// swad_remote_control.c: remote control /* SWAD (Shared Workspace At a Distance), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2017 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #include // For PATH_MAX #include // For NULL #include // For calloc #include // For string functions #include "swad_alert.h" #include "swad_box.h" #include "swad_database.h" #include "swad_global.h" #include "swad_group.h" #include "swad_notification.h" #include "swad_pagination.h" #include "swad_parameter.h" #include "swad_remote_control.h" #include "swad_role.h" #include "swad_table.h" #include "swad_test.h" /*****************************************************************************/ /************** External global variables from others modules ****************/ /*****************************************************************************/ extern struct Globals Gbl; /*****************************************************************************/ /***************************** Private constants *****************************/ /*****************************************************************************/ #define Rmt_MAX_CHARS_ANSWER (1024 - 1) // 1023 #define Rmt_MAX_BYTES_ANSWER ((Rmt_MAX_CHARS_ANSWER + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 16383 #define Rmt_MAX_BYTES_LIST_ANSWER_TYPES (10 + (Rmt_NUM_ANS_TYPES - 1) * (1 + 10)) const char *Rmt_StrAnswerTypesDB[Rmt_NUM_ANS_TYPES] = { "unique_choice", "multiple_choice", }; #define Rmt_MAX_ANSWERS_PER_QUESTION 10 struct GameQuestion { long QstCod; unsigned QstInd; Rmt_AnswerType_t AnswerType; struct { char *Text; } AnsChoice[Rmt_MAX_ANSWERS_PER_QUESTION]; bool AllAnsTypes; char ListAnsTypes[Rmt_MAX_BYTES_LIST_ANSWER_TYPES + 1]; }; #define Rmt_MAX_SELECTED_QUESTIONS 1000 #define Rmt_MAX_BYTES_LIST_SELECTED_QUESTIONS (Rmt_MAX_SELECTED_QUESTIONS * (1 + 10 + 1)) /*****************************************************************************/ /******************************* Private types *******************************/ /*****************************************************************************/ /*****************************************************************************/ /***************************** Private variables *****************************/ /*****************************************************************************/ /*****************************************************************************/ /***************************** Private prototypes ****************************/ /*****************************************************************************/ static void Rmt_ListAllGames (struct GameQuestion *GameQst); static bool Rmt_CheckIfICanCreateGame (void); static void Rmt_PutIconsListGames (void); static void Rmt_PutIconToCreateNewGame (void); static void Rmt_PutButtonToCreateNewGame (void); static void Rmt_PutParamsToCreateNewGame (void); static void Rmt_PutFormToSelectWhichGroupsToShow (void); static void Rmt_ParamsWhichGroupsToShow (void); static void Rmt_ShowOneGame (long GamCod,struct GameQuestion *GameQst, bool ShowOnlyThisGameComplete); static void Rmt_WriteAuthor (struct Game *Game); static void Rmt_WriteStatus (struct Game *Game); static void Rmt_GetParamGameOrder (void); static void Rmt_PutFormsToRemEditOneGame (long GamCod,bool Visible); static void Rmt_PutParams (void); static void Rmt_SetAllowedAndHiddenScopes (unsigned *ScopesAllowed, unsigned *HiddenAllowed); static void Rmt_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]); static void Rmt_PutButtonToResetGame (void); static bool Rmt_CheckIfSimilarGameExists (struct Game *Game); static void Rmt_SetDefaultAndAllowedScope (struct Game *Game); static void Rmt_ShowLstGrpsToEditGame (long GamCod); static void Rmt_UpdateNumUsrsNotifiedByEMailAboutGame (long GamCod, unsigned NumUsrsToBeNotifiedByEMail); static void Rmt_CreateGame (struct Game *Game,const char *Txt); static void Rmt_UpdateGame (struct Game *Game,const char *Txt); static bool Rmt_CheckIfGamIsAssociatedToGrps (long GamCod); static void Rmt_RemoveAllTheGrpsAssociatedToAndGame (long GamCod); static void Rmt_CreateGrps (long GamCod); static void Rmt_GetAndWriteNamesOfGrpsAssociatedToGame (struct Game *Game); static bool Rmt_CheckIfICanDoThisGameBasedOnGrps (long GamCod); static unsigned Rmt_GetNumQstsGame (long GamCod); static void Rmt_InitQst (struct GameQuestion *GameQst); static void Rmt_PutParamQstCod (long QstCod); static long Rmt_GetParamQstCod (void); static void Rmt_RemAnswersOfAQuestion (long QstCod); static Rmt_AnswerType_t Rmt_ConvertFromStrAnsTypDBToAnsTyp (const char *StrAnsTypeBD); // static bool Rmt_CheckIfAnswerExists (long QstCod,unsigned AnsInd); // static bool Rmt_AllocateTextChoiceAnswer (struct GameQuestion *GameQst,unsigned NumAns); // static void Rmt_FreeTextChoiceAnswers (struct GameQuestion *GameQst,unsigned NumAnswers); // static void Rmt_FreeTextChoiceAnswer (struct GameQuestion *GameQst,unsigned NumAns); static unsigned Rmt_GetQstIndFromQstCod (long QstCod); static unsigned Rmt_GetNextQuestionIndexInGame (long GamCod); static void Rmt_ListGameQuestions (struct Game *Game,struct GameQuestion *GameQst); static void Rmt_PutIconToAddNewQuestions (void); static void Rmt_PutButtonToAddNewQuestions (void); static void Rmt_AllocateListSelectedQuestions (void); static void Rmt_FreeListsSelectedQuestions (void); static unsigned Rmt_CountNumQuestionsInList (void); // static void Rmt_WriteQstStem (const char *Stem); static void Rmt_WriteAnswersOfAQst (Tst_ActionToDoWithQuestions_t ActionToDoWithQuestions, struct Game *Game,struct GameQuestion *GameQst); static void Rmt_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs); // static void Rmt_PutIconToRemoveOneQst (void); static void Rmt_PutParamsRemoveOneQst (void); static void Rmt_ReceiveAndStoreUserAnswersToAGame (long GamCod); static void Rmt_IncreaseAnswerInDB (long QstCod,unsigned AnsInd); static void Rmt_RegisterIHaveAnsweredGame (long GamCod); static bool Rmt_CheckIfIHaveAnsweredGame (long GamCod); static unsigned Rmt_GetNumUsrsWhoHaveAnsweredGame (long GamCod); /*****************************************************************************/ /************************** List all the games *****************************/ /*****************************************************************************/ void Rmt_SeeAllGames (void) { struct GameQuestion GameQst; /***** Get parameters *****/ Rmt_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_SURVEYS); /***** Show all the games *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /*************************** Show all the games ****************************/ /*****************************************************************************/ static void Rmt_ListAllGames (struct GameQuestion *GameQst) { extern const char *Hlp_ASSESSMENT_Games; extern const char *Txt_Games; extern const char *Txt_START_END_TIME_HELP[Dat_NUM_START_END_TIME]; extern const char *Txt_START_END_TIME[Dat_NUM_START_END_TIME]; extern const char *Txt_Game; extern const char *Txt_Status; extern const char *Txt_No_games; Rmt_Order_t Order; struct Pagination Pagination; unsigned NumGame; /***** Get number of groups in current course *****/ if (!Gbl.CurrentCrs.Grps.NumGrps) Gbl.CurrentCrs.Grps.WhichGrps = Grp_ALL_GROUPS; /***** Get list of games *****/ Rmt_GetListGames (); /***** Compute variables related to pagination *****/ Pagination.NumItems = Gbl.Games.Num; Pagination.CurrentPage = (int) Gbl.Games.CurrentPage; Pag_CalculatePagination (&Pagination); Gbl.Games.CurrentPage = (unsigned) Pagination.CurrentPage; /***** Write links to pages *****/ if (Pagination.MoreThanOnePage) Pag_WriteLinksToPagesCentered (Pag_SURVEYS, 0, &Pagination); /***** Start box *****/ Box_StartBox ("100%",Txt_Games,Rmt_PutIconsListGames, Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE); /***** Select whether show only my groups or all groups *****/ if (Gbl.CurrentCrs.Grps.NumGrps) Rmt_PutFormToSelectWhichGroupsToShow (); if (Gbl.Games.Num) { /***** Table head *****/ Tbl_StartTableWideMargin (2); fprintf (Gbl.F.Out,"" ""); // Column for contextual icons for (Order = Rmt_ORDER_BY_START_DATE; Order <= Rmt_ORDER_BY_END_DATE; Order++) { fprintf (Gbl.F.Out,""); /* Form to change order */ Act_FormStart (ActSeeAllGam); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_SURVEYS,Gbl.Games.CurrentPage); Par_PutHiddenParamUnsigned ("Order",(unsigned) Order); Act_LinkFormSubmit (Txt_START_END_TIME_HELP[Order],"TIT_TBL",NULL); if (Order == Gbl.Games.SelectedOrder) fprintf (Gbl.F.Out,""); fprintf (Gbl.F.Out,"%s",Txt_START_END_TIME[Order]); if (Order == Gbl.Games.SelectedOrder) fprintf (Gbl.F.Out,""); fprintf (Gbl.F.Out,""); Act_FormEnd (); fprintf (Gbl.F.Out,""); } fprintf (Gbl.F.Out,"" "%s" "" "" "%s" "" "", Txt_Game, Txt_Status); /***** Write all the games *****/ for (NumGame = Pagination.FirstItemVisible; NumGame <= Pagination.LastItemVisible; NumGame++) Rmt_ShowOneGame (Gbl.Games.LstGamCods[NumGame - 1],GameQst,false); /***** End table *****/ Tbl_EndTable (); } else // No games created Ale_ShowAlert (Ale_INFO,Txt_No_games); /***** Button to create a new game *****/ if (Rmt_CheckIfICanCreateGame ()) Rmt_PutButtonToCreateNewGame (); /***** End box *****/ Box_EndBox (); /***** Write again links to pages *****/ if (Pagination.MoreThanOnePage) Pag_WriteLinksToPagesCentered (Pag_SURVEYS, 0, &Pagination); /***** Free list of games *****/ Rmt_FreeListGames (); } /*****************************************************************************/ /******************* Check if I can create a new game **********************/ /*****************************************************************************/ static bool Rmt_CheckIfICanCreateGame (void) { switch (Gbl.Usrs.Me.Role.Logged) { case Rol_TCH: return (Gbl.CurrentCrs.Crs.CrsCod > 0); case Rol_DEG_ADM: return (Gbl.CurrentDeg.Deg.DegCod > 0); // Always true case Rol_CTR_ADM: return (Gbl.CurrentCtr.Ctr.CtrCod > 0); // Always true case Rol_INS_ADM: return (Gbl.CurrentIns.Ins.InsCod > 0); // Always true case Rol_SYS_ADM: return true; default: return false; } return false; } /*****************************************************************************/ /***************** Put contextual icons in list of games *******************/ /*****************************************************************************/ static void Rmt_PutIconsListGames (void) { /***** Put icon to create a new game *****/ if (Rmt_CheckIfICanCreateGame ()) Rmt_PutIconToCreateNewGame (); /***** Put icon to show a figure *****/ Gbl.Stat.FigureType = Sta_SURVEYS; Sta_PutIconToShowFigure (); } /*****************************************************************************/ /********************** Put icon to create a new game **********************/ /*****************************************************************************/ static void Rmt_PutIconToCreateNewGame (void) { extern const char *Txt_New_game; Lay_PutContextualLink (ActFrmNewGam,NULL,Rmt_PutParamsToCreateNewGame, "plus64x64.png", Txt_New_game,NULL, NULL); } /*****************************************************************************/ /********************* Put button to create a new game *********************/ /*****************************************************************************/ static void Rmt_PutButtonToCreateNewGame (void) { extern const char *Txt_New_game; Act_FormStart (ActFrmNewGam); Rmt_PutParamsToCreateNewGame (); Btn_PutConfirmButton (Txt_New_game); Act_FormEnd (); } /*****************************************************************************/ /******************* Put parameters to create a new game *******************/ /*****************************************************************************/ static void Rmt_PutParamsToCreateNewGame (void) { Rmt_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_SURVEYS,Gbl.Games.CurrentPage); } /*****************************************************************************/ /***************** Put form to select which groups to show *******************/ /*****************************************************************************/ static void Rmt_PutFormToSelectWhichGroupsToShow (void) { fprintf (Gbl.F.Out,"
"); Grp_ShowFormToSelWhichGrps (ActSeeAllGam,Rmt_ParamsWhichGroupsToShow); fprintf (Gbl.F.Out,"
"); } static void Rmt_ParamsWhichGroupsToShow (void) { Rmt_PutHiddenParamGameOrder (); Pag_PutHiddenParamPagNum (Pag_SURVEYS,Gbl.Games.CurrentPage); } /*****************************************************************************/ /****************************** Show one game ******************************/ /*****************************************************************************/ void Rmt_SeeOneGame (void) { struct Game Game; struct GameQuestion GameQst; /***** Initialize question to zero *****/ Rmt_InitQst (&GameQst); /***** Get parameters *****/ Rmt_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_SURVEYS); /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Show game *****/ Rmt_ShowOneGame (Game.GamCod,&GameQst,true); } /*****************************************************************************/ /****************************** Show one game ******************************/ /*****************************************************************************/ static void Rmt_ShowOneGame (long GamCod,struct GameQuestion *GameQst, bool ShowOnlyThisGameComplete) { extern const char *Hlp_ASSESSMENT_Games; extern const char *Txt_Game; extern const char *Txt_Today; extern const char *Txt_View_game; extern const char *Txt_No_of_questions; extern const char *Txt_No_of_users; extern const char *Txt_Scope; extern const char *Txt_Country; extern const char *Txt_Institution; extern const char *Txt_Centre; extern const char *Txt_Degree; extern const char *Txt_Course; extern const char *Txt_Users; extern const char *Txt_Play; extern const char *Txt_View_game_results; static unsigned UniqueId = 0; struct Game Game; char Txt[Cns_MAX_BYTES_TEXT + 1]; /***** Start box *****/ if (ShowOnlyThisGameComplete) Box_StartBox (NULL,Txt_Game,NULL, Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE); /***** Get data of this game *****/ Game.GamCod = GamCod; Rmt_GetDataOfGameByCod (&Game); /***** Start table *****/ if (ShowOnlyThisGameComplete) Tbl_StartTableWide (2); /***** Write first row of data of this assignment *****/ /* Forms to remove/edit this assignment */ fprintf (Gbl.F.Out,"" ""); if (Game.Status.ICanEdit) Rmt_PutFormsToRemEditOneGame (Game.GamCod,Game.Status.Visible); fprintf (Gbl.F.Out,""); /* Start date/time */ UniqueId++; fprintf (Gbl.F.Out,"" "" "", UniqueId,Game.TimeUTC[Rmt_START_TIME], (unsigned) Gbl.Prefs.DateFormat,Txt_Today); /* End date/time */ fprintf (Gbl.F.Out,"" "" "", UniqueId,Game.TimeUTC[Rmt_END_TIME], (unsigned) Gbl.Prefs.DateFormat,Txt_Today); /* Game title */ fprintf (Gbl.F.Out,""); /* Put form to view game */ Act_FormStart (ActSeeOneGam); Rmt_PutParamGameCod (GamCod); Rmt_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_SURVEYS,Gbl.Games.CurrentPage); Act_LinkFormSubmit (Txt_View_game, Game.Status.Visible ? "ASG_TITLE" : "ASG_TITLE_LIGHT",NULL); fprintf (Gbl.F.Out,"%s", Game.Title); Act_FormEnd (); /* Number of questions and number of distinct users who have already answered this game */ fprintf (Gbl.F.Out,"
%s: %u; %s: %u
" "", Game.Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", Txt_No_of_questions, Game.NumQsts, Txt_No_of_users, Game.NumUsrs); /* Status of the game */ fprintf (Gbl.F.Out,""); Rmt_WriteStatus (&Game); if (!ShowOnlyThisGameComplete) { /* Possible button to answer this game */ if (Game.Status.ICanAnswer) { fprintf (Gbl.F.Out,"
"); Act_FormStart (ActSeeOneGam); Rmt_PutParamGameCod (Game.GamCod); Rmt_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_SURVEYS,Gbl.Games.CurrentPage); Btn_PutCreateButtonInline (Txt_Play); Act_FormEnd (); fprintf (Gbl.F.Out,"
"); } /* Possible button to see the result of the game */ else if (Game.Status.ICanViewResults) { fprintf (Gbl.F.Out,"
"); Act_FormStart (ActSeeOneGam); Rmt_PutParamGameCod (Game.GamCod); Rmt_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_SURVEYS,Gbl.Games.CurrentPage); Btn_PutConfirmButtonInline (Txt_View_game_results); Act_FormEnd (); fprintf (Gbl.F.Out,"
"); } } fprintf (Gbl.F.Out,"" ""); /***** Write second row of data of this game *****/ fprintf (Gbl.F.Out,"" ""); /* Author of the game */ Rmt_WriteAuthor (&Game); fprintf (Gbl.F.Out,"" ""); /* Scope of the game */ fprintf (Gbl.F.Out,"
%s: ", Game.Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", Txt_Scope); switch (Game.Scope) { case Sco_SCOPE_UNK: // Unknown Lay_ShowErrorAndExit ("Wrong game scope."); break; case Sco_SCOPE_SYS: // System fprintf (Gbl.F.Out,"%s", Cfg_PLATFORM_SHORT_NAME); break; case Sco_SCOPE_CTY: // Country fprintf (Gbl.F.Out,"%s %s", Txt_Country,Gbl.CurrentCty.Cty.Name[Gbl.Prefs.Language]); break; case Sco_SCOPE_INS: // Institution fprintf (Gbl.F.Out,"%s %s", Txt_Institution,Gbl.CurrentIns.Ins.ShrtName); break; case Sco_SCOPE_CTR: // Centre fprintf (Gbl.F.Out,"%s %s", Txt_Centre,Gbl.CurrentCtr.Ctr.ShrtName); break; case Sco_SCOPE_DEG: // Degree fprintf (Gbl.F.Out,"%s %s", Txt_Degree,Gbl.CurrentDeg.Deg.ShrtName); break; case Sco_SCOPE_CRS: // Course fprintf (Gbl.F.Out,"%s %s", Txt_Course,Gbl.CurrentCrs.Crs.ShrtName); break; } fprintf (Gbl.F.Out,"
"); /* Users' roles who can answer the game */ fprintf (Gbl.F.Out,"
%s:
", Game.Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", Txt_Users); Rol_WriteSelectorRoles (1 << Rol_STD | 1 << Rol_NET | 1 << Rol_TCH, Game.Roles, true,false); fprintf (Gbl.F.Out,"
"); /* Groups whose users can answer this game */ if (Game.Scope == Sco_SCOPE_CRS) if (Gbl.CurrentCrs.Grps.NumGrps) Rmt_GetAndWriteNamesOfGrpsAssociatedToGame (&Game); /* Text of the game */ Rmt_GetGameTxtFromDB (Game.GamCod,Txt); Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML, Txt,Cns_MAX_BYTES_TEXT,false); // Convert from HTML to rigorous HTML Str_InsertLinks (Txt,Cns_MAX_BYTES_TEXT,60); // Insert links fprintf (Gbl.F.Out,"

" "%s" "

" "" "", Game.Status.Visible ? "DAT" : "DAT_LIGHT", Txt); /***** Write questions of this game *****/ if (ShowOnlyThisGameComplete) { fprintf (Gbl.F.Out,"" ""); Rmt_ListGameQuestions (&Game,GameQst); fprintf (Gbl.F.Out,"" ""); } Gbl.RowEvenOdd = 1 - Gbl.RowEvenOdd; /***** Mark possible notification as seen *****/ if (Game.Scope == Sco_SCOPE_CRS) // Only course games are notified Ntf_MarkNotifAsSeen (Ntf_EVENT_SURVEY, GamCod,Game.Cod, Gbl.Usrs.Me.UsrDat.UsrCod); if (ShowOnlyThisGameComplete) { /***** End table *****/ Tbl_EndTable (); /***** End box *****/ Box_EndBox (); } } /*****************************************************************************/ /*********************** Write the author of a game ************************/ /*****************************************************************************/ static void Rmt_WriteAuthor (struct Game *Game) { Usr_WriteAuthor1Line (Game->UsrCod,!Game->Status.Visible); } /*****************************************************************************/ /************************ Write status of a game ***************************/ /*****************************************************************************/ static void Rmt_WriteStatus (struct Game *Game) { extern const char *Txt_Hidden_game; extern const char *Txt_Visible_game; extern const char *Txt_Closed_game; extern const char *Txt_Open_game; extern const char *Txt_SURVEY_Type_of_user_not_allowed; extern const char *Txt_SURVEY_Type_of_user_allowed; extern const char *Txt_GAME_You_belong_to_the_scope_of_the_game; extern const char *Txt_GAME_You_dont_belong_to_the_scope_of_the_game; extern const char *Txt_SURVEY_You_have_already_answered; extern const char *Txt_SURVEY_You_have_not_answered; /***** Start list with items of status *****/ fprintf (Gbl.F.Out,"
    "); /* Write whether game is visible or hidden */ if (Game->Status.Visible) fprintf (Gbl.F.Out,"
  • %s
  • ", Txt_Visible_game); else fprintf (Gbl.F.Out,"
  • %s
  • ", Txt_Hidden_game); /* Write whether game is open or closed */ if (Game->Status.Open) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_Open_game); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_Closed_game); /* Write whether game can be answered by me or not depending on user type */ if (Game->Status.IAmLoggedWithAValidRoleToAnswer) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_SURVEY_Type_of_user_allowed); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_SURVEY_Type_of_user_not_allowed); /* Write whether game can be answered by me or not depending on groups */ if (Game->Status.IBelongToScope) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_GAME_You_belong_to_the_scope_of_the_game); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_GAME_You_dont_belong_to_the_scope_of_the_game); /* Write whether game has been already answered by me or not */ if (Game->Status.IHaveAnswered) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_SURVEY_You_have_already_answered); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_SURVEY_You_have_not_answered); /***** End list with items of status *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /********* Get parameter with the type or order in list of games ***********/ /*****************************************************************************/ static void Rmt_GetParamGameOrder (void) { Gbl.Games.SelectedOrder = (Rmt_Order_t) Par_GetParToUnsignedLong ("Order", 0, Rmt_NUM_ORDERS - 1, (unsigned long) Rmt_ORDER_DEFAULT); } /*****************************************************************************/ /***** Put a hidden parameter with the type of order in list of games ******/ /*****************************************************************************/ void Rmt_PutHiddenParamGameOrder (void) { Par_PutHiddenParamUnsigned ("Order",(unsigned) Gbl.Games.SelectedOrder); } /*****************************************************************************/ /******************** Put a link (form) to edit one game *********************/ /*****************************************************************************/ static void Rmt_PutFormsToRemEditOneGame (long GamCod,bool Visible) { extern const char *Txt_Reset; Gbl.Games.CurrentGamCod = GamCod; // Used as parameter in contextual links /***** Put form to remove game *****/ Ico_PutContextualIconToRemove (ActReqRemGam,Rmt_PutParams); /***** Put form to reset game *****/ Lay_PutContextualLink (ActReqRstGam,NULL,Rmt_PutParams, "recycle64x64.png", Txt_Reset,NULL, NULL); /***** Put form to hide/show game *****/ if (Visible) Ico_PutContextualIconToHide (ActHidGam,Rmt_PutParams); else Ico_PutContextualIconToUnhide (ActShoGam,Rmt_PutParams); /***** Put form to edit game *****/ Ico_PutContextualIconToEdit (ActEdiOneGam,Rmt_PutParams); } /*****************************************************************************/ /********************** Params used to edit a game *************************/ /*****************************************************************************/ static void Rmt_PutParams (void) { if (Gbl.Games.CurrentGamCod > 0) Rmt_PutParamGameCod (Gbl.Games.CurrentGamCod); Att_PutHiddenParamAttOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_SURVEYS,Gbl.Games.CurrentPage); } /*****************************************************************************/ /*********************** Get list of all the games *************************/ /*****************************************************************************/ void Rmt_GetListGames (void) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; char SubQuery[Sco_NUM_SCOPES][256]; char OrderBySubQuery[256]; char Query[2048]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRows; unsigned NumGame; unsigned ScopesAllowed = 0; unsigned HiddenAllowed = 0; long Cods[Sco_NUM_SCOPES]; Sco_Scope_t Scope; bool SubQueryFilled; /***** Free list of games *****/ if (Gbl.Games.LstIsRead) Rmt_FreeListGames (); /***** Set allowed and hidden scopes to get list depending on my user's role *****/ Rmt_SetAllowedAndHiddenScopes (&ScopesAllowed,&HiddenAllowed); /***** Get list of games from database *****/ Cods[Sco_SCOPE_SYS] = -1L; // System Cods[Sco_SCOPE_CTY] = Gbl.CurrentCty.Cty.CtyCod; // Country Cods[Sco_SCOPE_INS] = Gbl.CurrentIns.Ins.InsCod; // Institution Cods[Sco_SCOPE_CTR] = Gbl.CurrentCtr.Ctr.CtrCod; // Centre Cods[Sco_SCOPE_DEG] = Gbl.CurrentDeg.Deg.DegCod; // Degree Cods[Sco_SCOPE_CRS] = Gbl.CurrentCrs.Crs.CrsCod; // Course /* Fill subqueries for system, country, institution, centre and degree */ for (Scope = Sco_SCOPE_SYS, SubQueryFilled = false; Scope <= Sco_SCOPE_DEG; Scope++) if (ScopesAllowed & 1 << Scope) { sprintf (SubQuery[Scope],"%s(Scope='%s' AND Cod=%ld%s)", SubQueryFilled ? " OR " : "", Sco_ScopeDB[Scope],Cods[Scope], (HiddenAllowed & 1 << Scope) ? "" : " AND Hidden='N'"); SubQueryFilled = true; } else SubQuery[Scope][0] = '\0'; /* Fill subquery for course */ if (ScopesAllowed & 1 << Sco_SCOPE_CRS) { if (Gbl.CurrentCrs.Grps.WhichGrps == Grp_ONLY_MY_GROUPS) sprintf (SubQuery[Sco_SCOPE_CRS],"%s(" "Scope='%s' AND Cod=%ld%s" " AND " "(GamCod NOT IN" " (SELECT GamCod FROM gam_grp)" " OR" " GamCod IN" " (SELECT gam_grp.GamCod" " FROM gam_grp,crs_grp_usr" " WHERE crs_grp_usr.UsrCod=%ld" " AND gam_grp.GrpCod=crs_grp_usr.GrpCod))" ")", SubQueryFilled ? " OR " : "", Sco_ScopeDB[Sco_SCOPE_CRS],Cods[Sco_SCOPE_CRS], (HiddenAllowed & 1 << Sco_SCOPE_CRS) ? "" : " AND Hidden='N'", Gbl.Usrs.Me.UsrDat.UsrCod); else // Gbl.CurrentCrs.Grps.WhichGrps == Grp_ALL_GROUPS sprintf (SubQuery[Sco_SCOPE_CRS],"%s(Scope='%s' AND Cod=%ld%s)", SubQueryFilled ? " OR " : "", Sco_ScopeDB[Sco_SCOPE_CRS],Cods[Sco_SCOPE_CRS], (HiddenAllowed & 1 << Sco_SCOPE_CRS) ? "" : " AND Hidden='N'"); SubQueryFilled = true; } else SubQuery[Sco_SCOPE_CRS][0] = '\0'; /* Build query */ if (SubQueryFilled) { switch (Gbl.Games.SelectedOrder) { case Rmt_ORDER_BY_START_DATE: sprintf (OrderBySubQuery,"StartTime DESC,EndTime DESC,Title DESC"); break; case Rmt_ORDER_BY_END_DATE: sprintf (OrderBySubQuery,"EndTime DESC,StartTime DESC,Title DESC"); break; } sprintf (Query,"SELECT GamCod FROM games" " WHERE %s%s%s%s%s%s" " ORDER BY %s", SubQuery[Sco_SCOPE_SYS], SubQuery[Sco_SCOPE_CTY], SubQuery[Sco_SCOPE_INS], SubQuery[Sco_SCOPE_CTR], SubQuery[Sco_SCOPE_DEG], SubQuery[Sco_SCOPE_CRS], OrderBySubQuery); } else Lay_ShowErrorAndExit ("Can not get list of games."); /* Make query */ NumRows = DB_QuerySELECT (Query,&mysql_res,"can not get games"); if (NumRows) // Games found... { Gbl.Games.Num = (unsigned) NumRows; /***** Create list of games *****/ if ((Gbl.Games.LstGamCods = (long *) calloc (NumRows,sizeof (long))) == NULL) Lay_ShowErrorAndExit ("Not enough memory to store list of games."); /***** Get the games codes *****/ for (NumGame = 0; NumGame < Gbl.Games.Num; NumGame++) { /* Get next game code */ row = mysql_fetch_row (mysql_res); if ((Gbl.Games.LstGamCods[NumGame] = Str_ConvertStrCodToLongCod (row[0])) < 0) Lay_ShowErrorAndExit ("Error: wrong game code."); } } else Gbl.Games.Num = 0; /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); Gbl.Games.LstIsRead = true; } /*****************************************************************************/ /*** Set allowed and hidden scopes to get list depending on my user's role ***/ /*****************************************************************************/ static void Rmt_SetAllowedAndHiddenScopes (unsigned *ScopesAllowed, unsigned *HiddenAllowed) { switch (Gbl.Usrs.Me.Role.Logged) { case Rol_UNK: // User not logged in ********************************* *ScopesAllowed = 0; *HiddenAllowed = 0; break; case Rol_GST: // User not belonging to any course ******************* *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 0; break; case Rol_USR: // Student or teacher in other courses... // ...but not belonging to the current course ********* *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 0; if (Usr_CheckIfIBelongToCty (Gbl.CurrentCty.Cty.CtyCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_CTY; if (Usr_CheckIfIBelongToIns (Gbl.CurrentIns.Ins.InsCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_INS; if (Usr_CheckIfIBelongToCtr (Gbl.CurrentCtr.Ctr.CtrCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_CTR; if (Usr_CheckIfIBelongToDeg (Gbl.CurrentDeg.Deg.DegCod)) *ScopesAllowed |= 1 << Sco_SCOPE_DEG; } } } break; case Rol_STD: // Student in current course ************************** *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 0; if (Usr_CheckIfIBelongToCty (Gbl.CurrentCty.Cty.CtyCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_CTY; if (Usr_CheckIfIBelongToIns (Gbl.CurrentIns.Ins.InsCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_INS; if (Usr_CheckIfIBelongToCtr (Gbl.CurrentCtr.Ctr.CtrCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_CTR; if (Usr_CheckIfIBelongToDeg (Gbl.CurrentDeg.Deg.DegCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_DEG; if (Gbl.Usrs.Me.IBelongToCurrentCrs) *ScopesAllowed |= 1 << Sco_SCOPE_CRS; } } } } break; case Rol_NET: // Non-editing teacher in current course ************** case Rol_TCH: // Teacher in current course ************************** *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 0; if (Usr_CheckIfIBelongToCty (Gbl.CurrentCty.Cty.CtyCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_CTY; if (Usr_CheckIfIBelongToIns (Gbl.CurrentIns.Ins.InsCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_INS; if (Usr_CheckIfIBelongToCtr (Gbl.CurrentCtr.Ctr.CtrCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_CTR; if (Usr_CheckIfIBelongToDeg (Gbl.CurrentDeg.Deg.DegCod)) { *ScopesAllowed |= 1 << Sco_SCOPE_DEG; if (Gbl.Usrs.Me.IBelongToCurrentCrs) { *ScopesAllowed |= 1 << Sco_SCOPE_CRS; *HiddenAllowed |= 1 << Sco_SCOPE_CRS; // A non-editing teacher or teacher can view hidden course games } } } } } break; case Rol_DEG_ADM: // Degree administrator ******************************* *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 0; if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Sco_SCOPE_CTY; if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Sco_SCOPE_INS; if (Gbl.CurrentCtr.Ctr.CtrCod > 0) // Centre selected { *ScopesAllowed |= 1 << Sco_SCOPE_CTR; if (Gbl.CurrentDeg.Deg.DegCod > 0) // Degree selected { *ScopesAllowed |= 1 << Sco_SCOPE_DEG; *HiddenAllowed |= 1 << Sco_SCOPE_DEG; // A degree admin can view hidden degree games } } } } break; case Rol_CTR_ADM: // Centre administrator ******************************* *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 0; if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Sco_SCOPE_CTY; if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Sco_SCOPE_INS; if (Gbl.CurrentCtr.Ctr.CtrCod > 0) // Centre selected { *ScopesAllowed |= 1 << Sco_SCOPE_CTR; *HiddenAllowed |= 1 << Sco_SCOPE_CTR; // A centre admin can view hidden centre games } } } break; case Rol_INS_ADM: // Institution administrator ************************** *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 0; if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Sco_SCOPE_CTY; if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Sco_SCOPE_INS; *HiddenAllowed |= 1 << Sco_SCOPE_INS; // An institution admin can view hidden institution games } } break; case Rol_SYS_ADM: // System administrator (superuser) ******************* *ScopesAllowed = 1 << Sco_SCOPE_SYS; *HiddenAllowed = 1 << Sco_SCOPE_SYS; // A system admin can view hidden system games if (Gbl.CurrentCty.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Sco_SCOPE_CTY; *HiddenAllowed |= 1 << Sco_SCOPE_CTY; // A system admin can view hidden country games if (Gbl.CurrentIns.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Sco_SCOPE_INS; *HiddenAllowed |= 1 << Sco_SCOPE_INS; // A system admin can view hidden institution games if (Gbl.CurrentCtr.Ctr.CtrCod > 0) // Centre selected { *ScopesAllowed |= 1 << Sco_SCOPE_CTR; *HiddenAllowed |= 1 << Sco_SCOPE_CTR; // A system admin can view hidden centre games if (Gbl.CurrentDeg.Deg.DegCod > 0) // Degree selected { *ScopesAllowed |= 1 << Sco_SCOPE_DEG; *HiddenAllowed |= 1 << Sco_SCOPE_DEG; // A system admin can view hidden degree games if (Gbl.CurrentCrs.Crs.CrsCod > 0) // Course selected { *ScopesAllowed |= 1 << Sco_SCOPE_CRS; *HiddenAllowed |= 1 << Sco_SCOPE_CRS; // A system admin can view hidden course games } } } } } break; } } /*****************************************************************************/ /********************* Get game data using its code ************************/ /*****************************************************************************/ void Rmt_GetDataOfGameByCod (struct Game *Game) { char Query[1024]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRows; /***** Build query *****/ sprintf (Query,"SELECT GamCod,Scope,Cod,Hidden,Roles,UsrCod," "UNIX_TIMESTAMP(StartTime)," "UNIX_TIMESTAMP(EndTime)," "NOW() BETWEEN StartTime AND EndTime," "Title" " FROM games" " WHERE GamCod=%ld", Game->GamCod); /***** Get data of game from database *****/ NumRows = DB_QuerySELECT (Query,&mysql_res,"can not get game data"); if (NumRows) // Game found... { /* Get row */ row = mysql_fetch_row (mysql_res); /* Get code of the game (row[0]) */ Game->GamCod = Str_ConvertStrCodToLongCod (row[0]); /* Get game scope (row[1]) */ if ((Game->Scope = Sco_GetScopeFromDBStr (row[1])) == Sco_SCOPE_UNK) Lay_ShowErrorAndExit ("Wrong game scope."); /* Get code of the country, institution, centre, degree or course (row[2]) */ Game->Cod = Str_ConvertStrCodToLongCod (row[2]); /* Get whether the game is hidden (row[3]) */ Game->Status.Visible = (row[3][0] == 'N'); /* Get roles (row[4]) */ if (sscanf (row[4],"%u",&Game->Roles) != 1) Lay_ShowErrorAndExit ("Error when reading roles of game."); /* Get author of the game (row[5]) */ Game->UsrCod = Str_ConvertStrCodToLongCod (row[5]); /* Get start date (row[6] holds the start UTC time) */ Game->TimeUTC[Att_START_TIME] = Dat_GetUNIXTimeFromStr (row[6]); /* Get end date (row[7] holds the end UTC time) */ Game->TimeUTC[Att_END_TIME ] = Dat_GetUNIXTimeFromStr (row[7]); /* Get whether the game is open or closed (row(8)) */ Game->Status.Open = (row[8][0] == '1'); /* Get the title of the game (row[9]) */ Str_Copy (Game->Title,row[9], Rmt_MAX_BYTES_SURVEY_TITLE); /* Get number of questions and number of users who have already answer this game */ Game->NumQsts = Rmt_GetNumQstsGame (Game->GamCod); Game->NumUsrs = Rmt_GetNumUsrsWhoHaveAnsweredGame (Game->GamCod); /* Am I logged with a valid role to answer this game? */ Game->Status.IAmLoggedWithAValidRoleToAnswer = (Game->Roles & (1 << Gbl.Usrs.Me.Role.Logged)); /* Do I belong to valid groups to answer this game? */ switch (Game->Scope) { case Sco_SCOPE_UNK: // Unknown Lay_ShowErrorAndExit ("Wrong game scope."); break; case Sco_SCOPE_SYS: // System Game->Status.IBelongToScope = Gbl.Usrs.Me.Logged; break; case Sco_SCOPE_CTY: // Country Game->Status.IBelongToScope = Usr_CheckIfIBelongToCty (Game->Cod); break; case Sco_SCOPE_INS: // Institution Game->Status.IBelongToScope = Usr_CheckIfIBelongToIns (Game->Cod); break; case Sco_SCOPE_CTR: // Centre Game->Status.IBelongToScope = Usr_CheckIfIBelongToCtr (Game->Cod); break; case Sco_SCOPE_DEG: // Degree Game->Status.IBelongToScope = Usr_CheckIfIBelongToDeg (Game->Cod); break; case Sco_SCOPE_CRS: // Course Game->Status.IBelongToScope = Usr_CheckIfIBelongToCrs (Game->Cod) && Rmt_CheckIfICanDoThisGameBasedOnGrps (Game->GamCod); break; } /* Have I answered this game? */ Game->Status.IHaveAnswered = Rmt_CheckIfIHaveAnsweredGame (Game->GamCod); /* Can I answer game? */ Game->Status.ICanAnswer = (Game->NumQsts != 0) && Game->Status.Visible && Game->Status.Open && Game->Status.IAmLoggedWithAValidRoleToAnswer && Game->Status.IBelongToScope && !Game->Status.IHaveAnswered; /* Can I view results of the game? Can I edit game? */ switch (Gbl.Usrs.Me.Role.Logged) { case Rol_STD: Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CRS || Game->Scope == Sco_SCOPE_DEG || Game->Scope == Sco_SCOPE_CTR || Game->Scope == Sco_SCOPE_INS || Game->Scope == Sco_SCOPE_CTY || Game->Scope == Sco_SCOPE_SYS) && (Game->NumQsts != 0) && Game->Status.Visible && Game->Status.Open && Game->Status.IAmLoggedWithAValidRoleToAnswer && Game->Status.IBelongToScope && Game->Status.IHaveAnswered; Game->Status.ICanEdit = false; break; case Rol_NET: Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CRS || Game->Scope == Sco_SCOPE_DEG || Game->Scope == Sco_SCOPE_CTR || Game->Scope == Sco_SCOPE_INS || Game->Scope == Sco_SCOPE_CTY || Game->Scope == Sco_SCOPE_SYS) && Game->NumQsts != 0 && !Game->Status.ICanAnswer; Game->Status.ICanEdit = false; break; case Rol_TCH: Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CRS || Game->Scope == Sco_SCOPE_DEG || Game->Scope == Sco_SCOPE_CTR || Game->Scope == Sco_SCOPE_INS || Game->Scope == Sco_SCOPE_CTY || Game->Scope == Sco_SCOPE_SYS) && Game->NumQsts != 0 && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_CRS && Game->Status.IBelongToScope; break; case Rol_DEG_ADM: Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_DEG || Game->Scope == Sco_SCOPE_CTR || Game->Scope == Sco_SCOPE_INS || Game->Scope == Sco_SCOPE_CTY || Game->Scope == Sco_SCOPE_SYS) && (Game->NumQsts != 0) && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_DEG && Game->Status.IBelongToScope; break; case Rol_CTR_ADM: Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_CTR || Game->Scope == Sco_SCOPE_INS || Game->Scope == Sco_SCOPE_CTY || Game->Scope == Sco_SCOPE_SYS) && (Game->NumQsts != 0) && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_CTR && Game->Status.IBelongToScope; break; case Rol_INS_ADM: Game->Status.ICanViewResults = (Game->Scope == Sco_SCOPE_INS || Game->Scope == Sco_SCOPE_CTY || Game->Scope == Sco_SCOPE_SYS) && (Game->NumQsts != 0) && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Sco_SCOPE_INS && Game->Status.IBelongToScope; break; case Rol_SYS_ADM: Game->Status.ICanViewResults = (Game->NumQsts != 0); Game->Status.ICanEdit = true; break; default: Game->Status.ICanViewResults = false; Game->Status.ICanEdit = false; break; } } else { /* Initialize to empty game */ Game->GamCod = -1L; Game->Scope = Sco_SCOPE_UNK; Game->Roles = 0; Game->UsrCod = -1L; Game->TimeUTC[Rmt_START_TIME] = Game->TimeUTC[Rmt_END_TIME ] = (time_t) 0; Game->Title[0] = '\0'; Game->NumQsts = 0; Game->NumUsrs = 0; Game->Status.Visible = true; Game->Status.Open = false; Game->Status.IAmLoggedWithAValidRoleToAnswer = false; Game->Status.IBelongToScope = false; Game->Status.IHaveAnswered = false; Game->Status.ICanAnswer = false; Game->Status.ICanViewResults = false; Game->Status.ICanEdit = false; } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /**************************** Free list of games ***************************/ /*****************************************************************************/ void Rmt_FreeListGames (void) { if (Gbl.Games.LstIsRead && Gbl.Games.LstGamCods) { /***** Free memory used by the list of games *****/ free ((void *) Gbl.Games.LstGamCods); Gbl.Games.LstGamCods = NULL; Gbl.Games.Num = 0; Gbl.Games.LstIsRead = false; } } /*****************************************************************************/ /********************** Get game text from database ************************/ /*****************************************************************************/ static void Rmt_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]) { char Query[128]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRows; /***** Get text of game from database *****/ sprintf (Query,"SELECT Txt FROM games WHERE GamCod=%ld",GamCod); NumRows = DB_QuerySELECT (Query,&mysql_res,"can not get game text"); /***** The result of the query must have one row or none *****/ if (NumRows == 1) { /* Get info text */ row = mysql_fetch_row (mysql_res); Str_Copy (Txt,row[0], Cns_MAX_BYTES_TEXT); } else Txt[0] = '\0'; /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); if (NumRows > 1) Lay_ShowErrorAndExit ("Error when getting game text."); } /*****************************************************************************/ /******************** Get summary and content of a game *******************/ /*****************************************************************************/ // This function may be called inside a web service, so don't report error void Rmt_GetNotifGame (char SummaryStr[Ntf_MAX_BYTES_SUMMARY + 1], char **ContentStr, long GamCod,bool GetContent) { char Query[128]; MYSQL_RES *mysql_res; MYSQL_ROW row; size_t Length; SummaryStr[0] = '\0'; // Return nothing on error /***** Build query *****/ sprintf (Query,"SELECT Title,Txt FROM games WHERE GamCod=%ld", GamCod); if (!mysql_query (&Gbl.mysql,Query)) if ((mysql_res = mysql_store_result (&Gbl.mysql)) != NULL) { /***** Result should have a unique row *****/ if (mysql_num_rows (mysql_res) == 1) { /***** Get row *****/ row = mysql_fetch_row (mysql_res); /***** Get summary *****/ Str_Copy (SummaryStr,row[0], Ntf_MAX_BYTES_SUMMARY); /***** Get content *****/ if (GetContent) { Length = strlen (row[1]); if ((*ContentStr = (char *) malloc (Length + 1)) == NULL) Lay_ShowErrorAndExit ("Error allocating memory for notification content."); Str_Copy (*ContentStr,row[1], Length); } } mysql_free_result (mysql_res); } } /*****************************************************************************/ /******************* Write parameter with code of game *********************/ /*****************************************************************************/ void Rmt_PutParamGameCod (long GamCod) { Par_PutHiddenParamLong ("GamCod",GamCod); } /*****************************************************************************/ /******************** Get parameter with code of game **********************/ /*****************************************************************************/ long Rmt_GetParamGameCod (void) { /***** Get code of game *****/ return Par_GetParToLong ("GamCod"); } /*****************************************************************************/ /*************** Ask for confirmation of removing of a game ****************/ /*****************************************************************************/ void Rmt_AskRemGame (void) { extern const char *Txt_Do_you_really_want_to_remove_the_game_X; extern const char *Txt_Remove_game; struct Game Game; struct GameQuestion GameQst; /***** Get parameters *****/ Rmt_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_SURVEYS); /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Rmt_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not remove this game."); /***** Show question and button to remove game *****/ Gbl.Games.CurrentGamCod = Game.GamCod; sprintf (Gbl.Alert.Txt,Txt_Do_you_really_want_to_remove_the_game_X, Game.Title); Ale_ShowAlertAndButton (Ale_QUESTION,Gbl.Alert.Txt, ActRemGam,NULL,NULL,Rmt_PutParams, Btn_REMOVE_BUTTON,Txt_Remove_game); /***** Show games again *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /****************************** Remove a game ******************************/ /*****************************************************************************/ void Rmt_RemoveGame (void) { extern const char *Txt_Game_X_removed; char Query[512]; struct Game Game; struct GameQuestion GameQst; /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Rmt_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not remove this game."); /***** Remove all the users in this game *****/ sprintf (Query,"DELETE FROM gam_users WHERE GamCod=%ld", Game.GamCod); DB_QueryDELETE (Query,"can not remove users who are answered a game"); /***** Remove all the questions in this game *****/ sprintf (Query,"DELETE FROM gam_questions" " WHERE GamCod=%ld", Game.GamCod); DB_QueryDELETE (Query,"can not remove questions of a game"); /***** Remove all the groups of this game *****/ Rmt_RemoveAllTheGrpsAssociatedToAndGame (Game.GamCod); /***** Remove game *****/ sprintf (Query,"DELETE FROM games WHERE GamCod=%ld", Game.GamCod); DB_QueryDELETE (Query,"can not remove game"); /***** Mark possible notifications as removed *****/ Ntf_MarkNotifAsRemoved (Ntf_EVENT_SURVEY,Game.GamCod); /***** Write message to show the change made *****/ sprintf (Gbl.Alert.Txt,Txt_Game_X_removed, Game.Title); Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt); /***** Show games again *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /***************** Ask for confirmation of reset of a game *****************/ /*****************************************************************************/ void Rmt_AskResetGame (void) { extern const char *Txt_Do_you_really_want_to_reset_the_game_X; struct Game Game; struct GameQuestion GameQst; /***** Get parameters *****/ Rmt_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_SURVEYS); /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Rmt_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not reset this game."); /***** Ask for confirmation of reset *****/ sprintf (Gbl.Alert.Txt,Txt_Do_you_really_want_to_reset_the_game_X, Game.Title); Ale_ShowAlert (Ale_WARNING,Gbl.Alert.Txt); /***** Button of confirmation of reset *****/ Gbl.Games.CurrentGamCod = Game.GamCod; Rmt_PutButtonToResetGame (); /***** Show games again *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /************************* Put button to reset game ************************/ /*****************************************************************************/ static void Rmt_PutButtonToResetGame (void) { extern const char *Txt_Reset_game; Act_FormStart (ActRstGam); Rmt_PutParams (); Btn_PutRemoveButton (Txt_Reset_game); Act_FormEnd (); } /*****************************************************************************/ /******************************* Reset a game ******************************/ /*****************************************************************************/ void Rmt_ResetGame (void) { extern const char *Txt_Game_X_reset; char Query[512]; struct Game Game; struct GameQuestion GameQst; /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Rmt_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not reset this game."); /***** Remove all the users in this game *****/ sprintf (Query,"DELETE FROM gam_users WHERE GamCod=%ld", Game.GamCod); DB_QueryDELETE (Query,"can not remove users who are answered a game"); /***** Reset all the answers in this game *****/ sprintf (Query,"UPDATE gam_answers,gam_questions SET gam_answers.NumUsrs=0" " WHERE gam_questions.GamCod=%ld" " AND gam_questions.QstCod=gam_answers.QstCod", Game.GamCod); DB_QueryUPDATE (Query,"can not reset answers of a game"); /***** Write message to show the change made *****/ sprintf (Gbl.Alert.Txt,Txt_Game_X_reset, Game.Title); Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt); /***** Show games again *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /******************************** Hide a game ******************************/ /*****************************************************************************/ void Rmt_HideGame (void) { extern const char *Txt_Game_X_is_now_hidden; char Query[128]; struct Game Game; struct GameQuestion GameQst; /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Rmt_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not hide this game."); /***** Hide game *****/ sprintf (Query,"UPDATE games SET Hidden='Y' WHERE GamCod=%ld", Game.GamCod); DB_QueryUPDATE (Query,"can not hide game"); /***** Write message to show the change made *****/ sprintf (Gbl.Alert.Txt,Txt_Game_X_is_now_hidden, Game.Title); Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt); /***** Show games again *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /******************************** Show a game ******************************/ /*****************************************************************************/ void Rmt_UnhideGame (void) { extern const char *Txt_Game_X_is_now_visible; char Query[128]; struct Game Game; struct GameQuestion GameQst; /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Rmt_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not unhide this game."); /***** Show game *****/ sprintf (Query,"UPDATE games SET Hidden='N' WHERE GamCod=%ld", Game.GamCod); DB_QueryUPDATE (Query,"can not show game"); /***** Write message to show the change made *****/ sprintf (Gbl.Alert.Txt,Txt_Game_X_is_now_visible, Game.Title); Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt); /***** Show games again *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /******************* Check if the title of a game exists *******************/ /*****************************************************************************/ static bool Rmt_CheckIfSimilarGameExists (struct Game *Game) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; char Query[512 + Rmt_MAX_BYTES_SURVEY_TITLE]; /***** Get number of games with a field value from database *****/ sprintf (Query,"SELECT COUNT(*) FROM games" " WHERE Scope='%s' AND Cod=%ld" " AND Title='%s' AND GamCod<>%ld", Sco_ScopeDB[Game->Scope],Game->Cod, Game->Title,Game->GamCod); return (DB_QueryCOUNT (Query,"can not get similar games") != 0); } /*****************************************************************************/ /********************* Put a form to create a new game *********************/ /*****************************************************************************/ void Rmt_RequestCreatOrEditGame (void) { extern const char *Hlp_ASSESSMENT_Games_new_game; extern const char *Hlp_ASSESSMENT_Games_edit_game; extern const char *The_ClassForm[The_NUM_THEMES]; extern const char *Txt_New_game; extern const char *Txt_Scope; extern const char *Txt_Edit_game; extern const char *Txt_Title; extern const char *Txt_Description; extern const char *Txt_Users; extern const char *Txt_Create_game; extern const char *Txt_Save; struct Game Game; struct GameQuestion GameQst; bool ItsANewGame; char Txt[Cns_MAX_BYTES_TEXT + 1]; /***** Get parameters *****/ Rmt_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_SURVEYS); /***** Get the code of the game *****/ ItsANewGame = ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L); /***** Get from the database the data of the game *****/ if (ItsANewGame) { /***** Put link (form) to create new game *****/ if (!Rmt_CheckIfICanCreateGame ()) Lay_ShowErrorAndExit ("You can not create a new game here."); /* Initialize to empty game */ Game.GamCod = -1L; Game.Scope = Sco_SCOPE_UNK; Game.Roles = (1 << Rol_STD); Game.UsrCod = Gbl.Usrs.Me.UsrDat.UsrCod; Game.TimeUTC[Rmt_START_TIME] = Gbl.StartExecutionTimeUTC; Game.TimeUTC[Rmt_END_TIME ] = Gbl.StartExecutionTimeUTC + (24 * 60 * 60); // +24 hours Game.Title[0] = '\0'; Game.NumQsts = 0; Game.NumUsrs = 0; Game.Status.Visible = true; Game.Status.Open = true; Game.Status.IAmLoggedWithAValidRoleToAnswer = false; Game.Status.IBelongToScope = false; Game.Status.IHaveAnswered = false; Game.Status.ICanAnswer = false; Game.Status.ICanViewResults = false; } else { /* Get data of the game from database */ Rmt_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not update this game."); /* Get text of the game from database */ Rmt_GetGameTxtFromDB (Game.GamCod,Txt); } /***** Start form *****/ Gbl.Games.CurrentGamCod = Game.GamCod; Act_FormStart (ItsANewGame ? ActNewGam : ActChgGam); Rmt_PutParams (); /***** Start box and table *****/ if (ItsANewGame) Box_StartBoxTable (NULL,Txt_New_game,NULL, Hlp_ASSESSMENT_Games_new_game,Box_NOT_CLOSABLE,2); else Box_StartBoxTable (NULL,Txt_Edit_game,NULL, Hlp_ASSESSMENT_Games_edit_game,Box_NOT_CLOSABLE,2); /***** Scope of the game *****/ fprintf (Gbl.F.Out,"" "" "" "" "", The_ClassForm[Gbl.Prefs.Theme], Txt_Scope); Rmt_SetDefaultAndAllowedScope (&Game); Sco_GetScope ("ScopeGame"); Sco_PutSelectorScope ("ScopeGame",false); fprintf (Gbl.F.Out,"" ""); /***** Game title *****/ fprintf (Gbl.F.Out,"" "" "" "" "" "" "" "", The_ClassForm[Gbl.Prefs.Theme], Txt_Title, Rmt_MAX_CHARS_SURVEY_TITLE,Game.Title); /***** Game start and end dates *****/ Dat_PutFormStartEndClientLocalDateTimes (Game.TimeUTC,Dat_FORM_SECONDS_ON); /***** Game text *****/ fprintf (Gbl.F.Out,"" "" "" "" "" "" "" ""); /***** Users' roles who can answer the game *****/ fprintf (Gbl.F.Out,"" "%s:" "" "", The_ClassForm[Gbl.Prefs.Theme], Txt_Users); Rol_WriteSelectorRoles (1 << Rol_STD | 1 << Rol_NET | 1 << Rol_TCH, Game.Roles, false,false); fprintf (Gbl.F.Out,"" ""); /***** Groups *****/ Rmt_ShowLstGrpsToEditGame (Game.GamCod); /***** End table, send button and end box *****/ if (ItsANewGame) Box_EndBoxTableWithButton (Btn_CREATE_BUTTON,Txt_Create_game); else Box_EndBoxTableWithButton (Btn_CONFIRM_BUTTON,Txt_Save); /***** End form *****/ Act_FormEnd (); /***** Show questions of the game ready to be edited *****/ if (!ItsANewGame) Rmt_ListGameQuestions (&Game,&GameQst); } /*****************************************************************************/ /****** Set default and allowed scopes depending on logged user's role *******/ /*****************************************************************************/ static void Rmt_SetDefaultAndAllowedScope (struct Game *Game) { bool ICanEdit = false; /***** Set default scope *****/ Gbl.Scope.Default = Sco_SCOPE_UNK; Gbl.Scope.Allowed = 0; switch (Gbl.Usrs.Me.Role.Logged) { case Rol_TCH: // Teachers only can edit course games if (Gbl.CurrentCrs.Crs.CrsCod > 0) { if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined Game->Scope = Sco_SCOPE_CRS; if (Game->Scope == Sco_SCOPE_CRS) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Sco_SCOPE_CRS; ICanEdit = true; } } break; case Rol_DEG_ADM: // Degree admins only can edit degree games if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined Game->Scope = Sco_SCOPE_DEG; if (Game->Scope == Sco_SCOPE_DEG) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Sco_SCOPE_DEG; ICanEdit = true; } break; case Rol_CTR_ADM: // Centre admins only can edit centre games if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined Game->Scope = Sco_SCOPE_CTR; if (Game->Scope == Sco_SCOPE_CTR) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Sco_SCOPE_CTR; ICanEdit = true; } break; case Rol_INS_ADM: // Institution admins only can edit institution games if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined Game->Scope = Sco_SCOPE_INS; if (Game->Scope == Sco_SCOPE_INS) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Sco_SCOPE_INS; ICanEdit = true; } break; case Rol_SYS_ADM:// System admins can edit any game if (Game->Scope == Sco_SCOPE_UNK) // Scope not defined { if (Gbl.CurrentCrs.Crs.CrsCod > 0) Game->Scope = Sco_SCOPE_CRS; else if (Gbl.CurrentDeg.Deg.DegCod > 0) Game->Scope = Sco_SCOPE_DEG; else if (Gbl.CurrentCtr.Ctr.CtrCod > 0) Game->Scope = Sco_SCOPE_CTR; else if (Gbl.CurrentIns.Ins.InsCod > 0) Game->Scope = Sco_SCOPE_INS; else if (Gbl.CurrentCty.Cty.CtyCod > 0) Game->Scope = Sco_SCOPE_CTY; else Game->Scope = Sco_SCOPE_SYS; } Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Sco_SCOPE_SYS | 1 << Sco_SCOPE_CTY | 1 << Sco_SCOPE_INS | 1 << Sco_SCOPE_CTR | 1 << Sco_SCOPE_DEG | 1 << Sco_SCOPE_CRS; ICanEdit = true; break; default: break; } if (!ICanEdit) Lay_ShowErrorAndExit ("You don't have permission to edit games here."); } /*****************************************************************************/ /******************** Show list of groups to edit a game *******************/ /*****************************************************************************/ static void Rmt_ShowLstGrpsToEditGame (long GamCod) { extern const char *The_ClassForm[The_NUM_THEMES]; extern const char *Txt_Groups; extern const char *Txt_The_whole_course; unsigned NumGrpTyp; /***** Get list of groups types and groups in this course *****/ Grp_GetListGrpTypesAndGrpsInThisCrs (Grp_ONLY_GROUP_TYPES_WITH_GROUPS); if (Gbl.CurrentCrs.Grps.GrpTypes.Num) { /***** Start box and table *****/ fprintf (Gbl.F.Out,"" "" "%s:" "" "", The_ClassForm[Gbl.Prefs.Theme], Txt_Groups); Box_StartBoxTable ("95%",NULL,NULL, NULL,Box_NOT_CLOSABLE,0); /***** First row: checkbox to select the whole course *****/ fprintf (Gbl.F.Out,"" "" "" "" "", Txt_The_whole_course,Gbl.CurrentCrs.Crs.ShrtName); /***** List the groups for each group type *****/ for (NumGrpTyp = 0; NumGrpTyp < Gbl.CurrentCrs.Grps.GrpTypes.Num; NumGrpTyp++) if (Gbl.CurrentCrs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp].NumGrps) Grp_ListGrpsToEditAsgAttSvyGam (&Gbl.CurrentCrs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp], GamCod,Grp_SURVEY); /***** End table and box *****/ Box_EndBoxTable (); fprintf (Gbl.F.Out,"" ""); } /***** Free list of groups types and groups in this course *****/ Grp_FreeListGrpTypesAndGrps (); } /*****************************************************************************/ /********************* Receive form to create a new game *******************/ /*****************************************************************************/ void Rmt_RecFormGame (void) { extern const char *Txt_Already_existed_a_game_with_the_title_X; extern const char *Txt_You_must_specify_the_title_of_the_game; struct Game OldGame; struct Game NewGame; struct GameQuestion GameQst; bool ItsANewGame; bool NewGameIsCorrect = true; unsigned NumUsrsToBeNotifiedByEMail; char Txt[Cns_MAX_BYTES_TEXT + 1]; /***** Get the code of the game *****/ ItsANewGame = ((NewGame.GamCod = Rmt_GetParamGameCod ()) == -1L); if (ItsANewGame) NewGame.Scope = Sco_SCOPE_UNK; else { /* Get data of the old (current) game from database */ OldGame.GamCod = NewGame.GamCod; Rmt_GetDataOfGameByCod (&OldGame); if (!OldGame.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not update this game."); NewGame.Scope = OldGame.Scope; } /***** Get scope *****/ Rmt_SetDefaultAndAllowedScope (&NewGame); Sco_GetScope ("ScopeGame"); switch (Gbl.Scope.Current) { case Sco_SCOPE_SYS: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Sco_SCOPE_SYS; NewGame.Cod = -1L; break; case Sco_SCOPE_CTY: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Sco_SCOPE_CTY; NewGame.Cod = Gbl.CurrentCty.Cty.CtyCod; break; case Sco_SCOPE_INS: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_INS_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Sco_SCOPE_INS; NewGame.Cod = Gbl.CurrentIns.Ins.InsCod; break; case Sco_SCOPE_CTR: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_CTR_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Sco_SCOPE_CTR; NewGame.Cod = Gbl.CurrentCtr.Ctr.CtrCod; break; case Sco_SCOPE_DEG: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_DEG_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Sco_SCOPE_DEG; NewGame.Cod = Gbl.CurrentDeg.Deg.DegCod; break; case Sco_SCOPE_CRS: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_TCH) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Sco_SCOPE_CRS; NewGame.Cod = Gbl.CurrentCrs.Crs.CrsCod; break; default: Lay_ShowErrorAndExit ("Wrong scope."); break; } /***** Get start/end date-times *****/ NewGame.TimeUTC[Dat_START_TIME] = Dat_GetTimeUTCFromForm ("StartTimeUTC"); NewGame.TimeUTC[Dat_END_TIME ] = Dat_GetTimeUTCFromForm ("EndTimeUTC" ); /***** Get game title *****/ Par_GetParToText ("Title",NewGame.Title,Rmt_MAX_BYTES_SURVEY_TITLE); /***** Get game text and insert links *****/ Par_GetParToHTML ("Txt",Txt,Cns_MAX_BYTES_TEXT); // Store in HTML format (not rigorous) /***** Adjust dates *****/ if (NewGame.TimeUTC[Rmt_START_TIME] == 0) NewGame.TimeUTC[Rmt_START_TIME] = Gbl.StartExecutionTimeUTC; if (NewGame.TimeUTC[Rmt_END_TIME] == 0) NewGame.TimeUTC[Rmt_END_TIME] = NewGame.TimeUTC[Rmt_START_TIME] + 24 * 60 * 60; // +24 hours /***** Get users who can answer this game *****/ NewGame.Roles = Rol_GetSelectedRoles (); /***** Check if title is correct *****/ if (NewGame.Title[0]) // If there's a game title { /* If title of game was in database... */ if (Rmt_CheckIfSimilarGameExists (&NewGame)) { NewGameIsCorrect = false; sprintf (Gbl.Alert.Txt,Txt_Already_existed_a_game_with_the_title_X, NewGame.Title); Ale_ShowAlert (Ale_WARNING,Gbl.Alert.Txt); } } else // If there is not a game title { NewGameIsCorrect = false; Ale_ShowAlert (Ale_WARNING,Txt_You_must_specify_the_title_of_the_game); } /***** Create a new game or update an existing one *****/ if (NewGameIsCorrect) { /* Get groups for this games */ Grp_GetParCodsSeveralGrps (); if (ItsANewGame) Rmt_CreateGame (&NewGame,Txt); // Add new game to database else Rmt_UpdateGame (&NewGame,Txt); /* Free memory for list of selected groups */ Grp_FreeListCodSelectedGrps (); } else Rmt_RequestCreatOrEditGame (); /***** Notify by email about the new game *****/ if (NewGame.Scope == Sco_SCOPE_CRS) // Notify only the games for a course, not for a degree or global if ((NumUsrsToBeNotifiedByEMail = Ntf_StoreNotifyEventsToAllUsrs (Ntf_EVENT_SURVEY,NewGame.GamCod))) Rmt_UpdateNumUsrsNotifiedByEMailAboutGame (NewGame.GamCod,NumUsrsToBeNotifiedByEMail); /***** Show games again *****/ Rmt_ListAllGames (&GameQst); } /*****************************************************************************/ /*********** Update number of users notified in table of games *************/ /*****************************************************************************/ static void Rmt_UpdateNumUsrsNotifiedByEMailAboutGame (long GamCod, unsigned NumUsrsToBeNotifiedByEMail) { char Query[256]; /***** Update number of users notified *****/ sprintf (Query,"UPDATE games SET NumNotif=NumNotif+%u" " WHERE GamCod=%ld", NumUsrsToBeNotifiedByEMail,GamCod); DB_QueryUPDATE (Query,"can not update the number of notifications of a game"); } /*****************************************************************************/ /*************************** Create a new game *****************************/ /*****************************************************************************/ static void Rmt_CreateGame (struct Game *Game,const char *Txt) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; extern const char *Txt_Created_new_game_X; char Query[1024 + Rmt_MAX_BYTES_SURVEY_TITLE + Cns_MAX_BYTES_TEXT]; /***** Create a new game *****/ sprintf (Query,"INSERT INTO games" " (Scope,Cod,Hidden,Roles,UsrCod,StartTime,EndTime,Title,Txt)" " VALUES" " ('%s',%ld,'N',%u,%ld," "FROM_UNIXTIME(%ld),FROM_UNIXTIME(%ld)," "'%s','%s')", Sco_ScopeDB[Game->Scope],Game->Cod, Game->Roles, Gbl.Usrs.Me.UsrDat.UsrCod, Game->TimeUTC[Rmt_START_TIME], Game->TimeUTC[Rmt_END_TIME ], Game->Title, Txt); Game->GamCod = DB_QueryINSERTandReturnCode (Query,"can not create new game"); /***** Create groups *****/ if (Gbl.CurrentCrs.Grps.LstGrpsSel.NumGrps) Rmt_CreateGrps (Game->GamCod); /***** Write success message *****/ sprintf (Gbl.Alert.Txt,Txt_Created_new_game_X, Game->Title); Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt); } /*****************************************************************************/ /************************* Update an existing game *************************/ /*****************************************************************************/ static void Rmt_UpdateGame (struct Game *Game,const char *Txt) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; extern const char *Txt_The_game_has_been_modified; char Query[1024 + Rmt_MAX_BYTES_SURVEY_TITLE + Cns_MAX_BYTES_TEXT]; /***** Update the data of the game *****/ sprintf (Query,"UPDATE games" " SET Scope='%s',Cod=%ld,Roles=%u," "StartTime=FROM_UNIXTIME(%ld)," "EndTime=FROM_UNIXTIME(%ld)," "Title='%s',Txt='%s'" " WHERE GamCod=%ld", Sco_ScopeDB[Game->Scope],Game->Cod, Game->Roles, Game->TimeUTC[Rmt_START_TIME], Game->TimeUTC[Rmt_END_TIME ], Game->Title, Txt, Game->GamCod); DB_QueryUPDATE (Query,"can not update game"); /***** Update groups *****/ /* Remove old groups */ Rmt_RemoveAllTheGrpsAssociatedToAndGame (Game->GamCod); /* Create new groups */ if (Gbl.CurrentCrs.Grps.LstGrpsSel.NumGrps) Rmt_CreateGrps (Game->GamCod); /***** Write success message *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_The_game_has_been_modified); } /*****************************************************************************/ /*************** Check if a game is associated to any group ****************/ /*****************************************************************************/ static bool Rmt_CheckIfGamIsAssociatedToGrps (long GamCod) { char Query[128]; /***** Get if a game is associated to a group from database *****/ sprintf (Query,"SELECT COUNT(*) FROM gam_grp WHERE GamCod=%ld", GamCod); return (DB_QueryCOUNT (Query,"can not check if a game is associated to groups") != 0); } /*****************************************************************************/ /**************** Check if a game is associated to a group *****************/ /*****************************************************************************/ bool Rmt_CheckIfGamIsAssociatedToGrp (long GamCod,long GrpCod) { char Query[256]; /***** Get if a game is associated to a group from database *****/ sprintf (Query,"SELECT COUNT(*) FROM gam_grp" " WHERE GamCod=%ld AND GrpCod=%ld", GamCod,GrpCod); return (DB_QueryCOUNT (Query,"can not check if a game is associated to a group") != 0); } /*****************************************************************************/ /************************* Remove groups of a game *************************/ /*****************************************************************************/ static void Rmt_RemoveAllTheGrpsAssociatedToAndGame (long GamCod) { char Query[128]; /***** Remove groups of the game *****/ sprintf (Query,"DELETE FROM gam_grp WHERE GamCod=%ld", GamCod); DB_QueryDELETE (Query,"can not remove the groups associated to a game"); } /*****************************************************************************/ /******************* Remove one group from all the games *******************/ /*****************************************************************************/ void Rmt_RemoveGroup (long GrpCod) { char Query[128]; /***** Remove group from all the games *****/ sprintf (Query,"DELETE FROM gam_grp WHERE GrpCod=%ld", GrpCod); DB_QueryDELETE (Query,"can not remove group" " from the associations between games and groups"); } /*****************************************************************************/ /*************** Remove groups of one type from all the games **************/ /*****************************************************************************/ void Rmt_RemoveGroupsOfType (long GrpTypCod) { char Query[256]; /***** Remove group from all the games *****/ sprintf (Query,"DELETE FROM gam_grp USING crs_grp,gam_grp" " WHERE crs_grp.GrpTypCod=%ld" " AND crs_grp.GrpCod=gam_grp.GrpCod", GrpTypCod); DB_QueryDELETE (Query,"can not remove groups of a type" " from the associations between games and groups"); } /*****************************************************************************/ /************************ Create groups of a game **************************/ /*****************************************************************************/ static void Rmt_CreateGrps (long GamCod) { unsigned NumGrpSel; char Query[256]; /***** Create groups of the game *****/ for (NumGrpSel = 0; NumGrpSel < Gbl.CurrentCrs.Grps.LstGrpsSel.NumGrps; NumGrpSel++) { /* Create group */ sprintf (Query,"INSERT INTO gam_grp" " (GamCod,GrpCod)" " VALUES" " (%ld,%ld)", GamCod,Gbl.CurrentCrs.Grps.LstGrpsSel.GrpCods[NumGrpSel]); DB_QueryINSERT (Query,"can not associate a group to a game"); } } /*****************************************************************************/ /************ Get and write the names of the groups of a game **************/ /*****************************************************************************/ static void Rmt_GetAndWriteNamesOfGrpsAssociatedToGame (struct Game *Game) { extern const char *Txt_Group; extern const char *Txt_Groups; extern const char *Txt_and; extern const char *Txt_The_whole_course; char Query[512]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRow; unsigned long NumRows; /***** Get groups associated to a game from database *****/ sprintf (Query,"SELECT crs_grp_types.GrpTypName,crs_grp.GrpName" " FROM gam_grp,crs_grp,crs_grp_types" " WHERE gam_grp.GamCod=%ld" " AND gam_grp.GrpCod=crs_grp.GrpCod" " AND crs_grp.GrpTypCod=crs_grp_types.GrpTypCod" " ORDER BY crs_grp_types.GrpTypName,crs_grp.GrpName", Game->GamCod); NumRows = DB_QuerySELECT (Query,&mysql_res,"can not get groups of a game"); /***** Write heading *****/ fprintf (Gbl.F.Out,"
%s: ", Game->Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", NumRows == 1 ? Txt_Group : Txt_Groups); /***** Write groups *****/ if (NumRows) // Groups found... { /* Get and write the group types and names */ for (NumRow = 0; NumRow < NumRows; NumRow++) { /* Get next group */ row = mysql_fetch_row (mysql_res); /* Write group type name and group name */ fprintf (Gbl.F.Out,"%s %s",row[0],row[1]); if (NumRows >= 2) { if (NumRow == NumRows-2) fprintf (Gbl.F.Out," %s ",Txt_and); if (NumRows >= 3) if (NumRow < NumRows-2) fprintf (Gbl.F.Out,", "); } } } else fprintf (Gbl.F.Out,"%s %s", Txt_The_whole_course,Gbl.CurrentCrs.Crs.ShrtName); fprintf (Gbl.F.Out,"
"); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /************ Remove all the games of a place on the hierarchy *************/ /************ (country, institution, centre, degree or course) *************/ /*****************************************************************************/ void Rmt_RemoveGames (Sco_Scope_t Scope,long Cod) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; char Query[512]; /***** Remove all the users in course games *****/ sprintf (Query,"DELETE FROM gam_users" " USING games,gam_users" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_users.GamCod", Sco_ScopeDB[Scope],Cod); DB_QueryDELETE (Query,"can not remove users" " who had answered games in a place on the hierarchy"); /***** Remove all the answers in course games *****/ sprintf (Query,"DELETE FROM gam_answers" " USING games,gam_questions,gam_answers" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_questions.GamCod" " AND gam_questions.QstCod=gam_answers.QstCod", Sco_ScopeDB[Scope],Cod); DB_QueryDELETE (Query,"can not remove answers of games in a place on the hierarchy"); /***** Remove all the questions in course games *****/ sprintf (Query,"DELETE FROM gam_questions" " USING games,gam_questions" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_questions.GamCod", Sco_ScopeDB[Scope],Cod); DB_QueryDELETE (Query,"can not remove questions of games in a place on the hierarchy"); /***** Remove groups *****/ sprintf (Query,"DELETE FROM gam_grp" " USING games,gam_grp" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_grp.GamCod", Sco_ScopeDB[Scope],Cod); DB_QueryDELETE (Query,"can not remove all the groups" " associated to games of a course"); /***** Remove course games *****/ sprintf (Query,"DELETE FROM games" " WHERE Scope='%s' AND Cod=%ld", Sco_ScopeDB[Scope],Cod); DB_QueryDELETE (Query,"can not remove all the games in a place on the hierarchy"); } /*****************************************************************************/ /************ Check if I belong to any of the groups of a game *************/ /*****************************************************************************/ static bool Rmt_CheckIfICanDoThisGameBasedOnGrps (long GamCod) { char Query[512]; /***** Get if I can do a game from database *****/ sprintf (Query,"SELECT COUNT(*) FROM games" " WHERE GamCod=%ld" " AND (GamCod NOT IN (SELECT GamCod FROM gam_grp) OR" " GamCod IN (SELECT gam_grp.GamCod FROM gam_grp,crs_grp_usr" " WHERE crs_grp_usr.UsrCod=%ld" " AND gam_grp.GrpCod=crs_grp_usr.GrpCod))", GamCod,Gbl.Usrs.Me.UsrDat.UsrCod); return (DB_QueryCOUNT (Query,"can not check if I can do a game") != 0); } /*****************************************************************************/ /******************* Get number of questions of a game *********************/ /*****************************************************************************/ static unsigned Rmt_GetNumQstsGame (long GamCod) { char Query[128]; /***** Get data of questions from database *****/ sprintf (Query,"SELECT COUNT(*) FROM gam_questions WHERE GamCod=%ld", GamCod); return (unsigned) DB_QueryCOUNT (Query,"can not get number of questions of a game"); } /*****************************************************************************/ /*********** Put a form to edit/create a question in game *****************/ /*****************************************************************************/ void Rmt_RequestEditQuestion (void) { struct Game Game; struct GameQuestion GameQst; /***** Initialize question to zero *****/ Rmt_InitQst (&GameQst); /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get the question code */ GameQst.QstCod = Rmt_GetParamQstCod (); /***** Get other parameters *****/ Rmt_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_SURVEYS); /***** Show form to create a new question in this game *****/ Tst_ShowFormAskSelectTstsForGame (Game.GamCod); /***** Show current game *****/ Rmt_ShowOneGame (Game.GamCod,&GameQst,true); } /*****************************************************************************/ /********************* Initialize a new question to zero *********************/ /*****************************************************************************/ static void Rmt_InitQst (struct GameQuestion *GameQst) { unsigned NumAns; GameQst->QstCod = -1L; GameQst->QstInd = 0; GameQst->AnswerType = Rmt_ANS_UNIQUE_CHOICE; for (NumAns = 0; NumAns < Rmt_MAX_ANSWERS_PER_QUESTION; NumAns++) GameQst->AnsChoice[NumAns].Text = NULL; } /*****************************************************************************/ /****************** Write parameter with code of question ********************/ /*****************************************************************************/ static void Rmt_PutParamQstCod (long QstCod) { Par_PutHiddenParamLong ("QstCod",QstCod); } /*****************************************************************************/ /******************* Get parameter with code of question *********************/ /*****************************************************************************/ static long Rmt_GetParamQstCod (void) { /***** Get code of question *****/ return Par_GetParToLong ("QstCod"); } /*****************************************************************************/ /********************* Remove answers of a game question *******************/ /*****************************************************************************/ static void Rmt_RemAnswersOfAQuestion (long QstCod) { char Query[128]; /***** Remove answers *****/ sprintf (Query,"DELETE FROM gam_answers WHERE QstCod=%ld", QstCod); DB_QueryDELETE (Query,"can not remove the answers of a question"); } /*****************************************************************************/ /*********** Convert a string with the answer type to answer type ************/ /*****************************************************************************/ static Rmt_AnswerType_t Rmt_ConvertFromStrAnsTypDBToAnsTyp (const char *StrAnsTypeBD) { Rmt_AnswerType_t AnsType; for (AnsType = (Rmt_AnswerType_t) 0; AnsType < Rmt_NUM_ANS_TYPES; AnsType++) if (!strcmp (StrAnsTypeBD,Rmt_StrAnswerTypesDB[AnsType])) return AnsType; return (Rmt_AnswerType_t) 0; } /*****************************************************************************/ /*********** Check if an answer of a question exists in database *************/ /*****************************************************************************/ /* static bool Rmt_CheckIfAnswerExists (long QstCod,unsigned AnsInd) { char Query[256]; ***** Get answers of a question from database ***** sprintf (Query,"SELECT COUNT(*) FROM gam_answers" " WHERE QstCod=%ld AND AnsInd=%u", QstCod,AnsInd); return (DB_QueryCOUNT (Query,"can not check if an answer exists") != 0); } */ /*****************************************************************************/ /**** Get number of users who selected a given answer of a game question *****/ /*****************************************************************************/ unsigned Rmt_GetNumUsrsWhoAnswered (long GamCod,long QstCod,unsigned AnsInd) { char Query[128]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumUsrs = 0; // Default returned value /***** Get answers of a question from database *****/ sprintf (Query,"SELECT NumUsrs FROM gam_answers" " WHERE GamCod=%ld AND QstCod=%ld AND AnsInd=%u", GamCod,QstCod,AnsInd); DB_QuerySELECT (Query,&mysql_res,"can not get number of users who answered"); row = mysql_fetch_row (mysql_res); if (row[0]) // There are users who selected this answer if (sscanf (row[0],"%u",&NumUsrs) != 1) Lay_ShowErrorAndExit ("Error when getting number of users who answered."); return NumUsrs; } /*****************************************************************************/ /******************* Allocate memory for a choice answer *********************/ /*****************************************************************************/ /* static bool Rmt_AllocateTextChoiceAnswer (struct GameQuestion *GameQst,unsigned NumAns) { Rmt_FreeTextChoiceAnswer (GameQst,NumAns); if ((GameQst->AnsChoice[NumAns].Text = malloc (Rmt_MAX_BYTES_ANSWER + 1)) == NULL) { sprintf (Gbl.Alert.Txt,"Not enough memory to store answer."); return false; } GameQst->AnsChoice[NumAns].Text[0] = '\0'; return true; } */ /*****************************************************************************/ /******************** Free memory of all choice answers **********************/ /*****************************************************************************/ /* static void Rmt_FreeTextChoiceAnswers (struct GameQuestion *GameQst,unsigned NumAnswers) { unsigned NumAns; for (NumAns = 0; NumAns < NumAnswers; NumAns++) Rmt_FreeTextChoiceAnswer (GameQst,NumAns); } */ /*****************************************************************************/ /********************** Free memory of a choice answer ***********************/ /*****************************************************************************/ /* static void Rmt_FreeTextChoiceAnswer (struct GameQuestion *GameQst,unsigned NumAns) { if (GameQst->AnsChoice[NumAns].Text) { free ((void *) GameQst->AnsChoice[NumAns].Text); GameQst->AnsChoice[NumAns].Text = NULL; } } */ /*****************************************************************************/ /************************ Receive a question of a game ***********************/ /*****************************************************************************/ /* void Rmt_ReceiveQst (void) { extern const char *Txt_You_must_type_the_stem_of_the_question; extern const char *Txt_You_can_not_leave_empty_intermediate_answers; extern const char *Txt_You_must_type_at_least_the_first_two_answers; extern const char *Txt_The_game_has_been_modified; char Txt[Cns_MAX_BYTES_TEXT + 1]; char Query[512 + Cns_MAX_BYTES_TEXT]; struct Game Game; struct GameQuestion GameQst; unsigned NumAns; char AnsStr[8 + 10 + 1]; unsigned NumLastAns; bool ThereIsEndOfAnswers; bool Error = false; ***** Initialize new question to zero ***** Rmt_InitQst (&GameQst); ***** Get parameters from form ***** * Get game code * if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); * Get question code * GameQst.QstCod = Rmt_GetParamQstCod (); * Get answer type * GameQst.AnswerType = (Rmt_AnswerType_t) Par_GetParToUnsignedLong ("AnswerType", 0, Rmt_NUM_ANS_TYPES - 1, (unsigned long) Rmt_ANSWER_TYPE_DEFAULT); * Get question text * Par_GetParToHTML ("Txt",Txt,Cns_MAX_BYTES_TEXT); * Get the texts of the answers * for (NumAns = 0; NumAns < Rmt_MAX_ANSWERS_PER_QUESTION; NumAns++) { if (!Rmt_AllocateTextChoiceAnswer (&GameQst,NumAns)) Lay_ShowErrorAndExit (Gbl.Alert.Txt); sprintf (AnsStr,"AnsStr%u",NumAns); Par_GetParToHTML (AnsStr,GameQst.AnsChoice[NumAns].Text,Rmt_MAX_BYTES_ANSWER); } ***** Make sure that stem and answer are not empty ***** if (Txt[0]) { if (GameQst.AnsChoice[0].Text[0]) // If the first answer has been filled { for (NumAns = 0, NumLastAns = 0, ThereIsEndOfAnswers = false; !Error && NumAns < Rmt_MAX_ANSWERS_PER_QUESTION; NumAns++) if (GameQst.AnsChoice[NumAns].Text[0]) { if (ThereIsEndOfAnswers) { Ale_ShowAlert (Ale_WARNING,Txt_You_can_not_leave_empty_intermediate_answers); Error = true; } else NumLastAns = NumAns; } else ThereIsEndOfAnswers = true; if (!Error) { if (NumLastAns < 1) { Ale_ShowAlert (Ale_WARNING,Txt_You_must_type_at_least_the_first_two_answers); Error = true; } } } else // If first answer is empty { Ale_ShowAlert (Ale_WARNING,Txt_You_must_type_at_least_the_first_two_answers); Error = true; } } else { Ale_ShowAlert (Ale_WARNING,Txt_You_must_type_the_stem_of_the_question); Error = true; } if (Error) Tst_ShowFormAskSelectTstsForGame (Game.GamCod); else { ***** Form is received OK ==> insert question and answer in the database ***** if (GameQst.QstCod < 0) // It's a new question { GameQst.QstInd = Rmt_GetNextQuestionIndexInGame (Game.GamCod); * Insert question in the table of questions * sprintf (Query,"INSERT INTO gam_questions" " (GamCod,QstInd,AnsType,Stem)" " VALUES" " (%ld,%u,'%s','%s')", Game.GamCod,GameQst.QstInd,Rmt_StrAnswerTypesDB[GameQst.AnswerType],Txt); GameQst.QstCod = DB_QueryINSERTandReturnCode (Query,"can not create question"); } else // It's an existing question { * Update question * sprintf (Query,"UPDATE gam_questions SET Stem='%s',AnsType='%s'" " WHERE QstCod=%ld AND GamCod=%ld", Txt,Rmt_StrAnswerTypesDB[GameQst.AnswerType], GameQst.QstCod,Game.GamCod); DB_QueryUPDATE (Query,"can not update question"); } * Insert, update or delete answers in the answers table * for (NumAns = 0; NumAns < Rmt_MAX_ANSWERS_PER_QUESTION; NumAns++) if (Rmt_CheckIfAnswerExists (GameQst.QstCod,NumAns)) // If this answer exists... { if (GameQst.AnsChoice[NumAns].Text[0]) // Answer is not empty { * Update answer text * sprintf (Query,"UPDATE gam_answers SET Answer='%s'" " WHERE QstCod=%ld AND AnsInd=%u", GameQst.AnsChoice[NumAns].Text,GameQst.QstCod,NumAns); DB_QueryUPDATE (Query,"can not update answer"); } else // Answer is empty { * Delete answer from database * sprintf (Query,"DELETE FROM gam_answers" " WHERE QstCod=%ld AND AnsInd=%u", GameQst.QstCod,NumAns); DB_QueryDELETE (Query,"can not delete answer"); } } else // If this answer does not exist... { if (GameQst.AnsChoice[NumAns].Text[0]) // Answer is not empty { * Create answer into database * sprintf (Query,"INSERT INTO gam_answers" " (QstCod,AnsInd,NumUsrs,Answer)" " VALUES" " (%ld,%u,0,'%s')", GameQst.QstCod,NumAns,GameQst.AnsChoice[NumAns].Text); DB_QueryINSERT (Query,"can not create answer"); } } ***** List the questions of this game, including the new one just inserted into the database ***** Ale_ShowAlert (Ale_SUCCESS,Txt_The_game_has_been_modified); } ***** Free answers ***** Rmt_FreeTextChoiceAnswers (&GameQst,Rmt_MAX_ANSWERS_PER_QUESTION); ***** Show current game ***** Rmt_ShowOneGame (Game.GamCod,&GameQst,true); } */ /*****************************************************************************/ /******************** Get next question index in a game **********************/ /*****************************************************************************/ static unsigned Rmt_GetQstIndFromQstCod (long QstCod) { char Query[128]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRows; unsigned QstInd = 0; /***** Get number of games with a field value from database *****/ sprintf (Query,"SELECT QstInd FROM gam_questions WHERE QstCod=%ld", QstCod); NumRows = DB_QuerySELECT (Query,&mysql_res,"can not get question index"); /***** Get number of users *****/ if (NumRows) { row = mysql_fetch_row (mysql_res); if (sscanf (row[0],"%u",&QstInd) != 1) Lay_ShowErrorAndExit ("Error when getting question index."); } else Lay_ShowErrorAndExit ("Error when getting question index."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return QstInd; } /*****************************************************************************/ /******************* Get next question index in a game *********************/ /*****************************************************************************/ static unsigned Rmt_GetNextQuestionIndexInGame (long GamCod) { char Query[128]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned QstInd = 0; /***** Get maximum question index in a game from database *****/ sprintf (Query,"SELECT MAX(QstInd) FROM gam_questions WHERE GamCod=%ld", GamCod); DB_QuerySELECT (Query,&mysql_res,"can not get last question index"); row = mysql_fetch_row (mysql_res); if (row[0]) // There are questions { if (sscanf (row[0],"%u",&QstInd) != 1) Lay_ShowErrorAndExit ("Error when getting last question index."); QstInd++; } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return QstInd; } /*****************************************************************************/ /************************ List the questions of a game *********************/ /*****************************************************************************/ static void Rmt_ListGameQuestions (struct Game *Game,struct GameQuestion *GameQst) { extern const char *Hlp_ASSESSMENT_Games_questions; extern const char *Txt_Questions; extern const char *Txt_No_INDEX; extern const char *Txt_Type; extern const char *Txt_Question; extern const char *Txt_SURVEY_STR_ANSWER_TYPES[Rmt_NUM_ANS_TYPES]; extern const char *Txt_This_game_has_no_questions; extern const char *Txt_Done; extern const char *Txt_Edit_question; char Query[512]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumQsts; unsigned NumQst; bool Editing = (Gbl.Action.Act == ActEdiOneGam || Gbl.Action.Act == ActEdiOneGamQst); Tst_ActionToDoWithQuestions_t ActionToDoWithQuestions; /***** How to show the questions ******/ if (Game->Status.ICanAnswer && !Editing) ActionToDoWithQuestions = Tst_SHOW_GAME_TO_ANSWER; else ActionToDoWithQuestions = Tst_SHOW_GAME_RESULT; /***** Get data of questions from database *****/ sprintf (Query,"SELECT gam_questions.QstCod,gam_questions.QstInd," "tst_questions.AnsType,tst_questions.Stem" " FROM gam_questions,tst_questions" " WHERE gam_questions.GamCod=%ld" " AND gam_questions.QstCod=tst_questions.QstCod" " ORDER BY gam_questions.QstInd", Game->GamCod); NumQsts = (unsigned) DB_QuerySELECT (Query,&mysql_res,"can not get data of a question"); /***** Start box *****/ Gbl.Games.CurrentGamCod = Game->GamCod; Box_StartBox (NULL,Txt_Questions,Game->Status.ICanEdit ? Rmt_PutIconToAddNewQuestions : NULL, Hlp_ASSESSMENT_Games_questions,Box_NOT_CLOSABLE); if (NumQsts) { if (ActionToDoWithQuestions == Tst_SHOW_GAME_TO_ANSWER) { /***** Start form to send answers to game *****/ Act_FormStart (ActAnsGam); Rmt_PutParamGameCod (Game->GamCod); } /***** Write the heading *****/ Tbl_StartTableWideMargin (2); fprintf (Gbl.F.Out,""); if (Game->Status.ICanEdit) fprintf (Gbl.F.Out,""); fprintf (Gbl.F.Out,"" "%s" "" "" "%s" "" "" "%s" "" "", Txt_No_INDEX, Txt_Type, Txt_Question); /***** Write questions one by one *****/ for (NumQst = 0; NumQst < NumQsts; NumQst++) { Gbl.RowEvenOdd = (int) (NumQst % 2); row = mysql_fetch_row (mysql_res); /* row[0] holds the code of the question */ if (sscanf (row[0],"%ld",&(GameQst->QstCod)) != 1) Lay_ShowErrorAndExit ("Wrong code of question."); fprintf (Gbl.F.Out,""); if (Game->Status.ICanEdit) { /* Write icon to remove the question */ fprintf (Gbl.F.Out,"",Gbl.RowEvenOdd); Act_FormStart (ActReqRemGamQst); Rmt_PutParamGameCod (Game->GamCod); Rmt_PutParamQstCod (GameQst->QstCod); Ico_PutIconRemove (); Act_FormEnd (); fprintf (Gbl.F.Out,""); /* Write icon to edit the question */ fprintf (Gbl.F.Out,"",Gbl.RowEvenOdd); Act_FormStart (ActEdiOneGamQst); Rmt_PutParamGameCod (Game->GamCod); Rmt_PutParamQstCod (GameQst->QstCod); fprintf (Gbl.F.Out,"", Gbl.Prefs.IconsURL, Txt_Edit_question, Txt_Edit_question); Act_FormEnd (); fprintf (Gbl.F.Out,""); } /* Write index of question inside game (row[1]) */ if (sscanf (row[1],"%u",&(GameQst->QstInd)) != 1) Lay_ShowErrorAndExit ("Error: wrong question index."); fprintf (Gbl.F.Out,"" "%u" "", Gbl.RowEvenOdd,GameQst->QstInd + 1); /* Write the question type (row[2]) */ GameQst->AnswerType = Rmt_ConvertFromStrAnsTypDBToAnsTyp (row[2]); fprintf (Gbl.F.Out,"" "%s" "", Gbl.RowEvenOdd, Txt_SURVEY_STR_ANSWER_TYPES[GameQst->AnswerType]); /* Write the stem (row[3]) and the answers of this question */ fprintf (Gbl.F.Out,"", Gbl.RowEvenOdd); // Rmt_WriteQstStem (row[3]); Rmt_WriteAnswersOfAQst (ActionToDoWithQuestions,Game,GameQst); fprintf (Gbl.F.Out,"" ""); } Tbl_EndTable (); if (ActionToDoWithQuestions == Tst_SHOW_GAME_TO_ANSWER) { /***** Button to create/modify game *****/ Btn_PutConfirmButton (Txt_Done); /***** End form *****/ Act_FormEnd (); } } else // This game has no questions Ale_ShowAlert (Ale_INFO,Txt_This_game_has_no_questions); if (Game->Status.ICanEdit && // I can edit (!NumQsts || // This game has no questions Editing)) // I am editing /***** Put button to add a new question in this game *****/ Rmt_PutButtonToAddNewQuestions (); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /***** End box *****/ Box_EndBox (); } /*****************************************************************************/ /***************** Put icon to add a new questions to game *******************/ /*****************************************************************************/ static void Rmt_PutIconToAddNewQuestions (void) { extern const char *Txt_Add_questions; /***** Put form to create a new question *****/ Lay_PutContextualLink (ActEdiOneGamQst,NULL,Rmt_PutParams, "plus64x64.png", Txt_Add_questions,NULL, NULL); } /*****************************************************************************/ /***************** Put button to add new questions to game *******************/ /*****************************************************************************/ static void Rmt_PutButtonToAddNewQuestions (void) { extern const char *Txt_Add_questions; Act_FormStart (ActEdiOneGamQst); Rmt_PutParams (); Btn_PutConfirmButton (Txt_Add_questions); Act_FormEnd (); } /*****************************************************************************/ /******************** Add selected test questions to game ********************/ /*****************************************************************************/ void Rmt_AddTstQuestionsToGame (void) { extern const char *Txt_You_must_select_one_ore_more_questions; struct Game Game; const char *Ptr; char LongStr[1 + 10 + 1]; struct GameQuestion GameQst; char Query[256]; /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get selected questions *****/ /* Allocate space for selected question codes */ Rmt_AllocateListSelectedQuestions (); /* Get question codes */ Par_GetParMultiToText ("QstCods",Gbl.Games.ListQuestions, Rmt_MAX_BYTES_LIST_SELECTED_QUESTIONS); /* Check number of questions */ if (Rmt_CountNumQuestionsInList () == 0) // If no questions selected... { // ...write warning alert Ale_ShowAlert (Ale_WARNING,Txt_You_must_select_one_ore_more_questions); // TODO: Show form again!!! } /***** Insert questions in database *****/ Ptr = Gbl.Games.ListQuestions; while (*Ptr) { /* Get next code */ Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10); if (sscanf (LongStr,"%ld",&GameQst.QstCod) != 1) Lay_ShowErrorAndExit ("Wrong question code."); /* Get next index */ GameQst.QstInd = Rmt_GetNextQuestionIndexInGame (Game.GamCod); /* Insert question in the table of questions */ sprintf (Query,"INSERT INTO gam_questions" " (GamCod,QstCod,QstInd)" " VALUES" " (%ld,%ld,%u)", Game.GamCod,GameQst.QstCod,GameQst.QstInd); DB_QueryINSERT (Query,"can not create question"); } /***** Free space for selected question codes *****/ Rmt_FreeListsSelectedQuestions (); } /*****************************************************************************/ /****************** Allocate memory for list of questions ********************/ /*****************************************************************************/ static void Rmt_AllocateListSelectedQuestions (void) { if (!Gbl.Games.ListQuestions) { if ((Gbl.Games.ListQuestions = (char *) malloc (Rmt_MAX_BYTES_LIST_SELECTED_QUESTIONS + 1)) == NULL) Lay_ShowErrorAndExit ("Not enough memory to store list of questions."); Gbl.Games.ListQuestions[0] = '\0'; } } /*****************************************************************************/ /*********** Free memory used by list of selected question codes *************/ /*****************************************************************************/ static void Rmt_FreeListsSelectedQuestions (void) { if (Gbl.Games.ListQuestions) { free ((void *) Gbl.Games.ListQuestions); Gbl.Games.ListQuestions = NULL; } } /*****************************************************************************/ /**** Count the number of questions in the list of selected question codes ***/ /*****************************************************************************/ static unsigned Rmt_CountNumQuestionsInList (void) { const char *Ptr; unsigned NumQuestions = 0; char LongStr[1 + 10 + 1]; long QstCod; /***** Go over the list Gbl.Test.ListAnsTypes counting the number of types of answer *****/ Ptr = Gbl.Games.ListQuestions; while (*Ptr) { Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10); if (sscanf (LongStr,"%ld",&QstCod) != 1) Lay_ShowErrorAndExit ("Wrong question code."); NumQuestions++; } return NumQuestions; } /*****************************************************************************/ /****************** Write the heading of a game question *******************/ /*****************************************************************************/ /* static void Rmt_WriteQstStem (const char *Stem) { char *HeadingRigorousHTML; size_t Length; * Convert the stem, that is in HTML, to rigorous HTML * Length = strlen (Stem) * Str_MAX_BYTES_PER_CHAR; if ((HeadingRigorousHTML = malloc (Length + 1)) == NULL) Lay_ShowErrorAndExit ("Not enough memory to store stem of question."); Str_Copy (HeadingRigorousHTML,Stem, Length); Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML, HeadingRigorousHTML,Length,false); * Write the stem * fprintf (Gbl.F.Out,"%s",HeadingRigorousHTML); * Free memory allocated for the stem * free ((void *) HeadingRigorousHTML); } */ /*****************************************************************************/ /************** Get and write the answers of a game question ***************/ /*****************************************************************************/ static void Rmt_WriteAnswersOfAQst (Tst_ActionToDoWithQuestions_t ActionToDoWithQuestions, struct Game *Game,struct GameQuestion *GameQst) { extern const char *Txt_Question_removed; MYSQL_RES *mysql_res; MYSQL_ROW row; double ScoreThisQst; bool AnswerIsNotBlank; /***** Query database *****/ if (Tst_GetOneQuestionByCod (GameQst->QstCod,&mysql_res)) // Question exists { /***** Get row of the result of the query *****/ row = mysql_fetch_row (mysql_res); /* row[ 0] QstCod row[ 1] UNIX_TIMESTAMP(EditTime) row[ 2] AnsType row[ 3] Shuffle row[ 4] Stem row[ 5] Feedback row[ 6] ImageName row[ 7] ImageTitle row[ 8] ImageURL row[ 9] NumHits row[10] NumHitsNotBlank row[11] Score */ /***** Write question and answers *****/ Gbl.Games.CurrentGamCod = Game->GamCod; Tst_WriteQstAndAnsTest (ActionToDoWithQuestions, GameQst->QstInd,GameQst->QstCod,row, &ScoreThisQst,&AnswerIsNotBlank); } else /***** Question does not exists *****/ fprintf (Gbl.F.Out,"" "" "%u" "" "" "%s" "" "", Gbl.RowEvenOdd,GameQst->QstInd + 1, Gbl.RowEvenOdd,Txt_Question_removed); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /* unsigned NumAnswers; unsigned NumAns; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumUsrsThisAnswer; ***** Get answers of this question ***** NumAnswers = Rmt_GetNumUsrsWhoAnswered (GameQst->QstCod,&mysql_res); // Result: AnsInd,NumUsrs,Answer ***** Write the answers ***** if (NumAnswers) { * Check number of answers * if (NumAnswers > Rmt_MAX_ANSWERS_PER_QUESTION) Lay_ShowErrorAndExit ("Wrong number of answers."); * Write one row for each answer * Tbl_StartTable (5); for (NumAns = 0; NumAns < NumAnswers; NumAns++) { row = mysql_fetch_row (mysql_res); * Get number of users who have marked this answer (row[1]) * if (sscanf (row[1],"%u",&NumUsrsThisAnswer) != 1) Lay_ShowErrorAndExit ("Error when getting number of users who have marked an answer."); * Convert the answer (row[2]), that is in HTML, to rigorous HTML * if (!Rmt_AllocateTextChoiceAnswer (GameQst,NumAns)) Lay_ShowErrorAndExit (Gbl.Alert.Txt); Str_Copy (GameQst->AnsChoice[NumAns].Text,row[2], Rmt_MAX_BYTES_ANSWER); Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML, GameQst->AnsChoice[NumAns].Text,Rmt_MAX_BYTES_ANSWER,false); * Selectors and label with the letter of the answer * fprintf (Gbl.F.Out,""); if (PutFormAnswerGame) { * Write selector to choice this answer * fprintf (Gbl.F.Out,"" "AnswerType == Rmt_ANS_UNIQUE_CHOICE) fprintf (Gbl.F.Out,"radio\"" " onclick=\"selectUnselectRadio(this,this.form.Ans%010u,%u)\"", (unsigned) GameQst->QstCod,NumAnswers); else // GameQst->AnswerType == Rmt_ANS_MULTIPLE_CHOICE fprintf (Gbl.F.Out,"checkbox\""); fprintf (Gbl.F.Out," id=\"Ans%010u_%010u\" name=\"Ans%010u\"" " value=\"%u\" />" "", (unsigned) GameQst->QstCod,NumAns,(unsigned) GameQst->QstCod, NumAns); } * Write the number of option * fprintf (Gbl.F.Out,"" "" "", (unsigned) GameQst->QstCod,NumAns,NumAns + 1); * Write the text of the answer * fprintf (Gbl.F.Out,"" "" "", (unsigned) GameQst->QstCod,NumAns, GameQst->AnsChoice[NumAns].Text); * Show stats of this answer * if (Game->Status.ICanViewResults) Rmt_DrawBarNumUsrs (NumUsrsThisAnswer,Game->NumUsrs); fprintf (Gbl.F.Out,""); * Free memory allocated for the answer * Rmt_FreeTextChoiceAnswer (GameQst,NumAns); } Tbl_EndTable (); } ***** Free structure that stores the query result ***** DB_FreeMySQLResult (&mysql_res); */ } /*****************************************************************************/ /***************** Draw a bar with the percentage of answers *****************/ /*****************************************************************************/ #define Rmt_MAX_BAR_WIDTH 125 static void Rmt_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs) { extern const char *Txt_of_PART_OF_A_TOTAL; unsigned BarWidth = 0; /***** String with the number of users *****/ if (MaxUsrs) sprintf (Gbl.Title,"%u (%u%% %s %u)", NumUsrs, (unsigned) ((((float) NumUsrs * 100.0) / (float) MaxUsrs) + 0.5), Txt_of_PART_OF_A_TOTAL,MaxUsrs); else sprintf (Gbl.Title,"0 (0%% %s %u)", Txt_of_PART_OF_A_TOTAL,MaxUsrs); /***** Draw bar with a with proportional to the number of clicks *****/ fprintf (Gbl.F.Out,"", Rmt_MAX_BAR_WIDTH + 125); if (NumUsrs && MaxUsrs) BarWidth = (unsigned) ((((float) NumUsrs * (float) Rmt_MAX_BAR_WIDTH) / (float) MaxUsrs) + 0.5); if (BarWidth < 2) BarWidth = 2; fprintf (Gbl.F.Out,"\"%s\"" " ", Gbl.Prefs.IconsURL, Gbl.Title, Gbl.Title, BarWidth); /***** Write the number of users *****/ fprintf (Gbl.F.Out,"%s" "", Gbl.Title); } /*****************************************************************************/ /********************* Put icon to remove one question ***********************/ /*****************************************************************************/ /* static void Rmt_PutIconToRemoveOneQst (void) { Ico_PutContextualIconToRemove (ActReqRemGamQst,Rmt_PutParamsRemoveOneQst); } */ /*****************************************************************************/ /****************** Put parameter to remove one question *********************/ /*****************************************************************************/ static void Rmt_PutParamsRemoveOneQst (void) { Rmt_PutParamGameCod (Gbl.Games.CurrentGamCod); Rmt_PutParamQstCod (Gbl.Games.CurrentQstCod); } /*****************************************************************************/ /********************** Request the removal of a question ********************/ /*****************************************************************************/ void Rmt_RequestRemoveQst (void) { extern const char *Txt_Do_you_really_want_to_remove_the_question_X; extern const char *Txt_Remove_question; struct Game Game; struct GameQuestion GameQst; /***** Get parameters from form *****/ /* Get game code */ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get question code */ if ((GameQst.QstCod = Rmt_GetParamQstCod ()) < 0) Lay_ShowErrorAndExit ("Wrong code of question."); /* Get question index */ GameQst.QstInd = Rmt_GetQstIndFromQstCod (GameQst.QstCod); /***** Show question and button to remove question *****/ Gbl.Games.CurrentGamCod = Game.GamCod; Gbl.Games.CurrentQstCod = GameQst.QstCod; sprintf (Gbl.Alert.Txt,Txt_Do_you_really_want_to_remove_the_question_X, (unsigned long) (GameQst.QstInd + 1)); Ale_ShowAlertAndButton (Ale_QUESTION,Gbl.Alert.Txt, ActRemGamQst,NULL,NULL,Rmt_PutParamsRemoveOneQst, Btn_REMOVE_BUTTON,Txt_Remove_question); /***** Show current game *****/ Rmt_ShowOneGame (Game.GamCod,&GameQst,true); } /*****************************************************************************/ /****************************** Remove a question ****************************/ /*****************************************************************************/ void Rmt_RemoveQst (void) { extern const char *Txt_Question_removed; char Query[512]; struct Game Game; struct GameQuestion GameQst; /***** Get parameters from form *****/ /* Get game code */ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get question code */ if ((GameQst.QstCod = Rmt_GetParamQstCod ()) < 0) Lay_ShowErrorAndExit ("Wrong code of question."); /* Get question index */ GameQst.QstInd = Rmt_GetQstIndFromQstCod (GameQst.QstCod); /***** Remove the question from all the tables *****/ /* Remove answers from this test question */ Rmt_RemAnswersOfAQuestion (GameQst.QstCod); /* Remove the question itself */ sprintf (Query,"DELETE FROM gam_questions WHERE QstCod=%ld", GameQst.QstCod); DB_QueryDELETE (Query,"can not remove a question"); if (!mysql_affected_rows (&Gbl.mysql)) Lay_ShowErrorAndExit ("The question to be removed does not exist."); /* Change index of questions greater than this */ sprintf (Query,"UPDATE gam_questions SET QstInd=QstInd-1" " WHERE GamCod=%ld AND QstInd>%u", Game.GamCod,GameQst.QstInd); DB_QueryUPDATE (Query,"can not update indexes of questions"); /***** Write message *****/ sprintf (Gbl.Alert.Txt,"%s",Txt_Question_removed); Ale_ShowAlert (Ale_SUCCESS,Gbl.Alert.Txt); /***** Show current game *****/ Rmt_ShowOneGame (Game.GamCod,&GameQst,true); } /*****************************************************************************/ /************************ Receive answers of a game ************************/ /*****************************************************************************/ void Rmt_ReceiveGameAnswers (void) { extern const char *Txt_You_already_played_this_game_before; extern const char *Txt_Thanks_for_playing_the_game; struct Game Game; struct GameQuestion GameQst; /***** Get game code *****/ if ((Game.GamCod = Rmt_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Rmt_GetDataOfGameByCod (&Game); /***** Check if I have no answered this game formerly *****/ if (Game.Status.IHaveAnswered) Ale_ShowAlert (Ale_WARNING,Txt_You_already_played_this_game_before); else { /***** Receive and store user's answers *****/ Rmt_ReceiveAndStoreUserAnswersToAGame (Game.GamCod); Ale_ShowAlert (Ale_INFO,Txt_Thanks_for_playing_the_game); } /***** Show current game *****/ Rmt_ShowOneGame (Game.GamCod,&GameQst,true); } /*****************************************************************************/ /**************** Get and store user's answers to a game *******************/ /*****************************************************************************/ static void Rmt_ReceiveAndStoreUserAnswersToAGame (long GamCod) { char Query[256]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumQst; unsigned NumQsts; long QstCod; char ParamName[3 + 10 + 6 + 1]; char StrAnswersIndexes[Rmt_MAX_ANSWERS_PER_QUESTION * (10 + 1)]; const char *Ptr; char UnsignedStr[10 + 1]; unsigned AnsInd; /***** Get questions of this game from database *****/ sprintf (Query,"SELECT QstCod FROM gam_questions" " WHERE GamCod=%ld ORDER BY QstCod", GamCod); DB_QuerySELECT (Query,&mysql_res,"can not get questions of a game"); if ((NumQsts = (unsigned) DB_QuerySELECT (Query,&mysql_res,"can not get games"))) // The game has questions { /***** Get questions *****/ for (NumQst = 0; NumQst < NumQsts; NumQst++) { /* Get next answer */ row = mysql_fetch_row (mysql_res); /* Get question code (row[0]) */ if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Lay_ShowErrorAndExit ("Error: wrong question code."); /* Get possible parameter with the user's answer */ sprintf (ParamName,"Ans%010u",(unsigned) QstCod); // Lay_ShowAlert (Lay_INFO,ParamName); Par_GetParMultiToText (ParamName,StrAnswersIndexes, Rmt_MAX_ANSWERS_PER_QUESTION * (10 + 1)); Ptr = StrAnswersIndexes; while (*Ptr) { Par_GetNextStrUntilSeparParamMult (&Ptr,UnsignedStr,10); if (sscanf (UnsignedStr,"%u",&AnsInd) == 1) // Parameter exists, so user has marked this answer, so store it in database Rmt_IncreaseAnswerInDB (QstCod,AnsInd); } } } else // The game has no questions and answers Lay_ShowErrorAndExit ("Error: this game has no questions."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /***** Register that you have answered this game *****/ Rmt_RegisterIHaveAnsweredGame (GamCod); } /*****************************************************************************/ /************ Increase number of users who have marked one answer ************/ /*****************************************************************************/ static void Rmt_IncreaseAnswerInDB (long QstCod,unsigned AnsInd) { char Query[256]; /***** Increase number of users who have selected the answer AnsInd in the question QstCod *****/ sprintf (Query,"UPDATE gam_answers SET NumUsrs=NumUsrs+1" " WHERE QstCod=%ld AND AnsInd=%u", QstCod,AnsInd); DB_QueryINSERT (Query,"can not register your answer to the game"); } /*****************************************************************************/ /******************* Register that I have answered a game ********************/ /*****************************************************************************/ static void Rmt_RegisterIHaveAnsweredGame (long GamCod) { char Query[256]; sprintf (Query,"INSERT INTO gam_users" " (GamCod,UsrCod)" " VALUES" " (%ld,%ld)", GamCod,Gbl.Usrs.Me.UsrDat.UsrCod); DB_QueryINSERT (Query,"can not register that you have answered the game"); } /*****************************************************************************/ /******************** Check if I have answered a game ************************/ /*****************************************************************************/ static bool Rmt_CheckIfIHaveAnsweredGame (long GamCod) { char Query[256]; /***** Get number of games with a field value from database *****/ sprintf (Query,"SELECT COUNT(*) FROM gam_users" " WHERE GamCod=%ld AND UsrCod=%ld", GamCod,Gbl.Usrs.Me.UsrDat.UsrCod); return (DB_QueryCOUNT (Query,"can not check if you have answered a game") != 0); } /*****************************************************************************/ /************** Get number of users who have answered a game *****************/ /*****************************************************************************/ static unsigned Rmt_GetNumUsrsWhoHaveAnsweredGame (long GamCod) { char Query[128]; /***** Get number of games with a field value from database *****/ sprintf (Query,"SELECT COUNT(*) FROM gam_users WHERE GamCod=%ld", GamCod); return (unsigned) DB_QueryCOUNT (Query,"can not get number of users who have answered a game"); } /*****************************************************************************/ /********************* Get number of courses with games **********************/ /*****************************************************************************/ // Returns the number of courses with games for courses // in this location (all the platform, current degree or current course) unsigned Rmt_GetNumCoursesWithCrsGames (Sco_Scope_t Scope) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; char Query[1024]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumCourses; /***** Get number of courses with games from database *****/ switch (Scope) { case Sco_SCOPE_SYS: sprintf (Query,"SELECT COUNT(DISTINCT Cod)" " FROM games" " WHERE Scope='%s'", Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CTY: sprintf (Query,"SELECT COUNT(DISTINCT games.Cod)" " FROM institutions,centres,degrees,courses,games" " WHERE institutions.CtyCod=%ld" " AND institutions.InsCod=centres.InsCod" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentIns.Ins.InsCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_INS: sprintf (Query,"SELECT COUNT(DISTINCT games.Cod)" " FROM centres,degrees,courses,games" " WHERE centres.InsCod=%ld" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentIns.Ins.InsCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CTR: sprintf (Query,"SELECT COUNT(DISTINCT games.Cod)" " FROM degrees,courses,games" " WHERE degrees.CtrCod=%ld" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentCtr.Ctr.CtrCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_DEG: sprintf (Query,"SELECT COUNT(DISTINCT games.Cod)" " FROM courses,games" " WHERE courses.DegCod=%ld" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentDeg.Deg.DegCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CRS: sprintf (Query,"SELECT COUNT(DISTINCT Cod)" " FROM games" " WHERE Scope='%s' AND Cod=%ld", Sco_ScopeDB[Sco_SCOPE_CRS], Gbl.CurrentCrs.Crs.CrsCod); break; default: Lay_ShowErrorAndExit ("Wrong scope."); break; } DB_QuerySELECT (Query,&mysql_res,"can not get number of courses with games"); /***** Get number of games *****/ row = mysql_fetch_row (mysql_res); if (sscanf (row[0],"%u",&NumCourses) != 1) Lay_ShowErrorAndExit ("Error when getting number of courses with games."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return NumCourses; } /*****************************************************************************/ /********************* Get number of games for courses ***********************/ /*****************************************************************************/ // Returns the number of games for courses // in this location (all the platform, current degree or current course) unsigned Rmt_GetNumCrsGames (Sco_Scope_t Scope,unsigned *NumNotif) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; char Query[1024]; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumGames; /***** Get number of games from database *****/ switch (Scope) { case Sco_SCOPE_SYS: sprintf (Query,"SELECT COUNT(*),SUM(NumNotif)" " FROM games" " WHERE Scope='%s'", Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CTY: sprintf (Query,"SELECT COUNT(*),SUM(games.NumNotif)" " FROM institutions,centres,degrees,courses,games" " WHERE institutions.CtyCod=%ld" " AND institutions.InsCod=centres.InsCod" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentCty.Cty.CtyCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_INS: sprintf (Query,"SELECT COUNT(*),SUM(games.NumNotif)" " FROM centres,degrees,courses,games" " WHERE centres.InsCod=%ld" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentIns.Ins.InsCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CTR: sprintf (Query,"SELECT COUNT(*),SUM(games.NumNotif)" " FROM degrees,courses,games" " WHERE degrees.CtrCod=%ld" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentCtr.Ctr.CtrCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_DEG: sprintf (Query,"SELECT COUNT(*),SUM(games.NumNotif)" " FROM courses,games" " WHERE courses.DegCod=%ld" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.CurrentDeg.Deg.DegCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CRS: sprintf (Query,"SELECT COUNT(*),SUM(NumNotif)" " FROM games" " WHERE games.Scope='%s'" " AND CrsCod=%ld", Sco_ScopeDB[Sco_SCOPE_CRS], Gbl.CurrentCrs.Crs.CrsCod); break; default: Lay_ShowErrorAndExit ("Wrong scope."); break; } DB_QuerySELECT (Query,&mysql_res,"can not get number of games"); /***** Get number of games *****/ row = mysql_fetch_row (mysql_res); if (sscanf (row[0],"%u",&NumGames) != 1) Lay_ShowErrorAndExit ("Error when getting number of games."); /***** Get number of notifications by email *****/ if (row[1]) { if (sscanf (row[1],"%u",NumNotif) != 1) Lay_ShowErrorAndExit ("Error when getting number of notifications of games."); } else *NumNotif = 0; /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return NumGames; } /*****************************************************************************/ /************* Get average number of questions per course game ***************/ /*****************************************************************************/ float Rmt_GetNumQstsPerCrsGame (Sco_Scope_t Scope) { extern const char *Sco_ScopeDB[Sco_NUM_SCOPES]; char Query[1024]; MYSQL_RES *mysql_res; MYSQL_ROW row; float NumQstsPerGame; /***** Get number of questions per game from database *****/ switch (Scope) { case Sco_SCOPE_SYS: sprintf (Query,"SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM games,gam_questions" " WHERE games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CTY: sprintf (Query,"SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM institutions,centres,degrees,courses,games,gam_questions" " WHERE institutions.CtyCod=%ld" " AND institutions.InsCod=centres.InsCod" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.CurrentCty.Cty.CtyCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_INS: sprintf (Query,"SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM centres,degrees,courses,games,gam_questions" " WHERE centres.InsCod=%ld" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.CurrentIns.Ins.InsCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CTR: sprintf (Query,"SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM degrees,courses,games,gam_questions" " WHERE degrees.CtrCod=%ld" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.CurrentCtr.Ctr.CtrCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_DEG: sprintf (Query,"SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM courses,games,gam_questions" " WHERE courses.DegCod=%ld" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.CurrentDeg.Deg.DegCod, Sco_ScopeDB[Sco_SCOPE_CRS]); break; case Sco_SCOPE_CRS: sprintf (Query,"SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM games,gam_questions" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Sco_ScopeDB[Sco_SCOPE_CRS],Gbl.CurrentCrs.Crs.CrsCod); break; default: Lay_ShowErrorAndExit ("Wrong scope."); break; } DB_QuerySELECT (Query,&mysql_res,"can not get number of questions per game"); /***** Get number of courses *****/ row = mysql_fetch_row (mysql_res); NumQstsPerGame = Str_GetFloatNumFromStr (row[0]); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return NumQstsPerGame; }