Fixes #6 writing to uniform value

This commit is contained in:
Filippo Scognamiglio 2014-04-03 15:22:39 +02:00
parent 87eb525950
commit 27e30ee258

View File

@ -153,6 +153,9 @@ ShaderEffect {
"vec2 cc = vec2(0.5) - qt_TexCoord0;" +
"float distance = length(cc);" +
(noise_strength ? "
float noise = noise_strength;" : "") +
(screen_distorsion !== 0 ? "
float distortion = dot(cc, cc) * screen_distorsion;
vec2 coords = (qt_TexCoord0 - cc * (1.0 + distortion) * distortion);"
@ -164,14 +167,14 @@ ShaderEffect {
h_distortion += 0.5 * cos(time*0.04 + 0.03 + coords.y*50.0*fract(time/10.0 + 0.4));
coords.x = coords.x + h_distortion * horizontal_distortion;" +
(noise_strength ? "
noise_strength += horizontal_distortion * 0.5;" : "")
noise += horizontal_distortion * 0.5;" : "")
: "") +
"float color = texture2D(source, coords).r;" +
(noise_strength !== 0 ? "
color += stepNoise(coords) * noise_strength * (1.0 - distance * distance * 2.0);" : "") +
color += stepNoise(coords) * noise * (1.0 - distance * distance * 2.0);" : "") +
(glowing_line_strength !== 0 ? "
color += randomPass(coords) * glowing_line_strength;" : "") +