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156 lines
5.6 KiB
C
156 lines
5.6 KiB
C
// swad_match.h: matches in games using remote control
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#ifndef _SWAD_MCH
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#define _SWAD_MCH
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/*
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SWAD (Shared Workspace At a Distance in Spanish),
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is a web platform developed at the University of Granada (Spain),
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and used to support university teaching.
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This file is part of SWAD core.
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Copyright (C) 1999-2023 Antonio Cañas Vargas
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation, either version 3 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*****************************************************************************/
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/********************************* Headers ***********************************/
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/*****************************************************************************/
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#include "swad_game.h"
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#include "swad_match_print.h"
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#include "swad_scope.h"
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#include "swad_test.h"
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/*****************************************************************************/
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/************************** Public types and constants ***********************/
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/*****************************************************************************/
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#define Mch_MAX_CHARS_TITLE Gam_MAX_CHARS_TITLE // 127
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#define Mch_MAX_BYTES_TITLE ((Mch_MAX_CHARS_TITLE + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 2047
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#define Mch_NEW_MATCH_SECTION_ID "new_match"
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#define Mch_NUM_SHOWING 5
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typedef enum
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{
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Mch_START, // Start: don't show anything
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Mch_STEM, // Showing only the question stem
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Mch_ANSWERS, // Showing the question stem and the answers
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Mch_RESULTS, // Showing the results
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Mch_END, // End: don't show anything
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} Mch_Showing_t;
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#define Mch_SHOWING_DEFAULT Mch_START
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/* Columns */
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#define Mch_MAX_COLS 4
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#define Mch_NUM_COLS_DEFAULT 1
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struct Mch_Match
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{
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long MchCod;
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long GamCod;
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long UsrCod;
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time_t TimeUTC[Dat_NUM_START_END_TIME];
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char Title[Gam_MAX_BYTES_TITLE + 1];
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struct
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{
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unsigned QstInd; // 0 means that the game has not started. First question has index 1.
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long QstCod;
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time_t QstStartTimeUTC;
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Mch_Showing_t Showing; // What is shown on teacher's screen
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long Countdown; // > 0 ==> countdown in progress
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// = 0 ==> countdown over ==> go to next step
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// < 0 ==> no countdown at this time
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unsigned NumCols; // Number of columns for answers on teacher's screen
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bool ShowQstResults; // Show global results of current question while playing
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bool ShowUsrResults; // Show exam with results of all questions for the student
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bool Playing; // Is being played now?
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unsigned NumPlayers;
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} Status; // Status related to match playing
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};
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struct Mch_UsrAnswer
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{
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int NumOpt; // < 0 ==> no answer selected
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int AnsInd; // < 0 ==> no answer selected
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};
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/*****************************************************************************/
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/***************************** Public prototypes *****************************/
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/*****************************************************************************/
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long Mch_GetMchCodBeingPlayed (void);
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void Mch_ResetMatch (struct Mch_Match *Match);
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void Mch_ListMatches (struct Gam_Games *Games,
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bool PutFormNewMatch);
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void Mch_GetMatchDataByCod (struct Mch_Match *Match);
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void Mch_ListOneOrMoreMatchesAuthor (const struct Mch_Match *Match);
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void Mch_ListOneOrMoreMatchesTimes (const struct Mch_Match *Match,unsigned UniqueId);
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void Mch_ListOneOrMoreMatchesNumPlayers (const struct Mch_Match *Match);
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void Mch_ToggleVisResultsMchUsr (void);
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void Mch_ReqRemMatch (void);
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void Mch_RemoveMatch (void);
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void Mch_RemoveMatchesInGameFromAllTables (long GamCod);
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void Mch_RemoveMatchesInCourseFromAllTables (long CrsCod);
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void Mch_RemoveMatchesMadeByUsrInAllCrss (long UsrCod);
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void Mch_RemoveMatchesMadeByUsrInCrs (long UsrCod,long CrsCod);
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void Mch_EditMatch (void);
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void Mch_PutParsEdit (void *Games);
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void Mch_GetAndCheckPars (struct Gam_Games *Games,
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struct Mch_Match *Match);
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void Mch_CreateNewMatch (void);
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void Mch_ChangeMatch (void);
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void Mch_ResumeMatch (void);
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void Mch_GetIndexes (long MchCod,unsigned QstInd,
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unsigned Indexes[Qst_MAX_OPTIONS_PER_QUESTION]);
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void Mch_PlayPauseMatch (void);
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void Mch_ChangeNumColsMch (void);
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void Mch_ToggleVisResultsMchQst (void);
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void Mch_BackMatch (void);
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void Mch_ForwardMatch (void);
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bool Mch_CheckIfICanPlayThisMatchBasedOnGrps (const struct Mch_Match *Match);
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bool Mch_RegisterMeAsPlayerInMatch (struct Mch_Match *Match);
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void Mch_GetMatchBeingPlayed (void);
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void Mch_JoinMatchAsStd (void);
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void Mch_RemMyQstAnsAndShowMchStatus (void);
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void Mch_RemoveMyQuestionAnswer (const struct Mch_Match *Match,unsigned QstInd);
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void Mch_StartCountdown (void);
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void Mch_RefreshMatchTch (void);
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void Mch_RefreshMatchStd (void);
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void Mch_GetQstAnsFromDB (long MchCod,long UsrCod,unsigned QstInd,
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struct Mch_UsrAnswer *UsrAnswer);
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void Mch_ReceiveQuestionAnswer (void);
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void Mch_StoreQuestionAnswer (const struct Mch_Match *Match,unsigned QstInd,
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struct Mch_UsrAnswer *UsrAnswer);
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void Mch_GetMatchQuestionsFromDB (struct MchPrn_Print *Print);
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void Mch_DrawBarNumUsrs (unsigned NumRespondersAns,unsigned NumRespondersQst,bool Correct);
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#endif
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