// swad_match.c: matches in games using remote control /* SWAD (Shared Workspace At a Distance), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2021 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #define _GNU_SOURCE // For asprintf #include // For PATH_MAX #include // For NULL #include // For asprintf #include // For free #include // For string functions #include "swad_database.h" #include "swad_date.h" #include "swad_error.h" #include "swad_form.h" #include "swad_game.h" #include "swad_game_database.h" #include "swad_global.h" #include "swad_group_database.h" #include "swad_HTML.h" #include "swad_match.h" #include "swad_match_result.h" #include "swad_role.h" #include "swad_setting.h" #include "swad_test.h" /*****************************************************************************/ /************** External global variables from others modules ****************/ /*****************************************************************************/ extern struct Globals Gbl; /*****************************************************************************/ /***************************** Private constants *****************************/ /*****************************************************************************/ #define Mch_ICON_CLOSE "fas fa-times" #define Mch_ICON_PLAY "fas fa-play" #define Mch_ICON_PAUSE "fas fa-pause" #define Mch_ICON_PREVIOUS "fas fa-step-backward" #define Mch_ICON_NEXT "fas fa-step-forward" #define Mch_ICON_RESULTS "fas fa-chart-bar" #define Mch_COUNTDOWN_SECONDS_LARGE 60 #define Mch_COUNTDOWN_SECONDS_MEDIUM 30 #define Mch_COUNTDOWN_SECONDS_SMALL 10 /*****************************************************************************/ /******************************* Private types *******************************/ /*****************************************************************************/ typedef enum { Mch_CHANGE_STATUS_BY_STUDENT, Mch_REFRESH_STATUS_BY_SERVER, } Mch_Update_t; /*****************************************************************************/ /***************************** Private constants *****************************/ /*****************************************************************************/ const char *Mch_ShowingStringsDB[Mch_NUM_SHOWING] = { [Mch_START ] = "start", [Mch_STEM ] = "stem", [Mch_ANSWERS] = "answers", [Mch_RESULTS] = "results", [Mch_END ] = "end", }; #define Mch_MAX_COLS 4 #define Mch_NUM_COLS_DEFAULT 1 /*****************************************************************************/ /***************************** Private variables *****************************/ /*****************************************************************************/ long Mch_MchCodBeingPlayed; // Used to refresh game via AJAX /*****************************************************************************/ /***************************** Private prototypes ****************************/ /*****************************************************************************/ static void Mch_SetMchCodBeingPlayed (long MchCod); static void Mch_PutIconsInListOfMatches (void *Games); static void Mch_PutIconToCreateNewMatch (struct Gam_Games *Games); static void Mch_ListOneOrMoreMatches (struct Gam_Games *Games, const struct Gam_Game *Game, unsigned NumMatches, MYSQL_RES *mysql_res); static void Mch_ListOneOrMoreMatchesHeading (bool ICanEditMatches); static bool Mch_CheckIfICanEditMatches (void); static bool Mch_CheckIfICanEditThisMatch (const struct Mch_Match *Match); static bool Mch_CheckIfVisibilityOfResultsCanBeChanged (const struct Mch_Match *Match); static void Mch_ListOneOrMoreMatchesIcons (struct Gam_Games *Games, const struct Mch_Match *Match, const char *Anchor); static void Mch_ListOneOrMoreMatchesAuthor (const struct Mch_Match *Match); static void Mch_ListOneOrMoreMatchesTimes (const struct Mch_Match *Match,unsigned UniqueId); static void Mch_ListOneOrMoreMatchesTitleGrps (const struct Mch_Match *Match, const char *Anchor); static void Mch_GetAndWriteNamesOfGrpsAssociatedToMatch (const struct Mch_Match *Match); static void Mch_ListOneOrMoreMatchesNumPlayers (const struct Mch_Match *Match); static void Mch_ListOneOrMoreMatchesStatus (struct Mch_Match *Match,unsigned NumQsts); static void Mch_ListOneOrMoreMatchesResult (struct Gam_Games *Games, const struct Mch_Match *Match); static void Mch_ListOneOrMoreMatchesResultStd (struct Gam_Games *Games, const struct Mch_Match *Match); static void Mch_ListOneOrMoreMatchesResultTch (struct Gam_Games *Games, const struct Mch_Match *Match); static void Mch_GetMatchDataFromRow (MYSQL_RES *mysql_res, struct Mch_Match *Match); static Mch_Showing_t Mch_GetShowingFromStr (const char *Str); static void Mch_RemoveMatchFromAllTables (long MchCod); static void Mch_DB_RemoveMatchFromTable (long MchCod,const char *TableName); static void Mch_DB_RemoveMatchesInGameFromTable (long GamCod,const char *TableName); static void Mch_DB_RemoveMatchesInCourseFromTable (long CrsCod,const char *TableName); static void Mch_DB_RemoveMatchesMadeByUsrFromTable (long UsrCod,const char *TableName); static void Mch_DB_RemoveMatchesMadeByUsrInCrsFromTable (long UsrCod,long CrsCod,const char *TableName); static void Mch_PutParamsPlay (void *MchCod); static void Mch_PutParamMchCod (long MchCod); static void Mch_PutFormExistingMatch (struct Gam_Games *Games, const struct Mch_Match *Match, const char *Anchor); static void Mch_PutFormNewMatch (const struct Gam_Game *Game); static void Mch_ShowLstGrpsToEditMatch (long MchCod); static void Mch_UpdateMatchTitleAndGrps (const struct Mch_Match *Match); static long Mch_CreateMatch (long GamCod,char Title[Mch_MAX_BYTES_TITLE + 1]); static void Mch_CreateIndexes (long GamCod,long MchCod); static void Mch_ReorderAnswer (long MchCod,unsigned QstInd, const struct Tst_Question *Question); static void Mch_CreateGrps (long MchCod); static void Mch_UpdateMatchStatusInDB (const struct Mch_Match *Match); static void Mch_UpdateElapsedTimeInQuestion (const struct Mch_Match *Match); static void Mch_GetElapsedTimeInQuestion (const struct Mch_Match *Match, struct Time *Time); static void Mch_GetElapsedTimeInMatch (const struct Mch_Match *Match, struct Time *Time); static void Mch_GetElapsedTime (unsigned NumRows,MYSQL_RES *mysql_res, struct Time *Time); static void Mch_SetMatchStatusToPrev (struct Mch_Match *Match); static void Mch_SetMatchStatusToPrevQst (struct Mch_Match *Match); static void Mch_SetMatchStatusToStart (struct Mch_Match *Match); static void Mch_SetMatchStatusToNext (struct Mch_Match *Match); static void Mch_SetMatchStatusToNextQst (struct Mch_Match *Match); static void Mch_SetMatchStatusToEnd (struct Mch_Match *Match); static void Mch_ShowMatchStatusForTch (struct Mch_Match *Match); static void Mch_ShowMatchStatusForStd (struct Mch_Match *Match,Mch_Update_t Update); static void Mch_ShowLeftColumnTch (struct Mch_Match *Match); static void Mch_ShowRefreshablePartTch (struct Mch_Match *Match); static void Mch_WriteElapsedTimeInMch (struct Mch_Match *Match); static void Mch_WriteElapsedTimeInQst (struct Mch_Match *Match); static void Mch_WriteNumRespondersQst (struct Mch_Match *Match); static void Mch_PutFormCountdown (struct Mch_Match *Match,long Seconds,const char *Color); static void Mch_PutCountdownAndHourglassIcon (struct Mch_Match *Match); static void Mch_PutFormsCountdown (struct Mch_Match *Match); static void Mch_ShowRightColumnTch (const struct Mch_Match *Match); static void Mch_ShowLeftColumnStd (const struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer); static void Mch_ShowRightColumnStd (struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer, Mch_Update_t Update); static void Mch_ShowNumQstInMch (const struct Mch_Match *Match); static void Mch_PutMatchControlButtons (const struct Mch_Match *Match); static void Mch_ShowFormColumns (const struct Mch_Match *Match); static void Mch_PutParamNumCols (unsigned NumCols); static void Mch_ShowMatchTitleTch (const struct Mch_Match *Match); static void Mch_ShowMatchTitleStd (const struct Mch_Match *Match); static void Mch_PutCheckboxResult (const struct Mch_Match *Match); static void Mch_PutIfAnswered (const struct Mch_Match *Match,bool Answered); static void Mch_PutIconToRemoveMyAnswer (const struct Mch_Match *Match); static void Mch_ShowQuestionAndAnswersTch (const struct Mch_Match *Match); static void Mch_WriteAnswersMatchResult (const struct Mch_Match *Match, struct Tst_Question *Question, const char *Class,bool ShowResult); static void Mch_WriteChoiceAnsViewMatch (const struct Mch_Match *Match, struct Tst_Question *Question, const char *Class,bool ShowResult); static bool Mch_ShowQuestionAndAnswersStd (const struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer, Mch_Update_t Update); static void Mch_ShowMatchScore (const struct Mch_Match *Match); static void Mch_DrawEmptyScoreRow (unsigned NumRow,double MinScore,double MaxScore); static void Mch_DrawScoreRow (double Score,double MinScore,double MaxScore, unsigned NumRow,unsigned NumUsrs,unsigned MaxUsrs); static const char *Mch_GetClassBorder (unsigned NumRow); static void Mch_PutParamNumOpt (unsigned NumOpt); static unsigned Mch_GetParamNumOpt (void); static void Mch_PutBigButton (Act_Action_t NextAction,const char *Id, long MchCod,const char *Icon,const char *Txt); static void Mch_PutBigButtonHidden (const char *Icon); static void Mch_PutBigButtonClose (void); static void Mch_ShowWaitImage (const char *Txt); static void Mch_DB_RemoveOldPlayers (void); static void Mch_DB_UpdateMatchAsBeingPlayed (long MchCod); static void Mch_DB_SetMatchAsNotBeingPlayed (long MchCod); static bool Mch_DB_GetIfMatchIsBeingPlayed (long MchCod); static void Mch_DB_GetNumPlayers (struct Mch_Match *Match); static void Mch_DB_UpdateMyAnswerToMatchQuestion (const struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer); static void Mch_DB_RemoveMyAnswerToMatchQuestion (const struct Mch_Match *Match); static unsigned Mch_DB_GetNumUsrsWhoHavePlayedMch (long MchCod); /*****************************************************************************/ /*************** Set/Get match code of the match being played ****************/ /*****************************************************************************/ static void Mch_SetMchCodBeingPlayed (long MchCod) { Mch_MchCodBeingPlayed = MchCod; } long Mch_GetMchCodBeingPlayed (void) { return Mch_MchCodBeingPlayed; } /*****************************************************************************/ /********************************* Reset match *******************************/ /*****************************************************************************/ void Mch_ResetMatch (struct Mch_Match *Match) { Dat_StartEndTime_t StartEndTime; /***** Initialize to empty match *****/ Match->MchCod = -1L; Match->GamCod = -1L; Match->UsrCod = -1L; for (StartEndTime = (Dat_StartEndTime_t) 0; StartEndTime <= (Dat_StartEndTime_t) (Dat_NUM_START_END_TIME - 1); StartEndTime++) Match->TimeUTC[StartEndTime] = (time_t) 0; Match->Title[0] = '\0'; Match->Status.QstInd = 0; Match->Status.QstCod = -1L; Match->Status.QstStartTimeUTC = (time_t) 0; Match->Status.Showing = Mch_SHOWING_DEFAULT; Match->Status.Countdown = 0; Match->Status.NumCols = 1; Match->Status.ShowQstResults = false; Match->Status.ShowUsrResults = false; Match->Status.Playing = false; Match->Status.NumPlayers = 0; }; /*****************************************************************************/ /************************* List the matches of a game ************************/ /*****************************************************************************/ void Mch_ListMatches (struct Gam_Games *Games, struct Gam_Game *Game, bool PutFormNewMatch) { extern const char *Hlp_ASSESSMENT_Games_matches; extern const char *Txt_Matches; char *SubQuery; MYSQL_RES *mysql_res; unsigned NumMatches; /***** Get data of matches from database *****/ /* Fill subquery for game */ if (Gbl.Crs.Grps.WhichGrps == Grp_MY_GROUPS) { if (asprintf (&SubQuery," AND" " (MchCod NOT IN" " (SELECT MchCod" " FROM mch_groups)" " OR" " MchCod IN" " (SELECT mch_groups.MchCod" " FROM grp_users," "mch_groups" " WHERE grp_users.UsrCod=%ld" " AND grp_users.GrpCod=mch_groups.GrpCod))", Gbl.Usrs.Me.UsrDat.UsrCod) < 0) Err_NotEnoughMemoryExit (); } else // Gbl.Crs.Grps.WhichGrps == Grp_ALL_GROUPS if (asprintf (&SubQuery,"%s","") < 0) Err_NotEnoughMemoryExit (); /* Make query */ NumMatches = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches", "SELECT MchCod," // row[ 0] "GamCod," // row[ 1] "UsrCod," // row[ 2] "UNIX_TIMESTAMP(StartTime)," // row[ 3] "UNIX_TIMESTAMP(EndTime)," // row[ 4] "Title," // row[ 5] "QstInd," // row[ 6] "QstCod," // row[ 7] "Showing," // row[ 8] "Countdown," // row[ 9] "NumCols," // row[10] "ShowQstResults," // row[11] "ShowUsrResults" // row[12] " FROM mch_matches" " WHERE GamCod=%ld%s" " ORDER BY MchCod", Game->GamCod, SubQuery); /* Free allocated memory for subquery */ free (SubQuery); /***** Begin box *****/ Games->GamCod = Game->GamCod; Box_BoxBegin ("100%",Txt_Matches, Mch_PutIconsInListOfMatches,Games, Hlp_ASSESSMENT_Games_matches,Box_NOT_CLOSABLE); /***** Select whether show only my groups or all groups *****/ switch (Gbl.Usrs.Me.Role.Logged) { case Rol_NET: case Rol_TCH: case Rol_SYS_ADM: if (Gbl.Crs.Grps.NumGrps) { Set_BeginSettingsHead (); Grp_ShowFormToSelWhichGrps (ActSeeGam, Gam_PutParams,Games); Set_EndSettingsHead (); } break; default: break; } /***** Show the table with the matches *****/ if (NumMatches) Mch_ListOneOrMoreMatches (Games,Game,NumMatches,mysql_res); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /***** Put button to play a new match in this game *****/ switch (Gbl.Usrs.Me.Role.Logged) { case Rol_NET: case Rol_TCH: case Rol_SYS_ADM: if (PutFormNewMatch) Mch_PutFormNewMatch (Game); // Form to fill in data and start playing a new match else Gam_PutButtonNewMatch (Games,Game->GamCod); // Button to create a new match break; default: break; } /***** End box *****/ Box_BoxEnd (); } /*****************************************************************************/ /********************** Get match data using its code ************************/ /*****************************************************************************/ void Mch_GetDataOfMatchByCod (struct Mch_Match *Match) { MYSQL_RES *mysql_res; unsigned NumRows; /***** Get data of match from database *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches", "SELECT MchCod," // row[ 0] "GamCod," // row[ 1] "UsrCod," // row[ 2] "UNIX_TIMESTAMP(StartTime)," // row[ 3] "UNIX_TIMESTAMP(EndTime)," // row[ 4] "Title," // row[ 5] "QstInd," // row[ 6] "QstCod," // row[ 7] "Showing," // row[ 8] "Countdown," // row[ 9] "NumCols," // row[10] "ShowQstResults," // row[11] "ShowUsrResults" // row[12] " FROM mch_matches" " WHERE MchCod=%ld" " AND GamCod IN" // Extra check " (SELECT GamCod" " FROM gam_games" " WHERE CrsCod='%ld')", Match->MchCod, Gbl.Hierarchy.Crs.CrsCod); if (NumRows) // Match found... /* Get match data from row */ Mch_GetMatchDataFromRow (mysql_res,Match); else /* Initialize to empty match */ Mch_ResetMatch (Match); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /****************** Put icons in list of matches of a game *******************/ /*****************************************************************************/ static void Mch_PutIconsInListOfMatches (void *Games) { bool ICanEditMatches; if (Games) { /***** Put icon to create a new match in current game *****/ ICanEditMatches = Mch_CheckIfICanEditMatches (); if (ICanEditMatches) Mch_PutIconToCreateNewMatch ((struct Gam_Games *) Games); } } /*****************************************************************************/ /********************* Put icon to create a new match ************************/ /*****************************************************************************/ static void Mch_PutIconToCreateNewMatch (struct Gam_Games *Games) { extern const char *Txt_New_match; /***** Put form to create a new match *****/ Ico_PutContextualIconToAdd (ActReqNewMch,Mch_NEW_MATCH_SECTION_ID, Gam_PutParams,Games, Txt_New_match); } /*****************************************************************************/ /*********************** List game matches for edition ***********************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatches (struct Gam_Games *Games, const struct Gam_Game *Game, unsigned NumMatches, MYSQL_RES *mysql_res) { unsigned NumMatch; unsigned UniqueId; struct Mch_Match Match; char *Anchor; bool ICanEditMatches = Mch_CheckIfICanEditMatches (); /***** Trivial check *****/ if (!NumMatches) return; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Begin table *****/ HTM_TABLE_BeginWidePadding (2); /***** Write the heading *****/ Mch_ListOneOrMoreMatchesHeading (ICanEditMatches); /***** Write rows *****/ for (NumMatch = 0, UniqueId = 1; NumMatch < NumMatches; NumMatch++, UniqueId++) { Gbl.RowEvenOdd = NumMatch % 2; /***** Get match data from row *****/ Mch_GetMatchDataFromRow (mysql_res,&Match); if (Mch_CheckIfICanPlayThisMatchBasedOnGrps (&Match)) { /***** Build anchor string *****/ if (asprintf (&Anchor,"mch_%ld",Match.MchCod) < 0) Err_NotEnoughMemoryExit (); /***** First row for this match with match data ****/ /* Begin first row */ HTM_TR_Begin (NULL); /* Icons */ if (ICanEditMatches) Mch_ListOneOrMoreMatchesIcons (Games,&Match,Anchor); /* Match player */ Mch_ListOneOrMoreMatchesAuthor (&Match); /* Start/end date/time */ Mch_ListOneOrMoreMatchesTimes (&Match,UniqueId); /* Title and groups */ Mch_ListOneOrMoreMatchesTitleGrps (&Match,Anchor); /* Number of players who have played the match */ Mch_ListOneOrMoreMatchesNumPlayers (&Match); /* Match status */ Mch_ListOneOrMoreMatchesStatus (&Match,Game->NumQsts); /* Match result visible? */ Mch_ListOneOrMoreMatchesResult (Games,&Match); /* End first row */ HTM_TR_End (); /***** Second row for this match used for edition ****/ if (Gbl.Action.Act == ActEdiMch && // Editing... Match.MchCod == Games->MchCod.Selected) // ...this match /***** Check if I can edit this match *****/ if (Mch_CheckIfICanEditThisMatch (&Match)) { /* Begin second row */ HTM_TR_Begin (NULL); /* Form to edit match */ HTM_TD_Begin ("colspan=\"8\" class=\"LT COLOR%u\"",Gbl.RowEvenOdd); Mch_PutFormExistingMatch (Games,&Match,Anchor); // Form to fill in data and edit this match HTM_TD_End (); /* End second row */ HTM_TR_End (); } /***** Free anchor string *****/ free (Anchor); } } /***** End table *****/ HTM_TABLE_End (); } /*****************************************************************************/ /***************** Put a column for match start and end times ****************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesHeading (bool ICanEditMatches) { extern const char *Txt_ROLES_SINGUL_Abc[Rol_NUM_ROLES][Usr_NUM_SEXS]; extern const char *Txt_START_END_TIME[Dat_NUM_START_END_TIME]; extern const char *Txt_Match; extern const char *Txt_Players; extern const char *Txt_Status; extern const char *Txt_Results; /***** Begin row *****/ HTM_TR_Begin (NULL); /***** Column for icons *****/ if (ICanEditMatches) HTM_TH_Empty (1); /***** The rest of columns *****/ HTM_TH (1,1,"LT",Txt_ROLES_SINGUL_Abc[Rol_TCH][Usr_SEX_UNKNOWN]); HTM_TH (1,1,"LT",Txt_START_END_TIME[Gam_ORDER_BY_START_DATE]); HTM_TH (1,1,"LT",Txt_START_END_TIME[Gam_ORDER_BY_END_DATE ]); HTM_TH (1,1,"LT",Txt_Match); HTM_TH (1,1,"RT",Txt_Players); HTM_TH (1,1,"CT",Txt_Status); HTM_TH (1,1,"CT",Txt_Results); /***** End row *****/ HTM_TR_End (); } /*****************************************************************************/ /*********************** Check if I can edit matches *************************/ /*****************************************************************************/ static bool Mch_CheckIfICanEditMatches (void) { switch (Gbl.Usrs.Me.Role.Logged) { case Rol_NET: case Rol_TCH: case Rol_SYS_ADM: return true; default: return false; } } /*****************************************************************************/ /***************** Check if I can edit (remove/resume) a match ***************/ /*****************************************************************************/ static bool Mch_CheckIfICanEditThisMatch (const struct Mch_Match *Match) { switch (Gbl.Usrs.Me.Role.Logged) { case Rol_NET: return (Match->UsrCod == Gbl.Usrs.Me.UsrDat.UsrCod); // Only if I am the creator case Rol_TCH: case Rol_SYS_ADM: return true; default: return false; } } /*****************************************************************************/ /*********** Check if visibility of match results can be changed *************/ /*****************************************************************************/ static bool Mch_CheckIfVisibilityOfResultsCanBeChanged (const struct Mch_Match *Match) { if (Match->Status.ShowUsrResults || // Results are currently visible Match->Status.Showing == Mch_END) // Match has finished if (Mch_CheckIfICanEditThisMatch (Match)) return true; return false; } /*****************************************************************************/ /************************* Put a column for icons ****************************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesIcons (struct Gam_Games *Games, const struct Mch_Match *Match, const char *Anchor) { HTM_TD_Begin ("class=\"BT%u\"",Gbl.RowEvenOdd); if (Mch_CheckIfICanEditThisMatch (Match)) { Games->GamCod = Match->GamCod; Games->MchCod.Current = Match->MchCod; /***** Put icon to remove the match *****/ Ico_PutContextualIconToRemove (ActReqRemMch,NULL, Mch_PutParamsEdit,Games); /***** Put icon to edit the match *****/ Ico_PutContextualIconToEdit (ActEdiMch,Anchor, Mch_PutParamsEdit,Games); } else Ico_PutIconRemovalNotAllowed (); HTM_TD_End (); } /*****************************************************************************/ /************* Put a column for teacher who created the match ****************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesAuthor (const struct Mch_Match *Match) { /***** Match author (teacher) *****/ HTM_TD_Begin ("class=\"LT COLOR%u\"",Gbl.RowEvenOdd); Usr_WriteAuthor1Line (Match->UsrCod,false); HTM_TD_End (); } /*****************************************************************************/ /***************** Put a column for match start and end times ****************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesTimes (const struct Mch_Match *Match,unsigned UniqueId) { Dat_StartEndTime_t StartEndTime; char *Id; for (StartEndTime = (Dat_StartEndTime_t) 0; StartEndTime <= (Dat_StartEndTime_t) (Dat_NUM_START_END_TIME - 1); StartEndTime++) { if (asprintf (&Id,"mch_time_%u_%u",(unsigned) StartEndTime,UniqueId) < 0) Err_NotEnoughMemoryExit (); HTM_TD_Begin ("id=\"%s\" class=\"%s LT COLOR%u\"", Id, Match->Status.Showing == Mch_END ? "DATE_RED" : "DATE_GREEN", Gbl.RowEvenOdd); Dat_WriteLocalDateHMSFromUTC (Id,Match->TimeUTC[StartEndTime], Gbl.Prefs.DateFormat,Dat_SEPARATOR_BREAK, true,true,true,0x7); HTM_TD_End (); free (Id); } } /*****************************************************************************/ /***************** Put a column for match title and grous ********************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesTitleGrps (const struct Mch_Match *Match, const char *Anchor) { extern const char *Txt_Play; extern const char *Txt_Resume; HTM_TD_Begin ("class=\"LT COLOR%u\"",Gbl.RowEvenOdd); HTM_ARTICLE_Begin (Anchor); /***** Match title *****/ Frm_BeginForm (Gbl.Usrs.Me.Role.Logged == Rol_STD ? ActJoiMch : ActResMch); Mch_PutParamMchCod (Match->MchCod); HTM_BUTTON_SUBMIT_Begin (Gbl.Usrs.Me.Role.Logged == Rol_STD ? Txt_Play : Txt_Resume, "BT_LINK LT ASG_TITLE",NULL); HTM_Txt (Match->Title); HTM_BUTTON_End (); Frm_EndForm (); /***** Groups whose students can answer this match *****/ if (Gbl.Crs.Grps.NumGrps) Mch_GetAndWriteNamesOfGrpsAssociatedToMatch (Match); HTM_ARTICLE_End (); HTM_TD_End (); } /*****************************************************************************/ /************* Get and write the names of the groups of a match **************/ /*****************************************************************************/ static void Mch_GetAndWriteNamesOfGrpsAssociatedToMatch (const struct Mch_Match *Match) { extern const char *Txt_Group; extern const char *Txt_Groups; extern const char *Txt_and; extern const char *Txt_The_whole_course; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumGrps; unsigned NumGrp; /***** Get groups associated to a match from database *****/ NumGrps = (unsigned) DB_QuerySELECT (&mysql_res,"can not get groups of a match", "SELECT grp_types.GrpTypName," // row[0] "grp_groups.GrpName" // row[1] " FROM mch_groups," "grp_groups," "grp_types" " WHERE mch_groups.MchCod=%ld" " AND mch_groups.GrpCod=grp_groups.GrpCod" " AND grp_groups.GrpTypCod=grp_types.GrpTypCod" " ORDER BY grp_types.GrpTypName," "grp_groups.GrpName", Match->MchCod); HTM_DIV_Begin ("class=\"ASG_GRP\""); /***** Write heading *****/ HTM_TxtColonNBSP (NumGrps == 1 ? Txt_Group : Txt_Groups); /***** Write groups *****/ if (NumGrps) // Groups found... { /* Get and write the group types and names */ for (NumGrp = 0; NumGrp < NumGrps; NumGrp++) { /* Get next group */ row = mysql_fetch_row (mysql_res); /* Write group type name and group name */ HTM_TxtF ("%s %s",row[0],row[1]); if (NumGrps >= 2) { if (NumGrp == NumGrps - 2) HTM_TxtF (" %s ",Txt_and); if (NumGrps >= 3) if (NumGrp < NumGrps - 2) HTM_Txt (", "); } } } else HTM_TxtF ("%s %s",Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName); HTM_DIV_End (); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /******************* Put a column for number of players **********************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesNumPlayers (const struct Mch_Match *Match) { /***** Number of players who have answered any question in the match ******/ HTM_TD_Begin ("class=\"DAT RT COLOR%u\"",Gbl.RowEvenOdd); HTM_Unsigned (Mch_DB_GetNumUsrsWhoHavePlayedMch (Match->MchCod)); HTM_TD_End (); } /*****************************************************************************/ /********************** Put a column for match status ************************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesStatus (struct Mch_Match *Match,unsigned NumQsts) { extern const char *Txt_Play; extern const char *Txt_Resume; HTM_TD_Begin ("class=\"DAT CT COLOR%u\"",Gbl.RowEvenOdd); if (Match->Status.Showing != Mch_END) // Match not over { /* Current question index / total of questions */ HTM_DIV_Begin ("class=\"DAT\""); HTM_TxtF ("%u/%u",Match->Status.QstInd,NumQsts); HTM_DIV_End (); } /* Icon to join match or resume match */ Lay_PutContextualLinkOnlyIcon (Gbl.Usrs.Me.Role.Logged == Rol_STD ? ActJoiMch : ActResMch, NULL, Mch_PutParamsPlay,&Match->MchCod, Match->Status.Showing == Mch_END ? "flag-checkered.svg" : "play.svg", Gbl.Usrs.Me.Role.Logged == Rol_STD ? Txt_Play : Txt_Resume); HTM_TD_End (); } /*****************************************************************************/ /**************** Put a column for visibility of match result ****************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatchesResult (struct Gam_Games *Games, const struct Mch_Match *Match) { HTM_TD_Begin ("class=\"DAT CT COLOR%u\"",Gbl.RowEvenOdd); switch (Gbl.Usrs.Me.Role.Logged) { case Rol_STD: Mch_ListOneOrMoreMatchesResultStd (Games,Match); break; case Rol_NET: case Rol_TCH: case Rol_SYS_ADM: Mch_ListOneOrMoreMatchesResultTch (Games,Match); break; default: Err_WrongRoleExit (); break; } HTM_TD_End (); } static void Mch_ListOneOrMoreMatchesResultStd (struct Gam_Games *Games, const struct Mch_Match *Match) { extern const char *Txt_Results; /***** Is match result visible or hidden? *****/ if (Match->Status.ShowUsrResults) { /* Result is visible by me */ Games->GamCod = Match->GamCod; Games->MchCod.Current = Match->MchCod; Lay_PutContextualLinkOnlyIcon (ActSeeMyMchResMch,MchRes_RESULTS_BOX_ID, Mch_PutParamsEdit,Games, "trophy.svg", Txt_Results); } else /* Result is forbidden to me */ Ico_PutIconNotVisible (); } static void Mch_ListOneOrMoreMatchesResultTch (struct Gam_Games *Games, const struct Mch_Match *Match) { extern const char *Txt_Visible_results; extern const char *Txt_Hidden_results; extern const char *Txt_Results; Games->GamCod = Match->GamCod; Games->MchCod.Current = Match->MchCod; /***** Show match results *****/ if (Mch_CheckIfICanEditThisMatch (Match)) Lay_PutContextualLinkOnlyIcon (ActSeeUsrMchResMch,MchRes_RESULTS_BOX_ID, Mch_PutParamsEdit,Games, "trophy.svg", Txt_Results); /***** Check if visibility of session results can be changed *****/ if (Mch_CheckIfVisibilityOfResultsCanBeChanged (Match)) { /* I can edit visibility */ Lay_PutContextualLinkOnlyIcon (ActChgVisResMchUsr,NULL, Mch_PutParamsEdit,Games, Match->Status.ShowUsrResults ? "eye-green.svg" : "eye-slash-red.svg", Match->Status.ShowUsrResults ? Txt_Visible_results : Txt_Hidden_results); } else /* I can not edit visibility */ Ico_PutIconOff (Match->Status.ShowUsrResults ? "eye-green.svg" : "eye-slash-red.svg", Match->Status.ShowUsrResults ? Txt_Visible_results : Txt_Hidden_results); } /*****************************************************************************/ /******************** Toggle visibility of match results *********************/ /*****************************************************************************/ void Mch_ToggleVisResultsMchUsr (void) { struct Gam_Games Games; struct Gam_Game Game; struct Mch_Match Match; /***** Reset games context *****/ Gam_ResetGames (&Games); /***** Reset game and match *****/ Gam_ResetGame (&Game); Mch_ResetMatch (&Match); /***** Get and check parameters *****/ Mch_GetAndCheckParameters (&Games,&Game,&Match); /***** Check if visibility of match results can be changed *****/ if (!Mch_CheckIfVisibilityOfResultsCanBeChanged (&Match)) Err_NoPermissionExit (); /***** Toggle visibility of match results *****/ Match.Status.ShowUsrResults = !Match.Status.ShowUsrResults; DB_QueryUPDATE ("can not toggle visibility of match results", "UPDATE mch_matches" " SET ShowUsrResults='%c'" " WHERE MchCod=%ld", Match.Status.ShowUsrResults ? 'Y' : 'N', Match.MchCod); /***** Show current game *****/ Gam_ShowOnlyOneGame (&Games,&Game, false, // Do not list game questions false); // Do not put form to start new match } /*****************************************************************************/ /******************** Get game data from a database row **********************/ /*****************************************************************************/ static void Mch_GetMatchDataFromRow (MYSQL_RES *mysql_res, struct Mch_Match *Match) { MYSQL_ROW row; Dat_StartEndTime_t StartEndTime; long LongNum; /***** Get match data *****/ row = mysql_fetch_row (mysql_res); /* row[ 0] MchCod row[ 1] GamCod row[ 2] UsrCod row[ 3] UNIX_TIMESTAMP(StartTime) row[ 4] UNIX_TIMESTAMP(EndTime) row[ 5] Title */ /***** Get match data *****/ /* Code of the match (row[0]) */ if ((Match->MchCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Err_WrongMatchExit (); /* Code of the game (row[1]) */ if ((Match->GamCod = Str_ConvertStrCodToLongCod (row[1])) <= 0) Err_WrongGameExit (); /* Get match teacher (row[2]) */ Match->UsrCod = Str_ConvertStrCodToLongCod (row[2]); /* Get start/end times (row[3], row[4] hold start/end UTC times) */ for (StartEndTime = (Dat_StartEndTime_t) 0; StartEndTime <= (Dat_StartEndTime_t) (Dat_NUM_START_END_TIME - 1); StartEndTime++) Match->TimeUTC[StartEndTime] = Dat_GetUNIXTimeFromStr (row[3 + StartEndTime]); /* Get the title of the match (row[5]) */ if (row[5]) Str_Copy (Match->Title,row[5],sizeof (Match->Title) - 1); else Match->Title[0] = '\0'; /***** Get current match status *****/ /* row[ 6] QstInd row[ 7] QstCod row[ 8] Showing row[ 9] Countdown row[10] NumCols row[11] ShowQstResults row[12] ShowUsrResults */ /* Current question index (row[6]) */ Match->Status.QstInd = Str_ConvertStrToUnsigned (row[6]); /* Current question code (row[7]) */ Match->Status.QstCod = Str_ConvertStrCodToLongCod (row[7]); /* Get what to show (stem, answers, results) (row(8)) */ Match->Status.Showing = Mch_GetShowingFromStr (row[8]); /* Get countdown (row[9]) */ Match->Status.Countdown = Str_ConvertStrCodToLongCod (row[9]); /* Get number of columns (row[10]) */ LongNum = Str_ConvertStrCodToLongCod (row[10]); Match->Status.NumCols = (LongNum <= 1 ) ? 1 : ((LongNum >= Mch_MAX_COLS) ? Mch_MAX_COLS : (unsigned) LongNum); /* Get whether to show question results or not (row(11)) */ Match->Status.ShowQstResults = (row[11][0] == 'Y'); /* Get whether to show user results or not (row(12)) */ Match->Status.ShowUsrResults = (row[12][0] == 'Y'); /***** Get whether the match is being played or not *****/ if (Match->Status.Showing == Mch_END) // Match over Match->Status.Playing = false; else // Match not over Match->Status.Playing = Mch_DB_GetIfMatchIsBeingPlayed (Match->MchCod); } /*****************************************************************************/ /****************** Get parameter with what is being shown *******************/ /*****************************************************************************/ static Mch_Showing_t Mch_GetShowingFromStr (const char *Str) { Mch_Showing_t Showing; for (Showing = (Mch_Showing_t) 0; Showing <= (Mch_Showing_t) (Mch_NUM_SHOWING - 1); Showing++) if (!strcmp (Str,Mch_ShowingStringsDB[Showing])) return Showing; return (Mch_Showing_t) Mch_SHOWING_DEFAULT; } /*****************************************************************************/ /************** Request the removal of a match (game instance) ***************/ /*****************************************************************************/ void Mch_RequestRemoveMatch (void) { extern const char *Txt_Do_you_really_want_to_remove_the_match_X; extern const char *Txt_Remove_match; struct Gam_Games Games; struct Gam_Game Game; struct Mch_Match Match; /***** Reset games context *****/ Gam_ResetGames (&Games); /***** Reset game and match *****/ Gam_ResetGame (&Game); Mch_ResetMatch (&Match); /***** Get and check parameters *****/ Mch_GetAndCheckParameters (&Games,&Game,&Match); /***** Show question and button to remove question *****/ Ale_ShowAlertAndButton (ActRemMch,NULL,NULL, Mch_PutParamsEdit,&Games, Btn_REMOVE_BUTTON,Txt_Remove_match, Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_match_X, Match.Title); /***** Show current game *****/ Gam_ShowOnlyOneGame (&Games,&Game, false, // Do not list game questions false); // Do not put form to start new match } /*****************************************************************************/ /********************** Remove a match (game instance) ***********************/ /*****************************************************************************/ void Mch_RemoveMatch (void) { extern const char *Txt_Match_X_removed; struct Gam_Games Games; struct Gam_Game Game; struct Mch_Match Match; /***** Reset games context *****/ Gam_ResetGames (&Games); /***** Reset game and match *****/ Gam_ResetGame (&Game); Mch_ResetMatch (&Match); /***** Get and check parameters *****/ Mch_GetAndCheckParameters (&Games,&Game,&Match); /***** Check if I can remove this match *****/ if (!Mch_CheckIfICanEditThisMatch (&Match)) Err_NoPermissionExit (); /***** Remove the match from all database tables *****/ Mch_RemoveMatchFromAllTables (Match.MchCod); /***** Write message *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Match_X_removed, Match.Title); /***** Show current game *****/ Gam_ShowOnlyOneGame (&Games,&Game, false, // Do not list game questions false); // Do not put form to start new match } /*****************************************************************************/ /********************** Remove match from all tables *************************/ /*****************************************************************************/ /* mysql> SELECT table_name FROM information_schema.tables WHERE table_name LIKE 'mch%'; */ static void Mch_RemoveMatchFromAllTables (long MchCod) { /***** Remove match from secondary tables *****/ Mch_DB_RemoveMatchFromTable (MchCod,"mch_players"); Mch_DB_RemoveMatchFromTable (MchCod,"mch_playing"); Mch_DB_RemoveMatchFromTable (MchCod,"mch_results"); Mch_DB_RemoveMatchFromTable (MchCod,"mch_answers"); Mch_DB_RemoveMatchFromTable (MchCod,"mch_times"); Mch_DB_RemoveMatchFromTable (MchCod,"mch_groups"); Mch_DB_RemoveMatchFromTable (MchCod,"mch_indexes"); /***** Remove match from main table *****/ DB_QueryDELETE ("can not remove match", "DELETE FROM mch_matches" " WHERE MchCod=%ld", MchCod); } static void Mch_DB_RemoveMatchFromTable (long MchCod,const char *TableName) { /***** Remove match from secondary table *****/ DB_QueryDELETE ("can not remove match from table", "DELETE FROM %s" " WHERE MchCod=%ld", TableName, MchCod); } /*****************************************************************************/ /******************** Remove match in game from all tables *******************/ /*****************************************************************************/ void Mch_RemoveMatchesInGameFromAllTables (long GamCod) { /***** Remove matches from secondary tables *****/ Mch_DB_RemoveMatchesInGameFromTable (GamCod,"mch_players"); Mch_DB_RemoveMatchesInGameFromTable (GamCod,"mch_playing"); Mch_DB_RemoveMatchesInGameFromTable (GamCod,"mch_results"); Mch_DB_RemoveMatchesInGameFromTable (GamCod,"mch_answers"); Mch_DB_RemoveMatchesInGameFromTable (GamCod,"mch_times"); Mch_DB_RemoveMatchesInGameFromTable (GamCod,"mch_groups"); Mch_DB_RemoveMatchesInGameFromTable (GamCod,"mch_indexes"); /***** Remove matches from main table *****/ DB_QueryDELETE ("can not remove matches of a game", "DELETE FROM mch_matches" " WHERE GamCod=%ld", GamCod); } static void Mch_DB_RemoveMatchesInGameFromTable (long GamCod,const char *TableName) { /***** Remove matches in game from secondary table *****/ DB_QueryDELETE ("can not remove matches of a game from table", "DELETE FROM %s" " USING mch_matches," "%s" " WHERE mch_matches.GamCod=%ld" " AND mch_matches.MchCod=%s.MchCod", TableName, TableName, GamCod, TableName); } /*****************************************************************************/ /******************* Remove match in course from all tables ******************/ /*****************************************************************************/ void Mch_RemoveMatchesInCourseFromAllTables (long CrsCod) { /***** Remove matches from secondary tables *****/ Mch_DB_RemoveMatchesInCourseFromTable (CrsCod,"mch_players"); Mch_DB_RemoveMatchesInCourseFromTable (CrsCod,"mch_playing"); Mch_DB_RemoveMatchesInCourseFromTable (CrsCod,"mch_results"); Mch_DB_RemoveMatchesInCourseFromTable (CrsCod,"mch_answers"); Mch_DB_RemoveMatchesInCourseFromTable (CrsCod,"mch_times"); Mch_DB_RemoveMatchesInCourseFromTable (CrsCod,"mch_groups"); Mch_DB_RemoveMatchesInCourseFromTable (CrsCod,"mch_indexes"); /***** Remove matches from main table *****/ DB_QueryDELETE ("can not remove matches of a course", "DELETE FROM mch_matches" " USING gam_games," "mch_matches" " WHERE gam_games.CrsCod=%ld" " AND gam_games.GamCod=mch_matches.GamCod", CrsCod); } static void Mch_DB_RemoveMatchesInCourseFromTable (long CrsCod,const char *TableName) { /***** Remove matches in course from secondary table *****/ DB_QueryDELETE ("can not remove matches of a course from table", "DELETE FROM %s" " USING gam_games," "mch_matches," "%s" " WHERE gam_games.CrsCod=%ld" " AND gam_games.GamCod=mch_matches.GamCod" " AND mch_matches.MchCod=%s.MchCod", TableName, TableName, CrsCod, TableName); } /*****************************************************************************/ /*************** Remove matches made by user in all courses ******************/ /*****************************************************************************/ void Mch_RemoveMatchesMadeByUsrInAllCrss (long UsrCod) { /***** Remove student from secondary tables *****/ Mch_DB_RemoveMatchesMadeByUsrFromTable (UsrCod,"mch_players"); Mch_DB_RemoveMatchesMadeByUsrFromTable (UsrCod,"mch_results"); Mch_DB_RemoveMatchesMadeByUsrFromTable (UsrCod,"mch_answers"); } static void Mch_DB_RemoveMatchesMadeByUsrFromTable (long UsrCod,const char *TableName) { /***** Remove matches in course from secondary table *****/ DB_QueryDELETE ("can not remove matches of a user from table", "DELETE FROM %s" " WHERE UsrCod=%ld", TableName, UsrCod); } /*****************************************************************************/ /***************** Remove matches made by user in a course *******************/ /*****************************************************************************/ void Mch_RemoveMatchesMadeByUsrInCrs (long UsrCod,long CrsCod) { /***** Remove student from secondary tables *****/ Mch_DB_RemoveMatchesMadeByUsrInCrsFromTable (UsrCod,CrsCod,"mch_players"); Mch_DB_RemoveMatchesMadeByUsrInCrsFromTable (UsrCod,CrsCod,"mch_results"); Mch_DB_RemoveMatchesMadeByUsrInCrsFromTable (UsrCod,CrsCod,"mch_answers"); } static void Mch_DB_RemoveMatchesMadeByUsrInCrsFromTable (long UsrCod,long CrsCod,const char *TableName) { /***** Remove matches in course from secondary table *****/ DB_QueryDELETE ("can not remove matches of a user from table", "DELETE FROM %s" " USING gam_games," "mch_matches," "%s" " WHERE gam_games.CrsCod=%ld" " AND gam_games.GamCod=mch_matches.GamCod" " AND mch_matches.MchCod=%s.MchCod" " AND %s.UsrCod=%ld", TableName, TableName, CrsCod, TableName, TableName, UsrCod); } /*****************************************************************************/ /************************ Edit a match (game instance) ***********************/ /*****************************************************************************/ void Mch_EditMatch (void) { struct Gam_Games Games; struct Gam_Game Game; struct Mch_Match Match; /***** Reset games context *****/ Gam_ResetGames (&Games); /***** Reset game and match *****/ Gam_ResetGame (&Game); Mch_ResetMatch (&Match); /***** Get and check parameters *****/ Mch_GetAndCheckParameters (&Games,&Game,&Match); /***** Check if I can edit this match *****/ if (!Mch_CheckIfICanEditThisMatch (&Match)) Err_NoPermissionExit (); /***** Show current game *****/ Gam_ShowOnlyOneGame (&Games,&Game, false, // Do not list game questions false); // Do not put form to start new match } /*****************************************************************************/ /*********************** Params used to edit a match *************************/ /*****************************************************************************/ void Mch_PutParamsEdit (void *Games) { if (Games) { Gam_PutParams (Games); Mch_PutParamMchCod (((struct Gam_Games *) Games)->MchCod.Current); } } /*****************************************************************************/ /*********************** Params used to edit a match *************************/ /*****************************************************************************/ static void Mch_PutParamsPlay (void *MchCod) { if (MchCod) { if (*((long *) MchCod) > 0) Mch_PutParamMchCod (*((long *) MchCod)); } } /*****************************************************************************/ /******************** Write parameter with code of match **********************/ /*****************************************************************************/ static void Mch_PutParamMchCod (long MchCod) { Par_PutHiddenParamLong (NULL,"MchCod",MchCod); } /*****************************************************************************/ /************************** Get and check parameters *************************/ /*****************************************************************************/ void Mch_GetAndCheckParameters (struct Gam_Games *Games, struct Gam_Game *Game, struct Mch_Match *Match) { /***** Get parameters *****/ /* Get parameters of game */ if ((Game->GamCod = Gam_GetParams (Games)) <= 0) Err_WrongGameExit (); Grp_GetParamWhichGroups (); Gam_GetDataOfGameByCod (Game); /* Get match code */ if ((Match->MchCod = Mch_GetParamMchCod ()) <= 0) Err_WrongMatchExit (); Mch_GetDataOfMatchByCod (Match); /***** Ensure parameters are correct *****/ if (Game->GamCod != Match->GamCod) Err_WrongGameExit (); if (Game->CrsCod != Gbl.Hierarchy.Crs.CrsCod) Err_WrongGameExit (); /***** Initialize context *****/ Games->GamCod = Game->GamCod; Games->MchCod.Current = Games->MchCod.Selected = Match->MchCod; } /*****************************************************************************/ /********************* Get parameter with code of match **********************/ /*****************************************************************************/ long Mch_GetParamMchCod (void) { /***** Get code of match *****/ return Par_GetParToLong ("MchCod"); } /*****************************************************************************/ /******************* Put a form to change and existing match *****************/ /*****************************************************************************/ static void Mch_PutFormExistingMatch (struct Gam_Games *Games, const struct Mch_Match *Match, const char *Anchor) { extern const char *Hlp_ASSESSMENT_Games_matches; extern const char *Txt_Title; extern const char *Txt_Save_changes; /***** Begin form *****/ Frm_BeginFormAnchor (ActChgMch,Anchor); Mch_PutParamsEdit (Games); /***** Begin box and table *****/ Box_BoxTableBegin (NULL,Match->Title, NULL,NULL, Hlp_ASSESSMENT_Games_matches,Box_CLOSABLE,2); /***** Match title *****/ HTM_TR_Begin (NULL); /* Label */ Frm_LabelColumn ("RT","Title",Txt_Title); /* Data */ HTM_TD_Begin ("class=\"LT\""); HTM_INPUT_TEXT ("Title",Mch_MAX_CHARS_TITLE,Match->Title, HTM_DONT_SUBMIT_ON_CHANGE, "id=\"Title\" size=\"45\" required=\"required\""); HTM_TD_End (); HTM_TR_End (); /***** Groups *****/ Mch_ShowLstGrpsToEditMatch (Match->MchCod); /***** End table *****/ HTM_TABLE_End (); /***** Put button to submit the form *****/ Btn_PutConfirmButton (Txt_Save_changes); /***** End box *****/ Box_BoxEnd (); /***** End form *****/ Frm_EndForm (); } /*****************************************************************************/ /********************** Put a form to create a new match *********************/ /*****************************************************************************/ static void Mch_PutFormNewMatch (const struct Gam_Game *Game) { extern const char *Hlp_ASSESSMENT_Games_matches; extern const char *Txt_New_match; extern const char *Txt_Title; extern const char *Txt_Play; /***** Begin section for a new match *****/ HTM_SECTION_Begin (Mch_NEW_MATCH_SECTION_ID); /***** Begin form *****/ Frm_BeginForm (ActNewMch); Gam_PutParamGameCod (Game->GamCod); Gam_PutParamQstInd (0); // Start by first question in game /***** Begin box and table *****/ Box_BoxTableBegin (NULL,Txt_New_match, NULL,NULL, Hlp_ASSESSMENT_Games_matches,Box_NOT_CLOSABLE,2); /***** Match title *****/ HTM_TR_Begin (NULL); /* Label */ Frm_LabelColumn ("RT","Title",Txt_Title); /* Data */ HTM_TD_Begin ("class=\"LT\""); HTM_INPUT_TEXT ("Title",Mch_MAX_CHARS_TITLE,Game->Title, HTM_DONT_SUBMIT_ON_CHANGE, "id=\"Title\" size=\"45\" required=\"required\""); HTM_TD_End (); HTM_TR_End (); /***** Groups *****/ Mch_ShowLstGrpsToEditMatch (-1L); /***** End table *****/ HTM_TABLE_End (); /***** Put icon to submit the form *****/ HTM_INPUT_IMAGE (Cfg_URL_ICON_PUBLIC,"play.svg", Txt_Play,"CONTEXT_OPT ICO_HIGHLIGHT ICO64x64"); /***** End box *****/ Box_BoxEnd (); /***** End form *****/ Frm_EndForm (); /***** End section for a new match *****/ HTM_SECTION_End (); } /*****************************************************************************/ /***************** Show list of groups to create a new match *****************/ /*****************************************************************************/ static void Mch_ShowLstGrpsToEditMatch (long MchCod) { extern const char *The_ClassFormInBox[The_NUM_THEMES]; extern const char *Txt_Groups; extern const char *Txt_The_whole_course; unsigned NumGrpTyp; /***** Get list of groups types and groups in this course *****/ Grp_GetListGrpTypesAndGrpsInThisCrs (Grp_ONLY_GROUP_TYPES_WITH_GROUPS); if (Gbl.Crs.Grps.GrpTypes.NumGrpTypes) { /***** Begin box and table *****/ HTM_TR_Begin (NULL); HTM_TD_Begin ("class=\"%s RT\"",The_ClassFormInBox[Gbl.Prefs.Theme]); HTM_TxtColon (Txt_Groups); HTM_TD_End (); HTM_TD_Begin ("class=\"LT\""); Box_BoxTableBegin ("95%",NULL, NULL,NULL, NULL,Box_NOT_CLOSABLE,0); /***** First row: checkbox to select the whole course *****/ HTM_TR_Begin (NULL); HTM_TD_Begin ("colspan=\"7\" class=\"DAT LM\""); HTM_LABEL_Begin (NULL); HTM_INPUT_CHECKBOX ("WholeCrs",HTM_DONT_SUBMIT_ON_CHANGE, "id=\"WholeCrs\" value=\"Y\"%s" " onclick=\"uncheckChildren(this,'GrpCods')\"", Grp_DB_CheckIfAssociatedToGrps ("mch_groups","MchCod",MchCod) ? "" : " checked=\"checked\""); HTM_TxtF ("%s %s",Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName); HTM_LABEL_End (); HTM_TD_End (); HTM_TR_End (); /***** List the groups for each group type *****/ for (NumGrpTyp = 0; NumGrpTyp < Gbl.Crs.Grps.GrpTypes.NumGrpTypes; NumGrpTyp++) if (Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp].NumGrps) Grp_ListGrpsToEditAsgAttSvyEvtMch (&Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp], Grp_MATCH,MchCod); /***** End table and box *****/ Box_BoxTableEnd (); HTM_TD_End (); HTM_TR_End (); } /***** Free list of groups types and groups in this course *****/ Grp_FreeListGrpTypesAndGrps (); } /*****************************************************************************/ /********************* Create a new match (by a teacher) *********************/ /*****************************************************************************/ void Mch_CreateNewMatch (void) { long GamCod; char Title[Mch_MAX_BYTES_TITLE + 1]; /***** Get form parameters *****/ /* Get match code */ if ((GamCod = Gam_GetParamGameCod ()) < 0) Err_WrongGameExit (); /* Get match title */ Par_GetParToText ("Title",Title,Mch_MAX_BYTES_TITLE); /* Get groups for this match */ Grp_GetParCodsSeveralGrps (); /***** Create a new match *****/ Mch_SetMchCodBeingPlayed (Mch_CreateMatch (GamCod,Title)); /***** Free memory for list of selected groups *****/ Grp_FreeListCodSelectedGrps (); } /*****************************************************************************/ /************************ Change a match (by a teacher) **********************/ /*****************************************************************************/ void Mch_ChangeMatch (void) { struct Gam_Games Games; struct Gam_Game Game; struct Mch_Match Match; /***** Reset games context *****/ Gam_ResetGames (&Games); /***** Reset game and match *****/ Gam_ResetGame (&Game); Mch_ResetMatch (&Match); /***** Get and check parameters *****/ Mch_GetAndCheckParameters (&Games,&Game,&Match); /***** Check if I can update this match *****/ if (!Mch_CheckIfICanEditThisMatch (&Match)) Err_NoPermissionExit (); /***** Get match title and groups *****/ /* Get match title */ Par_GetParToText ("Title",Match.Title,Mch_MAX_BYTES_TITLE); /* Get groups for this match */ Grp_GetParCodsSeveralGrps (); /***** Update match *****/ Mch_UpdateMatchTitleAndGrps (&Match); /***** Free memory for list of selected groups *****/ Grp_FreeListCodSelectedGrps (); /***** Show current game *****/ Gam_ShowOnlyOneGame (&Games,&Game, false, // Do not list game questions false); // Do not put form to start new match } /*****************************************************************************/ /*************** Update title and groups of an existing match ****************/ /*****************************************************************************/ static void Mch_UpdateMatchTitleAndGrps (const struct Mch_Match *Match) { /***** Update match title into database *****/ DB_QueryUPDATE ("can not update match", "UPDATE mch_matches" " SET Title='%s'" " WHERE MchCod=%ld", Match->Title, Match->MchCod); /***** Update groups associated to the match *****/ Mch_DB_RemoveMatchFromTable (Match->MchCod,"mch_groups"); // Remove all groups associated to this match if (Gbl.Crs.Grps.LstGrpsSel.NumGrps) Mch_CreateGrps (Match->MchCod); // Associate selected groups } /*****************************************************************************/ /******* Show button to actually start / resume a match (by a teacher) *******/ /*****************************************************************************/ void Mch_ResumeMatch (void) { struct Mch_Match Match; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Check if I have permission to resume match *****/ if (!Mch_CheckIfICanEditThisMatch (&Match)) Err_NoPermissionExit (); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForTch (&Match); HTM_DIV_End (); } /*****************************************************************************/ /********************** Create a new match in a game *************************/ /*****************************************************************************/ static long Mch_CreateMatch (long GamCod,char Title[Mch_MAX_BYTES_TITLE + 1]) { long MchCod; /***** Insert this new match into database *****/ MchCod = DB_QueryINSERTandReturnCode ("can not create match", "INSERT mch_matches" " (GamCod,UsrCod,StartTime,EndTime,Title," "QstInd,QstCod,Showing,Countdown," "NumCols,ShowQstResults,ShowUsrResults)" " VALUES" " (%ld," // GamCod "%ld," // UsrCod "NOW()," // StartTime "NOW()," // EndTime "'%s'," // Title "0," // QstInd: Match has not started, so not the first question yet "-1," // QstCod: Non-existent question "'%s'," // Showing: What is being shown "-1," // Countdown: No countdown "%u," // NumCols: Number of columns in answers "'N'," // ShowQstResults: Don't show question results initially "'N')", // ShowUsrResults: Don't show user results initially GamCod, Gbl.Usrs.Me.UsrDat.UsrCod, // Game creator Title, Mch_ShowingStringsDB[Mch_SHOWING_DEFAULT], Mch_NUM_COLS_DEFAULT); /***** Create indexes for answers *****/ Mch_CreateIndexes (GamCod,MchCod); /***** Create groups associated to the match *****/ if (Gbl.Crs.Grps.LstGrpsSel.NumGrps) Mch_CreateGrps (MchCod); return MchCod; } /*****************************************************************************/ /*********************** Create indexes for a match **************************/ /*****************************************************************************/ /* Everytime a new match is created, the answers of each shufflable question are shuffled. The shuffling is stored in a table of indexes that will be read when showing a match */ static void Mch_CreateIndexes (long GamCod,long MchCod) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumQsts; unsigned NumQst; struct Tst_Question Question; unsigned QstInd; /***** Get questions of the game *****/ NumQsts = (unsigned) DB_QuerySELECT (&mysql_res,"can not get questions of a game", "SELECT gam_questions.QstCod," // row[0] "gam_questions.QstInd," // row[1] "tst_questions.AnsType," // row[2] "tst_questions.Shuffle" // row[3] " FROM gam_questions," "tst_questions" " WHERE gam_questions.GamCod=%ld" " AND gam_questions.QstCod=tst_questions.QstCod" " ORDER BY gam_questions.QstInd", GamCod); /***** For each question in game... *****/ for (NumQst = 0; NumQst < NumQsts; NumQst++) { /***** Create test question *****/ Tst_QstConstructor (&Question); /***** Get question data *****/ row = mysql_fetch_row (mysql_res); /* gam_questions.QstCod row[0] gam_questions.QstInd row[1] tst_questions.AnsType row[2] tst_questions.Shuffle row[3] */ /* Get question code (row[0]) */ if ((Question.QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Err_WrongQuestionExit (); /* Get question index (row[1]) */ QstInd = Str_ConvertStrToUnsigned (row[1]); /* Get answer type (row[2]) */ Question.Answer.Type = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[2]); if (Question.Answer.Type != Tst_ANS_UNIQUE_CHOICE) Err_WrongAnswerExit (); /* Get shuffle (row[3]) */ Question.Answer.Shuffle = (row[3][0] == 'Y'); /***** Reorder answer *****/ Mch_ReorderAnswer (MchCod,QstInd,&Question); /***** Destroy test question *****/ Tst_QstDestructor (&Question); } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /******************* Reorder answers of a match question *********************/ /*****************************************************************************/ static void Mch_ReorderAnswer (long MchCod,unsigned QstInd, const struct Tst_Question *Question) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumAnss; unsigned NumAns; unsigned AnsInd; char StrOneAnswer[Cns_MAX_DECIMAL_DIGITS_UINT + 1]; char StrAnswersOneQst[Tst_MAX_BYTES_ANSWERS_ONE_QST + 1]; /***** Initialize list of answers to empty string *****/ StrAnswersOneQst[0] = '\0'; /***** Get questions of the game *****/ NumAnss = (unsigned) DB_QuerySELECT (&mysql_res,"can not get questions of a game", "SELECT AnsInd" // row[0] " FROM tst_answers" " WHERE QstCod=%ld" " ORDER BY %s", Question->QstCod, Question->Answer.Shuffle ? "RAND()" : // Use RAND() because is really random; RAND(NOW()) repeats order "AnsInd"); /***** For each answer in question... *****/ for (NumAns = 0; NumAns < NumAnss; NumAns++) { row = mysql_fetch_row (mysql_res); /* Get answer index (row[0]) */ AnsInd = Str_ConvertStrToUnsigned (row[0]); snprintf (StrOneAnswer,sizeof (StrOneAnswer),"%u",AnsInd); /* Concatenate answer index to list of answers */ if (NumAns) Str_Concat (StrAnswersOneQst,",",sizeof (StrAnswersOneQst) - 1); Str_Concat (StrAnswersOneQst,StrOneAnswer,sizeof (StrAnswersOneQst) - 1); } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /***** Create entry for this question in table of match indexes *****/ DB_QueryINSERT ("can not create match indexes", "INSERT INTO mch_indexes" " (MchCod,QstInd,Indexes)" " VALUES" " (%ld,%u,'%s')", MchCod, QstInd, StrAnswersOneQst); } /*****************************************************************************/ /***************** Get indexes for a question from database ******************/ /*****************************************************************************/ void Mch_GetIndexes (long MchCod,unsigned QstInd, unsigned Indexes[Tst_MAX_OPTIONS_PER_QUESTION]) { char StrIndexesOneQst[Tst_MAX_BYTES_INDEXES_ONE_QST + 1]; /***** Get indexes for a question from database *****/ DB_QuerySELECTString (StrIndexesOneQst,sizeof (StrIndexesOneQst) - 1, "can not get data of a question", "SELECT Indexes" // row[0] " FROM mch_indexes" " WHERE MchCod=%ld" " AND QstInd=%u", MchCod, QstInd); if (!StrIndexesOneQst[0]) Err_ShowErrorAndExit ("No indexes found for a question."); /***** Get indexes from string *****/ TstPrn_GetIndexesFromStr (StrIndexesOneQst,Indexes); } /*****************************************************************************/ /******************* Create groups associated to a match *********************/ /*****************************************************************************/ static void Mch_CreateGrps (long MchCod) { unsigned NumGrpSel; /***** Create groups associated to the match *****/ for (NumGrpSel = 0; NumGrpSel < Gbl.Crs.Grps.LstGrpsSel.NumGrps; NumGrpSel++) /* Create group */ DB_QueryINSERT ("can not associate a group to a match", "INSERT INTO mch_groups" " (MchCod,GrpCod)" " VALUES" " (%ld,%ld)", MchCod, Gbl.Crs.Grps.LstGrpsSel.GrpCods[NumGrpSel]); } /*****************************************************************************/ /********************* Remove one group from all matches *********************/ /*****************************************************************************/ void Mch_DB_RemoveGroup (long GrpCod) { /***** Remove group from all the matches *****/ DB_QueryDELETE ("can not remove group" " from the associations between matches and groups", "DELETE FROM mch_groups" " WHERE GrpCod=%ld", GrpCod); } /*****************************************************************************/ /***************** Remove groups of one type from all matches ****************/ /*****************************************************************************/ void Mch_DB_RemoveGroupsOfType (long GrpTypCod) { /***** Remove group from all the matches *****/ DB_QueryDELETE ("can not remove groups of a type" " from the associations between matches and groups", "DELETE FROM mch_groups" " USING grp_groups," "mch_groups" " WHERE grp_groups.GrpTypCod=%ld" " AND grp_groups.GrpCod=mch_groups.GrpCod", GrpTypCod); } /*****************************************************************************/ /***************** Insert/update a game match being played *******************/ /*****************************************************************************/ static void Mch_UpdateMatchStatusInDB (const struct Mch_Match *Match) { char *MchSubQuery; /***** Update end time only if match is currently being played *****/ if (Match->Status.Playing) // Match is being played { if (asprintf (&MchSubQuery,"mch_matches.EndTime=NOW(),") < 0) Err_NotEnoughMemoryExit (); } else // Match is paused, not being played { if (asprintf (&MchSubQuery,"%s","") < 0) Err_NotEnoughMemoryExit (); } /***** Update match status in database *****/ DB_QueryUPDATE ("can not update match being played", "UPDATE mch_matches," "gam_games" " SET %s" "mch_matches.QstInd=%u," "mch_matches.QstCod=%ld," "mch_matches.Showing='%s'," "mch_matches.Countdown=%ld," "mch_matches.NumCols=%u," "mch_matches.ShowQstResults='%c'," "mch_matches.ShowUsrResults='%c'" " WHERE mch_matches.MchCod=%ld" " AND mch_matches.GamCod=gam_games.GamCod" " AND gam_games.CrsCod=%ld", // Extra check MchSubQuery, Match->Status.QstInd, Match->Status.QstCod, Mch_ShowingStringsDB[Match->Status.Showing], Match->Status.Countdown, Match->Status.NumCols, Match->Status.ShowQstResults ? 'Y' : 'N', Match->Status.ShowUsrResults ? 'Y' : 'N', Match->MchCod, Gbl.Hierarchy.Crs.CrsCod); free (MchSubQuery); if (Match->Status.Playing) // Match is being played /* Update match as being played */ Mch_DB_UpdateMatchAsBeingPlayed (Match->MchCod); else // Match is paused, not being played /* Update match as not being played */ Mch_DB_SetMatchAsNotBeingPlayed (Match->MchCod); } /*****************************************************************************/ /********** Update elapsed time in current question (by a teacher) ***********/ /*****************************************************************************/ static void Mch_UpdateElapsedTimeInQuestion (const struct Mch_Match *Match) { /***** Update elapsed time in current question in database *****/ if (Match->Status.Playing && // Match is being played Match->Status.Showing != Mch_START && Match->Status.Showing != Mch_END) DB_QueryINSERT ("can not update elapsed time in question", "INSERT INTO mch_times" " (MchCod,QstInd,ElapsedTime)" " VALUES" " (%ld,%u,SEC_TO_TIME(%u))" " ON DUPLICATE KEY" " UPDATE ElapsedTime=ADDTIME(ElapsedTime,SEC_TO_TIME(%u))", Match->MchCod, Match->Status.QstInd, Cfg_SECONDS_TO_REFRESH_MATCH_TCH, Cfg_SECONDS_TO_REFRESH_MATCH_TCH); } /*****************************************************************************/ /******************* Get elapsed time in a match question ********************/ /*****************************************************************************/ static void Mch_GetElapsedTimeInQuestion (const struct Mch_Match *Match, struct Time *Time) { MYSQL_RES *mysql_res; unsigned NumRows; /***** Query database *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get elapsed time", "SELECT ElapsedTime" // row[0] " FROM mch_times" " WHERE MchCod=%ld" " AND QstInd=%u", Match->MchCod, Match->Status.QstInd); /***** Get elapsed time from query result *****/ Mch_GetElapsedTime (NumRows,mysql_res,Time); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /*********************** Get elapsed time in a match *************************/ /*****************************************************************************/ static void Mch_GetElapsedTimeInMatch (const struct Mch_Match *Match, struct Time *Time) { MYSQL_RES *mysql_res; unsigned NumRows; /***** Query database *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get elapsed time", "SELECT SEC_TO_TIME(SUM(TIME_TO_SEC(ElapsedTime)))" // row[0] " FROM mch_times" " WHERE MchCod=%ld", Match->MchCod); /***** Get elapsed time from query result *****/ Mch_GetElapsedTime (NumRows,mysql_res,Time); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /*********************** Get elapsed time in a match *************************/ /*****************************************************************************/ static void Mch_GetElapsedTime (unsigned NumRows,MYSQL_RES *mysql_res, struct Time *Time) { MYSQL_ROW row; bool ElapsedTimeGotFromDB = false; /***** Get time from H...H:MM:SS string *****/ if (NumRows) { row = mysql_fetch_row (mysql_res); if (row[0]) /* Get the elapsed time (row[0]) */ if (sscanf (row[0],"%u:%02u:%02u", &Time->Hour, &Time->Minute, &Time->Second) == 3) ElapsedTimeGotFromDB = true; } /***** Initialize time to default value (0) *****/ if (!ElapsedTimeGotFromDB) Time->Hour = Time->Minute = Time->Second = 0; } /*****************************************************************************/ /********************** Play/pause match (by a teacher) **********************/ /*****************************************************************************/ void Mch_PlayPauseMatch (void) { struct Mch_Match Match; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ if (Match.Status.Playing) // Match is being played ==> pause it Match.Status.Playing = false; // Pause match else // Match is paused, not being played ==> play it /* If not over, update status */ if (Match.Status.Showing != Mch_END) // Match not over Match.Status.Playing = true; // Start/resume match /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForTch (&Match); HTM_DIV_End (); } /*****************************************************************************/ /******* Change number of columns in answers of a match (by a teacher) *******/ /*****************************************************************************/ void Mch_ChangeNumColsMch (void) { struct Mch_Match Match; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Get number of columns *****/ Match.Status.NumCols = (unsigned) Par_GetParToUnsignedLong ("NumCols", 1, Mch_MAX_COLS, Mch_NUM_COLS_DEFAULT); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForTch (&Match); HTM_DIV_End (); } /*****************************************************************************/ /********* Toggle the display of results in a match (by a teacher) ***********/ /*****************************************************************************/ void Mch_ToggleVisResultsMchQst (void) { struct Mch_Match Match; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ Match.Status.ShowQstResults = !Match.Status.ShowQstResults; // Toggle display if (Match.Status.Showing == Mch_RESULTS && !Match.Status.ShowQstResults) Match.Status.Showing = Mch_ANSWERS; // Hide results /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForTch (&Match); HTM_DIV_End (); } /*****************************************************************************/ /************* Show previous question in a match (by a teacher) **************/ /*****************************************************************************/ void Mch_BackMatch (void) { struct Mch_Match Match; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ Mch_SetMatchStatusToPrev (&Match); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForTch (&Match); HTM_DIV_End (); } /*****************************************************************************/ /*************** Show next question in a match (by a teacher) ****************/ /*****************************************************************************/ void Mch_ForwardMatch (void) { struct Mch_Match Match; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ Mch_SetMatchStatusToNext (&Match); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForTch (&Match); HTM_DIV_End (); } /*****************************************************************************/ /************** Set match status to previous (backward) status ***************/ /*****************************************************************************/ static void Mch_SetMatchStatusToPrev (struct Mch_Match *Match) { /***** What to show *****/ switch (Match->Status.Showing) { case Mch_START: Mch_SetMatchStatusToStart (Match); break; case Mch_STEM: case Mch_END: Mch_SetMatchStatusToPrevQst (Match); break; case Mch_ANSWERS: Match->Status.Showing = Mch_STEM; break; case Mch_RESULTS: Match->Status.Showing = Mch_ANSWERS; break; } Match->Status.Countdown = -1L; // No countdown /***** Force showing results to false when match is not at the end *****/ Match->Status.ShowUsrResults = false; // Force results to be hidden } /*****************************************************************************/ /****************** Set match status to previous question ********************/ /*****************************************************************************/ static void Mch_SetMatchStatusToPrevQst (struct Mch_Match *Match) { /***** Get index of the previous question *****/ Match->Status.QstInd = Gam_DB_GetPrevQuestionIndexInGame (Match->GamCod, Match->Status.QstInd); if (Match->Status.QstInd) // Start of questions not reached { Match->Status.QstCod = Gam_DB_GetQstCodFromQstInd (Match->GamCod, Match->Status.QstInd); Match->Status.Showing = Match->Status.ShowQstResults ? Mch_RESULTS : Mch_ANSWERS; } else // Start of questions reached Mch_SetMatchStatusToStart (Match); } /*****************************************************************************/ /************************ Set match status to start **************************/ /*****************************************************************************/ static void Mch_SetMatchStatusToStart (struct Mch_Match *Match) { Match->Status.QstInd = 0; // Before first question Match->Status.QstCod = -1L; Match->Status.Playing = false; Match->Status.Showing = Mch_START; } /*****************************************************************************/ /**************** Set match status to next (forward) status ******************/ /*****************************************************************************/ static void Mch_SetMatchStatusToNext (struct Mch_Match *Match) { /***** What to show *****/ switch (Match->Status.Showing) { case Mch_START: Mch_SetMatchStatusToNextQst (Match); break; case Mch_STEM: Match->Status.Showing = Mch_ANSWERS; break; case Mch_ANSWERS: if (Match->Status.ShowQstResults) Match->Status.Showing = Mch_RESULTS; else Mch_SetMatchStatusToNextQst (Match); break; case Mch_RESULTS: Mch_SetMatchStatusToNextQst (Match); break; case Mch_END: Mch_SetMatchStatusToEnd (Match); break; } Match->Status.Countdown = -1L; // No countdown } /*****************************************************************************/ /****************** Set match status to next question ************************/ /*****************************************************************************/ static void Mch_SetMatchStatusToNextQst (struct Mch_Match *Match) { /***** Get index of the next question *****/ Match->Status.QstInd = Gam_DB_GetNextQuestionIndexInGame (Match->GamCod, Match->Status.QstInd); /***** Get question code *****/ if (Match->Status.QstInd < Gam_AFTER_LAST_QUESTION) // End of questions not reached { Match->Status.QstCod = Gam_DB_GetQstCodFromQstInd (Match->GamCod, Match->Status.QstInd); Match->Status.Showing = Mch_STEM; } else // End of questions reached Mch_SetMatchStatusToEnd (Match); } /*****************************************************************************/ /************************* Set match status to end ***************************/ /*****************************************************************************/ static void Mch_SetMatchStatusToEnd (struct Mch_Match *Match) { Match->Status.QstInd = Gam_AFTER_LAST_QUESTION; // After last question Match->Status.QstCod = -1L; Match->Status.Playing = false; Match->Status.Showing = Mch_END; } /*****************************************************************************/ /******* Show current match status (number, question, answers, button) *******/ /*****************************************************************************/ static void Mch_ShowMatchStatusForTch (struct Mch_Match *Match) { /***** Left column *****/ Mch_ShowLeftColumnTch (Match); /***** Right column *****/ Mch_ShowRightColumnTch (Match); } /*****************************************************************************/ /************ Show current question being played for a student ***************/ /*****************************************************************************/ static void Mch_ShowMatchStatusForStd (struct Mch_Match *Match,Mch_Update_t Update) { bool ICanPlayThisMatchBasedOnGrps; struct Mch_UsrAnswer UsrAnswer; /***** Can I play this match? *****/ ICanPlayThisMatchBasedOnGrps = Mch_CheckIfICanPlayThisMatchBasedOnGrps (Match); if (!ICanPlayThisMatchBasedOnGrps) Err_NoPermissionExit (); /***** Get student's answer to this question (<0 ==> no answer) *****/ Mch_GetQstAnsFromDB (Match->MchCod, Gbl.Usrs.Me.UsrDat.UsrCod, Match->Status.QstInd, &UsrAnswer); /***** Left column *****/ Mch_ShowLeftColumnStd (Match,&UsrAnswer); /***** Right column *****/ Mch_ShowRightColumnStd (Match,&UsrAnswer,Update); } /*****************************************************************************/ /********************** Get number of matches in a game **********************/ /*****************************************************************************/ unsigned Mch_DB_GetNumMchsInGame (long GamCod) { /***** Trivial check *****/ if (GamCod < 0) // A non-existing game... return 0; // ...has no matches /***** Get number of matches in a game from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of matches of a game", "SELECT COUNT(*)" " FROM mch_matches" " WHERE GamCod=%ld", GamCod); } /*****************************************************************************/ /*************** Get number of unfinished matches in a game ******************/ /*****************************************************************************/ unsigned Mch_DB_GetNumUnfinishedMchsInGame (long GamCod) { /***** Trivial check *****/ if (GamCod < 0) // A non-existing game... return 0; // ...has no matches /***** Get number of matches in a game from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of unfinished matches of a game", "SELECT COUNT(*)" " FROM mch_matches" " WHERE GamCod=%ld" " AND Showing<>'%s'", GamCod, Mch_ShowingStringsDB[Mch_END]); } /*****************************************************************************/ /************ Check if I belong to any of the groups of a match **************/ /*****************************************************************************/ bool Mch_CheckIfICanPlayThisMatchBasedOnGrps (const struct Mch_Match *Match) { switch (Gbl.Usrs.Me.Role.Logged) { case Rol_STD: /***** Check if I belong to any of the groups associated to the match *****/ return (DB_QueryCOUNT ("can not check if I can play a match", "SELECT COUNT(*)" " FROM mch_matches" " WHERE MchCod=%ld" " AND (MchCod NOT IN" " (SELECT MchCod" " FROM mch_groups)" " OR" " MchCod IN" " (SELECT mch_groups.MchCod" " FROM grp_users," "mch_groups" " WHERE grp_users.UsrCod=%ld" " AND grp_users.GrpCod=mch_groups.GrpCod))", Match->MchCod, Gbl.Usrs.Me.UsrDat.UsrCod) != 0); break; case Rol_NET: /***** Only if I am the creator *****/ return (Match->UsrCod == Gbl.Usrs.Me.UsrDat.UsrCod); case Rol_TCH: case Rol_SYS_ADM: return true; default: return false; } } /*****************************************************************************/ /*********** Show left column when playing a match (as a teacher) ************/ /*****************************************************************************/ static void Mch_ShowLeftColumnTch (struct Mch_Match *Match) { /***** Begin left container *****/ HTM_DIV_Begin ("class=\"MCH_LEFT_TCH\""); /***** Refreshable part *****/ HTM_DIV_Begin ("id=\"match_left\" class=\"MCH_REFRESHABLE_TEACHER\""); Mch_ShowRefreshablePartTch (Match); HTM_DIV_End (); /***** Put forms to start countdown *****/ Mch_PutFormsCountdown (Match); /***** Buttons *****/ Mch_PutMatchControlButtons (Match); /***** Put forms to choice which projects to show *****/ Set_BeginSettingsHead (); Mch_ShowFormColumns (Match); Set_EndSettingsHead (); /***** Write button to request viewing results *****/ Mch_PutCheckboxResult (Match); /***** End left container *****/ HTM_DIV_End (); } /*****************************************************************************/ /***************** Show left refreshable part for teachers *******************/ /*****************************************************************************/ static void Mch_ShowRefreshablePartTch (struct Mch_Match *Match) { /***** Write elapsed time in match *****/ Mch_WriteElapsedTimeInMch (Match); /***** Write number of question *****/ Mch_ShowNumQstInMch (Match); /***** Write elapsed time in question *****/ Mch_WriteElapsedTimeInQst (Match); /***** Number of users who have responded this question *****/ Mch_WriteNumRespondersQst (Match); /***** Write hourglass *****/ Mch_PutCountdownAndHourglassIcon (Match); } /*****************************************************************************/ /******************** Write elapsed time in current match ********************/ /*****************************************************************************/ static void Mch_WriteElapsedTimeInMch (struct Mch_Match *Match) { struct Time Time; HTM_DIV_Begin ("class=\"MCH_TOP CT\""); /***** Get elapsed time in match *****/ Mch_GetElapsedTimeInMatch (Match,&Time); /***** Write elapsed time in hh:mm'ss" format *****/ Dat_WriteHoursMinutesSeconds (&Time); HTM_DIV_End (); } /*****************************************************************************/ /****************** Write elapsed time in current question *******************/ /*****************************************************************************/ static void Mch_WriteElapsedTimeInQst (struct Mch_Match *Match) { struct Time Time; HTM_DIV_Begin ("class=\"MCH_TIME_QST\""); switch (Match->Status.Showing) { case Mch_START: case Mch_END: HTM_Hyphen (); // Do not write elapsed time break; default: Mch_GetElapsedTimeInQuestion (Match,&Time); Dat_WriteHoursMinutesSeconds (&Time); break; } HTM_DIV_End (); } /*****************************************************************************/ /*************** Write number of responders to a match question **************/ /*****************************************************************************/ static void Mch_WriteNumRespondersQst (struct Mch_Match *Match) { extern const char *Txt_MATCH_respond; /***** Begin block *****/ HTM_DIV_Begin ("class=\"MCH_NUM_ANSWERERS\""); HTM_Txt (Txt_MATCH_respond); HTM_BR (); HTM_STRONG_Begin (); /***** Write number of responders *****/ switch (Match->Status.Showing) { case Mch_START: case Mch_END: HTM_Hyphen (); // Do not write number of responders break; default: HTM_Unsigned (Mch_DB_GetNumUsrsWhoAnsweredQst (Match->MchCod, Match->Status.QstInd)); break; } /***** Write number of players *****/ if (Match->Status.Playing) // Match is being played { /* Get current number of players */ Mch_DB_GetNumPlayers (Match); /* Show current number of players */ HTM_TxtF ("/%u",Match->Status.NumPlayers); } HTM_STRONG_End (); /***** End block *****/ HTM_DIV_End (); } /*****************************************************************************/ /*************** Write current countdown and hourglass icon ******************/ /*****************************************************************************/ static void Mch_PutCountdownAndHourglassIcon (struct Mch_Match *Match) { extern const char *Txt_Countdown; const char *Class; const char *Icon; /***** Set hourglass icon depending on countdown *****/ if (Match->Status.Showing == Mch_END) // Match over { Class = "BT_LINK_OFF MCH_BUTTON_HIDDEN MCH_GREEN"; Icon = "fa-hourglass-start"; } else if (Match->Status.Countdown < 0) // No countdown { Class = "BT_LINK_OFF MCH_BUTTON_OFF MCH_GREEN"; Icon = "fa-hourglass-start"; } else if (Match->Status.Countdown > Mch_COUNTDOWN_SECONDS_MEDIUM) // Countdown in progress { Class = "BT_LINK_OFF MCH_BUTTON_OFF MCH_LIMEGREEN"; Icon = "fa-hourglass-start"; } else if (Match->Status.Countdown > Mch_COUNTDOWN_SECONDS_SMALL) // Countdown in progress { Class = "BT_LINK_OFF MCH_BUTTON_OFF MCH_YELLOW"; Icon = "fa-hourglass-half"; } else // Countdown about to end { Class = "BT_LINK_OFF MCH_BUTTON_OFF MCH_RED"; Icon = "fa-hourglass-end"; } /***** Write countdown and put hourglass icon *****/ HTM_DIV_Begin ("class=\"MCH_SHOW_HOURGLASS\""); HTM_DIV_Begin ("class=\"MCH_BIGBUTTON_CONT\""); HTM_BUTTON_BUTTON_Begin (Txt_Countdown,Class,NULL); /* Countdown */ if (Match->Status.Countdown > 0) HTM_TxtF (" %02ld″",Match->Status.Countdown); else HTM_NBSP (); HTM_BR (); /* Icon */ HTM_TxtF ("",Icon); HTM_BUTTON_End (); HTM_DIV_End (); HTM_DIV_End (); } /*****************************************************************************/ /******************** Put all forms to start countdowns **********************/ /*****************************************************************************/ static void Mch_PutFormsCountdown (struct Mch_Match *Match) { /***** Begin container *****/ HTM_DIV_Begin ("class=\"MCH_SHOW_HOURGLASS\""); /***** Put forms to start countdown *****/ Mch_PutFormCountdown (Match,-1 ,"MCH_GREEN" ); Mch_PutFormCountdown (Match,Mch_COUNTDOWN_SECONDS_LARGE ,"MCH_LIMEGREEN"); Mch_PutFormCountdown (Match,Mch_COUNTDOWN_SECONDS_MEDIUM,"MCH_YELLOW" ); Mch_PutFormCountdown (Match,Mch_COUNTDOWN_SECONDS_SMALL ,"MCH_RED" ); /***** End container *****/ HTM_DIV_End (); } /*****************************************************************************/ /****** Put a form to start a countdown with a given number of seconds *******/ /*****************************************************************************/ static void Mch_PutFormCountdown (struct Mch_Match *Match,long Seconds,const char *Color) { extern const char *Txt_Countdown; char *OnSubmit; bool PutForm = Match->Status.Showing != Mch_END; if (PutForm) { /***** Begin form *****/ if (asprintf (&OnSubmit,"updateMatchTch('match_left'," "'act=%ld&ses=%s&MchCod=%ld&Countdown=%ld');" " return false;", // return false is necessary to not submit form Act_GetActCod (ActMchCntDwn),Gbl.Session.Id, Match->MchCod,Seconds) < 0) Err_NotEnoughMemoryExit (); Frm_BeginFormOnSubmit (ActUnk,OnSubmit); } /***** Put icon *****/ HTM_DIV_Begin ("class=\"MCH_SMALLBUTTON_CONT\""); HTM_BUTTON_SUBMIT_Begin (PutForm ? Txt_Countdown : NULL, Str_BuildStringStr (PutForm ? "BT_LINK MCH_BUTTON_ON %s" : "BT_LINK_OFF MCH_BUTTON_HIDDEN %s", Color), NULL); Str_FreeString (); HTM_NBSP (); if (Seconds >= 0) HTM_TxtF ("%ld″",Seconds); else { HTM_Txt ("∞"); HTM_NBSP (); } HTM_BUTTON_End (); HTM_DIV_End (); /***** End form *****/ if (PutForm) { Frm_EndForm (); free (OnSubmit); } } /*****************************************************************************/ /********** Show right column when playing a match (as a teacher) ************/ /*****************************************************************************/ static void Mch_ShowRightColumnTch (const struct Mch_Match *Match) { /***** Begin right container *****/ HTM_DIV_Begin ("class=\"MCH_RIGHT_TCH\""); /***** Top row: match title *****/ Mch_ShowMatchTitleTch (Match); /***** Bottom row: current question and possible answers *****/ if (Match->Status.Showing == Mch_END) // Match over Mch_ShowMatchScore (Match); else // Match not over Mch_ShowQuestionAndAnswersTch (Match); /***** End right container *****/ HTM_DIV_End (); } /*****************************************************************************/ /*********** Show left column when playing a match (as a student) ************/ /*****************************************************************************/ static void Mch_ShowLeftColumnStd (const struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer) { bool Answered = UsrAnswer->NumOpt >= 0; /***** Begin left container *****/ HTM_DIV_Begin ("class=\"MCH_LEFT_STD\""); /***** Top *****/ HTM_DIV_Begin ("class=\"MCH_TOP CT\""); HTM_DIV_End (); /***** Write number of question *****/ Mch_ShowNumQstInMch (Match); switch (Match->Status.Showing) { case Mch_START: case Mch_END: break; default: /***** Write whether question is answered or not *****/ Mch_PutIfAnswered (Match,Answered); if (Match->Status.Playing && // Match is being played Match->Status.Showing == Mch_ANSWERS && // Teacher's screen is showing question answers Answered) // I have answered this question /***** Put icon to remove my answet *****/ Mch_PutIconToRemoveMyAnswer (Match); break; } /***** End left container *****/ HTM_DIV_End (); } /*****************************************************************************/ /********** Show right column when playing a match (as a student) ************/ /*****************************************************************************/ static void Mch_ShowRightColumnStd (struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer, Mch_Update_t Update) { extern const char *Txt_Please_wait_; /***** Begin right container *****/ HTM_DIV_Begin ("class=\"MCH_RIGHT_STD\""); /***** Top row *****/ Mch_ShowMatchTitleStd (Match); /***** Bottom row *****/ if (Match->Status.Playing) // Match is being played { if (Match->Status.Showing == Mch_END) // Match over Mch_ShowWaitImage (Txt_Please_wait_); else // Match not over { HTM_DIV_Begin ("class=\"MCH_BOTTOM\""); /***** Update players ******/ if (Mch_RegisterMeAsPlayerInMatch (Match)) { if (Match->Status.Showing == Mch_ANSWERS) // Teacher's screen is showing question answers /* Show current question and possible answers */ if (!Mch_ShowQuestionAndAnswersStd (Match,UsrAnswer,Update)) Ale_ShowAlert (Ale_ERROR,"Wrong question."); } else Ale_ShowAlert (Ale_ERROR,"You can not join this match."); HTM_DIV_End (); } } else // Match is not being played Mch_ShowWaitImage (Txt_Please_wait_); /***** End right container *****/ HTM_DIV_End (); } /*****************************************************************************/ /********************* Show number of question in game ***********************/ /*****************************************************************************/ static void Mch_ShowNumQstInMch (const struct Mch_Match *Match) { extern const char *Txt_MATCH_Start; extern const char *Txt_MATCH_End; unsigned NumQsts = Gam_DB_GetNumQstsGame (Match->GamCod); HTM_DIV_Begin ("class=\"MCH_NUM_QST\""); switch (Match->Status.Showing) { case Mch_START: // Not started HTM_Txt (Txt_MATCH_Start); break; case Mch_END: // Match over HTM_Txt (Txt_MATCH_End); break; default: HTM_TxtF ("%u/%u",Match->Status.QstInd,NumQsts); break; } HTM_DIV_End (); } /*****************************************************************************/ /********************** Put buttons to control a match ***********************/ /*****************************************************************************/ static void Mch_PutMatchControlButtons (const struct Mch_Match *Match) { extern const char *Txt_Go_back; extern const char *Txt_Go_forward; extern const char *Txt_Pause; extern const char *Txt_Start; extern const char *Txt_Resume; /***** Begin buttons container *****/ HTM_DIV_Begin ("class=\"MCH_BUTTONS_CONT\""); /***** Left button *****/ HTM_DIV_Begin ("class=\"MCH_BUTTON_LEFT_CONT\""); switch (Match->Status.Showing) { case Mch_START: /* Put button to close browser tab */ Mch_PutBigButtonClose (); break; default: /* Put button to go back */ Mch_PutBigButton (ActBckMch,"backward",Match->MchCod, Mch_ICON_PREVIOUS,Txt_Go_back); break; } HTM_DIV_End (); /***** Center button *****/ HTM_DIV_Begin ("class=\"MCH_BUTTON_CENTER_CONT\""); if (Match->Status.Playing) // Match is being played /* Put button to pause match */ Mch_PutBigButton (ActPlyPauMch,"play_pause",Match->MchCod, Mch_ICON_PAUSE,Txt_Pause); else // Match is paused, not being played { switch (Match->Status.Showing) { case Mch_START: // Match just started, before first question /* Put button to start playing match */ Mch_PutBigButton (ActPlyPauMch,"play_pause",Match->MchCod, Mch_ICON_PLAY,Txt_Start); break; case Mch_END: // Match over /* Put disabled button to play match */ Mch_PutBigButtonHidden (Mch_ICON_PLAY); break; default: /* Put button to resume match */ Mch_PutBigButton (ActPlyPauMch,"play_pause",Match->MchCod, Mch_ICON_PLAY,Txt_Resume); } } HTM_DIV_End (); /***** Right button *****/ HTM_DIV_Begin ("class=\"MCH_BUTTON_RIGHT_CONT\""); if (Match->Status.Showing == Mch_END) // Match over /* Put button to close browser tab */ Mch_PutBigButtonClose (); else // Match not over /* Put button to show answers */ Mch_PutBigButton (ActFwdMch,"forward",Match->MchCod, Mch_ICON_NEXT,Txt_Go_forward); HTM_DIV_End (); /***** End buttons container *****/ HTM_DIV_End (); } /*****************************************************************************/ /** Show form to choice whether to show answers in one column or two columns */ /*****************************************************************************/ static void Mch_ShowFormColumns (const struct Mch_Match *Match) { extern const char *Txt_column; extern const char *Txt_columns; unsigned NumCols; static const char *NumColsIcon[1 + Mch_MAX_COLS] = { "", // Not used "1col.png", // 1 column "2col.png", // 2 columns "3col.png", // 3 columns "4col.png", // 4 columns }; /***** Begin selector *****/ Set_BeginOneSettingSelector (); for (NumCols = 1; NumCols <= Mch_MAX_COLS; NumCols++) { /* Begin container for this option */ HTM_DIV_Begin ("class=\"%s\"", (Match->Status.NumCols == NumCols) ? "MCH_NUM_COL_ON" : "MCH_NUM_COL_OFF"); /* Begin form */ Frm_BeginForm (ActChgNumColMch); Mch_PutParamMchCod (Match->MchCod); // Current match being played Mch_PutParamNumCols (NumCols); // Number of columns /* Number of columns */ Ico_PutSettingIconLink (NumColsIcon[NumCols], Str_BuildStringLongStr ((long) NumCols, NumCols == 1 ? Txt_column : Txt_columns)); Str_FreeString (); /* End form */ Frm_EndForm (); /* End container for this option */ HTM_DIV_End (); } /***** End selector *****/ Set_EndOneSettingSelector (); } /*****************************************************************************/ /******** Write parameter with number of columns in answers of match *********/ /*****************************************************************************/ static void Mch_PutParamNumCols (unsigned NumCols) // Number of columns { Par_PutHiddenParamUnsigned (NULL,"NumCols",NumCols); } /*****************************************************************************/ /***************** Put checkbox to select if show results ********************/ /*****************************************************************************/ static void Mch_PutCheckboxResult (const struct Mch_Match *Match) { extern const char *Txt_View_results; /***** Begin container *****/ HTM_DIV_Begin ("class=\"MCH_SHOW_RESULTS\""); /***** Begin form *****/ Frm_BeginForm (ActChgVisResMchQst); Mch_PutParamMchCod (Match->MchCod); // Current match being played /***** Put icon with link *****/ HTM_BUTTON_SUBMIT_Begin (Txt_View_results,"BT_LINK DAT ICO_HIGHLIGHT",NULL); HTM_TxtF ("", Match->Status.ShowQstResults ? "fas fa-toggle-on" : "fas fa-toggle-off"); HTM_TxtF (" %s",Txt_View_results); HTM_BUTTON_End (); /***** End form *****/ Frm_EndForm (); /***** End container *****/ HTM_DIV_End (); } /*****************************************************************************/ /***************** Put checkbox to select if show results ********************/ /*****************************************************************************/ static void Mch_PutIfAnswered (const struct Mch_Match *Match,bool Answered) { extern const char *Txt_View_my_answer; extern const char *Txt_MATCH_QUESTION_Answered; extern const char *Txt_MATCH_QUESTION_Unanswered; /***** Begin container *****/ HTM_DIV_Begin ("class=\"MCH_SHOW_ANSWERED\""); /***** Put icon with link *****/ if (Match->Status.Playing && // Match is being played Match->Status.Showing == Mch_ANSWERS && // Teacher's screen is showing question answers Answered) // I have answered this question { /* Begin form */ Frm_BeginForm (ActSeeMchAnsQstStd); Mch_PutParamMchCod (Match->MchCod); // Current match being played HTM_BUTTON_OnMouseDown_Begin (Txt_View_my_answer,"BT_LINK DAT_SMALL_GREEN"); HTM_TxtF ("","fas fa-check-circle"); HTM_TxtF (" %s",Txt_MATCH_QUESTION_Answered); HTM_BUTTON_End (); /* End form */ Frm_EndForm (); } else { HTM_DIV_Begin ("class=\"%s\"",Answered ? "DAT_SMALL_GREEN" : "DAT_SMALL_RED"); HTM_TxtF ("", Answered ? "fas fa-check-circle" : "fas fa-exclamation-circle", Answered ? Txt_MATCH_QUESTION_Answered : Txt_MATCH_QUESTION_Unanswered); HTM_TxtF (" %s",Answered ? Txt_MATCH_QUESTION_Answered : Txt_MATCH_QUESTION_Unanswered); HTM_DIV_End (); } /***** End container *****/ HTM_DIV_End (); } /*****************************************************************************/ /***************** Put checkbox to select if show results ********************/ /*****************************************************************************/ static void Mch_PutIconToRemoveMyAnswer (const struct Mch_Match *Match) { extern const char *Txt_Delete_my_answer; /***** Begin container *****/ HTM_DIV_Begin ("class=\"MCH_REM_MY_ANS\""); /***** Begin form *****/ Frm_BeginForm (ActRemMchAnsQstStd); Mch_PutParamMchCod (Match->MchCod); // Current match being played Gam_PutParamQstInd (Match->Status.QstInd); // Current question index shown /***** Put icon with link *****/ HTM_DIV_Begin ("class=\"MCH_BIGBUTTON_CONT\""); HTM_BUTTON_OnMouseDown_Begin (Txt_Delete_my_answer, "BT_LINK MCH_BUTTON_ON ICO_DARKRED"); HTM_Txt (""); HTM_BUTTON_End (); HTM_DIV_End (); /***** End form *****/ Frm_EndForm (); /***** End container *****/ HTM_DIV_End (); } /*****************************************************************************/ /***************************** Show match title ******************************/ /*****************************************************************************/ static void Mch_ShowMatchTitleTch (const struct Mch_Match *Match) { /***** Match title *****/ HTM_DIV_Begin ("class=\"MCH_TOP LT\""); HTM_Txt (Match->Title); HTM_DIV_End (); } static void Mch_ShowMatchTitleStd (const struct Mch_Match *Match) { /***** Match title *****/ HTM_DIV_Begin ("class=\"MCH_TOP CT\""); HTM_Txt (Match->Title); HTM_DIV_End (); } /*****************************************************************************/ /***** Show question and its answers when playing a match (as a teacher) *****/ /*****************************************************************************/ static void Mch_ShowQuestionAndAnswersTch (const struct Mch_Match *Match) { extern const char *Txt_MATCH_Paused; extern const char *Txt_Question_removed; struct Tst_Question Question; /***** Create test question *****/ Tst_QstConstructor (&Question); Question.QstCod = Match->Status.QstCod; /***** Trivial check: do not show anything on match start and end *****/ switch (Match->Status.Showing) { case Mch_START: case Mch_END: return; default: break; } /***** Get data of question from database *****/ if (Tst_GetQstDataFromDB (&Question)) { /***** Show question *****/ /* Check answer type */ if (Question.Answer.Type != Tst_ANS_UNIQUE_CHOICE) Err_WrongAnswerExit (); /* Begin container */ HTM_DIV_Begin ("class=\"MCH_BOTTOM\""); // Bottom /* Write stem */ Tst_WriteQstStem (Question.Stem,"MCH_TCH_STEM", true); // Visible /* Show media */ Med_ShowMedia (&Question.Media, "TEST_MED_EDIT_LIST_CONT", "TEST_MED_EDIT_LIST"); /***** Write answers? *****/ switch (Match->Status.Showing) { case Mch_ANSWERS: if (Match->Status.Playing) // Match is being played /* Write answers */ Mch_WriteAnswersMatchResult (Match, &Question, "MCH_TCH_ANS", false); // Don't show result else // Match is paused, not being played Mch_ShowWaitImage (Txt_MATCH_Paused); break; case Mch_RESULTS: /* Write answers with results */ Mch_WriteAnswersMatchResult (Match, &Question, "MCH_TCH_ANS", true); // Show result break; default: /* Don't write anything */ break; } /* End container */ HTM_DIV_End (); // Bottom } else Ale_ShowAlert (Ale_WARNING,Txt_Question_removed); /***** Destroy test question *****/ Tst_QstDestructor (&Question); } /*****************************************************************************/ /************* Write answers of a question when seeing a match ***************/ /*****************************************************************************/ static void Mch_WriteAnswersMatchResult (const struct Mch_Match *Match, struct Tst_Question *Question, const char *Class,bool ShowResult) { /***** Write answer depending on type *****/ if (Question->Answer.Type == Tst_ANS_UNIQUE_CHOICE) Mch_WriteChoiceAnsViewMatch (Match, Question, Class,ShowResult); else Ale_ShowAlert (Ale_ERROR,"Type of answer not valid in a game."); } /*****************************************************************************/ /******** Write single or multiple choice answer when seeing a match *********/ /*****************************************************************************/ static void Mch_WriteChoiceAnsViewMatch (const struct Mch_Match *Match, struct Tst_Question *Question, const char *Class,bool ShowResult) { unsigned NumOpt; bool RowIsOpen = false; unsigned NumRespondersQst; unsigned NumRespondersAns; unsigned Indexes[Tst_MAX_OPTIONS_PER_QUESTION]; // Indexes of all answers of this question /***** Get number of users who have answered this question from database *****/ NumRespondersQst = Mch_DB_GetNumUsrsWhoAnsweredQst (Match->MchCod,Match->Status.QstInd); /***** Change format of answers text *****/ Tst_ChangeFormatAnswersText (Question); /***** Get indexes for this question in match *****/ Mch_GetIndexes (Match->MchCod,Match->Status.QstInd,Indexes); /***** Begin table *****/ HTM_TABLE_BeginWidePadding (0); /***** Show options distributed in columns *****/ for (NumOpt = 0; NumOpt < Question->Answer.NumOptions; NumOpt++) { /***** Begin row? *****/ if (NumOpt % Match->Status.NumCols == 0) { HTM_TR_Begin (NULL); RowIsOpen = true; } /***** Write letter for this option *****/ HTM_TD_Begin ("class=\"MCH_TCH_BUTTON_TD\""); HTM_DIV_Begin ("class=\"MCH_TCH_BUTTON BT_%c\"",'A' + (char) NumOpt); HTM_TxtF ("%c",'a' + (char) NumOpt); HTM_DIV_End (); HTM_TD_End (); /***** Write the option text and the result *****/ HTM_TD_Begin ("class=\"LT\""); HTM_LABEL_Begin ("for=\"Ans%06u_%u\" class=\"%s\"",Match->Status.QstInd,NumOpt,Class); HTM_Txt (Question->Answer.Options[Indexes[NumOpt]].Text); HTM_LABEL_End (); Med_ShowMedia (&Question->Answer.Options[Indexes[NumOpt]].Media, "TEST_MED_SHOW_CONT", "TEST_MED_SHOW"); /* Show result (number of users who answered? */ if (ShowResult) { /* Get number of users who selected this answer */ NumRespondersAns = Mch_DB_GetNumUsrsWhoHaveChosenAns (Match->MchCod,Match->Status.QstInd,Indexes[NumOpt]); /* Draw proportional bar for this answer */ Mch_DrawBarNumUsrs (NumRespondersAns,NumRespondersQst, Question->Answer.Options[Indexes[NumOpt]].Correct); } else /* Draw empty bar for this answer in order to show the same layout that the one shown with results */ Mch_DrawBarNumUsrs (0,0, false); // Not used when length of bar is 0 HTM_TD_End (); /***** End row? *****/ if (NumOpt % Match->Status.NumCols == Match->Status.NumCols - 1) { HTM_TR_End (); RowIsOpen = false; } } /***** End row? *****/ if (RowIsOpen) HTM_TR_End (); /***** End table *****/ HTM_TABLE_End (); } /*****************************************************************************/ /***** Show question and its answers when playing a match (as a student) *****/ /*****************************************************************************/ // Return true on valid question, false on invalid question static bool Mch_ShowQuestionAndAnswersStd (const struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer, Mch_Update_t Update) { unsigned NumOptions; unsigned NumOpt; char *Class; /***** Get number of options in this question *****/ NumOptions = Tst_GetNumAnswersQst (Match->Status.QstCod); /***** Begin table *****/ HTM_TABLE_BeginWidePadding (8); for (NumOpt = 0; NumOpt < NumOptions; NumOpt++) { /***** Begin row *****/ HTM_TR_Begin (NULL); /***** Write letter for this option *****/ /* Begin table cell */ HTM_TD_Begin ("class=\"MCH_STD_CELL\""); /* Form with button. Sumitting onmousedown instead of default onclick is necessary in order to be fast and not lose clicks due to refresh */ Frm_BeginForm (ActAnsMchQstStd); Mch_PutParamMchCod (Match->MchCod); // Current match being played Gam_PutParamQstInd (Match->Status.QstInd); // Current question index shown Mch_PutParamNumOpt (NumOpt); // Number of button if (asprintf (&Class,"MCH_STD_BUTTON%s BT_%c", UsrAnswer->NumOpt == (int) NumOpt && // Student's answer Update == Mch_CHANGE_STATUS_BY_STUDENT ? " MCH_STD_ANSWER_SELECTED" : "", 'A' + (char) NumOpt) < 0) Err_NotEnoughMemoryExit (); HTM_BUTTON_OnMouseDown_Begin (NULL,Class); HTM_TxtF ("%c",'a' + (char) NumOpt); HTM_BUTTON_End (); free (Class); Frm_EndForm (); /* End table cell */ HTM_TD_End (); /***** End row *****/ HTM_TR_End (); } /***** End table *****/ HTM_TABLE_End (); return true; } /*****************************************************************************/ /***************************** Show match scores *****************************/ /*****************************************************************************/ #define Mch_NUM_ROWS_SCORE 50 static void Mch_ShowMatchScore (const struct Mch_Match *Match) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumScores; unsigned NumScore; double MinScore; double MaxScore; double Range; double NumRowsPerScorePoint; double Score; unsigned MaxUsrs; unsigned NumUsrs; unsigned NumRowForThisScore; unsigned NumRow; /***** Get minimum and maximum scores *****/ Gam_GetScoreRange (Match->GamCod,&MinScore,&MaxScore); Range = MaxScore - MinScore; if (Range == 0.0) return; NumRowsPerScorePoint = (double) Mch_NUM_ROWS_SCORE / Range; /***** Get maximum number of users *****/ MaxUsrs = DB_QuerySELECTUnsigned ("can not get max users", "SELECT MAX(NumUsrs)" " FROM (SELECT COUNT(*) AS NumUsrs" " FROM mch_results" " WHERE MchCod=%ld" " GROUP BY Score" " ORDER BY Score) AS Scores", Match->MchCod); /***** Get scores from database *****/ NumScores = (unsigned) DB_QuerySELECT (&mysql_res,"can not get scores", "SELECT Score," // row[0] "COUNT(*) AS NumUsrs" // row[1] " FROM mch_results" " WHERE MchCod=%ld" " GROUP BY Score" " ORDER BY Score DESC", Match->MchCod); /***** Begin table ****/ HTM_TABLE_BeginWide (); /***** Get and draw scores *****/ for (NumScore = 0, NumRow = 0; NumScore < NumScores; NumScore++) { /***** Get score and number of users from database *****/ row = mysql_fetch_row (mysql_res); /* Get score (row[0]) */ Str_SetDecimalPointToUS (); // To get the decimal point as a dot if (sscanf (row[0],"%lf",&Score) != 1) Score = 0.0; Str_SetDecimalPointToLocal (); // Return to local system /* Get number of users (row[1]) *****/ if (sscanf (row[1],"%u",&NumUsrs) != 1) NumUsrs = 0; /***** Draw empty rows until reaching the adequate row *****/ NumRowForThisScore = (unsigned) ((MaxScore - Score) * NumRowsPerScorePoint); if (NumRowForThisScore == Mch_NUM_ROWS_SCORE) NumRowForThisScore = Mch_NUM_ROWS_SCORE - 1; for (; NumRow < NumRowForThisScore; NumRow++) Mch_DrawEmptyScoreRow (NumRow,MinScore,MaxScore); /***** Draw row for this score *****/ Mch_DrawScoreRow (Score,MinScore,MaxScore,NumRow,NumUsrs,MaxUsrs); NumRow++; } /***** Draw final empty rows *****/ for (; NumRow < Mch_NUM_ROWS_SCORE; NumRow++) Mch_DrawEmptyScoreRow (NumRow,MinScore,MaxScore); /***** End table *****/ HTM_TABLE_End (); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /*************************** Draw empty score row ****************************/ /*****************************************************************************/ static void Mch_DrawEmptyScoreRow (unsigned NumRow,double MinScore,double MaxScore) { /***** Draw row *****/ HTM_TR_Begin (NULL); /* Write score */ HTM_TD_Begin ("class=\"MCH_SCO_SCO\""); if (NumRow == 0) { HTM_DoubleFewDigits (MaxScore); HTM_NBSP (); } else if (NumRow == Mch_NUM_ROWS_SCORE - 1) { HTM_DoubleFewDigits (MinScore); HTM_NBSP (); } HTM_TD_End (); /* Empty column with bar and number of users */ HTM_TD_Begin ("class=\"MCH_SCO_NUM%s\"",Mch_GetClassBorder (NumRow)); HTM_TD_End (); HTM_TR_End (); } /*****************************************************************************/ /******************************* Draw score row ******************************/ /*****************************************************************************/ static void Mch_DrawScoreRow (double Score,double MinScore,double MaxScore, unsigned NumRow,unsigned NumUsrs,unsigned MaxUsrs) { extern const char *Txt_ROLES_SINGUL_abc[Rol_NUM_ROLES][Usr_NUM_SEXS]; extern const char *Txt_ROLES_PLURAL_abc[Rol_NUM_ROLES][Usr_NUM_SEXS]; unsigned Color; unsigned BarWidth; char *Icon; /***** Compute color *****/ /* +----------------- MaxScore | score9_1x1.png +----------------- | score8_1x1.png +----------------- | score7_1x1.png +----------------- | score6_1x1.png +----------------- | score5_1x1.png +----------------- | score4_1x1.png +----------------- | score3_1x1.png +----------------- | score2_1x1.png +----------------- | score1_1x1.png +----------------- | score0_1x1.png +----------------- MinScore */ Color = (unsigned) (((Score - MinScore) / (MaxScore - MinScore)) * 10.0); if (Color == 10) Color = 9; /***** Compute bar width *****/ if (MaxUsrs > 0) { BarWidth = (unsigned) (((NumUsrs * 95.0) / MaxUsrs) + 0.5); if (BarWidth == 0) BarWidth = 1; } else BarWidth = 0; /***** Draw row *****/ HTM_TR_Begin (NULL); /* Write score */ HTM_TD_Begin ("class=\"MCH_SCO_SCO\""); HTM_DoubleFewDigits (Score); HTM_NBSP (); HTM_TD_End (); /* Draw bar and write number of users for this score */ HTM_TD_Begin ("class=\"MCH_SCO_NUM%s\"",Mch_GetClassBorder (NumRow)); if (asprintf (&Icon,"score%u_1x1.png",Color) < 0) // Background Err_NotEnoughMemoryExit (); HTM_IMG (Cfg_URL_ICON_PUBLIC,Icon, Str_BuildStringLongStr ((long) NumUsrs, NumUsrs == 1 ? Txt_ROLES_SINGUL_abc[Rol_STD][Usr_SEX_UNKNOWN] : Txt_ROLES_PLURAL_abc[Rol_STD][Usr_SEX_UNKNOWN]), "class=\"MCH_SCO_BAR\" style=\"width:%u%%;\"",BarWidth); Str_FreeString (); free (Icon); HTM_TxtF (" %u",NumUsrs); HTM_TD_End (); HTM_TR_End (); } /*****************************************************************************/ /****** Write parameter with number of option (button) pressed by user *******/ /*****************************************************************************/ static const char *Mch_GetClassBorder (unsigned NumRow) { return NumRow == 0 ? " MCH_SCO_TOP" : (NumRow == Mch_NUM_ROWS_SCORE - 1 ? " MCH_SCO_BOT" : " MCH_SCO_MID"); } /*****************************************************************************/ /****** Write parameter with number of option (button) pressed by user *******/ /*****************************************************************************/ static void Mch_PutParamNumOpt (unsigned NumOpt) { Par_PutHiddenParamUnsigned (NULL,"NumOpt",NumOpt); } /*****************************************************************************/ /******* Get parameter with number of option (button) pressed by user ********/ /*****************************************************************************/ static unsigned Mch_GetParamNumOpt (void) { long NumOpt; NumOpt = Par_GetParToLong ("NumOpt"); if (NumOpt < 0) Err_ShowErrorAndExit ("Wrong number of option."); return (unsigned) NumOpt; } /*****************************************************************************/ /*********************** Put a big button to do action ***********************/ /*****************************************************************************/ static void Mch_PutBigButton (Act_Action_t NextAction,const char *Id, long MchCod,const char *Icon,const char *Txt) { /***** Begin form *****/ Frm_BeginFormId (NextAction,Id); Mch_PutParamMchCod (MchCod); /***** Put icon with link *****/ HTM_DIV_Begin ("class=\"MCH_BIGBUTTON_CONT\""); HTM_BUTTON_SUBMIT_Begin (Txt,"BT_LINK MCH_BUTTON_ON ICO_BLACK",NULL); HTM_TxtF ("",Icon); HTM_BUTTON_End (); HTM_DIV_End (); /***** End form *****/ Frm_EndForm (); } /*****************************************************************************/ /************************** Put a big button hidden **************************/ /*****************************************************************************/ static void Mch_PutBigButtonHidden (const char *Icon) { /***** Put inactive icon *****/ HTM_DIV_Begin ("class=\"MCH_BIGBUTTON_CONT\""); HTM_BUTTON_BUTTON_Begin (NULL,"BT_LINK_OFF MCH_BUTTON_HIDDEN ICO_BLACK", NULL); HTM_TxtF ("",Icon); HTM_BUTTON_End (); HTM_DIV_End (); } /*****************************************************************************/ /********************** Put a big button to close window *********************/ /*****************************************************************************/ static void Mch_PutBigButtonClose (void) { extern const char *Txt_Close; /***** Put icon with link *****/ HTM_DIV_Begin ("class=\"MCH_BIGBUTTON_CONT\""); HTM_BUTTON_BUTTON_Begin (Txt_Close,"BT_LINK MCH_BUTTON_ON ICO_DARKRED", "window.close();"); HTM_TxtF ("",Mch_ICON_CLOSE); HTM_BUTTON_End (); HTM_DIV_End (); } /*****************************************************************************/ /****************************** Show wait image ******************************/ /*****************************************************************************/ static void Mch_ShowWaitImage (const char *Txt) { HTM_DIV_Begin ("class=\"MCH_WAIT_CONT\""); Ico_PutIcon ("Spin-1s-200px.gif",Txt,"MCH_WAIT_IMG"); HTM_DIV_End (); } /*****************************************************************************/ /**************************** Remove old players *****************************/ /*****************************************************************************/ static void Mch_DB_RemoveOldPlayers (void) { /***** Delete matches not being played by teacher *****/ DB_QueryDELETE ("can not update matches as not being played", "DELETE FROM mch_playing" " WHERE TSStatus.NumPlayers = (unsigned) DB_QueryCOUNT ("can not get number of players", "SELECT COUNT(*)" " FROM mch_players" " WHERE MchCod=%ld", Match->MchCod); } /*****************************************************************************/ /******************* Register me as a player in a match **********************/ /*****************************************************************************/ // Return true on success bool Mch_RegisterMeAsPlayerInMatch (struct Mch_Match *Match) { /***** Trivial check: match code must be > 0 *****/ if (Match->MchCod <= 0) return false; /***** Trivial check: match must be being played *****/ if (!Match->Status.Playing) // Match is paused, not being played return false; /***** Trivial check: match must not be over *****/ if (Match->Status.Showing == Mch_END) // Match over return false; /***** Trivial check: only a student can join a match *****/ if (Gbl.Usrs.Me.Role.Logged != Rol_STD) // I am not logged as student return false; /***** Insert me as match player *****/ DB_QueryREPLACE ("can not insert match player", "REPLACE mch_players" " (MchCod,UsrCod)" " VALUES" " (%ld,%ld)", Match->MchCod, Gbl.Usrs.Me.UsrDat.UsrCod); return true; } /*****************************************************************************/ /********************** Get code of match being played ***********************/ /*****************************************************************************/ void Mch_GetMatchBeingPlayed (void) { long MchCodBeingPlayed; /***** Get match code ****/ if ((MchCodBeingPlayed = Mch_GetParamMchCod ()) <= 0) Err_WrongMatchExit (); Mch_SetMchCodBeingPlayed (MchCodBeingPlayed); } /*****************************************************************************/ /********************* Show match being played as student ********************/ /*****************************************************************************/ void Mch_JoinMatchAsStd (void) { struct Mch_Match Match; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForStd (&Match,Mch_CHANGE_STATUS_BY_STUDENT); HTM_DIV_End (); } /*****************************************************************************/ /****** Remove student's answer to a question and show match as student ******/ /*****************************************************************************/ void Mch_RemMyQstAnsAndShowMchStatus (void) { struct Mch_Match Match; unsigned QstInd; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Get question index from form *****/ QstInd = Gam_GetParamQstInd (); /***** Remove my answer to this question *****/ Mch_RemoveMyQuestionAnswer (&Match,QstInd); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForStd (&Match,Mch_CHANGE_STATUS_BY_STUDENT); HTM_DIV_End (); } /*****************************************************************************/ /******************** Remove student's answer to a question ******************/ /*****************************************************************************/ void Mch_RemoveMyQuestionAnswer (const struct Mch_Match *Match,unsigned QstInd) { /***** Check that teacher's screen is showing answers and question index is the current one being played *****/ if (Match->Status.Playing && // Match is being played Match->Status.Showing == Mch_ANSWERS && // Teacher's screen is showing answers QstInd == Match->Status.QstInd) // Removing answer to the current question being played { /***** Remove my answer to this question *****/ Mch_DB_RemoveMyAnswerToMatchQuestion (Match); /***** Compute score and update my match result *****/ MchPrn_ComputeScoreAndUpdateMyMatchPrintInDB (Match->MchCod); } } /*****************************************************************************/ /******************** Start match countdown (by a teacher) *******************/ /*****************************************************************************/ void Mch_StartCountdown (void) { struct Mch_Match Match; long NewCountdown; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Get countdown parameter ****/ NewCountdown = Par_GetParToLong ("Countdown"); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Start countdown *****/ Match.Status.Countdown = NewCountdown; /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ Mch_ShowRefreshablePartTch (&Match); } /*****************************************************************************/ /****************** Refresh match for a teacher via AJAX *********************/ /*****************************************************************************/ void Mch_RefreshMatchTch (void) { struct Mch_Match Match; enum {REFRESH_LEFT,REFRESH_ALL} WhatToRefresh; if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything return; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Remove old players. This function must be called by a teacher before getting match status. *****/ Mch_DB_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Update countdown *****/ // If current countdown is < 0 ==> no countdown in progress WhatToRefresh = REFRESH_LEFT; if (Match.Status.Playing && // Match is being played Match.Status.Countdown >= 0) // Countdown in progress { /* Decrease countdown */ Match.Status.Countdown -= Cfg_SECONDS_TO_REFRESH_MATCH_TCH; /* On countdown reached, set match status to next (forward) status */ if (Match.Status.Countdown <= 0) // End of countdown reached { Mch_SetMatchStatusToNext (&Match); WhatToRefresh = REFRESH_ALL; // Refresh the whole page } } /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Update elapsed time in this question *****/ Mch_UpdateElapsedTimeInQuestion (&Match); /***** Show current match status *****/ switch (WhatToRefresh) { case REFRESH_LEFT: // Refresh only left part HTM_Txt ("match_left|0|"); // 0 ==> do not evaluate MatJax scripts after updating HTML Mch_ShowRefreshablePartTch (&Match); break; case REFRESH_ALL: // Refresh the whole page HTM_Txt ("match|1|"); // 1 ==> evaluate MatJax scripts after updating HTML Mch_ShowMatchStatusForTch (&Match); break; } } /*****************************************************************************/ /*************** Refresh current game for a student via AJAX *****************/ /*****************************************************************************/ void Mch_RefreshMatchStd (void) { struct Mch_Match Match; if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything return; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Show current match status *****/ Mch_ShowMatchStatusForStd (&Match,Mch_REFRESH_STATUS_BY_SERVER); } /*****************************************************************************/ /**** Receive previous question answer in a match question from database *****/ /*****************************************************************************/ void Mch_GetQstAnsFromDB (long MchCod,long UsrCod,unsigned QstInd, struct Mch_UsrAnswer *UsrAnswer) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumRows; /***** Set default values for number of option and answer index *****/ UsrAnswer->NumOpt = -1; // < 0 ==> no answer selected UsrAnswer->AnsInd = -1; // < 0 ==> no answer selected /***** Get student's answer *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get user's answer to a match question", "SELECT NumOpt," // row[0] "AnsInd" // row[1] " FROM mch_answers" " WHERE MchCod=%ld" " AND UsrCod=%ld" " AND QstInd=%u", MchCod, UsrCod, QstInd); if (NumRows) // Answer found... { row = mysql_fetch_row (mysql_res); /***** Get number of option index (row[0]) *****/ if (sscanf (row[0],"%d",&(UsrAnswer->NumOpt)) != 1) Err_ShowErrorAndExit ("Error when getting student's answer to a match question."); /***** Get answer index (row[1]) *****/ if (sscanf (row[1],"%d",&(UsrAnswer->AnsInd)) != 1) Err_ShowErrorAndExit ("Error when getting student's answer to a match question."); } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /********* Receive question answer from student when playing a match *********/ /*****************************************************************************/ void Mch_ReceiveQuestionAnswer (void) { struct Mch_Match Match; unsigned QstInd; // 0 means that the game has not started. First question has index 1. struct Mch_UsrAnswer UsrAnswer; /***** Reset match *****/ Mch_ResetMatch (&Match); /***** Get data of the match from database *****/ Match.MchCod = Mch_GetMchCodBeingPlayed (); Mch_GetDataOfMatchByCod (&Match); /***** Get question index from form *****/ QstInd = Gam_GetParamQstInd (); /***** Get number of option selected by student from form *****/ UsrAnswer.NumOpt = Mch_GetParamNumOpt (); /***** Store answer *****/ Mch_StoreQuestionAnswer (&Match,QstInd,&UsrAnswer); /***** Show current match status *****/ HTM_DIV_Begin ("id=\"match\" class=\"MCH_CONT\""); Mch_ShowMatchStatusForStd (&Match,Mch_CHANGE_STATUS_BY_STUDENT); HTM_DIV_End (); } /*****************************************************************************/ /********** Store question answer from student when playing a match **********/ /*****************************************************************************/ void Mch_StoreQuestionAnswer (const struct Mch_Match *Match,unsigned QstInd, struct Mch_UsrAnswer *UsrAnswer) { unsigned Indexes[Tst_MAX_OPTIONS_PER_QUESTION]; struct Mch_UsrAnswer PreviousUsrAnswer; /***** Check that teacher's screen is showing answers and question index is the current one being played *****/ if (Match->Status.Playing && // Match is being played Match->Status.Showing == Mch_ANSWERS && // Teacher's screen is showing answers QstInd == Match->Status.QstInd) // Receiving an answer to the current question being played { /***** Get indexes for this question from database *****/ Mch_GetIndexes (Match->MchCod,Match->Status.QstInd,Indexes); /***** Get answer index *****/ /* Indexes[4] = {0,3,1,2} +--------+--------+----------+---------+ | Button | Option | Answer | Correct | | letter | number | index | | | screen | screen | database | | +--------+--------+----------+---------+ | a | 0 | 0 | | | b | 1 | 3 | | | c | 2 | 1 | Y | <---- User press button #2 (index = 1, correct) | d | 3 | 2 | | +--------+--------+----------+---------+ UsrAnswer->NumOpt = 2 UsrAnswer->AnsInd = 1 */ UsrAnswer->AnsInd = Indexes[UsrAnswer->NumOpt]; /***** Get previous student's answer to this question (<0 ==> no answer) *****/ Mch_GetQstAnsFromDB (Match->MchCod,Gbl.Usrs.Me.UsrDat.UsrCod,Match->Status.QstInd, &PreviousUsrAnswer); /***** Store student's answer *****/ if (UsrAnswer->NumOpt >= 0 && UsrAnswer->AnsInd >= 0 && UsrAnswer->AnsInd != PreviousUsrAnswer.AnsInd) { /***** Update my answer to this question *****/ Mch_DB_UpdateMyAnswerToMatchQuestion (Match,UsrAnswer); /***** Compute score and update my match result *****/ MchPrn_ComputeScoreAndUpdateMyMatchPrintInDB (Match->MchCod); } } } /*****************************************************************************/ /******************** Update my answer to match question *********************/ /*****************************************************************************/ static void Mch_DB_UpdateMyAnswerToMatchQuestion (const struct Mch_Match *Match, const struct Mch_UsrAnswer *UsrAnswer) { DB_QueryREPLACE ("can not register your answer to the match question", "REPLACE mch_answers" " (MchCod,UsrCod,QstInd,NumOpt,AnsInd)" " VALUES" " (%ld,%ld,%u,%d,%d)", Match->MchCod, Gbl.Usrs.Me.UsrDat.UsrCod, Match->Status.QstInd, UsrAnswer->NumOpt, UsrAnswer->AnsInd); } /*****************************************************************************/ /******************* Remove my answer to match question **********************/ /*****************************************************************************/ static void Mch_DB_RemoveMyAnswerToMatchQuestion (const struct Mch_Match *Match) { DB_QueryDELETE ("can not remove your answer to the match question", "DELETE FROM mch_answers" " WHERE MchCod=%ld" " AND UsrCod=%ld" " AND QstInd=%u", Match->MchCod, Gbl.Usrs.Me.UsrDat.UsrCod, Match->Status.QstInd); } /*****************************************************************************/ /*************** Get the questions of a match from database ******************/ /*****************************************************************************/ void Mch_GetMatchQuestionsFromDB (struct MchPrn_Print *Print) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumQst; unsigned QstInd; struct Mch_UsrAnswer UsrAnswer; /***** Get questions and answers of a match result *****/ Print->NumQsts.All = (unsigned) DB_QuerySELECT (&mysql_res,"can not get questions and answers" " of a match result", "SELECT gam_questions.QstCod," // row[0] "gam_questions.QstInd," // row[1] "mch_indexes.Indexes" // row[2] " FROM mch_matches,gam_questions,mch_indexes" " WHERE mch_matches.MchCod=%ld" " AND mch_matches.GamCod=gam_questions.GamCod" " AND mch_matches.MchCod=mch_indexes.MchCod" " AND gam_questions.QstInd=mch_indexes.QstInd" " ORDER BY gam_questions.QstInd", Print->MchCod); for (NumQst = 0, Print->NumQsts.NotBlank = 0; NumQst < Print->NumQsts.All; NumQst++) { row = mysql_fetch_row (mysql_res); /* Get question code (row[0]) */ if ((Print->PrintedQuestions[NumQst].QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Err_WrongQuestionExit (); /* Get question index (row[1]) */ QstInd = Str_ConvertStrToUnsigned (row[1]); /* Get indexes for this question (row[2]) */ Str_Copy (Print->PrintedQuestions[NumQst].StrIndexes,row[2], sizeof (Print->PrintedQuestions[NumQst].StrIndexes) - 1); /* Get answers selected by user for this question */ Mch_GetQstAnsFromDB (Print->MchCod,Print->UsrCod,QstInd,&UsrAnswer); if (UsrAnswer.AnsInd >= 0) // UsrAnswer.AnsInd >= 0 ==> answer selected { snprintf (Print->PrintedQuestions[NumQst].StrAnswers, sizeof (Print->PrintedQuestions[NumQst].StrAnswers), "%d",UsrAnswer.AnsInd); Print->NumQsts.NotBlank++; } else // UsrAnswer.AnsInd < 0 ==> no answer selected Print->PrintedQuestions[NumQst].StrAnswers[0] = '\0'; // Empty answer } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /******************** Compute match score for a student **********************/ /*****************************************************************************/ void Mch_ComputeScore (struct MchPrn_Print *Print) { unsigned NumQst; struct Tst_Question Question; for (NumQst = 0, Print->Score = 0.0; NumQst < Print->NumQsts.All; NumQst++) { /***** Create test question *****/ Tst_QstConstructor (&Question); Question.QstCod = Print->PrintedQuestions[NumQst].QstCod; Question.Answer.Type = Tst_ANS_UNIQUE_CHOICE; /***** Compute score for this answer ******/ TstPrn_ComputeAnswerScore (&Print->PrintedQuestions[NumQst],&Question); /***** Update total score *****/ Print->Score += Print->PrintedQuestions[NumQst].Score; /***** Destroy test question *****/ Tst_QstDestructor (&Question); } } /*****************************************************************************/ /********** Get number of users who answered a question in a match ***********/ /*****************************************************************************/ unsigned Mch_DB_GetNumUsrsWhoAnsweredQst (long MchCod,unsigned QstInd) { /***** Get number of users who answered a question in a match from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of users who answered a question", "SELECT COUNT(*)" " FROM mch_answers" " WHERE MchCod=%ld" " AND QstInd=%u", MchCod, QstInd); } /*****************************************************************************/ /*** Get number of users who have chosen a given answer of a game question ***/ /*****************************************************************************/ unsigned Mch_DB_GetNumUsrsWhoHaveChosenAns (long MchCod,unsigned QstInd,unsigned AnsInd) { /***** Get number of users who have chosen an answer of a question from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of users who have chosen an answer", "SELECT COUNT(*)" " FROM mch_answers" " WHERE MchCod=%ld" " AND QstInd=%u" " AND AnsInd=%u", MchCod, QstInd, AnsInd); } /*****************************************************************************/ /************ Get number of users who have played a given match **************/ /*****************************************************************************/ static unsigned Mch_DB_GetNumUsrsWhoHavePlayedMch (long MchCod) { /***** Get number of users who have played the match (users who have a result for this match, even blank result) from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of users who have played a match", "SELECT COUNT(*)" " FROM mch_results" " WHERE MchCod=%ld", MchCod); } /*****************************************************************************/ /***************** Draw a bar with the percentage of answers *****************/ /*****************************************************************************/ #define Mch_MAX_BAR_WIDTH 100 void Mch_DrawBarNumUsrs (unsigned NumRespondersAns,unsigned NumRespondersQst,bool Correct) { extern const char *Txt_of_PART_OF_A_TOTAL; unsigned i; unsigned BarWidth = 0; /***** Begin container *****/ HTM_DIV_Begin ("class=\"MCH_RESULT\""); /***** Draw bar with a with proportional to the number of clicks *****/ if (NumRespondersAns && NumRespondersQst) BarWidth = (unsigned) ((((double) NumRespondersAns * (double) Mch_MAX_BAR_WIDTH) / (double) NumRespondersQst) + 0.5); /***** Bar proportional to number of users *****/ HTM_TABLE_BeginWide (); HTM_TR_Begin ("class=\"MCH_RES_TR\""); for (i = 0; i < 100; i++) { HTM_TD_Begin ("class=\"%s\"", (i < BarWidth) ? (Correct ? "MCH_RES_CORRECT" : "MCH_RES_WRONG") : "MCH_RES_VOID"); HTM_TD_End (); } HTM_TR_End (); HTM_TABLE_End (); /***** Write the number of users *****/ if (NumRespondersAns && NumRespondersQst) HTM_TxtF ("%u (%u%% %s %u)", NumRespondersAns, (unsigned) ((((double) NumRespondersAns * 100.0) / (double) NumRespondersQst) + 0.5), Txt_of_PART_OF_A_TOTAL,NumRespondersQst); else HTM_NBSP (); /***** End container *****/ HTM_DIV_End (); } /*****************************************************************************/ /*********** Update indexes of questions greater than a given one ************/ /*****************************************************************************/ void Mch_DB_UpdateIndexesOfQstsGreaterThan (long GamCod,unsigned QstInd) { DB_QueryUPDATE ("can not update indexes of questions", "UPDATE mch_answers," "mch_matches" " SET mch_answers.QstInd=mch_answers.QstInd-1" " WHERE mch_matches.GamCod=%ld" " AND mch_matches.MchCod=mch_answers.MchCod" " AND mch_answers.QstInd>%u", GamCod, QstInd); } /*****************************************************************************/ /********* Get start of first match and end of last match in a game **********/ /*****************************************************************************/ unsigned Mch_DB_GetStartEndMatchesInGame (MYSQL_RES **mysql_res,long GamCod) { return (unsigned) DB_QuerySELECT (mysql_res,"can not get game data", "SELECT UNIX_TIMESTAMP(MIN(StartTime))," // row[0] "UNIX_TIMESTAMP(MAX(EndTime))" // row[1] " FROM mch_matches" " WHERE GamCod=%ld", GamCod); } /*****************************************************************************/ /********************** Remove answers of a game question ********************/ /*****************************************************************************/ void Mch_DB_RemAnswersOfAQuestion (long GamCod,unsigned QstInd) { /***** Remove answers from all matches of this game *****/ DB_QueryDELETE ("can not remove the answers of a question", "DELETE FROM mch_answers" " USING mch_matches," "mch_answers" " WHERE mch_matches.GamCod=%ld" // From all matches of this game... " AND mch_matches.MchCod=mch_answers.MchCod" " AND mch_answers.QstInd=%u", // ...remove only answers to this question GamCod, QstInd); }