cool-retro-term/app/qml/PreprocessedTerminal.qml
2014-10-04 16:21:17 +02:00

443 lines
15 KiB
QML

/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordfish90/cool-retro-term
*
* This file is part of cool-retro-term.
*
* cool-retro-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtGraphicalEffects 1.0
import QtQuick.Controls 1.1
import org.crt.konsole 0.1
Item{
id: terminalContainer
//Frame displacement properties. This makes the terminal the same size of the texture.
property real dtop: frame.item.displacementTop
property real dleft:frame.item.displacementLeft
property real dright: frame.item.displacementRight
property real dbottom: frame.item.displacementBottom
anchors.leftMargin: dleft
anchors.rightMargin: dright
anchors.topMargin: dtop
anchors.bottomMargin: dbottom
property variant theSource: mBlur !== 0 ? blurredSourceLoader.item : kterminalSource
property variant bloomSource: bloomSourceLoader.item
property variant rasterizationSource: rasterizationEffectSource
property variant staticNoiseSource: staticNoiseSource
property alias kterminal: kterminal
signal sizeChanged
onWidthChanged: sizeChanged()
onHeightChanged: sizeChanged()
//The blur effect has to take into account the framerate
property int fps: shadersettings.fps !== 0 ? shadersettings.fps : 60
property real fpsAttenuation: Math.sqrt(60 / fps)
property real mBlur: shadersettings.motion_blur
property real motionBlurCoefficient: (_maxBlurCoefficient * mBlur + _minBlurCoefficient * (1 - mBlur))
property real _minBlurCoefficient: 0.70
property real _maxBlurCoefficient: 0.90
property real mBloom: shadersettings.bloom_strength
property int mScanlines: shadersettings.rasterization
onMScanlinesChanged: restartBlurredSource()
property size terminalSize: kterminal.terminalSize
property size paintedTextSize
onMBlurChanged: restartBlurredSource()
function restartBlurredSource(){
if(!blurredSourceLoader.item) return;
blurredSourceLoader.item.restartBlurSource();
}
function pasteClipboard(){
kterminal.pasteClipboard();
}
function copyClipboard(){
kterminal.copyClipboard();
}
//When settings are updated sources need to be redrawn.
Connections{
target: shadersettings
onFontScalingChanged: terminalContainer.updateSources();
onFontWidthChanged: terminalContainer.updateSources();
}
Connections{
target: terminalContainer
onWidthChanged: terminalContainer.updateSources();
onHeightChanged: terminalContainer.updateSources();
}
function updateSources() {
kterminal.update();
kterminal.updateImage();
}
KTerminal {
id: kterminal
width: parent.width
height: parent.height
colorScheme: "cool-retro-term"
smooth: false
session: KSession {
id: ksession
kbScheme: "xterm"
onFinished: {
Qt.quit()
}
}
FontLoader{ id: fontLoader }
Text{id: fontMetrics; text: "B"; visible: false}
function handleFontChange(fontSource, pixelSize, lineSpacing, screenScaling){
fontLoader.source = fontSource;
font.pixelSize = pixelSize;
font.family = fontLoader.name;
var fontWidth = 1.0 / shadersettings.fontWidth;
width = Qt.binding(function() {return Math.floor(fontWidth * terminalContainer.width / screenScaling);});
height = Qt.binding(function() {return Math.floor(terminalContainer.height / screenScaling);});
var scaleTexture = Math.max(Math.round(screenScaling / shadersettings.scanline_quality), 1.0);
kterminalSource.textureSize = Qt.binding(function () {
return Qt.size(kterminal.width * scaleTexture, kterminal.height * scaleTexture);
});
setLineSpacing(lineSpacing);
update();
restartBlurredSource();
}
Component.onCompleted: {
shadersettings.terminalFontChanged.connect(handleFontChange);
// Retrieve the variable set in main.cpp if arguments are passed.
if (shellProgram)
ksession.setShellProgram(shellProgram);
if (workdir)
ksession.initialWorkingDirectory = workdir;
ksession.startShellProgram();
forceActiveFocus();
}
}
Menu{
id: contextmenu
MenuItem{action: copyAction}
MenuItem{action: pasteAction}
MenuSeparator{}
MenuItem{action: fullscreenAction}
MenuItem{action: showMenubarAction}
MenuSeparator{visible: !shadersettings.showMenubar}
CRTMainMenuBar{visible: !shadersettings.showMenubar}
}
MouseArea{
acceptedButtons: Qt.LeftButton | Qt.MiddleButton | Qt.RightButton
anchors.fill: parent
onWheel:{
if(wheel.modifiers & Qt.ControlModifier){
wheel.angleDelta.y > 0 ? zoomIn.trigger() : zoomOut.trigger();
} else {
var coord = correctDistortion(wheel.x, wheel.y);
var lines = wheel.angleDelta.y > 0 ? -1 : 1;
kterminal.scrollWheelEvent(coord, lines);
}
}
onDoubleClicked: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseDoubleClickEvent(coord, mouse.button, mouse.modifiers);
}
onPressed: {
if((!kterminal.usesMouse || mouse.modifiers & Qt.ShiftModifier) && mouse.button == Qt.RightButton) {
contextmenu.popup();
} else {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mousePressEvent(coord, mouse.button, mouse.modifiers)
}
}
onReleased: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseReleaseEvent(coord, mouse.button, mouse.modifiers);
}
onPositionChanged: {
var coord = correctDistortion(mouse.x, mouse.y);
kterminal.mouseMoveEvent(coord, mouse.button, mouse.buttons, mouse.modifiers);
}
function correctDistortion(x, y){
x = x / width;
y = y / height;
var cc = Qt.size(0.5 - x, 0.5 - y);
var distortion = (cc.height * cc.height + cc.width * cc.width) * shadersettings.screen_distortion;
return Qt.point((x - cc.width * (1+distortion) * distortion) * kterminal.width,
(y - cc.height * (1+distortion) * distortion) * kterminal.height)
}
}
ShaderEffectSource{
id: kterminalSource
sourceItem: kterminal
hideSource: true
wrapMode: ShaderEffectSource.ClampToEdge
live: false
signal sourceUpdate
Connections{
target: kterminal
onUpdatedImage:{
kterminalSource.scheduleUpdate();
kterminalSource.sourceUpdate();
}
}
}
Loader{
id: blurredSourceLoader
asynchronous: true
active: mBlur !== 0
sourceComponent: ShaderEffectSource{
id: _blurredSourceEffect
sourceItem: blurredTerminalLoader.item
recursive: true
live: false
hideSource: true
wrapMode: kterminalSource.wrapMode
function restartBlurSource(){
livetimer.restart();
}
Timer{
id: livetimer
running: true
onRunningChanged: {
running ?
timeBinding.target = timeManager :
timeBinding.target = null
}
}
Connections{
id: timeBinding
target: timeManager
onTimeChanged: {
_blurredSourceEffect.scheduleUpdate();
}
}
Connections{
target: kterminalSource
onSourceUpdate:{
livetimer.restart();
}
}
Connections{
target: shadersettings
onScanline_qualityChanged: restartBlurredSource();
}
}
}
Loader{
id: blurredTerminalLoader
width: kterminalSource.textureSize.width
height: kterminalSource.textureSize.height
active: mBlur !== 0
asynchronous: true
sourceComponent: ShaderEffect {
property variant txt_source: kterminalSource
property variant blurredSource: blurredSourceLoader.item
property real blurCoefficient: (1.0 - motionBlurCoefficient) * fpsAttenuation
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"uniform lowp sampler2D txt_source;" +
"varying highp vec2 qt_TexCoord0;
uniform lowp sampler2D blurredSource;
uniform highp float blurCoefficient;" +
"float rgb2grey(vec3 v){
return dot(v, vec3(0.21, 0.72, 0.04));
}" +
"void main() {" +
"vec2 coords = qt_TexCoord0;" +
"vec3 color = texture2D(txt_source, coords).rgb * 256.0;" +
"vec3 blur_color = texture2D(blurredSource, coords).rgb * 256.0;" +
"blur_color = blur_color - blur_color * blurCoefficient;" +
"color = step(vec3(1.0), color) * color + step(color, vec3(1.0)) * blur_color;" +
"gl_FragColor = vec4(floor(color) / 256.0, 1.0);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
}
///////////////////////////////////////////////////////////////////////////
// EFFECTS //////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
// BLOOM ////////////////////////////////////////////////////////////////
Loader{
property real scaling: shadersettings.bloom_quality
id: bloomEffectLoader
active: mBloom != 0
asynchronous: true
width: parent.width * scaling
height: parent.height * scaling
sourceComponent: FastBlur{
radius: 48 * scaling
source: kterminal
transparentBorder: true
}
}
Loader{
id: bloomSourceLoader
active: mBloom != 0
asynchronous: true
sourceComponent: ShaderEffectSource{
id: _bloomEffectSource
sourceItem: bloomEffectLoader.item
hideSource: true
live: false
smooth: true
Connections{
target: kterminalSource
onSourceUpdate: _bloomEffectSource.scheduleUpdate();
}
}
}
// NOISE ////////////////////////////////////////////////////////////////
ShaderEffect {
id: staticNoiseEffect
anchors.fill: parent
property real element_size: shadersettings.rasterization == shadersettings.no_rasterization ? 2 : 1
property size virtual_resolution: Qt.size(kterminal.width / element_size, kterminal.height / element_size)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;
varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;" +
"highp float noise(vec2 co)
{
highp float a = 12.9898;
highp float b = 78.233;
highp float c = 43758.5453;
highp float dt= dot(co.xy ,vec2(a,b));
highp float sn= mod(dt,3.14);
return fract(sin(sn) * c);
}
vec2 sw(vec2 p) {return vec2( floor(p.x) , floor(p.y) );}
vec2 se(vec2 p) {return vec2( ceil(p.x) , floor(p.y) );}
vec2 nw(vec2 p) {return vec2( floor(p.x) , ceil(p.y) );}
vec2 ne(vec2 p) {return vec2( ceil(p.x) , ceil(p.y) );}
float smoothNoise(vec2 p) {
vec2 inter = smoothstep(0., 1., fract(p));
float s = mix(noise(sw(p)), noise(se(p)), inter.x);
float n = mix(noise(nw(p)), noise(ne(p)), inter.x);
return mix(s, n, inter.y);
}" +
"void main() {" +
"gl_FragColor.a = smoothNoise(qt_TexCoord0 * virtual_resolution);" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: staticNoiseSource
sourceItem: staticNoiseEffect
textureSize: Qt.size(parent.width, parent.height)
wrapMode: ShaderEffectSource.Repeat
smooth: true
hideSource: true
}
// RASTERIZATION //////////////////////////////////////////////////////////
ShaderEffect {
id: rasterizationEffect
width: parent.width
height: parent.height
property size virtual_resolution: Qt.size(kterminal.width, kterminal.height)
blending: false
fragmentShader:
"uniform lowp float qt_Opacity;" +
"varying highp vec2 qt_TexCoord0;
uniform highp vec2 virtual_resolution;
highp float getScanlineIntensity(vec2 coords) {
highp float result = 1.0;" +
(mScanlines != shadersettings.no_rasterization ?
"result *= abs(sin(coords.y * virtual_resolution.y * "+Math.PI+"));" : "") +
(mScanlines == shadersettings.pixel_rasterization ?
"result *= abs(sin(coords.x * virtual_resolution.x * "+Math.PI+"));" : "") + "
return result;
}" +
"void main() {" +
"highp float color = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
onStatusChanged: if (log) console.log(log) //Print warning messages
}
ShaderEffectSource{
id: rasterizationEffectSource
sourceItem: rasterizationEffect
hideSource: true
smooth: true
wrapMode: ShaderEffectSource.Repeat
}
}