
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static void Mch_PutMatchControlButtons (struct Match *Match);
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static void Mch_PutMatchControlButtons (struct Match *Match);
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static void Mch_PutCheckboxResult (struct Match *Match);
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static void Mch_PutCheckboxResult (struct Match *Match);
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@ -1907,24 +1911,11 @@ static void Mch_SetMatchStatusToEnd (struct Match *Match)
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static void Mch_ShowMatchStatusForTch (struct Match *Match)
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static void Mch_ShowMatchStatusForTch (struct Match *Match)
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{
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{
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/***** Get current number of players *****/
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Mch_GetNumPlayers (Match);
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/***** Left column *****/
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/***** Left column *****/
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Mch_ShowLeftColumnTch (Match);
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Mch_ShowLeftColumnTch (Match);
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/***** Right column *****/
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/***** Right column *****/
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/* Start right container */
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Mch_ShowRightColumnTch (Match);
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fprintf (Gbl.F.Out,"<div class=\"MATCH_RIGHT\">");
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/* Top row: match title */
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Mch_ShowMatchTitle (Match);
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/* Bottom row: current question and possible answers */
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Mch_ShowQuestionAndAnswersTch (Match);
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/* End right container */
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fprintf (Gbl.F.Out,"</div>");
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -1933,7 +1924,6 @@ static void Mch_ShowMatchStatusForTch (struct Match *Match)
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static void Mch_ShowMatchStatusForStd (struct Match *Match)
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static void Mch_ShowMatchStatusForStd (struct Match *Match)
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{
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{
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extern const char *Txt_Please_wait_;
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bool IBelongToGroups;
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bool IBelongToGroups;
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/***** Do I belong to valid groups to play this match? *****/
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/***** Do I belong to valid groups to play this match? *****/
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@ -1942,38 +1932,11 @@ static void Mch_ShowMatchStatusForStd (struct Match *Match)
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if (!IBelongToGroups)
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if (!IBelongToGroups)
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Lay_ShowErrorAndExit ("You can not play this match!");
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Lay_ShowErrorAndExit ("You can not play this match!");
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/***** Get current number of players *****/
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Mch_GetNumPlayers (Match);
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/***** Left column *****/
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/***** Left column *****/
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Mch_ShowLeftColumnStd (Match);
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Mch_ShowLeftColumnStd (Match);
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/***** Right column *****/
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/***** Right column *****/
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/* Start right container */
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Mch_ShowRightColumnStd (Match);
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fprintf (Gbl.F.Out,"<div class=\"MATCH_RIGHT\">");
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/***** Top row *****/
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Mch_ShowMatchTitle (Match);
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/***** Bottom row *****/
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if (Match->Status.QstInd < Mch_AFTER_LAST_QUESTION) // Unfinished
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{
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fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
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/***** Update players ******/
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Mch_RegisterMeAsPlayerInMatch (Match->MchCod);
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if (Match->Status.Playing)
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/* Show current question and possible answers */
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Mch_ShowQuestionAndAnswersStd (Match);
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else // Not being played
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Mch_ShowWaitImage (Txt_Please_wait_);
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fprintf (Gbl.F.Out,"</div>");
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}
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/* End right container */
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fprintf (Gbl.F.Out,"</div>");
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/******** Show left botton column when playing a match (as a teacher) ********/
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/*********** Show left column when playing a match (as a teacher) ************/
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/*****************************************************************************/
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/*****************************************************************************/
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static void Mch_ShowLeftColumnTch (struct Match *Match)
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static void Mch_ShowLeftColumnTch (struct Match *Match)
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@ -2050,6 +2013,9 @@ static void Mch_ShowLeftColumnTch (struct Match *Match)
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/***** Write button to request viewing results *****/
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/***** Write button to request viewing results *****/
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Mch_PutCheckboxResult (Match);
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Mch_PutCheckboxResult (Match);
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/***** Get current number of players *****/
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Mch_GetNumPlayers (Match);
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/***** Number of players *****/
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/***** Number of players *****/
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Mch_ShowNumPlayers (Match);
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Mch_ShowNumPlayers (Match);
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/******** Show left botton column when playing a match (as a student) ********/
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/********** Show right column when playing a match (as a teacher) ************/
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/*****************************************************************************/
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static void Mch_ShowRightColumnTch (struct Match *Match)
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{
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/***** Start right container *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_RIGHT\">");
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/***** Top row: match title *****/
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Mch_ShowMatchTitle (Match);
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/***** Bottom row: current question and possible answers *****/
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Mch_ShowQuestionAndAnswersTch (Match);
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/***** End right container *****/
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fprintf (Gbl.F.Out,"</div>");
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}
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/*****************************************************************************/
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/*********** Show left column when playing a match (as a student) ************/
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/*****************************************************************************/
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/*****************************************************************************/
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static void Mch_ShowLeftColumnStd (struct Match *Match)
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static void Mch_ShowLeftColumnStd (struct Match *Match)
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fprintf (Gbl.F.Out,"</div>");
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fprintf (Gbl.F.Out,"</div>");
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}
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}
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/*****************************************************************************/
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/********** Show right column when playing a match (as a student) ************/
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/*****************************************************************************/
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static void Mch_ShowRightColumnStd (struct Match *Match)
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{
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extern const char *Txt_Please_wait_;
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/***** Start right container *****/
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fprintf (Gbl.F.Out,"<div class=\"MATCH_RIGHT\">");
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/***** Top row *****/
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Mch_ShowMatchTitle (Match);
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/***** Bottom row *****/
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if (Match->Status.QstInd < Mch_AFTER_LAST_QUESTION) // Unfinished
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{
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fprintf (Gbl.F.Out,"<div class=\"MATCH_BOTTOM\">");
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/***** Update players ******/
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Mch_RegisterMeAsPlayerInMatch (Match->MchCod);
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if (Match->Status.Playing)
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/* Show current question and possible answers */
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Mch_ShowQuestionAndAnswersStd (Match);
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else // Not being played
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Mch_ShowWaitImage (Txt_Please_wait_);
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fprintf (Gbl.F.Out,"</div>");
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}
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/***** End right container *****/
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fprintf (Gbl.F.Out,"</div>");
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/********************* Show number of question in game ***********************/
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/********************* Show number of question in game ***********************/
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/*****************************************************************************/
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/*****************************************************************************/
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