Commit Graph

29 Commits

Author SHA1 Message Date
Filippo Scognamiglio
7714f7b503 Improve rasterization rendering and add LCD rasterization (with subpixels). 2021-07-03 16:14:02 +02:00
Filippo Scognamiglio
701cb540e5 Improve QML syntax and update license headers. 2021-06-30 22:49:03 +02:00
Filippo Scognamiglio
0af2b20b3a Settings optin for old burinin version. It seems to be working better on osx. 2019-01-09 19:01:11 +01:00
Filippo Scognamiglio
e9ddd7d3b8 Split effects into static (cached) and dynamic computed at every frame. 2018-12-03 14:58:34 +01:00
Filippo Scognamiglio
da6795f002 Use window scaling parameter for framebuffer size. 2018-12-03 12:43:40 +01:00
Filippo Scognamiglio
f497bb4b44 First wrong framebuffer implementation. 2018-12-02 19:57:24 +01:00
Filippo Scognamiglio
555783af4c First implementation of imageless frame. 2018-11-30 00:57:59 +01:00
Filippo Scognamiglio
4e123d747a Revert "Add subpixels rasterization and improve existing ones."
Use something similar to what we had before, avoiding heavy texture
fetches."

This reverts commit 293b05fec6.
2018-11-13 21:57:50 +01:00
Filippo Scognamiglio
92e82c203f Important burn-in optimization. It is much lighter on resources. 2018-11-07 22:42:29 +01:00
Filippo Scognamiglio
293b05fec6 Add subpixels rasterization and improve existing ones. 2018-11-05 00:16:52 +01:00
Filippo Scognamiglio
37ba495354 Improve bloom effect. This is more pronounced in very bright areas. 2018-11-01 23:35:55 +01:00
Filippo Scognamiglio
cf404f980d Use already available shaderEffectSource and improve bloom look at low quality by limiting minimum radius. 2015-01-05 21:47:42 +01:00
Filippo Scognamiglio
cc1d77ea32 Fix: font names and order. Added compatible scanlines and pixels fonts. 2014-12-31 16:40:30 +01:00
Filippo Scognamiglio
4d3c16fabc Refactoting: change names in settings, and using camelCase for settings name. 2014-12-23 18:13:34 +01:00
Filippo Scognamiglio
df76d83d4b Improved frames. They are now faster, better looking, and more customizable. Also added a workaround for segementation faults when changing them. 2014-12-20 18:46:05 +01:00
Filippo Scognamiglio
26d5c56cd0 Optimizations: motion blur is better, and quality is now customizable. Default value is 50%. which is again a good compromise. 2014-12-15 02:35:13 +01:00
Filippo Scognamiglio
37317136ed Fix: Bloom radius needed a dependency on window scaling. 2014-12-14 21:17:40 +01:00
Filippo Scognamiglio
a088c2455e Fix: Window scaling was counted two times for bloom. 2014-12-14 17:01:40 +01:00
Filippo Scognamiglio
dab16fb80a Fix: oops... Removed something that was actually useful. 2014-12-14 12:02:40 +01:00
Filippo Scognamiglio
c9f918784c Move scanlines computations in main shader. This reduces GPU memory consumption, may improve performace and increases scanlines quality. 2014-12-14 10:32:43 +01:00
Filippo Scognamiglio
6cabacbcc0 Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements. 2014-12-13 16:53:45 +01:00
Filippo Scognamiglio
b9afcec3cf Improve static noise by using pregenerated image instead of the shader we used before. 2014-12-13 01:44:26 +01:00
Filippo Scognamiglio
7b7eba1c7c Refactoring: rename shadersettings in appSettings. 2014-12-11 12:08:15 +01:00
Filippo Scognamiglio
68a8d7d212 Refactor: extract all the other effects from main terminal. 2014-12-11 10:40:14 +01:00
Filippo Scognamiglio
9f943aa2d0 Refactor: extract noise and rasterization from terminal object. 2014-12-11 10:07:53 +01:00
Filippo Scognamiglio
6b9a2ed5d2 Refactor main and terminal container. 2014-12-11 01:48:30 +01:00
Filippo Scognamiglio
dcb332b06f Use scale transformation instead of shadereffectsource. Faster when reducing quality. 2014-12-11 01:20:51 +01:00
Santtu Lakkala
4b5827cb3e Use window title from session. Fixes #167 2014-10-27 09:28:27 +02:00
Filippo Scognamiglio
438c50d775 Texture quality is actually working. (And also quite useful for high-dpi screens). 2014-10-11 01:24:20 +02:00