// swad_game.h: games using remote control #ifndef _SWAD_GAM #define _SWAD_GAM /* SWAD (Shared Workspace At a Distance in Spanish), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2019 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #include "swad_date.h" #include "swad_scope.h" /*****************************************************************************/ /************************** Public types and constants ***********************/ /*****************************************************************************/ #define Gam_MAX_CHARS_TITLE (128 - 1) // 127 #define Gam_MAX_BYTES_TITLE ((Gam_MAX_CHARS_TITLE + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 2047 struct Game { long GamCod; // Game code long CrsCod; // Course code long UsrCod; // Author code char Title[Gam_MAX_BYTES_TITLE + 1]; time_t TimeUTC[Dat_NUM_START_END_TIME]; unsigned NumQsts; // Number of questions in the game unsigned NumMchs; // Number of matches in the game struct { bool Visible; // Game is not hidden bool ICanViewResults; bool ICanEdit; } Status; }; #define Gam_NUM_ORDERS 3 typedef enum { Gam_ORDER_BY_START_DATE = 0, Gam_ORDER_BY_END_DATE = 1, Gam_ORDER_BY_TITLE = 2, } Gam_Order_t; #define Gam_ORDER_DEFAULT Gam_ORDER_BY_START_DATE #define Gam_NUM_ANS_TYPES 2 typedef enum { Gam_ANS_UNIQUE_CHOICE = 0, Gam_ANS_MULTIPLE_CHOICE = 1, } Gam_AnswerType_t; #define Gam_ANSWER_TYPE_DEFAULT Gam_ANS_UNIQUE_CHOICE /*****************************************************************************/ /***************************** Public prototypes *****************************/ /*****************************************************************************/ void Gam_SeeAllGames (void); void Gam_SeeOneGame (void); void Gam_ShowOneGame (long GamCod, bool ShowOnlyThisGame, bool ListGameQuestions, bool PutFormNewMatch); void Gam_PutHiddenParamGameOrder (void); void Gam_RequestCreatOrEditGame (void); void Gam_PutParams (void); void Gam_GetListGames (void); void Gam_GetDataOfGameByCod (struct Game *Gam); void Gam_GetDataOfGameByFolder (struct Game *Gam); void Gam_FreeListGames (void); void Gam_PutParamGameCod (long GamCod); long Gam_GetParamGameCod (void); void Gam_AskRemGame (void); void Gam_RemoveGame (void); void Gam_RemoveGamesCrs (long CrsCod); void Gam_HideGame (void); void Gam_UnhideGame (void); void Gam_RecFormGame (void); bool Gam_CheckIfMatchIsAssociatedToGrp (long MchCod,long GrpCod); unsigned Gam_GetNumQstsGame (long GamCod); void Gam_RequestNewQuestion (void); void Gam_ListTstQuestionsToSelect (void); void Gam_PutParamQstInd (unsigned QstInd); unsigned Gam_GetParamQstInd (void); unsigned Gam_GetQstIndFromStr (const char *UnsignedStr); long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd); unsigned Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd); unsigned Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd); void Gam_AddTstQuestionsToGame (void); void Gam_RequestRemoveQst (void); void Gam_RemoveQst (void); void Gam_MoveUpQst (void); void Gam_MoveDownQst (void); void Gam_RequestNewMatchTch (void); unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope); unsigned Gam_GetNumGames (Hie_Level_t Scope); float Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope); void Gam_ShowTstTagsPresentInAGame (long GamCod); #endif