// swad_game.c: games using remote control /* SWAD (Shared Workspace At a Distance), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2019 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #define _GNU_SOURCE // For asprintf #include // For PATH_MAX #include // For NULL #include // For asprintf #include // For calloc #include // For string functions #include "swad_alert.h" #include "swad_box.h" #include "swad_database.h" #include "swad_form.h" #include "swad_game.h" #include "swad_global.h" #include "swad_group.h" #include "swad_pagination.h" #include "swad_parameter.h" #include "swad_role.h" #include "swad_setting.h" #include "swad_table.h" #include "swad_test.h" /*****************************************************************************/ /************** External global variables from others modules ****************/ /*****************************************************************************/ extern struct Globals Gbl; /*****************************************************************************/ /***************************** Private constants *****************************/ /*****************************************************************************/ #define Gam_MAX_CHARS_ANSWER (1024 - 1) // 1023 #define Gam_MAX_BYTES_ANSWER ((Gam_MAX_CHARS_ANSWER + 1) * Str_MAX_BYTES_PER_CHAR - 1) // 16383 #define Gam_MAX_BYTES_LIST_ANSWER_TYPES (10 + (Gam_NUM_ANS_TYPES - 1) * (1 + 10)) const char *Gam_StrAnswerTypesDB[Gam_NUM_ANS_TYPES] = { "unique_choice", "multiple_choice", }; #define Gam_MAX_ANSWERS_PER_QUESTION 10 #define Gam_MAX_SELECTED_QUESTIONS 1000 #define Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS (Gam_MAX_SELECTED_QUESTIONS * (1 + 10 + 1)) /*****************************************************************************/ /******************************* Private types *******************************/ /*****************************************************************************/ /*****************************************************************************/ /***************************** Private variables *****************************/ /*****************************************************************************/ /*****************************************************************************/ /***************************** Private prototypes ****************************/ /*****************************************************************************/ static void Gam_ListAllGames (void); static bool Gam_CheckIfICanCreateGame (void); static void Gam_PutIconsListGames (void); static void Gam_PutIconToCreateNewGame (void); static void Gam_PutButtonToCreateNewGame (void); static void Gam_PutParamsToCreateNewGame (void); static void Gam_ParamsWhichGroupsToShow (void); static void Gam_ShowOneGame (long GamCod, bool ShowOnlyThisGame, bool ListGameQuestions, bool PutButtonToStart); static void Gam_WriteAuthor (struct Game *Game); static void Gam_WriteStatus (struct Game *Game); static void Gam_GetParamGameOrder (void); static void Gam_PutFormsToRemEditOneGame (long GamCod,bool Visible, bool ShowOnlyThisGame); static void Gam_PutParamsToPlayGame1stQst (void); static void Gam_PutParams (void); static void Gam_SetAllowedAndHiddenScopes (unsigned *ScopesAllowed, unsigned *HiddenAllowed); static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]); static void Gam_PutButtonToResetGame (void); static bool Gam_CheckIfSimilarGameExists (struct Game *Game); static void Gam_SetDefaultAndAllowedScope (struct Game *Game); static void Gam_ShowLstGrpsToEditGame (long GamCod); static void Gam_CreateGame (struct Game *Game,const char *Txt); static void Gam_UpdateGame (struct Game *Game,const char *Txt); static bool Gam_CheckIfGamIsAssociatedToGrps (long GamCod); static void Gam_RemoveAllTheGrpsAssociatedToAndGame (long GamCod); static void Gam_CreateGrps (long GamCod); static void Gam_GetAndWriteNamesOfGrpsAssociatedToGame (struct Game *Game); static bool Gam_CheckIfICanDoThisGameBasedOnGrps (long GamCod); static unsigned Gam_GetNumQstsGame (long GamCod); static void Gam_PutParamQstCod (long QstCod); static long Gam_GetParamQstCod (void); static void Gam_PutParamQstInd (unsigned QstInd); static unsigned Gam_GetParamQstInd (void); static void Gam_RemAnswersOfAQuestion (long QstCod); static int Gam_GetQstIndFromQstCod (long GamCod,long QstCod); // TODO: Remove this function because a question code can be repeated static long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd); static int Gam_GetMaxQuestionIndexInGame (long GamCod); static int Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd); static int Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd); static void Gam_ListGameQuestions (struct Game *Game); static void Gam_ListOneOrMoreQuestionsForEdition (struct Game *Game, unsigned NumQsts, MYSQL_RES *mysql_res); static void Gam_PutIconToAddNewQuestions (void); static void Gam_PutButtonToAddNewQuestions (void); static void Gam_AllocateListSelectedQuestions (void); static void Gam_FreeListsSelectedQuestions (void); static unsigned Gam_CountNumQuestionsInList (void); static unsigned Gam_GetNumUsrsWhoAnswered (long GamCod,long QstCod,unsigned AnsInd); static void Gam_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs); // static void Gam_PutIconToRemoveOneQst (void); static void Gam_PutParamsOneQst (void); static void Gam_ExchangeQuestions (long GamCod, unsigned QstIndTop,unsigned QstIndBottom); static void Gam_PutBigButtonToStartGame (long GamCod); static void Gam_PlayGameShowQuestionAndAnswers (bool ShowAnswers); static void Gam_PutBigButtonToContinue (Act_Action_t NextAction, long GamCod,unsigned QstInd); static void Gam_ReceiveAndStoreUserAnswersToAGame (long GamCod); static void Gam_IncreaseAnswerInDB (long QstCod,unsigned AnsInd); static void Gam_RegisterIHaveAnsweredGame (long GamCod); static bool Gam_CheckIfIHaveAnsweredGame (long GamCod); static unsigned Gam_GetNumUsrsWhoHaveAnsweredGame (long GamCod); /*****************************************************************************/ /*************************** List all the games ******************************/ /*****************************************************************************/ void Gam_SeeAllGames (void) { /***** Get parameters *****/ Gam_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); /***** Show all the games *****/ Gam_ListAllGames (); } /*****************************************************************************/ /**************************** Show all the games *****************************/ /*****************************************************************************/ static void Gam_ListAllGames (void) { extern const char *Hlp_ASSESSMENT_Games; extern const char *Txt_Games; extern const char *Txt_START_END_TIME_HELP[Dat_NUM_START_END_TIME]; extern const char *Txt_START_END_TIME[Dat_NUM_START_END_TIME]; extern const char *Txt_Game; extern const char *Txt_Status; extern const char *Txt_No_games; Gam_Order_t Order; struct Pagination Pagination; unsigned NumGame; /***** Get number of groups in current course *****/ if (!Gbl.Crs.Grps.NumGrps) Gbl.Crs.Grps.WhichGrps = Grp_ALL_GROUPS; /***** Get list of games *****/ Gam_GetListGames (); /***** Compute variables related to pagination *****/ Pagination.NumItems = Gbl.Games.Num; Pagination.CurrentPage = (int) Gbl.Games.CurrentPage; Pag_CalculatePagination (&Pagination); Gbl.Games.CurrentPage = (unsigned) Pagination.CurrentPage; /***** Write links to pages *****/ if (Pagination.MoreThanOnePage) Pag_WriteLinksToPagesCentered (Pag_GAMES, 0, &Pagination); /***** Start box *****/ Box_StartBox ("100%",Txt_Games,Gam_PutIconsListGames, Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE); /***** Select whether show only my groups or all groups *****/ if (Gbl.Crs.Grps.NumGrps) { Set_StartSettingsHead (); Grp_ShowFormToSelWhichGrps (ActSeeAllGam,Gam_ParamsWhichGroupsToShow); Set_EndSettingsHead (); } if (Gbl.Games.Num) { /***** Table head *****/ Tbl_StartTableWideMargin (2); fprintf (Gbl.F.Out,"" ""); // Column for contextual icons for (Order = Gam_ORDER_BY_START_DATE; Order <= Gam_ORDER_BY_END_DATE; Order++) { fprintf (Gbl.F.Out,""); /* Form to change order */ Frm_StartForm (ActSeeAllGam); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); Par_PutHiddenParamUnsigned ("Order",(unsigned) Order); Frm_LinkFormSubmit (Txt_START_END_TIME_HELP[Order],"TIT_TBL",NULL); if (Order == Gbl.Games.SelectedOrder) fprintf (Gbl.F.Out,""); fprintf (Gbl.F.Out,"%s",Txt_START_END_TIME[Order]); if (Order == Gbl.Games.SelectedOrder) fprintf (Gbl.F.Out,""); fprintf (Gbl.F.Out,""); Frm_EndForm (); fprintf (Gbl.F.Out,""); } fprintf (Gbl.F.Out,"" "%s" "" "" "%s" "" "", Txt_Game, Txt_Status); /***** Write all the games *****/ for (NumGame = Pagination.FirstItemVisible; NumGame <= Pagination.LastItemVisible; NumGame++) Gam_ShowOneGame (Gbl.Games.LstGamCods[NumGame - 1], false, false, false); /***** End table *****/ Tbl_EndTable (); } else // No games created Ale_ShowAlert (Ale_INFO,Txt_No_games); /***** Button to create a new game *****/ if (Gam_CheckIfICanCreateGame ()) Gam_PutButtonToCreateNewGame (); /***** End box *****/ Box_EndBox (); /***** Write again links to pages *****/ if (Pagination.MoreThanOnePage) Pag_WriteLinksToPagesCentered (Pag_GAMES, 0, &Pagination); /***** Free list of games *****/ Gam_FreeListGames (); } /*****************************************************************************/ /******************* Check if I can create a new game **********************/ /*****************************************************************************/ static bool Gam_CheckIfICanCreateGame (void) { switch (Gbl.Usrs.Me.Role.Logged) { case Rol_TCH: case Rol_DEG_ADM: case Rol_CTR_ADM: case Rol_INS_ADM: case Rol_SYS_ADM: return true; default: return false; } return false; } /*****************************************************************************/ /***************** Put contextual icons in list of games *******************/ /*****************************************************************************/ static void Gam_PutIconsListGames (void) { /***** Put icon to create a new game *****/ if (Gam_CheckIfICanCreateGame ()) Gam_PutIconToCreateNewGame (); /***** Put icon to show a figure *****/ Gbl.Figures.FigureType = Fig_GAMES; Fig_PutIconToShowFigure (); } /*****************************************************************************/ /********************** Put icon to create a new game **********************/ /*****************************************************************************/ static void Gam_PutIconToCreateNewGame (void) { extern const char *Txt_New_game; Ico_PutContextualIconToAdd (ActFrmNewGam,NULL,Gam_PutParamsToCreateNewGame, Txt_New_game); } /*****************************************************************************/ /********************* Put button to create a new game *********************/ /*****************************************************************************/ static void Gam_PutButtonToCreateNewGame (void) { extern const char *Txt_New_game; Frm_StartForm (ActFrmNewGam); Gam_PutParamsToCreateNewGame (); Btn_PutConfirmButton (Txt_New_game); Frm_EndForm (); } /*****************************************************************************/ /******************* Put parameters to create a new game *******************/ /*****************************************************************************/ static void Gam_PutParamsToCreateNewGame (void) { Gam_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); } /*****************************************************************************/ /**************** Put params to select which groups to show ******************/ /*****************************************************************************/ static void Gam_ParamsWhichGroupsToShow (void) { Gam_PutHiddenParamGameOrder (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); } /*****************************************************************************/ /****************************** Show one game ******************************/ /*****************************************************************************/ void Gam_SeeOneGame (void) { struct Game Game; /***** Get parameters *****/ Gam_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Show game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /******************************* Show one game *******************************/ /*****************************************************************************/ static void Gam_ShowOneGame (long GamCod, bool ShowOnlyThisGame, bool ListGameQuestions, bool PutButtonToStart) { extern const char *Hlp_ASSESSMENT_Games; extern const char *Txt_Game; extern const char *Txt_Today; extern const char *Txt_View_game; extern const char *Txt_No_of_questions; extern const char *Txt_No_of_users; extern const char *Txt_Scope; extern const char *Txt_Country; extern const char *Txt_Institution; extern const char *Txt_Centre; extern const char *Txt_Degree; extern const char *Txt_Course; extern const char *Txt_Users; extern const char *Txt_Play; extern const char *Txt_View_game_results; static unsigned UniqueId = 0; struct Game Game; char Txt[Cns_MAX_BYTES_TEXT + 1]; /***** Start box *****/ if (ShowOnlyThisGame) Box_StartBox (NULL,Txt_Game,NULL, Hlp_ASSESSMENT_Games,Box_NOT_CLOSABLE); /***** Get data of this game *****/ Game.GamCod = GamCod; Gam_GetDataOfGameByCod (&Game); /***** Start table *****/ if (ShowOnlyThisGame) Tbl_StartTableWide (2); /***** Write first row of data of this assignment *****/ /* Forms to remove/edit this assignment */ fprintf (Gbl.F.Out,"" ""); if (Game.Status.ICanEdit) Gam_PutFormsToRemEditOneGame (Game.GamCod,Game.Status.Visible, ShowOnlyThisGame); fprintf (Gbl.F.Out,""); /* Start date/time */ UniqueId++; fprintf (Gbl.F.Out,"" "" "", UniqueId,Game.TimeUTC[Gam_START_TIME], (unsigned) Gbl.Prefs.DateFormat,Txt_Today); /* End date/time */ fprintf (Gbl.F.Out,"" "" "", UniqueId,Game.TimeUTC[Gam_END_TIME], (unsigned) Gbl.Prefs.DateFormat,Txt_Today); /* Game title */ fprintf (Gbl.F.Out,""); /* Put form to view game */ Frm_StartForm (ActSeeOneGam); Gam_PutParamGameCod (GamCod); Gam_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); Frm_LinkFormSubmit (Txt_View_game, Game.Status.Visible ? "ASG_TITLE" : "ASG_TITLE_LIGHT",NULL); fprintf (Gbl.F.Out,"%s", Game.Title); Frm_EndForm (); /* Number of questions and number of distinct users who have already answered this game */ fprintf (Gbl.F.Out,"
%s: %u; %s: %u
" "", Game.Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", Txt_No_of_questions, Game.NumQsts, Txt_No_of_users, Game.NumUsrs); /* Status of the game */ fprintf (Gbl.F.Out,""); Gam_WriteStatus (&Game); if (ShowOnlyThisGame) { fprintf (Gbl.F.Out,"
"); Frm_StartForm (ActPlyGam); Gam_PutParamGameCod (Game.GamCod); Gam_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); Btn_PutCreateButtonInline (Txt_Play); Frm_EndForm (); fprintf (Gbl.F.Out,"
"); } else // Show several games { /* Possible button to answer this game */ if (Game.Status.ICanAnswer) { fprintf (Gbl.F.Out,"
"); Frm_StartForm (ActSeeOneGam); Gam_PutParamGameCod (Game.GamCod); Gam_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); Btn_PutCreateButtonInline (Txt_Play); Frm_EndForm (); fprintf (Gbl.F.Out,"
"); } /* Possible button to see the result of the game */ else if (Game.Status.ICanViewResults) { fprintf (Gbl.F.Out,"
"); Frm_StartForm (ActSeeOneGam); Gam_PutParamGameCod (Game.GamCod); Gam_PutHiddenParamGameOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); Btn_PutConfirmButtonInline (Txt_View_game_results); Frm_EndForm (); fprintf (Gbl.F.Out,"
"); } } fprintf (Gbl.F.Out,"" ""); /***** Write second row of data of this game *****/ fprintf (Gbl.F.Out,"" ""); /* Author of the game */ Gam_WriteAuthor (&Game); fprintf (Gbl.F.Out,"" ""); /* Scope of the game */ fprintf (Gbl.F.Out,"
%s: ", Game.Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", Txt_Scope); switch (Game.Scope) { case Hie_UNK: // Unknown Lay_ShowErrorAndExit ("Wrong game scope."); break; case Hie_SYS: // System fprintf (Gbl.F.Out,"%s", Cfg_PLATFORM_SHORT_NAME); break; case Hie_CTY: // Country fprintf (Gbl.F.Out,"%s %s", Txt_Country,Gbl.Hierarchy.Cty.Name[Gbl.Prefs.Language]); break; case Hie_INS: // Institution fprintf (Gbl.F.Out,"%s %s", Txt_Institution,Gbl.Hierarchy.Ins.ShrtName); break; case Hie_CTR: // Centre fprintf (Gbl.F.Out,"%s %s", Txt_Centre,Gbl.Hierarchy.Ctr.ShrtName); break; case Hie_DEG: // Degree fprintf (Gbl.F.Out,"%s %s", Txt_Degree,Gbl.Hierarchy.Deg.ShrtName); break; case Hie_CRS: // Course fprintf (Gbl.F.Out,"%s %s", Txt_Course,Gbl.Hierarchy.Crs.ShrtName); break; } fprintf (Gbl.F.Out,"
"); /* Users' roles who can answer the game */ fprintf (Gbl.F.Out,"
%s:
", Game.Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", Txt_Users); Rol_WriteSelectorRoles (1 << Rol_STD | 1 << Rol_NET | 1 << Rol_TCH, Game.Roles, true,false); fprintf (Gbl.F.Out,"
"); /* Groups whose users can answer this game */ if (Game.Scope == Hie_CRS) if (Gbl.Crs.Grps.NumGrps) Gam_GetAndWriteNamesOfGrpsAssociatedToGame (&Game); /* Text of the game */ Gam_GetGameTxtFromDB (Game.GamCod,Txt); Str_ChangeFormat (Str_FROM_HTML,Str_TO_RIGOROUS_HTML, Txt,Cns_MAX_BYTES_TEXT,false); // Convert from HTML to rigorous HTML Str_InsertLinks (Txt,Cns_MAX_BYTES_TEXT,60); // Insert links fprintf (Gbl.F.Out,"
%s
" "" "", Game.Status.Visible ? "DAT" : "DAT_LIGHT", Txt); /***** Write questions of this game *****/ if (ListGameQuestions) { fprintf (Gbl.F.Out,"" ""); Gam_ListGameQuestions (&Game); fprintf (Gbl.F.Out,"" ""); } /***** End table *****/ if (ShowOnlyThisGame) Tbl_EndTable (); else Gbl.RowEvenOdd = 1 - Gbl.RowEvenOdd; /***** Put big button to start playing *****/ if (PutButtonToStart) Gam_PutBigButtonToStartGame (Game.GamCod); /***** End box *****/ if (ShowOnlyThisGame) Box_EndBox (); } /*****************************************************************************/ /*********************** Write the author of a game ************************/ /*****************************************************************************/ static void Gam_WriteAuthor (struct Game *Game) { Usr_WriteAuthor1Line (Game->UsrCod,!Game->Status.Visible); } /*****************************************************************************/ /************************ Write status of a game ***************************/ /*****************************************************************************/ static void Gam_WriteStatus (struct Game *Game) { extern const char *Txt_Hidden_game; extern const char *Txt_Visible_game; extern const char *Txt_Closed_game; extern const char *Txt_Open_game; extern const char *Txt_SURVEY_Type_of_user_not_allowed; extern const char *Txt_SURVEY_Type_of_user_allowed; extern const char *Txt_GAME_You_belong_to_the_scope_of_the_game; extern const char *Txt_GAME_You_dont_belong_to_the_scope_of_the_game; extern const char *Txt_SURVEY_You_have_already_answered; extern const char *Txt_SURVEY_You_have_not_answered; /***** Start list with items of status *****/ fprintf (Gbl.F.Out,"
    "); /* Write whether game is visible or hidden */ if (Game->Status.Visible) fprintf (Gbl.F.Out,"
  • %s
  • ", Txt_Visible_game); else fprintf (Gbl.F.Out,"
  • %s
  • ", Txt_Hidden_game); /* Write whether game is open or closed */ if (Game->Status.Open) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_Open_game); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_Closed_game); /* Write whether game can be answered by me or not depending on user type */ if (Game->Status.IAmLoggedWithAValidRoleToAnswer) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_SURVEY_Type_of_user_allowed); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_SURVEY_Type_of_user_not_allowed); /* Write whether game can be answered by me or not depending on groups */ if (Game->Status.IBelongToScope) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_GAME_You_belong_to_the_scope_of_the_game); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_GAME_You_dont_belong_to_the_scope_of_the_game); /* Write whether game has been already answered by me or not */ if (Game->Status.IHaveAnswered) fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_GREEN" : "STATUS_GREEN_LIGHT", Txt_SURVEY_You_have_already_answered); else fprintf (Gbl.F.Out,"
  • %s
  • ", Game->Status.Visible ? "STATUS_RED" : "STATUS_RED_LIGHT", Txt_SURVEY_You_have_not_answered); /***** End list with items of status *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /********** Get parameter with the type or order in list of games ************/ /*****************************************************************************/ static void Gam_GetParamGameOrder (void) { Gbl.Games.SelectedOrder = (Gam_Order_t) Par_GetParToUnsignedLong ("Order", 0, Gam_NUM_ORDERS - 1, (unsigned long) Gam_ORDER_DEFAULT); } /*****************************************************************************/ /****** Put a hidden parameter with the type of order in list of games *******/ /*****************************************************************************/ void Gam_PutHiddenParamGameOrder (void) { Par_PutHiddenParamUnsigned ("Order",(unsigned) Gbl.Games.SelectedOrder); } /*****************************************************************************/ /******************** Put a link (form) to edit one game *********************/ /*****************************************************************************/ static void Gam_PutFormsToRemEditOneGame (long GamCod,bool Visible, bool ShowOnlyThisGame) { extern const char *Txt_Reset; extern const char *Txt_Play; Gbl.Games.CurrentGamCod = GamCod; // Used as parameter in contextual links /***** Put icon to remove game *****/ Ico_PutContextualIconToRemove (ActReqRemGam,Gam_PutParams); /***** Put icon to reset game *****/ Lay_PutContextualLinkOnlyIcon (ActReqRstGam,NULL,Gam_PutParams, "recycle.svg", Txt_Reset); /***** Put icon to hide/show game *****/ if (Visible) Ico_PutContextualIconToHide (ActHidGam,NULL,Gam_PutParams); else Ico_PutContextualIconToUnhide (ActShoGam,NULL,Gam_PutParams); /***** Put icon to edit game *****/ Ico_PutContextualIconToEdit (ActEdiOneGam,Gam_PutParams); if (ShowOnlyThisGame) /***** Put icon to show first question *****/ Lay_PutContextualLinkOnlyIcon (ActPlyGam1stQst,NULL, Gam_PutParamsToPlayGame1stQst, "play.svg", Txt_Play); else /***** Put icon to play game *****/ Lay_PutContextualLinkOnlyIcon (ActPlyGam,NULL,Gam_PutParams, "play.svg", Txt_Play); } /*****************************************************************************/ /************* Params used to play the first question of a game **************/ /*****************************************************************************/ static void Gam_PutParamsToPlayGame1stQst (void) { Gam_PutParams (); Gam_PutParamQstInd (0); // Start by first question in game } /*****************************************************************************/ /******************** Params used to edit/play a game ************************/ /*****************************************************************************/ static void Gam_PutParams (void) { if (Gbl.Games.CurrentGamCod > 0) Gam_PutParamGameCod (Gbl.Games.CurrentGamCod); Att_PutHiddenParamAttOrder (); Grp_PutParamWhichGrps (); Pag_PutHiddenParamPagNum (Pag_GAMES,Gbl.Games.CurrentPage); } /*****************************************************************************/ /*********************** Get list of all the games *************************/ /*****************************************************************************/ void Gam_GetListGames (void) { char *SubQuery[Hie_NUM_LEVELS]; static const char *OrderBySubQuery[Gam_NUM_ORDERS] = { "StartTime DESC,EndTime DESC,Title DESC", // Gam_ORDER_BY_START_DATE "EndTime DESC,StartTime DESC,Title DESC", // Gam_ORDER_BY_END_DATE }; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRows = 0; // Initialized to avoid warning unsigned NumGame; unsigned ScopesAllowed = 0; unsigned HiddenAllowed = 0; long Cods[Hie_NUM_LEVELS]; Hie_Level_t Scope; bool SubQueryFilled = false; /***** Free list of games *****/ if (Gbl.Games.LstIsRead) Gam_FreeListGames (); /***** Set allowed and hidden scopes to get list depending on my user's role *****/ Gam_SetAllowedAndHiddenScopes (&ScopesAllowed,&HiddenAllowed); /***** Get list of games from database *****/ Cods[Hie_SYS] = -1L; // System Cods[Hie_CTY] = Gbl.Hierarchy.Cty.CtyCod; // Country Cods[Hie_INS] = Gbl.Hierarchy.Ins.InsCod; // Institution Cods[Hie_CTR] = Gbl.Hierarchy.Ctr.CtrCod; // Centre Cods[Hie_DEG] = Gbl.Hierarchy.Deg.DegCod; // Degree Cods[Hie_CRS] = Gbl.Hierarchy.Crs.CrsCod; // Course /* Fill subqueries for system, country, institution, centre and degree */ for (Scope = Hie_SYS; Scope <= Hie_DEG; Scope++) if (ScopesAllowed & 1 << Scope) { if (asprintf (&SubQuery[Scope],"%s(Scope='%s' AND Cod=%ld%s)", SubQueryFilled ? " OR " : "", Sco_GetDBStrFromScope (Scope),Cods[Scope], (HiddenAllowed & 1 << Scope) ? "" : " AND Hidden='N'") < 0) Lay_NotEnoughMemoryExit (); SubQueryFilled = true; } else { if (asprintf (&SubQuery[Scope],"%s","") < 0) Lay_NotEnoughMemoryExit (); } /* Fill subquery for course */ if (ScopesAllowed & 1 << Hie_CRS) { if (Gbl.Crs.Grps.WhichGrps == Grp_ONLY_MY_GROUPS) { if (asprintf (&SubQuery[Hie_CRS],"%s(" "Scope='%s' AND Cod=%ld%s" " AND " "(GamCod NOT IN" " (SELECT GamCod FROM gam_grp)" " OR" " GamCod IN" " (SELECT gam_grp.GamCod" " FROM gam_grp,crs_grp_usr" " WHERE crs_grp_usr.UsrCod=%ld" " AND gam_grp.GrpCod=crs_grp_usr.GrpCod))" ")", SubQueryFilled ? " OR " : "", Sco_GetDBStrFromScope (Hie_CRS),Cods[Hie_CRS], (HiddenAllowed & 1 << Hie_CRS) ? "" : " AND Hidden='N'", Gbl.Usrs.Me.UsrDat.UsrCod) < 0) Lay_NotEnoughMemoryExit (); } else // Gbl.Crs.Grps.WhichGrps == Grp_ALL_GROUPS { if (asprintf (&SubQuery[Hie_CRS],"%s(Scope='%s' AND Cod=%ld%s)", SubQueryFilled ? " OR " : "", Sco_GetDBStrFromScope (Hie_CRS),Cods[Hie_CRS], (HiddenAllowed & 1 << Hie_CRS) ? "" : " AND Hidden='N'") < 0) Lay_NotEnoughMemoryExit (); } SubQueryFilled = true; } else { if (asprintf (&SubQuery[Hie_CRS],"%s","") < 0) Lay_NotEnoughMemoryExit (); } /* Make query */ if (SubQueryFilled) { /* Make query */ NumRows = DB_QuerySELECT (&mysql_res,"can not get games", "SELECT GamCod FROM games" " WHERE %s%s%s%s%s%s" " ORDER BY %s", SubQuery[Hie_SYS], SubQuery[Hie_CTY], SubQuery[Hie_INS], SubQuery[Hie_CTR], SubQuery[Hie_DEG], SubQuery[Hie_CRS], OrderBySubQuery[Gbl.Games.SelectedOrder]); } else Lay_ShowErrorAndExit ("Can not get list of games."); /* Free allocated memory for subqueries */ for (Scope = Hie_SYS; Scope <= Hie_CRS; Scope++) free ((void *) SubQuery[Scope]); if (NumRows) // Games found... { Gbl.Games.Num = (unsigned) NumRows; /***** Create list of games *****/ if ((Gbl.Games.LstGamCods = (long *) calloc (NumRows,sizeof (long))) == NULL) Lay_NotEnoughMemoryExit (); /***** Get the games codes *****/ for (NumGame = 0; NumGame < Gbl.Games.Num; NumGame++) { /* Get next game code */ row = mysql_fetch_row (mysql_res); if ((Gbl.Games.LstGamCods[NumGame] = Str_ConvertStrCodToLongCod (row[0])) <= 0) Lay_ShowErrorAndExit ("Error: wrong game code."); } } else Gbl.Games.Num = 0; /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); Gbl.Games.LstIsRead = true; } /*****************************************************************************/ /*** Set allowed and hidden scopes to get list depending on my user's role ***/ /*****************************************************************************/ static void Gam_SetAllowedAndHiddenScopes (unsigned *ScopesAllowed, unsigned *HiddenAllowed) { switch (Gbl.Usrs.Me.Role.Logged) { case Rol_UNK: // User not logged in ********************************* *ScopesAllowed = 0; *HiddenAllowed = 0; break; case Rol_GST: // User not belonging to any course ******************* *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 0; break; case Rol_USR: // Student or teacher in other courses... // ...but not belonging to the current course ********* *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 0; if (Usr_CheckIfIBelongToCty (Gbl.Hierarchy.Cty.CtyCod)) { *ScopesAllowed |= 1 << Hie_CTY; if (Usr_CheckIfIBelongToIns (Gbl.Hierarchy.Ins.InsCod)) { *ScopesAllowed |= 1 << Hie_INS; if (Usr_CheckIfIBelongToCtr (Gbl.Hierarchy.Ctr.CtrCod)) { *ScopesAllowed |= 1 << Hie_CTR; if (Usr_CheckIfIBelongToDeg (Gbl.Hierarchy.Deg.DegCod)) *ScopesAllowed |= 1 << Hie_DEG; } } } break; case Rol_STD: // Student in current course ************************** *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 0; if (Usr_CheckIfIBelongToCty (Gbl.Hierarchy.Cty.CtyCod)) { *ScopesAllowed |= 1 << Hie_CTY; if (Usr_CheckIfIBelongToIns (Gbl.Hierarchy.Ins.InsCod)) { *ScopesAllowed |= 1 << Hie_INS; if (Usr_CheckIfIBelongToCtr (Gbl.Hierarchy.Ctr.CtrCod)) { *ScopesAllowed |= 1 << Hie_CTR; if (Usr_CheckIfIBelongToDeg (Gbl.Hierarchy.Deg.DegCod)) { *ScopesAllowed |= 1 << Hie_DEG; if (Gbl.Usrs.Me.IBelongToCurrentCrs) *ScopesAllowed |= 1 << Hie_CRS; } } } } break; case Rol_NET: // Non-editing teacher in current course ************** case Rol_TCH: // Teacher in current course ************************** *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 0; if (Usr_CheckIfIBelongToCty (Gbl.Hierarchy.Cty.CtyCod)) { *ScopesAllowed |= 1 << Hie_CTY; if (Usr_CheckIfIBelongToIns (Gbl.Hierarchy.Ins.InsCod)) { *ScopesAllowed |= 1 << Hie_INS; if (Usr_CheckIfIBelongToCtr (Gbl.Hierarchy.Ctr.CtrCod)) { *ScopesAllowed |= 1 << Hie_CTR; if (Usr_CheckIfIBelongToDeg (Gbl.Hierarchy.Deg.DegCod)) { *ScopesAllowed |= 1 << Hie_DEG; if (Gbl.Usrs.Me.IBelongToCurrentCrs) { *ScopesAllowed |= 1 << Hie_CRS; *HiddenAllowed |= 1 << Hie_CRS; // A non-editing teacher or teacher can view hidden course games } } } } } break; case Rol_DEG_ADM: // Degree administrator ******************************* *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 0; if (Gbl.Hierarchy.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Hie_CTY; if (Gbl.Hierarchy.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Hie_INS; if (Gbl.Hierarchy.Ctr.CtrCod > 0) // Centre selected { *ScopesAllowed |= 1 << Hie_CTR; if (Gbl.Hierarchy.Deg.DegCod > 0) // Degree selected { *ScopesAllowed |= 1 << Hie_DEG; *HiddenAllowed |= 1 << Hie_DEG; // A degree admin can view hidden degree games } } } } break; case Rol_CTR_ADM: // Centre administrator ******************************* *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 0; if (Gbl.Hierarchy.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Hie_CTY; if (Gbl.Hierarchy.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Hie_INS; if (Gbl.Hierarchy.Ctr.CtrCod > 0) // Centre selected { *ScopesAllowed |= 1 << Hie_CTR; *HiddenAllowed |= 1 << Hie_CTR; // A centre admin can view hidden centre games } } } break; case Rol_INS_ADM: // Institution administrator ************************** *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 0; if (Gbl.Hierarchy.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Hie_CTY; if (Gbl.Hierarchy.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Hie_INS; *HiddenAllowed |= 1 << Hie_INS; // An institution admin can view hidden institution games } } break; case Rol_SYS_ADM: // System administrator (superuser) ******************* *ScopesAllowed = 1 << Hie_SYS; *HiddenAllowed = 1 << Hie_SYS; // A system admin can view hidden system games if (Gbl.Hierarchy.Cty.CtyCod > 0) // Country selected { *ScopesAllowed |= 1 << Hie_CTY; *HiddenAllowed |= 1 << Hie_CTY; // A system admin can view hidden country games if (Gbl.Hierarchy.Ins.InsCod > 0) // Institution selected { *ScopesAllowed |= 1 << Hie_INS; *HiddenAllowed |= 1 << Hie_INS; // A system admin can view hidden institution games if (Gbl.Hierarchy.Ctr.CtrCod > 0) // Centre selected { *ScopesAllowed |= 1 << Hie_CTR; *HiddenAllowed |= 1 << Hie_CTR; // A system admin can view hidden centre games if (Gbl.Hierarchy.Deg.DegCod > 0) // Degree selected { *ScopesAllowed |= 1 << Hie_DEG; *HiddenAllowed |= 1 << Hie_DEG; // A system admin can view hidden degree games if (Gbl.Hierarchy.Level == Hie_CRS) // Course selected { *ScopesAllowed |= 1 << Hie_CRS; *HiddenAllowed |= 1 << Hie_CRS; // A system admin can view hidden course games } } } } } break; } } /*****************************************************************************/ /********************* Get game data using its code ************************/ /*****************************************************************************/ void Gam_GetDataOfGameByCod (struct Game *Game) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRows; /***** Get data of game from database *****/ NumRows = DB_QuerySELECT (&mysql_res,"can not get game data", "SELECT GamCod,Scope,Cod,Hidden,Roles,UsrCod," "UNIX_TIMESTAMP(StartTime)," "UNIX_TIMESTAMP(EndTime)," "NOW() BETWEEN StartTime AND EndTime," "Title" " FROM games" " WHERE GamCod=%ld", Game->GamCod); if (NumRows) // Game found... { /* Get row */ row = mysql_fetch_row (mysql_res); /* Get code of the game (row[0]) */ Game->GamCod = Str_ConvertStrCodToLongCod (row[0]); /* Get game scope (row[1]) */ if ((Game->Scope = Sco_GetScopeFromDBStr (row[1])) == Hie_UNK) Lay_ShowErrorAndExit ("Wrong game scope."); /* Get code of the country, institution, centre, degree or course (row[2]) */ Game->Cod = Str_ConvertStrCodToLongCod (row[2]); /* Get whether the game is hidden (row[3]) */ Game->Status.Visible = (row[3][0] == 'N'); /* Get roles (row[4]) */ if (sscanf (row[4],"%u",&Game->Roles) != 1) Lay_ShowErrorAndExit ("Error when reading roles of game."); /* Get author of the game (row[5]) */ Game->UsrCod = Str_ConvertStrCodToLongCod (row[5]); /* Get start date (row[6] holds the start UTC time) */ Game->TimeUTC[Att_START_TIME] = Dat_GetUNIXTimeFromStr (row[6]); /* Get end date (row[7] holds the end UTC time) */ Game->TimeUTC[Att_END_TIME ] = Dat_GetUNIXTimeFromStr (row[7]); /* Get whether the game is open or closed (row(8)) */ Game->Status.Open = (row[8][0] == '1'); /* Get the title of the game (row[9]) */ Str_Copy (Game->Title,row[9], Gam_MAX_BYTES_SURVEY_TITLE); /* Get number of questions and number of users who have already answer this game */ Game->NumQsts = Gam_GetNumQstsGame (Game->GamCod); Game->NumUsrs = Gam_GetNumUsrsWhoHaveAnsweredGame (Game->GamCod); /* Am I logged with a valid role to answer this game? */ Game->Status.IAmLoggedWithAValidRoleToAnswer = (Game->Roles & (1 << Gbl.Usrs.Me.Role.Logged)); /* Do I belong to valid groups to answer this game? */ switch (Game->Scope) { case Hie_UNK: // Unknown Lay_ShowErrorAndExit ("Wrong game scope."); break; case Hie_SYS: // System Game->Status.IBelongToScope = Gbl.Usrs.Me.Logged; break; case Hie_CTY: // Country Game->Status.IBelongToScope = Usr_CheckIfIBelongToCty (Game->Cod); break; case Hie_INS: // Institution Game->Status.IBelongToScope = Usr_CheckIfIBelongToIns (Game->Cod); break; case Hie_CTR: // Centre Game->Status.IBelongToScope = Usr_CheckIfIBelongToCtr (Game->Cod); break; case Hie_DEG: // Degree Game->Status.IBelongToScope = Usr_CheckIfIBelongToDeg (Game->Cod); break; case Hie_CRS: // Course Game->Status.IBelongToScope = Usr_CheckIfIBelongToCrs (Game->Cod) && Gam_CheckIfICanDoThisGameBasedOnGrps (Game->GamCod); break; } /* Have I answered this game? */ Game->Status.IHaveAnswered = Gam_CheckIfIHaveAnsweredGame (Game->GamCod); /* Can I answer game? */ Game->Status.ICanAnswer = (Game->NumQsts != 0) && Game->Status.Visible && Game->Status.Open && Game->Status.IAmLoggedWithAValidRoleToAnswer && Game->Status.IBelongToScope && !Game->Status.IHaveAnswered; /* Can I view results of the game? Can I edit game? */ switch (Gbl.Usrs.Me.Role.Logged) { case Rol_STD: Game->Status.ICanViewResults = (Game->Scope == Hie_CRS || Game->Scope == Hie_DEG || Game->Scope == Hie_CTR || Game->Scope == Hie_INS || Game->Scope == Hie_CTY || Game->Scope == Hie_SYS) && (Game->NumQsts != 0) && Game->Status.Visible && Game->Status.Open && Game->Status.IAmLoggedWithAValidRoleToAnswer && Game->Status.IBelongToScope && Game->Status.IHaveAnswered; Game->Status.ICanEdit = false; break; case Rol_NET: Game->Status.ICanViewResults = (Game->Scope == Hie_CRS || Game->Scope == Hie_DEG || Game->Scope == Hie_CTR || Game->Scope == Hie_INS || Game->Scope == Hie_CTY || Game->Scope == Hie_SYS) && Game->NumQsts != 0 && !Game->Status.ICanAnswer; Game->Status.ICanEdit = false; break; case Rol_TCH: Game->Status.ICanViewResults = (Game->Scope == Hie_CRS || Game->Scope == Hie_DEG || Game->Scope == Hie_CTR || Game->Scope == Hie_INS || Game->Scope == Hie_CTY || Game->Scope == Hie_SYS) && Game->NumQsts != 0 && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Hie_CRS && Game->Status.IBelongToScope; break; case Rol_DEG_ADM: Game->Status.ICanViewResults = (Game->Scope == Hie_DEG || Game->Scope == Hie_CTR || Game->Scope == Hie_INS || Game->Scope == Hie_CTY || Game->Scope == Hie_SYS) && (Game->NumQsts != 0) && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Hie_DEG && Game->Status.IBelongToScope; break; case Rol_CTR_ADM: Game->Status.ICanViewResults = (Game->Scope == Hie_CTR || Game->Scope == Hie_INS || Game->Scope == Hie_CTY || Game->Scope == Hie_SYS) && (Game->NumQsts != 0) && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Hie_CTR && Game->Status.IBelongToScope; break; case Rol_INS_ADM: Game->Status.ICanViewResults = (Game->Scope == Hie_INS || Game->Scope == Hie_CTY || Game->Scope == Hie_SYS) && (Game->NumQsts != 0) && !Game->Status.ICanAnswer; Game->Status.ICanEdit = Game->Scope == Hie_INS && Game->Status.IBelongToScope; break; case Rol_SYS_ADM: Game->Status.ICanViewResults = (Game->NumQsts != 0); Game->Status.ICanEdit = true; break; default: Game->Status.ICanViewResults = false; Game->Status.ICanEdit = false; break; } } else { /* Initialize to empty game */ Game->GamCod = -1L; Game->Scope = Hie_UNK; Game->Roles = 0; Game->UsrCod = -1L; Game->TimeUTC[Gam_START_TIME] = Game->TimeUTC[Gam_END_TIME ] = (time_t) 0; Game->Title[0] = '\0'; Game->NumQsts = 0; Game->NumUsrs = 0; Game->Status.Visible = true; Game->Status.Open = false; Game->Status.IAmLoggedWithAValidRoleToAnswer = false; Game->Status.IBelongToScope = false; Game->Status.IHaveAnswered = false; Game->Status.ICanAnswer = false; Game->Status.ICanViewResults = false; Game->Status.ICanEdit = false; } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /**************************** Free list of games ***************************/ /*****************************************************************************/ void Gam_FreeListGames (void) { if (Gbl.Games.LstIsRead && Gbl.Games.LstGamCods) { /***** Free memory used by the list of games *****/ free ((void *) Gbl.Games.LstGamCods); Gbl.Games.LstGamCods = NULL; Gbl.Games.Num = 0; Gbl.Games.LstIsRead = false; } } /*****************************************************************************/ /********************** Get game text from database ************************/ /*****************************************************************************/ static void Gam_GetGameTxtFromDB (long GamCod,char Txt[Cns_MAX_BYTES_TEXT + 1]) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRows; /***** Get text of game from database *****/ NumRows = DB_QuerySELECT (&mysql_res,"can not get game text", "SELECT Txt FROM games WHERE GamCod=%ld", GamCod); /***** The result of the query must have one row or none *****/ if (NumRows == 1) { /* Get info text */ row = mysql_fetch_row (mysql_res); Str_Copy (Txt,row[0], Cns_MAX_BYTES_TEXT); } else Txt[0] = '\0'; /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); if (NumRows > 1) Lay_ShowErrorAndExit ("Error when getting game text."); } /*****************************************************************************/ /******************* Write parameter with code of game *********************/ /*****************************************************************************/ void Gam_PutParamGameCod (long GamCod) { Par_PutHiddenParamLong ("GamCod",GamCod); } /*****************************************************************************/ /******************** Get parameter with code of game **********************/ /*****************************************************************************/ long Gam_GetParamGameCod (void) { /***** Get code of game *****/ return Par_GetParToLong ("GamCod"); } /*****************************************************************************/ /*************** Ask for confirmation of removing of a game ****************/ /*****************************************************************************/ void Gam_AskRemGame (void) { extern const char *Txt_Do_you_really_want_to_remove_the_game_X; extern const char *Txt_Remove_game; struct Game Game; /***** Get parameters *****/ Gam_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Gam_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not remove this game."); /***** Show question and button to remove game *****/ Gbl.Games.CurrentGamCod = Game.GamCod; Ale_ShowAlertAndButton (ActRemGam,NULL,NULL,Gam_PutParams, Btn_REMOVE_BUTTON,Txt_Remove_game, Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_game_X, Game.Title); /***** Show games again *****/ Gam_ListAllGames (); } /*****************************************************************************/ /****************************** Remove a game ******************************/ /*****************************************************************************/ void Gam_RemoveGame (void) { extern const char *Txt_Game_X_removed; struct Game Game; /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Gam_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not remove this game."); /***** Remove all the users in this game *****/ DB_QueryDELETE ("can not remove users who are answered a game", "DELETE FROM gam_users WHERE GamCod=%ld", Game.GamCod); /***** Remove all the questions in this game *****/ DB_QueryDELETE ("can not remove questions of a game", "DELETE FROM gam_questions WHERE GamCod=%ld", Game.GamCod); /***** Remove all the groups of this game *****/ Gam_RemoveAllTheGrpsAssociatedToAndGame (Game.GamCod); /***** Remove game *****/ DB_QueryDELETE ("can not remove game", "DELETE FROM games WHERE GamCod=%ld", Game.GamCod); /***** Write message to show the change made *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_removed, Game.Title); /***** Show games again *****/ Gam_ListAllGames (); } /*****************************************************************************/ /***************** Ask for confirmation of reset of a game *****************/ /*****************************************************************************/ void Gam_AskResetGame (void) { extern const char *Txt_Do_you_really_want_to_reset_the_game_X; struct Game Game; /***** Get parameters *****/ Gam_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Gam_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not reset this game."); /***** Ask for confirmation of reset *****/ Ale_ShowAlert (Ale_WARNING,Txt_Do_you_really_want_to_reset_the_game_X, Game.Title); /***** Button of confirmation of reset *****/ Gbl.Games.CurrentGamCod = Game.GamCod; Gam_PutButtonToResetGame (); /***** Show games again *****/ Gam_ListAllGames (); } /*****************************************************************************/ /************************* Put button to reset game ************************/ /*****************************************************************************/ static void Gam_PutButtonToResetGame (void) { extern const char *Txt_Reset_game; Frm_StartForm (ActRstGam); Gam_PutParams (); Btn_PutRemoveButton (Txt_Reset_game); Frm_EndForm (); } /*****************************************************************************/ /******************************* Reset a game ******************************/ /*****************************************************************************/ void Gam_ResetGame (void) { extern const char *Txt_Game_X_reset; struct Game Game; /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Gam_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not reset this game."); /***** Remove all the users in this game *****/ DB_QueryDELETE ("can not remove users who are answered a game", "DELETE FROM gam_users WHERE GamCod=%ld", Game.GamCod); /***** Reset all the answers in this game *****/ DB_QueryUPDATE ("can not reset answers of a game", "UPDATE gam_answers,gam_questions" " SET gam_answers.NumUsrs=0" " WHERE gam_questions.GamCod=%ld" " AND gam_questions.QstCod=gam_answers.QstCod", Game.GamCod); /***** Write message to show the change made *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_reset, Game.Title); /***** Show games again *****/ Gam_ListAllGames (); } /*****************************************************************************/ /******************************** Hide a game ******************************/ /*****************************************************************************/ void Gam_HideGame (void) { extern const char *Txt_Game_X_is_now_hidden; struct Game Game; /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Gam_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not hide this game."); /***** Hide game *****/ DB_QueryUPDATE ("can not hide game", "UPDATE games SET Hidden='Y' WHERE GamCod=%ld", Game.GamCod); /***** Write message to show the change made *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_is_now_hidden, Game.Title); /***** Show games again *****/ Gam_ListAllGames (); } /*****************************************************************************/ /******************************** Show a game ******************************/ /*****************************************************************************/ void Gam_UnhideGame (void) { extern const char *Txt_Game_X_is_now_visible; struct Game Game; /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Gam_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not unhide this game."); /***** Show game *****/ DB_QueryUPDATE ("can not show game", "UPDATE games SET Hidden='N' WHERE GamCod=%ld", Game.GamCod); /***** Write message to show the change made *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Game_X_is_now_visible, Game.Title); /***** Show games again *****/ Gam_ListAllGames (); } /*****************************************************************************/ /******************* Check if the title of a game exists *******************/ /*****************************************************************************/ static bool Gam_CheckIfSimilarGameExists (struct Game *Game) { /***** Get number of games with a field value from database *****/ return (DB_QueryCOUNT ("can not get similar games", "SELECT COUNT(*) FROM games" " WHERE Scope='%s' AND Cod=%ld" " AND Title='%s' AND GamCod<>%ld", Sco_GetDBStrFromScope (Game->Scope),Game->Cod, Game->Title,Game->GamCod) != 0); } /*****************************************************************************/ /********************* Put a form to create a new game *********************/ /*****************************************************************************/ void Gam_RequestCreatOrEditGame (void) { extern const char *Hlp_ASSESSMENT_Games_new_game; extern const char *Hlp_ASSESSMENT_Games_edit_game; extern const char *The_ClassFormInBox[The_NUM_THEMES]; extern const char *Txt_New_game; extern const char *Txt_Scope; extern const char *Txt_Edit_game; extern const char *Txt_Title; extern const char *Txt_Description; extern const char *Txt_Users; extern const char *Txt_Create_game; extern const char *Txt_Save_changes; struct Game Game; bool ItsANewGame; char Txt[Cns_MAX_BYTES_TEXT + 1]; /***** Get parameters *****/ Gam_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); /***** Get the code of the game *****/ ItsANewGame = ((Game.GamCod = Gam_GetParamGameCod ()) == -1L); /***** Get from the database the data of the game *****/ if (ItsANewGame) { /***** Put link (form) to create new game *****/ if (!Gam_CheckIfICanCreateGame ()) Lay_ShowErrorAndExit ("You can not create a new game here."); /* Initialize to empty game */ Game.GamCod = -1L; Game.Scope = Hie_UNK; Game.Roles = (1 << Rol_STD); Game.UsrCod = Gbl.Usrs.Me.UsrDat.UsrCod; Game.TimeUTC[Gam_START_TIME] = Gbl.StartExecutionTimeUTC; Game.TimeUTC[Gam_END_TIME ] = Gbl.StartExecutionTimeUTC + (24 * 60 * 60); // +24 hours Game.Title[0] = '\0'; Game.NumQsts = 0; Game.NumUsrs = 0; Game.Status.Visible = true; Game.Status.Open = true; Game.Status.IAmLoggedWithAValidRoleToAnswer = false; Game.Status.IBelongToScope = false; Game.Status.IHaveAnswered = false; Game.Status.ICanAnswer = false; Game.Status.ICanViewResults = false; } else { /* Get data of the game from database */ Gam_GetDataOfGameByCod (&Game); if (!Game.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not update this game."); /* Get text of the game from database */ Gam_GetGameTxtFromDB (Game.GamCod,Txt); } /***** Start form *****/ Gbl.Games.CurrentGamCod = Game.GamCod; Frm_StartForm (ItsANewGame ? ActNewGam : ActChgGam); Gam_PutParams (); /***** Start box and table *****/ if (ItsANewGame) Box_StartBoxTable (NULL,Txt_New_game,NULL, Hlp_ASSESSMENT_Games_new_game,Box_NOT_CLOSABLE,2); else Box_StartBoxTable (NULL, Game.Title[0] ? Game.Title : Txt_Edit_game, NULL, Hlp_ASSESSMENT_Games_edit_game,Box_NOT_CLOSABLE,2); /***** Scope of the game *****/ fprintf (Gbl.F.Out,"" "" "" "" "", The_ClassFormInBox[Gbl.Prefs.Theme], Txt_Scope); Gam_SetDefaultAndAllowedScope (&Game); Sco_GetScope ("ScopeGame"); Sco_PutSelectorScope ("ScopeGame",false); fprintf (Gbl.F.Out,"" ""); /***** Game title *****/ fprintf (Gbl.F.Out,"" "" "" "" "" "" "" "", The_ClassFormInBox[Gbl.Prefs.Theme], Txt_Title, Gam_MAX_CHARS_SURVEY_TITLE,Game.Title); /***** Game start and end dates *****/ Dat_PutFormStartEndClientLocalDateTimes (Game.TimeUTC,Dat_FORM_SECONDS_ON); /***** Game text *****/ fprintf (Gbl.F.Out,"" "" "" "" "" "" "" ""); /***** Users' roles who can answer the game *****/ fprintf (Gbl.F.Out,"" "%s:" "" "", The_ClassFormInBox[Gbl.Prefs.Theme], Txt_Users); Rol_WriteSelectorRoles (1 << Rol_STD | 1 << Rol_NET | 1 << Rol_TCH, Game.Roles, false,false); fprintf (Gbl.F.Out,"" ""); /***** Groups *****/ Gam_ShowLstGrpsToEditGame (Game.GamCod); /***** End table, send button and end box *****/ if (ItsANewGame) Box_EndBoxTableWithButton (Btn_CREATE_BUTTON,Txt_Create_game); else Box_EndBoxTableWithButton (Btn_CONFIRM_BUTTON,Txt_Save_changes); /***** End form *****/ Frm_EndForm (); /***** Show questions of the game ready to be edited *****/ if (!ItsANewGame) Gam_ListGameQuestions (&Game); } /*****************************************************************************/ /****** Set default and allowed scopes depending on logged user's role *******/ /*****************************************************************************/ static void Gam_SetDefaultAndAllowedScope (struct Game *Game) { bool ICanEdit = false; /***** Set default scope *****/ Gbl.Scope.Default = Hie_UNK; Gbl.Scope.Allowed = 0; switch (Gbl.Usrs.Me.Role.Logged) { case Rol_TCH: // Teachers only can edit course games if (Game->Scope == Hie_UNK) // Scope not defined Game->Scope = Hie_CRS; if (Game->Scope == Hie_CRS) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Hie_CRS; ICanEdit = true; } break; case Rol_DEG_ADM: // Degree admins only can edit degree games if (Game->Scope == Hie_UNK) // Scope not defined Game->Scope = Hie_DEG; if (Game->Scope == Hie_DEG) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Hie_DEG; ICanEdit = true; } break; case Rol_CTR_ADM: // Centre admins only can edit centre games if (Game->Scope == Hie_UNK) // Scope not defined Game->Scope = Hie_CTR; if (Game->Scope == Hie_CTR) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Hie_CTR; ICanEdit = true; } break; case Rol_INS_ADM: // Institution admins only can edit institution games if (Game->Scope == Hie_UNK) // Scope not defined Game->Scope = Hie_INS; if (Game->Scope == Hie_INS) { Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Hie_INS; ICanEdit = true; } break; case Rol_SYS_ADM:// System admins can edit any game if (Game->Scope == Hie_UNK) // Scope not defined { if (Gbl.Hierarchy.Level == Hie_CRS) Game->Scope = Hie_CRS; else if (Gbl.Hierarchy.Deg.DegCod > 0) Game->Scope = Hie_DEG; else if (Gbl.Hierarchy.Ctr.CtrCod > 0) Game->Scope = Hie_CTR; else if (Gbl.Hierarchy.Ins.InsCod > 0) Game->Scope = Hie_INS; else if (Gbl.Hierarchy.Cty.CtyCod > 0) Game->Scope = Hie_CTY; else Game->Scope = Hie_SYS; } Gbl.Scope.Default = Game->Scope; Gbl.Scope.Allowed = 1 << Hie_SYS | 1 << Hie_CTY | 1 << Hie_INS | 1 << Hie_CTR | 1 << Hie_DEG | 1 << Hie_CRS; ICanEdit = true; break; default: break; } if (!ICanEdit) Lay_NoPermissionExit (); } /*****************************************************************************/ /******************** Show list of groups to edit a game *******************/ /*****************************************************************************/ static void Gam_ShowLstGrpsToEditGame (long GamCod) { extern const char *The_ClassFormInBox[The_NUM_THEMES]; extern const char *Txt_Groups; extern const char *Txt_The_whole_course; unsigned NumGrpTyp; /***** Get list of groups types and groups in this course *****/ Grp_GetListGrpTypesAndGrpsInThisCrs (Grp_ONLY_GROUP_TYPES_WITH_GROUPS); if (Gbl.Crs.Grps.GrpTypes.Num) { /***** Start box and table *****/ fprintf (Gbl.F.Out,"" "" "%s:" "" "", The_ClassFormInBox[Gbl.Prefs.Theme], Txt_Groups); Box_StartBoxTable ("95%",NULL,NULL, NULL,Box_NOT_CLOSABLE,0); /***** First row: checkbox to select the whole course *****/ fprintf (Gbl.F.Out,"" "" "" "" "", Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName); /***** List the groups for each group type *****/ for (NumGrpTyp = 0; NumGrpTyp < Gbl.Crs.Grps.GrpTypes.Num; NumGrpTyp++) if (Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp].NumGrps) Grp_ListGrpsToEditAsgAttSvyGam (&Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp], GamCod,Grp_SURVEY); /***** End table and box *****/ Box_EndBoxTable (); fprintf (Gbl.F.Out,"" ""); } /***** Free list of groups types and groups in this course *****/ Grp_FreeListGrpTypesAndGrps (); } /*****************************************************************************/ /********************* Receive form to create a new game *******************/ /*****************************************************************************/ void Gam_RecFormGame (void) { extern const char *Txt_Already_existed_a_game_with_the_title_X; extern const char *Txt_You_must_specify_the_title_of_the_game; struct Game OldGame; struct Game NewGame; bool ItsANewGame; bool NewGameIsCorrect = true; char Txt[Cns_MAX_BYTES_TEXT + 1]; /***** Get the code of the game *****/ ItsANewGame = ((NewGame.GamCod = Gam_GetParamGameCod ()) == -1L); if (ItsANewGame) NewGame.Scope = Hie_UNK; else { /* Get data of the old (current) game from database */ OldGame.GamCod = NewGame.GamCod; Gam_GetDataOfGameByCod (&OldGame); if (!OldGame.Status.ICanEdit) Lay_ShowErrorAndExit ("You can not update this game."); NewGame.Scope = OldGame.Scope; } /***** Get scope *****/ Gam_SetDefaultAndAllowedScope (&NewGame); Sco_GetScope ("ScopeGame"); switch (Gbl.Scope.Current) { case Hie_SYS: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Hie_SYS; NewGame.Cod = -1L; break; case Hie_CTY: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Hie_CTY; NewGame.Cod = Gbl.Hierarchy.Cty.CtyCod; break; case Hie_INS: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_INS_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Hie_INS; NewGame.Cod = Gbl.Hierarchy.Ins.InsCod; break; case Hie_CTR: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_CTR_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Hie_CTR; NewGame.Cod = Gbl.Hierarchy.Ctr.CtrCod; break; case Hie_DEG: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_DEG_ADM) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Hie_DEG; NewGame.Cod = Gbl.Hierarchy.Deg.DegCod; break; case Hie_CRS: if (Gbl.Usrs.Me.Role.Logged != Rol_SYS_ADM && Gbl.Usrs.Me.Role.Logged != Rol_TCH) Lay_ShowErrorAndExit ("Wrong game scope."); NewGame.Scope = Hie_CRS; NewGame.Cod = Gbl.Hierarchy.Crs.CrsCod; break; default: Lay_WrongScopeExit (); break; } /***** Get start/end date-times *****/ NewGame.TimeUTC[Dat_START_TIME] = Dat_GetTimeUTCFromForm ("StartTimeUTC"); NewGame.TimeUTC[Dat_END_TIME ] = Dat_GetTimeUTCFromForm ("EndTimeUTC" ); /***** Get game title *****/ Par_GetParToText ("Title",NewGame.Title,Gam_MAX_BYTES_SURVEY_TITLE); /***** Get game text and insert links *****/ Par_GetParToHTML ("Txt",Txt,Cns_MAX_BYTES_TEXT); // Store in HTML format (not rigorous) /***** Adjust dates *****/ if (NewGame.TimeUTC[Gam_START_TIME] == 0) NewGame.TimeUTC[Gam_START_TIME] = Gbl.StartExecutionTimeUTC; if (NewGame.TimeUTC[Gam_END_TIME] == 0) NewGame.TimeUTC[Gam_END_TIME] = NewGame.TimeUTC[Gam_START_TIME] + 24 * 60 * 60; // +24 hours /***** Get users who can answer this game *****/ NewGame.Roles = Rol_GetSelectedRoles (); /***** Check if title is correct *****/ if (NewGame.Title[0]) // If there's a game title { /* If title of game was in database... */ if (Gam_CheckIfSimilarGameExists (&NewGame)) { NewGameIsCorrect = false; Ale_ShowAlert (Ale_WARNING,Txt_Already_existed_a_game_with_the_title_X, NewGame.Title); } } else // If there is not a game title { NewGameIsCorrect = false; Ale_ShowAlert (Ale_WARNING,Txt_You_must_specify_the_title_of_the_game); } /***** Create a new game or update an existing one *****/ if (NewGameIsCorrect) { /* Get groups for this games */ Grp_GetParCodsSeveralGrps (); if (ItsANewGame) Gam_CreateGame (&NewGame,Txt); // Add new game to database else Gam_UpdateGame (&NewGame,Txt); /* Free memory for list of selected groups */ Grp_FreeListCodSelectedGrps (); } else Gam_RequestCreatOrEditGame (); /***** Show games again *****/ Gam_ListAllGames (); } /*****************************************************************************/ /**************************** Create a new game ******************************/ /*****************************************************************************/ static void Gam_CreateGame (struct Game *Game,const char *Txt) { extern const char *Txt_Created_new_game_X; /***** Create a new game *****/ Game->GamCod = DB_QueryINSERTandReturnCode ("can not create new game", "INSERT INTO games" " (Scope,Cod,Hidden,Roles,UsrCod,StartTime,EndTime,Title,Txt)" " VALUES" " ('%s',%ld,'N',%u,%ld," "FROM_UNIXTIME(%ld),FROM_UNIXTIME(%ld)," "'%s','%s')", Sco_GetDBStrFromScope (Game->Scope),Game->Cod, Game->Roles, Gbl.Usrs.Me.UsrDat.UsrCod, Game->TimeUTC[Gam_START_TIME], Game->TimeUTC[Gam_END_TIME ], Game->Title, Txt); /***** Create groups *****/ if (Gbl.Crs.Grps.LstGrpsSel.NumGrps) Gam_CreateGrps (Game->GamCod); /***** Write success message *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Created_new_game_X, Game->Title); } /*****************************************************************************/ /************************* Update an existing game *************************/ /*****************************************************************************/ static void Gam_UpdateGame (struct Game *Game,const char *Txt) { extern const char *Txt_The_game_has_been_modified; /***** Update the data of the game *****/ DB_QueryUPDATE ("can not update game", "UPDATE games" " SET Scope='%s',Cod=%ld,Roles=%u," "StartTime=FROM_UNIXTIME(%ld)," "EndTime=FROM_UNIXTIME(%ld)," "Title='%s',Txt='%s'" " WHERE GamCod=%ld", Sco_GetDBStrFromScope (Game->Scope),Game->Cod, Game->Roles, Game->TimeUTC[Gam_START_TIME], Game->TimeUTC[Gam_END_TIME ], Game->Title, Txt, Game->GamCod); /***** Update groups *****/ /* Remove old groups */ Gam_RemoveAllTheGrpsAssociatedToAndGame (Game->GamCod); /* Create new groups */ if (Gbl.Crs.Grps.LstGrpsSel.NumGrps) Gam_CreateGrps (Game->GamCod); /***** Write success message *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_The_game_has_been_modified); } /*****************************************************************************/ /*************** Check if a game is associated to any group ****************/ /*****************************************************************************/ static bool Gam_CheckIfGamIsAssociatedToGrps (long GamCod) { /***** Get if a game is associated to a group from database *****/ return (DB_QueryCOUNT ("can not check if a game is associated to groups", "SELECT COUNT(*) FROM gam_grp" " WHERE GamCod=%ld", GamCod) != 0); } /*****************************************************************************/ /**************** Check if a game is associated to a group *****************/ /*****************************************************************************/ bool Gam_CheckIfGamIsAssociatedToGrp (long GamCod,long GrpCod) { /***** Get if a game is associated to a group from database *****/ return (DB_QueryCOUNT ("can not check if a game is associated to a group", "SELECT COUNT(*) FROM gam_grp" " WHERE GamCod=%ld AND GrpCod=%ld", GamCod,GrpCod) != 0); } /*****************************************************************************/ /************************* Remove groups of a game *************************/ /*****************************************************************************/ static void Gam_RemoveAllTheGrpsAssociatedToAndGame (long GamCod) { /***** Remove groups of the game *****/ DB_QueryDELETE ("can not remove the groups associated to a game", "DELETE FROM gam_grp WHERE GamCod=%ld", GamCod); } /*****************************************************************************/ /******************* Remove one group from all the games *******************/ /*****************************************************************************/ void Gam_RemoveGroup (long GrpCod) { /***** Remove group from all the games *****/ DB_QueryDELETE ("can not remove group" " from the associations between games and groups", "DELETE FROM gam_grp WHERE GrpCod=%ld", GrpCod); } /*****************************************************************************/ /*************** Remove groups of one type from all the games **************/ /*****************************************************************************/ void Gam_RemoveGroupsOfType (long GrpTypCod) { /***** Remove group from all the games *****/ DB_QueryDELETE ("can not remove groups of a type" " from the associations between games and groups", "DELETE FROM gam_grp USING crs_grp,gam_grp" " WHERE crs_grp.GrpTypCod=%ld" " AND crs_grp.GrpCod=gam_grp.GrpCod", GrpTypCod); } /*****************************************************************************/ /************************ Create groups of a game **************************/ /*****************************************************************************/ static void Gam_CreateGrps (long GamCod) { unsigned NumGrpSel; /***** Create groups of the game *****/ for (NumGrpSel = 0; NumGrpSel < Gbl.Crs.Grps.LstGrpsSel.NumGrps; NumGrpSel++) /* Create group */ DB_QueryINSERT ("can not associate a group to a game", "INSERT INTO gam_grp" " (GamCod,GrpCod)" " VALUES" " (%ld,%ld)", GamCod,Gbl.Crs.Grps.LstGrpsSel.GrpCods[NumGrpSel]); } /*****************************************************************************/ /************ Get and write the names of the groups of a game **************/ /*****************************************************************************/ static void Gam_GetAndWriteNamesOfGrpsAssociatedToGame (struct Game *Game) { extern const char *Txt_Group; extern const char *Txt_Groups; extern const char *Txt_and; extern const char *Txt_The_whole_course; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRow; unsigned long NumRows; /***** Get groups associated to a game from database *****/ NumRows = DB_QuerySELECT (&mysql_res,"can not get groups of a game", "SELECT crs_grp_types.GrpTypName,crs_grp.GrpName" " FROM gam_grp,crs_grp,crs_grp_types" " WHERE gam_grp.GamCod=%ld" " AND gam_grp.GrpCod=crs_grp.GrpCod" " AND crs_grp.GrpTypCod=crs_grp_types.GrpTypCod" " ORDER BY crs_grp_types.GrpTypName,crs_grp.GrpName", Game->GamCod); /***** Write heading *****/ fprintf (Gbl.F.Out,"
%s: ", Game->Status.Visible ? "ASG_GRP" : "ASG_GRP_LIGHT", NumRows == 1 ? Txt_Group : Txt_Groups); /***** Write groups *****/ if (NumRows) // Groups found... { /* Get and write the group types and names */ for (NumRow = 0; NumRow < NumRows; NumRow++) { /* Get next group */ row = mysql_fetch_row (mysql_res); /* Write group type name and group name */ fprintf (Gbl.F.Out,"%s %s",row[0],row[1]); if (NumRows >= 2) { if (NumRow == NumRows-2) fprintf (Gbl.F.Out," %s ",Txt_and); if (NumRows >= 3) if (NumRow < NumRows-2) fprintf (Gbl.F.Out,", "); } } } else fprintf (Gbl.F.Out,"%s %s", Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName); fprintf (Gbl.F.Out,"
"); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /************ Remove all the games of a place on the hierarchy *************/ /************ (country, institution, centre, degree or course) *************/ /*****************************************************************************/ void Gam_RemoveGames (Hie_Level_t Scope,long Cod) { /***** Remove all the users in course games *****/ DB_QueryDELETE ("can not remove users who had answered games" " in a place on the hierarchy", "DELETE FROM gam_users" " USING games,gam_users" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_users.GamCod", Sco_GetDBStrFromScope (Scope),Cod); /***** Remove all the answers in course games *****/ DB_QueryDELETE ("can not remove answers of games" " in a place on the hierarchy" "DELETE FROM gam_answers" " USING games,gam_questions,gam_answers" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_questions.GamCod" " AND gam_questions.QstCod=gam_answers.QstCod", Sco_GetDBStrFromScope (Scope),Cod); /***** Remove all the questions in course games *****/ DB_QueryDELETE ("can not remove questions of games" " in a place on the hierarchy", "DELETE FROM gam_questions" " USING games,gam_questions" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_questions.GamCod", Sco_GetDBStrFromScope (Scope),Cod); /***** Remove groups *****/ DB_QueryDELETE ("can not remove all the groups" " associated to games of a course", "DELETE FROM gam_grp" " USING games,gam_grp" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_grp.GamCod", Sco_GetDBStrFromScope (Scope),Cod); /***** Remove course games *****/ DB_QueryDELETE ("can not remove all the games in a place on the hierarchy", "DELETE FROM games WHERE Scope='%s' AND Cod=%ld", Sco_GetDBStrFromScope (Scope),Cod); } /*****************************************************************************/ /************ Check if I belong to any of the groups of a game *************/ /*****************************************************************************/ static bool Gam_CheckIfICanDoThisGameBasedOnGrps (long GamCod) { /***** Get if I can do a game from database *****/ return (DB_QueryCOUNT ("can not check if I can do a game", "SELECT COUNT(*) FROM games" " WHERE GamCod=%ld" " AND (GamCod NOT IN (SELECT GamCod FROM gam_grp) OR" " GamCod IN (SELECT gam_grp.GamCod FROM gam_grp,crs_grp_usr" " WHERE crs_grp_usr.UsrCod=%ld" " AND gam_grp.GrpCod=crs_grp_usr.GrpCod))", GamCod,Gbl.Usrs.Me.UsrDat.UsrCod) != 0); } /*****************************************************************************/ /******************* Get number of questions of a game *********************/ /*****************************************************************************/ static unsigned Gam_GetNumQstsGame (long GamCod) { /***** Get data of questions from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of questions of a game", "SELECT COUNT(*) FROM gam_questions" " WHERE GamCod=%ld", GamCod); } /*****************************************************************************/ /*********** Put a form to edit/create a question in game *****************/ /*****************************************************************************/ void Gam_RequestNewQuestion (void) { struct Game Game; /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get other parameters *****/ Gam_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); /***** Show form to create a new question in this game *****/ Tst_ShowFormAskSelectTstsForGame (Game.GamCod); /***** Show current game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /****************** Write parameter with code of question ********************/ /*****************************************************************************/ static void Gam_PutParamQstCod (long QstCod) { Par_PutHiddenParamLong ("QstCod",QstCod); } /*****************************************************************************/ /******************* Get parameter with code of question *********************/ /*****************************************************************************/ static long Gam_GetParamQstCod (void) { return Par_GetParToLong ("QstCod"); } /*****************************************************************************/ /****************** Write parameter with index of question *******************/ /*****************************************************************************/ static void Gam_PutParamQstInd (unsigned QstInd) { Par_PutHiddenParamUnsigned ("QstInd",QstInd); } /*****************************************************************************/ /******************* Get parameter with index of question ********************/ /*****************************************************************************/ static unsigned Gam_GetParamQstInd (void) { long LongInt; LongInt = Par_GetParToLong ("QstInd"); if (LongInt < 0) Lay_ShowErrorAndExit ("Wrong question index."); return (unsigned) LongInt; } /*****************************************************************************/ /********************* Remove answers of a game question *******************/ /*****************************************************************************/ static void Gam_RemAnswersOfAQuestion (long QstCod) { /***** Remove answers *****/ DB_QueryDELETE ("can not remove the answers of a question", "DELETE FROM gam_answers WHERE QstCod=%ld", QstCod); } /*****************************************************************************/ /******************** Get next question index in a game **********************/ /*****************************************************************************/ // TODO: Remove this function because a question code can be repeated static int Gam_GetQstIndFromQstCod (long GamCod,long QstCod) { MYSQL_RES *mysql_res; MYSQL_ROW row; int QstInd = -1; /***** Get number of games with a field value from database *****/ if (!DB_QuerySELECT (&mysql_res,"can not get question index", "SELECT QstInd FROM gam_questions" " WHERE GamCod=%ld AND QstCod=%ld", GamCod,QstCod)) Lay_ShowErrorAndExit ("Error when getting question index."); /***** Get question index (row[0]) *****/ row = mysql_fetch_row (mysql_res); if (row[0]) if (sscanf (row[0],"%d",&QstInd) != 1) Lay_ShowErrorAndExit ("Error when getting question index."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return QstInd; } /*****************************************************************************/ /************ Get question code given game and index of question *************/ /*****************************************************************************/ static long Gam_GetQstCodFromQstInd (long GamCod,unsigned QstInd) { MYSQL_RES *mysql_res; MYSQL_ROW row; long QstCod; /***** Get question code of thw question to be moved up *****/ if (!DB_QuerySELECT (&mysql_res,"can not get question code", "SELECT QstCod FROM gam_questions" " WHERE GamCod=%ld AND QstInd=%u", GamCod,QstInd)) Lay_ShowErrorAndExit ("Error: wrong question code."); /***** Get question code (row[0]) *****/ row = mysql_fetch_row (mysql_res); if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Lay_ShowErrorAndExit ("Error: wrong question code."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return QstCod; } /*****************************************************************************/ /****************** Get maximum question index in a game *********************/ /*****************************************************************************/ // Question index can be 0, 1, 2,... // Return -1 if no questions static int Gam_GetMaxQuestionIndexInGame (long GamCod) { MYSQL_RES *mysql_res; MYSQL_ROW row; int QstInd = -1; /***** Get maximum question index in a game from database *****/ DB_QuerySELECT (&mysql_res,"can not get last question index", "SELECT MAX(QstInd) FROM gam_questions WHERE GamCod=%ld", GamCod); row = mysql_fetch_row (mysql_res); if (row[0]) // There are questions if (sscanf (row[0],"%d",&QstInd) != 1) Lay_ShowErrorAndExit ("Error when getting last question index."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return QstInd; } /*****************************************************************************/ /*********** Get previous question index to a given index in a game **********/ /*****************************************************************************/ // Question index can be 0, 1, 2,... // Return -1 if no previous question static int Gam_GetPrevQuestionIndexInGame (long GamCod,unsigned QstInd) { MYSQL_RES *mysql_res; MYSQL_ROW row; int PrevQstInd = -1; /***** Get previous question index in a game from database *****/ // Although indexes are always continuous... // ...this implementation works even with non continuous indexes if (!DB_QuerySELECT (&mysql_res,"can not get previous question index", "SELECT MAX(QstInd) FROM gam_questions" " WHERE GamCod=%ld AND QstInd<%u", GamCod,QstInd)) Lay_ShowErrorAndExit ("Error: previous question index not found."); /***** Get previous question index (row[0]) *****/ row = mysql_fetch_row (mysql_res); if (row[0]) if (sscanf (row[0],"%d",&PrevQstInd) != 1) Lay_ShowErrorAndExit ("Error when getting previous question index."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return PrevQstInd; } /*****************************************************************************/ /************* Get next question index to a given index in a game ************/ /*****************************************************************************/ // Question index can be 0, 1, 2,... // Return -1 if no next question static int Gam_GetNextQuestionIndexInGame (long GamCod,unsigned QstInd) { MYSQL_RES *mysql_res; MYSQL_ROW row; int NextQstInd = -1; /***** Get next question index in a game from database *****/ // Although indexes are always continuous... // ...this implementation works even with non continuous indexes if (!DB_QuerySELECT (&mysql_res,"can not get next question index", "SELECT MIN(QstInd) FROM gam_questions" " WHERE GamCod=%ld AND QstInd>%u", GamCod,QstInd)) Lay_ShowErrorAndExit ("Error: next question index not found."); /***** Get next question index (row[0]) *****/ row = mysql_fetch_row (mysql_res); if (row[0]) if (sscanf (row[0],"%d",&NextQstInd) != 1) Lay_ShowErrorAndExit ("Error when getting next question index."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return NextQstInd; } /*****************************************************************************/ /************************ List the questions of a game ***********************/ /*****************************************************************************/ static void Gam_ListGameQuestions (struct Game *Game) { extern const char *Hlp_ASSESSMENT_Games_questions; extern const char *Txt_Questions; extern const char *Txt_This_game_has_no_questions; extern const char *Txt_Done; MYSQL_RES *mysql_res; unsigned NumQsts; bool Editing = (Gbl.Action.Act == ActEdiOneGam || Gbl.Action.Act == ActAddOneGamQst); Tst_ActionToDoWithQuestions_t ActionToDoWithQuestions; /***** How to show the questions ******/ if (Game->Status.ICanAnswer && !Editing) ActionToDoWithQuestions = Tst_SHOW_GAME_TO_ANSWER; else ActionToDoWithQuestions = Tst_SHOW_GAME_RESULT; /***** Get data of questions from database *****/ NumQsts = (unsigned) DB_QuerySELECT (&mysql_res,"can not get data of a question", "SELECT tst_questions.QstCod," // row[0] "tst_questions.AnsType," // row[1] "tst_questions.Stem," // row[2] "tst_questions.Feedback," // row[3] "tst_questions.MedCod" // row[4] " FROM gam_questions,tst_questions" " WHERE gam_questions.GamCod=%ld" " AND gam_questions.QstCod=tst_questions.QstCod" " ORDER BY gam_questions.QstInd", Game->GamCod); /***** Start box *****/ Gbl.Games.CurrentGamCod = Game->GamCod; Box_StartBox (NULL,Txt_Questions,Game->Status.ICanEdit ? Gam_PutIconToAddNewQuestions : NULL, Hlp_ASSESSMENT_Games_questions,Box_NOT_CLOSABLE); if (NumQsts) { /***** Show the table with the questions *****/ Gam_ListOneOrMoreQuestionsForEdition (Game,NumQsts,mysql_res); if (ActionToDoWithQuestions == Tst_SHOW_GAME_TO_ANSWER) { /***** Button to create/modify game *****/ Btn_PutConfirmButton (Txt_Done); /***** End form *****/ Frm_EndForm (); } } else // This game has no questions Ale_ShowAlert (Ale_INFO,Txt_This_game_has_no_questions); if (Game->Status.ICanEdit && // I can edit (!NumQsts || // This game has no questions Editing)) // I am editing /***** Put button to add a new question in this game *****/ Gam_PutButtonToAddNewQuestions (); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /***** End box *****/ Box_EndBox (); } /*****************************************************************************/ /********************* List game questions for edition ***********************/ /*****************************************************************************/ static void Gam_ListOneOrMoreQuestionsForEdition (struct Game *Game, unsigned NumQsts, MYSQL_RES *mysql_res) { extern const char *Txt_Questions; extern const char *Txt_No_INDEX; extern const char *Txt_Code; extern const char *Txt_Tags; extern const char *Txt_Question; extern const char *Txt_Move_up_X; extern const char *Txt_Move_down_X; extern const char *Txt_Movement_not_allowed; extern const char *Txt_TST_STR_ANSWER_TYPES[Tst_NUM_ANS_TYPES]; unsigned NumQst; MYSQL_ROW row; unsigned UniqueId; long QstCod; char StrNumQst[10 + 1]; /***** Write the heading *****/ Tbl_StartTableWideMargin (2); fprintf (Gbl.F.Out,"" "" "" "%s" "" "" "%s" "" "" "%s" "" "" "%s" "" "", Txt_No_INDEX, Txt_Code, Txt_Tags, Txt_Question); /***** Write rows *****/ for (NumQst = 0, UniqueId = 1; NumQst < NumQsts; NumQst++, UniqueId++) { Gbl.RowEvenOdd = NumQst % 2; snprintf (StrNumQst,sizeof (StrNumQst), "%u", NumQst + 1); row = mysql_fetch_row (mysql_res); /* row[0] QstCod row[1] AnsType row[2] Stem row[3] Feedback row[4] MedCod */ /***** Create test question *****/ Tst_QstConstructor (); /* row[0] holds the code of the question */ if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Lay_ShowErrorAndExit ("Wrong code of question."); /***** Icons *****/ Gbl.Games.CurrentGamCod = Game->GamCod; Gbl.Games.CurrentQstCod = QstCod; fprintf (Gbl.F.Out,"" "",Gbl.RowEvenOdd); /* Put icon to remove the question */ Frm_StartForm (ActReqRemGamQst); Gam_PutParamGameCod (Game->GamCod); Gam_PutParamQstCod (QstCod); Ico_PutIconRemove (); Frm_EndForm (); /* Put icon to move up the question */ if (NumQst) { snprintf (Gbl.Title,sizeof (Gbl.Title), Txt_Move_up_X, StrNumQst); Lay_PutContextualLinkOnlyIcon (ActUp_GamQst,NULL,Gam_PutParamsOneQst, "arrow-up.svg", Gbl.Title); } else Ico_PutIconOff ("arrow-up.svg",Txt_Movement_not_allowed); /* Put icon to move down the question */ if (NumQst + 1 < NumQsts) { snprintf (Gbl.Title,sizeof (Gbl.Title), Txt_Move_down_X, StrNumQst); Lay_PutContextualLinkOnlyIcon (ActDwnGamQst,NULL,Gam_PutParamsOneQst, "arrow-down.svg", Gbl.Title); } else Ico_PutIconOff ("arrow-down.svg",Txt_Movement_not_allowed); /* Put icon to edit the question */ Gbl.Test.QstCod = QstCod; Ico_PutContextualIconToEdit (ActEdiOneTstQst,Tst_PutParamQstCod); fprintf (Gbl.F.Out,""); /* Write number of question */ fprintf (Gbl.F.Out,"" "
%s
", Gbl.RowEvenOdd, StrNumQst); /* Write answer type (row[1]) */ Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[1]); fprintf (Gbl.F.Out,"
%s
" "", Txt_TST_STR_ANSWER_TYPES[Gbl.Test.AnswerType]); /* Write question code */ fprintf (Gbl.F.Out,"" "%ld " "", Gbl.RowEvenOdd,Gbl.Test.QstCod); /* Write the question tags */ fprintf (Gbl.F.Out,"", Gbl.RowEvenOdd); Tst_GetAndWriteTagsQst (Gbl.Test.QstCod); fprintf (Gbl.F.Out,""); /* Write stem (row[2]) */ fprintf (Gbl.F.Out,"", Gbl.RowEvenOdd); Tst_WriteQstStem (row[2],"TEST_EDI"); /* Get media (row[4]) */ Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[4]); Med_GetMediaDataByCod (&Gbl.Test.Media); /* Show media */ Med_ShowMedia (&Gbl.Test.Media, "TEST_MED_EDIT_LIST_STEM_CONTAINER", "TEST_MED_EDIT_LIST_STEM"); /* Show feedback (row[3]) */ Tst_WriteQstFeedback (row[3],"TEST_EDI_LIGHT"); /* Show answers */ Tst_WriteAnswersGameResult (Game,NumQst,QstCod, "TEST_EDI",true); // Show result fprintf (Gbl.F.Out,"" ""); /***** Destroy test question *****/ Tst_QstDestructor (); } /***** End table *****/ Tbl_EndTable (); /***** Button to add a new question *****/ Gam_PutButtonToAddNewQuestions (); /***** End box *****/ Box_EndBox (); } /*****************************************************************************/ /***************** Put icon to add a new questions to game *******************/ /*****************************************************************************/ static void Gam_PutIconToAddNewQuestions (void) { extern const char *Txt_Add_questions; /***** Put form to create a new question *****/ Ico_PutContextualIconToAdd (ActAddOneGamQst,NULL,Gam_PutParams, Txt_Add_questions); } /*****************************************************************************/ /***************** Put button to add new questions to game *******************/ /*****************************************************************************/ static void Gam_PutButtonToAddNewQuestions (void) { extern const char *Txt_Add_questions; Frm_StartForm (ActAddOneGamQst); Gam_PutParams (); Btn_PutConfirmButton (Txt_Add_questions); Frm_EndForm (); } /*****************************************************************************/ /******************** Add selected test questions to game ********************/ /*****************************************************************************/ void Gam_AddTstQuestionsToGame (void) { extern const char *Txt_You_must_select_one_ore_more_questions; struct Game Game; const char *Ptr; char LongStr[1 + 10 + 1]; long QstCod; int MaxQstInd; /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get selected questions *****/ /* Allocate space for selected question codes */ Gam_AllocateListSelectedQuestions (); /* Get question codes */ Par_GetParMultiToText ("QstCods",Gbl.Games.ListQuestions, Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS); /* Check number of questions */ if (Gam_CountNumQuestionsInList () == 0) // If no questions selected... { // ...write warning alert Ale_ShowAlert (Ale_WARNING,Txt_You_must_select_one_ore_more_questions); // TODO: Show form again!!! } /***** Insert questions in database *****/ Ptr = Gbl.Games.ListQuestions; while (*Ptr) { /* Get next code */ Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10); if (sscanf (LongStr,"%ld",&QstCod) != 1) Lay_ShowErrorAndExit ("Wrong question code."); /* Get current maximum index */ MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod); // -1 if no questions /* Insert question in the table of questions */ DB_QueryINSERT ("can not create question", "INSERT INTO gam_questions" " (GamCod,QstCod,QstInd)" " VALUES" " (%ld,%ld,%u)", Game.GamCod,QstCod,(unsigned) (MaxQstInd + 1)); } /***** Free space for selected question codes *****/ Gam_FreeListsSelectedQuestions (); /***** Show current game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /****************** Allocate memory for list of questions ********************/ /*****************************************************************************/ static void Gam_AllocateListSelectedQuestions (void) { if (!Gbl.Games.ListQuestions) { if ((Gbl.Games.ListQuestions = (char *) malloc (Gam_MAX_BYTES_LIST_SELECTED_QUESTIONS + 1)) == NULL) Lay_NotEnoughMemoryExit ();; Gbl.Games.ListQuestions[0] = '\0'; } } /*****************************************************************************/ /*********** Free memory used by list of selected question codes *************/ /*****************************************************************************/ static void Gam_FreeListsSelectedQuestions (void) { if (Gbl.Games.ListQuestions) { free ((void *) Gbl.Games.ListQuestions); Gbl.Games.ListQuestions = NULL; } } /*****************************************************************************/ /**** Count the number of questions in the list of selected question codes ***/ /*****************************************************************************/ static unsigned Gam_CountNumQuestionsInList (void) { const char *Ptr; unsigned NumQuestions = 0; char LongStr[1 + 10 + 1]; long QstCod; /***** Go over the list Gbl.Test.ListAnsTypes counting the number of types of answer *****/ Ptr = Gbl.Games.ListQuestions; while (*Ptr) { Par_GetNextStrUntilSeparParamMult (&Ptr,LongStr,1 + 10); if (sscanf (LongStr,"%ld",&QstCod) != 1) Lay_ShowErrorAndExit ("Wrong question code."); NumQuestions++; } return NumQuestions; } /*****************************************************************************/ /*** Get number of users who selected this answer and draw proportional bar **/ /*****************************************************************************/ void Gam_GetAndDrawBarNumUsrsWhoAnswered (struct Game *Game,long QstCod,unsigned AnsInd) { unsigned NumUsrsThisAnswer; /***** Get number of users who selected this answer *****/ NumUsrsThisAnswer = Gam_GetNumUsrsWhoAnswered (Game->GamCod,QstCod,AnsInd); /***** Show stats of this answer *****/ if (Game->Status.ICanViewResults) Gam_DrawBarNumUsrs (NumUsrsThisAnswer,Game->NumUsrs); } /*****************************************************************************/ /**** Get number of users who selected a given answer of a game question *****/ /*****************************************************************************/ static unsigned Gam_GetNumUsrsWhoAnswered (long GamCod,long QstCod,unsigned AnsInd) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumUsrs = 0; // Default returned value /***** Get answers of a question from database *****/ if (DB_QuerySELECT (&mysql_res,"can not get number of users who answered", "SELECT NumUsrs FROM gam_answers" " WHERE GamCod=%ld AND QstCod=%ld AND AnsInd=%u", GamCod,QstCod,AnsInd)) { row = mysql_fetch_row (mysql_res); if (row[0]) // There are users who selected this answer if (sscanf (row[0],"%u",&NumUsrs) != 1) Lay_ShowErrorAndExit ("Error when getting number of users who answered."); } return NumUsrs; } /*****************************************************************************/ /***************** Draw a bar with the percentage of answers *****************/ /*****************************************************************************/ #define Gam_MAX_BAR_WIDTH 125 static void Gam_DrawBarNumUsrs (unsigned NumUsrs,unsigned MaxUsrs) { extern const char *Txt_of_PART_OF_A_TOTAL; unsigned BarWidth = 0; /***** String with the number of users *****/ if (MaxUsrs) snprintf (Gbl.Title,sizeof (Gbl.Title), "%u (%u%% %s %u)", NumUsrs, (unsigned) ((((float) NumUsrs * 100.0) / (float) MaxUsrs) + 0.5), Txt_of_PART_OF_A_TOTAL,MaxUsrs); else snprintf (Gbl.Title,sizeof (Gbl.Title), "0 (0%% %s %u)", Txt_of_PART_OF_A_TOTAL,MaxUsrs); /***** Draw bar with a with proportional to the number of clicks *****/ fprintf (Gbl.F.Out,"", Gam_MAX_BAR_WIDTH + 125); if (NumUsrs && MaxUsrs) BarWidth = (unsigned) ((((float) NumUsrs * (float) Gam_MAX_BAR_WIDTH) / (float) MaxUsrs) + 0.5); if (BarWidth < 2) BarWidth = 2; fprintf (Gbl.F.Out,"\"%s\"" " ", Cfg_URL_ICON_PUBLIC, Gbl.Title, Gbl.Title, BarWidth); /***** Write the number of users *****/ fprintf (Gbl.F.Out,"%s",Gbl.Title); } /*****************************************************************************/ /********************* Put icon to remove one question ***********************/ /*****************************************************************************/ /* static void Gam_PutIconToRemoveOneQst (void) { Ico_PutContextualIconToRemove (ActReqRemGamQst,Gam_PutParamsRemoveOneQst); } */ /*****************************************************************************/ /**************** Put parameter to move/remove one question ******************/ /*****************************************************************************/ static void Gam_PutParamsOneQst (void) { Gam_PutParamGameCod (Gbl.Games.CurrentGamCod); Gam_PutParamQstCod (Gbl.Games.CurrentQstCod); } /*****************************************************************************/ /********************** Request the removal of a question ********************/ /*****************************************************************************/ void Gam_RequestRemoveQst (void) { extern const char *Txt_Do_you_really_want_to_remove_the_question_X; extern const char *Txt_Remove_question; struct Game Game; long QstCod; unsigned QstInd; /***** Get parameters from form *****/ /* Get game code */ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get question code */ if ((QstCod = Gam_GetParamQstCod ()) <= 0) Lay_ShowErrorAndExit ("Wrong code of question."); /* Get question index */ QstInd = (unsigned) Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated /***** Show question and button to remove question *****/ Gbl.Games.CurrentGamCod = Game.GamCod; Gbl.Games.CurrentQstCod = QstCod; Ale_ShowAlertAndButton (ActRemGamQst,NULL,NULL,Gam_PutParamsOneQst, Btn_REMOVE_BUTTON,Txt_Remove_question, Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_question_X, (unsigned long) (QstInd + 1)); /***** Show current game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /****************************** Remove a question ****************************/ /*****************************************************************************/ void Gam_RemoveQst (void) { extern const char *Txt_Question_removed; struct Game Game; long QstCod; unsigned QstInd; /***** Get parameters from form *****/ /* Get game code */ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get question code */ if ((QstCod = Gam_GetParamQstCod ()) <= 0) Lay_ShowErrorAndExit ("Wrong code of question."); /* Get question index */ QstInd = (unsigned) Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated /***** Remove the question from all the tables *****/ /* Remove answers from this test question */ Gam_RemAnswersOfAQuestion (QstCod); /* Remove the question itself */ DB_QueryDELETE ("can not remove a question", "DELETE FROM gam_questions WHERE QstCod=%ld", QstCod); if (!mysql_affected_rows (&Gbl.mysql)) Lay_ShowErrorAndExit ("The question to be removed does not exist."); /* Change index of questions greater than this */ DB_QueryUPDATE ("can not update indexes of questions", "UPDATE gam_questions SET QstInd=QstInd-1" " WHERE GamCod=%ld AND QstInd>%u", Game.GamCod,QstInd); /***** Write message *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Question_removed); /***** Show current game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /***************** Move up position of a question in a game ******************/ /*****************************************************************************/ void Gam_MoveUpQst (void) { extern const char *Txt_The_question_has_been_moved_up; struct Game Game; long QstCod; int QstIndTop; int QstIndBottom; /***** Get parameters from form *****/ /* Get game code */ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get question code */ if ((QstCod = Gam_GetParamQstCod ()) <= 0) Lay_ShowErrorAndExit ("Wrong code of question."); /* Get question index */ QstIndBottom = Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated /***** Move up question *****/ if (QstIndBottom > 0) { /* Indexes of questions to be exchanged */ QstIndTop = Gam_GetPrevQuestionIndexInGame (Game.GamCod,QstIndBottom); if (QstIndTop < 0) Lay_ShowErrorAndExit ("Wrong index of question."); /* Exchange questions */ Gam_ExchangeQuestions (Game.GamCod, (unsigned) QstIndTop,(unsigned) QstIndBottom); /* Success alert */ Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_up); } /***** Show current game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /**************** Move down position of a question in a game *****************/ /*****************************************************************************/ void Gam_MoveDownQst (void) { extern const char *Txt_The_question_has_been_moved_down; struct Game Game; long QstCod; int QstIndTop; int QstIndBottom; int MaxQstInd; // -1 if no questions /***** Get parameters from form *****/ /* Get game code */ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get question code */ if ((QstCod = Gam_GetParamQstCod ()) <= 0) Lay_ShowErrorAndExit ("Wrong code of question."); /* Get question index */ QstIndTop = Gam_GetQstIndFromQstCod (Game.GamCod,QstCod); // TODO: Remove this function because a question code can be repeated /* Get maximum question index */ MaxQstInd = Gam_GetMaxQuestionIndexInGame (Game.GamCod); /***** Move down question *****/ if (MaxQstInd > 0) if (QstIndTop < MaxQstInd) { /* Indexes of questions to be exchanged */ QstIndBottom = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstIndTop); if (QstIndBottom < 0) Lay_ShowErrorAndExit ("Wrong index of question."); /* Exchange questions */ Gam_ExchangeQuestions (Game.GamCod, (unsigned) QstIndTop,(unsigned) QstIndBottom); /* Success alert */ Ale_ShowAlert (Ale_SUCCESS,Txt_The_question_has_been_moved_down); } /***** Show current game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /********* Exchange the order of two consecutive questions in a game *********/ /*****************************************************************************/ static void Gam_ExchangeQuestions (long GamCod, unsigned QstIndTop,unsigned QstIndBottom) { long QstCodTop; long QstCodBottom; /***** Lock table to make the inscription atomic *****/ DB_Query ("can not lock tables to move game question", "LOCK TABLES gam_questions WRITE"); Gbl.DB.LockedTables = true; /***** Get question code of the questions to be moved *****/ QstCodTop = Gam_GetQstCodFromQstInd (GamCod,QstIndTop); QstCodBottom = Gam_GetQstCodFromQstInd (GamCod,QstIndBottom); /***** Exchange indexes of questions *****/ /* Example: QstIndTop = 0; QstCodTop = 218 QstIndBottom = 1; QstCodBottom = 220 +--------+--------+ +--------+--------+ +--------+--------+ | QstInd | QstCod | | QstInd | QstCod | | QstInd | QstCod | +--------+--------+ +--------+--------+ +--------+--------+ | 0 | 218 | -----> | 1 | 218 | = | 0 | 220 | | 1 | 220 | | 0 | 220 | | 1 | 218 | | 2 | 232 | | 2 | 232 | | 2 | 232 | +--------+--------+ +--------+--------+ +--------+--------+ */ DB_QueryUPDATE ("can not exchange indexes of questions", "UPDATE gam_questions SET QstInd=%u" " WHERE GamCod=%ld AND QstCod=%ld", QstIndBottom, GamCod,QstCodTop); DB_QueryUPDATE ("can not exchange indexes of questions", "UPDATE gam_questions SET QstInd=%u" " WHERE GamCod=%ld AND QstCod=%ld", QstIndTop, GamCod,QstCodBottom); /***** Unlock table *****/ Gbl.DB.LockedTables = false; // Set to false before the following unlock... // ...to not retry the unlock if error in unlocking DB_Query ("can not unlock tables after moving game questions", "UNLOCK TABLES"); } /*****************************************************************************/ /************************* Start playing a game ******************************/ /*****************************************************************************/ void Gam_PlayGame (void) { struct Game Game; /***** Get parameters *****/ Gam_GetParamGameOrder (); Grp_GetParamWhichGrps (); Gbl.Games.CurrentPage = Pag_GetParamPagNum (Pag_GAMES); /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Show game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game false, true); // Put button to start } /*****************************************************************************/ /********************* Put a big button to start game ************************/ /*****************************************************************************/ static void Gam_PutBigButtonToStartGame (long GamCod) { extern const char *Txt_Play; /***** Start form *****/ Frm_StartForm (ActPlyGam1stQst); Gam_PutParamGameCod (GamCod); Gam_PutParamQstInd (0); // Start by first question in game /***** Put icon with link *****/ Frm_LinkFormSubmit (Txt_Play,NULL,NULL); fprintf (Gbl.F.Out,"\"%s\"", Cfg_URL_ICON_PUBLIC,Txt_Play,Txt_Play); fprintf (Gbl.F.Out,""); /***** End form *****/ Frm_EndForm (); } /*****************************************************************************/ /**************** Show next question when playing a game *********************/ /*****************************************************************************/ void Gam_PlayGameNextQuestion (void) { Gam_PlayGameShowQuestionAndAnswers (false); // Don't show answers } /*****************************************************************************/ /************ Show question and its answers when playing a game **************/ /*****************************************************************************/ void Gam_PlayGameShowAnswers (void) { Gam_PlayGameShowQuestionAndAnswers (true); // Show answers } /*****************************************************************************/ /************ Show question and its answers when playing a game **************/ /*****************************************************************************/ static void Gam_PlayGameShowQuestionAndAnswers (bool ShowAnswers) { MYSQL_RES *mysql_res; MYSQL_ROW row; struct Game Game; unsigned QstInd; int NxtQstInd; long QstCod; /***** Get parameters *****/ /* Get game code */ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get question index */ QstInd = Gam_GetParamQstInd (); /***** Get data of question from database *****/ if (!DB_QuerySELECT (&mysql_res,"can not get data of a question", "SELECT tst_questions.QstCod," // row[0] "tst_questions.AnsType," // row[1] "tst_questions.Stem," // row[2] "tst_questions.MedCod" // row[3] " FROM gam_questions,tst_questions" " WHERE gam_questions.GamCod=%ld" " AND gam_questions.QstInd=%u" " AND gam_questions.QstCod=tst_questions.QstCod", Game.GamCod,QstInd)) Ale_ShowAlert (Ale_ERROR,"Question doesn't exist."); row = mysql_fetch_row (mysql_res); /***** Show question *****/ /* Start container for number and question */ fprintf (Gbl.F.Out,"
"); /* Write number of question */ fprintf (Gbl.F.Out,"
%u
", QstInd + 1); fprintf (Gbl.F.Out,"
"); /* Write stem (row[2]) */ Tst_WriteQstStem (row[2],"GAM_PLAY_QST"); /* Get media (row[3]) */ Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[3]); Med_GetMediaDataByCod (&Gbl.Test.Media); /* Show media */ Med_ShowMedia (&Gbl.Test.Media, "TEST_MED_EDIT_LIST_STEM_CONTAINER", "TEST_MED_EDIT_LIST_STEM"); /* Write answers? */ if (ShowAnswers) { /* Get question code (row[0]) */ if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Lay_ShowErrorAndExit ("Error: wrong question code."); /* Get answer type (row[1]) */ Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[1]); /* Write answers */ Tst_WriteAnswersGameResult (&Game,QstInd,QstCod, "GAM_PLAY_QST",false); // Don't show result } else fprintf (Gbl.F.Out," "); fprintf (Gbl.F.Out,"
"); /***** Put button to continue *****/ fprintf (Gbl.F.Out,"
"); if (ShowAnswers) { /* Get index of the next question */ NxtQstInd = Gam_GetNextQuestionIndexInGame (Game.GamCod,QstInd); if (NxtQstInd > 0) /* Put button to show next question */ Gam_PutBigButtonToContinue (ActPlyGamNxtQst,Game.GamCod,(unsigned) NxtQstInd); } else /* Put button to show answers */ Gam_PutBigButtonToContinue (ActPlyGamAns,Game.GamCod,QstInd); fprintf (Gbl.F.Out,"
"); /***** End container for question *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /*********************** Put a big button to continue ************************/ /*****************************************************************************/ static void Gam_PutBigButtonToContinue (Act_Action_t NextAction, long GamCod,unsigned QstInd) { extern const char *Txt_Continue; /***** Start container *****/ fprintf (Gbl.F.Out,"
"); /***** Start form *****/ Frm_StartForm (NextAction); Gam_PutParamGameCod (GamCod); Gam_PutParamQstInd (QstInd); /***** Put icon with link *****/ Frm_LinkFormSubmit (Txt_Continue,"GAM_PLAY_CONTINUE ICO_HIGHLIGHT",NULL); fprintf (Gbl.F.Out,"\"%s\"" "
" "%s", Cfg_URL_ICON_PUBLIC,Txt_Continue,Txt_Continue, Txt_Continue); fprintf (Gbl.F.Out,""); /***** End form *****/ Frm_EndForm (); /***** End container *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /************************ Receive answers of a game ************************/ /*****************************************************************************/ void Gam_ReceiveGameAnswers (void) { extern const char *Txt_You_already_played_this_game_before; extern const char *Txt_Thanks_for_playing_the_game; struct Game Game; /***** Get game code *****/ if ((Game.GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /***** Get data of the game from database *****/ Gam_GetDataOfGameByCod (&Game); /***** Check if I have no answered this game formerly *****/ if (Game.Status.IHaveAnswered) Ale_ShowAlert (Ale_WARNING,Txt_You_already_played_this_game_before); else { /***** Receive and store user's answers *****/ Gam_ReceiveAndStoreUserAnswersToAGame (Game.GamCod); Ale_ShowAlert (Ale_INFO,Txt_Thanks_for_playing_the_game); } /***** Show current game *****/ Gam_ShowOneGame (Game.GamCod, true, // Show only this game true, // List game questions false); } /*****************************************************************************/ /**************** Get and store user's answers to a game *******************/ /*****************************************************************************/ static void Gam_ReceiveAndStoreUserAnswersToAGame (long GamCod) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumQst; unsigned NumQsts; long QstCod; char ParamName[3 + 10 + 6 + 1]; char StrAnswersIndexes[Tst_MAX_OPTIONS_PER_QUESTION * (10 + 1)]; const char *Ptr; char UnsignedStr[10 + 1]; unsigned AnsInd; /***** Get questions of this game from database *****/ NumQsts = (unsigned) DB_QuerySELECT (&mysql_res,"can not get questions of a game", "SELECT QstCod FROM gam_questions" " WHERE GamCod=%ld ORDER BY QstCod", GamCod); if (NumQsts) // The game has questions { /***** Get questions *****/ for (NumQst = 0; NumQst < NumQsts; NumQst++) { /* Get next answer */ row = mysql_fetch_row (mysql_res); /* Get question code (row[0]) */ if ((QstCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Lay_ShowErrorAndExit ("Error: wrong question code."); /* Get possible parameter with the user's answer */ snprintf (ParamName,sizeof (ParamName), "Ans%010u", (unsigned) QstCod); // Lay_ShowAlert (Lay_INFO,ParamName); Par_GetParMultiToText (ParamName,StrAnswersIndexes, Gam_MAX_ANSWERS_PER_QUESTION * (10 + 1)); Ptr = StrAnswersIndexes; while (*Ptr) { Par_GetNextStrUntilSeparParamMult (&Ptr,UnsignedStr,10); if (sscanf (UnsignedStr,"%u",&AnsInd) == 1) // Parameter exists, so user has marked this answer, so store it in database Gam_IncreaseAnswerInDB (QstCod,AnsInd); } } } else // The game has no questions and answers Lay_ShowErrorAndExit ("Error: this game has no questions."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /***** Register that you have answered this game *****/ Gam_RegisterIHaveAnsweredGame (GamCod); } /*****************************************************************************/ /************ Increase number of users who have marked one answer ************/ /*****************************************************************************/ static void Gam_IncreaseAnswerInDB (long QstCod,unsigned AnsInd) { /***** Increase number of users who have selected the answer AnsInd in the question QstCod *****/ DB_QueryUPDATE ("can not register your answer to the game", "UPDATE gam_answers SET NumUsrs=NumUsrs+1" " WHERE QstCod=%ld AND AnsInd=%u", QstCod,AnsInd); } /*****************************************************************************/ /******************* Register that I have answered a game ********************/ /*****************************************************************************/ static void Gam_RegisterIHaveAnsweredGame (long GamCod) { DB_QueryINSERT ("can not register that you have answered the game", "INSERT INTO gam_users" " (GamCod,UsrCod)" " VALUES" " (%ld,%ld)", GamCod,Gbl.Usrs.Me.UsrDat.UsrCod); } /*****************************************************************************/ /******************** Check if I have answered a game ************************/ /*****************************************************************************/ static bool Gam_CheckIfIHaveAnsweredGame (long GamCod) { /***** Get number of games with a field value from database *****/ return (DB_QueryCOUNT ("can not check if you have answered a game", "SELECT COUNT(*) FROM gam_users" " WHERE GamCod=%ld AND UsrCod=%ld", GamCod,Gbl.Usrs.Me.UsrDat.UsrCod) != 0); } /*****************************************************************************/ /************** Get number of users who have answered a game *****************/ /*****************************************************************************/ static unsigned Gam_GetNumUsrsWhoHaveAnsweredGame (long GamCod) { /***** Get number of games with a field value from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of users" " who have answered a game", "SELECT COUNT(*) FROM gam_users" " WHERE GamCod=%ld", GamCod); } /*****************************************************************************/ /********************* Get number of courses with games **********************/ /*****************************************************************************/ // Returns the number of courses with games in this location unsigned Gam_GetNumCoursesWithGames (Hie_Level_t Scope) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumCourses; /***** Get number of courses with games from database *****/ switch (Scope) { case Hie_SYS: DB_QuerySELECT (&mysql_res,"can not get number of courses with games", "SELECT COUNT(DISTINCT Cod)" " FROM games" " WHERE Scope='%s'", Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CTY: DB_QuerySELECT (&mysql_res,"can not get number of courses with games", "SELECT COUNT(DISTINCT games.Cod)" " FROM institutions,centres,degrees,courses,games" " WHERE institutions.CtyCod=%ld" " AND institutions.InsCod=centres.InsCod" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Ins.InsCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_INS: DB_QuerySELECT (&mysql_res,"can not get number of courses with games", "SELECT COUNT(DISTINCT games.Cod)" " FROM centres,degrees,courses,games" " WHERE centres.InsCod=%ld" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Ins.InsCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CTR: DB_QuerySELECT (&mysql_res,"can not get number of courses with games", " FROM degrees,courses,games" " WHERE degrees.CtrCod=%ld" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Ctr.CtrCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_DEG: DB_QuerySELECT (&mysql_res,"can not get number of courses with games", "SELECT COUNT(DISTINCT games.Cod)" " FROM courses,games" " WHERE courses.DegCod=%ld" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Deg.DegCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CRS: DB_QuerySELECT (&mysql_res,"can not get number of courses with games", "SELECT COUNT(DISTINCT Cod)" " FROM games" " WHERE Scope='%s' AND Cod=%ld", Sco_GetDBStrFromScope (Hie_CRS), Gbl.Hierarchy.Crs.CrsCod); break; default: Lay_WrongScopeExit (); break; } /***** Get number of games *****/ row = mysql_fetch_row (mysql_res); if (sscanf (row[0],"%u",&NumCourses) != 1) Lay_ShowErrorAndExit ("Error when getting number of courses with games."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return NumCourses; } /*****************************************************************************/ /**************************** Get number of games ****************************/ /*****************************************************************************/ // Returns the number of games in this location unsigned Gam_GetNumGames (Hie_Level_t Scope) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumGames; /***** Get number of games from database *****/ switch (Scope) { case Hie_SYS: DB_QuerySELECT (&mysql_res,"can not get number of games", "SELECT COUNT(*)" " FROM games" " WHERE Scope='%s'", Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CTY: DB_QuerySELECT (&mysql_res,"can not get number of games", "SELECT COUNT(*)" " FROM institutions,centres,degrees,courses,games" " WHERE institutions.CtyCod=%ld" " AND institutions.InsCod=centres.InsCod" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Cty.CtyCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_INS: DB_QuerySELECT (&mysql_res,"can not get number of games", "SELECT COUNT(*)" " FROM centres,degrees,courses,games" " WHERE centres.InsCod=%ld" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Ins.InsCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CTR: DB_QuerySELECT (&mysql_res,"can not get number of games", "SELECT COUNT(*)" " FROM degrees,courses,games" " WHERE degrees.CtrCod=%ld" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Ctr.CtrCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_DEG: DB_QuerySELECT (&mysql_res,"can not get number of games", "SELECT COUNT(*)" " FROM courses,games" " WHERE courses.DegCod=%ld" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'", Gbl.Hierarchy.Deg.DegCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CRS: DB_QuerySELECT (&mysql_res,"can not get number of games", "SELECT COUNT(*)" " FROM games" " WHERE games.Scope='%s'" " AND CrsCod=%ld", Sco_GetDBStrFromScope (Hie_CRS), Gbl.Hierarchy.Crs.CrsCod); break; default: Lay_WrongScopeExit (); break; } /***** Get number of games *****/ row = mysql_fetch_row (mysql_res); if (sscanf (row[0],"%u",&NumGames) != 1) Lay_ShowErrorAndExit ("Error when getting number of games."); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return NumGames; } /*****************************************************************************/ /************* Get average number of questions per course game ***************/ /*****************************************************************************/ float Gam_GetNumQstsPerCrsGame (Hie_Level_t Scope) { MYSQL_RES *mysql_res; MYSQL_ROW row; float NumQstsPerGame; /***** Get number of questions per game from database *****/ switch (Scope) { case Hie_SYS: DB_QuerySELECT (&mysql_res,"can not get number of questions per game", "SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM games,gam_questions" " WHERE games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CTY: DB_QuerySELECT (&mysql_res,"can not get number of questions per game", "SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM institutions,centres,degrees,courses,games,gam_questions" " WHERE institutions.CtyCod=%ld" " AND institutions.InsCod=centres.InsCod" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.Hierarchy.Cty.CtyCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_INS: DB_QuerySELECT (&mysql_res,"can not get number of questions per game", "SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM centres,degrees,courses,games,gam_questions" " WHERE centres.InsCod=%ld" " AND centres.CtrCod=degrees.CtrCod" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.Hierarchy.Ins.InsCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CTR: DB_QuerySELECT (&mysql_res,"can not get number of questions per game", "SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM degrees,courses,games,gam_questions" " WHERE degrees.CtrCod=%ld" " AND degrees.DegCod=courses.DegCod" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.Hierarchy.Ctr.CtrCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_DEG: DB_QuerySELECT (&mysql_res,"can not get number of questions per game", "SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM courses,games,gam_questions" " WHERE courses.DegCod=%ld" " AND courses.CrsCod=games.Cod" " AND games.Scope='%s'" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Gbl.Hierarchy.Deg.DegCod, Sco_GetDBStrFromScope (Hie_CRS)); break; case Hie_CRS: DB_QuerySELECT (&mysql_res,"can not get number of questions per game", "SELECT AVG(NumQsts) FROM" " (SELECT COUNT(gam_questions.QstCod) AS NumQsts" " FROM games,gam_questions" " WHERE games.Scope='%s' AND games.Cod=%ld" " AND games.GamCod=gam_questions.GamCod" " GROUP BY gam_questions.GamCod) AS NumQstsTable", Sco_GetDBStrFromScope (Hie_CRS),Gbl.Hierarchy.Crs.CrsCod); break; default: Lay_WrongScopeExit (); break; } /***** Get number of courses *****/ row = mysql_fetch_row (mysql_res); NumQstsPerGame = Str_GetFloatNumFromStr (row[0]); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return NumQstsPerGame; }