// swad_game_resource.c: links to games as program resources /* SWAD (Shared Workspace At a Distance), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2023 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #include "swad_action_list.h" #include "swad_alert.h" #include "swad_error.h" #include "swad_form.h" #include "swad_game.h" #include "swad_game_database.h" #include "swad_game_resource.h" #include "swad_parameter_code.h" #include "swad_program_database.h" /*****************************************************************************/ /***************************** Get link to game ******************************/ /*****************************************************************************/ void GamRsc_GetLinkToGame (void) { extern const char *Txt_Link_to_resource_X_copied_into_clipboard; struct Gam_Games Games; long GamCod; char Title[Gam_MAX_BYTES_TITLE + 1]; /***** Reset games context *****/ Gam_ResetGames (&Games); /***** Get parameters *****/ GamCod = Gam_GetPars (&Games); /***** Get game title *****/ GamRsc_GetTitleFromGamCod (GamCod,Title,sizeof (Title) - 1); /***** Copy link to game into resource clipboard *****/ Prg_DB_CopyToClipboard (Rsc_GAME,GamCod); /***** Write sucess message *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Link_to_resource_X_copied_into_clipboard, Title); /***** Show games again *****/ Gam_ListAllGames (&Games); } /*****************************************************************************/ /************************** Write game as resource ***************************/ /*****************************************************************************/ void GamRsc_WriteResourceGame (long GamCod,bool PutFormToGo, const char *Icon,const char *IconTitle) { extern const char *Txt_Actions[ActLst_NUM_ACTIONS]; Act_Action_t NextAction; char Title[Gam_MAX_BYTES_TITLE + 1]; /***** Get game title *****/ GamRsc_GetTitleFromGamCod (GamCod,Title,sizeof (Title) - 1); /***** Begin form to go to game *****/ if (PutFormToGo) { NextAction = (GamCod > 0) ? ActSeeGam : // Game specified ActSeeAllGam; // All games Frm_BeginForm (NextAction); ParCod_PutPar (ParCod_Gam,GamCod); HTM_BUTTON_Submit_Begin (Txt_Actions[NextAction], "class=\"LM BT_LINK PRG_LNK_%s\"", The_GetSuffix ()); } /***** Icon depending on type ******/ if (PutFormToGo) Ico_PutIconLink (Icon,Ico_BLACK,NextAction); else Ico_PutIconOn (Icon,Ico_BLACK,IconTitle); /***** Write game title of exam *****/ HTM_Txt (Title); /***** End form to go to game *****/ if (PutFormToGo) { HTM_BUTTON_End (); Frm_EndForm (); } } /*****************************************************************************/ /*********************** Get game title from game code ***********************/ /*****************************************************************************/ // The trailing null character is not counted in TitleSize void GamRsc_GetTitleFromGamCod (long GamCod,char *Title,size_t TitleSize) { extern const char *Txt_Games; char TitleFromDB[Gam_MAX_BYTES_TITLE + 1]; if (GamCod > 0) { /***** Get game title *****/ Gam_DB_GetGameTitle (GamCod,TitleFromDB); Str_Copy (Title,TitleFromDB,TitleSize); } else /***** Generic title for all games *****/ Str_Copy (Title,Txt_Games,TitleSize); }