cool-retro-term/app/SettingsWindow.qml
2014-06-23 16:26:30 +02:00

309 lines
14 KiB
QML

/*******************************************************************************
* Copyright (c) 2013 "Filippo Scognamiglio"
* https://github.com/Swordifish90/cool-old-term
*
* This file is part of cool-old-term.
*
* cool-old-term is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.1
import QtQuick.Window 2.1
import QtQuick.Layouts 1.1
import QtQuick.Dialogs 1.1
Window {
id: settings_window
title: qsTr("Settings")
width: 640
height: 480
modality: Qt.ApplicationModal
TabView{
anchors.fill: parent
anchors.margins: 10
Tab{
title: qsTr("Appearance")
anchors.fill: parent
anchors.margins: 15
GridLayout{
anchors.fill: parent
columns: 2
GroupBox{
anchors.left: parent.left
anchors.right: parent.right
Layout.columnSpan: 2
title: qsTr("Profile")
RowLayout{
anchors.fill: parent
ComboBox{
id: profilesbox
Layout.fillWidth: true
model: shadersettings.profiles_list
currentIndex: shadersettings.profiles_index
}
Button{
text: "Load"
onClicked: shadersettings.profiles_index = profilesbox.currentIndex
}
Button{
text: "Add"
onClicked: insertname.show()
}
Button{
text: "Remove"
enabled: !shadersettings.profiles_list.get(profilesbox.currentIndex).builtin
onClicked: {
shadersettings.profiles_list.remove(profilesbox.currentIndex)
profilesbox.currentIndex = profilesbox.currentIndex - 1
}
}
InsertNameDialog{
id: insertname
onNameSelected: shadersettings.addNewCustomProfile(name)
}
}
}
GroupBox{
id: fontbox
title: qsTr("Font")
Layout.fillHeight: true
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Text{text: qsTr("Font style:")}
ComboBox{
Layout.fillWidth: true
model: shadersettings.fontlist
currentIndex: shadersettings.fontIndex
onCurrentIndexChanged: shadersettings.fontIndex = currentIndex
}
Text{text: qsTr("Font scaling:")}
ComboBox{
Layout.fillWidth: true
model: shadersettings.fontScalingList
currentIndex: shadersettings.fontScalingIndex
onCurrentIndexChanged: shadersettings.fontScalingIndex = currentIndex
}
Item{Layout.fillHeight: true}
ColorButton{
height: 50
Layout.fillWidth: true
Layout.columnSpan: 2
onButton_colorChanged: shadersettings._font_color = button_color;
button_color: shadersettings._font_color;
}
}
}
GroupBox{
title: qsTr("Background")
Layout.fillHeight: true
Layout.fillWidth: true
GridLayout{
anchors.fill: parent
columns: 2
Text{text: "Frame texture"}
ComboBox{
id: framescombobox
Layout.fillWidth: true
model: shadersettings.frames_list
currentIndex: shadersettings.frames_index
onCurrentIndexChanged: shadersettings.frames_index = currentIndex
}
CheckBox{
Layout.columnSpan: 2
Layout.fillWidth: true
checked: shadersettings.frame_reflections
text: qsTr("Frame reflections")
onCheckedChanged: shadersettings.frame_reflections = checked
enabled: framescombobox.model.get(framescombobox.currentIndex).reflections
}
Item{Layout.fillHeight: true}
ColorButton{
height: 50
Layout.fillWidth: true
Layout.columnSpan: 2
onButton_colorChanged: shadersettings._background_color= button_color
button_color: shadersettings._background_color;
}
}
}
GroupBox{
title: qsTr("Lights")
Layout.fillWidth: true
Layout.columnSpan: 2
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
Layout.columnSpan: 2
columns: 2
rows: 2
anchors.left: parent.left
anchors.right: parent.right
Text{text: qsTr("Contrast")}
SimpleSlider{
onValueChanged: shadersettings.contrast = value
value: shadersettings.contrast
}
Text{text: qsTr("Brightness")}
SimpleSlider{
onValueChanged: shadersettings.brightness = value
value: shadersettings.brightness
}
}
}
GroupBox{
title: qsTr("Performace")
Layout.fillWidth: true
Layout.columnSpan: 2
anchors.left: parent.left
anchors.right: parent.right
GridLayout{
columns: 3
Layout.columnSpan: 2
anchors {left: parent.left; right: parent.right}
Text{text: "Animation FPS"}
Slider{
Layout.fillWidth: true
id: slider
stepSize: 1
maximumValue: 60
minimumValue: 0
onValueChanged: shadersettings.fps = value;
value: shadersettings.fps
}
Text{text: slider.value}
Text{text: "Texture quality"}
Slider{
Layout.fillWidth: true
id: txtslider
stepSize: 0.01
maximumValue: 1
minimumValue: 0
onValueChanged: shadersettings.window_scaling = value;
value: shadersettings.window_scaling
updateValueWhileDragging: false
}
Text{text: Math.round(txtslider.value * 100) + "%"}
}
}
}
}
Tab{
title: qsTr("Eye-candy")
anchors.fill: parent
anchors.margins: 15
ColumnLayout{
anchors.fill: parent
GroupBox{
title: qsTr("Rasterization")
anchors.left: parent.left
anchors.right: parent.right
ColumnLayout{
anchors.left: parent.left
anchors.right: parent.right
RowLayout{
anchors.left: parent.left
anchors.right: parent.right
ExclusiveGroup { id: rasterizationgroup }
RadioButton {
text: qsTr("No Rasterization")
exclusiveGroup: rasterizationgroup
checked: shadersettings.rasterization === shadersettings.no_rasterization
onCheckedChanged: if(checked)
shadersettings.rasterization = shadersettings.no_rasterization
}
RadioButton {
text: qsTr("Scanlines")
exclusiveGroup: rasterizationgroup
checked: shadersettings.rasterization === shadersettings.scanline_rasterization
onCheckedChanged: if(checked)
shadersettings.rasterization = shadersettings.scanline_rasterization
}
RadioButton {
text: qsTr("Pixels")
exclusiveGroup: rasterizationgroup
checked: shadersettings.rasterization === shadersettings.pixel_rasterization
onCheckedChanged: if(checked)
shadersettings.rasterization = shadersettings.pixel_rasterization
}
}
}
}
GroupBox{
title: qsTr("Effects")
anchors.left: parent.left
anchors.right: parent.right
ColumnLayout{
anchors.fill: parent
SettingComponent{
name: "Bloom"
onValueChanged: shadersettings.bloom_strength = value
_value: shadersettings.bloom_strength
}
SettingComponent{
name: "Motion Blur"
onValueChanged: shadersettings.motion_blur = value
_value: shadersettings.motion_blur
}
SettingComponent{
name: "Noise"
onValueChanged: shadersettings.noise_strength = value
_value: shadersettings.noise_strength
}
SettingComponent{
name: "Jitter"
onValueChanged: shadersettings.jitter = value
_value: shadersettings.jitter
}
SettingComponent{
name: "Glow"
onValueChanged: shadersettings.glowing_line_strength = value;
_value: shadersettings.glowing_line_strength
}
SettingComponent{
name: "Ambient light"
onValueChanged: shadersettings.ambient_light = value;
_value: shadersettings.ambient_light
}
SettingComponent{
name: "Screen distortion"
onValueChanged: shadersettings.screen_distortion = value;
_value: shadersettings.screen_distortion;
}
SettingComponent{
name: "Brightness flickering"
onValueChanged: shadersettings.brightness_flickering= value;
_value: shadersettings.brightness_flickering;
}
SettingComponent{
name: "Horizontal flickering"
onValueChanged: shadersettings.horizontal_sincronization = value;
_value: shadersettings.horizontal_sincronization;
}
}
}
}
}
}
}