Improved blur effect. Pixels now appear immediately and disappear smoothly as with real burnin effect.

This commit is contained in:
Filippo Scognamiglio 2014-05-15 23:41:12 +02:00
parent df764f78c2
commit 3440ef0e45
2 changed files with 10 additions and 9 deletions

View File

@ -27,11 +27,11 @@ import org.kde.konsole 0.1
Item{
id: terminalContainer
//The blur effect has to take into account the framerate
property real fpsAttenuation: shadersettings.fps / 60
property real fpsAttenuation: 60 / shadersettings.fps
property real mBlur: shadersettings.motion_blur
property real motionBlurCoefficient: ((_minBlurCoefficient)*mBlur + (_maxBlurCoefficient)*(1.0-mBlur)) / fpsAttenuation
property real _minBlurCoefficient: 0.015
property real _maxBlurCoefficient: 0.10
property real motionBlurCoefficient: (_maxBlurCoefficient * mBlur + _minBlurCoefficient * (1 - mBlur))
property real _minBlurCoefficient: 0.75
property real _maxBlurCoefficient: 0.95
property real mBloom: shadersettings.bloom_strength
@ -193,15 +193,16 @@ Item{
: "") +
"void main() {" +
"float color = texture2D(source, qt_TexCoord0).r * 0.8 * 512.0;" +
"float color = texture2D(source, qt_TexCoord0).r * 256.0;" +
(mBlur !== 0 ?
"float blurredSourceColor = texture2D(blurredSource, qt_TexCoord0).r * 512.0;" +
"color = mix(blurredSourceColor, color, " + motionBlurCoefficient + ");"
"float blurredSourceColor = texture2D(blurredSource, qt_TexCoord0).r * 256.0;" +
"blurredSourceColor = blurredSourceColor - blurredSourceColor * " + (1.0 - motionBlurCoefficient) * fpsAttenuation+ ";" +
"color = step(1.0, color) * color + step(color, 1.0) * blurredSourceColor;"
: "") +
"gl_FragColor = vec4(vec3(floor(color) / 512.0), 1.0);" +
"gl_FragColor = vec4(vec3(floor(color) / 256.0), 1.0);" +
"}"
}
}

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
<!-- Written by QtCreator 3.0.1, 2014-05-08T21:05:06. -->
<!-- Written by QtCreator 3.0.1, 2014-05-15T23:38:10. -->
<qtcreator>
<data>
<variable>ProjectExplorer.Project.ActiveTarget</variable>