Storing some computations to texture.

This commit is contained in:
Filippo Scognamiglio 2014-06-28 11:47:10 +02:00
parent 211afe6dce
commit 9eee62b3a4
3 changed files with 7 additions and 3 deletions

View File

@ -359,7 +359,12 @@ Item{
}" +
"void main() {" +
"gl_FragColor.a = getScanlineIntensity(qt_TexCoord0);" +
"float distance = length(vec2(0.5) - qt_TexCoord0);" +
"float color = getScanlineIntensity(qt_TexCoord0);" +
"color = mix(color, 0.0, 1.2 * distance * distance);" +
"gl_FragColor.a = color;" +
"}"
}
ShaderEffectSource{

View File

@ -169,7 +169,6 @@ ShaderEffect {
color += texture2D(bloomSource, coords).r *" + str(2.5 * bloom) + ";" : "") +
"vec3 finalColor = mix(background_color, font_color, color).rgb;" +
"finalColor = mix(finalColor * 1.1, vec3(0.0), 1.2 * distance * distance);" +
"finalColor *= texture2D(rasterizationSource, coords).a;" +
(brightness_flickering !== 0 ? "

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 3.0.1, 2014-06-27T20:58:56. -->
<!-- Written by QtCreator 3.0.1, 2014-06-28T10:14:09. -->
<qtcreator>
<data>
<variable>ProjectExplorer.Project.ActiveTarget</variable>