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Version18.135.1
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@ -2152,7 +2152,7 @@ struct Act_Actions Act_Actions[Act_NUM_ACTIONS] =
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/* ActReqNewMchTch */{1670,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_RequestNewMatchTch ,NULL},
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/* ActNewMchTch */{1671,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_CreateNewMatchTch ,Gam_RequestStartResumeMatchTch ,NULL},
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/* ActResMchTch */{1785,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_NEW_TAB,Gam_GetMatchBeingPlayed ,Gam_RequestStartResumeMatchTch ,NULL},
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/* ActCurMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_CurrentStatusMatchTch ,NULL},
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/* ActCurMchTch */{1789,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_ResumeMatchTch ,NULL},
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/* ActNxtMchTch */{1672,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_2ND_TAB,Gam_GetMatchBeingPlayed ,Gam_NextStatusMatchTch ,NULL},
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/* ActRefMchTch */{1788,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_AJAX_RFRESH,Gam_GetMatchBeingPlayed ,Gam_RefreshMatchTch ,NULL},
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/* ActShoMchTch */{1786,-1,TabUnk,ActSeeAllGam ,0x230,0x200, 0, 0, 0, 0, 0,Act_CONT_NORM,Act_BRW_1ST_TAB,NULL ,Gam_ShowFinishedMatchResults ,NULL},
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@ -458,10 +458,11 @@ En OpenSWAD:
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ps2pdf source.ps destination.pdf
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*/
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#define Log_PLATFORM_VERSION "SWAD 18.135 (2019-07-17)"
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#define Log_PLATFORM_VERSION "SWAD 18.135.1 (2019-07-17)"
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#define CSS_FILE "swad18.132.2.css"
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#define JS_FILE "swad18.130.2.js"
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/*
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Version 18.135.1: Jul 17, 2019 When a teacher resumes a match, no answers are shown. (243708 lines)
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Version 18.135: Jul 17, 2019 A match is put in pause for students when the teacher closes the tab. (243707 lines)
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1 change necessary in database:
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CREATE TABLE IF NOT EXISTS gam_mch_being_played (MchCod INT NOT NULL,TS TIMESTAMP,UNIQUE INDEX(MchCod));
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12
swad_game.c
12
swad_game.c
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@ -3363,7 +3363,7 @@ static void Gam_UpdateMatchBeingPlayed (struct Match *Match)
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/** Show current match status (current question, answers...) (by a teacher) **/
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/*****************************************************************************/
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void Gam_CurrentStatusMatchTch (void)
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void Gam_ResumeMatchTch (void)
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{
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struct Match Match;
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long NxtQstInd;
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@ -3392,11 +3392,11 @@ void Gam_CurrentStatusMatchTch (void)
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Match.Status.QstCod = -1L; // No more questions
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Match.Status.Finished = true; // Match is finished
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}
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Match.Status.ShowingAnswers = false; // Don't show answers
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/* Update match status in database */
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Gam_UpdateMatchBeingPlayed (&Match);
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}
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Match.Status.ShowingAnswers = false; // Don't show answers
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/* Update match status in database */
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Gam_UpdateMatchBeingPlayed (&Match);
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}
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/***** Show current match status *****/
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@ -3473,7 +3473,7 @@ void Gam_NextStatusMatchTch (void)
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Match.Status.Finished = false; // Match is not finished
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Match.Status.ShowingAnswers = true; // Show answers
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}
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}
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}
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/* Update match status in database */
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Gam_UpdateMatchBeingPlayed (&Match);
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@ -123,7 +123,7 @@ void Gam_RequestNewMatchTch (void);
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void Gam_CreateNewMatchTch (void);
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void Gam_RequestStartResumeMatchTch (void);
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void Gam_CurrentStatusMatchTch (void);
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void Gam_ResumeMatchTch (void);
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void Gam_NextStatusMatchTch (void);
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void Gam_ShowFinishedMatchResults (void);
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