// swad_match.h: matches in games using remote control #ifndef _SWAD_MCH #define _SWAD_MCH /* SWAD (Shared Workspace At a Distance in Spanish), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2020 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #include "swad_scope.h" /*****************************************************************************/ /************************** Public types and constants ***********************/ /*****************************************************************************/ #define Mch_NEW_MATCH_SECTION_ID "new_match" #define Mch_AFTER_LAST_QUESTION ((unsigned)((1UL << 31) - 1)) // 2^31 - 1, don't change this number because it is used in database to indicate that a match is finished #define Mch_NUM_SHOWING 5 typedef enum { Mch_START, // Start: don't show anything Mch_STEM, // Showing only the question stem Mch_ANSWERS, // Showing the question stem and the answers Mch_RESULTS, // Showing the results Mch_END, // End: don't show anything } Mch_Showing_t; #define Mch_SHOWING_DEFAULT Mch_START struct Match { long MchCod; long GamCod; long UsrCod; time_t TimeUTC[Dat_NUM_START_END_TIME]; char Title[Gam_MAX_BYTES_TITLE + 1]; struct { unsigned QstInd; // 0 means that the game has not started. First question has index 1. long QstCod; time_t QstStartTimeUTC; Mch_Showing_t Showing; // What is shown on teacher's screen long Countdown; // > 0 ==> countdown in progress // = 0 ==> countdown over ==> go to next step // < 0 ==> no countdown at this time unsigned NumCols; // Number of columns for answers on teacher's screen bool ShowQstResults; // Show global results of current question while playing bool ShowUsrResults; // Show exam with results of all questions for the student bool Playing; // Is being played now? unsigned NumPlayers; } Status; // Status related to match playing }; struct Mch_UsrAnswer { int NumOpt; // < 0 ==> no answer selected int AnsInd; // < 0 ==> no answer selected }; /*****************************************************************************/ /***************************** Public prototypes *****************************/ /*****************************************************************************/ void Mch_ListMatches (struct Game *Game,bool PutFormNewMatch); void Mch_GetDataOfMatchByCod (struct Match *Match); void Mch_ToggleVisibilResultsMchUsr (void); void Mch_RequestRemoveMatch (void); void Mch_RemoveMatch (void); void Mch_RemoveMatchesInGameFromAllTables (long GamCod); void Mch_RemoveMatchInCourseFromAllTables (long CrsCod); void Mch_RemoveUsrFromMatchTablesInCrs (long UsrCod,long CrsCod); void Mch_PutParamsEdit (void *Args); void Mch_GetAndCheckParameters (struct Game *Game,struct Match *Match); long Mch_GetParamMchCod (void); void Mch_CreateNewMatchTch (void); void Mch_ResumeMatch (void); void Mch_GetIndexes (long MchCod,unsigned QstInd, unsigned Indexes[Tst_MAX_OPTIONS_PER_QUESTION]); void Mch_RemoveGroup (long GrpCod); void Mch_RemoveGroupsOfType (long GrpTypCod); void Mch_PlayPauseMatch (void); void Mch_ChangeNumColsMch (void); void Mch_ToggleVisibilResultsMchQst (void); void Mch_BackMatch (void); void Mch_ForwardMatch (void); unsigned Mch_GetNumMchsInGame (long GamCod); unsigned Mch_GetNumUnfinishedMchsInGame (long GamCod); bool Mch_CheckIfICanPlayThisMatchBasedOnGrps (const struct Match *Match); bool Mch_RegisterMeAsPlayerInMatch (struct Match *Match); void Mch_GetMatchBeingPlayed (void); void Mch_JoinMatchAsStd (void); void Mch_RemoveMyQuestionAnswer (void); void Mch_StartCountdown (void); void Mch_RefreshMatchTch (void); void Mch_RefreshMatchStd (void); void Mch_GetQstAnsFromDB (long MchCod,long UsrCod,unsigned QstInd, struct Mch_UsrAnswer *UsrAnswer); void Mch_ReceiveQuestionAnswer (void); unsigned Mch_GetNumUsrsWhoAnsweredQst (long MchCod,unsigned QstInd); unsigned Mch_GetNumUsrsWhoHaveChosenAns (long MchCod,unsigned QstInd,unsigned AnsInd); void Mch_DrawBarNumUsrs (unsigned NumRespondersAns,unsigned NumRespondersQst,bool Correct); void Mch_SetCurrentMchCod (long MchCod); #endif