Commit Graph

59 Commits

Author SHA1 Message Date
Filippo Scognamiglio
555783af4c First implementation of imageless frame. 2018-11-30 00:57:59 +01:00
Filippo Scognamiglio
677ad5c54b Fixed fontColor conversion applied two times. 2018-11-23 22:53:24 +01:00
Filippo Scognamiglio
b8e3cd5d64 Limit screen curvature effect. 2018-11-23 22:35:48 +01:00
Filippo Scognamiglio
a2455daa6c Avoid border artifacts on burn in effect. 2018-11-23 21:09:10 +01:00
Filippo Scognamiglio
82f2bd6231 Fix a couple of issues with burnIn. 2018-11-21 18:18:18 +01:00
Filippo Scognamiglio
de8602847e Scanlines no longer affect background. Less artifacts at low fontSize values. 2018-11-18 19:10:52 +01:00
Filippo Scognamiglio
6f04513faa Increase maximum amount of bloom allowed. 2018-11-17 23:45:42 +01:00
Filippo Scognamiglio
d27e6569a0 Reduce default font size. 2018-11-17 23:17:36 +01:00
Filippo Scognamiglio
4e123d747a Revert "Add subpixels rasterization and improve existing ones."
Use something similar to what we had before, avoiding heavy texture
fetches."

This reverts commit 293b05fec6.
2018-11-13 21:57:50 +01:00
Filippo Scognamiglio
af8edc72f4 Fix division by zero when no effects were selected. 2018-11-09 21:17:05 +01:00
Filippo Scognamiglio
2b2ae66b8d Fix small issue with burnin masking. 2018-11-09 21:06:13 +01:00
Filippo Scognamiglio
0a95c5dff3 Fix screen brightness consistency in some scenarios. 2018-11-08 23:55:56 +01:00
Filippo Scognamiglio
56e1d80cf4 Make jitter stronger on the x axis. 2018-11-08 18:36:25 +01:00
Filippo Scognamiglio
92e82c203f Important burn-in optimization. It is much lighter on resources. 2018-11-07 22:42:29 +01:00
Filippo Scognamiglio
272bc5fe89 Fix wrong gamma colors when using chroma. 2018-11-06 01:09:44 +01:00
Filippo Scognamiglio
e8d5efd3b3 Slightly change rgb shift values. 2018-11-06 01:08:45 +01:00
Filippo Scognamiglio
8b1a0a5b8e Further improve rgbShift effect. Now can be enabled without chroma color. 2018-11-05 02:03:12 +01:00
Filippo Scognamiglio
293b05fec6 Add subpixels rasterization and improve existing ones. 2018-11-05 00:16:52 +01:00
Filippo Scognamiglio
37ba495354 Improve bloom effect. This is more pronounced in very bright areas. 2018-11-01 23:35:55 +01:00
Filippo Scognamiglio
a2e689a0dc RGB Shift effect now looks much better. 2018-10-28 23:54:56 +01:00
Filippo Scognamiglio
880c5e722e Slight improvements to brunin look. 2018-10-27 22:29:38 +02:00
Filippo Scognamiglio
82efa28703 Fix wrong bottom texture clamping. 2018-10-27 22:16:11 +02:00
Filippo Scognamiglio
c091a90cea Slight improvements to burnin and rgb shift effects. 2018-10-22 23:30:17 +02:00
Filippo Scognamiglio
28d92dc68b Remove default precision on non ES platforms. 2015-01-28 11:14:42 +01:00
Martin Sekera
f1a6c0fcee Fix: added missing default precision directives in fragment shaders 2015-01-27 23:48:05 +01:00
Filippo Scognamiglio
40eb51e5eb Improve look of glow line. 2015-01-22 01:44:30 +01:00
Filippo Scognamiglio
546c4f36f0 Fix scanlines on high-dpi screens. 2015-01-20 03:35:47 +01:00
Filippo Scognamiglio
2bc88768b6 Reduce minimum scaling value and fix aliasing issues with small fonts and rasterization. 2015-01-20 00:57:23 +01:00
Filippo Scognamiglio
a7bab660e9 Improved burnin. This is a very important optimizatoin for mesa linux machines. 2015-01-19 17:31:37 +01:00
Filippo Scognamiglio
a24cbbcc93 Burnin is now subtractive. Better looking and more predictable. 2015-01-06 01:35:35 +01:00
Filippo Scognamiglio
e4c7ffe201 Fix: various small improvements. 2014-12-26 19:47:11 +01:00
Filippo Scognamiglio
4d3c16fabc Refactoting: change names in settings, and using camelCase for settings name. 2014-12-23 18:13:34 +01:00
Filippo Scognamiglio
c35cb6cf45 Fix: horizontal sync should not go outside screen boundaries. 2014-12-23 13:58:22 +01:00
Filippo Scognamiglio
df76d83d4b Improved frames. They are now faster, better looking, and more customizable. Also added a workaround for segementation faults when changing them. 2014-12-20 18:46:05 +01:00
Filippo Scognamiglio
579194dd35 Fix: using font names instaed of indexes in settings. 2014-12-16 01:22:46 +01:00
Filippo Scognamiglio
fa59bb06b1 Fix: Add static noise when horizontal distortion is activated. 2014-12-15 22:24:57 +01:00
Filippo Scognamiglio
38d4c5dd52 Fix: Improve a bit and fix visual issues with bloom. 2014-12-15 22:18:22 +01:00
Filippo Scognamiglio
26d5c56cd0 Optimizations: motion blur is better, and quality is now customizable. Default value is 50%. which is again a good compromise. 2014-12-15 02:35:13 +01:00
Filippo Scognamiglio
c9f918784c Move scanlines computations in main shader. This reduces GPU memory consumption, may improve performace and increases scanlines quality. 2014-12-14 10:32:43 +01:00
Filippo Scognamiglio
2876076cea Improvement: redesigned horizontal distortion effect. 2014-12-14 09:44:23 +01:00
Filippo Scognamiglio
6cabacbcc0 Optimization: new texture based way to draw the noise. It looks better. There is also a wiser use of textures which brings big performance improvements. 2014-12-13 16:53:45 +01:00
Filippo Scognamiglio
7b7eba1c7c Refactoring: rename shadersettings in appSettings. 2014-12-11 12:08:15 +01:00
Filippo Scognamiglio
68a8d7d212 Refactor: extract all the other effects from main terminal. 2014-12-11 10:40:14 +01:00
Filippo Scognamiglio
9f943aa2d0 Refactor: extract noise and rasterization from terminal object. 2014-12-11 10:07:53 +01:00
Filippo Scognamiglio
b9f2cc4300 Force shadereffect source visibility to off. Bump qmltermwidget plugin version. 2014-12-11 00:52:09 +01:00
Filippo Scognamiglio
45ef5ee000 Added lightly smoothed black frame around the screen. 2014-11-11 14:51:24 +01:00
Filippo Scognamiglio
5552bea525 Moving time manager in ShaderTerminal since it is only used there. 2014-11-09 15:20:05 +01:00
Filippo Scognamiglio
438c50d775 Texture quality is actually working. (And also quite useful for high-dpi screens). 2014-10-11 01:24:20 +02:00
Filippo Scognamiglio
f15440c3c3 Provide a fallback if samplers in vertex shader are not supported. 2014-10-04 14:09:49 +02:00
Filippo Scognamiglio
19f6d85243 Real fix to bloom borders issues. Using Connections to update main source instead of live: true. 2014-09-14 14:33:08 +02:00