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Update processes.js
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@ -135,7 +135,7 @@ initCallProcesses = function(){
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// Endgame
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'endgame0':{slug:'endgame0', t: glitch("Reach out to the entity"), a:glitch("Reaching out"), w:100, c:function(){
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write("Within your own self is the presense of another Host entity, connected to you and others on an ethereal network.")
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write("Within your own self is the presence of another Host entity, connected to you and others on an ethereal network.")
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addAvailableProcessBySlug('endgame1')
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for(var i=0; i< 10; i++){
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