// swad_match.c: matches in games using remote control /* SWAD (Shared Workspace At a Distance), is a web platform developed at the University of Granada (Spain), and used to support university teaching. This file is part of SWAD core. Copyright (C) 1999-2019 Antonio Caņas Vargas This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ /*****************************************************************************/ /********************************* Headers ***********************************/ /*****************************************************************************/ #define _GNU_SOURCE // For asprintf #include // For PATH_MAX #include // For NULL #include // For asprintf #include // For calloc #include // For string functions #include "swad_alert.h" #include "swad_box.h" #include "swad_database.h" #include "swad_form.h" #include "swad_game.h" #include "swad_global.h" #include "swad_group.h" #include "swad_match.h" #include "swad_pagination.h" #include "swad_parameter.h" #include "swad_role.h" #include "swad_setting.h" #include "swad_table.h" #include "swad_test.h" /*****************************************************************************/ /************** External global variables from others modules ****************/ /*****************************************************************************/ extern struct Globals Gbl; /*****************************************************************************/ /***************************** Private constants *****************************/ /*****************************************************************************/ #define Mch_ICON_CLOSE "fas fa-times" #define Mch_ICON_PLAY "fas fa-play" #define Mch_ICON_PAUSE "fas fa-pause" #define Mch_ICON_PREVIOUS "fas fa-step-backward" #define Mch_ICON_NEXT "fas fa-step-forward" #define Mch_ICON_RESULTS "fas fa-chart-bar" /*****************************************************************************/ /******************************* Private types *******************************/ /*****************************************************************************/ #define Mch_NUM_SHOWING 3 typedef enum { Mch_STEM, // Showing only the question stem Mch_ANSWERS, // Showing the question stem and the answers Mch_RESULTS, // Showing the results } Mch_Showing_t; #define Mch_SHOWING_DEFAULT Mch_STEM struct Match { long MchCod; long GamCod; long UsrCod; time_t TimeUTC[2]; char Title[Gam_MAX_BYTES_TITLE + 1]; struct { unsigned QstInd; // 0 means that the game has not started. First question has index 1. long QstCod; time_t QstStartTimeUTC; bool ShowResults; Mch_Showing_t Showing; bool BeingPlayed; unsigned NumPlayers; } Status; }; /*****************************************************************************/ /***************************** Private constants *****************************/ /*****************************************************************************/ const char *Mch_ShowingStringsDB[Mch_NUM_SHOWING] = { "stem", "answers", "results", }; /*****************************************************************************/ /***************************** Private variables *****************************/ /*****************************************************************************/ long Mch_CurrentMchCod = -1L; // Used as parameter in contextual links /*****************************************************************************/ /***************************** Private prototypes ****************************/ /*****************************************************************************/ static void Mch_GetDataOfMatchByCod (struct Match *Match); static void Mch_PutIconToPlayNewMatch (void); static void Mch_ListOneOrMoreMatches (struct Game *Game, unsigned NumMatches, MYSQL_RES *mysql_res); static void Mch_GetAndWriteNamesOfGrpsAssociatedToMatch (struct Match *Match); static void Mch_GetMatchDataFromRow (MYSQL_RES *mysql_res, struct Match *Match); static Mch_Showing_t Mch_GetShowingFromStr (const char *Str); static void Mch_PutParamCurrentMchCod (void); static void Mch_PutParamMatchCod (long MchCod); static long Mch_GetParamMatchCod (void); static void Mch_PutButtonNewMatch (long GamCod); static void Mch_PutFormNewMatch (struct Game *Game); static void Mch_ShowLstGrpsToCreateMatch (void); static long Mch_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1]); static void Mch_CreateGrps (long MchCod); static void Mch_UpdateMatchStatusInDB (struct Match *Match); static void Mch_UpdateElapsedTimeInQuestion (struct Match *Match); static void Mch_GetElapsedTimeInQuestion (struct Match *Match, struct Time *Time); static void Mch_GetElapsedTimeInMatch (struct Match *Match, struct Time *Time); static void Mch_GetElapsedTime (unsigned NumRows,MYSQL_RES *mysql_res, struct Time *Time); static void Mch_SetMatchStatusToPrev (struct Match *Match); static void Mch_SetMatchStatusToNext (struct Match *Match); static void Mch_ShowMatchStatusForTch (struct Match *Match); static void Mch_ShowMatchStatusForStd (struct Match *Match); static bool Mch_CheckIfIPlayThisMatchBasedOnGrps (long MchCod); static void Mch_ShowLeftColumnTch (struct Match *Match); static void Mch_ShowLeftColumnStd (struct Match *Match); static void Mch_ShowNumQstInMatch (struct Match *Match); static void Mch_PutMatchControlButtons (struct Match *Match); static void Mch_PutCheckboxResult (struct Match *Match); static void Mch_ShowNumPlayers (struct Match *Match); static void Mch_ShowMatchTitle (struct Match *Match); static void Mch_ShowQuestionAndAnswersTch (struct Match *Match); static void Mch_ShowQuestionAndAnswersStd (struct Match *Match); static void Mch_PutParamAnswer (unsigned AnsInd); static unsigned Mch_GetParamAnswer (void); static void Mch_PutBigButton (Act_Action_t NextAction,long MchCod, const char *Icon,const char *Txt); static void Mch_PutBigButtonOff (const char *Icon); static void Mch_PutBigButtonClose (void); static void Mch_ShowWaitImage (const char *Txt); static void Mch_RemoveOldPlayers (void); static void Mch_UpdateMatchAsBeingPlayed (long MchCod); static void Mch_SetMatchAsNotBeingPlayed (long MchCod); static bool Mch_GetIfMatchIsBeingPlayed (long MchCod); static void Mch_RegisterMeAsPlayerInMatch (long MchCod); static void Mch_GetNumPlayers (struct Match *Match); static int Mch_GetQstAnsFromDB (long MchCod,unsigned QstInd); static unsigned Mch_GetNumUsrsWhoHaveChosenAns (long MchCod,unsigned QstInd,unsigned AnsInd); static void Mch_DrawBarNumUsrs (unsigned NumAnswerersAns,unsigned NumAnswerersQst,bool Correct); /*****************************************************************************/ /************************* List the matches of a game ************************/ /*****************************************************************************/ void Mch_ListMatches (struct Game *Game,bool PutFormNewMatch) { extern const char *Hlp_ASSESSMENT_Games_matches; extern const char *Txt_Matches; extern long Gam_CurrentGamCod; // Used as parameter in contextual links; char *SubQuery; MYSQL_RES *mysql_res; unsigned NumMatches; /***** Get data of matches from database *****/ /* Fill subquery for game */ if (Gbl.Crs.Grps.WhichGrps == Grp_ONLY_MY_GROUPS) { if (asprintf (&SubQuery," AND" "(MchCod NOT IN" " (SELECT MchCod FROM mch_groups)" " OR" " MchCod IN" " (SELECT mch_groups.MchCod" " FROM mch_groups,crs_grp_usr" " WHERE crs_grp_usr.UsrCod=%ld" " AND mch_groups.GrpCod=crs_grp_usr.GrpCod))", Gbl.Usrs.Me.UsrDat.UsrCod) < 0) Lay_NotEnoughMemoryExit (); } else // Gbl.Crs.Grps.WhichGrps == Grp_ALL_GROUPS if (asprintf (&SubQuery,"%s","") < 0) Lay_NotEnoughMemoryExit (); /* Make query */ NumMatches = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches", "SELECT MchCod," // row[ 0] "GamCod," // row[ 1] "UsrCod," // row[ 2] "UNIX_TIMESTAMP(StartTime)," // row[ 3] "UNIX_TIMESTAMP(EndTime)," // row[ 4] "Title," // row[ 5] "QstInd," // row[ 6] "QstCod," // row[ 7] "UNIX_TIMESTAMP(QstStartTime)," // row[ 8] "ShowResults," // row[ 9] "Showing" // row[10] " FROM mch_matches" " WHERE GamCod=%ld%s" " ORDER BY MchCod", Game->GamCod, SubQuery); /* Free allocated memory for subquery */ free ((void *) SubQuery); /***** Start box *****/ Gam_CurrentGamCod = Game->GamCod; Box_StartBox (NULL,Txt_Matches,Mch_PutIconToPlayNewMatch, Hlp_ASSESSMENT_Games_matches,Box_NOT_CLOSABLE); if (NumMatches) /***** Show the table with the matches *****/ Mch_ListOneOrMoreMatches (Game,NumMatches,mysql_res); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); /***** Put button to play a new match in this game *****/ switch (Gbl.Usrs.Me.Role.Logged) { case Rol_NET: case Rol_TCH: case Rol_SYS_ADM: if (PutFormNewMatch) Mch_PutFormNewMatch (Game); // Form to fill in data and start playing a new match else Mch_PutButtonNewMatch (Game->GamCod); // Button to create a new match break; default: break; } /***** End box *****/ Box_EndBox (); } /*****************************************************************************/ /********************** Get match data using its code ************************/ /*****************************************************************************/ static void Mch_GetDataOfMatchByCod (struct Match *Match) { MYSQL_RES *mysql_res; unsigned long NumRows; /***** Get data of match from database *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get matches", "SELECT MchCod," // row[ 0] "GamCod," // row[ 1] "UsrCod," // row[ 2] "UNIX_TIMESTAMP(StartTime)," // row[ 3] "UNIX_TIMESTAMP(EndTime)," // row[ 4] "Title," // row[ 5] "QstInd," // row[ 6] "QstCod," // row[ 7] "UNIX_TIMESTAMP(QstStartTime)," // row[ 8] "ShowResults," // row[ 9] "Showing" // row[10] " FROM mch_matches" " WHERE MchCod=%ld" " AND GamCod IN" // Extra check " (SELECT GamCod FROM gam_games" " WHERE CrsCod='%ld')", Match->MchCod, Gbl.Hierarchy.Crs.CrsCod); if (NumRows) // Match found... /***** Get match data from row *****/ Mch_GetMatchDataFromRow (mysql_res,Match); else { /* Initialize to empty match */ Match->MchCod = -1L; Match->GamCod = -1L; Match->UsrCod = -1L; Match->TimeUTC[Gam_START_TIME] = Match->TimeUTC[Gam_END_TIME ] = (time_t) 0; Match->Title[0] = '\0'; Match->Status.QstInd = 0; Match->Status.QstCod = -1L; Match->Status.QstStartTimeUTC = (time_t) 0; Match->Status.ShowResults = true; Match->Status.Showing = Mch_STEM; Match->Status.BeingPlayed = false; } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /***************** Put icon to add a new questions to game *******************/ /*****************************************************************************/ static void Mch_PutIconToPlayNewMatch (void) { extern const char *Txt_New_match; /***** Put form to create a new question *****/ Ico_PutContextualIconToAdd (ActReqNewMchTch,Mch_NEW_MATCH_SECTION_ID,Gam_PutParams, Txt_New_match); } /*****************************************************************************/ /*********************** List game matches for edition ***********************/ /*****************************************************************************/ static void Mch_ListOneOrMoreMatches (struct Game *Game, unsigned NumMatches, MYSQL_RES *mysql_res) { extern const char *Txt_No_INDEX; extern const char *Txt_ROLES_SINGUL_Abc[Rol_NUM_ROLES][Usr_NUM_SEXS]; extern const char *Txt_START_END_TIME[Dat_NUM_START_END_TIME]; extern const char *Txt_Match; extern const char *Txt_Status; extern const char *Txt_Play; extern const char *Txt_Resume; extern const char *Txt_Today; unsigned NumMatch; unsigned UniqueId; struct Match Match; /***** Write the heading *****/ Tbl_StartTableWideMargin (2); fprintf (Gbl.F.Out,"" "" "" "%s" "" "" "%s" "" "" "%s" "" "" "%s" "" "" "%s" "" "" "%s" "" "", Txt_No_INDEX, Txt_ROLES_SINGUL_Abc[Rol_TCH][Usr_SEX_UNKNOWN], Txt_START_END_TIME[Gam_ORDER_BY_START_DATE], Txt_START_END_TIME[Gam_ORDER_BY_END_DATE], Txt_Match, Txt_Status); /***** Write rows *****/ for (NumMatch = 0, UniqueId = 1; NumMatch < NumMatches; NumMatch++, UniqueId++) { Gbl.RowEvenOdd = NumMatch % 2; /***** Get match data from row *****/ Mch_GetMatchDataFromRow (mysql_res,&Match); /***** Icons *****/ fprintf (Gbl.F.Out,"" "",Gbl.RowEvenOdd); /* Put icon to remove the match */ Frm_StartForm (ActReqRemMchTch); Mch_PutParamMatchCod (Match.MchCod); Ico_PutIconRemove (); Frm_EndForm (); fprintf (Gbl.F.Out,""); /***** Number of match ******/ fprintf (Gbl.F.Out,"%u", Gbl.RowEvenOdd,NumMatch + 1); /***** Match player *****/ fprintf (Gbl.F.Out,"", Gbl.RowEvenOdd); Usr_WriteAuthor1Line (Match.UsrCod,false); fprintf (Gbl.F.Out,""); /***** Start date/time *****/ fprintf (Gbl.F.Out,"", UniqueId, Match.Status.QstInd >= Mch_AFTER_LAST_QUESTION ? "DATE_RED" : "DATE_GREEN", Gbl.RowEvenOdd); fprintf (Gbl.F.Out,"" "", UniqueId,Match.TimeUTC[Gam_START_TIME], (unsigned) Gbl.Prefs.DateFormat,Txt_Today); /***** End date/time *****/ fprintf (Gbl.F.Out,"", UniqueId, Match.Status.QstInd >= Mch_AFTER_LAST_QUESTION ? "DATE_RED" : "DATE_GREEN", Gbl.RowEvenOdd); fprintf (Gbl.F.Out,"\">" "" "", UniqueId,Match.TimeUTC[Gam_END_TIME], (unsigned) Gbl.Prefs.DateFormat,Txt_Today); /***** Title and groups *****/ fprintf (Gbl.F.Out,"",Gbl.RowEvenOdd); /* Title */ fprintf (Gbl.F.Out,"%s",Match.Title); /* Groups whose students can answer this match */ if (Gbl.Crs.Grps.NumGrps) Mch_GetAndWriteNamesOfGrpsAssociatedToMatch (&Match); fprintf (Gbl.F.Out,""); /***** Match status ******/ fprintf (Gbl.F.Out,"",Gbl.RowEvenOdd); if (Match.Status.QstInd < Mch_AFTER_LAST_QUESTION) // Unfinished match /* Current question index / total of questions */ fprintf (Gbl.F.Out,"
%u/%u
", Match.Status.QstInd,Game->NumQsts); switch (Gbl.Usrs.Me.Role.Logged) { case Rol_STD: /* Icon to play as student */ Mch_CurrentMchCod = Match.MchCod; Lay_PutContextualLinkOnlyIcon (ActPlyMchStd,NULL, Mch_PutParamCurrentMchCod, Match.Status.QstInd < Mch_AFTER_LAST_QUESTION ? "play.svg" : "flag-checkered.svg", Txt_Play); break; case Rol_NET: case Rol_TCH: case Rol_DEG_ADM: case Rol_CTR_ADM: case Rol_INS_ADM: case Rol_SYS_ADM: /* Icon to resume */ Mch_CurrentMchCod = Match.MchCod; Lay_PutContextualLinkOnlyIcon (ActResMchTch,NULL, Mch_PutParamCurrentMchCod, Match.Status.QstInd < Mch_AFTER_LAST_QUESTION ? "play.svg" : "flag-checkered.svg", Txt_Resume); break; default: break; } fprintf (Gbl.F.Out,""); fprintf (Gbl.F.Out,""); } /***** End table *****/ Tbl_EndTable (); } /*****************************************************************************/ /************* Get and write the names of the groups of a match **************/ /*****************************************************************************/ static void Mch_GetAndWriteNamesOfGrpsAssociatedToMatch (struct Match *Match) { extern const char *Txt_Group; extern const char *Txt_Groups; extern const char *Txt_and; extern const char *Txt_The_whole_course; MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned long NumRow; unsigned long NumRows; /***** Get groups associated to a match from database *****/ NumRows = DB_QuerySELECT (&mysql_res,"can not get groups of a match", "SELECT crs_grp_types.GrpTypName,crs_grp.GrpName" " FROM mch_groups,crs_grp,crs_grp_types" " WHERE mch_groups.MchCod=%ld" " AND mch_groups.GrpCod=crs_grp.GrpCod" " AND crs_grp.GrpTypCod=crs_grp_types.GrpTypCod" " ORDER BY crs_grp_types.GrpTypName,crs_grp.GrpName", Match->MchCod); /***** Write heading *****/ fprintf (Gbl.F.Out,"
%s: ", NumRows == 1 ? Txt_Group : Txt_Groups); /***** Write groups *****/ if (NumRows) // Groups found... { /* Get and write the group types and names */ for (NumRow = 0; NumRow < NumRows; NumRow++) { /* Get next group */ row = mysql_fetch_row (mysql_res); /* Write group type name and group name */ fprintf (Gbl.F.Out,"%s %s",row[0],row[1]); if (NumRows >= 2) { if (NumRow == NumRows-2) fprintf (Gbl.F.Out," %s ",Txt_and); if (NumRows >= 3) if (NumRow < NumRows-2) fprintf (Gbl.F.Out,", "); } } } else fprintf (Gbl.F.Out,"%s %s", Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName); fprintf (Gbl.F.Out,"
"); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /******************** Get game data from a database row **********************/ /*****************************************************************************/ static void Mch_GetMatchDataFromRow (MYSQL_RES *mysql_res, struct Match *Match) { MYSQL_ROW row; /***** Get match data *****/ row = mysql_fetch_row (mysql_res); /* row[ 0] MchCod row[ 1] GamCod row[ 2] UsrCod row[ 3] UNIX_TIMESTAMP(StartTime) row[ 4] UNIX_TIMESTAMP(EndTime) row[ 5] Title */ /***** Get match data *****/ /* Code of the match (row[0]) */ if ((Match->MchCod = Str_ConvertStrCodToLongCod (row[0])) <= 0) Lay_ShowErrorAndExit ("Wrong code of match."); /* Code of the game (row[1]) */ if ((Match->GamCod = Str_ConvertStrCodToLongCod (row[1])) <= 0) Lay_ShowErrorAndExit ("Wrong code of game."); /* Get match teacher (row[2]) */ Match->UsrCod = Str_ConvertStrCodToLongCod (row[2]); /* Get start date (row[3] holds the start UTC time) */ Match->TimeUTC[Gam_START_TIME] = Dat_GetUNIXTimeFromStr (row[3]); /* Get end date (row[4] holds the end UTC time) */ Match->TimeUTC[Gam_END_TIME ] = Dat_GetUNIXTimeFromStr (row[4]); /* Get the title of the game (row[5]) */ if (row[5]) Str_Copy (Match->Title,row[5], Gam_MAX_BYTES_TITLE); else Match->Title[0] = '\0'; /***** Get current match status *****/ /* row[ 6] QstInd row[ 7] QstCod row[ 8] UNIX_TIMESTAMP(QstStartTime) row[ 9] ShowResults row[10] Showing */ /* Current question index (row[6]) */ Match->Status.QstInd = Gam_GetQstIndFromStr (row[6]); /* Current question code (row[7]) */ Match->Status.QstCod = Str_ConvertStrCodToLongCod (row[7]); /* Get question start date (row[8] holds the start UTC time) */ Match->Status.QstStartTimeUTC = Dat_GetUNIXTimeFromStr (row[8]); /* Get whether to show results or not (row(9)) */ Match->Status.ShowResults = (row[9][0] == 'Y'); /* Get what to show (stem, answers, results) (row(10)) */ Match->Status.Showing = Mch_GetShowingFromStr (row[10]); /***** Get whether the match is being played or not *****/ if (Match->Status.QstInd >= Mch_AFTER_LAST_QUESTION) // Finished Match->Status.BeingPlayed = false; else // Unfinished Match->Status.BeingPlayed = Mch_GetIfMatchIsBeingPlayed (Match->MchCod); } /*****************************************************************************/ /****************** Get parameter with what is being shown *******************/ /*****************************************************************************/ static Mch_Showing_t Mch_GetShowingFromStr (const char *Str) { Mch_Showing_t Showing; for (Showing = (Mch_Showing_t) 0; Showing <= (Mch_Showing_t) (Mch_NUM_SHOWING - 1); Showing++) if (!strcmp (Str,Mch_ShowingStringsDB[Showing])) return Showing; return (Mch_Showing_t) Mch_SHOWING_DEFAULT; } /*****************************************************************************/ /************** Request the removal of a match (game instance) ***************/ /*****************************************************************************/ void Mch_RequestRemoveMatchTch (void) { extern const char *Txt_Do_you_really_want_to_remove_the_match_X; extern const char *Txt_Remove_match; struct Match Match; /***** Get parameters *****/ /* Get match code */ if ((Match.MchCod = Mch_GetParamMatchCod ()) == -1L) Lay_ShowErrorAndExit ("Code of match is missing."); /***** Get data of the match from database *****/ Mch_GetDataOfMatchByCod (&Match); /***** Show question and button to remove question *****/ Mch_CurrentMchCod = Match.MchCod; Ale_ShowAlertAndButton (ActRemMchTch,NULL,NULL,Mch_PutParamCurrentMchCod, Btn_REMOVE_BUTTON,Txt_Remove_match, Ale_QUESTION,Txt_Do_you_really_want_to_remove_the_match_X, Match.Title); /***** Show current game *****/ Gam_ShowOneGame (Match.GamCod, true, // Show only this game false, // Do not list game questions false); // Do not put form to start new match } /*****************************************************************************/ /********************** Remove a match (game instance) ***********************/ /*****************************************************************************/ void Mch_RemoveMatchTch (void) { extern const char *Txt_Match_X_removed; struct Match Match; /***** Get parameters *****/ /* Get match code */ if ((Match.MchCod = Mch_GetParamMatchCod ()) == -1L) Lay_ShowErrorAndExit ("Code of match is missing."); /***** Get data of the match from database *****/ Mch_GetDataOfMatchByCod (&Match); /***** Remove the match from all the tables *****/ /* Remove match players */ DB_QueryDELETE ("can not remove match players", "DELETE FROM mch_players" " USING mch_players,mch_matches,gam_games" " WHERE mch_players.MchCod=%ld" " AND mch_players.MchCod=mch_matches.MchCod" " AND mch_matches.GamCod=gam_games.GamCod" " AND gam_games.CrsCod=%ld", // Extra check Match.MchCod,Gbl.Hierarchy.Crs.CrsCod); /* Remove match from list of matches being played */ DB_QueryDELETE ("can not remove match from matches being played", "DELETE FROM mch_playing" " USING mch_playing,mch_matches,gam_games" " WHERE mch_playing.MchCod=%ld" " AND mch_playing.MchCod=mch_matches.MchCod" " AND mch_matches.GamCod=gam_games.GamCod" " AND gam_games.CrsCod=%ld", // Extra check Match.MchCod,Gbl.Hierarchy.Crs.CrsCod); /* Remove students' answers to match */ DB_QueryDELETE ("can not remove students' answers associated to a match", "DELETE FROM mch_answers" " USING mch_answers,mch_matches,gam_games" " WHERE mch_answers.MchCod=%ld" " AND mch_answers.MchCod=mch_matches.MchCod" " AND mch_matches.GamCod=gam_games.GamCod" " AND gam_games.CrsCod=%ld", // Extra check Match.MchCod,Gbl.Hierarchy.Crs.CrsCod); /* Remove groups associated to the match */ DB_QueryDELETE ("can not remove the groups associated to a match", "DELETE FROM mch_groups" " USING mch_groups,mch_matches,gam_games" " WHERE mch_groups.MchCod=%ld" " AND mch_groups.MchCod=mch_matches.MchCod" " AND mch_matches.GamCod=gam_games.GamCod" " AND gam_games.CrsCod=%ld", // Extra check Match.MchCod,Gbl.Hierarchy.Crs.CrsCod); /* Remove the match itself */ DB_QueryDELETE ("can not remove a match", "DELETE FROM mch_matches" " USING mch_matches,gam_games" " WHERE mch_matches.MchCod=%ld" " AND mch_matches.GamCod=gam_games.GamCod" " AND gam_games.CrsCod=%ld", // Extra check Match.MchCod,Gbl.Hierarchy.Crs.CrsCod); if (!mysql_affected_rows (&Gbl.mysql)) Lay_ShowErrorAndExit ("The match to be removed does not exist."); /***** Write message *****/ Ale_ShowAlert (Ale_SUCCESS,Txt_Match_X_removed, Match.Title); /***** Show current game *****/ Gam_ShowOneGame (Match.GamCod, true, // Show only this game false, // Do not list game questions false); // Do not put form to start new match } /*****************************************************************************/ /***************** Put parameter with current match code *********************/ /*****************************************************************************/ static void Mch_PutParamCurrentMchCod (void) { if (Mch_CurrentMchCod > 0) Mch_PutParamMatchCod (Mch_CurrentMchCod); } /*****************************************************************************/ /******************** Write parameter with code of match **********************/ /*****************************************************************************/ static void Mch_PutParamMatchCod (long MchCod) { Par_PutHiddenParamLong ("MchCod",MchCod); } /*****************************************************************************/ /********************* Get parameter with code of match **********************/ /*****************************************************************************/ static long Mch_GetParamMatchCod (void) { /***** Get code of match *****/ return Par_GetParToLong ("MchCod"); } /*****************************************************************************/ /********************* Put button to create a new match **********************/ /*****************************************************************************/ static void Mch_PutButtonNewMatch (long GamCod) { extern const char *Txt_New_match; Frm_StartFormAnchor (ActReqNewMchTch,Mch_NEW_MATCH_SECTION_ID); Gam_PutParamGameCod (GamCod); Btn_PutConfirmButton (Txt_New_match); Frm_EndForm (); } /*****************************************************************************/ /****** Put a big button to play match (start a new match) as a teacher ******/ /*****************************************************************************/ static void Mch_PutFormNewMatch (struct Game *Game) { extern const char *Hlp_ASSESSMENT_Games_new_match; extern const char *The_ClassFormInBox[The_NUM_THEMES]; extern const char *Txt_New_match; extern const char *Txt_Title; extern const char *Txt_Play; /***** Start section for a new match *****/ Lay_StartSection (Mch_NEW_MATCH_SECTION_ID); /***** Start form *****/ Frm_StartForm (ActNewMchTch); Gam_PutParamGameCod (Game->GamCod); Gam_PutParamQstInd (0); // Start by first question in game /***** Start box and table *****/ Box_StartBoxTable (NULL,Txt_New_match,NULL, Hlp_ASSESSMENT_Games_new_match,Box_NOT_CLOSABLE,2); /***** Match title *****/ fprintf (Gbl.F.Out,"" "" "" "" "" "" "" "", The_ClassFormInBox[Gbl.Prefs.Theme], Txt_Title, Gam_MAX_CHARS_TITLE,Game->Title); /***** Groups *****/ Mch_ShowLstGrpsToCreateMatch (); /***** End table *****/ Tbl_EndTable (); /***** Put icon with link *****/ Frm_LinkFormSubmit (Txt_Play,NULL,NULL); fprintf (Gbl.F.Out,"\"%s\"", Cfg_URL_ICON_PUBLIC,Txt_Play,Txt_Play); fprintf (Gbl.F.Out,""); /***** End box *****/ Box_EndBox (); /***** End form *****/ Frm_EndForm (); /***** End section for a new match *****/ Lay_EndSection (); } /*****************************************************************************/ /***************** Show list of groups to create a new match *****************/ /*****************************************************************************/ static void Mch_ShowLstGrpsToCreateMatch (void) { extern const char *The_ClassFormInBox[The_NUM_THEMES]; extern const char *Txt_Groups; extern const char *Txt_The_whole_course; unsigned NumGrpTyp; /***** Get list of groups types and groups in this course *****/ Grp_GetListGrpTypesAndGrpsInThisCrs (Grp_ONLY_GROUP_TYPES_WITH_GROUPS); if (Gbl.Crs.Grps.GrpTypes.Num) { /***** Start box and table *****/ fprintf (Gbl.F.Out,"" "" "%s:" "" "", The_ClassFormInBox[Gbl.Prefs.Theme], Txt_Groups); Box_StartBoxTable ("95%",NULL,NULL, NULL,Box_NOT_CLOSABLE,0); /***** First row: checkbox to select the whole course *****/ fprintf (Gbl.F.Out,"" "" "" "" "", Txt_The_whole_course,Gbl.Hierarchy.Crs.ShrtName); /***** List the groups for each group type *****/ for (NumGrpTyp = 0; NumGrpTyp < Gbl.Crs.Grps.GrpTypes.Num; NumGrpTyp++) if (Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp].NumGrps) Grp_ListGrpsToEditAsgAttSvyMch (&Gbl.Crs.Grps.GrpTypes.LstGrpTypes[NumGrpTyp], -1L, // -1 means "New match" Grp_MATCH); /***** End table and box *****/ Box_EndBoxTable (); fprintf (Gbl.F.Out,"" ""); } /***** Free list of groups types and groups in this course *****/ Grp_FreeListGrpTypesAndGrps (); } /*****************************************************************************/ /********************* Create a new match (by a teacher) *********************/ /*****************************************************************************/ void Mch_CreateNewMatchTch (void) { long GamCod; char Title[Gam_MAX_BYTES_TITLE + 1]; /***** Get form parameters *****/ /* Get match code */ if ((GamCod = Gam_GetParamGameCod ()) == -1L) Lay_ShowErrorAndExit ("Code of game is missing."); /* Get match title */ Par_GetParToText ("Title",Title,Gam_MAX_BYTES_TITLE); /* Get groups for this games */ Grp_GetParCodsSeveralGrps (); /***** Create a new match *****/ Gbl.Games.MchCodBeingPlayed = Mch_CreateMatch (GamCod,Title); /***** Free memory for list of selected groups *****/ Grp_FreeListCodSelectedGrps (); } /*****************************************************************************/ /******* Show button to actually start / resume a match (by a teacher) *******/ /*****************************************************************************/ void Mch_RequestStartResumeMatchTch (void) { struct Match Match; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForTch (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /********************** Create a new match in a game *************************/ /*****************************************************************************/ static long Mch_CreateMatch (long GamCod,char Title[Gam_MAX_BYTES_TITLE + 1]) { long MchCod; /***** Insert this new match into database *****/ MchCod = DB_QueryINSERTandReturnCode ("can not create match", "INSERT mch_matches" " (GamCod,UsrCod,StartTime,EndTime,Title,ShowResults," "QstInd,QstCod,QstStartTime,Showing)" " VALUES" " (%ld," // GamCod "%ld," // UsrCod "NOW()," // StartTime "NOW()," // EndTime "'%s'," // Title "'N'," // ShowResults: Don't show results initially "0," // QstInd: Match has not started, so not the first question yet "-1," // QstCod: Non-existent question "NOW()," // QstStartTime "'%s'", // What is being shown GamCod, Gbl.Usrs.Me.UsrDat.UsrCod, // Game creator Title, Mch_ShowingStringsDB[Mch_SHOWING_DEFAULT]); /***** Create groups associated to the match *****/ if (Gbl.Crs.Grps.LstGrpsSel.NumGrps) Mch_CreateGrps (MchCod); return MchCod; } /*****************************************************************************/ /******************* Create groups associated to a match *********************/ /*****************************************************************************/ static void Mch_CreateGrps (long MchCod) { unsigned NumGrpSel; /***** Create groups associated to the match *****/ for (NumGrpSel = 0; NumGrpSel < Gbl.Crs.Grps.LstGrpsSel.NumGrps; NumGrpSel++) /* Create group */ DB_QueryINSERT ("can not associate a group to a match", "INSERT INTO mch_groups" " (MchCod,GrpCod)" " VALUES" " (%ld,%ld)", MchCod,Gbl.Crs.Grps.LstGrpsSel.GrpCods[NumGrpSel]); } /*****************************************************************************/ /***************** Insert/update a game match being played *******************/ /*****************************************************************************/ static void Mch_UpdateMatchStatusInDB (struct Match *Match) { /***** Update match status in database *****/ DB_QueryUPDATE ("can not update match being played", "UPDATE mch_matches,gam_games" " SET mch_matches.EndTime=NOW()," "mch_matches.QstInd=%u," "mch_matches.QstCod=%ld," "mch_matches.QstStartTime=NOW()," "mch_matches.ShowResults='%c'," "mch_matches.Showing='%s'" " WHERE mch_matches.MchCod=%ld" " AND mch_matches.GamCod=gam_games.GamCod" " AND gam_games.CrsCod=%ld", // Extra check Match->Status.QstInd,Match->Status.QstCod, Match->Status.ShowResults ? 'Y' : 'N', Mch_ShowingStringsDB[Match->Status.Showing], Match->MchCod,Gbl.Hierarchy.Crs.CrsCod); if (Match->Status.BeingPlayed) /* Update match as being played */ Mch_UpdateMatchAsBeingPlayed (Match->MchCod); else /* Update match as not being played */ Mch_SetMatchAsNotBeingPlayed (Match->MchCod); } /*****************************************************************************/ /********** Update elapsed time in current question (by a teacher) ***********/ /*****************************************************************************/ static void Mch_UpdateElapsedTimeInQuestion (struct Match *Match) { /***** Update elapsed time in current question in database *****/ if (Match->Status.BeingPlayed && Match->Status.QstInd > 0 && Match->Status.QstInd < Mch_AFTER_LAST_QUESTION) DB_QueryINSERT ("can not update elapsed time in question", "INSERT INTO mch_times (MchCod,QstInd,ElapsedTime)" " VALUES (%ld,%u,SEC_TO_TIME(%u))" " ON DUPLICATE KEY" " UPDATE ElapsedTime=ADDTIME(ElapsedTime,SEC_TO_TIME(%u))", Match->MchCod,Match->Status.QstInd, Cfg_SECONDS_TO_REFRESH_GAME, Cfg_SECONDS_TO_REFRESH_GAME); } /*****************************************************************************/ /******************* Get elapsed time in a match question ********************/ /*****************************************************************************/ static void Mch_GetElapsedTimeInQuestion (struct Match *Match, struct Time *Time) { MYSQL_RES *mysql_res; unsigned NumRows; /***** Query database *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get elapsed time", "SELECT ElapsedTime" " FROM mch_times" " WHERE MchCod=%ld AND QstInd=%u", Match->MchCod,Match->Status.QstInd); /***** Get elapsed time from query result *****/ Mch_GetElapsedTime (NumRows,mysql_res,Time); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /*********************** Get elapsed time in a match *************************/ /*****************************************************************************/ static void Mch_GetElapsedTimeInMatch (struct Match *Match, struct Time *Time) { MYSQL_RES *mysql_res; unsigned NumRows; /***** Query database *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get elapsed time", "SELECT SEC_TO_TIME(SUM(TIME_TO_SEC(ElapsedTime)))" " FROM mch_times WHERE MchCod=%ld", Match->MchCod); /***** Get elapsed time from query result *****/ Mch_GetElapsedTime (NumRows,mysql_res,Time); /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); } /*****************************************************************************/ /*********************** Get elapsed time in a match *************************/ /*****************************************************************************/ static void Mch_GetElapsedTime (unsigned NumRows,MYSQL_RES *mysql_res, struct Time *Time) { MYSQL_ROW row; bool ElapsedTimeGotFromDB = false; /***** Get time from H...H:MM:SS string *****/ if (NumRows) { row = mysql_fetch_row (mysql_res); if (row[0]) /* Get the elapsed time (row[0]) */ if (sscanf (row[0],"%u:%02u:%02u",&Time->Hour,&Time->Minute,&Time->Second) == 3) ElapsedTimeGotFromDB = true; } /***** Initialize time to default value (0) *****/ if (!ElapsedTimeGotFromDB) Time->Hour = Time->Minute = Time->Second = 0; } /*****************************************************************************/ /********************* Pause current match (by a teacher) ********************/ /*****************************************************************************/ void Mch_PauseMatchTch (void) { struct Match Match; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ Match.Status.BeingPlayed = false; // Resume match /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForTch (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /** Show current match status (current question, answers...) (by a teacher) **/ /*****************************************************************************/ void Mch_ResumeMatchTch (void) { struct Match Match; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** If not yet finished, update status *****/ if (Match.Status.QstInd < Mch_AFTER_LAST_QUESTION) // Unfinished { if (Match.Status.QstInd == 0) // Match has been created, but it has not started Mch_SetMatchStatusToNext (&Match); Match.Status.BeingPlayed = true; // Start/resume match } /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForTch (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /********* Toggle the display of results in a match (by a teacher) ***********/ /*****************************************************************************/ void Mch_ToggleDisplayResultsMatchTch (void) { struct Match Match; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ Match.Status.ShowResults = !Match.Status.ShowResults; // Toggle display if (!Match.Status.ShowResults && Match.Status.Showing == Mch_RESULTS) Match.Status.Showing = Mch_ANSWERS; // Hide results /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForTch (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /************* Show previous question in a match (by a teacher) **************/ /*****************************************************************************/ void Mch_BackMatchTch (void) { struct Match Match; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ Mch_SetMatchStatusToPrev (&Match); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForTch (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /*************** Show next question in a match (by a teacher) ****************/ /*****************************************************************************/ void Mch_ForwardMatchTch (void) { struct Match Match; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Update status *****/ Mch_SetMatchStatusToNext (&Match); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForTch (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /************** Set match status to previous (backward) status ***************/ /*****************************************************************************/ static void Mch_SetMatchStatusToPrev (struct Match *Match) { /***** What to show *****/ switch (Match->Status.Showing) { case Mch_STEM: Match->Status.Showing = Match->Status.ShowResults ? Mch_RESULTS : Mch_ANSWERS; /***** Get index of the previous question *****/ Match->Status.QstInd = Gam_GetPrevQuestionIndexInGame (Match->GamCod, Match->Status.QstInd); if (Match->Status.QstInd == 0) // Start of questions has been reached { Match->Status.QstCod = -1L; // No previous questions Match->Status.BeingPlayed = false; // Match is not being played } else Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod, Match->Status.QstInd); break; case Mch_ANSWERS: Match->Status.Showing = Mch_STEM; break; case Mch_RESULTS: Match->Status.Showing = Mch_ANSWERS; break; } } /*****************************************************************************/ /**************** Set match status to next (forward) status ******************/ /*****************************************************************************/ static void Mch_SetMatchStatusToNext (struct Match *Match) { /***** What to show *****/ switch (Match->Status.Showing) { case Mch_STEM: Match->Status.Showing = Mch_ANSWERS; break; case Mch_ANSWERS: Match->Status.Showing = Match->Status.ShowResults ? Mch_RESULTS : Mch_STEM; break; case Mch_RESULTS: Match->Status.Showing = Mch_STEM; break; } /***** Go to next question? *****/ if (Match->Status.Showing == Mch_STEM) { /***** Get index of the next question *****/ Match->Status.QstInd = Gam_GetNextQuestionIndexInGame (Match->GamCod, Match->Status.QstInd); if (Match->Status.QstInd < Mch_AFTER_LAST_QUESTION) // Unfinished Match->Status.QstCod = Gam_GetQstCodFromQstInd (Match->GamCod, Match->Status.QstInd); else // Finished { Match->Status.QstCod = -1L; // No more questions Match->Status.BeingPlayed = false; } } } /*****************************************************************************/ /******* Show current match status (number, question, answers, button) *******/ /*****************************************************************************/ static void Mch_ShowMatchStatusForTch (struct Match *Match) { /***** Get current number of players *****/ Mch_GetNumPlayers (Match); /***** Left column *****/ Mch_ShowLeftColumnTch (Match); /***** Right column *****/ /* Start right container */ fprintf (Gbl.F.Out,"
"); /* Top row: match title */ Mch_ShowMatchTitle (Match); /* Bottom row: current question and possible answers */ Mch_ShowQuestionAndAnswersTch (Match); /* End right container */ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /************ Show current question being played for a student ***************/ /*****************************************************************************/ static void Mch_ShowMatchStatusForStd (struct Match *Match) { extern const char *Txt_Please_wait_; bool IBelongToGroups; /***** Do I belong to valid groups to play this match? *****/ IBelongToGroups = Gbl.Usrs.Me.IBelongToCurrentCrs && Mch_CheckIfIPlayThisMatchBasedOnGrps (Match->MchCod); if (!IBelongToGroups) Lay_ShowErrorAndExit ("You can not play this match!"); /***** Get current number of players *****/ Mch_GetNumPlayers (Match); /***** Left column *****/ Mch_ShowLeftColumnStd (Match); /***** Right column *****/ /* Start right container */ fprintf (Gbl.F.Out,"
"); /***** Top row *****/ Mch_ShowMatchTitle (Match); /***** Bottom row *****/ if (Match->Status.QstInd < Mch_AFTER_LAST_QUESTION) // Unfinished { fprintf (Gbl.F.Out,"
"); /***** Update players ******/ Mch_RegisterMeAsPlayerInMatch (Match->MchCod); if (Match->Status.BeingPlayed) /* Show current question and possible answers */ Mch_ShowQuestionAndAnswersStd (Match); else // Not being played Mch_ShowWaitImage (Txt_Please_wait_); fprintf (Gbl.F.Out,"
"); } /* End right container */ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /************ Check if I belong to any of the groups of a match **************/ /*****************************************************************************/ static bool Mch_CheckIfIPlayThisMatchBasedOnGrps (long MchCod) { /***** Get if I can play a match from database *****/ return (DB_QueryCOUNT ("can not check if I can play a match", "SELECT COUNT(*) FROM mch_matches" " WHERE MchCod=%ld" " AND (MchCod NOT IN (SELECT MchCod FROM mch_groups) OR" " MchCod IN (SELECT mch_groups.MchCod FROM mch_groups,crs_grp_usr" " WHERE crs_grp_usr.UsrCod=%ld" " AND mch_groups.GrpCod=crs_grp_usr.GrpCod))", MchCod,Gbl.Usrs.Me.UsrDat.UsrCod) != 0); } /*****************************************************************************/ /******** Show left botton column when playing a match (as a teacher) ********/ /*****************************************************************************/ static void Mch_ShowLeftColumnTch (struct Match *Match) { extern const char *Txt_MATCH_respond; struct Time Time; unsigned NumAnswerersQst; /***** Start left container *****/ fprintf (Gbl.F.Out,"
"); /***** Top *****/ fprintf (Gbl.F.Out,"
"); /* Write elapsed time in match */ Mch_GetElapsedTimeInMatch (Match,&Time); Dat_WriteHoursMinutesSeconds (&Time); fprintf (Gbl.F.Out,"
"); /***** Write number of question *****/ Mch_ShowNumQstInMatch (Match); /***** Write elapsed time in question *****/ fprintf (Gbl.F.Out,"
"); if (Match->Status.QstInd > 0 && Match->Status.QstInd < Mch_AFTER_LAST_QUESTION) { Mch_GetElapsedTimeInQuestion (Match,&Time); Dat_WriteHoursMinutesSeconds (&Time); } else fprintf (Gbl.F.Out,"-"); fprintf (Gbl.F.Out,"
"); /***** Buttons *****/ Mch_PutMatchControlButtons (Match); /***** Write button to request viewing results *****/ Mch_PutCheckboxResult (Match); /***** Number of players *****/ Mch_ShowNumPlayers (Match); /***** Number of users who have answered this question *****/ if (Match->Status.BeingPlayed) { NumAnswerersQst = Mch_GetNumUsrsWhoHaveAnswerQst (Match->MchCod, Match->Status.QstInd); fprintf (Gbl.F.Out,"
" "%s
" "%u/%u" "
", Txt_MATCH_respond, NumAnswerersQst,Match->Status.NumPlayers); } /***** End left container *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /******** Show left botton column when playing a match (as a student) ********/ /*****************************************************************************/ static void Mch_ShowLeftColumnStd (struct Match *Match) { /***** Start left container *****/ fprintf (Gbl.F.Out,"
"); /***** Top *****/ fprintf (Gbl.F.Out,"
"); /***** Write number of question *****/ Mch_ShowNumQstInMatch (Match); /***** End left container *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /********************* Show number of question in game ***********************/ /*****************************************************************************/ static void Mch_ShowNumQstInMatch (struct Match *Match) { extern const char *Txt_MATCH_Start; extern const char *Txt_MATCH_End; unsigned NumQsts = Gam_GetNumQstsGame (Match->GamCod); fprintf (Gbl.F.Out,"
"); if (Match->Status.QstInd == 0) // Not started fprintf (Gbl.F.Out,"%s",Txt_MATCH_Start); else if (Match->Status.QstInd >= Mch_AFTER_LAST_QUESTION) // Finished fprintf (Gbl.F.Out,"%s",Txt_MATCH_End); else fprintf (Gbl.F.Out,"%u/%u",Match->Status.QstInd,NumQsts); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /********************** Put buttons to control a match ***********************/ /*****************************************************************************/ static void Mch_PutMatchControlButtons (struct Match *Match) { extern const char *Txt_Go_back; extern const char *Txt_Go_forward; extern const char *Txt_Pause; extern const char *Txt_Start; extern const char *Txt_Resume; /***** Start buttons container *****/ fprintf (Gbl.F.Out,"
"); /***** Left button *****/ fprintf (Gbl.F.Out,"
"); if (Match->Status.QstInd == 0) /* Put button to close browser tab */ Mch_PutBigButtonClose (); else /* Put button to go back */ Mch_PutBigButton (ActBckMchTch,Match->MchCod, Mch_ICON_PREVIOUS,Txt_Go_back); fprintf (Gbl.F.Out,"
"); /***** Center button *****/ fprintf (Gbl.F.Out,"
"); if (Match->Status.BeingPlayed) // Being played /* Put button to pause match */ Mch_PutBigButton (ActPauMchTch, Match->MchCod, Mch_ICON_PAUSE,Txt_Pause); else // Paused { if (Match->Status.QstInd < Mch_AFTER_LAST_QUESTION) // Not finished /* Put button to play match */ Mch_PutBigButton (ActPlyMchTch, Match->MchCod, Mch_ICON_PLAY,Match->Status.QstInd == 0 ? Txt_Start : Txt_Resume); else // Finished /* Put disabled button to play match */ Mch_PutBigButtonOff (Mch_ICON_PLAY); } fprintf (Gbl.F.Out,"
"); /***** Right button *****/ fprintf (Gbl.F.Out,"
"); if (Match->Status.QstInd >= Mch_AFTER_LAST_QUESTION) // Finished /* Put button to close browser tab */ Mch_PutBigButtonClose (); else /* Put button to show answers */ Mch_PutBigButton (ActFwdMchTch,Match->MchCod, Mch_ICON_NEXT,Txt_Go_forward); fprintf (Gbl.F.Out,"
"); /***** End buttons container *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /***************** Put checkbox to select if show results ********************/ /*****************************************************************************/ static void Mch_PutCheckboxResult (struct Match *Match) { extern const char *Txt_View_results; /***** Start container *****/ fprintf (Gbl.F.Out,"
"); /***** Start form *****/ Frm_StartForm (ActChgDisResMchTch); Mch_PutParamMatchCod (Match->MchCod); // Current match being played /***** Put icon with link *****/ /* Submitting onmousedown instead of default onclick is necessary in order to be fast and not lose clicks due to refresh */ fprintf (Gbl.F.Out,"", Txt_View_results, Gbl.Form.Id, Match->Status.ShowResults ? "fas fa-toggle-on" : "fas fa-toggle-off", Txt_View_results); /***** End form *****/ Frm_EndForm (); /***** End container *****/ fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /************************** Show number of players ***************************/ /*****************************************************************************/ static void Mch_ShowNumPlayers (struct Match *Match) { extern const char *Txt_Players; fprintf (Gbl.F.Out,"
" "%s
" "%u" "
", Txt_Players,Match->Status.NumPlayers); } /*****************************************************************************/ /***************************** Show match title ******************************/ /*****************************************************************************/ static void Mch_ShowMatchTitle (struct Match *Match) { /***** Match title *****/ fprintf (Gbl.F.Out,"
%s
",Match->Title); } /*****************************************************************************/ /***** Show question and its answers when playing a match (as a teacher) *****/ /*****************************************************************************/ static void Mch_ShowQuestionAndAnswersTch (struct Match *Match) { extern const char *Txt_MATCH_Paused; extern const char *Txt_View_results; MYSQL_RES *mysql_res; MYSQL_ROW row; /***** Trivial check: question index should be correct *****/ if (Match->Status.QstInd == 0 || Match->Status.QstInd >= Mch_AFTER_LAST_QUESTION) return; /***** Get data of question from database *****/ if (!DB_QuerySELECT (&mysql_res,"can not get data of a question", "SELECT AnsType," // row[0] "Stem," // row[1] "MedCod" // row[2] " FROM tst_questions" " WHERE QstCod=%ld", Match->Status.QstCod)) Ale_ShowAlert (Ale_ERROR,"Question doesn't exist."); row = mysql_fetch_row (mysql_res); /***** Show question *****/ /* Get answer type (row[0]) */ Gbl.Test.AnswerType = Tst_ConvertFromStrAnsTypDBToAnsTyp (row[0]); // TODO: Check that answer type is correct (unique choice) fprintf (Gbl.F.Out,"
"); // Bottom /* Write stem (row[1]) */ Tst_WriteQstStem (row[1],"MATCH_TCH_STEM"); /* Get media (row[2]) */ Gbl.Test.Media.MedCod = Str_ConvertStrCodToLongCod (row[2]); Med_GetMediaDataByCod (&Gbl.Test.Media); /* Show media */ Med_ShowMedia (&Gbl.Test.Media, "TEST_MED_EDIT_LIST_STEM_CONTAINER", "TEST_MED_EDIT_LIST_STEM"); /* Write answers? */ switch (Match->Status.Showing) { case Mch_STEM: /* Don't write anything */ break; case Mch_ANSWERS: if (Match->Status.BeingPlayed) // Being played /* Write answers */ Tst_WriteAnswersMatchResult (Match->MchCod, Match->Status.QstInd, Match->Status.QstCod, "MATCH_TCH_ANS", false); // Don't show result else // Not being played Mch_ShowWaitImage (Txt_MATCH_Paused); break; case Mch_RESULTS: /* Write answers with results */ Tst_WriteAnswersMatchResult (Match->MchCod, Match->Status.QstInd, Match->Status.QstCod, "MATCH_TCH_ANS", true); // Show result break; } fprintf (Gbl.F.Out,"
"); // Bottom } /*****************************************************************************/ /***** Show question and its answers when playing a match (as a student) *****/ /*****************************************************************************/ static void Mch_ShowQuestionAndAnswersStd (struct Match *Match) { bool Shuffle = false; // TODO: Read shuffle from question MYSQL_RES *mysql_res; MYSQL_ROW row; int StdAnsInd; unsigned NumOptions; unsigned NumOpt; unsigned Index; bool ErrorInIndex = false; /***** Show question *****/ /* Write buttons for answers? */ if (Match->Status.Showing == Mch_ANSWERS) { if (Tst_CheckIfQuestionIsValidForGame (Match->Status.QstCod)) { /***** Get student's answer to this question (<0 ==> no answer) *****/ StdAnsInd = Mch_GetQstAnsFromDB (Match->MchCod, Match->Status.QstInd); /***** Get number of options in this question *****/ NumOptions = Tst_GetNumAnswersQst (Match->Status.QstCod); /***** Get answers of question from database *****/ Shuffle = false; NumOptions = Tst_GetAnswersQst (Match->Status.QstCod,&mysql_res,Shuffle); /* row[0] AnsInd row[1] Answer row[2] Feedback row[3] MedCod row[4] Correct */ /***** Start table *****/ Tbl_StartTableWide (8); for (NumOpt = 0; NumOpt < NumOptions; NumOpt++) { /***** Get next answer *****/ row = mysql_fetch_row (mysql_res); /***** Assign index (row[0]). Index is 0,1,2,3... if no shuffle or 1,3,0,2... (example) if shuffle *****/ if (sscanf (row[0],"%u",&Index) == 1) { if (Index >= Tst_MAX_OPTIONS_PER_QUESTION) ErrorInIndex = true; } else ErrorInIndex = true; if (ErrorInIndex) Lay_ShowErrorAndExit ("Wrong index of answer when showing a test."); /***** Start row *****/ // if (NumOpt % 2 == 0) fprintf (Gbl.F.Out,""); /***** Write letter for this option *****/ /* Start table cell */ fprintf (Gbl.F.Out,""); /* Form with button. Sumitting onmousedown instead of default onclick is necessary in order to be fast and not lose clicks due to refresh */ Frm_StartForm (ActAnsMchQstStd); Mch_PutParamMatchCod (Match->MchCod); // Current match being played Gam_PutParamQstInd (Match->Status.QstInd); // Current question index shown Mch_PutParamAnswer (Index); // Index for this option fprintf (Gbl.F.Out,"", 'A' + (char) NumOpt, 'a' + (char) NumOpt); Frm_EndForm (); /* End table cell */ fprintf (Gbl.F.Out,""); /***** End row *****/ // if (NumOpt % 2 == 1) fprintf (Gbl.F.Out,""); } /***** End table *****/ Tbl_EndTable (); } else Ale_ShowAlert (Ale_ERROR,"Type of answer not valid in a game."); } } /*****************************************************************************/ /******************* Write parameter with student's answer *******************/ /*****************************************************************************/ static void Mch_PutParamAnswer (unsigned AnsInd) { Par_PutHiddenParamUnsigned ("Ans",AnsInd); } /*****************************************************************************/ /******************* Get parameter with student's answer *********************/ /*****************************************************************************/ static unsigned Mch_GetParamAnswer (void) { long LongNum; LongNum = Par_GetParToLong ("Ans"); if (LongNum < 0) Lay_ShowErrorAndExit ("Wrong answer index."); return (unsigned) LongNum; } /*****************************************************************************/ /*********************** Put a big button to do action ***********************/ /*****************************************************************************/ static void Mch_PutBigButton (Act_Action_t NextAction,long MchCod, const char *Icon,const char *Txt) { /***** Start form *****/ Frm_StartForm (NextAction); Mch_PutParamMatchCod (MchCod); /***** Put icon with link *****/ /* Submitting onmousedown instead of default onclick is necessary in order to be fast and not lose clicks due to refresh */ fprintf (Gbl.F.Out,"
" "" "" "" "
", Txt, Gbl.Form.Id, Icon); /***** End form *****/ Frm_EndForm (); } static void Mch_PutBigButtonOff (const char *Icon) { /***** Put inactive icon *****/ fprintf (Gbl.F.Out,"
" "
" "" "
" "
", Icon); } static void Mch_PutBigButtonClose (void) { extern const char *Txt_Close; /***** Put icon with link *****/ /* onmousedown instead of default onclick is necessary in order to be fast and not lose clicks due to refresh */ fprintf (Gbl.F.Out,"
" "" "" "" "
", Txt_Close,Mch_ICON_CLOSE); } /*****************************************************************************/ /****************************** Show wait image ******************************/ /*****************************************************************************/ static void Mch_ShowWaitImage (const char *Txt) { fprintf (Gbl.F.Out,"
" "\"%s\"" "
", Cfg_URL_ICON_PUBLIC, Txt, Txt); } /*****************************************************************************/ /**************************** Remove old players *****************************/ /*****************************************************************************/ static void Mch_RemoveOldPlayers (void) { /***** Delete matches not being played *****/ DB_QueryDELETE ("can not update matches as not being played", "DELETE FROM mch_playing" " WHERE TSStatus.NumPlayers = (unsigned) DB_QueryCOUNT ("can not get number of players", "SELECT COUNT(*) FROM mch_players" " WHERE MchCod=%ld", Match->MchCod); } /*****************************************************************************/ /******************* Show the results of a finished match ********************/ /*****************************************************************************/ void Mch_ShowFinishedMatchResults (void) { Ale_ShowAlert (Ale_INFO,"To be implemented..."); } /*****************************************************************************/ /********************** Get code of match being played ***********************/ /*****************************************************************************/ void Mch_GetMatchBeingPlayed (void) { /***** Get match code ****/ if ((Gbl.Games.MchCodBeingPlayed = Mch_GetParamMatchCod ()) == -1L) Lay_ShowErrorAndExit ("Code of match is missing."); } /*****************************************************************************/ /********* Show game being played to me as student in a new window ***********/ /*****************************************************************************/ void Mch_ShowMatchToMeAsStd (void) { struct Match Match; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForStd (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /****************** Refresh match for a teacher via AJAX *********************/ /*****************************************************************************/ void Mch_RefreshMatchTch (void) { struct Match Match; if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything return; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Update match status in database *****/ Mch_UpdateMatchStatusInDB (&Match); /***** Update elapsed time in this question *****/ Mch_UpdateElapsedTimeInQuestion (&Match); /***** Show current match status *****/ Mch_ShowMatchStatusForTch (&Match); } /*****************************************************************************/ /*************** Refresh current game for a student via AJAX *****************/ /*****************************************************************************/ void Mch_RefreshMatchStd (void) { struct Match Match; if (!Gbl.Session.IsOpen) // If session has been closed, do not write anything return; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Show current match status *****/ Mch_ShowMatchStatusForStd (&Match); } /*****************************************************************************/ /**** Receive previous question answer in a match question from database *****/ /*****************************************************************************/ static int Mch_GetQstAnsFromDB (long MchCod,unsigned QstInd) { MYSQL_RES *mysql_res; MYSQL_ROW row; unsigned NumRows; int StdAnsInd = -1; // <0 ==> no answer selected /***** Get student's answer *****/ NumRows = (unsigned) DB_QuerySELECT (&mysql_res,"can not get student's answer to a match question", "SELECT AnsInd FROM mch_answers" " WHERE MchCod=%ld AND UsrCod=%ld AND QstInd=%u", MchCod, Gbl.Usrs.Me.UsrDat.UsrCod, QstInd); if (NumRows) // Answer found... { /***** Get answer index *****/ row = mysql_fetch_row (mysql_res); if (sscanf (row[0],"%d",&StdAnsInd) != 1) Lay_ShowErrorAndExit ("Error when getting student's answer to a match question."); } /***** Free structure that stores the query result *****/ DB_FreeMySQLResult (&mysql_res); return StdAnsInd; } /*****************************************************************************/ /********* Receive question answer from student when playing a match *********/ /*****************************************************************************/ void Mch_ReceiveQstAnsFromStd (void) { struct Match Match; unsigned QstInd; unsigned StdAnsInd; int PreviousStdAnsInd; /***** Remove old players. This function must be called before getting match status. *****/ Mch_RemoveOldPlayers (); /***** Get data of the match from database *****/ Match.MchCod = Gbl.Games.MchCodBeingPlayed; Mch_GetDataOfMatchByCod (&Match); /***** Get question index from form *****/ QstInd = Gam_GetParamQstInd (); /***** Check that question index is the current one being played *****/ if (QstInd == Match.Status.QstInd) // Receiving an answer // to the current question being played { /***** Get answer index *****/ /*-------+--------------+ | Button | Answer index | +--------+--------------+ | a | 0 | | b | 1 | | c | 2 | | d | 3 | | ... | ... | +--------+-------------*/ StdAnsInd = Mch_GetParamAnswer (); /***** Get previous student's answer to this question (<0 ==> no answer) *****/ PreviousStdAnsInd = Mch_GetQstAnsFromDB (Match.MchCod,QstInd); /***** Store student's answer *****/ if (PreviousStdAnsInd == (int) StdAnsInd) DB_QueryDELETE ("can not register your answer to the match question", "DELETE FROM mch_answers" " WHERE MchCod=%ld AND UsrCod=%ld AND QstInd=%u", Match.MchCod,Gbl.Usrs.Me.UsrDat.UsrCod,QstInd); else DB_QueryREPLACE ("can not register your answer to the match question", "REPLACE mch_answers" " (MchCod,UsrCod,QstInd,AnsInd)" " VALUES" " (%ld,%ld,%u,%u)", Match.MchCod,Gbl.Usrs.Me.UsrDat.UsrCod,QstInd,StdAnsInd); } /***** Show current match status *****/ fprintf (Gbl.F.Out,"
"); Mch_ShowMatchStatusForStd (&Match); fprintf (Gbl.F.Out,"
"); } /*****************************************************************************/ /*** Get number of users who selected this answer and draw proportional bar **/ /*****************************************************************************/ void Mch_GetAndDrawBarNumUsrsWhoHaveChosenAns (long MchCod,unsigned QstInd,unsigned AnsInd, unsigned NumAnswerersQst,bool Correct) { unsigned NumAnswerersAns; /***** Get number of users who selected this answer *****/ NumAnswerersAns = Mch_GetNumUsrsWhoHaveChosenAns (MchCod,QstInd,AnsInd); /***** Show stats of this answer *****/ Mch_DrawBarNumUsrs (NumAnswerersAns,NumAnswerersQst,Correct); } /*****************************************************************************/ /******* Get number of users who have answered a question in a match *********/ /*****************************************************************************/ unsigned Mch_GetNumUsrsWhoHaveAnswerQst (long MchCod,unsigned QstInd) { /***** Get number of users who have answered a question in a match from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of users who hasve answered a question", "SELECT COUNT(*) FROM mch_answers" " WHERE MchCod=%ld AND QstInd=%u", MchCod,QstInd); } /*****************************************************************************/ /*** Get number of users who have chosen a given answer of a game question ***/ /*****************************************************************************/ static unsigned Mch_GetNumUsrsWhoHaveChosenAns (long MchCod,unsigned QstInd,unsigned AnsInd) { /***** Get number of users who have chosen an answer of a question from database *****/ return (unsigned) DB_QueryCOUNT ("can not get number of users who have chosen an answer", "SELECT COUNT(*) FROM mch_answers" " WHERE MchCod=%ld AND QstInd=%u AND AnsInd=%u", MchCod,QstInd,AnsInd); } /*****************************************************************************/ /***************** Draw a bar with the percentage of answers *****************/ /*****************************************************************************/ // #define Mch_MAX_BAR_WIDTH 400 #define Mch_MAX_BAR_WIDTH 100 static void Mch_DrawBarNumUsrs (unsigned NumAnswerersAns,unsigned NumAnswerersQst,bool Correct) { extern const char *Txt_of_PART_OF_A_TOTAL; unsigned i; unsigned BarWidth = 0; /***** String with the number of users *****/ if (NumAnswerersQst) snprintf (Gbl.Title,sizeof (Gbl.Title), "%u (%u%% %s %u)", NumAnswerersAns, (unsigned) ((((float) NumAnswerersAns * 100.0) / (float) NumAnswerersQst) + 0.5), Txt_of_PART_OF_A_TOTAL,NumAnswerersQst); else snprintf (Gbl.Title,sizeof (Gbl.Title), "0 (0%% %s %u)", Txt_of_PART_OF_A_TOTAL,NumAnswerersQst); /***** Start container *****/ fprintf (Gbl.F.Out,"
"); /***** Draw bar with a with proportional to the number of clicks *****/ if (NumAnswerersAns && NumAnswerersQst) BarWidth = (unsigned) ((((float) NumAnswerersAns * (float) Mch_MAX_BAR_WIDTH) / (float) NumAnswerersQst) + 0.5); /***** Bar proportional to number of users *****/ Tbl_StartTableWide (0); fprintf (Gbl.F.Out,""); for (i = 0; i < 100; i++) fprintf (Gbl.F.Out,"", (i < BarWidth) ? (Correct ? "MATCH_RES_CORRECT" : "MATCH_RES_WRONG") : "MATCH_RES_VOID"); fprintf (Gbl.F.Out,""); Tbl_EndTable (); /***** Write the number of users *****/ fprintf (Gbl.F.Out,"%s",Gbl.Title); /***** End container *****/ fprintf (Gbl.F.Out,"
"); }