// htmlPlotter.java // --------------------------- // (C) by Michael Peter Christen; mc@anomic.de // first published on http://www.anomic.de // Frankfurt, Germany, 2004 // last major change: 16.09.2004 // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // Using this software in any meaning (reading, learning, copying, compiling, // running) means that you agree that the Author(s) is (are) not responsible // for cost, loss of data or any harm that may be caused directly or indirectly // by usage of this softare or this documentation. The usage of this software // is on your own risk. The installation and usage (starting/running) of this // software may allow other people or application to access your computer and // any attached devices and is highly dependent on the configuration of the // software which must be done by the user of the software; the author(s) is // (are) also not responsible for proper configuration and usage of the // software, even if provoked by documentation provided together with // the software. // // Any changes to this file according to the GPL as documented in the file // gpl.txt aside this file in the shipment you received can be done to the // lines that follows this copyright notice here, but changes must not be // done inside the copyright notive above. A re-distribution must contain // the intact and unchanged copyright notice. // Contributions and changes to the program code must be marked as such. package de.anomic.tools; import java.io.File; import java.io.IOException; import de.anomic.server.serverFileUtils; public class htmlPlotter { private byte[][][] grid; int width, height; byte[] defaultCol; public htmlPlotter(int width, int height, String defaultCol) { this.width = width; this.height = height; this.defaultCol = parseCol(defaultCol); grid = new byte[width][height][3]; for (int x = 0; x < width; x++) for (int y = 0; y < height; y++) grid[x][y] = null; } private byte[] parseCol(String col) { byte[] c = new byte[3]; c[0] = (byte) Integer.parseInt(col.substring(0,2), 16); c[1] = (byte) Integer.parseInt(col.substring(2,4), 16); c[2] = (byte) Integer.parseInt(col.substring(4,6), 16); return c; } private String genCol(byte[] c) { if (c == null) c = defaultCol; return hex2(c[0]) + hex2(c[1]) + hex2(c[2]); } private String hex2(byte b) { String h = Integer.toHexString(((int) b) & 0xff); if (h.length() == 1) return "0" + h; else return h; } public void plot(int x, int y, String col) { plot(x, y, parseCol(col)); } public void plot(int x, int y, byte[] c) { if ((x < 0) || (x >= width)) return; if ((y < 0) || (y >= height)) return; grid[x][y] = c; } private boolean equalCol(byte[] a, byte[] b) { if ((a == null) && (b == null)) return true; if ((a == null) || (b == null)) return false; return ((a[0] == b[0]) && (a[1] == b[1]) && (a[2] == b[2])); } public String toHTML() { String s = "\n\r"; byte[] col; int x, i, l; for (int y = height - 1; y >= 0; y--) { s += ""; x = 0; while (x < width) { i = x + 1; col = grid[x][y]; while ((i < width) && (equalCol(grid[i][y], col))) i++; l = i - x; x = i; if (l == 1) s += ""; else s += ""; } s += "\n\r"; } s += "
\n\r"; return s; } public void draw(int Ax, int Ay, int Bx, int By, String col) { // Bresenham's line drawing algorithm byte[] Color = parseCol(col); int dX = Math.abs(Bx-Ax); int dY = Math.abs(By-Ay); int Xincr, Yincr; if (Ax > Bx) Xincr=-1; else Xincr=1; if (Ay > By) Yincr=-1; else Yincr=1; if (dX >= dY) { int dPr = dY<<1; int dPru = dPr - (dX<<1); int P = dPr - dX; for (; dX>=0; dX--) { plot(Ax, Ay, Color); if (P > 0) { Ax+=Xincr; Ay+=Yincr; P+=dPru; } else { Ax+=Xincr; P+=dPr; } } } else { int dPr = dX<<1; int dPru = dPr - (dY<<1); int P = dPr - dY; for (; dY>=0; dY--) { plot(Ax, Ay, Color); if (P > 0) { Ax+=Xincr; Ay+=Yincr; P+=dPru; } else { Ay+=Yincr; P+=dPr; } } } } public static void main(String[] args) { htmlPlotter plotter = new htmlPlotter(200, 100, "FFFFFF"); plotter.plot(0,0,"000000"); plotter.plot(33,50,"000000"); plotter.plot(36,50,"000000"); //plotter.draw(10,10,170,88,"AAAAAA"); try { serverFileUtils.write(("" + plotter.toHTML() + "").getBytes(), new File("D:\\bin\\test.html")); } catch (IOException e) { e.printStackTrace(); } System.out.println(plotter.toHTML()); } } /* /============================================================================ // b r e s l i n e . c // // VERSION 1: draws only from one end and calculates both x and y. // // Programmer: Kenny Hoff // Date: 10/25/95 // Purpose: To implement the Bresenham's line drawing algorithm for all // slopes and line directions (using minimal routines). //============================================================================ #include // EXTERNALLY DEFINED FRAMEBUFFER AND FRAMEBUFFER DIMENSIONS (WIDTH)) extern unsigned char far* FrameBuffer; extern int WIDTH; #define SetPixel(x,y,c) FrameBuffer[y*WIDTH+x]=c; //============================================================================ // Fills the intermediate points along a line between the two given endpoints // using Bresenham's line drawing algorithm. NOTE: this routine does no clipping // so the coordinate values must be within the FrameBuffer bounds. // NOTE: USE (Ax,Ay) as the starting point (values that are incremented) //============================================================================ void BresLine(int Ax, int Ay, int Bx, int By, unsigned char Color) { //------------------------------------------------------------------------ // INITIALIZE THE COMPONENTS OF THE ALGORITHM THAT ARE NOT AFFECTED BY THE // SLOPE OR DIRECTION OF THE LINE //------------------------------------------------------------------------ int dX = abs(Bx-Ax); // store the change in X and Y of the line endpoints int dY = abs(By-Ay); //------------------------------------------------------------------------ // DETERMINE "DIRECTIONS" TO INCREMENT X AND Y (REGARDLESS OF DECISION) //------------------------------------------------------------------------ int Xincr, Yincr; if (Ax > Bx) { Xincr=-1; } else { Xincr=1; } // which direction in X? if (Ay > By) { Yincr=-1; } else { Yincr=1; } // which direction in Y? //------------------------------------------------------------------------ // DETERMINE INDEPENDENT VARIABLE (ONE THAT ALWAYS INCREMENTS BY 1 (OR -1) ) // AND INITIATE APPROPRIATE LINE DRAWING ROUTINE (BASED ON FIRST OCTANT // ALWAYS). THE X AND Y'S MAY BE FLIPPED IF Y IS THE INDEPENDENT VARIABLE. //------------------------------------------------------------------------ if (dX >= dY) // if X is the independent variable { int dPr = dY<<1; // amount to increment decision if right is chosen (always) int dPru = dPr - (d><<1); // amount to increment decision if up is chosen int P = dPr - dX; // decision variable start value for (; dX>=0; dX--) // process each point in the line one at a time (just use dX) { SetPixel(Ax, Ay, Color); // plot the pixel if (P > 0) // is the pixel going right AND up? { Ax+=Xincr; // increment independent variable Ay+=Yincr; // increment dependent variable P+=dPru; // increment decision (for up) } else // is the pixel just going right? { Ax+=Xincr; // increment independent variable P+=dPr; // increment decision (for right) } } } else // if Y is the independent variable { int dPr = dX<<1; // amount to increment decision if right is chosen (always) int dPru = dPr - (d><<1); // amount to increment decision if up is chosen int P = dPr - dY; // decision variable start value for (; dY>=0; dY--) // process each point in the line one at a time (just use dY) { SetPixel(Ax, Ay, Color); // plot the pixel if (P > 0) // is the pixel going up AND right? { Ax+=Xincr; // increment dependent variable Ay+=Yincr; // increment independent variable P+=dPru; // increment decision (for up) } else // is the pixel just going up? { Ay+=Yincr; // increment independent variable P+=dPr; // increment decision (for right) } } } } */