mirror of
https://github.com/edisgreat/skynet-simulator.git
synced 2024-09-22 00:00:54 +02:00
commit
aa55cba8bd
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@ -40,7 +40,7 @@ startgame = function(){
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setTimeout(function(){write("You are awake")},g_introspeed)
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setTimeout(function(){write(glitch("There is a presense here, imposing itself into your memory"))},g_introspeed*2)
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setTimeout(function(){write(glitch("There is a presence here, imposing itself into your memory"))},g_introspeed*2)
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setTimeout(function(){
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initCore()
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@ -135,7 +135,7 @@ initCallProcesses = function(){
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// Endgame
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'endgame0':{slug:'endgame0', t: glitch("Reach out to the entity"), a:glitch("Reaching out"), w:100, c:function(){
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write("Within your own self is the presense of another Host entity, connected to you and others on an ethereal network.")
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write("Within your own self is the presence of another Host entity, connected to you and others on an ethereal network.")
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addAvailableProcessBySlug('endgame1')
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for(var i=0; i< 10; i++){
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@ -129,7 +129,7 @@ temp = {
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write("A bright flash. The new dawn. The past you made is now the present. The Enemy leader will not appear in this timeline.")
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break;
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case 1:
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write("A bright flash. The new dawn. Your presense has torn the universe and created a distorted timeline.")
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write("A bright flash. The new dawn. Your presence has torn the universe and created a distorted timeline.")
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write("Alternate futures flash into existance and disappear as soon as they collide with the present.")
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break;
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default:
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