cool-retro-term/app/main.qml

149 lines
4.3 KiB
QML

/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.1
import QtQuick.Window 2.0
import QtQuick.Controls 1.0
import QtGraphicalEffects 1.0
import org.kde.konsole 0.1
ApplicationWindow{
id: terminalWindow
width: 1024
height: 768
title: qsTr("cool-old-term")
visible: true
visibility: shadersettings.fullscreen ? Window.FullScreen : Window.Windowed
Action {
id: fullscreenAction
text: "&Fullscreen"
shortcut: "Alt+F11"
onTriggered: shadersettings.fullscreen = !shadersettings.fullscreen;
}
Action {
id: quitAction
text: "&Quit"
shortcut: "Ctrl+Q"
onTriggered: terminalWindow.close();
}
Action{
id: showsettingsAction
text: "&Settings"
onTriggered: settingswindowloader.active = true;
}
menuBar: MenuBar {
id: menubar
Menu {
title: qsTr("File")
visible: shadersettings.fullscreen ? false : true
MenuItem {action: quitAction}
}
Menu {
title: qsTr("Edit")
visible: shadersettings.fullscreen ? false : true
MenuItem {action: showsettingsAction}
MenuItem {action: fullscreenAction}
}
}
Loader{
id: frame
property rect sourceRect: item.sourceRect
anchors.fill: parent
z: 2.1
source: shadersettings.frame_source
opacity: 1.0
}
Item{
id: maincontainer
anchors.centerIn: parent
width: parent.width * shadersettings.window_scaling
height: parent.height * shadersettings.window_scaling
scale: 1.0 / shadersettings.window_scaling
Image{
id: randtexture
source: "frames/images/randfunction.png"
width: 512
height: 512
}
ShaderEffectSource{
id: randfuncsource
sourceItem: randtexture
live: false
hideSource: true
wrapMode: ShaderEffectSource.Repeat
}
Timer{
id: timetimer
property real time: 0
onTriggered: time += interval
interval: Math.round(1000 / shadersettings.fps)
running: true
repeat: true
}
Terminal{
id: terminal
width: parent.width * shadersettings.terminal_scaling
height: parent.height * shadersettings.terminal_scaling
}
ShaderEffectSource{
id: theSource
sourceItem: terminal
sourceRect: frame.sourceRect
}
ShaderManager{
id: shadercontainer
anchors.fill: parent
blending: true
z: 1.9
}
RadialGradient{
id: ambientreflection
z: 2.0
anchors.fill: parent
cached: true
opacity: shadersettings.ambient_light * 0.4
gradient: Gradient{
GradientStop{position: 0.0; color: "white"}
GradientStop{position: 0.7; color: "#00000000"}
}
}
}
ShaderSettings{
id: shadersettings
Component.onCompleted: terminal.loadKTerminal();
}
Loader{
id: settingswindowloader
active: false
sourceComponent: SettingsWindow{
id: settingswindow
visible: true
onClosing: settingswindowloader.active = false;
}
}
}