Version18.139.4

This commit is contained in:
Antonio Cañas Vargas 2019-09-09 12:58:12 +02:00
parent 06e32d48f9
commit 1d0ee04450
3 changed files with 38 additions and 106 deletions

View File

@ -2678,6 +2678,11 @@ a:hover img.CENTRE_PHOTO_SHOW
height:100px; height:100px;
vertical-align:middle; vertical-align:middle;
} }
.MATCH_BUTTON_CONTAINER a
{
text-decoration:none;
color:#404040;
}
.MATCH_BUTTON .MATCH_BUTTON
{ {
display:table-cell; display:table-cell;
@ -2686,11 +2691,11 @@ a:hover img.CENTRE_PHOTO_SHOW
text-align:center; text-align:center;
vertical-align:middle; vertical-align:middle;
margin:auto; margin:auto;
opacity:0.7;
} }
.MATCH_BUTTON_CONTAINER a .MATCH_BUTTON:hover
{ {
text-decoration:none; opacity:1;
color:#404040;
} }
.MATCH_TCH_QST .MATCH_TCH_QST

View File

@ -460,10 +460,11 @@ En OpenSWAD:
ps2pdf source.ps destination.pdf ps2pdf source.ps destination.pdf
*/ */
#define Log_PLATFORM_VERSION "SWAD 18.139.3 (2019-09-09)" #define Log_PLATFORM_VERSION "SWAD 18.139.4 (2019-09-09)"
#define CSS_FILE "swad18.138.css" #define CSS_FILE "swad18.138.css"
#define JS_FILE "swad18.130.2.js" #define JS_FILE "swad18.130.2.js"
/* /*
Version 18.139.4: Sep 09, 2019 Changes in layout of matches buttons. Removed unused code. (244239 lines)
Version 18.139.3: Sep 09, 2019 Changes in layout of matches buttons. (244305 lines) Version 18.139.3: Sep 09, 2019 Changes in layout of matches buttons. (244305 lines)
Version 18.139.2: Sep 05, 2019 Number of match players is not displayed for students. Version 18.139.2: Sep 05, 2019 Number of match players is not displayed for students.
Changes in layout of matches buttons (not finished). Changes in layout of matches buttons (not finished).

View File

@ -76,6 +76,15 @@ const char *Gam_StrAnswerTypesDB[Gam_NUM_ANS_TYPES] =
#define Gam_AFTER_LAST_QUESTION ((unsigned)((1UL << 31) - 1)) // 2^31 - 1, don't change this number because it is used in database to indicate that a match is finished #define Gam_AFTER_LAST_QUESTION ((unsigned)((1UL << 31) - 1)) // 2^31 - 1, don't change this number because it is used in database to indicate that a match is finished
#define Gam_ICON_CLOSE "&#10062;" // Alternatives: "&#10005;" "&#10060;" "&times;"
#define Gam_ICON_PLAY "&#127937;" // Alternatives: "&#8227;" "&#9193;" "&#9654;" "&#9656;" "&rarrb;" "&rtrif;"
#define Gam_ICON_STEM "&#9194;" // Alternatives: "&larrb;"
#define Gam_ICON_START "&#9194;" // Alternatives: "&larrb;"
#define Gam_ICON_PREVIOUS "&#9194;" // Alternatives: "&larrb;"
#define Gam_ICON_FINISH "&#9193;" // Alternatives: "&rarrb;"
#define Gam_ICON_NEXT "&#9193;" // Alternatives: "&rarrb;"
#define Gam_ICON_ANSWERS "&#9193;" // Alternatives: "&rarrb;"
/*****************************************************************************/ /*****************************************************************************/
/******************************* Private types *******************************/ /******************************* Private types *******************************/
/*****************************************************************************/ /*****************************************************************************/
@ -3738,11 +3747,8 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
{ {
if (Match->Status.ShowingAnswers) if (Match->Status.ShowingAnswers)
/* Put button to hide answers */ /* Put button to hide answers */
// Gam_PutBigButton (ActCurMchTch,Match->MchCod,
// "step-backward.svg",Txt_Stem);
Gam_PutBigButton (ActCurMchTch,Match->MchCod, Gam_PutBigButton (ActCurMchTch,Match->MchCod,
"&#9194;", // "&larrb;" Gam_ICON_STEM,Txt_Stem);
Txt_Stem);
else else
{ {
/* Get index of the previous question */ /* Get index of the previous question */
@ -3750,18 +3756,12 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
Match->Status.QstInd); Match->Status.QstInd);
if (PrvQstInd == 0) // There is not a previous question if (PrvQstInd == 0) // There is not a previous question
/* Put button to resume match before first question */ /* Put button to resume match before first question */
// Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
// "step-backward.svg",Txt_MATCH_Start);
Gam_PutBigButton (ActPrvMchTch,Match->MchCod, Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
"&#9194;", // "&larrb;" Gam_ICON_START,Txt_MATCH_Start);
Txt_MATCH_Start);
else // There is a previous question else // There is a previous question
/* Put button to show previous question */ /* Put button to show previous question */
// Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
// "step-backward.svg",Txt_Previous_QUESTION);
Gam_PutBigButton (ActPrvMchTch,Match->MchCod, Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
"&#9194;", // "&larrb;" Gam_ICON_PREVIOUS,Txt_Previous_QUESTION);
Txt_Previous_QUESTION);
} }
} }
else // Not being played else // Not being played
@ -3770,11 +3770,8 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
} }
else // Finished else // Finished
/* Put button to show last question */ /* Put button to show last question */
// Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
// "step-backward.svg",Txt_Previous_QUESTION);
Gam_PutBigButton (ActPrvMchTch,Match->MchCod, Gam_PutBigButton (ActPrvMchTch,Match->MchCod,
"&#9194;", // "&larrb;" Gam_ICON_PREVIOUS,Txt_Previous_QUESTION);
Txt_Previous_QUESTION);
fprintf (Gbl.F.Out,"</div>"); fprintf (Gbl.F.Out,"</div>");
@ -3792,39 +3789,24 @@ static void Gam_ShowLeftColumnTch (struct Match *Match)
Match->Status.QstInd); Match->Status.QstInd);
if (NxtQstInd >= Gam_AFTER_LAST_QUESTION) // No more questions if (NxtQstInd >= Gam_AFTER_LAST_QUESTION) // No more questions
/* Put button to finish */ /* Put button to finish */
// Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
// "step-forward.svg",Txt_Finish);
Gam_PutBigButton (ActNxtMchTch,Match->MchCod, Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
"&#9193;", // "&larrb;" Gam_ICON_FINISH,Txt_Finish);
Txt_Finish);
else // There are more questions else // There are more questions
/* Put button to show next question */ /* Put button to show next question */
// Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
// "step-forward.svg",Txt_Next_QUESTION);
Gam_PutBigButton (ActNxtMchTch,Match->MchCod, Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
"&#9193;", // "&larrb;" Gam_ICON_NEXT,Txt_Next_QUESTION);
Txt_Next_QUESTION);
} }
else else
/* Put button to show answers */ /* Put button to show answers */
// Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
// "step-forward.svg",Txt_Answers);
Gam_PutBigButton (ActNxtMchTch,Match->MchCod, Gam_PutBigButton (ActNxtMchTch,Match->MchCod,
"&#9193;", // "&larrb;" Gam_ICON_ANSWERS,Txt_Answers);
Txt_Answers);
} }
else else
/* Put button to start / resume match */ /* Put button to start / resume match */
// Gam_PutBigButton (ActCurMchTch,
// Match->MchCod,
// "play.svg",
// Match->Status.QstInd == 0 ? Txt_Start :
// Txt_Resume);
Gam_PutBigButton (ActCurMchTch, Gam_PutBigButton (ActCurMchTch,
Match->MchCod, Match->MchCod,
"&#9193;", // "&rarrb;", // "&#9656;", // "&#9654;", // "&#8227;", //"&rarrb;", // "&rtrif;", Gam_ICON_PLAY,Match->Status.QstInd == 0 ? Txt_Start :
Match->Status.QstInd == 0 ? Txt_Start : Txt_Resume);
Txt_Resume);
fprintf (Gbl.F.Out,"</div>"); fprintf (Gbl.F.Out,"</div>");
@ -4116,38 +4098,6 @@ static void Gam_ShowQuestionAndAnswersStd (struct Match *Match)
/*****************************************************************************/ /*****************************************************************************/
/*********************** Put a big button to do action ***********************/ /*********************** Put a big button to do action ***********************/
/*****************************************************************************/ /*****************************************************************************/
/*
static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
const char *Icon,const char *Txt)
{
***** Start form *****
Frm_StartForm (NextAction);
Gam_PutParamMatchCod (MchCod);
***** Put icon with link *****
* Submitting onmousedown instead of default onclick
is necessary in order to be fast
and not lose clicks due to refresh *
fprintf (Gbl.F.Out,"<a href=\"\"");
fprintf (Gbl.F.Out," title=\"%s\"",Txt);
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
fprintf (Gbl.F.Out," onmousedown=\"");
fprintf (Gbl.F.Out,"document.getElementById('%s').submit();"
"return false;\">",
Gbl.Form.Id);
fprintf (Gbl.F.Out,"<img src=\"%s/%s\""
" alt=\"%s\" title=\"%s\" class=\"ICO64x64\" />"
"<br />"
"%s",
Cfg_URL_ICON_PUBLIC,Icon,
Txt,Txt,
Txt);
fprintf (Gbl.F.Out,"</a>");
***** End form *****
Frm_EndForm ();
}
*/
static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod, static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
const char *Icon,const char *Txt) const char *Icon,const char *Txt)
@ -4160,41 +4110,18 @@ static void Gam_PutBigButton (Act_Action_t NextAction,long MchCod,
/* Submitting onmousedown instead of default onclick /* Submitting onmousedown instead of default onclick
is necessary in order to be fast is necessary in order to be fast
and not lose clicks due to refresh */ and not lose clicks due to refresh */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_CONTAINER\">"); fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_CONTAINER\">"
fprintf (Gbl.F.Out,"<a href=\"\" title=\"%s\" class=\"MATCH_BUTTON ICO_HIGHLIGHT\"" "<a href=\"\" title=\"%s\" class=\"MATCH_BUTTON\""
" onmousedown=\"document.getElementById('%s').submit();" " onmousedown=\"document.getElementById('%s').submit();"
" return false;\">%s</a>", " return false;\">%s</a>"
"</div>",
Txt, Txt,
Gbl.Form.Id, Gbl.Form.Id,
Icon); Icon);
fprintf (Gbl.F.Out,"</div>");
/***** End form *****/ /***** End form *****/
Frm_EndForm (); Frm_EndForm ();
} }
/*
static void Gam_PutBigButtonClose (void)
{
extern const char *Txt_Close;
***** Put icon with link *****
* onmousedown instead of default onclick
is necessary in order to be fast
and not lose clicks due to refresh *
fprintf (Gbl.F.Out,"<a href=\"\"");
fprintf (Gbl.F.Out," title=\"%s\"",Txt_Close);
fprintf (Gbl.F.Out," class=\"%s\"","MATCH_BUTTON ICO_HIGHLIGHT");
fprintf (Gbl.F.Out," onmousedown=\"window.close();\"\">");
fprintf (Gbl.F.Out,"<img src=\"%s/close.svg\""
" alt=\"%s\" title=\"%s\" class=\"ICO64x64\" />"
"<br />"
"%s",
Cfg_URL_ICON_PUBLIC,
Txt_Close,Txt_Close,
Txt_Close);
fprintf (Gbl.F.Out,"</a>");
}
*/
static void Gam_PutBigButtonClose (void) static void Gam_PutBigButtonClose (void)
{ {
@ -4204,13 +4131,12 @@ static void Gam_PutBigButtonClose (void)
/* onmousedown instead of default onclick /* onmousedown instead of default onclick
is necessary in order to be fast is necessary in order to be fast
and not lose clicks due to refresh */ and not lose clicks due to refresh */
fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_CONTAINER\">"); fprintf (Gbl.F.Out,"<div class=\"MATCH_BUTTON_CONTAINER\">"
fprintf (Gbl.F.Out,"<a href=\"\" title=\"%s\" class=\"MATCH_BUTTON ICO_HIGHLIGHT\"" "<a href=\"\" title=\"%s\" class=\"MATCH_BUTTON\""
" onmousedown=\"window.close(); return false;\"\">" " onmousedown=\"window.close();"
"&#10062;" // "&#10060;" // "&times;" // "&#10005;" " return false;\"\">%s</a>"
"</a>", "</div>",
Txt_Close); Txt_Close,Gam_ICON_CLOSE);
fprintf (Gbl.F.Out,"</div>");
} }
/*****************************************************************************/ /*****************************************************************************/